

BLOG
Interesting Links
A compilation of the most interesting links tweeted about and/or bookmarked from 2012 to 2024:
2024:
2019:
2018:
2017:
2016:
- Interesting read: "Deep Dive: Crafting detailed and dynamic water in Planet Coaster 2" https://www.gamedeveloper.com/programming/deep-dive-crafting-detailed-and-dynamic-water-in-planet-coaster-2 #gamedev #gameart #computergraphics
- Interesting videos: "Animals for Animators (Animal Gaits, Bird Flight & Bug Gaits)" https://www.youtube.com/playlist?list=PLjz6B5s_3VlNiJrEJWBLj3pMOFq22Ytt3 #art #gameart
- Interesting read: "Texture Repetition" https://iquilezles.org/articles/texturerepetition/ #gamedev #gameart
- Interesting videos: "No More Texture Repetition! Cell Bombing in Unreal Engine Materials" https://www.youtube.com/watch?v=tQ49FnQjIHk & "Epic's Tile Breaking Technique Explained" https://www.youtube.com/watch?v=olYB09TpJPI #gamedev #gameart #unrealengine
- Interesting talk: "Boon or Curse: Custom Rendering Engine for Hades and Hades II" https://www.youtube.com/watch?v=Vj9elQc0ix4 #gamedev #gameart #computergraphics
- Interesting video: "Every Form of Animation" https://www.youtube.com/watch?v=oZlFJNinK9c #art #animation
- Interesting video: "Kingdom Come: Deliverance 2: City Tour Developer Walkthrough" https://www.youtube.com/watch?v=-2vHPB1kj4I #gamedev #gamedesign #leveldesign
- Interesting talk: "Rendering Tiny Glades With Entirely Too Much Ray Marching" https://www.youtube.com/watch?v=jusWW2pPnA0 #gamedev #gameart #computergraphics
- Interesting video: "Half-Life - Roach AI Demonstration" https://www.youtube.com/watch?v=Elwb2lV88hM #gamedev #gameai
- Interesting videos: "Porting ioquake3 from SDL2 to SDL3" https://www.youtube.com/watch?v=i3yVqWYFbCE & "Porting DirkSimple from SDL2 to SDL3" https://www.youtube.com/watch?v=V_MWXDr3Nu4 #gamedev #programming
- Interesting read: "New Features in SDL3" https://wiki.libsdl.org/SDL3/NewFeatures & "Migrating to SDL 3.0" https://wiki.libsdl.org/SDL3/README/migration #gamedev #indiedev #programming
- Interesting video: "Snow in Video Games" https://www.youtube.com/watch?v=mzYu4uvrVac #gamedev #gameart
- Interesting read: "Refracting Pixels - Taking at look at how games and engines render refractive surfaces" https://www.froyok.fr/blog/2024-12-refraction/ #gamedev #gameart #computergraphics
- Interesting read: "The Secret Behind Valve’s Flickering Lights" https://www.alanzucconi.com/2021/06/15/valve-flickering-lights/ & "Lightstyles" https://developer.valvesoftware.com/wiki/Lightstyle #gamedev #gameart
- Interesting read: "Breakdown: Syndicate (2012)" https://www.froyok.fr/blog/2024-01-breakdown-syndicate/ "Assassin's Creed II" https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed-ii-2/ & "Batman : Arkham City" https://www.froyok.fr/blog/2012-09-breakdown-batman-arkham-city/ #gamedev #gameart #computergraphics
- Interesting video: "The AI of Half-Life" https://www.youtube.com/watch?v=cOSCBMHGE18 #gamedev #gameai
- Interesting read: "Behind the Pretty Frames: Detroit Become Human" https://mamoniem.com/behind-the-pretty-frames-detroit-become-human/ #gamedev #gameart #computergraphics
- Interesting read: "Like a Dragon’s programmers publicly shared some of Infinite Wealth’s source code as a message to aspiring programmers" https://automaton-media.com/en/interviews/like-a-dragons-programmers-publicly-shared-some-of-infinite-wealths-source-code-as-a-message-to-aspiring-programmers-we-ask-them-about-the-unprecedented-decision/ #gamedev #programming
- Interesting video: "GTA 3 - Hidden Developer Tools" https://www.youtube.com/watch?v=1w_7zmTbOKA #gamedev
- Interesting talk: "3D Toon Rendering in 'Hi-Fi RUSH'" https://www.youtube.com/watch?v=gdBACyIOCtc #gamedev #gameart #computergraphics
- Interesting video: "Every Softlock in Portal" https://www.youtube.com/watch?v=L_YTFlnCLVE #gamedev #gamedesign #leveldesign
- Interesting read: "Most Popular Godot 4 Asset Library Addons" https://www.reddit.com/r/godot/comments/1gvr4bu/most_popular_godot_4_asset_library_addons/ #gamedev #indiedev #godotengine
- Interesting video: "The David Gilmour Interview" https://www.youtube.com/watch?v=O3OazxoPRK8 #music
- Interesting read: "Why Animal Well's home-brewed engine was key to its success" https://www.gamedeveloper.com/design/why-animal-well-s-home-brewed-engine-was-key-to-its-success #gamedev #indiedev
- Interesting read: "Use your itch.io subdomain as your Bluesky handle" https://itch.io/t/4291217/user-profile-links-update #gamedev #indiedev
- Interesting video: "Half-Life 2: 20th Anniversary Documentary" https://www.youtube.com/watch?v=YCjNT9qGjh4 #gamedev #gaming #gaminghistory #steam #halflife
- Interesting free assets: "Get all Megascans for free - All Megascans are free to everyone under Fab’s Standard License until the end of 2024, for all engines and tools." https://www.fab.com/megascans-free #gamedev #indiedev #gameart #computergraphics
- Interesting read: "Keeping your games 'optimized': Part 1 - Triangles" https://www.artstation.com/blogs/daanmeysman/7goy/keeping-your-games-optimized-part-1-triangles & "Part 2 - Drawcalls" https://www.artstation.com/blogs/daanmeysman/dGqm/keeping-your-games-optimized-part-2-drawcalls #gamedev #gameart
- Interesting read: "Steam APIs For Switching Game Versions & Beta Branches" https://store.steampowered.com/news/group/4145017/view/4547039255696769966 #gamedev #programming #steam
- Interesting free assets: "The Graffiti Scrapbook - A hand-painted collection of Graffiti decals" https://www.blauwfilms.com/product/the-graffiti-scrapbook #gamedev #gameart #art
- Interesting video: "Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity" https://www.youtube.com/watch?v=iASMFba7GeI #gamedev #gameart #unity3d
- Interesting read: "Spain’s apocalyptic floods show two undeniable truths: the climate crisis is getting worse and Big Oil is killing us" https://www.theguardian.com/world/2024/nov/02/spain-apocalyptic-floods-climate-crisis-worse-big-oil-cop29
- Interesting read: "Classic Postmortem: Telltale Games' The Walking Dead (2012)" https://www.gamedeveloper.com/design/classic-postmortem-telltale-games-the-walking-dead-2012 #gamedev #gamedesign
- Interesting talk: "How to accidentally start working on VSE — Blender Conference 2024" https://www.youtube.com/watch?v=WJVQLpGHB8g #programming #blender3d
- Interesting videos: "Masahiro Sakurai on Creating Games" https://www.youtube.com/@sora_sakurai_en/videos #gamedev #gamedesign #gameart #programming
- Interesting read: "Alan Wake 2 on PlayStation 5 Pro – Behind The Scenes" https://www.remedygames.com/article/alan-wake-2-on-playstation-5-pro---behind-the-scenes #gamedev #gameart #computergraphics
- Interesting read: "Unity 6 is here: See what's new" https://unity.com/blog/unity-6-features-announcement, "New in Unity 6" https://docs.unity3d.com/6000.0/Documentation/Manual/WhatsNewUnity6.html & "Upgrade to Unity 6" https://docs.unity3d.com/6000.0/Documentation/Manual/UpgradeGuideUnity6.html #gamedev #unity3d
- Interesting read: "Deep Dive: Refreshing the Crusader Kings III tutorial mode through optimized UX" https://www.gamedeveloper.com/design/deep-dive-refreshing-the-crusader-kings-iii-tutorial-mode-through-optimized-ux #gamedev #gamedesign
- Interesting read: "Recreating the Doom Glare / Glow in a vertex shader" https://hollowdilnik.com/2022/06/20/doom-glow.html and repositories: https://github.com/hollowdilnik/GlowingQuad (Unreal) https://github.com/SuperWhimsy/DoomGlowUnity/ (Unity) #gamedev #gameart
- Interesting read: "Unity Editor Software Terms Update: Runtime Fee cancellation" https://unity.com/blog/terms-update-runtime-fee-cancellation #gamedev #indiedev #unity3d
- Interesting read: "I got a Steam daily deal, here's how it went." https://www.reddit.com/r/gamedev/comments/1fwk2uh/i_got_a_steam_daily_deal_heres_how_it_went/ #gamedev #indiedev #steam
- Interesting read: "Godot SDK Integrations" https://godotengine.org/article/godot-sdk-integrations/ #gamedev #indiedev #godotengine
- Interesting read: "C++ Game Engine Libs" https://blog.brianna.town/c-custom-game-engine-libraries #gamedev #programming
- Interesting read: "How To Use Every Node in Unity Shader Graph" https://danielilett.com/2021-05-20-every-shader-graph-node/ #gamedev #gameart #unity3d
- Interesting read: "Real reasons (not) to build custom game engines in 2024" https://www.gamedeveloper.com/programming/real-reasons-not-to-build-custom-game-engines-in-2024 #gamedev #indiedev
- Interesting read: "How Games are Made: 4 Stages of Video Game Development Process" https://gamedesignskills.com/game-development/stages-of-game-development-process/ #gamedev #gamedesign
- Interesting read: "Yelta's 1-Bit Pixel Art Tutorials" https://yelta.xyz/tutorials/ #gamedev #gameart #pixelart
- Interesting read: "Unity is canceling the Runtime Fee" https://unity.com/blog/unity-is-canceling-the-runtime-fee #gamedev #indiedev #unity3d
- Interesting read: "DOOM Eternal - Graphics Study" https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy #gamedev #gameart #computergraphics
- Interesting online book: "3D Math Primer for Graphics and Game Development" https://gamemath.com/book/ #gamedev #computergraphics #programming
- Interesting read: "About Official Console Ports - Godot Engline" https://godotengine.org/article/about-official-console-ports/ #gamedev #indiedev #godotengine
- Interesting read: "How I Created 175 Fonts Using Rust" https://chevyray.dev/blog/creating-175-fonts/ #gamedev #gameart #programming
- Interesting read: "Creating a Spatial Query System" https://www.gamedeveloper.com/programming/creating-a-spatial-query-system #gamedev #programming
- Interesting website: "Game UI Database" https://www.gameuidatabase.com/ #gamedev #gameart #gamedesign
- Interesting read: "Random thoughts about Unity (Aras Pranckevičius)" https://aras-p.info/blog/2024/08/11/Random-thoughts-about-Unity/ #gamedev #unity3d
- Interesting read: "10 years of Dear ImGui" https://github.com/ocornut/imgui/issues/7892 #programming
- Interesting read: "Design of the Skeleton Modifier 3D" https://godotengine.org/article/design-of-the-skeleton-modifier-3d/ #gamedev #godotengine
- Interesting videos: "Godot 4.3: DLC Guide" https://www.youtube.com/playlist?list=PLyVOyWtfqDg8__bs-tmyPy-F6EoOmXVDa #gamedev #godotengine
- Interesting read: "Crafting a 13KB Game: The Story of Space Huggers" https://frankforce.com/space-huggers-how-i-made-a-game-in-13-kilobytes/ #gamedev #programming #javascript
- Interesting read: "A Tour of sokol_gfx.h" https://floooh.github.io/2017/07/29/sokol-gfx-tour.html #gamedev #programming #computergraphics
- Interesting read: "Activision Releases Call of Duty®: Warzone™ Caldera Data Set for Academic Use" https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set #gamedev #gamedesign #gameai
- Interesting read: "Resurrecting a dead Dune RTS game" https://wheybags.com/blog/emperor.html #programming #reverseengineering
- Interesting video: "Spawn + Sync Enemy Mobs & NPCs | Multiplayer" https://www.youtube.com/watch?v=Sc_pP_nKSL8 #gamedev #godotengine
- Interesting read: "Designing the dynamic irrigation and water systems in Timberborn" https://www.gamedeveloper.com/design/deep-dive-timberborn-s-water-mechanics #gamedev #gamedesign #gameart
- Interesting read: "How fast is javascript? Simulating 20,000,000 particles" https://dgerrells.com/blog/how-fast-is-javascript-simulating-20-000-000-particles #programming #javascript #computergraphics
- Interesting video: "Blender 4.2 LTS New Features Official Overview" https://www.youtube.com/watch?v=iwpBgtKilvw #blender3d #computergraphics #gameart #opensource
- Interesting read: "Why Adventure Games Suck" https://grumpygamer.com/why_adventure_games_suck #gamedev #gamedesign
- Interesting read: "Serious Engine Networking - Short Analysis" https://staniks.github.io/articles/serious-engine-networking-analysis #gamedev #programming
- Interesting read: "Did I Make My Game Myself (and does it matter)?" https://www.gamedeveloper.com/design/did-i-make-my-game-myself-and-does-it-matter- #gamedev #indiedev
- Interesting read: "Making a 3D Modeler, in C, in a Week" https://danielchasehooper.com/posts/shapeup/ #programmers #computergraphics
- Interesting old-time radio science fiction series: "X Minus One" https://archive.org/details/OTRR_X_Minus_One_Singles, "Dimension X" https://archive.org/details/OTRR_Dimension_X_Singles & "2000 Plus" https://archive.org/details/OTRR_2000_Plus_Singles #oldtimeradio #otr #scifi #sciencefiction #mp3
- Interesting free models: "Food Kit 2.0" https://kenney.nl/assets/food-kit #gamedev #gameart #indiedev #publicdomain
- Interesting video: "The Real Reason Why Music Is Getting Worse" https://www.youtube.com/watch?v=1bZ0OSEViyo #music
- Interesting read: "Continuous Cross-Platform Deployment with GitHub Actions" https://zettlr.com/post/continuous-cross-platform-deployment-github-actions #programming
- Interesting read: "How I learned Vulkan and wrote a small game engine with it" https://edw.is/learning-vulkan/ #gamedev #programming #computergraphics
- Interesting read: "Getting Started In Computer Graphics" https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/ #gamedev #programming #computergraphics
- Interesting video: "The Timeless Beauty of Pre Rendered Graphics" https://www.youtube.com/watch?v=e3SwbHIPnfo #gamedev #gameart
- Interesting read: "Serialization for C# Games" https://chickensoft.games/blog/serialization-for-csharp-games/ #gamedev #indiedev #godotengine
- Interesting free ebook: "Ultima and Worldbuilding in the Computer Role-Playing Game" https://www.fulcrum.org/concern/monographs/vh53wz85d?locale=en #gamedev #gamedesign #gamehistory
- Interesting talk: "Lerp smoothing is broken" https://www.youtube.com/watch?v=LSNQuFEDOyQ #gamedev #indiedev #math #programming #computergraphics
- Interesting read: "Migrating Animations from Godot 4.0 to 4.3" https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/ #gamedev #indiedev #godotengine
- Interesting video: "Godot + Steam P2P Multiplayer" https://www.youtube.com/watch?v=MoRl9kQb6L0 #gamedev #indiedev #steam #programming #godotengine
- Interesting read: "Cozy Space Survivors Post-Release Summary" https://simonschreibt.de/gat/cozy-space-survivors/#update1 #gamedev #indiedev
- Interesting videos: "Godot 4 FPS Controller Tutorial" https://www.youtube.com/playlist?list=PLbuK0gG93AsHID1DDD1nt4YHcdOmJvWW1 #gamedev #indiedev #programming #godotengine
- Interesting videos: "Braid, Anniversary Edition Podcast" https://www.youtube.com/playlist?list=PLmV5I2fxaiCLrPrjYYTEkSgtprksx7Qy1 #gamedev #indiedev #gamedesign #programming
- Interesting video: "How to program in Godot - GDScript Tutorial" https://www.youtube.com/watch?v=e1zJS31tr88 #gamedev #indiedev #programming #godotengine
- Interesting read: "Your burning Steam questions: Answered!" https://store.steampowered.com/news/group/4145017/view/4191238396458987547 #gamedev #indiedev #steam
- Interesting read: "The stylized rendering implemented for Dungeons of Hinterberg” https://x.com/PhilippSeifried/status/1354827696707002384 & https://x.com/PhilippSeifried/status/1362466015976783872 #gamedev #gameart #computergraphics
- Interesting video: "Interview with GloriousEggroll about Proton-GE, Nobara, and more" https://www.youtube.com/watch?v=XjXXIvTMoKQ #gnulinux #linux #gaming #linuxgaming #opensource #programming
- Interesting video: "CS 4560 guest lecture: Ladybird browser development" https://www.youtube.com/watch?v=zXYNUbyQ0pk #opensource #programming
- Interesting read: "Robustness and stability of physics interactions in Godot. A 4 years retrospective." https://github.com/godotengine/godot-proposals/discussions/9646 #gamedev #indiedev #programming #godotengine
- Interesting read: "Leaving Rust gamedev after 3 years" https://loglog.games/blog/leaving-rust-gamedev/ #gamedev #indiedev #programming
- Interesting video: "Followed Brackeys Godot Tutorial... Now it’s Multiplayer!" https://www.youtube.com/watch?v=V4a_J38XdHk #gamedev #indiedev #multiplayer #programming #godotengine
- Interesting talk: "Bending wires: Deconstruction of Robot Detour's main mechanic" https://www.youtube.com/watch?v=z0fiHBLpU0A #gamedev #gameart #godotengine
- Interesting video: "F.E.A.R. - The Retrospective" with Dr Jeff Orkin, the AI programmer on F.E.A.R. https://www.youtube.com/watch?v=3Of2NtTYcvU #gamedev #gameai
- Interesting talk: "Deep Dive into XZ Utils Backdoor - Columbia Engineering, Advanced Systems Programming Guest Lecture" https://www.youtube.com/watch?v=Q6ovtLdSbEA #opensource #programming
- Interesting video: "How to make a Video Game - Godot Beginner Tutorial" https://www.youtube.com/watch?v=LOhfqjmasi0 #gamedev #indiedev #godotengine
- Interesting video: "Tomorrow Corporation Tech Demo" https://www.youtube.com/watch?v=72y2EC5fkcE #gamedev #indiedev #programming
- Interesting video: "Water Rendering In Games - The H2O Special - DF Retro Marathon" https://www.youtube.com/watch?v=iwHs22kd4S4 #gamedev #gameart #computergraphics
- Interesting video: "The Commander X16 Is a Brand-New Computer Built From 1980s Technology" https://www.youtube.com/watch?v=Ah07nEb7Eak #retro #programming
- Interesting read: "Cozy Space Survivors VFX breakdown" https://www.artstation.com/artwork/OG6A5e #gamedev #gameart #godotengine
- Interesting video: "How The Greatest LOTR Games Of All Time Were Made" https://www.youtube.com/watch?v=EhwJcMzZIek #gamedev #gamedesign #gamehistory
- Interesting video: "The Secret to Making Any Game Satisfying" https://www.youtube.com/watch?v=ORsb7g_ioLs #gamedev #gamedesign
- Interesting video: "2023 was a Terrible Year to Look for a Publisher.... (and 2024 is Worse)" https://www.youtube.com/watch?v=lRVsrVZrfyg #gamedev #indiedev
- Interesting read: "We are the developers of SDL, ask us anything!" https://www.reddit.com/r/gamedev/comments/1bro6ni/we_are_the_developers_of_sdl_ask_us_anything/ #gamedev #indiedev #opensource #programming
- Interesting video: "The Making of Riven (1998) - Remastered" https://www.youtube.com/watch?v=JumtB_YY2I4 #gamedev #gamedesign #gameart #gamehistory
- Interesting read: "Save Anywhere" https://www.dphrygian.com/wordpress/?p=256 #gamedev #gamedesign #programming
- Interesting video: "Why SOMA was so Hard to Create" https://www.youtube.com/watch?v=WDMgqqsAq_w #gamedev #gamedesign
- Interesting read: "Emotional game design" https://www.positech.co.uk/cliffsblog/2024/02/21/emotional-game-design/ #gamedev #gamedesign
- Interesting read: "Randomizing terrain with Houdini to shape player goals in Pacific Drive" https://www.gamedeveloper.com/art/the-exceptionally-cool-ways-pacific-drive-used-randomized-terrain-to-shape-player-goals #gamedev #gameart #gamedesign
- Interesting video: "Making Effects with Godot Visual Shaders" https://www.youtube.com/watch?v=S1FPSU1sp5E #gamedev #gameart #godotengine
- Interesting read: "Level Design Process #01: Cube to Temple" https://www.gamedeveloper.com/design/-level-design-process-01-cube-to-temple #gamedev #gamedesign #leveldesign
- Interesting videos: "How Games Get Reloads Right" https://www.youtube.com/watch?v=YRzyHB_Yd_E & "Why Your Favourite Video Game Gun Has A Weird Name" https://www.youtube.com/watch?v=okMhLCaPuuM #gamedev #gamedesign #gameart
- Interesting slides: "The AI Systems of Left 4 Dead (PDF)" https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf #gamedev #gameai
- Interesting read: "Achieving better mouse input in Godot 4: The perfect camera controller" https://yosoyfreeman.github.io/article/godot/tutorial/achieving-better-mouse-input-in-godot-4-the-perfect-camera-controller/ #gamedev #godotengine
- Interesting video: "id Software's 33rd Anniversary Stream" (John Romero, Tom Hall, John Carmack, and David L Craddock) https://youtu.be/y0orUm6zqMk?t=904 #gamedev #indiedev #gamedesign #gamehistory
- Interesting video: "How Bullets Work In Games" https://www.youtube.com/watch?v=OaCqpHmHTXE #gamedev #gamedesign
- Interesting read: "Quest Feedback" https://www.grumpygamer.com/quest_feedback #gamedev #gamedesign
- Interesting video: "The Matteo Mancuso Interview: The World's Greatest Guitarist?" https://www.youtube.com/watch?v=rASUoqbHhqY #music #guitar
- Interesting read: "Current state of C# platform support in Godot 4.2" https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/ #gamedev #indiedev #godotengine #opensource #programming
- Interesting video: "Top Five Modern RPG Masterclass" https://www.youtube.com/watch?v=FqKhMeAcKTM #gamedev #gamedesign
- Interesting read: "Announcement of a free Godot™ engine port for Nintendo Switch™ - RAWRLAB Games" https://www.rawrlab.com/godot_nintendo_switch_free_port.html #gamedev #indiedev #godotengine
- Interesting free assets: "Input Prompts" https://kenney.nl/assets/input-prompts #gamedev #gameart #publicdomain
- Interesting read: "Graphics Studies Compilation" https://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ #gamedev #gameart #computergraphics
- Interesting video: "The Finals - Extreme Destruction! PC Tech Review" https://www.youtube.com/watch?v=hHqCLq6CfeA #gamedev #gameart #computergraphics
- Interesting video: "Skill Design in RPGs" https://www.youtube.com/watch?v=SL_aTjKsxok #gamedev #gamedesign
- Interesting talk: "Innovation in the Sims 4 Character Creator" https://www.youtube.com/watch?v=4S8tLZHm6go #gamedev #gameart
- Interesting video: "The Scarily Good Design of Alien: Isolation" https://www.youtube.com/watch?v=3kO92N0lCdI #gamedev #gamedesign
- Interesting video: "Inside Alan Wake 2: How Remedy Delivered A Visual Masterpiece" https://www.youtube.com/watch?v=ZTW7bDdHC6g #gamedev #gameart #computergraphics
- Interesting video: "Prince of Persia: The Lost Crown - Accessibility Deep Dive" https://www.youtube.com/watch?v=Yk8gANypgpI #gamedev #gamedesign
- Interesting video: "How To Make A Game Alone (In 2024)" (A chat with its creator about making viral indie game Choo Choo Charles completely solo) https://www.youtube.com/watch?v=8wYTDjQxxa8 #gamedev #gamedesign #gameart #gamemarketing #indiedev
- Interesting read: "Puzzle Dependency Charts" https://grumpygamer.com/puzzle_dependency_charts #gamedev #gamedesign
- Interesting video: "Inside Disco Elysium - graphics studies" https://www.youtube.com/watch?v=vp5mtj2tJMQ #gamedev #gameart
- Interesting video: "Godot 4.2 - Full Feature Breakdown" https://www.youtube.com/watch?v=wHXJPaj6988 #gamedev #indiedev #godotengine
- Interesting read: "Creating and fine tuning the save system of Shadow Gambit" https://www.gamedeveloper.com/programming/deep-dive-creating-and-fine-tuning-the-save-system-of-_shadow-gambit_ #gamedev #unity3d #programming
- Interesting videos: "Blender FPS Rigging & Animation Tutorial" https://www.youtube.com/playlist?list=PLn8ROcXT8fZgjdv4w6FczF8ziXkavUxdu #gamedev #gameart #blender3d
- Interesting video: "DOOM's 30th Anniversary Stream with John Romero, John Carmack, and David L. Craddock" https://www.youtube.com/watch?v=QvAkaJsvAXs #gamedev #gaminghistory
- Interesting read: "W4 Games Announces Pricing Model for Console Ports" https://w4games.com/2023/12/11/w4-games-announces-pricing-model-for-console-ports/ #gamedev #indiedev #godotengine
- Interesting read: "Santa Monica's Senior Programmer on How God of War Ragnarök's Snow System Was Made" https://80.lv/articles/santa-monica-s-senior-programmer-on-how-god-of-war-ragnar-k-s-snow-system-was-made/ #gamedev #gameart
- Interesting video: "Inklines Across the Spider-Verse" https://video.blender.org/w/71af4a18-f6e7-4bd1-aef7-49b1ad615441 #blender #blender3d #computergraphics
- Interesting video: "Half-Life: 25th Anniversary Documentary" https://www.youtube.com/watch?v=TbZ3HzvFEto & read: "Half-Life 25th Anniversary Update" https://steamcommunity.com/games/70/announcements/detail/6941797379568863070?snr=2_9_100015_ #gamedev #gaming #history
- Interesting video: "Blender 4.0 New Features Official Overview" https://www.youtube.com/watch?v=LcQkk7NbOoY #blender #blender3d #computergraphics
- Interesting videos: "ProBuilder for grey-boxing in Unity" https://www.youtube.com/watch?v=YsBniZ5ya7k & "3D modeling with ProBuilder in Unity" https://www.youtube.com/watch?v=4Am9E36-7HM and ebook: "Introduction to game level design" https://discussions.unity.com/t/our-first-ever-e-book-for-level-designers-is-here/310631 #gamedev #unity3d
- Interesting videos: "GodotCon 2023" https://media.ccc.de/c/godotcon2023 #gamedev #opensource #godotengine
- Interesting videos: "20 CRAZIEST INVISIBLE WALLS in Video Games" https://www.youtube.com/watch?v=SCl4MaG2zGE & "20 Crazy INVISIBLE WALLS in 20 Different Games" https://www.youtube.com/watch?v=htwDRDyVzNo #gamedev #gamedesign
- Interesting video: "Steam Deck OLED: A Stunning HDR Upgrade... But There's So Much More" https://www.youtube.com/watch?v=Z1KLj06fn2s #gaming #steamdeck #linux
- Interesting read: "How Northlight makes Alan Wake 2 shine" https://www.remedygames.com/article/how-northlight-makes-alan-wake-2-shine #gamedev #gameart #computergraphics
- Interesting videos: "Half Life 25yr anniversary playthrough (developer commentary by Dario Casali)" https://www.youtube.com/playlist?list=PLk5gaNp4x_AVIJviyHueHizonrIhAAtdj #gamedev #gamedesign
- Interesting read: "On Evaluating Godot" https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4 #gamedev #godotengine
- Interesting read: "Why Cities: Skylines 2 performs poorly" https://blog.paavo.me/cities-skylines-2-performance/ #gamedev #gameart
- Interesting video: "Bioshock Has the Best Beginning of Any Game Ever" https://www.youtube.com/watch?v=dKiGOlf5LKc #gamedev #gamedesign
- Interesting video: "The Yngwie Malmsteen Interview" https://www.youtube.com/watch?v=vznSu-BHyVA #music
- Interesting video: "A Plague Tale: How The Rats Work" https://www.youtube.com/watch?v=1R7W8LVvegk #gamedev #gameai
- Interesting read: "My game was invited to be in a Humble Bundle, and here's how it went, and what I learned" https://www.reddit.com/r/gamedev/comments/174tf5v/my_game_was_invited_to_be_in_a_humble_bundle_and/ #gamedev #indiedev
- Interesting video: "Godot 4 - Tiled Dungeon Environment From Scratch" https://www.youtube.com/watch?v=VjuyfBaryu8 #gamedev #godotengine #blender3d
- Interesting read: "The missing middle in game development" https://howtomarketagame.com/2023/09/28/the-missing-middle-in-game-development/ #gamedev #gamedesign #indiedev
- Interesting video: "Creative Coding for Beginners - Full Course!" https://www.youtube.com/watch?v=4JzDttgdILQ #processing #programming
- Interesting video: "41 Ink Brushes in Krita 5 for #inktober" https://www.youtube.com/watch?v=nI_DFuSftK4 #krita #digitalart
- Interesting video: "How to Make a Good 2D Camera" https://www.youtube.com/watch?v=TdWFzpgnljs #gamedev #gamedesign
- Interesting read: "40 years and I'm still here - Warren Spector" https://www.gamedeveloper.com/blogs/my-40-years-in-the-game-industry #gamedev #immersivesims #history
- Interesting video: "Making Starfield with Bethesda's Todd Howard" (Ted Price chats with Todd Howard) https://www.youtube.com/watch?v=ZNQzIjptC_o #gamedev #gamedesign
- Interesting video: "Basics of Multiplayer in Godot 4! C# Godot Basics!" https://www.youtube.com/watch?v=MOJVjFngOs4 #gamedev #godotengine
- Interesting read: "Unity apologizes to devs, reveals updated Runtime Fee policy" https://www.gamedeveloper.com/business/unity-apologizes-to-devs-reveals-updated-runtime-fee-policy #gamedev #indiedev #unity3d
- Interesting talk: "Matte Painting in Games" https://www.youtube.com/watch?v=Dm75YfGsSnQ #gamedev #gameart
- Interesting videos: "Creating a 3D Character Controller in Godot with Animations! C#" https://www.youtube.com/watch?v=0qv2va2BPgo "Using Root Motion in Godot 4 C#" https://www.youtube.com/watch?v=1bzHNQJf9CA #gamedev #godotengine
- Interesting video: "Godot 4 / Blender - Third Person Character From Scratch" https://www.youtube.com/watch?v=VasHZZyPpYU #gamedev #godotengine #blender3d
- Interesting read: "So, you want to make a game engine" https://lisyarus.github.io/blog/programming/2023/09/15/so-you-want-to-make-a-game-engine.html #gamedev #programming
- Interesting video: "How to start making Doom levels in 5 minutes" https://www.youtube.com/watch?v=kTIcBnP5sx8 #gamedev #leveldesign
- Interesting video: "7 Ways to Effortlessly Guide the Player with Level Design As Seen in 'Alan Wake'" https://www.youtube.com/watch?v=q8uerexb4ck #gamedev #gamedesign
- Interesting read: "Unity’s Trap" https://www.pentadact.com/2023-09-16-unitys-trap/ #gamedev #indiedev #unity3d
- Interesting read: "Custom Game Engines: A Small Study" https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74 & "Charts to visualize how much you owe Unity for their per-install Runtime Fee" https://blog.runevision.com/2023/09/charts-to-visualize-how-much-you-owe.html #gamedev #indiedev #unity3d
- Interesting read: "Unity will start charging developers each time their game is installed" https://www.engadget.com/unity-will-start-charging-developers-each-time-their-game-is-installed-214851801.html #gamedev #indiedev #unity3d
- Interesting read: "The Death of Unity" https://www.gamedeveloper.com/business/the-death-of-unity & "Unity introducing new fee attached to game installs" https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs #gamedev #indiedev #unity3d
- Interesting read: "Microsoft previews Unity extension for Visual Studio Code" https://forum.unity.com/threads/microsoft-previews-unity-extension-for-visual-studio-code.1468913/ #gamedev #programming #unity3d
- Interesting talk: "SQLite - D. Richard Hipp" https://www.youtube.com/watch?v=gpxnbly9bz4 #programming via: @grumpygamer@mastodon.gamedev.place
- Interesting talk: "Reinventing Minecraft world generation by Henrik Kniberg" https://www.youtube.com/watch?v=ob3VwY4JyzE #gamedev #gameart #proceduralgeneration #programming
- Interesting read: "Aiming like the Golden(Eye) era" https://www.bytehyve.com/view/?v=blog&i=55&t=aiming+like+the+golden(eye #gamedev #gamedesign
- Interesting talk: "End of the Line: The Geometry of Mini Metro" https://www.youtube.com/watch?v=5QhMxCUmbtA #gamedev #gameart
- Interesting website: "Google Webfonts Helper - A Hassle-Free Way to Self-Host Google Fonts" https://gwfh.mranftl.com/fonts #webdesign #tools
- Interesting video: "This is why HEROES OF MIGHT AND MAGIC III is an Absolute Classic" https://www.youtube.com/watch?v=noNjpQ80qCE #gamedev #gamedesign #gamehistory
- Interesting video: "Building Roads Procedurally Using Unity's Spline Package" https://www.youtube.com/watch?v=ZiHH_BvjoGk #gamedev #gameart #programming #unity3d
- Interesting read: "How to integrate an HTML5 Electron based game with the Steam API (alternative to Greenworks for Steamworks api)" https://liana.one/integrate-electron-steam-api-steamworks/ #gamedev #indiedev #javascript #programming
- Interesting video: "Modern JavaScript From The Beginning | First 12 Hours" https://www.youtube.com/watch?v=BI1o2H9z9fo #javascript #programming
- Interesting read: "Unity Prefabs 101: Improving Your Workflow with Reusable Game Objects" https://blog.gladiogames.com/all-posts/unity-prefabs-101-improving-your-workflow-with-reusable-game-objects #gamedev #unity3d
- Interesting video: "Doom 3 on the Original Xbox is an incredible port. Here is why." https://www.youtube.com/watch?v=xrTtNhdfqSo #gamedev #computergraphics
- Interesting talk: "8 Bit & '8 Bitish' Graphics-Outside the Box" https://www.youtube.com/watch?v=aMcJ1Jvtef0 #gamedev #gameart
- Interesting video: "Voronoi-based Lava in Unity Shader Graph" https://www.youtube.com/watch?v=pFQ2-HFG_hY #gamedev #gameart #unity3d
- Interesting video: "The Genius AI Behind The Sims" https://www.youtube.com/watch?v=9gf2MT-IOsg #gamedev #gameai
- Interesting read: "Leveraging both UNITY and UNREAL for our game" https://www.reddit.com/r/gamedev/comments/14380cy/leveraging_both_unity_and_unreal_for_our_game/ #gamedev #gameart
- Interesting read: "Godot 4.1 is here, smoother, more reliable, and with plenty of new features" https://godotengine.org/article/godot-4-1-is-here/ #gamedev #godotengine #opensource
- Interesting read: "The Divine Fire - A Game Art Trick" https://simonschreibt.de/gat/divine-fire/ #gamedev #gameart
