I'm rewriting the code of my game project (I want to improve and redesign some elements now that I know what I'm doing a little better :D) and adding some new things. Today I've integrated AntTweakBar into my code, a library that provides a simple GUI that could be useful to easily tweak some parameters. Here's a video of my first test:
From its website: "AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive graphical user interface into graphic applications based on OpenGL, DirectX 9, DirectX 10 or DirectX 11 to interactively tweak parameters on-screen"
Twitter Summary #1
by Álvaro García
I use my twitter account to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). From time to time, I'll make posts in this blog with a selection of the latest ones so they don't get lost in my twitter timeline. Here go some of them (November-December 2011):
- Interesting read: 'Engine Tech: Concurrent world editing' by Jonathan Blow http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/
- Interesting read: 'Static Code Analysis' by John Carmack http://altdevblogaday.com/2011/12/24/static-code-analysis/
- Interesting read: 'Intelligent 2D collision and Pixel Perfect precision' http://www.gamedev.net/blog/1350/entry-2253939-intelligent-2d-collision-and-pixel-perfect-precision/
Labels:
game programming,
tweets
Work in progress screenshots 26
by Álvaro García
Labels:
game programming,
screenshots,
work in progress
Work in progress video 49: Accomplished in 2011
by Álvaro García
This video shows the state of my game project at the end of 2011. Now I'm going to continue developing the game. I'm happy with what I've accomplished these last months, I'm learning a lot, but it's still very far from finished.
Labels:
game programming,
videos,
work in progress
Back to work & twitter
by Álvaro García
After a little holiday break, I'm going to continue developing the game. Things are getting more complex, so I have to redesign some of the code and program new elements, like a sound manager, read some game programming books I bought... it may take me a while. I'll try to update the blog whenever I have something 'visual' to show but, in the mean time, you can check my twitter account to know what I'm up to (lately, I've been using it to share, among other things, links to interesting game programming sites, tutorials, books and documents I'm finding).

Labels:
game programming,
work in progress
Work in progress screenshots 25: Pickup truck
by Álvaro García
I found some free models on the Unity3D forum created by the people from ilp3d.com who, very kindly, made them available to use 'in any way you like'. I don't use Unity3D but I've managed to extract the pickup truck model from the Unity package that can be downloaded from the forum, made some modifications to adapt it to my needs, and loaded it in my game:



Labels:
game programming,
screenshots,
work in progress
Work in progress screenshots 24
by Álvaro García
Just a quick update, I haven't made much interesting progress lately. I'm reorganizing some things in the code and thinking about modeling a few more buildings. Maybe I'll start making low poly versions so I have some variety quickly and then create more detailed versions... or the other way around, I'm not sure yet.

Labels:
game programming,
screenshots,
work in progress
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