- Interesting video: "Unlocking The Power Of Unity's Scriptable Render Pipeline" https://www.youtube.com/watch?v=9fa4uFm1eCE #gamedev #gameart #computergraphics #unity3d
- Interesting read: "Subtitles usage in Ubisoft games" https://twitter.com/TisserandDavid/status/1143570437173104643 #gamedev #gamedesign
- Interesting video: "Why Halo Infinite's Bots Play More Like Humans" https://www.youtube.com/watch?v=4bOsJSRk0i8 #gamedev #gameai
- Interesting read: "Deus Ex – Alpha Terrain" https://simonschreibt.de/gat/deus-ex-alpha-terrain/ #gamedev #gameart
- Interesting video: "The Unreal level I made to work on Bioshock Infinite (Steve Lee)" https://www.youtube.com/watch?v=YhydrX7Y7B8 #gamedev #gamedesign
- Interesting read: "GTA V – Underestimated Glow" https://simonschreibt.de/gat/gta-v-underestimated-glow/ #gamedev #gameart #computergraphics
- Interesting video: "How To Write Design Docs" https://www.youtube.com/watch?v=ohHLUKj3NTk #gamedev #gamedesign
- Interesting read: "System Shock: The oral history of a forward-thinking PC classic" https://www.rockpapershotgun.com/system-shock-the-oral-history-of-a-forward-thinking-pc-classic #gamedev #history #immersivesims
- Interesting video: "More Games Should Do This (Customizable Difficulty)" https://www.youtube.com/watch?v=2nNOxsy8Xeg #gamedev #gamedesign
- Interesting video: "Programming portals for my DOOM-style FPS" https://www.youtube.com/watch?v=jlRdSdHD3Wg #gamedev #computergraphics #programming
- Interesting video: "Making Custom Car Physics in Unity (for Very Very Valet)" https://www.youtube.com/watch?v=CdPYlj5uZeI #gamedev #gamephysics #unity3d
- Interesting videos: "Timothy Cain (stories about design, programming, team building, working for development companies, pitching to game publishers...)" https://www.youtube.com/@CainOnGames/videos #gamedev #gamedesign #history
- Interesting video: "How Dead Island 2's Gore System Was Created" https://www.youtube.com/watch?v=d3VrPOm-KDE #gamedev #gameart
- Interesting read: "How To Make Good Small Games" https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html #gamedev #gamedesign
- Interesting video: "Programming a first person shooter from scratch like it's 1995" https://www.youtube.com/watch?v=fSjc8vLMg8c #gamedev #computergraphics #programming
- Interesting read: "Write a First Person Game in 2KB With Rust" https://grantshandy.github.io/posts/raycasting/ #gamedev #computergraphics #programming
- Interesting read: "Slime Faces: Behind The Scenes" http://forums.monomipark.com/viewtopic.php?f=10&t=10098 #gamedev #gameart
- Interesting video: "Game assets production pipeline for Arma Reforger" https://www.youtube.com/watch?v=6GI3vbgJ17k #gamedev #gameart
- Interesting read: "Teardown Frame Teardown" https://acko.net/blog/teardown-frame-teardown/ & "Teardown Teardown" https://juandiegomontoya.github.io/teardown_breakdown.html #gamedev #computergraphics
- Interesting video: "The level I made to work on Dishonored 2 at Arkane Studios (Steve Lee)" https://www.youtube.com/watch?v=8cEccZCPamA #gamedev #gamedesign #leveldesign
- Interesting video: "How Halo's Aim Assist ACTUALLY works" https://www.youtube.com/watch?v=yv3lRNAxA0o #gamedev #gamedesign
- Interesting read: "Doing thumbstick dead zones right" https://web.archive.org/web/20190129113357/http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html #gamedev #gamedesign
- Interesting video: "The Inside Story of how Hyper Light Breaker Became an Open World Roguelike" https://www.youtube.com/watch?v=xKGQWLgqvuQ #gamedev #gameart #gamedesign
- Interesting video: "Trenches - Game development in Blender & Unity" https://www.youtube.com/watch?v=vLHTI70Ce5Q #gamedev #gameart #unity3d #blender3d
- Interesting video: "How Dead Island 2's FLESH System Procedurally Breaks Skin And Bones" https://www.youtube.com/watch?v=GW7N83E1NqY #gamedev #gameart
- Interesting read: "What's new in C# for Godot 4.0" https://godotengine.org/article/whats-new-in-csharp-for-godot-4-0/ #gamedev #godotengine #opensource
- Interesting read: "Epic Games Store Launches Self-Publishing Tools for Game Developers and Publishers" https://store.epicgames.com/en-US/news/epic-games-store-launches-self-publishing-tools-for-game-developers-and-publishers #gamedev #indiedev
- Interesting video: "The Art of Void Bastards - GCAP19: Dean Walshe" https://www.youtube.com/watch?v=mKRggv93BNM #gamedev #gameart
- Interesting video: "How we designed the mini open world of Alba: A Wildlife Adventure" https://www.youtube.com/watch?v=TfmcQrKC8IA #gamedev #gamedesign
- Interesting video: "How Gloomwood Combines Survival Horror & Immersive Sims" https://www.youtube.com/watch?v=BRsWvtJSm0U #gamedev #gamedesign
- Interesting read: "Godot 4.0 sets sail: All aboard for new horizons" https://godotengine.org/article/godot-4-0-sets-sail/ & video "Godot 4.0: It's Almost a Brand New Engine! Full Breakdown of New Features" https://www.youtube.com/watch?v=chXAjMQrcZk #gamedev #opensource
- Interesting video: "Achieving Rollerdrome's Iconic Comic Book Aesthetic" https://www.youtube.com/watch?v=G1NY0LKDqJo #gamedev #gameart #computergraphics #unity3d
- Interesting videos: "Creaks making of!" https://www.youtube.com/watch?v=-RFYJVpt3vs & "Creaks - Under the Hood with Jan Chlup" https://www.youtube.com/watch?v=8HoY_N_CCWc #gamedev #gameart #computergraphics
- Interesting video: "The disastrous development of Queen's video game" https://www.youtube.com/watch?v=Cg_Kw-OCmM4 #retro #gamedev #gamedesign #history
- Interesting read: "How I still use Flash in 2022" https://foon.uk/how-flash-2022/ #gamedev #programming
- Interesting read: "The Making of Sensible Soccer - Jon Hare and the Sensible team on the creation of their football opus" https://readonlymemory.vg/the-making-of-sensible-soccer/ #retro #gamedev #gamedesign
- Interesting read: "Creating a 2D physics engine from scratch in Javascript" https://ailef.tech/2022/11/12/creating-a-2d-physics-engine-from-scratch-in-javascript/ #gamedev #programming #javascript
- Interesting read: "Behind the Pretty Frames: Death Stranding" https://mamoniem.com/behind-the-pretty-frames-death-stranding/ #gamedev #computergraphics
- Interesting video: "Fortnite's Unreal Engine 5 Upgrade Reviewed - Lumen/Nanite at 60FPS - PS5 vs Xbox Series X/S + PC!" https://www.youtube.com/watch?v=O6GC8TZbJmI #gamedev #computergraphics
- Interesting read: "1 Million Reasons to Support "Mixed Input" in Your Game" https://cohost.org/jibbsmart/post/435743-1-million-reasons-to #gamedev #gamedesign
- Interesting video: "The Heights of Assassin's Creed - A Parkour Retrospective" https://www.youtube.com/watch?v=_ZO6VP53krU #gamedev #gamedesign
- Interesting talk: "Making Alba: How to build a performant Open-World Game" https://www.youtube.com/watch?v=YOtDVv5-0A4 #gamedev #unity3d
- Interesting read: "How to remove the frustration of reading in games" https://www.gamedeveloper.com/design/how-to-remove-the-frustration-of-reading-in-games #gamedev #gamedesign
- Interesting video: "Voxel Doom Tested: id Software Classic Gets A Voxelised 3D Upgrade!" https://www.youtube.com/watch?v=M-aVt77epQ4 #retro #gamedev
- Interesting video: "How to Draw Psylocke w/ Peach Momoko" https://www.youtube.com/watch?v=rMpAewXSc6M #art
- Interesting read: "We Spoke With the Last Person Standing in the Floppy Disk Business" https://eyeondesign.aiga.org/we-spoke-with-the-last-person-standing-in-the-floppy-disk-business/ #retro #hardware
- Interesting ebook: "The Book of CP-System" https://fabiensanglard.net/cpsb/ #retro #gamedev #hardware
- Interesting read: "Modern JavaScript Explained For Dinosaurs" https://peterxjang.com/blog/modern-javascript-explained-for-dinosaurs.html #javascript #programming
- Interesting read: "Rewinding Unity particle systems for fun and profit" https://sidequestninja.com/blog/rewinding-unity-particle-systems/ #gamedev #gameart #programming #unity3d
- Interesting read: "Migrating built-in shaders to the Universal Render Pipeline" https://blog.unity.com/technology/migrating-built-in-shaders-to-the-universal-render-pipeline #gamedev #gameart #unity3d
- Interesting read: "What is the one gamemaking tool you use that you wish more people knew about?" https://www.reddit.com/r/gamedev/comments/tp4fuz/what_is_the_one_gamemaking_tool_you_use_that_you/ #gamedev #indiedev
- Interesting video: "Architectural Designer Creates a Pixel Art Town" https://www.youtube.com/watch?v=KMJbhee4xTk #gamedev #leveldesign
- Interesting read: "Great Sources on Level Design" https://80.lv/articles/80-level-digest-great-sources-on-level-design/ #gamedev #gamedesign
- Interesting read: "Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview" https://www.eurogamer.net/digitalfoundry-2022-inside-marvels-spider-man-remastered-on-pc-the-nixxes-tech-interview #gamedev #computergraphics
- Interesting read: "Why npm Scripts?" https://css-tricks.com/why-npm-scripts/ #programming #javascript
- Interesting video: "7 Years of Indie Game Development - The Making Of Sapiens" https://www.youtube.com/watch?v=66SKA06jouw #gamedev
- Interesting video: "Weird West Developer Opens Up about the Complexity & Risk of Designing Immersive Sims" https://www.youtube.com/watch?v=QwJL96ErplQ #gamedev #gamedesign #immersivesims
- Interesting video: "The Redesign That Saved Deathloop" https://www.youtube.com/watch?v=9uzhjl8xh_M #gamedev #gamedesign #immersivesims
- Interesting video: "John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets" https://www.youtube.com/watch?v=I845O57ZSy4 #gamedev #programming
- Interesting read: "Deep Dive: Cultivating the soft art of Shumi Come Home" https://www.gamedeveloper.com/art/deep-dive-cultivating-the-soft-art-of-shumi-come-home #gamedev #gameart
- Interesting videos: "Godot Pixel Platformer Tutorial/Code Along" https://www.youtube.com/playlist?list=PL9FzW-m48fn16W1Sz5bhTd1ArQQv4f-Cm #gamedev #programming #godotengine
- Interesting read: "Cramming 'Papers, Please' Onto Phones" https://dukope.com/devlogs/papers-please/mobile/ #gamedev #gamedesign #unity3d
- Interesting talk: "Let's make a PICO-8 Game in 30 Minutes!" https://www.youtube.com/watch?v=RJN83kSzh2k #gamedev #pico8 #programming
- Interesting read: "How to create programming language that compiles to JavaScript" https://hackernoon.com/creating-your-own-javascript-based-programming-language-has-never-been-easier-wju33by #javascript #programming
- Interesting read: "Wave Function Collapse Algorithm for Level Generation" http://blog.seedganggames.com/quick-wfc-demo/ #gamedev #programming #proceduralgeneration
- Interesting read: "The History and Mystery Of Eliza" https://corecursive.com/eliza-with-jeff-shrager/ #programming #ai #history
- Interesting read: "How Duke Nukem II’s parallax scrolling worked" https://lethalguitar.wordpress.com/2022/07/14/how-duke-nukem-iis-parallax-scrolling-worked/ #retro #gamedev #programming
- Interesting video: "Unreleased DOOM 4 [cancelled] & DOOM 2016 Development Gameplay" https://www.youtube.com/watch?v=Uvb04gU_UmU #gamedev #gamedesign
- Interesting talk: "Great Level Design is a Studio-Wide Effort" https://www.youtube.com/watch?v=UrdZhnA-PaI #gamedev #gamedesign #leveldesign
- Interesting read: "Designing the Characters of 'Cowboy Bebop'" https://animationobsessive.substack.com/p/designing-the-characters-of-cowboy #art #anime
- Interesting read: "Visualizing Delaunay Triangulation" https://ianthehenry.com/posts/delaunay/ #programming #computergraphics
- Interesting read: "Game Engines as an Art Form — My 8+ Years of Developing and Maintaining My Own Engine" https://medium.com/@hajimehoshi/game-engines-as-an-art-form-f66c835c0a92 #gamedev #programming #computergraphics
- Interesting read: "Jonathan Ackley and Larry Ahern look back on 25 years of The Curse of Monkey Island" https://mixnmojo.com/features/interviews/Jonathan-Ackley-and-Larry-Ahern-talk-25-years-of-CMI/ #gamedev #history
- Interesting short film: "SCOOTY" https://www.youtube.com/watch?v=PQANZXNuBAI & "Making Of" https://www.youtube.com/watch?v=tO6FtUzHEME #computergraphics #vfx
- Interesting video: "How to make 3D levels for your Godot game! (TrenchBroom + Qodot)" https://www.youtube.com/watch?v=dVagDDRb2jQ #gamedev #godotengine
- Interesting read: "Custom Navigation in Red Dust Part 1" https://www.lorinatzberger.com/articles/custom-navigation-in-red-dust #gamedev #gameai #programming
- Interesting read: "Reverse Engineering Dark Souls 3 Networking" https://timleonard.uk/2022/05/29/reverse-engineering-dark-souls-3-networking #gamedev #programming #reverseengineering
- Interesting read: "Triangle Grids" https://kvachev.com/blog/posts/triangular-grid/ #gamedev #gamedesign
- Interesting code: "Doom glow - fake volumetric light glow effect in Unity" https://gist.github.com/TiliSleepStealer/e6773e7f9b4a873cf1bffe4f9e11478f #gamedev #gameart #unity3d
- Interesting repository: "GlowingQuad - Glow Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3" https://github.com/hollowdilnik/GlowingQuad #gamedev #gameart #unrealengine
- Interesting repository: "Outlines - A custom renderer feature for screen space outlines (URP)" https://github.com/Robinseibold/Unity-URP-Outlines #gamedev #gameart #unity3d
- Interesting free ebook: "Cartoon Modern" https://animationobsessive.substack.com/p/our-treat-to-you #art
- Interesting read: "What you need to know about inbuilt browser HTML sanitization" https://blog.logrocket.com/what-you-need-know-inbuilt-browser-html-sanitization/ #webdev #javascript #programming
- Interesting read: "Notes on WebAssembly" https://neugierig.org/software/blog/2022/06/wasm-notes.html & "WebAssembly and C++" https://neugierig.org/software/blog/2022/06/wasm-c++.html #webdev #programming
- Interesting read: "Raspberry Pi Pico W: your $6 IoT platform" https://www.raspberrypi.com/news/raspberry-pi-pico-w-your-6-iot-platform/ #hardware
- Interesting read: "Working with the file system on Node.js" https://2ality.com/2022/06/nodejs-file-system.html #javascript #nodejs
- Interesting read: "Soccer game development concepts" http://properlydecent.com/blog/soccer_game_development_concepts/ #gamedev
- Interesting read: "Toonstruck (or, A Case Study in the Death of Adventure Games)" https://www.filfre.net/2022/06/toonstruck-or-a-case-study-in-the-death-of-adventure-games/ #gamedev #gaming #history
- Interesting repository: "Atmospheric GPU Fog Particles" https://github.com/MirzaBeig/GPU-Fog-Particles #gamedev #gameart #unity3d
- Interesting read: "Patching an Embedded OS from 1996 with Ghidra" http://blog.petersobot.com/patching-the-k2500 #programming
- Interesting read: "Inventing Postscript, the Tech That Took the Pain out of Printing" https://spectrum.ieee.org/adobe-postscript #programming #history
- Interesting video: "Speed Up Compile Times in Unity with Assembly Definitions" https://www.youtube.com/watch?v=eovjb5xn8y0 #gamedev #unity3d
- Interesting website: "MinionsArt - Tutorials" https://minionsart.github.io/tutorials/ #gamedev #gameart #unity3d
- Interesting read: "H.264 is Magic" https://sidbala.com/h-264-is-magic/ #programming
- Interesting read: "Four veteran combat designers on how to make a battle system memorable" https://www.gamesradar.com/four-veteran-combat-designers-on-how-to-make-a-battle-system-memorable/ #gamedev #gamedesign
- Interesting read: "The Shader Permutation Problem" https://therealmjp.github.io/posts/shader-permutations-part1/ & https://therealmjp.github.io/posts/shader-permutations-part2/ #gamedev #computergraphics
- Interesting read: "Isometric Projection in Game Development" https://pikuma.com/blog/isometric-projection-in-games #gamedev #programming
- Interesting read: "Epic Online Services release free PC crossplay tools" https://dev.epicgames.com/en-US/news/epic-online-services-release-free-pc-crossplay-tools #gamedev
- Interesting read: "Prey 2017 Retrospective" https://www.shamusyoung.com/twentysidedtale/?p=52511 #gamedev #gamedesign #immersivesims
- Interesting video: "Reset Button: Megatextures" https://www.youtube.com/watch?v=BiQCz2NjPR8 #gamedev #gameart #computergraphics
- Interesting video: "69 Tools We Use To Make Our Game Satisfactory" https://www.youtube.com/watch?v=o6ao9-UIZIQ #gamedev #gameart #gamedesign
- Interesting read: "SNES Development Part 1: Getting Started" https://blog.wesleyac.com/posts/snes-dev-1-getting-started #retro #gamedev
- Interesting video: "The Story of Quake on the Game Boy Advance" https://www.youtube.com/watch?v=R43k-p9XdIk #retro #gamedev
- Interesting video: "Sierra Flashback w/ Ken & Roberta - Good, Bad & Disappointments" https://www.youtube.com/watch?v=LAemLilaNjk #gamedev #history
- Interesting video: "Dead Space Remake - Fear Reimagined Developer Full Showcase" https://www.youtube.com/watch?v=mHDUjcfyXLA #gamedev #gameaudio #sounddesign
- Interesting read: "Generating 3D Materials With DALL-E & Substance 3D" https://80.lv/articles/generating-3d-materials-with-dall-e-substance-3d/ #gamedev #gameart
- Interesting video: "The Procedural Animation of Gibbon: Beyond the Trees" https://www.youtube.com/watch?v=KCKdGlpsdlo #gamedev #gameart #proceduralanimation
- Interesting free tool: "Blockbench - A low-poly 3D model editor" https://www.blockbench.net/ #gamedev #gameart #opensource
- Interesting video: "How does a custom game engine work? // Code Walkthrough" https://www.youtube.com/watch?v=u8wrPlpeO5A #gamedev #programming #computergraphics
- Interesting free ebook: "Morrowind 20-year anniversary book" https://mw.thenet.sk/ #gaming #history
- Interesting free ebook: "Code the Classics – Volume 1" https://wireframe.raspberrypi.com/books/code-the-classics1 #gamedev #programming #python
- Interesting video: "Create your own pro comics lettering fonts from your writing or samples/scans!" https://www.youtube.com/watch?v=OAulZGhY9WE website: "Calligraphr" https://www.calligraphr.com/en/ & software: "Birdfont - free font editor" https://birdfont.org/ #art #digitalart #comicbooks #lettering
- Interesting videos: "Death Stranding's Biggest Problem? Teaching the AI to Walk" https://www.youtube.com/watch?v=oOdaUUHRcJI & "Death Stranding: An AI Postmortem" https://www.gdcvault.com/play/1027144/AI-Summit-Death-Stranding-An #gamedev #gameai
- Never had a PS1 myself or played it much but still find the aesthetics of its graphics quite attractive, so I enjoy this type of articles and projects (hope they finish their Pico-8 style fantasy console): "Building a PS1 style retro 3D renderer" https://david-colson.com/2021/11/30/ps1-style-renderer.html #gamedev
- Rob Liefeld + Cartoonist Kayfabe celebrating Neal Adams by taking a look at Superman vs. Muhammad Ali... what a real treat! https://youtube.com/watch?v=NbKtblNJ010 #comicbooks #art #history
- Another #gamedev video really worth a watch: "The AI of DOOM (1993)" https://youtube.com/watch?v=owAxZPE9a0E #gameai #history
- Interesting video about the design process for the aiming system in Weird West: https://youtube.com/watch?v=mf2gyaXd4LA #gamedev #gamedesign #immersivesims
- Interesting read about the software rendering technology of Thief: https://nothings.org/gamedev/thief_rendering.html #gamedev #history #computergraphics
- Wolfire Games has open sourced Overgrowth: https://github.com/WolfireGames/overgrowth I followed its development for years and remember finding all the info David Rosen used to share about the tech behind it very inspiring, nice to see them doing this. #gamedev #indiedev #programming #opensource
- December:
- Interesting read: "Speeding up Democracy 4 simulation processing (atof is slow)" https://www.positech.co.uk/cliffsblog/2021/12/29/speeding-up-democracy-4-simulation-processing-atof-is-slow/ #gamedev #programming
- Interesting read: "Krita 5.0 released" https://krita.org/en/item/krita-5-0-released/ & https://krita.org/en/krita-5-0-release-notes/ #digitalart #opensource
- Interesting read: "Street Fighter II, paper trails" https://fabiensanglard.net/sf2_sheets/index.html #retro #gamedev #gameart #history
- Interesting public domain assets: "Ultimate Platformer Pack (character with 18 animations, enemies, platforms...)" https://quaternius.com/packs/ultimateplatformer.html #gamedev #publicdomain
- Interesting video: "How Deus Ex Blended Genres To Change Shooters Forever | War Stories" https://www.youtube.com/watch?v=Bb98qIZfwgc #gamedev #history #immersivesims
- Interesting video: "The Matrix Awakens: An Unreal Engine 5 Experience" https://youtube.com/watch?v=WU0gvPcc3jQ
- #gamedev #computergraphics
- Interesting video: "Curious about how I make animations? Watch this" https://twitter.com/deekaymotion/status/1468943525840449539 #digitalart
- Interesting read: "Float on: The zero-gravity physics of cosmic puzzler Heavenly Bodies" https://www.gamedeveloper.com/programming/float-on-the-zero-gravity-physics-of-cosmic-puzzler-heavenly-bodies #gamedev #gamephysics #unity3d
- Interesting read: "AI action planning on Assassin's Creed Odyssey and Immortals Fenyx Rising" https://gamedeveloper.com/programming/postmortem-AI-action-planning-on-Assassins-Creed-Odyssey-and-Immortals-Fenyx-Rising- #gamedev #gameai
- November:
- Interesting repository: "EpicOnlineTransport for Mirror" https://github.com/FakeByte/EpicOnlineTransport #gamedev #mirror #unity3d #multiplayer
- Interesting read: "Introduction to Epic Online Services (EOS)" https://dev.epicgames.com/en-US/news/introduction-to-epic-online-services-eos and video: https://www.youtube.com/watch?v=0KKTsCFKABc #gamedev #multiplayer
- Interesting video: "The weeCee: A Tiny New MS-DOS & Windows Gaming PC" https://www.youtube.com/watch?v=USHvvSbYmJA #retro #computers
- Interesting video: "Forza Horizon 5 Accessibility Features" https://www.youtube.com/watch?v=o450zdpHZ7U #gamedev #gamedesign
- Interesting read: "Developing for Steam Deck without a Dev-Kit" https://partner.steamgames.com/doc/steamdeck/testing #gamedev #gnulinux
- Interesting read: "Valve provides a deep dive into Steam Deck’s custom hardware design" https://arstechnica.com/gaming/2021/11/valve-provides-a-deep-dive-into-steam-decks-custom-hardware-design/ #gaming #gnulinux
- Interesting videos: "Steamworks Virtual Conference: Steam Deck" https://www.youtube.com/playlist?list=PLckFgM6dUP2hEldl56jT6ZQ5ciCD0ZPUz #gamedev #gnulinux
- Interesting video: "What Happens if You Get Out of A Car With Blocked Doors in 25 OPEN-WORLD Games?" https://www.youtube.com/watch?v=empk0dfdd7M #gamedev #gamedesign
- Interesting video: "Firearms Expert Reacts To Battlefield: Bad Company 2’s Guns" https://www.youtube.com/watch?v=UQ0T2cGOmJc #gamedev #gamedesign
- Interesting videos: "Jurassic Park but with a Cat" https://www.youtube.com/watch?v=W85oD8FEF78 & "Behind the Scenes" https://www.youtube.com/watch?v=TtIoMT1WX4U #vfx #cgi
- Interesting talk: "Game Development in Eight Bits" https://www.youtube.com/watch?v=TPbroUDHG0s and online book "Making NES Games in Assembly" https://famicom.party/book/ #retro #gamedev
- Interesting video: "I Tried Creating a Game Using Real-world Geographic Data" https://www.youtube.com/watch?v=sLqXFF8mlEU #gamedev #unity3d
- Interesting read: "Little puppets: The storybook art of rat-tastic action RPG Tails of Iron" https://www.gamedeveloper.com/art/-little-puppets-the-storybook-art-of-rat-tastic-action-rpg-i-tails-of-iron-i- #gamedev #gameart
- Interesting video: "The 15-year development of Mafia's Titanic mod" https://www.youtube.com/watch?v=1KmAMP74Ax0 #gamedev #gaming #history #mods
- Interesting video: "Sprite Fright" https://www.youtube.com/watch?v=_cMxraX_5RE #blender3d #animation #shortfilm #opensource
- Interesting video: "Scott McCloud - Understanding Comics, DESTROY!, Zot, and drawing everyday! The Shoot Interview" https://www.youtube.com/watch?v=cdiXngnJWbU #art #comicbooks
- Interesting video: "Every Cool New Feature in Godot 3.4" https://www.youtube.com/watch?v=AaNMGVaJ--g #gamedev #godotengine
- Interesting video: "Squid Game CG BreakDown" https://vimeo.com/639827850 #vfx #computergraphics via @80level
- Interesting video: "Dune: How Denis Villeneuve Designed the Ornithopters" https://www.youtube.com/watch?v=4m2hYQJ8OUc #vfx
- Interesting video: "Firearms Expert Reacts To Back 4 Blood’s Guns" https://www.youtube.com/watch?v=6C2NSRtvkm8 #gamedev #gameart
- Interesting video: "Firearms Expert Reacts To Deathloop’s Guns" https://www.youtube.com/watch?v=E9UmB3r1Cf8 & "Expert Reacts To Battlefield 2042 Beta’s Guns" https://www.youtube.com/watch?v=u6SzbVSbmoo #gamedev #gameart
- Interesting video: "Firearms Expert Reacts To Aliens: Fireteam Elite’s Guns" https://www.youtube.com/watch?v=M5YylyfzXYQ #gamedev #gamedesign #movies
- Interesting repository: "Efficient glTF 3D import / export library for Unity" https://github.com/atteneder/glTFast #unity3d #glft
- Interesting read: "Elex – The Genome Evolution" https://www.makinggames.biz/game-design/elex-the-genome-evolution,2307634.html #gamedev
- Interesting read: "Exploring Sci-Fi Games: A world-building Q&A with Tacoma's Karla Zimonja" https://www.gamedeveloper.com/design/exploring-sci-fi-games-a-world-building-q-a-with-i-tacoma-i-s-karla-zimonja #gamedev #gamedesign
- Interesting image: "PJ15 Jet N4 - Mission Juno" https://www.missionjuno.swri.edu/junocam/processing?id=5570 #space #science
- October:
- Interesting read: "New product: Raspberry Pi Zero 2 W on sale now at $15" https://www.raspberrypi.com/news/new-raspberry-pi-zero-2-w-2/ #computers
- Interesting video: "The Klaus Janson Shoot Interview" https://www.youtube.com/watch?v=SEP3pJrwtok #comicbooks #art
- Interesting video: "The FRANK QUITELY Shoot Interview" https://www.youtube.com/watch?v=5nD4q_p0mDk #comicbooks #art
- Interesting video: "Brian Bolland THE Cover Artist - Shoot Interview" https://www.youtube.com/watch?v=QD-S0O5K30g #comicbooks #art
- Interesting read: "Steam survey: do wishlists and sales line up meaningfully?" https://www.gamedeveloper.com/blogs/steam-survey-do-wishlists-and-sales-line-up-meaningfully- #gamedev #indiedev #steam
- Interesting read: "Quick Level Design Tips From Christopher Holden" https://80.lv/articles/blocktober-quick-level-design-tips-from-christopher-dark/ #gamedev #leveldesign
- Interesting video: "The Emmy-winning Special Visual Effects Of The Mandalorian: Season 2" https://www.youtube.com/watch?v=Rd39daKZCI8 #vfx
- Interesting read: "2K Wanted BioShock on Phones, Here's How One Dev Team Pulled it Off" https://www.ign.com/articles/bioshock-mobile-game-2k-tridev-development #gamedev #gamedesign #history
- Interesting public domain assets: "Input Prompts Pixel 16×" https://kenney.nl/assets/input-prompts-pixel-16 #gamedev #pixelart #publicdomain
- Interesting video: "Setting up the perfect sketching brush in Clip Studio Paint" https://www.youtube.com/watch?v=pmW6gUlaWtM #digitalart
- Interesting video: "How the Demo Scene Works!" https://www.youtube.com/watch?v=Bdh5I7F1oMs #retro #computers #history
- Interesting read: "Linux in a Pixel Shader - A RISC-V Emulator for VRChat" https://blog.pimaker.at/texts/rvc1/ #programming #computergraphics
- Interesting read: "Soviet Moon Images" http://mentallandscape.com/C_CatalogMoon.htm #space #science
- Interesting read: "5 ways to draw an outline" https://alexanderameye.github.io/notes/rendering-outlines/ #gamedev #gameart
- Interesting read: "How to balance an RPG" https://twitter.com/tanyaxshort/status/1301990872645468160 #gamedev #gamedesign
- Interesting read: "Contract Killers: What developers should eliminate from their publishing agreement" https://www.gamasutra.com/blogs/TimRepaDavies/20210505/380876/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_1.php , https://www.gamasutra.com/blogs/TimRepaDavies/20210512/381236/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_2.php , https://www.gamasutra.com/blogs/TimRepaDavies/20210622/383882/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_3.php & https://www.gamasutra.com/blogs/TimRepaDavies/20210811/386579/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_4.php
- Interesting video: "Just Cause 2's unreleased Java mobile game" https://www.youtube.com/watch?v=_6UyCKxK4M4 #gamedev #history
- Interesting read: "Lessons learned from 15 years of SumatraPDF, an open source Windows app" https://blog.kowalczyk.info/article/2f72237a4230410a888acbfce3dc0864/lessons-learned-from-15-years-of-sumatrapdf-an-open-source-windows-app.html #programming
- Interesting read: "The Dig" https://www.filfre.net/2021/07/the-dig/ #gamedev #history
- Interesting read: "The Production Process Behind Weapons and Vehicles in Cyberpunk 2077" https://80.lv/articles/the-production-process-behind-weapons-and-vehicles-in-cyberpunk-2077/ #gamedev #gameart
- Interesting video: "Is Doom Eternal Too Hard? Lawrence Interviews Hugo Martin" https://www.youtube.com/watch?v=-6jBf1b16SQ #gamedev #gamedesign
- Interesting read: "In Death Stranding, navigating the environment was harder for NPCs than players" https://gamasutra.com/view/news/385347/In_Death_Stranding_navigating_the_environment_was_harder_for_NPCs_than_players.php #gamedev #gameai
- Interesting read: "FBM detail in SDFs" https://iquilezles.org/www/articles/fbmsdf/fbmsdf.htm #computergraphics
- Interesting read: "Exploring the art and animation behind hand-painted odyssey Planet of Lana" https://gamasutra.com/view/news/384908/Exploring_the_art_and_animation_behind_handpainted_odyssey_Planet_of_Lana.php #gamedev #gameart
- Interesting read: "How we made Dogtanian and the Three Muskehounds" https://www.theguardian.com/culture/2021/jul/05/how-we-made-dogtanian #animation #history
- Interesting read: "Full Throttle" https://www.filfre.net/2021/07/full-throttle/ #gamedev #history
- Interesting read: "PlayStation Architecture - A Practical Analysis" https://www.copetti.org/writings/consoles/playstation/ #retro #hardware
- Interesting repository: "MapLibre GL - The open-source fork of Mapbox GL JS: Interactive maps in the browser, powered by vector tiles and WebGL" https://github.com/maplibre/maplibre-gl-js #webdesign #programming
- Interesting free tool: "waifu2x-caffe (for Windows)" https://github.com/lltcggie/waifu2x-caffe https://github.com/lltcggie/waifu2x-caffe #gameart #digitalart #aiupscaling #opensource
- Interesting website: "poly.pizza - over 6000 free low poly models" https://poly.pizza/ #gamedev #gameart
- Interesting read: "How malloc broke Serenity's JPGLoader, or: how to win the lottery" https://sin-ack.github.io/posts/jpg-loader-bork/ #osdev #programming
- Interesting read: "Level of Detail (LOD): Quick Tutorial" https://www.gamasutra.com/blogs/RubenTorresBonet/20210618/383762/Level_of_Detail_LOD_Quick_Tutorial.php #gamedev #gameart #unity3d
- Interesting video: Steamworks Quick Tips - Introducing Steam Deck Verified" https://www.youtube.com/watch?v=a8tNvhwkth8 #gamedev #indiedev #steam
- Interesting read: "Common mistakes by indie game developers" https://www.positech.co.uk/cliffsblog/2021/10/14/common-mistakes-by-indie-game-developers/ #gamedev #indiedev
- Interesting video: "Crysis 2 + Crysis 3 Remastered PC Deep Dive" https://www.youtube.com/watch?v=Zc7IV5hbhcY #gamedev #gameart #computergraphics
- Interesting read: "A history of game accessibility guidelines" https://www.gamasutra.com/blogs/IanHamilton/20210617/383669/A_history_of_game_accessibility_guidelines.php #gamedev #gamedesign
- Interesting repository: "Splide - a lightweight, powerful and flexible slider and carousel, written in pure JavaScript without any dependencies" https://github.com/Splidejs/splide #webdesign #javascript
- Interesting read: "Mata Haggis-Burridge on The Art of Storytelling in Video Games" https://80.lv/articles/mata-haggis-burridge-on-the-art-of-storytelling-in-video-games/ #gamedev #gamedesign
- Interesting video: "Separating and Preparing Line art and color for PRINT" https://www.youtube.com/watch?v=pEEc0w1_-m0 #art #digitalart #comicbooks
- Interesting read: "Blender and the Rabbids" https://www.blender.org/user-stories/blender-and-the-rabbids/ #computergraphics #blender3d
- Interesting video: "How to Scan + Print Your Comics + Art with Sean Michael Robinson" https://www.youtube.com/watch?v=NCScqEzOGlc #art #digitalart #comicbooks
- Interesting read: "Valve Reused The Code For Flickering Lights in Alyx 22 Years Later" https://80.lv/articles/valve-reused-the-code-for-flickering-lights-in-alyx-22-years-later/ #gamedev #gameart
- Interesting video: "Take a look inside Steam Deck™!" https://www.youtube.com/watch?v=Dxnr2FAADAs #hardware
- Interesting read: "Using ink and Unity's Timeline to make Wayward Strand" https://www.gamasutra.com/blogs/JasonBakker/20210607/382779/Using_ink_and_Unitys_Timeline_to_make_Wayward_Strand.php #gamedev #unity3d
- Interesting read: "Understanding How Facebook Disappeared from the Internet" https://blog.cloudflare.com/october-2021-facebook-outage/ #internet
- Interesting read: "Developers tell us why early access games are better than ever" https://www.rockpapershotgun.com/developers-tell-us-why-early-access-games-are-better-than-ever #gamedev #indiedev
- Interesting read: "Instanced Line Rendering" https://wwwtyro.net/2019/11/18/instanced-lines.html #programming #computergraphics #webgl
- Interesting repository: "FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine" https://github.com/nailuj05/FusionWater #gamedev #unity3d via @80level
- Interesting read: "Building Outer Wonders for Linux" https://utopixel.games/en/blog/building-outer-wonders-for-linux/ #gamedev #programming #gnulinux
- September:
- Interesting read: "How game designers handle the burden of encumbrance" https://gamasutra.com/view/news/381533/How_game_designers_handle_the_burden_of_video_game_encumbrance.php #gamedev #gamedesign
- Interesting read: "Implementing Bounty Hunting in Mafia III" https://www.gamasutra.com/blogs/RaviTejaSanampudi/20210510/381134/Implementing_Bounty_Hunting_in_Mafia_III.php #gamedev #gameart
- Interesting read: "How Pitfall Builds its World" https://evoniuk.github.io/posts/pitfall.html #retro #gamedev
- Lectura interesante: "El problema de los pinchos (Blasphemous)" http://enriquecoli.net/2021/05/17/el-problema-de-los-pinchos/ #gamedev #gamedesign
- Interesting read: "From Resogun to Returnal: the evolving VFX magic that brought Atropos to life" https://blog.playstation.com/2021/09/16/from-resogun-to-returnal-the-evolving-vfx-magic-that-brought-atropos-to-life/ #gamedev #gameart
- Interesting read: "80 Level Ratings: Graphic Tablets for All Budgets" https://80.lv/articles/80-level-ratings-graphic-tablets-for-all-budgets/ #digitalart
- Interesting read: "The making of Dishonored: Death Of The Outsider, and how Arkane killed a god" https://www.rockpapershotgun.com/the-making-of-dishonored-death-of-the-outsider-and-how-arkane-killed-a-god #gamedev #gamedesign #history
- Interesting read: "Review of the XP-Pen Artist 24 Pro on Linux" https://www.davidrevoy.com/article842/review-of-the-xp-pen-artist-24-pro-on-linux #digitalart #gnulinux
- Interesting video: "How Arkane Studios Designed Prey" https://www.youtube.com/watch?v=kXLxaKrcFZ0 #gamedev #gamedesign #history
- Interesting video: "Thief & Looking Glass Studios" https://www.youtube.com/watch?v=8ZmcbShMFNY #gamedev #gamedesign #history
- Interesting read: "The Lighting In Resident Evil 3 Remake" https://www.thiagoklafke.com/blog/the-lighting-in-resident-evil-3-remake/ #gamedev #gameart
- Interesting repository: "Ventoy - an open source tool to create bootable USB drive for ISO/WIM/IMG/VHD(x)/EFI files" https://github.com/ventoy/Ventoy #tools
- Interesting read: "Marketing for Game Devs: Store Page" https://www.gamasutra.com/blogs/MichaelWagner/20210503/380761/Marketing_for_Game_Devs_Store_Page.php #gamedev #indiedev #steam
- Interesting repository: "WinBox.js - Modern window manager for the web" https://github.com/nextapps-de/winbox #programming #webdesign
- Interesting video: "RollerCoaster Tycoon | Noclip Greatest Hits" https://www.youtube.com/watch?v=ts4BD8AqD9g #gamedev #gaming #history
- Interesting video: "I made an entire OS that only runs Tetris" https://www.youtube.com/watch?v=FaILnmUYS_U #programming #osdev
- Interesting video: "kkrieger: Making an Impossible FPS" https://www.youtube.com/watch?v=bD1wWY1YD-M #gamedev #demoscene #history
- Interesting read: "Creating a game for Atari 2600" https://pixeland.io/library/creating-a-game-for-atari-2600 #retro #gamedev
- Interesting read: "Ripper—the Inside Story of the Egregiously Bad Videogame" https://www.wired.com/story/ripper/ #gamedev #fmv #history
- Interesting video: "Mage ASCII Game Engine" https://www.youtube.com/watch?v=B3uH517XbPs #gaemdev #programming #typescript
- Interesting repository: "inkjs - a javascript port of inkle's ink, a scripting language for writing interactive narrative" https://github.com/y-lohse/inkjs #gamedev #javascript
- Interesting repositories: "godot-ink - An ink integration for Godot Engine" https://github.com/paulloz/godot-ink & "inkgd - Implementation of inkle's Ink in pure GDScript, with editor support" https://github.com/ephread/inkgd #gamedev #godotengine
- Interesting read: "Out of Weakness, Strength: The Three Ds of Narrative Design" https://www.gamasutra.com/blogs/DannyAllen/20210402/379241/Out_of_Weakness_Strength_The_Three_Ds_of_Narrative_Design.php #gamedev #gamedesign
- Interesting video: "Steve Vai, Nuno Bettencourt, Zakk Wylde, Yngwie Malmsteen, Tosin Abasi and Brian May VideoCollab HD" https://www.youtube.com/watch?v=i3JybLTO_3g #music
- August:
- Interesting video: "How I Remade The Simpsons Hit and Run in a Week" https://www.youtube.com/watch?v=2PBIFunhha4 #gamedev
- Interesting video: "Keyboard interface hardware" https://www.youtube.com/watch?v=w1SB9Ry8_Jg #electronics
- Interesting read: "The Rendering of Jurassic World: Evolution" http://www.elopezr.com/the-rendering-of-jurassic-world-evolution/ #gamedev #gameart #computergraphics
- Interesting read: "EA’s Patent Pledge for Increasing Accessibility" https://www.ea.com/commitments/positive-play/accessibility-patent-pledge #gamedev #gamedesign
- Interesting read: "The Rendering of Mafia: Definitive Edition" http://www.elopezr.com/the-rendering-of-mafia-definitive-edition/ #gamedev #gameart #computergraphics
- Interesting read: "Game devs of all sizes and scopes respond to the question: What is a thing in video games that seems simple but is actually extremely hard to make?" https://www.ign.com/articles/turns-out-hardest-part-making-game-everything #gamedev #gamedesign
- Interesting read: "How some indies are approaching photography mechanics in their games" https://www.gamasutra.com/view/news/379089/How_some_indies_are_approaching_photography_mechanics_in_their_games.php #gamedev #gamedesign
- Interesting read: "The benefits and risks of using Patreon to crowdfund games" https://www.gamasutra.com/view/news/378194/The_benefits_and_risks_of_using_Patreon_to_crowdfund_games.php #gamedev #indiedev
- Interesting video: "Red Dead Redemption 2 - Animation Systems Analysis" https://www.youtube.com/watch?v=i78ds3bJFDE #gamedev #gameart
- Interesting read: "Epic Games Store Self-Publishing Closed Beta Opens Today!" https://www.epicgames.com/store/en-US/news/epic-games-store-self-publishing-closed-beta-opens-today #gamedev #indiedev
- Interesting read: "Creating a Node Based Editor in Unity" https://gram.gs/gramlog/creating-node-based-editor-unity/ #gamedev #unity3d
- Interesting read: "Porto - Portugal (Source 2) Breakdown" https://www.artstation.com/helderp/blog/vglP/porto-portugal-source-2-breakdown-part-1-2 & https://www.artstation.com/helderp/blog/LZy1/porto-portugal-source-2-breakdown-part-2-2 #gamedev #gameart
- Interesting video: "Let's port Duke Nukem 3D to SerenityOS" https://www.youtube.com/watch?v=xy1uynuUyPo #osdev #programming
- Interesting read: "Hacking eInk Price Tags" https://dmitry.gr/?r=05.Projects&proj=29.%20eInk%20Price%20Tags #programming
- Interesting video: "Star Wars: Rogue Leader Developers React to 40 Minute Speedrun" https://www.youtube.com/watch?v=nYV2_JSf0jU #gamedev #history
- Interesting read: "Create Flappy Bird clone in Unity Bolt visual language in 10 minutes or less" https://itnext.io/create-flappy-bird-clone-in-unity-bolt-visual-language-in-10-minutes-or-less-f9d623298bfd #gamedev #unity3d
- Interesting free ebook: "Ray Tracing Gems II" https://link.springer.com/book/10.1007/978-1-4842-7185-8 #computergraphics
- Interesting read: "Leveraging Machine Learning for Game Development" https://ai.googleblog.com/2021/03/leveraging-machine-learning-for-game.html #gamedev #gameai
- Interesting read: "Why are the doors so big in video games? Some developers explain" https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/ #gamedev #gamedesign
- Interesting videos: "Starbase Tour with Elon Musk" https://www.youtube.com/watch?v=t705r8ICkRw & https://www.youtube.com/watch?v=SA8ZBJWo73E #space #science
- Interesting video: "Nanite in UE5: The End of Polycounts?" https://www.youtube.com/watch?v=xUUSsXswyZM #gamedev #gameart #unrealengine
- Interesting read: "Going forward, Unity devs will need Unity Pro to publish on consoles" https://gamasutra.com/view/news/386242/Going_forward_Unity_devs_will_need_Unity_Pro_to_publish_on_consoles.php #gamedev #unity3d
- Interesting read: "Reverse-Engineering NES Tetris to add Hard Drop" https://www.gridbugs.org/reverse-engineering-nes-tetris-to-add-hard-drop/ #programming
- Interesting read: "Road network data model basics" https://resetset.blogspot.com/2021/01/road-network-data-model-basics.html #gamedev #unity3d
- Interesting read: "Super flexible 2D animations through the Blightbound Skin Editor" http://joostdevblog.blogspot.com/2021/03/super-flexible-2d-animations-through.html #gamedev #gameart
- Interesting video: "I Wrote an Algorithm to Draw Portraits from Thread" https://www.youtube.com/watch?v=UsbBSttaJos #programming #diy
- July:
- Interesting video: "Half-Life: Alyx - Liquid shader in Unity" https://www.youtube.com/watch?v=dFv8lM-kS4E #gamedev #gameart #unity3d
- Interesting videos: "Splatoon's Ink System" https://www.youtube.com/watch?v=FR618z5xEiM & "Splatoon - Painting Effect in Unity" https://www.youtube.com/watch?v=YUWfHX_ZNCw #gamedev #gameart #unity3d
- Interesting read: "Finding a suitable toolchain for animating Blightbound’s 2D characters" http://joostdevblog.blogspot.com/2021/03/finding-suitable-tool-for-animating.html #gamedev #gameart
- Interesting read: "Indiana Jones and the Last Crusade EGA/VGA comparison" http://www.superrune.com/tutorials/indy3_ega.php & "Loom EGA/VGA comparison" http://www.superrune.com/tutorials/loom_ega.php #gamedev #history #gameart
- Interesting read: "Dissecting Discord: How to Set Up an Indie Game Discord" https://www.gamasutra.com/blogs/DavidLogan/20210310/378314/Dissecting_Discord_How_to_Set_Up_an_Indie_Game_Discord.php #gamedev #indiedev
- Interesting video: "Super Meat Boy Forever Developer Reacts to 21 Minute Speedrun" https://www.youtube.com/watch?v=OUdeoNHSlqA #gamedev #gamedesign
- Interesting read: "Adding Strategy to your Tactics" https://www.gamasutra.com/blogs/KeithBurgun/20210305/378171/Adding_Strategy_to_your_Tactics.php #gamedev #gamedesign
- Interesting video: "ER Doctor REACTS to the BEST Healing Mechanics in Video Games" https://www.youtube.com/watch?v=DVGqSKKacZ0 #gamedev #gamedesign
- Interesting read: "Wing Commander III" https://www.filfre.net/2021/03/wing-commander-iii/ #gamedev #history
- Interesting read: "A Guide to the Graphics of the Sega Mega Drive / Genesis" https://rasterscroll.com/mdgraphics/ #retro #gamedev #gameart
- Interesting video: "Steamworks Quick Tips - Steam Deck" https://www.youtube.com/watch?v=5Q_C5KVJbUw #gamedev #steam
- Interesting talk: "Jonah Edwards - Internet Archive Infrastructure" https://archive.org/details/jonah-edwards-presentation
- Interesting interview: "Video Game Programming From Scratch with Casey Muratori" https://corecursive.com/062-game-programming/ #gamedev #programming
- Interesting read: "Indie Game Dev: Indie Archetypes" https://www.derekyu.com/makegames/archetypes.html #gamedev #indiedev
- Interesting repository: "dicebag-csharp - A C# port of Dicebag, an addon of probability functions designed specifically for games" https://github.com/Efmi/dicebag-csharp #gamedev #programming
- Interesting read: "Introducing the Android Game Development Kit" https://android-developers.googleblog.com/2021/07/introducing-android-game-development-kit.html #gamedev #programming #android
- Interesting repository: "VASSAL - The open-source boardgame engine" https://github.com/vassalengine/vassal/ #gamedev #programming
- Interesting read: "The Amazon Personal Games Policy Is Ridiculous" https://techraptor.net/gaming/news/amazon-games-personal-game-policy #gamedev #indiedev
- Interesting video: "Announcing Open 3D Engine (O3DE)" https://www.youtube.com/watch?v=3EM6ZIbBJGQ & read: "Built for Builders: The Story of AWS and Open 3D Engine – Developer Preview" https://aws.amazon.com/blogs/gametech/open-3d-engine/ #gamedev #programming #opensource #computergraphics
- Interesting read: "50 Years of Pascal - By Niklaus Wirth" https://cacm.acm.org/magazines/2021/3/250705-50-years-of-pascal/fulltext #programming #history
- Interesting read: "The stylized rendering we’ve implemented for Dungeons of Hinterberg” https://twitter.com/PhilippSeifried/status/1354827696707002384 #gamedev #gameart
- Interesting video: "First spacewalk on the China Space Station" https://www.youtube.com/watch?v=HnKo831Om_0 #space #science
- Interesting read: "Forcefield Shader Breakdown" https://cyangamedev.wordpress.com/2019/09/04/forcefield-shader-breakdown/ #gamedev #gameart #unity3d
- Interesting repository: "Nuklear - a minimal-state, immediate-mode graphical user interface toolkit written in ANSI C and licensed under public domain" https://github.com/Immediate-Mode-UI/Nuklear #programming
- Interesting video: "Forza Horizon 5: how they captured the game’s strikingly realistic skies" https://youtu.be/sSrlShtesSU?t=588 #gamedev #gameart #computergraphics
- Interesting read: "Godot Web progress report #9: Godot Scripts <-> JavaScript Interface" https://godotengine.org/article/godot-web-progress-report-9 #gamedev #godotengine #javascript
- June:
- Interesting video: "Splinter Cell Chaos Theory - Retro 2005 PC vs OG Xbox - A Technological Milestone!" https://www.youtube.com/watch?v=YnlvSci_PCE #gamedev #history #computergraphics
- Interesting video: "Zhurong Rover driving on Mars in 4K video with sound" https://www.youtube.com/watch?v=yWl4Om-aOro #space #science #mars
- Interesting read: "Ultima VIII (or, How to Destroy a Gaming Franchise in One Easy Step)" https://www.filfre.net/2021/02/ultima-viii-or-how-to-destroy-a-gaming-franchise-in-one-easy-step/ #gamedev #history
- Interesting repository: "BASIC Computer Games - An updated version of the classic 'Basic Computer Games' book, with well-written examples in a variety of common programming languages" https://github.com/coding-horror/basic-computer-games #gamedev #programming
- Interesting video: "Creating procedural walk movement | Prototype Series" https://www.youtube.com/watch?v=acMK93A-FSY #gamedev #unity3d
- Interesting read: "Web Scraping 101 with Python" https://www.scrapingbee.com/blog/web-scraping-101-with-python/ #programming
- Interesting video: "Doom Eternal Switch: The Making Of An 'Impossible' Port - id Software/Panic Button Interview" https://www.youtube.com/watch?v=Zw0QEgOLhDs #gamedev #computergraphics
- Interesting read: "Epic Online Services launches two new free services (Voice Chat and Anticheat)" https://www.unrealengine.com/en-US/blog/epic-online-services-launches-two-new-free-services #gamedev
- Interesting read: "How to Find Voice Actors For Your Game (Infographic)" https://www.codystewartvo.com/blog/how-to-hire-a-voice-actor-for-your-game-infographic #gamedev #gameaudio
- Interesting read: "Insight into Game-Ready Asset Workflow for Baldur's Gate 3" https://80.lv/articles/insight-into-game-ready-asset-workflow-for-baldur-s-gate-3/ #gamedev #gameart
- Interesting read: "The Second Coming of Star Wars" https://www.filfre.net/2021/02/the-second-coming-of-star-wars/ #gamedev #history
- Interesting repository: "Zint - Barcode Generator" https://github.com/zint/zint #programming
- Interesting read: "Fixing Rendering Bugs in Dead Rising PC" https://icode4.coffee/?p=442 #gamedev #programming
- Interesting read: "Working with Lumen & Nanite in Unreal Engine 5" https://80.lv/articles/working-with-lumen-nanite-in-unreal-engine-5/ #gamedev #gameart #unrealengine
- Interesting read: "An indie strategy game translation business case. lets do the Math(s)" https://www.positech.co.uk/cliffsblog/2021/01/16/an-indie-strategy-game-translation-business-case-lets-do-the-maths/ #gamedev #indiedev
- Interesting read: "Creating a Snowy Landscape in UE4: Terrain and Organic Shaders" https://80.lv/articles/creating-a-snowy-landscape-in-ue4-terrain-and-organic-shaders/ #gamedev #gameart
- Interesting read: "Microsoft Space Simulator (or, Charles Guy’s Galaxy in a Box)" https://www.filfre.net/2021/01/microsoft-space-simulator-or-charles-guys-galaxy-in-a-box/ #gamedev #history
- Interesting read: "Long Dark: Survival game HUD UI" https://www.gamasutra.com/blogs/IulianaU/20210112/376097/Long_Dark_Survival_game_HUD_UI.php #gamedev #gamedesign
- Interesting video: "Tutorial: Advanced anime water splash FX in blender" https://www.youtube.com/watch?v=zZsfr5f273c #gamedev #gameart #computergraphics
- Interesting read: "Cascadeur Research: Moving in Zero Gravity" https://80.lv/articles/cascadeur-research-moving-in-zero-gravity/ #gamedev #gameart
- Interesting read: "The Secrets Behind Level Design in Partisans 1941" https://80.lv/articles/the-secrets-behind-level-design-in-partisan-1941/ #gamedev #gamedesign
- Interesting read: "DIY Collaborative Bundles - Now developers can set up their own cross-developer bundles on Steam" https://steamcommunity.com/groups/steamworks/announcements/detail/3074248029695078497 #gamedev #indiedev #steam
- Interesting read: "How Teardown made a great game from destruction" https://www.rockpapershotgun.com/2021/01/06/how-teardown-made-a-great-game-from-destruction/ #gamedev #gamedesign
- Interesting video: "007 Things We Learned About GoldenEye from Famke Janssen and Martin Campbell" https://www.youtube.com/watch?v=WB_Weht7G5I #movies #history
- Interesting read: "Why are video games graphics (still) a challenge? Productionizing rendering algorithms" https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/ #gamedev #computergraphics
- Interesting repository: "Cosmopolitan - Fast portable static native textmode executable containers" https://github.com/jart/cosmopolitan #programming
- May:
- Interesting video: "Coding Adventure: Terraforming" https://www.youtube.com/watch?v=vTMEdHcKgM4 #gamedev #gameart #computergraphics #unity3d
- Interesting images: "Apollo program astronauts training in Arizona for the Moon missions, 1960s" https://rarehistoricalphotos.com/apollo-astronauts-training-arizona-moon/ #history #science
- Interesting videos: "Let's make an engine!" https://www.youtube.com/playlist?list=PL7lh9ryRNHSIzqKzEdYPG94B0uvfqhHpb #gamedev #programming #opengl #sdl
- Interesting read: "Unreal Engine 5 is now available in Early Access!" https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access #gamedev #computergraphics
- Interesting read: "How To Create A Coiled Cable Shader In UE4" https://medium.com/xrlo-extended-reality-lowdown/how-to-create-a-coiled-cable-shader-in-ue4-8bb47777d8ab #gamedev #gameart #ue4 via @zoombapup
- Interesting read: "Working as a Concept Artist in the Fast-Paced Film Industry" https://80.lv/articles/working-as-a-concept-artist-in-the-fast-paced-film-industry/ #gameart #moviesart
- Interesting read: "What makes for a good game publishing contract?" https://www.gamasutra.com/blogs/SimonCarless/20201227/375628/What_makes_for_a_good_game_publishing_contract.php #gamedev #indiedev
- Interesting website: "WindowSwap - Open a new window somewhere in the world" https://www.window-swap.com/ #life
- Interesting read: "Indie game publishers are sharing their contracts for developers to inspect" https://www.rockpapershotgun.com/2020/12/23/indie-game-publishers-are-sharing-their-contracts-for-developers-to-inspect/ #gamedev #indiedev
- Interesting images: "China's Tianwen-1 probe sends back Mars landing visuals" http://www.cnsa.gov.cn/english/n6465652/n6465653/c6812028/content.html #space #science #mars
- Interesting read: "Building the dark future of Cyberpunk 2077 with Megascans" https://quixel.com/blog/2020/12/10/building-the-dark-future-of-cyberpunk-2077-with-megascans #gamedev #gameart
- Interesting read: "Lode Runner" https://www.filfre.net/2020/12/lode-runner/ #gamedev #history
- Interesting read: "The Unabridged History of Sam & Max 2: A Mixnmojo Memoir" https://mixnmojo.com/tomes/sam-and-max-2-fifteen-years-in-the-grave/ #gamedev #history
- Lectura interesante: "12 Aventuras gráficas Fangames gratuitas que merece la pena conocer" https://tabernadegrog.blogspot.com/2020/12/12-aventuras-graficas-fangames-gratuitas.html #videojuegos
- Interesting video: "Enhancing Photorealism Enhancement" https://www.youtube.com/watch?v=P1IcaBn3ej0 #gtav #deeplearning #convolutionalnetworks
- Interesting videos: "Toon Outlines in Unity URP with Shader Graph" https://www.youtube.com/watch?v=RMt6DcaMxcE & https://www.youtube.com/watch?v=fW-5srSHDMc #gamedev #gameart #unity3d
- Interesting video: "The Making of Dishonored | Noclip Documentary" https://www.youtube.com/watch?v=wsQiKKfKxug #gamedev #gamedesign
- Interesting read: "Hosting SQLite databases on Github Pages (or any static file hoster)" https://phiresky.github.io/blog/2021/hosting-sqlite-databases-on-github-pages/ #programming #webdesign
- Interesting read: "Creating UVs and Tileable Textures for a Snowy Victorian Street" https://80.lv/articles/creating-uvs-and-tileable-textures-for-a-snowy-victorian-street/ #gamedev #gameart
- Interesting video: "The Giant Beastcast - Episode 311 - This is it folks and the whole family is here to sendoff the number one podcast in the universe!" https://www.youtube.com/watch?v=bYW2xKpA3ts #gaming
- Interesting read: "Project: Star Wars Republic Commando" https://www.patreon.com/posts/50831500 #retro #gamedev #switch #porting
- Interesting read: "Why are game-makers creating new Game Boy games in 2021?" https://arstechnica.com/gaming/2021/05/meet-the-developers-making-og-game-boy-games-in-2021/ #retro #gamedev
- Interesting videos: "How I Model & Rig the Character for Gunfighter Legends" https://www.youtube.com/watch?v=YSMCn8lGLdA & "Changeable Low Poly Clothes" https://www.youtube.com/watch?v=NpH2Bi5fERc #gamedev #gameart #blender3d
- Interesting read: "Epic paid devs nearly $12 million for 9 months of Epic Games Store free games" https://gamasutra.com/view/news/380796/Epic_paid_devs_nearly_12_million_for_9_months_of_Epic_Games_Store_free_games.php #gamedev #indiedev
- Interesting read: "Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation" https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html #programming #emulation #computergraphics
- Interesting read: "Text Files are Underestimated" https://borjaportugal.com/2020/05/03/text-files-are-understimated/ #gamedev #gamedesign
- April:
- Interesting repository: "Hotspot UV for Unity with ProBuilder support" https://github.com/BennyKok/unity-hotspot-uv #gamedev #gameart #unity3d
- Interesting repository: "channel3 - ESP8266 Analog Broadcast Television Interface" https://github.com/cnlohr/channel3 #electronics #programming
- Interesting video: "Brian Kernighan interviews Ken Thompson" https://www.youtube.com/watch?v=EY6q5dv_B-o #programming #history
- Interesting video: "Q&A with Programming Language Beta Users (Jonathan Blow)" https://www.youtube.com/watch?v=Wp9XD5FKZ2c #programming
- Interesting read: "How to make Active Ragdolls in Unity" https://sergioabreu-g.medium.com/how-to-make-active-ragdolls-in-unity-35347dcb952d video: https://www.youtube.com/watch?v=HF-cp6yW3Iw & repository: https://github.com/sergioabreu-g/active-ragdolls #gamedev #gameart #untiy3d
- Interesting video: "first person shooter - a collection of video games in this genre that i think are cool" https://www.youtube.com/watch?v=VGaTBZ51YDM #gaming #history via @vEK18 @NoMansSky
- Interesting read: "Steam Playtest feature now fully released - Invite players to test your game without having to manage keys or external mailing lists" https://store.steampowered.com/news/group/4145017/view/3119280855648142183 #gamedev #indiedev #steam
- Interesting read: "Understanding Pain Points in Game Design" https://www.gamasutra.com/blogs/JoshBycer/20201203/374630/Understanding_Pain_Points_in_Game_Design.php #gamedev #gamedesign
- Interesting video: "Shadow Man Remastered - Showcasing the Level Editor (Blender)" https://www.youtube.com/watch?v=s78Y6tjtP4A&t=1205s #gamedev #gameart #blender3d
- Interesting repository: "ImHex - A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM" https://github.com/WerWolv/ImHex #programming
- Interesting read: "Intel View in Mafia III" https://www.gamasutra.com/blogs/RaviTejaSanampudi/20201201/374488/Intel_View_in_Mafia_III.php #gamedev #gameart #computergraphics
- Interesting video: "LXDE natively on Kindle" https://www.youtube.com/watch?v=Bx386xpDqCY #gnulinux #opensource
- Interesting read: "What's your first week revenue per game platform?" https://www.gamasutra.com/blogs/SimonCarless/20201202/374608/Whats_your_first_week_revenue_per_game_platform.php #gamedev #indiedev
- Interesting repository: "reveal.js - an open source HTML presentation framework" https://github.com/hakimel/reveal.js #programming
- Interesting read: "Raytraced shadows implementation in The Riftbreaker" https://www.gamasutra.com/blogs/PiotrBomak/20201130/374358/Raytraced_shadows_implementation_in_The_Riftbreaker.php #gamedev #gameart
- Interesting read: "Cloudflare Pages is now Generally Available" https://blog.cloudflare.com/cloudflare-pages-ga/ #webdevelopment
- Interesting video: "Landing Blasphemous - 10 Minutes of Exclusive Footage" https://www.youtube.com/watch?v=PVdtCcSz7rI #gamedev #indiedev
- Interesting read: "All C++20 core language features with examples" https://oleksandrkvl.github.io/2021/04/02/cpp-20-overview.html #programming
- Interesting read: "Steamworks now includes an open beta for UTM traffic analytics" https://store.steampowered.com/news/group/4145017/view/2947008021747013368 & "UTM Analytics (Beta) - Documentation" https://partner.steamgames.com/doc/marketing/utm_analytics #gamedev #steam
- Interesting image: "Perseverance's Selfie with Ingenuity" https://mars.nasa.gov/resources/25790/perseverances-selfie-with-ingenuity/ #space #science #mars
- Interesting read: "Legalizing Gay Marriage in Crusader Kings III with Ghidra" https://waffleironer.medium.com/legalizing-gay-marriage-in-crusader-kings-iii-with-ghidra-2602e6aa8689 #programming #reverseengineering
- Interesting video: "Renault Trucks Evolution Exclusive Live-Stream - SCS Software" https://www.youtube.com/watch?v=H-XYgkeu7G8&t=2287 #trucks #industrialdesign #engineering #gaming
- Interesting video: "The Aseprite 1.3 Update is a Literal Game Changer" https://www.youtube.com/watch?v=TL_JZIuydas #gamedev #gameart #pixelart
- Interesting video: "How to Animate in Clip Studio Paint for Beginners" https://www.youtube.com/watch?v=KdPkP0boBOo #digitalart #2danimation
- Interesting video: "Painting a Selfie Girl, with Maths" https://www.youtube.com/watch?v=8--5LwHRhjk #computergraphics
- Interesting read: "Flight rules for Git" https://github.com/k88hudson/git-flight-rules #programming
- March:
- Interesting read: "How we did the tutorial system in Academia: School Simulator" https://coffeebraingames.wordpress.com/2021/02/14/how-we-did-the-tutorial-system-in-academia-school-simulator-part-1-ssm/ , https://coffeebraingames.wordpress.com/2021/03/07/how-we-did-the-tutorial-system-in-academia-school-simulator-part-2-actions/ & https://coffeebraingames.wordpress.com/2021/03/28/how-we-did-the-tutorial-system-in-academia-school-simulator-part-3-putting-them-all-together/
- Interesting repository: "Delight - component-oriented framework for Unity, mainly centered around creating user-interface components that can easily be extended..." https://github.com/delight-dev/Delight
- Interesting repository: "Storm-Engine - Game engine behind the Sea Dogs game series" https://github.com/storm-devs/storm-engine
- Interesting repository: "Level Designer Toolkit (LDtk) - a modern, efficient and open-source 2D level editor with a strong focus on user-friendliness" https://github.com/deepnight/ldtk
- Interesting video: "GDC Plays Teardown with Dennis Gustafsson" https://www.youtube.com/watch?v=Z8QbY-xmbUQ
- Interesting read: "Under the Hood: New Lighting System - SCS Software" https://blog.scssoft.com/2021/03/under-hood-new-lighting-system.html
- Interesting video: "Making the Wire Mini Game from Among Us" https://www.youtube.com/watch?v=1feWTGGjv_0
- Interesting read: "A Web Map from Scratch" https://observablehq.com/@mourner/simple-web-map
- Interesting read: "System Shock" https://www.filfre.net/2021/03/system-shock/
- Interesting read: "Another First: Perseverance Captures the Sounds of Driving on Mars" https://www.jpl.nasa.gov/news/another-first-perseverance-captures-the-sounds-of-driving-on-mars
- Interesting video: "Making Fall Guys BACKGROUND effect" https://www.youtube.com/watch?v=maRmhcg4PKo
- Interesting read: "Boosting developer success on Google Play" https://android-developers.googleblog.com/2021/03/boosting-dev-success.html
- Interesting free book: "3D Math Primer for Graphics and Game Development" https://gamemath.com/
- Interesting video: "How we built the toon shading" https://www.youtube.com/watch?v=GGTTHOpUQDE
- Interesting read: "Creating an organic grid on a sphere" https://captainproton42.github.io/SphereScaper/
- Interesting video: "Testing Minecraft in Minecraft with Henrik Kniberg" https://www.youtube.com/watch?v=vXaWOJTCYNg
- Interesting video: "Kingdom Hearts had the best models and animations" https://www.youtube.com/watch?v=wPLXX_-mljE
- Interesting read: "See Which Controllers Players Are Using In Your Game" https://steamcommunity.com/groups/steamworks/announcements/detail/3061855517864424915
- Interesting read: "Simple GPU Occlusion for Lens Flares" http://dotsquid.com/2019/06/26/simple-gpu-occlusion-for-lens-flares/
- Interesting read: "Google’s FLoC Is a Terrible Idea" https://www.eff.org/deeplinks/2021/03/googles-floc-terrible-idea
- Interesting video: "I remade the camera system from Kingdom Hearts!" https://www.youtube.com/watch?v=lhVte6yU4rM
- Interesting images: "China shows first high-def pictures of Mars taken by Tianwen 1" http://www.cnsa.gov.cn/english/n6465652/n6465653/c6811350/content.html
- Interesting read: "How Google's Grand Plan to Make Its Own Games Fell Apart" https://www.wired.com/story/google-stadia-games-entertainment-collapse/
- Interesting images: "Soviet Venus Images" http://mentallandscape.com/C_CatalogVenus.htm
- Interesting read: "Tech Breakdown: Hiding Water in Boat Interiors" https://phosphoer.medium.com/tech-breakdown-hiding-water-in-boat-interiors-26e0f03b5b0e
- Interesting read: "How I cut GTA Online loading times by 70%" https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
- Interesting read: "Data deep dive: what's the 'long tail' like for Steam games?" https://www.gamasutra.com/blogs/SimonCarless/20201116/373732/Data_deep_dive_whats_the_long_tail_like_for_Steam_games.php
- Interesting video: "Blender 2.92 New Features in LESS than 5 Minutes" https://www.youtube.com/watch?v=BnXQMxr5xg8
- February:
- Interesting video: "Design Discussion with Casey Muratori, #2" https://www.youtube.com/watch?v=4Qm0YQKg6Tg
- Interesting read: "ink version 1.0 release! (open-source scripting language for interactive narrative)" https://www.inklestudios.com/2021/02/22/ink-version-1.html
- Interesting video: "Modbox OpenAI-GPT3 / Replica AI Scripting" https://www.youtube.com/watch?v=nnuSQvoroJo
- Interesting video: "Perseverance Rover’s Descent and Touchdown on Mars" https://www.youtube.com/watch?v=4czjS9h4Fpg
- Interesting read: "How to price your game and thrive during Steam sales" https://www.gamesindustry.biz/articles/2020-06-10-how-to-price-your-game-and-thrive-during-steam-sales
- Interesting images: "NASA's Perseverance Rover Sends Sneak Peek of Mars Landing" https://mars.nasa.gov/news/8866/nasas-perseverance-rover-sends-sneak-peek-of-mars-landing/
- Interesting video: "Coding Adventure: Chess AI" https://www.youtube.com/watch?v=U4ogK0MIzqk
- Interesting image: "Perseverance Rover's First Image from Mars" https://mars.nasa.gov/resources/25596/perseverance-rovers-first-image-from-mars/
- Interesting read: "Half-Life: Alyx Commentary Audio Files" https://lab.xpaw.me/halflifealyxcommentary/
- Interesting video: "Firearms Expert Reacts To Red Dead Redemption 2’s Guns" https://www.youtube.com/watch?v=PB50Li6czys
- Interesting video: "Trip Hawkins of Electronic Arts and 3DO - Retro Tea Break" https://www.youtube.com/watch?v=5wvX3YNrZAs
- Interesting repository: "Rich - A Python library for rich text and beautiful formatting in the terminal" https://github.com/willmcgugan/rich
- Interesting video: "MetaHuman Creator: High-Fidelity Digital Humans Made Easy | Unreal Engine" https://www.youtube.com/watch?v=S3F1vZYpH8c
- Interesting repository: "Spectre.Console - A .NET Standard 2.0 library that makes it easier to create beautiful console applications" https://github.com/spectresystems/spectre.console
- Interesting video: "UE4: Automatically Texture HUGE Landscapes with Auto-Landscape Materials" https://www.youtube.com/watch?v=E3ox70dye_k
- Interesting repository: "Terminal.Gui - Terminal GUI toolkit for .NET" https://github.com/migueldeicaza/gui.cs
- Interesting video: "3D Scan Clothing with iPhone for Character Creator" https://www.youtube.com/watch?v=ktkZ3-aO3Tk
- Interesting website: "Godot Shaders - a community-driven shader library for the Godot game engine" https://godotshaders.com/
- Interesting read: "Making Mass Effect not require administrator rights, or maybe how to not write a boolean check" https://www.me3tweaks.com/blog/modding/making-me1-not-require-admin-rights-part-2/
- Interesting video: "OS hacking: Let's make a simple breakout game in HackStudio!" https://www.youtube.com/watch?v=rRGu8DVrlHQ
- Interesting read: "Mafia II – Hat vs. Hair" https://simonschreibt.de/gat/mafia-ii-hat-vs-hair/
- Interesting video: "Building an artificial sun that looks unbelievably realistic..." https://www.youtube.com/watch?v=6bqBsHSwPgw
- Interesting read: "A Pico-8 story: How the fantasy console unlocked Frédéric Souchu’s dreams" https://nanark.medium.com/a-pico-8-story-how-the-fantasy-console-unlocked-fr%C3%A9d%C3%A9ric-souchus-dreams-56bce77bcdc5
- Interesting read: "Shadow Of Mordor's nemesis system is patented, which sucks" https://www.rockpapershotgun.com/shadow-of-mordors-nemesis-system-is-patented-which-sucks
- January:
- Interesting read: "Generating meshes procedurally in Unity" http://www.code-spot.co.za/2020/11/04/generating-meshes-procedurally-in-unity/
- Interesting video: "Alita: Battle Angel VFX | Breakdown - Alita | Weta Digital" https://www.youtube.com/watch?v=nuBvox8tp14
- Interesting read: "My Story of Apogee / 3D Realms" https://joesiegler.blog/2020/11/my-story-of-apogee-3dr/
- Interesting free ebook: "Linear Algebra" https://hefferon.net/linearalgebra/
- Interesting read: "How Sierra Was Captured, Then Killed, by a Massive Accounting Fraud" https://www.vice.com/en/article/z3vem8/inside-story-sierra-online-death-cuc-cendant-fraud
- Interesting video: "This C64 Can Play Gamecube Games & Runs Windows 10! My64 Mini ITX Build" https://www.youtube.com/watch?v=5H0F5fwY630
- Interesting repository: "NanoVG - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. " https://github.com/memononen/nanovg
- Interesting read: "Meet Raspberry Silicon: Raspberry Pi Pico now on sale at $4" https://www.raspberrypi.org/blog/raspberry-pi-silicon-pico-now-on-sale/
- Interesting read: "How Hitman 3's devs shrank the entire trilogy install size by over 80GB" https://www.pcgamer.com/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/
- Interesting read: "Report: Xbox’s “instant on” feature could consume 4 billion kWh by 2025" https://arstechnica.com/gaming/2021/01/how-the-xboxs-default-instant-on-feature-could-harm-the-environment/
- Interesting read: "7 examples of game AI that every developer should study" https://www.gamasutra.com/view/news/269634/7_examples_of_game_AI_that_every_developer_should_study.php
- Interesting read: "Escaping VirtualBox 6.1: Part 1" https://secret.club/2021/01/14/vbox-escape.html
- Interesting read: "How stunning visual effects bring Ghost of Tsushima to life" https://blog.playstation.com/2021/01/12/how-stunning-visual-effects-bring-ghost-of-tsushima-to-life/
- Interesting public domain assets: "Blaster Kit - various blasters, targets and bullets. Also includes 2D renders in both isometric and side views" https://kenney.nl/assets/blaster-kit
- Interesting talk: "The Lighting Technology of Detroit: Become Human" https://www.youtube.com/watch?v=7dVv6XwkLbM
- Interesting read: "Creating Procedural Snakes in Substance Designer" https://80.lv/articles/creating-procedural-snakes-in-substance-designer/
- Interesting video: "Inside Hades - 3D Modeling & Rigging" https://www.youtube.com/watch?v=cYJ6d1ifSqA
- Interesting video: "'Live' Coding A NES Emulator in C++!" https://www.youtube.com/watch?v=Dq_cpyrYI70
- Interesting talk: "Can You See Me Now? Building Robust AI Sensory Systems" https://www.youtube.com/watch?v=pUXS9snrZE4
- Interesting read: "Screen Space Reflections in Blightbound" http://joostdevblog.blogspot.com/2020/10/screen-space-reflections-in-blightbound.html
- Interesting video: "Attack of the PETSCII Robots - Part 2" https://www.youtube.com/watch?v=6d-B9_iwcl8
- Vídeo interesante: "Saltando del nivel técnico al táctico, y de ahí al operacional (Mario Guerra)" https://www.youtube.com/watch?v=XGuCxdAVlN0
- Interesting video: "Why the liquids in Half-Life Alyx look so dang good" https://www.youtube.com/watch?v=9XWxsJKpYYI
- Interesting video: "Godot 2020 Year in Review: New Features for Godot 4.0 and 3.2.x" https://www.youtube.com/watch?v=3lm-veva15g
- Interesting read: "Dissecting the 'Hiss' VFX in Control" https://www.moralesfx.com/blog/2020/12/28/dissecting-the-hiss-effect-in-control
- Interesting read: "Yet Another Stylised Water Shader - A semi-realistic water shader breakdown" https://halfpastyellow.com/blog/2020/10/01/Yet-Another-Stylised-Water-Shader.html
- December:
- Interesting read: "Cloth Simulation for Games: Difficulties and Current Solutions" https://80.lv/articles/cloth-simulation-for-games-difficulties-and-current-solutions/
- Interesting video: "Clean Line Art! Clip Studio Paint Inking Tips for Beginners" https://www.youtube.com/watch?v=jHYl5URkfm8
- Interesting video: "Tim Schafer Breaks Down 20 Years of Double Fine Games | Noclip" https://www.youtube.com/watch?v=-8pgNUkjrYA
- Interesting read: "How Arkane's passion for sims overcame all the odds" https://www.pcgamer.com/how-arkanes-passion-for-sims-overcame-all-the-odds/
- Interesting website: "Game UI Database - The ultimate reference tool for interface designers" https://gameuidatabase.com/
- Interesting video: "SuperRT - Realtime raytracing on the SNES" https://www.youtube.com/watch?v=VeFF344NbZ4 and read: https://www.shironekolabs.com/posts/superrt/
- Interesting read: "How hitboxes work" https://www.pcgamer.com/how-hitboxes-work/
- Interesting video: "If Video Game Developers Made Jigsaw Puzzles" https://www.youtube.com/watch?v=aaEo_NuH1_M
- Interesting read: "The rendering of Cyberpunk 2077" http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html
- Interesting video: "CppCast Episode 278: SerenityOS with Andrea Kling" https://www.youtube.com/watch?v=SRq9HSGn2qE
- Interesting repository: "Mirror - a high level Networking library for Unity, compatible with different low level Transports" https://github.com/vis2k/Mirror
- Interesting video: "Rare and exclusive, behind the scenes look at 'The Empire Strikes Back'" https://www.youtube.com/watch?v=3auti8_WiYo
- Interesting video: "Unity 2020.2 is now available" https://www.youtube.com/watch?v=4r2thboZ_xY and read: https://blogs.unity3d.com/2020/12/15/unity-2020-2-tech-stream-is-now-available-for-download/
- Interesting videos: "Russell Crowe Breaks Down His Most Iconic Characters" https://www.youtube.com/watch?v=VFoUXFxmnSM "George Clooney" https://www.youtube.com/watch?v=bYYb-zKaOco "Jude Law" https://www.youtube.com/watch?v=ZE4VBHVrLM8
- Interesting read: "Off-axis projection in Unity" https://medium.com/@michel.brisis/off-axis-projection-in-unity-1572d826541e
- Interesting website: "3DModelsCC0 - Public Domain 3D Models" https://www.3dmodelscc0.com/
- Interesting repository: "WaterGenGodot - A tool for generating rivers in Godot" https://github.com/Arnklit/WaterGenGodot
- Interesting video: "This keyboard is a $100 computer (Raspberry Pi 400)" https://www.youtube.com/watch?v=C1Dpz35HLOI
- Interesting video: "Design Discussion with Casey Muratori (Jonathan Blow)" https://www.youtube.com/watch?v=rowyZyVrFHI
- Interesting read: "Difficulty in Stealth Games" https://iuliu-cosmin-oniscu.medium.com/difficulty-in-stealth-games-f19d2a2e216b
- Interesting read: "Get started with Behavior Trees" https://yecats.github.io/2020/11/16/Get-started-with-behavior-trees.html
- Interesting read: "Behavior trees and the future of intelligent control" https://www.gamasutra.com/blogs/ThibaudDeSouza/20201012/371528/Behavior_trees_and_the_future_of_intelligent_control.php
- Interesting video: "Footage of Arecibo Observatory collapse" https://www.youtube.com/watch?v=ssHkMWcGat4
- Interesting read: "Unreal Engine 4.26 is here!" https://www.unrealengine.com/en-US/release-notes/unreal-engine-4-26-released
- Interesting read: "Custom Allocators Demystified" https://slembcke.github.io/2020/10/12/CustomAllocators.html
- Interesting video: "Make a PLANET in Unreal Engine" https://www.youtube.com/watch?v=_IqkePmKdAg
- Interesting video: "Full Actors Roundtable: Tom Hanks, Gary Oldman, John Boyega, James Franco" https://www.youtube.com/watch?v=egzvLWeMK_U
- November:
- Interesting read: "Godot's 2D engine gets several improvements for upcoming 4.0" https://godotengine.org/article/godots-2d-engine-gets-several-improvements-upcoming-40
- Interesting video: "Comedy Actors Roundtable: Sacha Baron Cohen, Jim Carrey, Don Cheadle & More" https://www.youtube.com/watch?v=yz0bjLk9rUo
- Interesting read: "I built a VR chainsaw in Unity. Here's a breakdown thread of how I did it" https://twitter.com/pushmatrix/status/1328709526426701829
- Interesting video: "A 'Flight' Over Jupiter" https://www.youtube.com/watch?v=xh3EKDghbuU
- Interesting video: "Making an Animated Short film in Clip Studio Paint with Manuel López" https://www.youtube.com/watch?v=HQIjFQWikjk
- Interesting video: "DOOM on the Nintendo Game and Watch" https://www.youtube.com/watch?v=sNg_S9UM5ps
- Interesting video: "Realistic Clouds - Sapiens Devlog 54" https://www.youtube.com/watch?v=M-0lr6HzjZ4
- Interesting video: "Behind the Scenes: JALI - Cyberpunk 2077" https://www.youtube.com/watch?v=fa3_Mfqu8KA
- Interesting video: "Neural Network Cars and Genetic Algorithms" https://www.youtube.com/watch?v=-sg-GgoFCP0
- Interesting read: "Apple announces App Store Small Business Program" https://www.apple.com/newsroom/2020/11/apple-announces-app-store-small-business-program/
- Interesting read: "Transport Tycoon" https://www.filfre.net/2020/10/transport-tycoon/
- Interesting read: "Solving RNG abuse in roguelikes" https://www.gamasutra.com/blogs/AlexPine/20201005/371307/Solving_RNG_abuse_in_roguelikes.php
- Interesting read: "The Hitchhiker’s Guide to Compression" https://go-compression.github.io/
- Interesting video: "How to Decide your Comic Size and Format" https://www.youtube.com/watch?v=Cn9K-ii9pGU
- Interesting read: "What Remains of Edith Finch joins the Unreal Marketplace Collection" https://www.unrealengine.com/en-US/blog/what-remains-of-edith-finch-joins-the-unreal-marketplace-collection
- Interesting image: "Curiosity's Selfie at the Mary Anning location on Mars" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA24173
- Interesting read: "Asteroids: By the Numbers" http://www.retrogamedeconstructionzone.com/2019/10/asteroids-by-numbers.html
- Interesting read: "How to Modernize Your Bash Scripts By Adding GUI" https://medium.com/swlh/how-to-modernize-your-bash-scripts-by-adding-gui-cba613a34cb7
- Interesting read: "AMD Ryzen 5 5600X review" https://www.rockpapershotgun.com/2020/11/05/amd-ryzen-5-5600x-review/
- Interesting video: "Full Metal Jacket w/Matthew Modine Q&A Watch-Along" https://www.youtube.com/watch?v=6y_HE_rSKQ0
- Interesting read: "Steam rolls out built-in playtest invite and management tool beta for devs" https://gamasutra.com/view/news/373135/Steam_rolls_out_official_playtest_invite_and_management_tool_beta_for_devs.php & "Steam Playtest - Steamworks Documentation" https://partner.steamgames.com/doc/features/playtest
- Interesting video: "Teardown Is Stunning: Next-Generation Physics + Lighting!" https://www.youtube.com/watch?v=7Tu4u_feR4g
- Interesting read: "Detective Game Design: Puzzles vs. Story" https://www.gamasutra.com/blogs/JulianColbus/20200928/370909/Detective_Game_Design_Puzzles_vs_Story_Lacuna_Devlog.php
- Interesting read: "A categorized list of all Java and JVM features since JDK 8 to 15" https://advancedweb.hu/a-categorized-list-of-all-java-and-jvm-features-since-jdk-8-to-15/
- Interesting read: "Building a Pseudo-3D Racing Game for the 2020 JS13k Game Jam" https://www.radcade.com/building-a-pseudo-3d-racing-game-for-the-2020-js13k-game-jam/
- Interesting read: "Raspberry Pi 400: the $70 desktop PC" https://www.raspberrypi.org/blog/raspberry-pi-400-the-70-desktop-pc/
- Interesting read: "Audio Accessibility Features for Roguelikes" https://www.gamasutra.com/blogs/JoshGe/20200917/370305/Audio_Accessibility_Features_for_Roguelikes.php
- Interesting repository: "RG3D - 3D game engine written in Rust" https://github.com/mrDIMAS/rg3d
- October:
- Interesting read: "X-COM" https://www.filfre.net/2020/09/x-com/
- Interesting read: "The Making of Dune II - The birth of the real-time strategy game" https://readonlymemory.vg/the-making-of-dune-ii/
- Interesting read: "Stylized water shader - My take on shaders" https://halisavakis.com/my-take-on-shaders-stylized-water-shader/
- Interesting read: "AMD Big Navi: everything you need to know from AMD's RX 6000 and RDNA 2 event" https://www.rockpapershotgun.com/2020/10/28/amd-big-navi-everything-you-need-to-know-from-amds-rx-6000-and-rdna-2-event/
- Interesting read: "How to Rig 2D Characters in Godot" https://kairumagames.com/blog/rigging-2d-game-characters
- Interesting read: "EU vs Big Tech: Leaked Enforcement Plans and the Dutch-French Counterproposal" https://www.eff.org/deeplinks/2020/10/eu-vs-big-tech-leaked-enforcement-plans-and-dutch-french-counterproposal
- Interesting talk: "Supercharged! Vehicle Physics in Skylanders" https://www.youtube.com/watch?v=Db1AgGavL8E
- Interesting read: "Anti-Aliasing Fundamentals for Pixel Artists" https://pixelparmesan.com/anti-aliasing-fundamentals-for-pixel-artists/
- Interesting repository: "Crest - An advanced ocean system implemented in Unity3D (built-in render pipeline version)" https://github.com/crest-ocean/crest
- Interesting video: "Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More)" https://www.youtube.com/watch?v=_97zYunu2w0
- Interesting read: "Dynamic Map Elements in RTS Games" https://www.gamasutra.com/blogs/BrandonCasteel/20200903/369482/Dynamic_Map_Elements_in_RTS_Games.php
- Interesting read: "How to pick more beautiful colors for your data visualizations" https://blog.datawrapper.de/beautifulcolors/
- Interesting read: "Writing an efficient Vulkan renderer" https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/
- Interesting talk: "JALI Driven Expressive Facial Animation & Multilingual Speech in CYBERPUNK 2077 with CDPR" https://www.youtube.com/watch?v=uFIxiz0jwRE
- Interesting video: "The Ken Williams Interview! Tandy, Sierra, his new book, and more!" https://www.youtube.com/watch?v=gdEYABhmVNo
- Interesting read: "Introduction to Ada" https://learn.adacore.com/courses/intro-to-ada/index.html
- Interesting video: "Cyberpunk 2077 — Behind the Scenes: Revving Up Night City" https://www.youtube.com/watch?v=2rV8-sf2UxA
- Interesting read: "Remember how great ASCII art used to be in game guides?" https://www.rockpapershotgun.com/2020/09/02/remember-how-great-ascii-art-used-to-be-in-game-guides/
- Interesting read: "10 lesser-known Web APIs you may want to use" https://blog.greenroots.info/10-lesser-known-web-apis-you-may-want-to-use
- Interesting read: "An Introduction to Floating-Point Arithmetic" https://www.alanzucconi.com/2020/08/03/floating-point-arithmetic/
- Interesting read: "Shader Studies: Matrix Effect" https://medium.com/@shahriyarshahrabi/shader-studies-matrix-effect-3d2ead3a84c5 and repository: https://github.com/IRCSS/MatrixVFX
- Interesting read: "How Sneaker Bots Snatched Up All the PS5s and 3080s" https://www.vice.com/en/article/qj4gjm/how-sneaker-bots-snatched-up-all-the-ps5s-and-3080s
- Interesting repository: "Matplot++: A C++ Graphics Library for Data Visualization" https://github.com/alandefreitas/matplotplusplus
- Interesting repository: "DearPyGui: A GPU Accelerated Python GUI Framework" https://github.com/hoffstadt/DearPyGui
- Interesting read: "How Traffic Works in Cities: Skylines" https://gamasutra.com/blogs/TommyThompson/20200827/368667/How_Traffic_Works_in_Cities_Skylines.php
- Interesting read: "ZX Spectrum Ghost 'n Goblins: graphics routines" http://www.emix8.org/ggdisasm/
- Interesting read: "Key features of Stealth games" https://www.gamasutra.com/blogs/LudovicServat/20200826/368806/Key_features_of_Stealth_games.php
- Interesting read: "We Hacked Apple for 3 Months: Here’s What We Found" https://samcurry.net/hacking-apple/
- Interesting read: "Shaping Emotions: Utilizing Shape Language and Symbols in Level Design" https://www.gamasutra.com/blogs/DavidOrosz/20200824/368699/Shaping_Emotions_Utilizing_Shape_Language_and_Symbols_in_Level_Design.php
- Interesting video: "Coding in the Cabana 5: Marching Squares" https://www.youtube.com/watch?v=0ZONMNUKTfU
- Interesting read: "Notes from the Q&A Sessions with Steam" https://www.gamasutra.com/blogs/MasonRemaley/20201004/371312/Notes_from_the_QA_Sessions_with_Steam.php
- Interesting read: "Orders from the Top: The EU’s Timetable for Dismantling End-to-End Encryption" https://www.eff.org/deeplinks/2020/10/orders-top-eus-timetable-dismantling-end-end-encryption
- Interesting talk: "Destructible Environments in Control: Lessons in Procedural Destruction" https://www.youtube.com/watch?v=kODJsQGXanU
- Interesting read: "Hands-on WebAssembly: Try the basics" https://evilmartians.com/chronicles/hands-on-webassembly-try-the-basics
- Interesting video: "Coding Adventure: Atmosphere" https://www.youtube.com/watch?v=DxfEbulyFcY
- Interesting repository: "Ct.js - a 2D game editor that makes its bet on good documentation, visual tools and smooth workflow" https://github.com/ct-js/ct-js
- Interesting video: "Song of Iron: How to animation powerful attacks quickly for your indie project!" https://www.youtube.com/watch?v=W-LaP4AYr4s
- Interesting read: "Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?" https://blogs.unity3d.com/2020/10/01/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take/
- Interesting talk: "Rally Cross physics: An Analysis 10 Years Later" https://www.youtube.com/watch?v=pwbwFdWBkU0
- Interesting read: "How I automated McDonalds FriesHit game to win free iPhones" https://ferib.dev/blog.php?l=post/How_I_automated_McDonalds_mobile_game_to_win_free_iphones
- Interesting video: "The Godot Game Engine Explained in 5 Minutes" https://www.youtube.com/watch?v=KjX5llYZ5eQ
- Interesting repository: "DOjS - A DOS JavaScript Canvas with sound" https://github.com/SuperIlu/DOjS
- September:
- Interesting read: "Postmortem: Eastshade" https://www.gamasutra.com/blogs/DannyWeinbaum/20200817/368294/Postmortem_Eastshade.php
- Interesting video: "An Introduction to OpenBSD" https://www.youtube.com/watch?v=EkDVKthufAM
- Interesting video: "6 Useful Unity3D Things (one I just learned!)" https://www.youtube.com/watch?v=KRq0-0KY6bU
- Interesting read: "DIY Satellite Ground Station" https://publiclab.org/notes/sashae/06-26-2020/diy-satellite-ground-station
- Interesting video: "Why Isometric? | Art, Code and Matrix Maths" https://www.youtube.com/watch?v=0fZXlxtMbC0
- Interesting read: "Write your Own Virtual Machine" https://justinmeiners.github.io/lc3-vm/
- Interesting read: "Creating a Casual Game Progression Curve" https://www.gamasutra.com/blogs/AnastasiiaKladova/20200810/367787/CREATING_A_CASUAL_GAME_PROGRESSION_CURVE.php
- Interesting video: "Grid-based Movement using Tilemap and Input System in Unity 2020" https://www.youtube.com/watch?v=YnwOoxtgZQI
- Interesting repositories: "Amnesia: The Dark Descent Source Code" https://github.com/FrictionalGames/AmnesiaTheDarkDescent & "Amnesia: A Machine For Pigs Source Code" https://github.com/FrictionalGames/AmnesiaAMachineForPigs
- Interesting video: "The 6 Free Programs I Use to Make Music: Open-Source Software" https://www.youtube.com/watch?v=_Ih_x05gpWg
- Interesting read: "Designing an Arkane Game Level" https://bethesda.net/en/article/3sRnzYPmnwFvf3kYYkKTOH/designing-an-arkane-game-level?sf126503365=1
- Interesting video: "A TZXDuino inside a Cassette Tape? It can be done!" https://www.youtube.com/watch?v=dMpGGf-YUzU
- Interesting read: "Blockmesh Tips From David Shaver" https://80.lv/articles/blockmesh-tips-from-david-shaver/
- Interesting video: "Local Motion Phases for Learning Multi-Contact Character Movements" https://www.youtube.com/watch?v=Rzj3k3yerDk
- Interesting video: "NES Background Parallax Explained" https://www.youtube.com/watch?v=wt73KPS_23w
- Interesting read: "Renaming the default branch from master" https://github.com/github/renaming
- Interesting slides: "Rendering the Hellscape of Doom Eternal" http://advances.realtimerendering.com/s2020/RenderingDoomEternal.pdf (PDF)
- Interesting website: "simmer.io - A place for Unity developers to share WebGL Games" https://simmer.io/
- Interesting video: "Learn how I Speed Texture Assets Using Substance Painter" https://www.youtube.com/watch?v=yugiFNBT1YA
- Interesting video: "Hackers 25th Anniversary Live w/ Matthew Lillard" https://www.youtube.com/watch?v=1lZgcLMGcSw
- Interesting video: "Exploring the AI of Command & Conquer" https://gamasutra.com/blogs/TommyThompson/20200730/367192/Exploring_the_AI_of_Command__Conquer.php
- Interesting video: "The Story of Mario Paint | Gaming Historian" https://www.youtube.com/watch?v=54bXwb5DfRI
- Interesting video: "Apple II Myst Demake -- Kansasfest 2020" https://www.youtube.com/watch?v=mSFDgH2nS6M
- Interesting video: "How To Make A Massive Open World Map In Unreal Engine 4" https://www.youtube.com/watch?v=9QXCiSQddpY
- Interesting read: "Behavior Trees for Weapons" https://artificials.ch/behavior-trees-for-weapons/
- Interesting video: "My Ultimate FPGA Desktop for Retro Gaming - Part 1" https://www.youtube.com/watch?v=TCQuUwHH45w
- Interesting video: "Resident Evil 3 AI - Game Design Explained #2" https://www.youtube.com/watch?v=_ivRTg6EEg4
- Interesting read: "Pixel Art Tutorials" https://saint11.org/blog/pixel-art-tutorials/
- Interesting video: "Fighter Pilot Breaks Down Every Button in an F-15 Cockpit" https://www.youtube.com/watch?v=zikI2fazPLo
- Interesting read: "Preventing impossible game levels using cryptography" https://robertheaton.com/preventing-impossible-game-levels-using-cryptography/
- Interesting read: "Rust explained using easy English" https://github.com/Dhghomon/easy_rust
- Interesting read: "MineSweeper implemented in CSS + HTML using the Space Toggle trick (no JavaScript!)" https://github.com/propjockey/css-sweeper#readme
- Interesting read: "Deaf Accessibility in Video Games" https://www.gamasutra.com/blogs/MorganBaker/20200720/366615/Deaf_Accessibility_in_Video_Games.php
- Interesting read: "AKS-74U Zenitco: ZBrush to 3ds Max Workflow for Weapon Art" https://80.lv/articles/aks-74u-zenitc-zbrush-to-3ds-max-workflow-for-weapon-art/
- Interesting website: "Tabler Icons - 558 Fully customizable free SVG icons. (MIT license)" https://tablericons.com/
- Interesting read: "The Quest for Very Wide Outlines - An Exploration of GPU Silhouette Rendering" https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
- Interesting read: "Beneath a Steel Sky" https://www.filfre.net/2020/07/beneath-a-steel-sky/
- Interesting read: "DOOM fire effect in C# running on Windows NT 3.51" https://medium.com/@MStrehovsky/doom-fire-effect-in-c-running-on-windows-nt-3-51-fad6ee839345?sk=c50e6b9814e4fb376f6d4b243f8e0a6a
- Interesting read: "Designing the real-time stealth and combat of Desperados III" https://www.gamasutra.com/view/news/366285/Designing_the_realtime_stealth_encounters_of_Desperados_III.php
- Interesting read: "The surprising way that paid DLC works" https://www.gamasutra.com/blogs/SimonCarless/20200713/366297/The_surprising_way_that_paid_DLC_works.php
- Interesting read: "13 Free Tools to Develop and Manage a Game as a Remote Team" https://www.gamasutra.com/blogs/ChristianKasilag/20200714/366292/13_Free_Tools_to_Develop_and_Manage_a_Game_as_a_Remote_Team.php
- Interesting repository: "DOOM-FX - Super Nintendo DOOM" https://github.com/RandalLinden/DOOM-FX & video "A closer look at the Super NES DOOM Source Code Release" https://www.youtube.com/watch?v=JqP3ZzWiul0
- Interesting read: "Camera Evolution in Third-Person Games" https://www.gamasutra.com/blogs/FrancescoGenerali/20200709/366071/Camera_Evolution_in_ThirdPerson_Games.php
- Interesting read: "The Makeup FX of Terminator: Dark Fate with Bill Corso, Legacy Effects & DDT SFX" https://www.stanwinstonschool.com/blog/makeup-fx-of-terminator-dark-fate-behind-the-scenes-with-bill-corso-legacy-effects-ddt-sfx
- Interesting read: "Under a Killing Moon" https://www.filfre.net/2020/07/under-a-killing-moon/
- Interesting read: "Nintendo Switch Game Sales: The Three Biggest Misconceptions" https://www.gamasutra.com/blogs/SimonCarless/20200630/365691/Nintendo_Switch_Game_Sales_The_Three_Biggest_Misconceptions.php
- Interesting read: "Introducing NVIDIA GeForce RTX 30 Series Graphics Cards" https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
- Interesting video: "Coding Adventure: Procedural Moons and Planets" https://www.youtube.com/watch?v=lctXaT9pxA0
- Interesting read: "Pak files" https://www.positech.co.uk/cliffsblog/2020/06/30/pak-files/
- Interesting video: "A Conversation with Ray Bradbury by Lawrence Bridges" https://www.youtube.com/watch?v=PF3uZf4G3Lo
- August:
- Interesting video: "How Mirror's Edge Mastered Parkour Movement" https://www.youtube.com/watch?v=6eRZtx9tLqY
- Interesting read: "Unlock access to over a billion new players for your Android mobile game" https://blogs.unity3d.com/2020/08/28/unlock-access-to-over-a-billion-new-players-for-your-android-mobile-game/
- Interesting videos: "React Native Tutorial for Beginners" https://www.youtube.com/playlist?list=PL4cUxeGkcC9ixPU-QkScoRBVxtPPzVjrQ
- Interesting repository: "GOG Galaxy(R) Integration Demo" https://github.com/gogcom/galaxy-csharp-demo-game
- Interesting video: "I created a perfect AI for Fruit Ninja" https://www.youtube.com/watch?v=Vw3vU9OdWAs and repository: https://github.com/LupascuAndrei/fruit_ninja_ai
- Interesting read: "Commodore SX-64 keyboard restoration" https://retrohax.net/commodore-sx-64-keyboard-restoration/
- Interesting video: "The History of Glass VFX in Video Games and Movies - Wolfire Games" https://www.youtube.com/watch?v=tP06z1hB55I & "An Indie Approach to Breaking Glass" https://www.youtube.com/watch?v=nuHg6_IIyK8
- Interesting read: "Creating shader animation in Unity" https://torchinsky.me/shader-animation-unity/
- Interesting read: "Netbooks: The Next Generation — Chromebooks" https://hackaday.com/2020/06/24/netbooks-the-next-generation-chromebooks/
- Interesting read: "A game developer's guide to Steam wishlists" https://www.gamesindustry.biz/articles/2020-05-15-a-game-developer-guide-to-steam-wishlists
- Interesting video: "DOOM rebuilding the Spider Mastermind pt1 - Making Monsters with Gregor" https://www.youtube.com/watch?v=fz2Ex-3UWZg
- Interesting video: "John Williams & Vienna Philharmonic – Williams: Imperial March" https://www.youtube.com/watch?v=vsMWVW4xtwI
- Interesting video: "Create a Discord Bot With Node.js" https://www.youtube.com/watch?v=BmKXBVdEV0g
- Interesting video: "Making Octobriana 1976 bw comics" https://www.youtube.com/watch?v=YgfAsYZMGUY
- Interesting read: "Modern Object Pascal Introduction for Programmers" https://castle-engine.io/modern_pascal_introduction.html
- Interesting read: "Examining the indie ins and outs of today's game distribution platforms" https://gamasutra.com/view/news/363919/Examining_the_indie_ins_and_outs_of_todays_game_distribution_platforms.php
- Interesting read: "Moving on Stairs in a 2D Side-Scroller" https://www.gamasutra.com/blogs/JulianColbus/20200608/364319/Moving_on_Stairs_in_a_2D_SideScroller.php
- Interesting repository: "ubench.h - single header benchmark framework for C and C++" https://github.com/sheredom/ubench.h
- Interesting read: "How Maps Are Being Created In World of Tanks" https://80.lv/articles/how-maps-are-being-created-in-world-of-tanks/
- Interesting read: "Game refunds & the hidden costs of 'getting to net' on Steam" https://www.gamasutra.com/blogs/SimonCarless/20200817/368366/Game_refunds__the_hidden_costs_of_getting_to_net_on_Steam.php
- Interesting read: "SQLite As An Application File Format" https://sqlite.org/appfileformat.html
- Interesting video: "The Joys And Agony of Procedural Generation with Tom Betts" https://www.youtube.com/watch?v=OVeAbf_1H0U
- Interesting repository: "LiquidContainerDemo - Demo project for my liquid container shader made in the Godot engine" https://github.com/CaptainProton42/LiquidContainerDemo
- Interesting read: "A c implementation of tic-tac-toe in a single call to printf" https://github.com/carlini/printf-tac-toe/blob/master/README.md
- Interesting videos: "SunVox for Programmers: Making Music for your Game!" https://www.youtube.com/playlist?list=PLdsHZ5mj4plnTfXyBrBc-JXrKkVDcnexc
- Interesting video: "How 3D video games do graphics" https://www.youtube.com/watch?v=bGe-d09Nc_M
- Interesting read: "Before Nintendo and Atari: How a black engineer changed the video game industry forever" https://eu.usatoday.com/story/tech/2020/02/27/how-black-engineer-forever-changed-video-game-consoles/4752682002/ and video: "Jerry Lawson 2005 CGE Keynote" https://www.youtube.com/watch?v=7ttrwiqUWUg
- Interesting read: "Level Design - In Pursuit of Better Levels" https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/
- Interesting video: "The Pat Mills Shoot Interview" https://www.youtube.com/watch?v=xzFWZsVjHgI
- Interesting video: "7 Ways to Maximize Misery 😞" https://www.youtube.com/watch?v=LO1mTELoj6o
- Interesting repository: "RetroSuite3D - Some image effects and shaders to achieve a retro look in Unity" https://github.com/oxysoft/RetroSuite3D
- Interesting repository: "CnC_Remastered_Collection" https://github.com/electronicarts/CnC_Remastered_Collection/
- Interesting read: "Manuals: They Can Be Good" https://www.gamasutra.com/view/feature/131804/manuals_they_can_be_good.php?print=1
- Interesting read: "Making a SNES game in 2020" https://drludos.itch.io/yo-yo-shuriken/devlog/147478/making-a-snes-game-in-2020
- Interesting read: "The Defold engine code style" https://defold.com/2020/05/31/The-Defold-engine-code-style/
- Interesting read: "Discret 11, the French TV encryption of the 80's" https://fabiensanglard.net/discret11/
- Interesting read: "Why are you making your game's store page unattractive?" https://www.gamasutra.com/blogs/SimonCarless/20200810/367957/Why_are_you_making_your_games_store_page_unattractive.php
- Interesting repository: "soldat - a unique 2D (side-view) multiplayer action game" https://github.com/Soldat/soldat
- Interesting read: "10+ Lessons from the History of Mobile 4X Strategy" https://www.gamasutra.com/blogs/DavidChung/20200527/363343/10_Lessons_from_the_History_of_Mobile_4X_Strategy.php
- Interesting talk: "Building Worlds in ‘Fortnite’ With Unreal Engine" https://www.youtube.com/watch?v=w3tTbVNkuwA
- Interesting repository: "unity-shaders - A bunch of shader examples created in Unity (ShaderGraph & Built-in)" https://github.com/adrian-miasik/unity-shaders
- Interesting read: "A tale of Ghosts'n Goblins'n Crocodiles" https://fabiensanglard.net/cpc/index.html
- Interesting video: "Revisiting the AI of Alien: Isolation | AI and Games" https://www.youtube.com/watch?v=P7d5lF6U0eQ
- Interesting read: "Adding Life To Worlds With Dialogue Barks" https://gamasutra.com/blogs/NatalieMikkelson/20200518/363089/Adding_Life_To_Worlds_With_Dialogue_Barks.php
- Interesting video: "The Making of 7th Guest - VHS Special Edition Video - 1993" https://www.youtube.com/watch?v=Fd63F3d2FCI
- Interesting video: "How I implement Steam Achievements and Stats using the Service Locator Pattern (in Unity3D)" https://www.youtube.com/watch?v=Rz2q3JzOOjs
- Interesting read: "A data-driven primer for publishing agreements" https://gamasutra.com/view/news/367690/A_datadriven_primer_for_publishing_agreements.php
- Interesting video: "Discovering additive animations with Unity" https://www.youtube.com/watch?v=vhDyazW_AvE
- Interesting read: "Five tips for keeping animator controllers nice n’ tidy" https://unity3d.com/how-to/build-animator-controllers
- Interesting read: "Netbooks: The Form Factor Time Forgot" https://hackaday.com/2020/06/04/netbooks-the-form-factor-time-forgot/
- Interesting video: "How Prey's Mind-Bending Opening Level Was Designed" https://www.youtube.com/watch?v=GLExoItBLVc
- Interesting video: "What were the first Video Games on CD? - The Tech & The Games" https://www.youtube.com/watch?v=B40dJrE5ubw
- Interesting repository: "thdwb - The hotdog web browser and web browser engine, written from scratch entirely in golang" https://github.com/danfragoso/thdwb
- Interesting talk: "Capturing Great Footage for Game Trailers" https://www.youtube.com/watch?v=nVeihUFtEkg
- Interesting video: "The Making of Gears 5's Open Worlds, Revealed by Lead Designers [Documentary]" https://www.youtube.com/watch?v=RtCbd7RMaJs
- Interesting repository: "BootMine - Bootable minesweeper game in a 512-byte boot sector" https://github.com/io12/bootmine
- Interesting read: "Open-world Enemy AI in Mafia III" https://gamasutra.com/blogs/JiriHolba/20200518/363119/Openworld_Enemy_AI_in_Mafia_III.php
- Interesting read: "Eight years at Roblox" https://zeux.io/2020/08/02/eight-years-at-roblox/
- Interesting read: "Q&A: Making XCOM tighter and more focused with Chimera Squad" https://gamasutra.com/view/news/363170/QA_Making_XCOM_tighter_and_more_focused_with_Chimera_Squad.php
- Interesting read: "How to Build a Multiplayer (.io) Web Game" https://victorzhou.com/blog/build-an-io-game-part-1/ & https://victorzhou.com/blog/build-an-io-game-part-2/ #gamedev #javascript
- Interesting video: "Top 5 Unity3D 2020 changes you need to know about?" https://www.youtube.com/watch?v=NQcvdu_IyPw
- Interesting repository: "The original source code of Microsoft GW-BASIC from 1983" https://github.com/microsoft/GW-BASIC
- July:
- Interesting video: "Animations for an Action RPG Character - Pixel Art Breakdown" https://www.youtube.com/watch?v=jT6l9gZAExE
- Interesting read: "The Success and Failure of Ninja" http://neugierig.org/software/blog/2020/05/ninja.html
- Interesting repository: "ImTui: Immediate Mode Text-based User Interface" https://github.com/ggerganov/imtui
- Interesting read: "Clayxels, my journey into making a game-designer friendly creation tool" https://medium.com/@ainterguglielmi/clayxels-my-journey-into-making-a-game-designer-friendly-creation-tool-a6a1a622c854
- Interesting video: "Playing Games on a 60s Computer" https://www.youtube.com/watch?v=L743MjJthHY
- Interesting read: "Hi Octane" http://alextrowers.blogspot.com/2017/09/hi-octane.html
- Interesting video: "How Doom's Enemy AI Works" https://www.youtube.com/watch?v=f3O9P9x1eCE
- Interesting video: "Rick and Morty 'Meeseeks and Destroy' Watch Party w/ Chris Parnell" https://www.youtube.com/watch?v=At43NXSFJjE
- Interesting read: "How to Serve Over 100K Web Pages a Day on a Slower Home Internet Connection" https://cheapskatesguide.org/articles/low-bandwidth-hosting-tips.html
- Interesting read: "The world’s biggest PC games are fighting a new surge of cheaters and hackers" https://www.theverge.com/2020/5/6/21246229/pc-gaming-cheating-aimbots-wallhacks-hacking-tools-developer-response-problem
- Interesting video: "C64 Turbo Assembler 34-Year-Old Bug Found & Fixed" https://www.youtube.com/watch?v=bDbpntumA6A
- Interesting videos: "Deepfakes Tutorial | Episode One | Overview" https://www.youtube.com/watch?v=cVcyghhmQSA & "Episode Two | Data" https://www.youtube.com/watch?v=RBrdfGxCsbg
- Interesting read: "Making of The Heretic: Environment Art" https://blogs.unity3d.com/2020/05/08/making-of-the-heretic-environment-art/
- Interesting read: "How FLASHGAMES shaped the video game industry" http://www.flashgamehistory.com/
- Interesting read: "Unity 2020.1 is now available" https://blogs.unity3d.com/2020/07/23/unity-2020-1-is-now-available/
- Interesting read: "State Machines — Effective State Management" https://medium.com/glassblade/awesome-unity3d-state-machines-effective-state-management-bdbbabbdcb35
- Interesting read: "Developer Q&A: Balancing storytelling and player choice in Prey" https://www.gamasutra.com/view/news/299847/Developer_QA_Balancing_storytelling_and_player_choice_in_Prey.php
- Interesting read: Interesting read: "Bolt visual scripting is now included in all Unity plans" https://blogs.unity3d.com/2020/07/22/bolt-visual-scripting-is-now-included-in-all-unity-plans/
- Interesting read: "An emotional trip to the 80's: Developing Games for the Speccy" https://www.gamasutra.com/blogs/PedroGuida/20200504/362225/An_emotional_trip_to_the_80s_Developing_Games_for_the_Speccy.php
- Interesting read: "The story of Your Sinclair" https://www.eurogamer.net/articles/2020-05-03-the-story-of-your-sinclair
- Interesting read: "An history of NVidia Stream Multiprocessor" http://fabiensanglard.net/cuda/index.html & "Revisiting the businesscard raytracer" http://fabiensanglard.net/revisiting_the_businesscard_raytracer/index.html
- Interesting read: "Building the AI of F.E.A.R. with Goal Oriented Action Planning" https://www.gamasutra.com/blogs/TommyThompson/20200507/362417/Building_the_AI_of_FEAR_with_Goal_Oriented_Action_Planning.php
- Interesting videos: "Godot Action RPG Series" https://www.youtube.com/playlist?list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
- Interesting free ebook: "Bayesian Data Analysis" http://www.stat.columbia.edu/~gelman/book/
- Interesting read: "Classic Postmortem: BioWare's Star Wars: Knights of the Old Republic" https://www.gamasutra.com/view/news/299385/Classic_Postmortem_BioWares_Star_Wars_Knights_of_the_Old_Republic.php
- Interesting video: "The Coding Secrets hidden in Sonic the Hedgehog" https://www.youtube.com/watch?v=Br5NfeQsLQo
- Interesting read: "The Drawing Process for Meow the Infinite" https://mollyrocket.com/news_0057
- Interesting video: "Mickey Mania's 3D Rotating Tower - How Was It Possible?" https://www.youtube.com/watch?v=gRzKAe9UtoU
- Interesting repository: "Map Generator - Create procedural American-style cities" https://github.com/ProbableTrain/MapGenerator
- Interesting read: "Wikipedia: Lamest edit wars" https://en.wikipedia.org/wiki/Wikipedia:Lamest_edit_wars
- Interesting read: "Cracking Age of Empires III over shader quality settings - Or how disassemblers and debuggers can save your eyes" https://medium.com/@lancelot.deferriere/cracking-age-of-empires-iii-over-shader-quality-settings-7f729528cf1d
- Interesting video: "SIERRA On-Line Documentary" https://www.youtube.com/watch?v=l_1TZoNiW6U
- Interesting video: "Kayfabe Live at Dartmouth Comic Arts Festival 2019" https://www.youtube.com/watch?v=wr7uvwVh84o
- Interesting read: "Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo" https://www.gamasutra.com/blogs/DavidLightbown/20200501/357835/Classic_Tools_Retrospective_The_birth_death_and_rebirth_of_Gamebryo.php
- Interesting repository: "Regular Expressions for Regular Folk — A visual, example-based introduction to RegEx" https://github.com/shreyasminocha/regex-for-regular-folk
- Interesting website: "Popular Electronics Magazine - Consumer electronics magazine from 1954 to 2003 (PDF)" https://worldradiohistory.com/Popular-Electronics-Guide.htm
- Interesting read: "Secret in the Save File" https://0xf15h.github.io/2020/04/28/super-meat-boy-save-file/
- Interesting website: "Papercraft Models - Construct the computer from your childhood or build an entire computer museum at home with these paper models, free to download and share" https://rockybergen.com/papercraft
- Interesting video: "Make an Animated Sticker in Clip Studio Paint|Messenger Apps/Live Streaming" https://www.youtube.com/watch?v=tcZJGp1pnIc
- Interesting talk: "Learning from the journey of popular open-source project cURL by its author Daniel" https://www.youtube.com/watch?v=oYP7W1gXzsI
- Interesting video: "Beneath A Steel Sky (A History of…)" https://www.youtube.com/watch?v=pgOGeDzK-iU
- Interesting video: "Felipe Smith Shares What It Takes To Make Manga in Japan! part 1" https://www.youtube.com/watch?v=CdJICluC7Pc "part 2" https://www.youtube.com/watch?v=lIlp__zyovk
- Interesting video: "Mini-tutorial: Using NavMesh to create a character controller in Unity" https://www.youtube.com/watch?v=bH33Qvhvl40
- Interesting read: "Floating Point Combat Systems" https://www.gamasutra.com/blogs/BrandonFranklin/20200427/361629/Floating_Point_Combat_Systems.php
- Interesting video: "The Howard Chaykin Shoot Interview" https://www.youtube.com/watch?v=8ANwI5KsMTc
- Interesting repository: "URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity" https://github.com/Kodrin/URP-PSX
- Interesting read: "Smarter C/C++ inlining with __attribute__((flatten))" https://awesomekling.github.io/Smarter-C++-inlining-with-attribute-flatten/
- Interesting video: "Todd McFarlane Holds Court with Cartoonist Kayfabe! The Shoot Interview" https://www.youtube.com/watch?v=hoMq3tGaT5U
- Interesting video: "Animal Crossing’s World Bending Effect" https://www.youtube.com/watch?v=SOK3Ias5Nk0
- Interesting free ebook: "Think Python 2e" https://greenteapress.com/wp/think-python-2e/
- Interesting video: "Shelly Bond Shoot Interview" https://www.youtube.com/watch?v=LQ5ocjxfVEA
- Interesting free ebook: "Eloquent JavaScript" https://eloquentjavascript.net/
- Interesting read: "Everything You Never Wanted to Know About Printing" https://mollyrocket.com/news_0056 and videos: https://www.youtube.com/playlist?list=PLEMXAbCVnmY7Zja8lG2TLXvO3h9-3wi-O
- Interesting video: "1958 FACOM 128B Japanese Relay Computer, still working!" https://www.youtube.com/watch?v=_j544ELauus
- Interesting read: "Memories - indepth analysis" http://www.sizecoding.org/wiki/Memories
- Interesting read: "Mount & Blade: Warband, infodump - Reversing Games" https://reversing.games/jekyll/update/2020/04/23/mount-blade-warband-infodump.html
- Interesting video: "Ralph Bakshi Shoot Interview!" https://www.youtube.com/watch?v=35_rVBLGqvM
- Interesting read: "The Making of Stunt Island" http://fabiensanglard.net/stunt_island/
- Interesting demo: "Hex rails" https://www.redblobgames.com/x/2016-hex-rails/
- Interesting video: "Creating a Walkie-Talkie with generic 433MHz RF Modules" https://www.youtube.com/watch?v=PKowvbnIxso
- Interesting repository: "Dither Transparency in Unity URP" https://github.com/daniel-ilett/dither-transparency-urp
- Interesting read: "The Making of WarCraft II" https://www.gamasutra.com/blogs/DavidCraddock/20200413/361110/quotRock_Ballsquot_The_Making_of_WarCraft_II.php
- Interesting read: "Worrying about the npm ecosystem" https://sambleckley.com/writing/npm.html
- Interesting read: "The Shareware Scene, Part 3: The id Boys" https://www.filfre.net/2020/05/the-shareware-scene-part-3-the-id-boys/ "Part 4: DOOM" https://www.filfre.net/2020/06/the-shareware-scene-part-4-doom/
- Interesting read: "The Shareware Scene, Part 1: The Pioneers" https://www.filfre.net/2020/04/the-shareware-scene-part-1-the-pioneers/ "Part 2: The Question of Games" https://www.filfre.net/2020/05/the-shareware-scene-part-2-the-question-of-games/
- Interesting image: "Churning Texture in Jupiter's Atmosphere" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23803
- June:
- Interesting video: "Discussion: Puzzle Game Movement Systems, with Sean Barrett" https://www.youtube.com/watch?v=_tMb7OS2TOU
- Interesting read: "Godot 4.0 gets SDF based real-time global illumination" https://godotengine.org/article/godot-40-gets-sdf-based-real-time-global-illumination
- Interesting read: "FreeDVDBoot - Hacking the PlayStation 2 through its DVD player" https://cturt.github.io/freedvdboot.html
- Interesting read: "Life stories: the Glimpse Renderer" part 1 https://maxliani.wordpress.com/2020/04/15/life-stories-the-glimpse-renderer-part-1/ part 2 https://maxliani.wordpress.com/2020/04/16/life-stories-the-glimpse-renderer-part-2/ part 3 https://maxliani.wordpress.com/2020/04/17/life-stories-the-glimpse-renderer-part-3/
- Interesting read: "Unity's Learn Premium suite of game dev courses is now available for free" https://www.gamasutra.com/view/news/365390/Unitys_Learn_Premium_suite_of_game_dev_courses_is_now_available_for_free.php
- Interesting video: "Jim Valentino Shoot Interview" https://www.youtube.com/watch?v=dxqJzp6O56w
- Interesting talk: "Crafting A Tiny Open World: A Short Hike Postmortem" https://www.youtube.com/watch?v=ZW8gWgpptI8
- Interesting read: "Various details about Handles" https://aras-p.info/blog/2020/04/11/Various-details-about-Handles/
- Interesting video: "Apollo 16 Lunar Rover "Grand Prix" (1972 April 21, Moon)" https://www.youtube.com/watch?v=az9nFrnCK60
- Interesting read: "Digging into Terrain Paint Holes in Unity 2019.3" https://blogs.unity3d.com/2020/01/31/digging-into-terrain-paint-holes-in-unity-2019-3/
- Interesting video: "Make your own Portable Retro Game Console!......which is also a Win10 Tablet!" https://www.youtube.com/watch?v=PRL_Wp-FpGQ
- Interesting video: "Legendary Comic Creator, Rob Liefeld Shoot Interview!" https://www.youtube.com/watch?v=wLFNU_-K54M
- Interesting video: "VFX Breakdown - Dynamo Dream Teaser" https://www.youtube.com/watch?v=FFJ_THGj72U
- Interesting read: "How animation powers Ori And The Will Of The Wisps" https://www.rockpapershotgun.com/2020/04/10/how-animation-powers-ori-and-the-will-of-the-wisps/
- Interesting talk: "Machine Learning Summit: Ragdoll Motion Matching" https://www.youtube.com/watch?v=JZKaqQKcAnw
- Interesting video: "Pathfinding in games. How to do it for 30k entities" https://www.youtube.com/watch?v=anGdYJu_eH4
- Interesting repository: "pixi.js - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer" https://github.com/pixijs/pixi.js
- Interesting read: "The Decline of Usability" https://datagubbe.se/decusab/
- Interesting read: "Enemy AI: chasing a player without Navigation2D or A* pathfinding" https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
- Interesting read: "Game discoverability: to demo, or not to demo?" https://www.gamasutra.com/blogs/SimonCarless/20200406/360754/Game_discoverability_to_demo_or_not_to_demo.php
- Interesting video: "Why build an entire computer on breadboards?" https://www.youtube.com/watch?v=fCbAafKLqC8
- Interesting public domain assets: "Prototype Textures" https://kenney.nl/assets/prototype-textures
- Interesting repository: "Open Source Introductory Systems Programming Textbook for the University of Illinois" https://github.com/illinois-cs241/coursebook
- Interesting video: "Kevin Eastman, Co-Creator of the Teenage Mutant Ninja Turtles, Shoot Interview" https://www.youtube.com/watch?v=PmzFlxPBJNI
- Interesting talk: "Evolving Path of Exile's Renderer" https://www.youtube.com/watch?v=whyJzrVEgVc
- Interesting repository: "par - Single-file C libraries under the MIT license, mostly graphics related" https://github.com/prideout/par
- Interesting video: "DeepFakes used in Animations - A New Way of Animating?" https://www.youtube.com/watch?v=B_qWUVi52yY
- Interesting talk: "Destruction Tools and Techniques Used For Borderlands 3" https://vimeo.com/400984525
- Interesting repository: "Anodyne 1 Source Code - a complete repository of Anodyne, the 2013 game made by Analgesic Productions" https://github.com/analgesicproductions/Anodyne-1-Repo
- Interesting video: "The Robert Kirkman (Walking Dead) Shoot Interview!" https://www.youtube.com/watch?v=A_h42ND4c9g
- Interesting read: "How SNES emulators got a few pixels from complete perfection" https://arstechnica.com/gaming/2020/04/how-snes-emulators-got-a-few-pixels-from-complete-perfection/
- Interesting repository: "Enhanced Build Tools - Tools to automate and streamline Unity builds" https://github.com/attilioHimeki/unity-build-tools
- Interesting read: "Making Bonehead:a primer on procedural animation in Unity"https://www.weaverdev.io/blog/bonehead-procedural-animation
- Interesting website: "3D Model Haven - 100% Free 3D Models, for Everyone" https://3dmodelhaven.com/
- Interesting talk: "It IS Rocket Science! The Physics of Rocket League Detailed" https://www.youtube.com/watch?v=ueEmiDM94IE
- Interesting read: "TANKHEAD: Game Developement in UE4" https://80.lv/articles/tankhead-game-developement-in-ue4
- Interesting read: "Making a Minecraft Clone" https://www.shedelbower.dev/projects/minecraft_clone/
- Interesting video: "Under 60 sec tutorial on how to make the rounded world effect from Animal crossing in Unity" https://www.reddit.com/r/gamedev/comments/fqchgu/heres_an_under_60_sec_tutorial_on_how_to_make_the/
- Interesting read: "Big Project Build Times–Chromium" https://randomascii.wordpress.com/2020/03/30/big-project-build-times-chromium/
- Interesting video: "The Making of Tex Murphy - Full Documentary" https://www.youtube.com/watch?v=tooF40ktbdM
- Interesting read: "The polygons of DOOM: PSX" http://fabiensanglard.net/doom_psx/index.html
- Interesting video: "N64 SP - Portable Nintendo 64!" https://www.youtube.com/watch?v=Zw6Vw9dgeVg
- Interesting read: "How American Truck Simulator recreates the grand American west" https://www.rockpapershotgun.com/2020/03/25/how-american-truck-simulator-recreates-the-grand-american-west/
- Interesting videos: "Let's make Tetris with DragonRuby Game Toolkit!" https://www.youtube.com/watch?v=xZMwRSbC4rY & https://www.youtube.com/watch?v=C3LLzDUDgz4
- Interesting video: "Blender 2.83 LTS - Features Showcase" https://www.youtube.com/watch?v=YbL-rJv3BpI
- Interesting video: "Doom Eternal - The Digital Foundry Tech Review - id Tech 7 Is Incredible" https://www.youtube.com/watch?v=UsmqWSZpgJY
- Interesting video: "Discussion: Animation, Language Design, Understandable Code, Productivity" https://www.youtube.com/watch?v=rRuGWDdzKaQ
- Lectura interesante: "Alfonso Azpiri, recordamos a través de los ojos de su hija a uno de los grandes portadistas de videojuegos" https://www.3djuegos.com/juegos/articulos/1885/0/alfonso-azpiri-recordamos-a-traves-de-los-ojos-de-su-hija-a-uno-de-los-grandes-portadistas-de-videojuegos/
- Interesting read: "Game Discoverability: The Steam & Epic Stores, Circa Early 2020" https://www.gamasutra.com/blogs/SimonCarless/20200323/359979/Game_Discoverability_The_Steam__Epic_Stores_Circa_Early_2020.php
- Interesting repository: "miniaudio - Single file audio playback and capture library written in C" https://github.com/dr-soft/miniaudio
- Interesting video: "Arnold Schwarzenegger - Let's Terminate Hate (2017)" https://www.youtube.com/watch?v=2Cm7UMpFo0o
- Interesting read: "Lemmings 2: The Tribes" https://www.filfre.net/2020/03/lemmings-2-the-tribes/
- Interesting read: "GTA V – The Wormy Fountain" https://simonschreibt.de/gat/gta-v-wormy-fountain/
- Interesting image: "Curiosity at the Hutton Drill Site" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23624
- Interesting repository: "wrath-darkplaces - fork of LordHavoc's DarkPlaces Quake engine used in the game WRATH: Aeon of Ruin" https://github.com/KillPixelGames/wrath-darkplaces
- Interesting repository: "Source code of tactical space game Flotilla" https://github.com/blendogames/flotilla
- Interesting video: "Reunited Apart LORD OF THE RINGS Edition" https://www.youtube.com/watch?v=l_U0S6x_kCs
- Interesting read: "Godot Editor running in a web browser" https://godotengine.org/article/godot-editor-running-web-browser
- Interesting video: "Half-Life 2 Developers React to 50 Minute Speedrun" https://www.youtube.com/watch?v=sK_PdwL5Y8g
- Interesting videos: "Inside the SpaceX Crew Dragon Spacecraft on Its Way to the Space Station" https://www.youtube.com/watch?v=llbIzbOStt4 & "crew opens hatch and enters space station" https://www.youtube.com/watch?v=ezJYJu8-6pw
- May:
- Interesting video: "Funny Mafia III Development Stories" https://www.youtube.com/watch?v=UNBqfKaTTeY
- Interesting read: "How Hunt: Showdown creates hot, dripping tension" https://www.rockpapershotgun.com/2020/03/11/how-hunt-showdown-creates-hot-dripping-tension/
- Interesting video: "The Making Of - Simon's Cat | OFF TO THE VET" https://www.youtube.com/watch?v=XJ5J1BPA8IQ
- Interesting read: "A short thread on a few Celeste game-feel things" https://twitter.com/MattThorson/status/1238338574220546049
- Interesting read: "Cascadeur Research: Physics In Animation" https://80.lv/articles/cascadeur-research-physics-in-animation/
- Interesting image: "Southern hemisphere of Jupiter" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23801
- Interesting video: "The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing" https://www.youtube.com/watch?v=h4kdqwdbZZ8
- Interesting public domain assets: "PBR Textures - cgbookcase" https://www.cgbookcase.com/textures/
- Interesting video: "Rick Dickinson Interview 2016 - Sinclair ZX Spectrum Computer" https://www.youtube.com/watch?v=zIwNNcNNzq8
- Interesting read: "How I made a 3D game in only 2KB of JavaScript" http://frankforce.com/?p=7427
- Interesting read: "Kapow - Making a Game in Real-Mode x86 Assembly" https://i-c-quiche.com/kapow/2020/01/24/kapow.html
- Interesting video: "Industrial Light & Magic - Traditional Matte Paintings" https://www.youtube.com/watch?v=lQTdOcYK9Ds
- Interesting read: "What Unity Is Getting Wrong" https://garry.tv/unity-2020
- Interesting video: "A Link Between Worlds Wall Merge" https://www.youtube.com/watch?v=JvbsktWVHU8
- Interesting video: "BEST OF NBA Inside Stuff's 90s Reunion Hosted By Ahmad Rashad With NBA Legends" https://www.youtube.com/watch?v=yy3S4vBu18U
- Interesting read: "Programming visual effects for Lightmatter" https://www.gamasutra.com/blogs/BenjaminOvergaard/20200228/358620/Programming_visual_effects_for_Lightmatter.php
- Interesting video: "Saints Row 4 - Heat distortion in Unity" https://www.youtube.com/watch?v=AEfqzDnJknc
- Interesting read: "Stealing Secrets from Developers using Websockets" https://medium.com/@stestagg/stealing-secrets-from-developers-using-websockets-254f98d577a0
- Interesting read: "The Story of the PS2’s Backwards Compatibility From the Engineer Who Built It" https://medium.com/@freelansations/the-story-of-the-ps2s-backwards-compatibility-from-the-engineer-who-built-it-ec39cf5a0353
- Interesting read: "Ray Tracing In Notepad.exe At 30 FPS" http://kylehalladay.com/blog/2020/05/20/Rendering-With-Notepad.html
- Interesting read: "Windows Package Manager Preview" https://devblogs.microsoft.com/commandline/windows-package-manager-preview/ "DirectX is coming to the Windows Subsystem for Linux" https://devblogs.microsoft.com/directx/directx-heart-linux/ & "In the works: OpenCL™ and OpenGL® mapping layers to DirectX" https://devblogs.microsoft.com/directx/in-the-works-opencl-and-opengl-mapping-layers-to-directx/
- Interesting read: "Designing the Enemy AI of The Division 2" https://www.gamasutra.com/blogs/TommyThompson/20200228/358822/Designing_the_Enemy_AI_of_The_Division_2.php
- Interesting read: "SerenityOS running in a virtual machine on my Surface Book 2" https://nxk.io/2020/05/serenity.html
- Interesting video: "The Miracle Sudoku" https://www.youtube.com/watch?v=yKf9aUIxdb4
- Interesting read: "What makes a good RPG dungeon? A look at 11 great video game dungeons" https://medium.com/@felipepepe/what-makes-a-good-rpg-dungeon-505180c69d00
- Interesting video: "Social Media, Buying Amazon Ads, Marketing Comics & much more!" https://www.youtube.com/watch?v=TEY6_CebqgI
- Interesting video: "A Trip Through Paris, France in late 1890s" https://www.youtube.com/watch?v=fo_eZuOTBNc
- Interesting read: "Steam sales case study: 'Academia: School Simulator'" https://www.gamasutra.com/blogs/SimonCarless/20200226/358784/Steam_sales_case_study_Academia_School_Simulator.php
- Interesting read: "Five Years of Rust" https://blog.rust-lang.org/2020/05/15/five-years-of-rust.html
- Interesting video: "Dirk Leads Mavericks To Title | 2011 Finals Mini-Movie" https://www.youtube.com/watch?v=QBWJ7MaJGmE
- Interesting video: "Tech Analysis: Unreal Engine 5 on PS5 - Epic's Next-Gen Leap Examined In-Depth" https://www.youtube.com/watch?v=iIDzZJpDlpA
- Interesting read: "React Native For Windows & Mac" https://microsoft.github.io/react-native-windows/ and repository: "React Native for Windows - Build native Windows apps with React" https://github.com/microsoft/react-native-windows
- Interesting read: "Announcing ML-Agents Unity Package v1.0!" https://blogs.unity3d.com/2020/05/12/announcing-ml-agents-unity-package-v1-0/
- Interesting read: "A first look at Unreal Engine 5" https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5
- Interesting read :"Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million" https://gamasutra.com/view/news/362914/Devs_using_Unreal_Engine_wont_owe_Epic_royalties_on_a_games_first_1_million.php
- Interesting image: "Jupiter Storms Merging" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23445
- Interesting public domain assets: "Interface Sounds - button clicks, snaps, minimize, maximize, confirmation sounds and more" https://kenney.nl/assets/interface-sounds
- Interesting read: "Zip Files: History, Explanation and Implementation" https://www.hanshq.net/zip.html
- Interesting video: "It's Time to go BACK TO THE FUTURE! | Reunited Apart with Josh Gad" https://www.youtube.com/watch?v=crdYIUdUOhc
- Interesting read: "Game Programmer Resume Tips" https://github.com/unpacklo/game-programmer-resume-tips
- Interesting videos: "Commodore History" https://www.youtube.com/watch?v=e63XWCW2ADY
- Interesting read: "Faster builds with the new Caching Shader Preprocessor (Experimental)" https://blogs.unity3d.com/2020/05/06/faster-builds-with-the-new-caching-shader-preprocessor-experimental/
- Interesting read: "About Codespaces - an online development environment, hosted by GitHub and powered by Visual Studio Code" https://help.github.com/en/github/developing-online-with-codespaces/about-codespaces
- Interesting read: "Myst (or, The Drawbacks to Success)" https://www.filfre.net/2020/02/myst-or-the-drawbacks-to-success/
- Interesting read: "Unreal Engine 4.25 Release Notes" https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_25/index.html
- Interesting video: "The Virtual Production of The Mandalorian, Season One" https://www.youtube.com/watch?v=gUnxzVOs3rk
- Interesting read: "The Mandalorian: This Is the Way" https://ascmag.com/articles/the-mandalorian
- Interesting read: "Nacho Yagüe – Insight from a Studio - Part 2" https://www.iamag.co/nacho-yague-insight-from-a-studio/
- Interesting read: "Introducing Inkscape 1.0" https://inkscape.org/news/2020/05/04/introducing-inkscape-10/
- Interesting talk: "Integrating Narrative into Game Design: A Portal Post-Mortem" https://www.youtube.com/watch?v=c2YRVWZupwo
- Interesting video: "Star Trek: First Contact - Jonathan Frakes Live Q&A Watch-Along" https://www.youtube.com/watch?v=wugzWvWUSPI
- Interesting read: "Unity Toy Path Tracer" http://theinstructionlimit.com/unity-toy-path-tracer
- Interesting read: "How to emulate hand-drawn shapes / Algorithms behind RoughJS" https://shihn.ca/posts/2020/roughjs-algorithms/
- Interesting talk: "Game Server Performance on Tom Clancy's The Division 2" https://www.youtube.com/watch?v=bcXxyKqgV0c
- Interesting read: "Everything you need to know about Intel's 10th Gen Comet Lake desktop CPU line-up" https://www.rockpapershotgun.com/2020/04/30/intel-comet-lake-10th-gen-cpu-specs-price-release-date/
- April:
- Interesting public domain assets: "Foliage Sprites" https://kenney.nl/assets/foliage-sprites
- Interesting video: "Boeing 777 full moon timelapse" https://www.youtube.com/watch?v=KWedCq6ige4
- Interesting video: "The Goonies Are Back!! | Reunited Apart with Josh Gad" https://www.youtube.com/watch?v=-SF_VyXQpyo&t=318
- Interesting image: "New version of 'the Pale Blue Dot'" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23645
- Interesting talk: "Blending Autonomy and Control: Creating NPCs for Tom Clancy's The Division" https://www.youtube.com/watch?v=Vre9qqoEBpE
- Interesting read: "How Hades plays with Greek myths" https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/
- Interesting video: "Recreating Noita's Sand Simulation in C and OpenGL" https://www.youtube.com/watch?v=VLZjd_Y1gJ8
- Interesting read: "'Spider-Man' Developers Want More People to Know How Games Are Written" https://www.vice.com/en_us/article/akwk9z/spider-man-developers-want-more-people-to-know-how-games-are-written
- Interesting read: "How on-demand rendering can improve mobile performance" https://blogs.unity3d.com/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
- Interesting public domain assets: "Animated Characters 2" https://kenney.nl/assets/animated-characters-2
- Interesting video: "How Myst Almost Couldn't Run on CD-ROM" https://www.youtube.com/watch?v=EWX5B6cD4_4
- Interesting video: "Weta Workshop - Blade Runner 2049 Miniatures" https://www.youtube.com/watch?v=sLxxbfsj8IM
- Interesting read: "Dissolve Shader Breakdown" https://cyangamedev.wordpress.com/2020/02/04/dissolve-shader-breakdown/
- Interesting talk: "The Art of Borderlands 3 with Gearbox Software" https://www.youtube.com/watch?v=_xKg-U58tFE
- Interesting read: "Fix Landscape Texture Tiling with This UE4 Macro Variation Technique" https://www.worldofleveldesign.com/categories/ue4/landscape-macro-tiling-variation.php
- Interesting read: "Why anti-cheat software utilize kernel drivers" https://secret.club/2020/04/17/kernel-anticheats.html
- Interesting read: "Generating Perfect Normal Maps for Unity (and Other Programs)" https://medium.com/@bgolus/generating-perfect-normal-maps-for-unity-f929e673fc57
- Interesting video: "NBATogether With Ernie Johnson & Kareem Abdul-Jabbar" https://www.youtube.com/watch?v=rah2bGmlxHw
- Interesting website: "Interface In Game | Creative tool for video games lovers and game designers" https://interfaceingame.com/
- Interesting video: "Crysis vs Q6600/8800GT 2007 PC : Yesterday's Tech Tested With Today's Performance Tools" https://www.youtube.com/watch?v=46j6fDkMq9I
- Interesting read: "How to Rescue Memory on Disabled GameObjects Without Destroying Them" https://www.gamasutra.com/blogs/RubenTorresBonet/20200128/357183/How_to_Rescue_Memory_on_Disabled_GameObjects.php
- Interesting video: "ORBIT - A Journey Around Earth in Real Time" https://www.youtube.com/watch?v=7KXGZAEWzn0
- Interesting read: "Designing the simulation of the wild and wonderful Planet Zoo" https://gamasutra.com/view/news/357158/Designing_the_simulation_of_the_wild_and_wonderful_Planet_Zoo.php
- Interesting read: "GitHub is now free for teams" https://github.blog/2020-04-14-github-is-now-free-for-teams/
- Interesting read: "Welcome back to C++ - Modern C++" https://docs.microsoft.com/en-us/cpp/cpp/welcome-back-to-cpp-modern-cpp
- Interesting talk: "F-Droid:Pimp your Android(-fork) with the best Free Software apps" https://www.youtube.com/watch?v=go4qIPNyHBE
- Interesting website: "Noteheads - Simple Music Composition" https://noteheads.net/
- Interesting free ebook: "Building Secure and Reliable Systems" https://landing.google.com/sre/books/
- Interesting read: "Implementing a Partial Serial Number Verification System in Delphi" https://www.brandonstaggs.com/2007/07/26/implementing-a-partial-serial-number-verification-system-in-delphi/ & repository: https://github.com/MattWeiler/ProductKeyGenerator
- Interesting read: "Master of Orion" https://www.filfre.net/2020/01/master-of-orion/
- Interesting video: "Mindset-The graphics workstation you've never heard of!" https://www.youtube.com/watch?v=3a_qJFD80_c #retro
- Interesting read: "Steam would've missed out on many successes if it hadn't opened up, Valve claim" https://www.rockpapershotgun.com/2020/04/07/steam-wouldve-missed-out-on-many-successes-if-it-hadnt-opened-up-valve-claim/
- Interesting website: "Float Toy - build intuition for the IEEE floating-point format" http://evanw.github.io/float-toy/
- Interesting read: "How to Keep Adding Content Without Hitting a Limit" https://www.gamasutra.com/blogs/RubenTorresBonet/20200117/356797/How_to_Keep_Adding_Content_Without_Hitting_a_Limit.php
- Interesting read: "The race to save Japan's incredible '80s PC gaming history before it's gone" https://www.pcgamer.com/game-preservation-society-japanese-pc-games-square-enix-game-arts/
- Interesting repository: "city-roads - Visualization of all roads within any city" https://github.com/anvaka/city-roads
- Interesting video: "Joe Hisaishi Budokan Studio Ghibli 25 Years Concert" https://www.youtube.com/watch?v=eY1XtWyKlJA
- Interesting video: "Watch Night of the Living Dead W/ The Walking Dead EP Greg Nicotero" https://www.youtube.com/watch?v=jf7_kQUQm10
- Interesting read: "A Tandy / RadioShack TRS-80 Model 1 clone" http://www.glensstuff.com/trs80/trs80.htm
- Interesting read: "The top 7 reasons women quit game development" https://gamasutra.com/view/news/356804/The_top_7_reasons_women_quit_game_development.php
- Lectura interesante: "Básicos a tener en cuenta para crear un sistema de puntos atractivo en un juego tipo arcade" https://twitter.com/Locomalito/status/1217876743605882880
- Interesting video: "The Nightmare Of Video Game Escapism" https://www.youtube.com/watch?v=4RLv4JSnOJg
- Interesting read: "It took two years to cancel Singularity, and ten months to fix it" https://www.polygon.com/2014/3/3/5462994/singularity-two-years-to-make-a-mess-ten-months-to-clean-it-up
- March:
- Interesting read: "UV-Based Nodes - an introduction to using the Sample Texture 2D node and UV-based nodes such as Tiling And Offset, Rotate, Flipbook and Polar Coordinates" https://cyangamedev.wordpress.com/2020/01/14/uv-based-nodes/
- Interesting read: "Designing Main Menu Screens for Visually Impaired Gamers" https://www.gamasutra.com/blogs/TomGantzer/20200113/356281/Designing_Main_Menu_Screens_for_Visually_ImpairedGamers.php
- Interesting public domain assets: "Food Kit - 200 food items and kitchen supplies" https://kenney.nl/assets/food-kit
- Interesting read: "The Living Reef - a reef simulation hosting over 700 A.I. controlled fish from over 9 different species created in Unity" http://www.allanbishop.com/the-living-reef/
- Interesting read: "Breaking linear character progression with Outer Worlds' flaw system" https://www.gamasutra.com/view/news/355487/Breaking_linear_character_progression_with_Outer_Worlds_flaw_system.php
- Interesting video: "A drive through 1940's Los Angeles" https://www.youtube.com/watch?v=er4ab2RzaEo
- Interesting video: "Resurrected: Fixing a sad broken C64" https://www.youtube.com/watch?v=0MP93YbINyI
- Interesting read: "Buzz Aldrin’s Race into Space (and Space-Program Games in General)" https://www.filfre.net/2020/01/buzz-aldrins-race-into-space-and-space-program-games-in-general/
- Interesting read: "Building a self-contained game in C# under 8 kilobytes" https://medium.com/@MStrehovsky/building-a-self-contained-game-in-c-under-8-kilobytes-74c3cf60ea04
- Interesting read: "VoxelSpace - Terrain rendering algorithm in less than 20 lines of code" https://github.com/s-macke/VoxelSpace
- Interesting read: "Breaking the Rules of Unity Garbage Collection" https://thegamedev.guru/unity-performance/garbage-collection-manually
- Interesting video: "DOOM Eternal Music Quarantine & Chill" https://www.youtube.com/watch?v=3lQUuXKW4FQ
- Interesting read: "What the heck is DirectX 12 Ultimate and what does it mean for PC gaming?" https://www.rockpapershotgun.com/2020/03/20/what-is-directx-12-ultimate/
- Interesting read: "Announcing DirectX 12 Ultimate" https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/
- Interesting video: "Gabe Newell Talks Half-Life: Alyx & Valve's Past and (Unexpected) Future" https://www.youtube.com/watch?v=I0zXkwLs_lo
- Interesting video: "DOOM Eternal's Hidden Video Game Books" https://www.youtube.com/watch?v=p37WkRMPAwA
- Interesting read: "Why Your Game Content Is Not Scaling" https://gamasutra.com/blogs/RubenTorresBonet/20191227/356130/Why_Your_Game_Content_Is_Not_Scaling.php
- Interesting read: "GitHub for mobile is now available" https://github.blog/2020-03-17-github-for-mobile-is-now-available/ & "Learn more about GitHub for mobile" http://github.com/mobile
- Interesting read: "Ray Tracing In Vulkan" https://www.khronos.org/blog/ray-tracing-in-vulkan
- Interesting video: "First Person View PC BUILD Guide" https://www.youtube.com/watch?v=v7MYOpFONCU
- Interesting repository: "Pixelorama- A free & open-source 2D sprite editor, made with the Godot Engine" https://github.com/Orama-Interactive/Pixelorama
- Interesting read: "Making-of: VFX for Ghost Recon Breakpoint" https://80.lv/articles/making-of-vfx-for-ghost-recon-breakpoint/
- Interesting read: "Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline" https://blogs.unity3d.com/2020/03/12/creating-immersive-photorealistic-vr-experiences-with-the-high-definition-render-pipeline/
- Interesting read: "WSL2 will be generally available in Windows 10, version 2004" https://devblogs.microsoft.com/commandline/wsl2-will-be-generally-available-in-windows-10-version-2004/
- Interesting read: "The man who made Wolfenstein" https://www.polygon.com/features/2019/12/24/21029936/castle-wolfenstein-silas-warner
- Interesting read: "My Business Card Runs Linux" https://www.thirtythreeforty.net/posts/2019/12/my-business-card-runs-linux/
- Interesting read: "Ethics in the Videogame Industry: A Mythbusting and Scientific Approach" https://gamasutra.com/blogs/CeliaHodent/20191220/356013/Ethics_in_the_Videogame_Industry_A_Mythbusting_and_Scientific_Approach.php
- Interesting read: "Level Design Patterns in 2D Games" https://www.gamasutra.com/blogs/AhmedKhalifa/20190610/344344/Level_Design_Patterns_in_2D_Games.php
- Interesting read: "Screen Shake" http://kidscancode.org/godot_recipes/2d/screen_shake/
- Interesting video: "The Simpsons Hit & Run's Lost Sequel + Fun Facts - Game History Secrets" https://www.youtube.com/watch?v=r5nmJaop_s8
- Interesting video: "Clip Studio Paint is GREAT for Making Comics | How to Draw a Manga Page" https://www.youtube.com/watch?v=QcgupaEXGQQ
- Interesting video: "Half-Life: Alyx - 13 Minutes of Valve Commentary" https://www.youtube.com/watch?v=S9FvzTEH3Z8
- Interesting read: "Dungeon Generation in Enter The Gungeon" https://www.boristhebrave.com/2019/07/28/dungeon-generation-in-enter-the-gungeon/
- Interesting videos: "Malware Analysis course at University of Cincinnati" https://www.youtube.com/playlist?list=PLFvh_k-n27CnAyfsMDowQmogkG5MbZkXz
- Interesting read: "Portals - Space-bending physics" https://danielilett.com/2019-12-01-tut4-intro-portals/
- Interesting video: "Doom 2016 PC Dynamic Resolution Scaling Mod: Yes, It Works - And Yes, It's Great" https://www.youtube.com/watch?v=GS_PhWP9YQI
- Interesting read: "Portal shader" https://kochkingames.blogspot.com/2019/12/portal-shader.html
- Interesting read: "Introduction to SerenityOS GUI programming" https://awesomekling.github.io/Introduction-to-SerenityOS-GUI-programming/
- Interesting read: "Source 2 Hammer introduction" https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/
- Interesting website: "Elements of AI - free online course" https://www.elementsofai.com/
- Interesting read: "How A Plague Tale: Innocence's rat hordes were made" https://www.rockpapershotgun.com/2019/12/18/how-a-plague-tale-innocences-rat-hordes-were-made/
- Interesting read: "Advanced Animation Rigging: Character and props interaction" https://blogs.unity3d.com/2019/09/05/advanced-animation-rigging-character-and-props-interaction/
- Interesting video: "Godot Tutorial - Tool mode" https://www.youtube.com/watch?v=vsxB4L6rufo
- Interesting video: "Code Tour: Kernel virtual memory system in SerenityOS" https://www.youtube.com/watch?v=3xgOybGlYes
- February:
- Interesting read: "How Audio Design Enhances Diablo 2" https://www.gamasutra.com/blogs/DavidCraddock/20191209/355328/How_Audio_Design_Enhances_Diablo_2.php
- Interesting read: "How to create a PS1 rendering style shader in UE4" https://gamedevworks.com/blog/ps1-rendering-style-in-ue4/
- Interesting videos: "Walking through computer history with Apple cofounder Woz at the Computer History Museum" https://www.youtube.com/watch?v=hsB8Hxnb52o & "Tour of the new 'Revolutions' exhibit at Computer History Museum" https://www.youtube.com/watch?v=h8x-2_Pcwvs
- Interesting read: "DOTS Pong - a simple creation of the classic Pong game with a DOTS implementation" https://github.com/UnityTechnologies/DOTS_Pong
- Interesting read: "The English book printed project: production reports 1 & 2 - David Revoy" https://www.davidrevoy.com/article735/the-english-book-printed-project-production-report-1 & https://www.davidrevoy.com/article747/the-english-book-printed-project-production-report-2
- Interesting read: "CSS: An Art, a Science, a Nightmare (Everything You Should Know)" https://www.taniarascia.com/overview-of-css-concepts/
- Interesting read: "HDRP: Out of Preview in 2019.3" https://blogs.unity3d.com/2020/02/24/hdrp-out-of-preview-in-2019-3/
- Interesting read: "Steam Indie Game Sales Numbers - Battle Royale Tycoon" https://www.gamasutra.com/blogs/HugoCardoso/20191202/354746/Steam_Indie_Game_Sales_Numbers__Battle_Royale_Tycoon.php
- Interesting repository: "Jammo-Character - a free 3D model that you can use in your projects!" https://github.com/mixandjam/Jammo-Character
- Interesting read: "17 reasons to be thankful in games" https://www.rockpapershotgun.com/2019/11/29/17-reasons-to-be-thankful-in-games/
- Interesting read: "Open World on mobile with Unity" https://www.makinggames.biz/feature/open-world-mobile-unity,10599.html
- Interesting video: "Creating a (terrible) video game console" https://www.youtube.com/watch?v=TURzbXTNaA0
- Interesting read: "The $0 Marketing Game Guide" https://medium.com/@kitfoxgames/the-0-marketing-game-guide-e649a5ac83f4
- Interesting read: "What Does A Healthy Publisher/Developer Relationship Looks Like (With Real Contract Details!)" https://www.gamasutra.com/blogs/RyanSumo/20191126/354767/What_Does_A_Healthy_PublisherDeveloper_Relationship_Looks_Like_With_Real_Contract_Details.php
- Interesting video: "How to make PS1 style graphics" https://www.youtube.com/watch?v=m3Wf-EegBgg
- Interesting videos: "Retro Gaming Handheld Project" https://www.youtube.com/watch?v=oKETolL7fOQ & https://www.youtube.com/watch?v=OOzcOe9GYy4
- Interesting free ebook: "MMURTL V1.0 / Developing Your own 32 Bit Operating System" http://www.ipdatacorp.com/mmurtl/
- Interesting website: "illustrations - Open source illustrations kit" https://illlustrations.co/
- Interesting read: "Xbox Accessibility Guidelines" https://docs.microsoft.com/en-us/gaming/accessibility/guidelines
- Interesting read: "Applying for Entry Level Graphics Jobs in Games" http://alextardif.com/GraphicsJobGuide.html
- Interesting read: "Bending the world with Unity" https://grrava.blogspot.com/2015/05/bending-world-with-unity.html
- Interesting read: "Designing Windows 95’s User Interface" https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/
- Interesting read: "Why you can anger the gods in Noita" https://www.rockpapershotgun.com/2019/11/20/why-you-can-anger-the-gods-in-noita/
- Interesting read: "Making our Unity Analyzers Open-Source" https://devblogs.microsoft.com/visualstudio/making-our-unity-analyzers-open-source/
- Interesting read: "Pathfinding on a 2D Polygonal Map" https://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map & "Pathfinding in a 2D point and click adventure game" http://www.groebelsloot.com/2016/03/13/pathfinding-part-2/
- Interesting read: "Street and Bridge Meshes in Houdini and Unity" https://www.artstation.com/nickowens/blog/zRmm/procedural-cities-for-games-part-2-street-and-bridge-meshes-in-houdini-and-unity
- Interesting public domain assets: "Impact Sounds - over 100 different kinds of impact sounds including wood, concrete, metal and various footsteps" https://kenney.nl/assets/impact-sounds
- Interesting repository: "ProtoGUI - Simple, quick and good looking GUI windows for Unity, intended for prototyping and debugging" https://github.com/nothke/ProtoGUI
- Interesting read: "How players shop during a Steam sale" https://gamasutra.com/blogs/ChrisZukowski/20191118/354221/How_players_shop_during_a_Steam_sale.php
- Interesting video: "Ion Fury: The Duke Nukem 3D Engine Powers A Brilliant New Game" https://www.youtube.com/watch?v=3EWy6gTry6g
- Interesting repository: "SGDK - A free and open development kit for the Sega Megadrive" https://github.com/Stephane-D/SGDK
- Interesting talk: "Containers and Steam: Putting games under pressure | FOSDEM 2020" https://www.youtube.com/watch?v=KrbWbBYAolo
- Interesting video: "DReCon: Data-Driven Responsive Control of Physics-Based Characters" https://www.youtube.com/watch?v=tsdzwmEGl2o
- Interesting read: "As Left 4 Dead 2 turns 10, we speak to its creators about the Valve game that won't die" https://www.eurogamer.net/articles/2019-11-17-as-left-4-dead-2-turns-10-we-speak-to-its-creators-about-the-game-that-wont-die
- Interesting video: "In Theory: Could Next-Gen Switch Use Nvidia DLSS AI Upscaling?" https://www.youtube.com/watch?v=coOzBPGl-O8
- Interesting read: "Writing userspace USB drivers for abandoned devices" https://blog.benjojo.co.uk/post/userspace-usb-drivers
- Interesting read: "Frozen 2" https://blog.yiningkarlli.com/2019/11/froz2.html
- Interesting repository: "Texture Maker - A texture maker tool for unity" https://github.com/M-Fatah/texture_maker
- Interesting read: "Dungeon and cave generation" https://pvigier.github.io/2019/06/23/vagabond-dungeon-cave-generation.html & https://pvigier.github.io/2019/06/30/vagabond-dungeon-cave-generation-part2.html
- Interesting public domain assets: "50+ Free rigged and animated Low-poly Characters" https://www.reddit.com/r/gamedev/comments/dwqsl9/ive_made_50_free_rigged_and_animated_lowpoly/
- January:
- Interesting free ebook: "Game AI Pro 3" http://www.gameaipro.com/
- Interesting read: "NASA Day of Remembrance – January 30, 2020" https://www.nasa.gov/specials/dor2020/
- Interesting read: "Here comes Godot 3.2, with quality as priority" https://godotengine.org/article/here-comes-godot-3-2
- Interesting video: "The Joy of Radio - Sixty Symbols" https://www.youtube.com/watch?v=bUMXc6fi7yk
- Interesting talk: "Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps" https://www.youtube.com/watch?v=uikbLyi-cug
- Interesting video: "Create Halo's Blood Gulch in UE4" https://www.youtube.com/watch?v=F-4VmN18Nkc
- Interesting repository: "Corona (CoronaSDK) - Simple to learn and use 2D game engine developed by Corona Labs" https://github.com/coronalabs/corona
- Interesting repository: "Heaps - High Performance Game Framework" https://github.com/HeapsIO/heaps
- Interesting video: "Doom Eternal Engine Upgrades: id Software Reveals New Details!" https://www.youtube.com/watch?v=aCOklD_PVLo
- Interesting free course: "Design, Develop, and Deploy for VR" https://learn.unity.com/course/oculus-vr
- Interesting read: "Interview with Inigo Quilez: Lover of equations, Pixar and Oculus alumni, creator of Quill and co-creator of Shadertoy" http://shuttercg.com/interview-with-inigo-quilez-lover-of-equations-pixar-and-oculus-alumni-creator-of-quill-and-co-creator-of-shadertoy/
- Interesting read: "Sherman behind the screens: How to create cinema-quality lighting in Unity" https://blogs.unity3d.com/2019/11/13/sherman-behind-the-screens-how-to-create-cinema-quality-lighting-in-unity/
- Interesting read: "Dungeon Crawling in 2.5D" https://backspacebouken.com/2019/11/08/dungeon-crawling-in-2-5d/
- Interesting read: "Post-Launch Steam Data: Cultist Simulator in Numbers" http://weatherfactory.biz/post-launch-steam-data-cultist-simulator-in-numbers/
- Interesting read: "Steam game sales for 'the other 50%'" https://www.gamasutra.com/blogs/SimonCarless/20191101/353280/Steam_game_sales_for_the_other_50.php
- Interesting video: "POSTAL 1 Beta - 1997 Developer Demonstration" https://www.youtube.com/watch?v=_Nut58ZhW_w
- Interesting read: "Developer Blue Fang Games told us how Zoo Tycoon was made" https://www.polygon.com/2019/11/5/20678783/zoo-tycoon-retrospective-blue-fang-games-planet-zoo
- Interesting read: "How blind people play video games" https://www.reddit.com/r/Games/comments/ercvy3/how_blind_people_play_video_games/
- Interesting read: "How to use URL handlers and OpenURL safely in your Unity app" https://blogs.unity3d.com/2019/11/06/how-to-use-url-handlers-and-openurl-safely-in-your-unity-app/
- Interesting video: "Wolfenstein Youngblood - Ray Tracing/VRS/DLSS in id Tech 6 - A Next-Gen Features Showcase?" https://www.youtube.com/watch?v=gpzFX4P1Jow
- Interesting read: "The unknowable chaos of physics in Totally Accurate Battle Simulator" https://www.rockpapershotgun.com/2020/01/15/the-unknowable-chaos-of-physics-in-totally-accurate-battle-simulator/
- Interesting public domain assets: "Animated Characters" https://kenney.nl/assets/animated-characters
- Interesting read: "Why are savegames so hard?" https://twitter.com/Enichan/status/1190745186705514503
- Interesting read: "Steam in Graphs in 2019" https://www.gamasutra.com/blogs/SergioGarces/20200109/356437/Steam_in_Graphs_in_2019.php
- Interesting read: "How Inside's levels were designed" https://www.rockpapershotgun.com/2017/05/12/how-insides-levels-were-designed/
- Interesting repository: "VVVVVV - The source code to VVVVVV, now open and public" https://github.com/TerryCavanagh/vvvvvv
- Interesting video: "Rounding Corners in SDFs" https://www.youtube.com/watch?v=s5NGeUV2EyU
- Interesting read: "Kickstarter — Lessons learned from a 300% funded solo project" https://www.gamasutra.com/blogs/JonasManke/20191104/353316/Kickstarter__Lessons_learned_from_a_300_funded_solo_project.php
- Interesting read: "Grass Shader - My take on shaders" https://halisavakis.com/my-take-on-shaders-grass-shader-part-i/ & https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/
- Interesting image: "The Space Station Crosses a Spotless Sun" https://apod.nasa.gov/apod/ap191028.html
- Interesting read: "A trip down NBA Jam graphics pipeline" http://fabiensanglard.net/nbajamte/index.html
- Interesting read: "Webgame Developer Survival Guide for 2020" https://www.solitaire.io/blog/webgame-developer-survival-guide-for-2020/
- Interesting read: "The polygons of Another World" http://fabiensanglard.net/another_world_polygons/index.html
- Interesting video: "SerenityOS exploit analysis (CVE-2019-20172)" https://www.youtube.com/watch?v=nH4p2-f3Upg
- Interesting read: "Tales from the making of Jedi Knight II: Jedi Outcast" https://gamasutra.com/view/news/351746/Tales_from_the_making_of_Jedi_Knight_II_Jedi_Outcast.php
- Interesting read: "Godot: A decade in retrospective and future" https://godotengine.org/article/retrospective-and-future
2019:
- December:
- Interesting read: "Making a SEGA Mega Drive / Genesis game in 2019" https://www.gamasutra.com/blogs/DoctorLudos/20191019/352537/Making_a_SEGA_Mega_Drive__Genesis_game_today.php
- Interesting read: "2D Animation in Unity Made Easy in 2019.3! [Tutorial]" https://www.patreon.com/posts/30800885
- Interesting video: "Godot Source Code Explained by the Lead Dev #1: Core (1/2)" https://www.youtube.com/watch?v=5RIPRlCvRAk
- Interesting free tool: "Dither Machine - a tool to help you generate dithering automatically" https://lunarlabs.itch.io/dither-machine
- Interesting read: "New pathfinding algorithm - Factorio" https://factorio.com/blog/post/fff-317
- Interesting read: "Download our new 2D sample project: Lost Crypt" https://blogs.unity3d.com/2019/12/18/download-our-new-2d-sample-project-lost-crypt/
- Interesting read: "Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles" https://gamasutra.com/view/news/352269/Downscaling_upscaling_samescaling_Porting_to_Switch_and_underpowered_consoles.php
- Interesting read: "Unity UI: The Guru’s UI Development Diagram" https://www.gamasutra.com/blogs/RubenTorresBonet/20190911/350459/Unity_UI_The_Gurus_UI_Development_Diagram.php
- Interesting read: "The boy behind the biggest coin-op conversion of the 80s" https://www.eurogamer.net/articles/2019-10-13-the-boy-behind-the-biggest-coin-op-conversion-of-the-80s
- Interesting repository: "Ray Tracing in One Weekend Book Series" https://github.com/raytracing/raytracing.github.io/
- Interesting video: "Coding Adventure: Clouds" https://www.youtube.com/watch?v=4QOcCGI6xOU
- Interesting list: "YT channels about videogame design, analysis, review and more" https://www.reddit.com/r/gamedev/comments/df7dth/i_compiled_a_massive_list_of_yt_channels_about/
- Interesting read: "Staying Alive: How some indies are setting their studios up for survival" https://gamasutra.com/view/news/355007/Staying_Alive_How_some_indies_are_setting_their_studios_up_for_survival.php
- Interesting read: "Are indie games too cheap?" https://www.pcgamer.com/are-indie-games-too-cheap/
- Interesting video: "How I fixed my game's animations!" https://www.youtube.com/watch?v=Syxtvu9cIY8
- Interesting read: "An Introduction To Real-Time Subsurface Scattering" https://therealmjp.github.io/posts/sss-intro/
- Interesting read: "Unlocking Unity Animator’s interruption full power" https://www.gamasutra.com/blogs/ArielMarceloMadril/20191003/351550/Unlocking_Unity_Animators_interruption_full_power.php
- Interesting read: "The making of Discworld Noir" https://www.eurogamer.net/articles/2019-09-29-the-making-of-discworld-noir
- Interesting read: "Text Rendering Hates You" https://gankra.github.io/blah/text-hates-you/
- Interesting read: "Modern C for C++ Peeps" https://floooh.github.io/2019/09/27/modern-c-for-cpp-peeps.html
- Interesting read: "Creating a third-person zombie shooter with DOTS" https://blogs.unity3d.com/2019/11/27/creating-a-third-person-zombie-shooter-with-dots/
- Interesting read: "Nonprofit Community Stands Together to Protect .ORG" https://www.eff.org/deeplinks/2019/11/nonprofit-community-stands-together-protect-org
- November:
- Interesting read: "Do you need a publisher to 'make your game sell'?" https://www.gamasutra.com/blogs/SimonCarless/20190924/351052/Do_you_need_a_publisher_to_make_your_game_sell.php
- Interesting read: "Overwatch Shield - Case Study" https://lexdev.net/tutorials/case_studies/overwatch_shield.html
- Interesting read: "Game Networking Demystified" https://ruoyusun.com/2019/03/28/game-networking-1.html
- Interesting video: "'Hello, world' from scratch on a 6502" https://www.youtube.com/watch?v=LnzuMJLZRdU
- Interesting video: "Serenity OS startup (from boot to GUI)" https://www.youtube.com/watch?v=NpcGMuI7hxk
- Interesting read: "Believable Caustics Reflections" https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
- Interesting video: "The Animation of Metal Slug" https://www.youtube.com/watch?v=dTfaTLkt3Y8
- Interesting video: "JavaFX / FXGL 11 Game Development: Asteroids (Part 1/2)" https://www.youtube.com/watch?v=48rVgdq0mFA
- Interesting read: "Designing the satisfying space combat of Rebel Galaxy Outlaw" https://www.gamasutra.com/view/news/350394/Designing_the_satisfying_space_combat_of_Rebel_Galaxy_Outlaw.php
- Interesting read: "NASA’s Latest Software Catalog Offers New Codes, Easier Way to Download Free Software" https://www.nasa.gov/directorates/spacetech/techtransfer/Software_Catalog_2019
- Interesting video: "Display drivers and compositing in SerenityOS" https://www.youtube.com/watch?v=yTXVdSudI-w
- Interesting videos: "How To Set Up Linux - Ubuntu 19.10 For Gaming - DXVK / WINE / Esync / Proton / Gamemode / Lutris" https://www.youtube.com/watch?v=4aboJixPHM4 & "How To Setup And Use Steam Proton On Linux To Play Windows Games In Your Steam Library" https://www.youtube.com/watch?v=6FSh0wNWcz4
- Interesting video: "Neon Noir: Crytek's Software Ray Tracing! How Does It Work? How Well Does It Run?" https://www.youtube.com/watch?v=efOR92n9mms
- Interesting video: "How Does the ESRB Rate Video Games?" https://www.youtube.com/watch?v=TaB-Tp4G6WI
- Interesting video: "Introduction to Mesh Skinning - Handmade Hero Chat 019" https://www.youtube.com/watch?v=sd-d4Z7utVM
- Interesting read: "Steam for Linux client adds support for Linux namespaces" https://steamcommunity.com/app/221410/discussions/0/1638675549018366706/
- Interesting read: "Beginner's Guide to Game Networking" https://pvigier.github.io/2019/09/08/beginner-guide-game-networking.html
- Interesting read: "The new Asset Import Pipeline: Solid foundation for speeding up asset imports" https://blogs.unity3d.com/2019/10/31/the-new-asset-import-pipeline-solid-foundation-for-speeding-up-asset-imports/
- Interesting video: "Adam Savage's One Day Builds: Star-Lord's Walkman!" https://www.youtube.com/watch?v=vqqEFEgx-ZI
- Interesting read: "Enter Play Mode faster in Unity 2019.3" https://blogs.unity3d.com/2019/11/05/enter-play-mode-faster-in-unity-2019-3/
- Interesting video: "How scrolling textures gave Super Mario Galaxy 2 its charm" https://www.youtube.com/watch?v=8rCRsOLiO7k
- Interesting read: "John Romero AMA" https://www.reddit.com/r/pcgaming/comments/drkf24/john_romero_ama/
- Interesting read: "How Steam users see your game" https://www.gamasutra.com/blogs/ChrisZukowski/20190906/350248/How_Steam_users_see_your_game.php
- Interesting read: "Unity Addressables: It’s never too big to fit" https://thegamedev.guru/unity-addressables-learn-workflows/
- Interesting video: "Shader Coding: Truchet Tiling Explained!" https://www.youtube.com/watch?v=2R7h76GoIJM
- Interesting read: "The history of Tetris randomizers" https://simon.lc/the-history-of-tetris-randomizers
- October:
- Interesting videos: "How can you balance life and game dev? What do you do when your game fails? Game Dev Hike #1" https://www.youtube.com/watch?v=4Thpc2mTEYk & https://www.youtube.com/watch?v=5Fu1rkNnA44
- Interesting video: "Game Dev Talk: Platformer Design, Polishing games, Unity dev" https://www.youtube.com/watch?v=pymPISvWC-M
- Interesting read: "Why you may be underpricing your video game" https://www.gamasutra.com/blogs/SimonCarless/20190830/349806/Why_you_may_be_underpricing_your_video_game.php
- Interesting read: "Water Shader - My take on shaders" https://halisavakis.com/my-take-on-shaders-water-shader/
- Interesting read: "Creature in the Well: SFX, VFX, Pinball Mechanics" https://80.lv/articles/creature-in-the-well-sfx-vfx-pinball-mechanics/
- Interesting public domain assets: "Tower Defense Kit" https://kenney.nl/assets/tower-defense-kit
- Interesting read: "I Am the Cheapest Bastard In Indie Games" https://jeff-vogel.blogspot.com/2019/08/i-am-cheapest-bastard-in-indie-games.html
- Interesting read: "Physics updates in Unity 2019.3" https://blogs.unity3d.com/2019/10/22/physics-updates-in-unity-2019-3/
- Interesting read: "SDF Bounding Volumes" http://iquilezles.org/www/articles/sdfbounding/sdfbounding.htm
- Interesting read: "Pricing for new Unity Pro and Plus subscriptions to change on January 1, 2020" https://blogs.unity3d.com/2019/10/17/pricing-for-unity-pro-and-plus-subscriptions-to-change-on-january-1-2020
- Interesting video: "How Does Mirror’s Edge Still Look This Good?" https://www.youtube.com/watch?v=2TNSaEJHBrQ
- Interesting video: "How Link's Climbing Animation Works in Breath of the Wild" https://www.youtube.com/watch?v=hRD1EstmSPs
- Interesting read: "Simple Subsurface Scattering - My take on shaders" https://halisavakis.com/my-take-on-shaders-simple-subsurface-scattering/
- Interesting read: "Introducing the new Input System" https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
- Interesting read: "Incorporating level design in Melee combat systems" https://www.gamasutra.com/blogs/BartVossen/20150717/248582/Incorporating_level_design_in_Melee_combat_systems.php
- Interesting read: "Level Design for Combat" https://www.gamasutra.com/blogs/MaxPears/20190814/348663/Level_Design_for_Combat.php
- Interesting read: "Developing Content & Huge Worlds for Days Gone" https://80.lv/articles/developing-content-huge-worlds-for-days-gone/
- Interesting read: "Finally added alpha dithering to our particle shaders" https://twitter.com/phi6/status/1162023439705751552
- Interesting read: "Indie game makers open up about the money they actually make" https://www.theverge.com/2019/10/9/20903139/indie-game-developers-creators-money-funding
- Interesting read: "Japanese anime studio Khara moving to Blender" https://www.blender.org/user-stories/japanese-anime-studio-khara-moving-to-blender/
- Interesting read: "Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update" https://blogs.unity3d.com/2019/08/15/accelerate-your-terrain-material-painting-with-the-2019-2-terrain-tools-update/
- Interesting read: "NASA's Curiosity Rover Finds an Ancient Oasis on Mars" https://www.nasa.gov/feature/jpl/nasas-curiosity-rover-finds-an-ancient-oasis-on-mars
- Interesting read: "Metro Exodus Frame Breakdown" https://aschrein.github.io/2019/08/11/metro_breakdown.html #gamedev #gameart #computergraphics
- Interesting video: "Intro to Shader Coding in Unity - An Improvised Live Course" https://www.youtube.com/watch?v=9WW5-0N1DsI #gamedev #gameart #unity3d
- Interesting free ebooks: "Programming Notes for Professionals" https://books.goalkicker.com/
- Interesting read: "The Barber: Body Sculpting & Texturing" https://80.lv/articles/001agt-002mrs-007gai-the-barber-body-sculpting-texturing/
- Interesting read: "The Door Problem of Combat Design" https://www.gamasutra.com/blogs/AndrewYoder/20190808/348237/The_Door_Problem_of_Combat_Design.php
- Interesting read: "Custom Lighting in Shader Graph: Expanding your graphs in 2019" https://blogs.unity3d.com/2019/07/31/custom-lighting-in-shader-graph-expanding-your-graphs-in-2019/
- Interesting repository: "milton - An infinite-canvas paint program" https://github.com/serge-rgb/milton
- Interesting video: "Game of Thrones Season 8 VFX Reel - The Destruction of King’s Landing" https://www.youtube.com/watch?v=OgnjDD_lP0A
- Interesting read: "2D Pixel Perfect: How to set up your Unity project for retro 16-bit games" https://blogs.unity3d.com/2019/08/02/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-16-bit-games/
- Interesting read: "Gabriel Knight: Sins of the Fathers" https://www.filfre.net/2019/08/gabriel-knight-sins-of-the-fathers/
- Interesting video: "Creating Your Own Font From Scratch" https://www.youtube.com/watch?v=QxXnRAgSnNM
- Interesting repository: "bootBASIC - a BASIC language in 512 bytes of x86 machine code" https://github.com/nanochess/bootBASIC
- September:
- Interesting video: "The Animation of Guilty Gear Xrd & Dragon Ball FighterZ" https://www.youtube.com/watch?v=kZsboyfs-L4&t=
- Interesting read: "What's new in C# 8.0" https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-8
- Interesting shader: "CurveDissolve.shader - Creates a monochromatic texture with color values from a given animation curve" https://gist.github.com/HAliss/1d205300b63e84cf9254b3d866e9d9c8
- Interesting video: "Edge of Tomorrow - Creating the Mimics Shot Build" https://www.youtube.com/watch?v=iiKeTPL6HPk
- Interesting read: "Voxel World Optimisations" https://vercidium.com/blog/voxel-world-optimisations/
- Interesting repository: "Microsoft's C++ Standard Library" https://github.com/microsoft/STL
- Interesting read: "Visual Effects in Star Wars Battlefront II" https://battlefront-forums.ea.com/discussion/142266/community-transmission-visual-effects-in-star-wars-battlefront-ii/p1
- Interesting read: "Announcing .NET Core 3.0" https://devblogs.microsoft.com/dotnet/announcing-net-core-3-0/
- Interesting read: "My take on shaders: Grab pass distortion" https://halisavakis.com/my-take-on-shaders-grab-pass-distortion/
- Interesting read: "Demystifying containers, Docker, and Kubernetes" https://cloudblogs.microsoft.com/opensource/2019/07/15/how-to-get-started-containers-docker-kubernetes/
- Interesting read: "How the Lightweight Render Pipeline is evolving" https://blogs.unity3d.com/2019/09/20/how-the-lightweight-render-pipeline-is-evolving/
- Interesting video: "The Problem Solving of Filmmaking" https://www.youtube.com/watch?v=mzNS4U_aE28
- Interesting repository: "LWRP-CustomRendererExamples" https://github.com/Unity-Technologies/LWRP-CustomRendererExamples/
- Interesting free ebook: "Modern C, Second Edition" http://modernc.gforge.inria.fr/
- Interesting read: "Vehicle Modeling and Texturing" https://80.lv/articles/001agt-002mrs-how-to-model-a-local-truck/
- Interesting image: "The Space Station Crosses a Spotless Sun" https://apod.nasa.gov/apod/ap190715.html
- Interesting read: "Building a Key Ring Generator in Substance Designer" https://80.lv/articles/001agt-building-a-key-ring-generator-in-substance-designer/
- Interesting video: "Alita: Battle Angel | Behind the Scenes with WETA" https://www.youtube.com/watch?v=hOMuRopLgxg
- Interesting read: "Satisfactory: Network Optimizations" https://www.gamasutra.com/blogs/GafgarDavallius/20190718/346598/Satisfactory_Network_Optimizations.php
- Interesting images: "Apollo Panoramas" https://www.flickr.com/photos/nasa2explore/sets/72157635384998736/
- Interesting read: "The Glorious, Profitable, Inescapable Art of Addiction" http://jeff-vogel.blogspot.com/2019/07/the-glorious-profitable-inescapable-art.html
- Interesting project: "QuickJS Javascript Engine - a small and embeddable Javascript engine" https://bellard.org/quickjs/
- Interesting read: "Unexplored 2 Dev Blog: Tiles to Curves" https://www.gamasutra.com/blogs/JorisDormans/20190619/345048/Unexplored_2_Dev_Blog_Tiles_to_Curves.php
- Interesting video: "Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS" https://www.youtube.com/watch?v=H4RJn0mEhIg
- Interesting read: "Dungeon Generation in Diablo 1" https://www.boristhebrave.com/2019/07/14/dungeon-generation-in-diablo-1/
- Interesting read: "Some Unity ECS Utilities" https://coffeebraingames.wordpress.com/2019/07/14/some-unity-ecs-utilities/
- Interesting repository: "Cortex Command - open source under GNU AGPL v3 (no game data included)" https://github.com/DataRealms/CCOSS
- Interesting read: "Game Art Tests and How to Approach Them" https://80.lv/articles/game-art-tests-and-how-to-approach-them/
- Interesting read: "Dreamcast 20th anniversary interview extravaganza" https://www.gamasutra.com/blogs/BrandonSheffield/20190909/350345/Dreamcast_20th_anniversary_interview_extravaganza.php
- Interesting video: "The Story of Celeste's Development" https://www.youtube.com/watch?v=c3mbELVqAmo
- Interesting read: "Tips on Utilizing Vegetation in Game Scenes" https://80.lv/articles/tips-on-utilizing-vegetation-in-game-scenes/
- Interesting read: "Raspberry Pi 4 B+ - PCI Express" mloduchowski.com/en/blog/raspberry-pi-4-b-pci-express/
- Interesting video: "LIVE Shader Deconstruction :: happy jumping" https://www.youtube.com/watch?v=Cfe5UQ-1L9Q
- Interesting videos: "ShaderToy Tutorials" https://www.youtube.com/playlist?list=PLGmrMu-IwbguU_nY2egTFmlg691DN7uE5
- Interesting read: "Edge Detection Shader" https://alexanderameye.github.io/edgedetection
- Interesting repository: "Marching-Cubes" https://github.com/millerc3/Marching-Cubes
- Interesting read: "Generating World Maps for Unexplored 2" https://www.ludomotion.com/blogs/generating-world-maps/index.html
- Interesting videos: "Let's build a video card" https://www.youtube.com/watch?v=l7rce6IQDWs & https://www.youtube.com/watch?v=uqY3FMuMuRo
- Interesting read: "How to 10x your indie game development process" https://www.positech.co.uk/cliffsblog/2019/07/03/how-to-10x-your-indie-game-development-process/
- Interesting repository: "PyQt examples 2019: Learn to create a desktop app" https://github.com/pyqt/examples
- Interesting repository: "The quadplay✜ fantasy console" https://github.com/morgan3d/quadplay
- Interesting read: "How to Get the Most Out of Discord" https://www.gamasutra.com/blogs/JaredNeal/20190703/345517/How_to_Get_the_Most_Out_of_Discord.php
- August:
- Interesting read: "Static Lighting with Light Probes" https://blogs.unity3d.com/2019/08/28/static-lighting-with-light-probes/
- Interesting video: "Joe Rogan Experience #1342 - John Carmack" https://www.youtube.com/watch?v=udlMSe5-zP8
- Interesting read: "Porting Graveyard Keeper to consoles and mobiles" https://gamasutra.com/blogs/SvyatoslavCherkasov/20190627/345688/Porting_Graveyard_Keeper_to_consoles_and_mobiles.php
- Interesting website: "Learning Synths" https://learningsynths.ableton.com/
- Interesting video: "Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit" https://www.youtube.com/watch?v=8geGHbWIMXA
- Interesting read: "Performance Improvements To Text Serialization In 2019.3" https://forum.unity.com/threads/performance-improvements-to-text-serialization-in-2019-3.661993/
- Interesting video: "Making Portals with Shader Graph in Unity! (Tutorial)" https://www.youtube.com/watch?v=TkzASwVgnj8
- Interesting read: "Ultimate 64 setup" http://dusted.dk/pages/ultimate64/
- Interesting read: "Resident Evil 2 Frame Breakdown" https://aschrein.github.io/2019/08/01/re2_breakdown.html
- Interesting website: "Send Your Name to Mars: Mars 2020" https://mars.nasa.gov/participate/send-your-name/mars2020/
- Interesting repository: "msdfgl - OpenGL implementation of the MSDF algorithm" https://github.com/nyyManni/msdfgl
- Interesting video: "I bought 18 broken Xboxes - Can I Fix Them and Make Money?" https://www.youtube.com/watch?v=IUjA7vCB8U0
- Interesting read: "Sam and Max Hit the Road - The Digital Antiquarian" https://www.filfre.net/2019/06/sam-and-max-hit-the-road/
- Interesting video: "Building a Computer Controlled Loom" https://www.youtube.com/watch?v=Czun6yVpzp0
- July:
- Interesting video: "How We Faked Boston Dynamics Robot" https://www.youtube.com/watch?v=gCuG-KJacp8
- Interesting channel: "Korean Film Archive - 110 classic Korean films from the 1930s onwards available for free viewing" https://www.youtube.com/user/KoreanFilm/videos
- Interesting repository: "KDTree - Fast KDTree for Unity, with thread-safe querying" https://github.com/viliwonka/KDTree
- Interesting repository: "KNN - Simple K-Nearest Neighbour library for Unity, using the 'Dots' technology stack" https://github.com/ArthurBrussee/KNN
- Interesting read: "Three interesting insights from the making of Void Bastards" https://www.gamasutra.com/view/news/344488/Three_interesting_insights_from_the_making_of_Void_Bastards.php
- Interesting read: "The world in which IPv6 was a good design" https://apenwarr.ca/log/20170810
- Interesting read: "Day of the Tentacle - The Digital Antiquarian" https://www.filfre.net/2019/06/day-of-the-tentacle/
- Interesting image: "Jupiter Abyss" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22948
- Interesting video: "Create Counter-Strike in UE4" https://www.youtube.com/watch?v=hi7A6D0TDfQ
- Interesting read: "Creating A Portrait Of A Character For Games, Cartoons, And Movies" https://room8studio.com/news/creating-a-portrait-of-a-character-for-games-cartoons-and-movies/
- Interesting read: "VFX Production Philosophy of RAGE 2" https://80.lv/articles/006sdf-001gdc-vfx-production-for-rage-2/
- Interesting free magazine: "PCLinuxOS Magazine" https://pclosmag.com/index.html
- Interesting read: "Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams" https://www.gamasutra.com/view/news/343859/QA_Dissecting_the_development_of_Dwarf_Fortress_with_creator_Tarn_Adams.php
- Interesting video: "Briefcase Computer" https://www.youtube.com/watch?v=PfodkwVjQtk
- Interesting video: "A1000 Advanced Robotics | Walt Disney Imagineering" https://www.youtube.com/watch?v=5qteMlMAaNM
- Interesting video: "The Problem With How AAA Gaming Executives Are Paid" https://www.youtube.com/watch?v=e-6pOGv4qgU
- Interesting read: "Precise frame rates in Unity" https://blogs.unity3d.com/2019/06/03/precise-framerates-in-unity/
- Interesting video: "VFX Artists React to MARVEL Bad & Great CGi" https://www.youtube.com/watch?v=HWnRuPZ1Exg
- Interesting video: "Valve Index - Making of Aperture Hand Labs (VR)" https://www.youtube.com/watch?v=WLXkFjQgJOU
- Interesting read: "Creator Kits – Get creating quickly" https://blogs.unity3d.com/2019/07/17/creator-kits-get-creating-quickly/
- Interesting website: "Zdog - Round, flat, designer-friendly pseudo-3D engine for canvas & SVG" https://zzz.dog/
- Interesting image: "Curiosity's Selfie at Aberlady and Kilmarie" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23240
- Interesting website: "Lospec, a home for digitally restrictive art" https://lospec.com/
- Interesting read: "Addressable Asset System" https://blogs.unity3d.com/2019/07/15/addressable-asset-system/
- Interesting read: "Composer Winifred Phillips answers Reddit's questions in viral Ask-Me-Anything about video game music" https://www.gamasutra.com/blogs/WinifredPhillips/20190528/343408/Composer_Winifred_Phillips_answers_Reddits_questions_in_viral_AskMeAnything_about_video_game_music.php
- Interesting video: "Tiny Wooden Laptop" https://www.youtube.com/watch?v=Ag4OxFXru-g
- Interesting videos: "Unreal Fest Europe 2019" https://www.youtube.com/playlist?list=PLZlv_N0_O1gbmtS-hQFAVEF_zBOJPCaaX
- Interesting read: "Gotta Catch 'Em All: Understanding How IMSI-Catchers Exploit Cell Networks" https://www.eff.org/wp/gotta-catch-em-all-understanding-how-imsi-catchers-exploit-cell-networks
- Interesting repository: "Erosion-Demo - Demo of hydraulic erosion" https://github.com/SebLague/Erosion-Demo
- Interesting read: "Chasm: Developing Metroidvania" https://80.lv/articles/chasm-developing-metroidvania/
- Interesting read: "Titan's Environment in 'Afterlight'. A technical Approach" https://www.gamasutra.com/blogs/VicFranco/20190522/342962/Titans_Environment_in_Afterlight_A_technical_Approach.php
- Interesting video: "Clouds on Mars" https://www.youtube.com/watch?v=vdXnZavTDTg
- Interesting video: "Making a REAL Gradius III SA-1 Cartridge!" https://www.youtube.com/watch?v=ImH8B1cG3p0
- Interesting read: "Carmack on Rage" https://www.gamasutra.com/view/feature/134829/carmack_on_rage.php?print=1
- Interesting video: "Jelly Mesh Deformation / Soft Body Physics in Unity" https://www.youtube.com/watch?v=UxLJ6XewTVs
- Interesting read: "Environmental storytelling in Generation Zero" https://gamasutra.com/view/news/342811/Game_Design_Deep_Dive_Telling_the_story_without_storytelling_in_Generation_Zero.php
- Interesting read: "From 160 to 300 A* requests per frame" https://coffeebraingames.wordpress.com/2019/05/19/from-160-to-300-a-requests-per-frame/
- Interesting read: "How Video-Game Engines Help Create Visual Effects on Movie Sets in Real Time" https://variety.com/2019/biz/features/video-game-engines-visual-effects-real-time-1203214992/
- Interesting read: "Coding to the Beat - Under the Hood of a Rhythm Game in Unity" https://www.gamasutra.com/blogs/GrahamTattersall/20190515/342454/Coding_to_the_Beat__Under_the_Hood_of_a_Rhythm_Game_in_Unity.php
- Interesting read: "Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination" https://blogs.unity3d.com/2019/07/03/enlighten-will-be-replaced-with-a-robust-solution-for-baked-and-real-time-giobal-illumination/
- Interesting read: "Making the 'Inception effect' in Unity 3D with few lines of code" https://medium.com/realities-io/making-the-inception-effect-in-unity-3d-with-few-lines-of-code-fb9667d4786f
- Interesting read: "The struggles of an open source maintainer" http://antirez.com/news/129
- Interesting repository: "MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years" https://github.com/zalo/MathUtilities
- Interesting read: "Steam - Features And Tools, Marketing" https://partner.steamgames.com/doc/marketing/tools
- Interesting read: "Dithering" https://www.ronja-tutorials.com/2019/05/11/dithering.html
- Interesting video: "Trine 4 - Making the Series" https://www.youtube.com/watch?v=GrQO0QUAf3s
- June:
- Interesting read: "3D Game Shaders For Beginners - A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game" https://github.com/lettier/3d-game-shaders-for-beginners
- Interesting read: "Update on Steam, Ubuntu, and 32-bit support" https://steamcommunity.com/app/221410/discussions/0/1640915206447625383/
- Interesting read: "The Human Cost Of Call of Duty: Black Ops 4" https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016
- Interesting read: "PSA: Upload your resume to Gamasutra's job boards!" https://www.gamasutra.com/view/news/344917/PSA_Upload_your_resume_to_Gamasutras_job_boards.php
- Interesting read: "UE4 Volumetric Fog Techniques" https://shaderbits.com/blog/ue4-volumetric-fog-techniques
- Interesting read: "Creating a Volumetric Ray Marcher" https://shaderbits.com/blog/creating-volumetric-ray-marcher/
- Interesting read: "Create a Physics Based Fighting Game in Unity" https://www.gamasutra.com/blogs/LuisBermudez/20190508/342233/Create_a_Physics_Based_Fighting_Game_in_Unity.php
- Interesting read: "Raspberry Pi 4 Just Released: Faster CPU, More Memory, Dual HDMI Ports" https://hackaday.com/2019/06/23/raspberry-pi-4-just-released-faster-cpu-more-memory-dual-hdmi-ports/
- Interesting read: "Camera Dither Fade" http://www.mirzabeig.com/tutorials/camera-dither-fade/
- Interesting read: "Quake fluids explained" https://fdossena.com/?p=quakeFluids/i.md
- Interesting video: "Planet X3 -The Making of, Part 4" https://www.youtube.com/watch?v=wCx32lrBSNQ
- Interesting repository: "Materia - An open source alternative to Substance Designer written in C#" https://github.com/Metric/Materia
- Interesting read: "Under the hood of Shadow of the Tomb Raider" http://morad.in/2019/04/19/under-the-hood-of-shadow-of-the-tomb-raider/
- Interesting read: "Why are 2D vector graphics so much harder than 3D?" https://blog.mecheye.net/2019/05/why-is-2d-graphics-is-harder-than-3d-graphics/
- Interesting read: "Observations about the rendering of Metro: Exodus" http://morad.in/2019/03/27/observations-about-the-rendering-of-metro-exodus/ & "More observations in Metro: Exodus" http://morad.in/2019/04/05/more-observations-in-metro-exodus/
- Interesting read: "Dissecting A Plague Tale: Innocence" http://morad.in/2019/06/16/dissecting-a-plague-tale-innocence/
- Interesting read: "What It's Like To Work On Ultra-Violent Games Like Mortal Kombat 11" https://kotaku.com/id-have-these-extremely-graphic-dreams-what-its-like-t-1834611691
- Interesting read: "Publishers: How to find them and what to expect" https://www.gamasutra.com/blogs/KevinGiguere/20190503/341273/Publishers_How_to_find_them_and_what_to_expect.php
- Interesting read: "Designing Baba is You's delightfully innovative rule-writing system" http://gamasutra.com/view/news/342113/Designing_Baba_is_Yous_delightfully_innovative_rulewriting_system.php
- Interesting source code: "microsoft_craziness.h v2 (find the folders that contain libraries you may need to link against, on Windows, if you are linking with any compiled C or C++ code)" https://pastebin.com/SX3mSC9n
- Interesting read: "Porting Dead Cells to mobile: An in-depth breakdown" http://www.gamasutra.com/view/news/342131/Porting_Dead_Cells_to_mobile_An_indepth_breakdown.php
- Interesting repository: "BetterEvents - A replacement for UnityEvents that are: better" https://github.com/7ark/BetterEvents
- Interesting read: "Creating a Realistic Helicopter Step by Step" https://80.lv/articles/001agt-004adk-creating-a-realistic-helicopter-step-by-step/
- Interesting read: "For InSight, Dust Cleanings Will Yield New Science" https://www.jpl.nasa.gov/news/news.php?feature=7394
- Interesting repository: "KvantWig - Non-realistic hair simulation in Unity" https://github.com/keijiro/KvantWig
- Interesting video: "Behind the Scenes - Mortal Kombat 1 (Extended Version)" https://www.youtube.com/watch?v=f-AECxvqObs
- Interesting video: "The Art of Box Art" https://www.youtube.com/watch?v=g9gY-SdILg8
- Interesting video: "No Dollar Wasted PC Build Guide" https://www.youtube.com/watch?v=zkiIW0Twj3U
- Interesting read: "Speed up your work with the new Terrain Tools Package" https://blogs.unity3d.com/2019/05/28/speed-up-your-work-with-the-new-terrain-tools-package/
- Interesting read: "Eon – Amiga Soundtrack Hacks" https://hoffman.home.blog/2019/04/27/eon/
- Interesting repository: "Toy Mesh Path Tracer for a job interview task" https://github.com/aras-p/ToyMeshPathTracer
- Interesting read: "Unraveling the JPEG" https://parametric.press/issue-01/unraveling-the-jpeg/
- Interesting thread: "On the history of 3D video game texturing" https://twitter.com/BryanRenno/status/1122880458012934146
- Interesting image: "Sunset at the Viking Lander 1 Site" https://photojournal.jpl.nasa.gov/feature/sunset?subselect=Mission:Viking:
- Interesting video: "Todd Howard Talks Starfield, Elder Scrolls 6, Fallout 76, Terminator, and More! - IGN Unfiltered #43" https://www.youtube.com/watch?v=nPttE_fvjZM
- Interesting video: "Tribes PC Game Developer Audio Interview: Dynamix (1999)" https://www.youtube.com/watch?v=D5sk4fHZOmk
- Interesting read: "A completely un-asked-for art critique of the Death Stranding trailer" https://threadreaderapp.com/thread/1133772140233146368.html
- Interesting read/images: "Bob Wakelin - Gallery" https://www.exotica.org.uk/wiki/Bob_Wakelin
- Interesting read: "10 Unity Audio Tips (That You Won’t Find in the Tutorials)" https://johnleonardfrench.com/articles/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
- Interesting read: "Is USB Robust Enough?" https://hackaday.com/2019/04/29/ask-hackaday-is-usb-robust-enough/
- May:
- Interesting slides: "The Heretic: Making of a real-time short film: digital humans and vfx characters" https://docs.google.com/presentation/d/1aiBXsNu-D9ZfpBNqcs08w7ToNJ2e7jgyoyfNUXSCWW8/
- Interesting read: "Announcing the Unity Editor for Linux" https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux/
- Interesting read: "Creating an adaptive tech tree in Dawn of Man" https://www.gamasutra.com/view/news/341477/Game_Design_Deep_Dive_Creating_an_adaptive_tech_tree_in_Dawn_of_Man.php
- Interesting read: "Krita 4.2 Release Notes" https://krita.org/en/krita-4-2-release-notes/
- Interesting tutorial: "Ruby's Adventure: 2D Beginner - Learn to create this small 2D RPG from scratch and save the town!" https://learn.unity.com/project/ruby-s-2d-rpg
- Interesting read: "AMD Ryzen 3000: Everything you need to know about AMD's 3rd Gen CPUs" https://www.rockpapershotgun.com/2019/05/28/amd-ryzen-3000-release-date-price-specs/
- Interesting video: "Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0" https://www.youtube.com/watch?v=7lVAFcDX4eM
- Interesting video: "Unity VFX Tutorials - 07 - Shaders (Aurora)" https://www.youtube.com/watch?v=5NzJhWTPxPw
- Interesting read: "Casting Wolf3D-style Rays with an FPGA and Arduino" http://www.dormando.me/post/fpga-raycaster/
- Interesting repository: "GB Studio - a free and easy to use retro adventure game creator for Game Boy" https://github.com/chrismaltby/gb-studio
- Interesting read: "Major update for Visual Shaders in Godot 3.2" https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2
- Interesting read: "Announcing GitHub Sponsors: a new way to contribute to open source" https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/
- Interesting repository: "olive - Professional open-source NLE video editor" https://github.com/olive-editor/olive
- Interesting repository: "floorplan - A Sims-Like Unity Level Design Plugin" https://github.com/alexismorin/floorplan
- Interesting read: "Layering challenges in Klei's survival sim Oxygen Not Included" http://gamasutra.com/view/news/299278/Layering_challenges_in_Kleis_survival_sim_Oxygen_Not_Included.php
- Interesting video: "The Sound of The Division 2" https://www.youtube.com/watch?v=JbLGjQMmDXw
- Interesting read: "C++ UI Libraries - A list of free, cross-platform GUI solutions for C++" https://philippegroarke.com/posts/2018/c++_ui_solutions/
- Interesting video: "Atari Lynx - Review - Game Sack" https://www.youtube.com/watch?v=fdp4yn1B8x8
- Interesting free ebooks: "Game Engine Black Book: DOOM v1.1 & Game Engine Black Book: WOLFENSTEIN 3D v2.1" http://fabiensanglard.net/gebb/index.html
- Interesting talk: "Preventing the Collapse of Civilization - Jonathan Blow" https://www.youtube.com/watch?v=pW-SOdj4Kkk
- Interesting video: "John Romero - How to Start Developing Video Games" https://www.youtube.com/watch?v=na4KHCO9lO8
- Interesting read: "NASA's Cassini Reveals Surprises with Titan's Lakes" https://www.jpl.nasa.gov/news/news.php?feature=7378
- Interesting documentary: "Telltale: The Human Stories Behind The Games" https://www.youtube.com/watch?v=s-2nNksMBpg
- Interesting read: "Iconic consoles of the IBM System/360 mainframes, 55 years old" http://www.righto.com/2019/04/iconic-consoles-of-ibm-system360.html
- Interesting read: "Introducing the Profile Analyzer" https://blogs.unity3d.com/2019/05/13/introducing-the-profile-analyzer/
- Interesting read: "Introducing the Animation Rigging preview package for Unity 2019.1" https://blogs.unity3d.com/2019/05/14/introducing-the-animation-rigging-preview-package-for-unity-2019-1/
- Interesting read: "Inside the Disarray Facing the Video Game Organization Behind E3" https://variety.com/2019/gaming/features/entertainment-software-association-mike-gallagher-e3-1203211280/
- Interesting read: "The dangers of in-game data collection - Can your choices come back to haunt you?" https://www.polygon.com/features/2019/5/9/18522937/video-game-privacy-player-data-collection
- Interesting video: "God of War - Raising Kratos: Full Length Feature" https://www.youtube.com/watch?v=lJZWKBDXXFY
- Interesting read: "Next Generation Plasma Notifications" https://blog.broulik.de/2019/05/next-generation-plasma-notifications/
- Interesting repository: "xNode - view and edit node graphs inside Unity" https://github.com/Siccity/xNode
- Interesting read: "Unstable income: indie development woes" https://www.positech.co.uk/cliffsblog/2019/05/08/unstable-income-indie-development-woes/
- Interesting video: "MicroProse Tour" https://www.youtube.com/watch?v=c3bDbjBLl2U
- Interesting video: "How 'Rogue One' Recreated Grand Moff" https://www.youtube.com/watch?v=OUIHzanm5Mk
- Interesting video: "Coding Adventure: Marching Cubes" https://www.youtube.com/watch?v=M3iI2l0ltbE and repository: https://github.com/SebLague/Marching-Cubes
- Interesting read: "How Punishment Systems Hurt Gameplay" http://www.gamasutra.com/blogs/JoshBycer/20190411/340557/How_Punishment_Systems_Hurt_Gameplay.php
- Interesting read: "Pickable objects shader" https://www.febucci.com/2019/04/pickable-objects-shader/
- Interesting read: "Announcing WSL 2 (Windows Subsystem for Linux)" https://devblogs.microsoft.com/commandline/announcing-wsl-2/
- Lectura interesante: "Recuerdos de la Editorial Bruguera: una charla con Brocal, Fontdevila, Gallardo y Monteys" https://www.caninomag.es/brocal-fontdevila-gallardo-y-monteys-recuerdos-de-la-editorial-bruguera/
- Interesting video: "Days Gone: How Sony Bend Built the Horde" https://www.youtube.com/watch?v=NIsRvgwNX4Y
- Interesting video: "Virtual Legality - 'Games as a Service' and Fraud: A Conversation with Ross Scott (Accursed Farms)" https://www.youtube.com/watch?v=yt2ar78R28o
- Interesting read: "Making of Newton Protocol" https://medium.com/@jerry.ylilammi/making-of-newton-protocol-e9ccde41af30
- Interesting read: "This Is How They Get Away With It: Former NetherRealm Studios Contract Devs Reveal a Troubling Studio Culture" https://www.usgamer.net/articles/netherrealm-studios-crunch-mortal-kombat-injustice-2-contract
- Interesting video: "Dissecting two Word Processors, Brother WP25 and Panasonic W1525" https://www.youtube.com/watch?v=eNs-QIMHCJA
- Interesting read: "My take on shaders: Interior mapping" https://halisavakis.com/my-take-on-shaders-interior-mapping/
- Interesting read: "The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play" https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play
- Interesting read: "Upgrading VFX in the FPS Sample with Visual Effect Graph" https://blogs.unity3d.com/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/
- Interesting video: "Made In Manchester - Gaming In The City" https://www.youtube.com/watch?v=7gWT2nK83ug
- Interesting read: "Creating a Whirlpool Shader" http://enemyhideout.com/2016/08/creating-a-whirlpool-shader/
- Interesting read: "Game development crunch can be changed by bringing abuses to light" https://www.polygon.com/2019/4/29/18518403/game-development-crunch-unions-reporting
- April:
- Interesting read: "The Division 2 – Making Enemies Tougher and Friendlies Smarter" https://news.ubisoft.com/en-us/article/347598/the-division-2-making-enemies-tougher-and-friendlies-smarter
- Interesting repository: "Tork - a semi realistic vehicle physics system" https://github.com/adrenak/Tork
- Interesting read: "Toon Shading - LWRP/Shadergraph" https://alexanderameye.github.io/toon-shading/index.html
- Interesting read: "Exploring the secret depths of Bubble Bobble's design" http://gamasutra.com/view/news/340040/Exploring_the_secret_depths_of_Bubble_Bobbles_design.php
- Interesting video: "'Games as a service' is fraud" https://www.youtube.com/watch?v=tUAX0gnZ3Nw
- Interesting read: "Help Keep Domain Prices in Check" https://www.namecheap.com/blog/keep-domain-prices-in-check/
- Interesting read: "How Knights Of The Old Republic Pulled Off A Voice-Acting Triumph" https://kotaku.com/how-knights-of-the-old-republic-pulled-off-a-voice-acti-1833889388
- Interesting video: "Early Prototyping Process for Physics Driven NPCs" https://www.reddit.com/r/Unity3D/comments/baupmn/early_prototyping_process_for_physics_driven_npcs/
- Interesting video: "Volumetric Lights with HDRP in Unity! – Beginner Friendly Tutorial" https://www.youtube.com/watch?v=AHrMViIATbI
- Interesting read: "So You Want to Have a Kick-Ass Steam Page" https://www.reddit.com/r/gamedev/comments/bag8qt/so_you_want_to_have_a_kickass_steam_page/
- Interesting tool: "RemedyBG - a 64-bit Windows debugger written from scratch with the goal of replacing the behemoth Visual Studio debugger" https://remedybg.itch.io/remedybg
- Interesting read: "Interplay Takes on Trek" https://www.filfre.net/2019/04/interplay-takes-on-trek/
- Interesting read: "Designing for deck-building in video games" http://www.gamasutra.com/view/news/339445/Designing_for_deckbuilding_in_video_games.php
- Interesting read: "How Fortnite’s success led to months of intense crunch at Epic Games" https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games
- Interesting read: "What’s new with UIElements in 2019.1" https://blogs.unity3d.com/2019/04/23/whats-new-with-uielements-in-2019-1/
- Interesting read: "Let's Build a Simple Database. Writing a sqlite clone from scratch in C" https://cstack.github.io/db_tutorial/
- Interesting read: "Creating Falcon Age's feathered companion" https://www.gamasutra.com/view/news/326321/Game_Design_Deep_Dive_Creating_Falcon_Ages_feathered_companion.php
- Interesting images: "Curiosity Captured Two Solar Eclipses on Mars" https://www.jpl.nasa.gov/news/news.php?feature=7366
- Interesting read: "How When Ski Lifts Go Wrong hits the right mix of blood and physics puzzles" http://gamasutra.com/view/news/340037/How_When_Ski_Lifts_Go_Wrong_hits_the_right_mix_of_blood_and_physics_puzzles.php
- Interesting read: "Developing a Pixel Bloodstain System" http://www.gamasutra.com/blogs/AlbertSerra/20190326/339437/Developing_a_Pixel_Bloodstain_System.php
- Interesting read: "A Deep Dive Into Steam's Discovery Queue" http://gamasutra.com/blogs/ErikJohnson/20190404/340061/A_Deep_Dive_Into_Steams_Discovery_Queue.php
- Interesting read: "The story of the 3dfx Voodoo1" http://fabiensanglard.net/3dfx_sst1/index.html
- Interesting repository: "Deform - A fully-featured deformer system for Unity" https://github.com/keenanwoodall/Deform
- Interesting repository: "SplineMesh - a Unity 3D plugin that allows you to create curved content" https://github.com/benoit-dumas/SplineMesh
- Interesting talk: "No Man's Sky: Grit" https://www.youtube.com/watch?v=C3GaHQybtoU
- Interesting read: "The source code for Infocom's classic text adventures is now on Github" https://www.gamasutra.com/view/news/340887/The_source_code_for_Infocoms_classic_text_adventures_is_now_on_Github.php
- Interesting video: "Installing a CPU - How To: Basics" https://www.youtube.com/watch?v=_zojIW-2DD8
- Interesting video: "Coding Adventure: Ray Marching" https://www.youtube.com/watch?v=Cp5WWtMoeKg and repository: https://github.com/SebLague/Ray-Marching
- Interesting read: "Game Dev Under Limits: Tools, Solutions & Sacrifices" https://80.lv/articles/game-dev-under-limits-tools-solutions-sacrifices/
- Interesting read: "Introducing Unity 2019.1" https://blogs.unity3d.com/2019/04/16/introducing-unity-2019-1/
- Interesting read: "How fast could Burst compiled A* be?" https://coffeebraingames.wordpress.com/2019/04/14/how-fast-could-burst-compiled-a-be/
- Interesting read: "The story of the Rendition Vérité 1000" http://fabiensanglard.net/vquake/index.html
- Interesting video: "Bruce lee interview 1965" https://www.youtube.com/watch?v=k2BKNDc48N4
- Interesting talk: "Tree's Company: Systemic AI Design in Just Cause 3" https://www.youtube.com/watch?v=SurYVTMINhg
- Interesting read: "What Astroneer's devs learned while leaving Early Access" http://gamasutra.com/view/news/338417/What_Astroneers_devs_learned_while_leaving_Early_Access.php
- Interesting image: "Jupiter Spiral" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22947
- Interesting video: "Prodeus Level Editor - Time Lapse" https://www.youtube.com/watch?v=RB44BlUMjnM
- Interesting read: "Designing for deck-building in video games" www.gamasutra.com/view/news/339445/Designing_for_deckbuilding_in_video_games.php
- Interesting read: "NASA's Cassini Finds Saturn's Rings Coat Tiny Moons" https://www.jpl.nasa.gov/news/news.php?feature=7360
- Interesting video: "God of War's Axe Throw (Recreation in Unity)" https://www.youtube.com/watch?v=M-3P59GtRW4
- Interesting read: "Technical Tips for Environment Artists: Part 1" https://80.lv/articles/technical-tips-for-environment-artists-part-1-001agt-004adk/ & "Part 2" https://80.lv/articles/technical-tips-for-environment-artists-part-2-004adk-001agt/
- Interesting image: "First image of a black hole" https://www.jpl.nasa.gov/news/news.php?feature=7372
- Interesting read: "Building a 'homebrew' video game console" http://gamasutra.com/view/news/338966/Building_a_homebrew_video_game_console.php
- Interesting read: "Linux Mint's Sobering Update: A Rare Glimpse Into The Personal Struggles Developers Face" https://www.forbes.com/sites/jasonevangelho/2019/04/08/linux-mint-sobering-update-developer-struggles-community/
- Interesting image: "'Space Butterfly' Is Home to Hundreds of Baby Stars" https://www.jpl.nasa.gov/news/news.php?feature=7359
- Interesting read: "Developing an Endless Driving Game" https://80.lv/articles/drive-developing-an-endless-driving-game/
- Interesting short film: "Spring - Blender Open Movie" https://www.youtube.com/watch?v=WhWc3b3KhnY
- Interesting talk: "'Marvel's Spider-Man': A Technical Postmortem" https://www.gdcvault.com/play/1026496/-Marvel-s-Spider-Man
- Interesting read: "Godot 3.2 will get pseudo 3D support in 2D engine" https://godotengine.org/article/godot-32-will-get-pseudo-3d-support-2d-engine
- Interesting read: "Flexiscope, the play-time aware dungeon generator in Book of Demons" http://gamasutra.com/view/news/338794/Deep_Dive_Flexiscope_the_playtime_aware_dungeon_generator_in_Book_of_Demons.php
- Interesting read: "Ace Attorney: Grave Wordplay Localizations and Their Gravy Consequences" http://www.capcom-unity.com/zeroobjections/blog/2019/03/23/ace-attorney-grave-wordplay-localizations-and-their-gravy-consequences
- Interesting read: "How BioWare's Anthem Went Wrong" https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
- Interesting read: "Visual Studio 2019: Code faster. Work smarter. Create the future" https://devblogs.microsoft.com/visualstudio/visual-studio-2019-code-faster-work-smarter-create-the-future/
- Interesting read: "Unity Grass Shader Tutorial" https://roystan.net/articles/grass-shader.html
- Interesting video: "Shirley Curry: The Gaming Grandma Documentary" https://www.youtube.com/watch?v=pxoXrc8pwx0
- Interesting read: "Cartoon Water Shader in UE4" https://80.lv/articles/cartoon-water-shader-in-ue4/
- Interesting read: "Isometric 2D Environments with Tilemap" https://blogs.unity3d.com/2019/03/18/isometric-2d-environments-with-tilemap/
- Interesting read: "Designing AI to do anything a spider can in Marvel's Spider-Man" http://gamasutra.com/view/news/338905/Designing_AI_to_do_anything_a_spider_can_in_Marvels_SpiderMan.php
- Interesting read: "Mapping out the subtle social cues throughout Hitman's level design" http://gamasutra.com/view/news/338996/Mapping_out_the_subtle_social_cues_throughout_Hitmans_level_design.php
- March:
- Interesting video: "The Simpsons Hit & Run Mysteries Explained by Its Own Developer - Boundary Break" https://www.youtube.com/watch?v=4y07g7N2ROo
- Interesting read: "Run managed code in Unity’s Job System" https://coffeebraingames.wordpress.com/2019/03/17/run-managed-code-in-unitys-job-system/
- Interesting read: "NASA's Mars Helicopter Completes Flight Tests" https://www.jpl.nasa.gov/news/news.php?feature=7361
- Interesting read: "The Making of a Virtual Reality Experience for ArchViz with Unity" https://www.ronenbekerman.com/the-making-of-a-virtual-reality-experience-for-archviz-with-unity/
- Interesting read: "2D Pixel Perfect: How to set up your Unity project for retro 8-bit games" https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games/
- Interesting video: "Rocket Launch as Seen from the Space Station" https://www.youtube.com/watch?v=B1R3dTdcpSU
- Interesting video: "32 Lessons I Learned from Creating 32 Modular Pipe Assets Tutorial" https://www.youtube.com/watch?v=7xs9GRNqjwI
- Interesting read: "Giving Workers Equal Power Isn't Radical. This Studio's Done It For Years" https://waypoint.vice.com/en_us/article/8xybb4/giving-workers-equal-power-isnt-radical-this-studios-done-it-for-years
- Interesting read: "EU’s Parliament Signs Off on Disastrous Internet Law: What Happens Next?" https://www.eff.org/deeplinks/2019/03/eus-parliament-signs-disastrous-internet-law-what-happens-next
- Interesting read: "How Failbetter Games devised Sunless Skies' facets progression system" http://gamasutra.com/view/news/338328/How_Failbetter_Games_devised_Sunless_Skies_facets_progression_system.php
- Interesting read: "Overthinking games: designing natural beauty in Eastshade" https://www.rockpapershotgun.com/2019/03/11/overthinking-games-designing-natural-beauty-in-eastshade/
- Interesting video: "'Flight of Spring', Krita Digital painting Timelapse by David Revoy" https://www.youtube.com/watch?v=gJZ9eD8p5co
- Interesting slides: "Marvel's Spider-Man: A Technical Postmortem" http://crashworks.org/gdc19/
- Interesting read: "Creating Assets with Photogrammetry using a rotating surface" https://blogs.unity3d.com/2019/03/11/creating-assets-with-photogrammetry-using-a-rotating-surface/
- Interesting image: "Opportunity's Parting Shot Was a Beautiful Panorama" https://www.jpl.nasa.gov/news/news.php?feature=7348
- Interesting video: "Pitfall, Tron and Beyond: An Animation Discussion with Bill Kroyer" https://www.youtube.com/watch?v=pYBrW7lQD1Y
- Interesting read: "A little thread on generating and rendering a procedural trajectory mesh" https://twitter.com/FreyaHolmer/status/1104866435002703874
- Interesting image: "Mars InSight Lander's 'Mole' Pauses Digging" https://mars.nasa.gov/news/8419/mars-insight-landers-mole-pauses-digging/
- Interesting read: "How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC" http://gamasutra.com/view/news/339081/How_Arkane_built_a_roguelike_atop_an_immersive_sim_with_Preys_Mooncrash_DLC.php
- Interesting read: "Visual Effect Graph Samples" https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
- Interesting image: "The southern edge of Jupiter's north polar region" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22945
- Interesting video: "Creating a Game-Ready Character: Game A Month Indie Devlog #1" https://www.youtube.com/watch?v=2ZdCG0wBQBo
- Interesting read: "Guide: Game-Ready Props in ZBrush, Substance & Toolbag" https://80.lv/articles/guide-game-ready-props-in-zbrush-substance-toolbag-001agt-002mrs-004adk/
- Interesting read: "The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019" https://blogs.unity3d.com/2019/03/19/the-heretic-megacity-release-real-time-ray-tracing-and-more-news-from-gdc-2019/
- Interesting read: "What I learned at Activision" http://c0de517e.blogspot.com/2019/03/what-i-learned-at-activision.html
- Interesting video: "Russia's Official Bootleg Nintendo NES: The Dendy" https://www.youtube.com/watch?v=nArya2d29O8
- Interesting read: "Pimp my Arcade1Up marquee!" https://icculus.org/finger/icculus?date=2019-03-03&time=15-54-21
- Interesting talk: "DOOM’s Development: A Year of Madness" https://www.youtube.com/watch?v=eBU34NZhW7I
- Interesting video: "SEGA 32X | Gaming Historian" https://www.youtube.com/watch?v=sjilAAhp8NI
- Interesting video: "Conan The Barbarian - Universal Pictures Centennial Concert - Fimucité 6" https://www.youtube.com/watch?v=EAFtiUoq6TE
- Interesting video: "The Super Mario Land Series | Gaming Historian" https://www.youtube.com/watch?v=Jg1IIIJTrBI
- Interesting read: "Environment in Unreal: Finding the Perfect Look" https://80.lv/articles/001agt-003qxl-3d-environment-in-unreal-breakdown/
- Interesting read: "On DOTS: C++ & C#" https://blogs.unity3d.com/2019/02/26/on-dots-c-c/
- Interesting video: "How Command & Conquer: Tiberian Sun Solved Pathfinding" https://www.youtube.com/watch?v=S-VAL7Epn3o
- Interesting read: "Godot 3.1 is out, improving usability and features" https://godotengine.org/article/godot-3-1-released
- Interesting read: "Reducing Rendering Complexity with Gun Goddess Miss Fortune" https://engineering.riotgames.com/news/reducing-rendering-complexity-gun-goddess-miss-fortune
- Interesting read: "Programming Books You Wish You Read Earlier" https://zeroequalsfalse.press/posts/programming-books-you-wish-you-read-earlier/
- Interesting video: "PS1 Mods To Run Games FROM SD Card!! PSIO" https://www.youtube.com/watch?v=npDZ-Qwh8uY
- Interesting video: "The Star Wars Suite - The Danish National Symphony Orchestra (Live)" https://www.youtube.com/watch?v=k6zCLs1_LnI
- Interesting read: "The Sega Saturn and Transparency" https://www.mattgreer.org/articles/sega-saturn-and-transparency/
- Interesting read: "Brexit: Fear, Uncertainty Dominate UK Video Games Industry" https://variety.com/2019/gaming/features/brexit-impact-video-games-uk-1203148441/
- Interesting videos: "The Good, the Bad and the Ugly - The Danish National Symphony Orchestra (Live)" https://www.youtube.com/watch?v=enuOArEfqGo "A Fistful of Dollars" https://www.youtube.com/watch?v=4niv522mbtM & "Once Upon a Time in the West" https://www.youtube.com/watch?v=efdswXXjnBA
- Interesting video: "The story behind Dead Cells - Motion Twin" https://www.youtube.com/watch?v=OqD1g6ROP_0
- Interesting website: "LibriVox - Free public domain audiobooks" https://librivox.org/
- Interesting read: "German Data Privacy Commissioner Says Article 13 Inevitably Leads to Filters, Which Inevitably Lead to Internet 'Oligopoly'" https://www.eff.org/deeplinks/2019/03/german-data-privacy-commissioner-says-article-13-inevitably-leads-filters-which
- Interesting read: "Enemy health bars in 1 draw call in Unity" https://www.stevestreeting.com/2019/02/22/enemy-health-bars-in-1-draw-call-in-unity/
- Interesting video: "Ghost Recon Wildlands | Smoke & Mirrors | AI and Games" https://www.youtube.com/watch?v=Uv0SbRgvJq8
- Interesting image: "In Colliding Galaxies, a Pipsqueak Shines Bright" https://www.jpl.nasa.gov/news/news.php?feature=7338
- Interesting read: "DICE: Behind the Art of Battlefield and Battlefront" https://80.lv/articles/001agt-dice-behind-the-art-of-battlefield-and-battlefront/
- Interesting podcast: "Wolverine: The Long Night" https://www.wolverinepodcast.com/episodes-1
- Interesting video: "Hayabusa2 touchdown on Asteroid Ryugu" https://www.youtube.com/watch?v=4xnInpqMiG4
- Interesting video: "The Untold Story Behind Astroneer's Difficult Development" https://www.youtube.com/watch?v=tfUjl4owxTQ
- Interesting read: "SRP Batcher: Speed up your rendering!" https://blogs.unity3d.com/2019/02/28/srp-batcher-speed-up-your-rendering/
- Interesting videos: "Alien: Isolation - Exclusive Digital Series" https://www.youtube.com/playlist?list=PLraFbwCoisJD7enpMMe9ZD6-Y_sA8xMYE
- Interesting read: "Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades" https://www.eurogamer.net/articles/digitalfoundry-2019-metro-exodus-tech-interview
- Interesting videos: "Crew Dragon docking" https://www.youtube.com/watch?v=fPmPUrE5IYI & "Astronauts Enter Crew Dragon after Docking" https://www.youtube.com/watch?v=xNVnwirgWys
- Interesting read: "Artists Against Article 13: When Big Tech and Big Content Make a Meal of Creators, It Doesn't Matter Who Gets the Bigger Piece" https://www.eff.org/deeplinks/2019/02/artists-against-article-13-when-big-tech-and-big-content-make-meal-creators-it
- Interesting read: "Create high-quality light fixtures in Unity" https://blogs.unity3d.com/2019/02/05/create-high-quality-light-fixtures-in-unity/
- Interesting read: "Flavors of SIMD" https://zeuxcg.org/2019/02/17/flavors-of-simd/
- Interesting read: "Smart Colorization in GIMP" https://girinstud.io/news/2019/02/smart-colorization-in-gimp/
- February:
- Interesting video: "Aladdin Deck Enhancer | Gaming Historian" https://www.youtube.com/watch?v=_eG-PSZU5MI
- Interesting read: "Designing deeply unsettling 'hidden horror' with Layers of Fear dev Bloober Team" http://gamasutra.com/view/news/336371/Designing_deeply_unsettling_hidden_horror_with_Layers_of_Fear_dev_Bloober_Team.php
- Interesting video: "The Making of Primal Rage (1994)" https://www.youtube.com/watch?v=132yf17fiHc
- Interesting read: "Aerodynamics of Just Cause 4" http://www.gamasutra.com/blogs/JacquesKerner/20190222/337067/Aerodynamics_of_Just_Cause_4.php
- Interesting video: "Talking to Just Cause 4's Game Director about the Evolution of the Grappling Hook" https://www.youtube.com/watch?v=kWkao8f5wNs
- Interesting video: "Talking to Just Cause 2's Game Director about Creating the Grappling Hook" https://www.youtube.com/watch?v=hx9QOY8umjo
- Interesting video: "How Blade Runner Reinvented Adventure Games" https://www.youtube.com/watch?v=Zkwpa5YPhx8
- Interesting read: "Common problems when translating games into Japanese" https://www.gamasutra.com/view/news/328996/Common_problems_when_translating_games_into_Japanese.php
- Interesting read: "Procedural Stochastic Texturing in Unity" https://blogs.unity3d.com/2019/02/14/procedural-stochastic-texturing-in-unity/
- Interesting read: "Environment Storytelling in XCOM 2" https://80.lv/articles/environment-storytelling-in-xcom-2/
- Interesting read: "How to integrate Steam achievements into Unity" http://glock-software.de/news/articles/how-to-integrate-steam-achievements-into-unity
- Interesting video: "Lock Picking" https://www.youtube.com/watch?v=hTF3DiU-6zE
- Interesting video: "The Chaos of Patching Hades - Developing Hell #02" https://www.youtube.com/watch?v=rNaTxFf7McU
- Interesting read: "Creating an Interactive Vertex Effect using Shader Graph" https://blogs.unity3d.com/2019/02/12/creating-an-interactive-vertex-effect-using-shader-graph/
- Interesting video: "Using a vertex shader, trees are pushable by the tanks and are affected by projectiles and nearby explosions. Here's how we do it!" https://www.reddit.com/r/gamedev/comments/apo7vw/using_a_vertex_shader_trees_are_pushable_by_the/
- Interesting read: "Perlin Noise, Procedural Content Generation, and Interesting Space" https://heredragonsabound.blogspot.com/2019/02/perlin-noise-procedural-content.html
- Interesting read: "tinyraycaster" https://github.com/ssloy/tinyraycaster/wiki
- Interesting read: "'Infinite' sky shader for Unity" http://aras-p.info/blog/2019/02/01/Infinite-sky-shader-for-Unity/
- Interesting video: "Path Creator (free unity tool)" https://www.youtube.com/watch?v=saAQNRSYU9k and repository: https://github.com/SebLague/Path-Creator
- Interesting repository: "Godot2DTutorial - A Complete Godot 2D Game Step By Step" https://github.com/serapth/Godot2DTutorial
- Interesting read: "The MIT License, Line by Line - 171 words every programmer should understand" https://writing.kemitchell.com/2016/09/21/MIT-License-Line-by-Line.html
- Interesting read: "Making Interactive Water using RenderTexture" https://www.patreon.com/posts/24192529
- Interesting read: "How to get clang++ to find link.exe" https://caseymuratori.com/blog_0034
- Interesting image: "Curiosity's 360 panorama of 'Rock Hall'" https://mars.nasa.gov/resources/22288/curiositys-360-panorama-of-rock-hall/
- Interesting video: "GDC plays Astroneer with System Era's Brendan Wilson" https://www.youtube.com/watch?v=POMq4bO2RaI
- Interesting read: "Using Unity’s new HDRP to produce a realistic video of the Lexus LC" https://blogs.unity3d.com/2019/01/23/how-to-create-a-configurable-car-in-unity-hdrp/
- Interesting read: "An Open Letter To Game Developers From America's Largest Labor Organization" https://kotaku.com/an-open-letter-to-game-developers-from-americas-largest-1832652654
- Interesting read: "The digging mechanic in SteamWorld Dig" http://gamasutra.com/view/news/225257/Game_Design_Deep_Dive_The_digging_mechanic_in_SteamWorld_Dig.php
- Interesting free ebook: "Dungeons & Dreamers - A Story of How Computer Games Created a Global Culture" https://press.etc.cmu.edu/index.php/product/dungeons-dreamers-a-story-of-how-computer-games-created-a-global-culture/
- Interesting read: "I avoided Unity’s Camera.Render(). Our game runs faster" https://coffeebraingames.wordpress.com/2019/01/20/i-avoided-unitys-camera-render-our-game-ran-faster/
- Interesting read: "Mapping Planets - Distortions, Seamless Noise, and how to handle it" https://metriximor.wordpress.com/2019/01/19/mapping-planets/
- Interesting read: "Facial Rigging with CGMA Student Neysha Castritius" https://80.lv/articles/005cg-cgma-student-project-facial-rigging/
- Interesting read: "NASA's Opportunity Rover Mission on Mars Comes to End" https://www.jpl.nasa.gov/news/news.php?feature=7334
- Interesting video: "Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games" https://www.youtube.com/watch?v=SqQhiKgZQsg
- Interesting read: "Localization in The Machinery’s UI" http://www.gamasutra.com/blogs/NiklasGray/20190115/334321/Localization_in_The_Machinerys_UI.php
- Interesting read: "Getting Started with Unity’s 2D Animation Package" https://blogs.unity3d.com/2018/11/09/getting-started-with-unitys-2d-animation-package/
- Interesting read: "Conveyor belt representation" https://www.redblobgames.com/x/1805-conveyor-belts/
- Interesting read: "Facial Rigging Methods. Which is best for you and your production" http://paulneale.com/tutorials/facial-rigging-method-which-is-best-for-you-and-your-production/
- Interesting image: "InSight Seismometer's Wind and Thermal Shield Seen from Space" https://photojournal.jpl.nasa.gov/catalog/PIA23043
- Interesting read: "From Uncharted to Obra Dinn: Lucas Pope dishes on his illustrious game-dev career" https://arstechnica.com/gaming/2019/01/from-uncharted-to-obra-dinn-lucas-pope-dishes-on-his-illustrious-game-dev-career/
- Interesting read: "A simple format to archive design decisions" http://www.gamasutra.com/blogs/DavidBailly/20190111/334164/A_simple_format_to_archive_design_decisions.php
- Interesting read: "Goldberg polyhedron" https://en.wikipedia.org/wiki/Goldberg_polyhedron
- Interesting podcast: "Game Engine Black Book: Doom with Fabien Sanglard - Hanselminutes" https://www.hanselminutes.com/666/episode-666-game-engine-black-book-doom-with-fabien-sanglard
- Interesting read: "Unity Audio Import Optimisation - getting more BAM for your RAM" http://www.gamasutra.com/blogs/ZanderHulme/20190107/333794/Unity_Audio_Import_Optimisation__getting_more_BAM_for_your_RAM.php
- Interesting read: "That German-French Deal to 'Rescue' the EU Copyright Directive? Everyone Hates It. EVERYONE." https://www.eff.org/deeplinks/2019/02/german-french-deal-rescue-eu-copyright-directive-everyone-hates-it-everyone
- Interesting read: "MudRunner: Porting a Successful Title to Console" https://80.lv/articles/mudrunner-porting-a-successful-title-to-console/
- Interesting read: "Initialization in C++ is Seriously Bonkers - Just Start With C" https://mikelui.io/2019/01/03/seriously-bonkers.html
- Interesting video: "Batching SkinnedMeshRenderer - 1000 Zombies over 60 FPS" https://www.youtube.com/watch?v=_GGVlzAcWgA
- Interesting video: "How Dead Space's Scariest Scene Almost Killed the Game (Glen Schofield)" https://www.youtube.com/watch?v=BQ3iqq49Ew8
- Interesting repository: "Zombie Object Detector - Scripts to detect and diagnose zombie objects" https://github.com/Unity-Technologies/ZombieObjectDetector
- Interesting read: "Article 13 is back on – and it got worse, not better" https://juliareda.eu/2019/02/article-13-worse/
- Interesting read: "Remaking a Scene from Max Payne in UE4" https://80.lv/articles/001agt-remaking-a-scene-from-max-payne-in-ue4/
- Interesting repository: "LightProbesPlacement - custom Package for placing lightprobes automatically" https://github.com/laurenth-unity/LightProbesPlacement
- Interesting read: "Efficient CPU Particle Systems" http://alextardif.com/Particles.html
- Interesting video: "20 Out of Bounds Mysteries in Fallout 3 Answered | Boundary Break" https://www.youtube.com/watch?v=vIqph-7LCQM
- Interesting videos: "Amstrad CPC Story" https://www.youtube.com/watch?v=8o1OTwFv7WQ & https://www.youtube.com/watch?v=f1KS7nSKnxE
- Interesting image: "NASA's AIRS Captures Polar Vortex Moving in Over US" https://www.jpl.nasa.gov/news/news.php?feature=7324
- Interesting read: "Visual Composition: God of War (2018)" https://pbs.twimg.com/media/Dv1ieuvU0AA_Yhj.jpg:large
- Interesting read: "Atari Star Wars: Arcade Cockpit Development" https://arcadeblogger.com/2017/06/16/atari-star-wars-arcade-cockpit-development/
- Interesting read: "Questions I'd Ask as a Job Candidate at an Interview" https://docs.google.com/document/d/1ul6YeCF-WwMWkZZCMGCzxb-YIs-F8Zr_ZxuPMOzJSms/edit
- January:
- Interesting read: "How DOOM fire was done" http://fabiensanglard.net/doom_fire_psx/
- Interesting read: "Toon Water Shader" https://roystan.net/articles/toon-water.html
- Interesting video: "The Tandy 1000 - The best MS-DOS computer in 1984" https://www.youtube.com/watch?v=mYHtojsaRkY
- Interesting read: "Logo Dissolve with Particles" http://www.mirzabeig.com/tutorials/logo-dissolve-with-particles/
- Interesting read: "It's great that Epic is trying to compete with Steam, but they're going about it in the worst way" https://www.rockpapershotgun.com/2019/01/28/its-great-that-epic-is-trying-to-compete-with-steam-but-theyre-going-about-it-in-the-worst-way/
- Interesting image: "Curiosity's Selfie at Rock Hall" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22960
- Interesting read: "The fall of Starbreeze - According to the people who lived through it" https://www.eurogamer.net/articles/2019-01-28-the-fall-of-swedish-game-wonder-starbreeze
- Interesting read: "What motherboard / CPU combo do I need to build an Intel Coffee Lake or AMD Ryzen PC?" https://www.rockpapershotgun.com/2019/01/28/motherboard-cpu-combo-for-intel-coffee-lake-amd-ryzen-pc/
- Interesting read: "Minimalism, or 'How I Structure Code Quickly in C Without Getting Log-Jammed'" http://antongerdelan.net/blog/formatted/2018_03_08_how_i_write_code.html
- Interesting videos: "Apollo Guidance Computer Restoration" https://www.youtube.com/playlist?list=PL-_93BVApb59FWrLZfdlisi_x7-Ut_-w7
- Interesting read: "Deciphering the Postcard Sized Raytracer" http://fabiensanglard.net/postcard_pathtracer/
- Interesting read: "Friday Facts #274 - New fluid system 2" https://factorio.com/blog/post/fff-274
- Interesting video: "How we fit an NES game into 40 Kilobytes" https://www.youtube.com/watch?v=ZWQ0591PAxM
- Interesting read: "How to Start Learning Computer Graphics Programming" https://erkaman.github.io/posts/beginner_computer_graphics.html
- Interesting repository: "DTValidator - Tool for validating (ensuring no broken / missing outlets) objects like GameObjects, ScriptableObjects, etc, in the Unity Editor" https://github.com/DarrenTsung/DTValidator
- Interesting talk: "Hacking into the Combat AI of Watch Dogs 2" https://www.youtube.com/watch?v=c06DZ81Tbmk
- Interesting video: "2D Animated Faces in Unreal Engine 4" https://www.reddit.com/r/gamedev/comments/a7pv3w/2d_animated_faces_in_unreal_engine_4/
- Interesting images: "Mars InSight Mission - Raw Images" https://mars.nasa.gov/insight/multimedia/raw-images/?order=sol+desc%2Cdate_taken+desc&per_page=50&page=0&mission=insight
- Interesting read: "Reverse engineering the rendering of The Witcher 3" https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html
- Interesting repository: "dhewm 3 - a Doom 3 GPL source port, known to work on at least Windows, Linux, macOS and FreeBSD" https://github.com/dhewm/dhewm3
- Interesting video: "Alien Isolation - Third Person Prototype and Beta Trailer" https://www.youtube.com/watch?v=yeW4IbvxIxM
- Interesting read: "The Rendering of Castlevania: Lords of Shadow 2" http://www.elopezr.com/castlevania-lords-of-shadow-2-graphics-study/
- Interesting read: "The Tin Man of Far Cry 2" https://www.clicknothing.com/click_nothing/2018/10/the-tin-man-of-far-cry-2-part-1.html
- Interesting repository: "BloodFx - An experimental implementation of procedural blood stain (splash) effect shader" https://github.com/keijiro/BloodFx
- Interesting read: "The Design of Dirty Bomb" & "The Art of Dirty Bomb" https://www.dirtybomb.com/news/the-design-of-dirty-bomb/
- Interesting read: "The fast and furious window shaders of Forza Horizon 4" http://gamasutra.com/view/news/332409/Game_Tech_Deep_Dive_The_fast_and_furious_window_shaders_of_Forza_Horizon_4.php
- Interesting video: "Steven Spielberg Gives A Tour of Universal Studios - Behind The Scenes of Movie Magic" https://www.youtube.com/watch?v=adHq0plTjd0
- Interesting read: "The Rendering of Rise of the Tomb Raider" http://www.elopezr.com/the-rendering-of-rise-of-the-tomb-raider/
- Interesting read: "Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut" http://gamasutra.com/view/news/316618/Reversing_the_sunk_cost_fallacy_Devs_recount_what_shouldnt_have_been_cut.php
- Interesting repository: "Entity Component System and C# Job System samples" https://github.com/Unity-Technologies/EntityComponentSystemSamples
- Interesting read: "How the Dreamcast copy protection was defeated" http://fabiensanglard.net/dreamcast_hacking/
- Interesting image: "21 Foundations of Animation" https://80.lv/articles/21-foundations-of-animation/
- Interesting read: "How Bad North makes humans out of little soldiers" https://www.rockpapershotgun.com/2018/12/04/how-bad-north-makes-humans-out-of-little-soldiers/
- Interesting read: "Getting Started with 2D Inverse Kinematics" https://blogs.unity3d.com/2018/12/04/getting-started-with-2d-inverse-kinematics/
- Interesting read: "Modular Aircraft Hangar in UE4: Production Guide" https://80.lv/articles/001agt-modeling-a-modular-aircraft-hangar-in-ue4/
- Interesting read: "Use actual curves to define the game's progression/difficulty" https://twitter.com/phosphoer/status/1069837461864345600
- Interesting read: "Create better game settings options (handy checklist)" http://www.gamasutra.com/blogs/KevinGiguere/20181112/329970/Create_better_game_settings_options_handy_checklist.php
- Interesting read: "Tutorial: Interactive Dynamic Physical Plants" https://us16.campaign-archive.com/?u=5f6fbc14d2e5f8942e5adf72c&id=f69da851e9
- Interesting read: "Ministry of Broadcast: Pixel Totalitarianism" https://80.lv/articles/ministry-of-broadcast-pixel-totalitarianism/
- Interesting free ebook: "Behind the Black Box - Sessions with Game Engine Programmers" http://press.etc.cmu.edu/index.php/product/behind-the-black-box/
- Interesting repository: "HoloShield - Highly customizable sci-fi shield / force field shader for Unity3D" https://github.com/AdultLink/HoloShield
- Interesting video: "The Making Of Metro Exodus - Episode One" https://www.youtube.com/watch?v=zcoYtpfRPFI
- Interesting read: "Breakdown: Animated Raindrop Material in UE4" https://80.lv/articles/breakdown-animated-raindrop-material-in-ue4/
- Interesting read: "How close is WinDBG Preview to an everyday debugger?" https://caseymuratori.com/blog_0033
- Interesting free ebook: "The End of Trust (McSweeney’s 54)" https://www.eff.org/the-end-of-trust
- Interesting read: "Squeaky Wheel's Productivity Tools" http://www.gamasutra.com/blogs/RyanSumo/20181119/330756/Squeaky_Wheels_Productivity_Tools.php
- Interesting read: "Community Building Through Twitch" http://www.gamasutra.com/blogs/JessicaPaek/20181114/330400/Wase_Qazi_Megastorm_Games_Community_Building_Through_Twitch.php
- Interesting videos: "Watch Carl Sagan's classic lecture series for kids and adults" https://boingboing.net/2018/11/27/watch-carl-sagans-classic-le.html
- Interesting read: "Color Spread Post-Processing Effect Tutorial in Unity" https://lindenreid.wordpress.com/2019/01/06/color-spread-post-processing-effect-tutorial-in-unity/
- Interesting repository: "NaughtyAttributes - expands the range of attributes that Unity provides" https://github.com/dbrizov/NaughtyAttributes
- Interesting read: "New year, new GitHub: Announcing unlimited free private repos and unified Enterprise offering" https://blog.github.com/2019-01-07-new-year-new-github/
- Interesting read: "TextTyper Component: a Solution for AutoText in Unity" https://blog.redbluegames.com/texttyper-component-a-solution-for-autotext-in-unity-5a60225f5822 & repository: https://github.com/redbluegames/unity-text-typer/tree/ugui-text-typer
- Interesting video: "The Fans Reviving the Halo PC Experience - Installation 01 | Gameumentary" https://www.youtube.com/watch?v=7iD1jQxr-Vw
- Interesting image: "Perspective view of Korolev crater" https://www.esa.int/spaceinimages/Images/2018/12/Perspective_view_of_Korolev_crater
- Interesting video: "New Input System in Unity" https://www.youtube.com/watch?v=Pzd8NhcRzVo
- Interesting read: "C++, C# and Unity" http://lucasmeijer.com/posts/cpp_unity/ & "Whats next after Burst" http://lucasmeijer.com/posts/whats_next_after_burst/
- Interesting read: "Top Controller-Friendly Games of 2018" https://steamcommunity.com/games/593110/announcements/detail/1714081669538621327
2018:
- December:
- Interesting read: "Scoring Wolfenstein II with the Baschet sonic sculptures" http://www.gamasutra.com/view/news/308974/Audio_Design_Deep_Dive_Scoring_Wolfenstein_II_with_the_Baschet_sonic_sculptures.php
- Interesting read: "How to implement custom UI meshes in Unity" https://www.hallgrimgames.com/blog/2018/11/25/custom-unity-ui-meshes
- Interesting repository: "Enhanced Super-Resolution Generative Adversarial Networks" https://github.com/xinntao/ESRGAN
- Interesting video: "Welcome to Hades - Developing Hell Episode #1" https://www.youtube.com/watch?v=JzyE9hi912c
- Interesting read: "The legacy of PlayStation creator Ken Kutaragi, in 24 stories" https://www.polygon.com/2018/11/26/18080492/playstation-history-ken-kutaragi-sony
- Interesting read: "Best graphics card 2019: Top GPUs for 1080p, 1440p and 4K" https://www.rockpapershotgun.com/2018/12/19/best-graphics-card-2019/
- Interesting repository: "Escoria 3.0 - Libre framework for the creation of point-and-click adventure games with the MIT-licensed multi-platform game engine Godot Engine" https://github.com/godotengine/escoria
- Interesting read: "An ocean of clouds! " https://talesartstudios.tumblr.com/post/180430159449/devblog-week-1-an-ocean-of-clouds-welcome-to
- Interesting read: "The worst hacking minigames ever" https://www.rockpapershotgun.com/2018/11/26/worst-hacking-minigames-ever/
- Interesting talk: "Designing Over the Top - Saints Row: The Third Postmortem" https://www.youtube.com/watch?v=fBRTIwymDyY
- Interesting read: "Unity ECS: Basic Chunk Iteration" https://coffeebraingames.wordpress.com/2018/11/25/unity-ecs-basic-chunk-iteration/
- Interesting read: "Watch Out: Clicking 'Check for Updates' Still Installs Unstable Updates on Windows 10" https://www.howtogeek.com/fyi/watch-out-clicking-check-for-updates-still-installs-unstable-updates-on-windows-10/
- Interesting talk: "Screen space decals in Warhammer 40,000: Space Marine (SIGGRAPH 2012 Talks)" https://www.youtube.com/watch?v=38t5lPnWnd0 & slides https://www.slideshare.net/blindrenderer/screen-space-decals-in-warhammer-40000-space-marine-14699854
- Interesting talk: "Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline" https://www.youtube.com/watch?v=AhmlFG1u1wE
- Interesting read: "Updates to Navigation Traffic Tools (Steam)" https://steamcommunity.com/groups/steamworks/announcements/detail/1697190633626637037
- Interesting read: "Glow highlighting in Unity" http://xroft666.blogspot.com/2015/07/glow-highlighting-in-unity.html
- Interesting read: "Introducing Unity 2018.3" https://blogs.unity3d.com/es/2018/12/13/introducing-unity-2018-3/
- Interesting images: "Mars InSight Lander Seen in First Images from Space" https://www.jpl.nasa.gov/news/news.php?feature=7305
- Interesting book: "Game Engine Black Book: DOOM" http://fabiensanglard.net/gebbdoom/
- Interesting video: "Battlefield 5 RTX Update! Massive Ray Tracing Performance Boosts" https://www.youtube.com/watch?v=QKV8VdhZuW4
- Interesting image: "NASA's InSight Takes Its First Selfie" https://www.jpl.nasa.gov/news/news.php?feature=7302
- Interesting read: "Making of Deus Ex: Mankind Divided – GPU Frame Exploration" http://www.makinggames.biz/news/making-deus-ex-mankind-divided-gpu-frame-exploration,2304358.html
- Interesting shadertoy: "Surfer Boy" https://www.shadertoy.com/view/ldd3DX
- Interesting read: "NASA's Voyager 2 Probe Enters Interstellar Space" https://www.jpl.nasa.gov/news/news.php?feature=7301
- Interesting video: "Unforeseen Consequences: A Half-Life Documentary" https://www.youtube.com/watch?v=BQLEW1c-69c
- Interesting read: "Clothing Studies: Creating Jeans" https://80.lv/articles/001agt-004adk-clothing-studies-creating-jeans/
- Interesting read: "How Players Used Shotguns to Tear Open the Fabric of Reality in Spelunky" https://waypoint.vice.com/en_us/article/9k4a88/how-players-used-shotguns-to-tear-open-the-fabric-of-reality-in-spelunky
- Interesting read: "Foggy Window Shader in Unity" https://lindenreid.wordpress.com/2018/11/19/foggy-window-shader-in-unity/
- Interesting repository: "kPortals - A pre-calculated Portal visibility system for Unity" https://github.com/Kink3d/kPortals
- Interesting read: "Pathtracer 17: WebAssembly" http://aras-p.info/blog/2018/11/16/Pathtracer-17-WebAssembly/
- Interesting read: "River Simulation in Houdini & UE4" https://80.lv/articles/006sdf-river-simulation-with-simonschreibt/
- Interesting read: "Restless – Making A New Conversation UI" http://www.gamasutra.com/blogs/FlorenciaMinuzzi/20181114/330636/Restless__Making_A_New_Conversation_UI.php
- Interesting image: "NASA's Mars InSight Flexes Its Arm" https://www.jpl.nasa.gov/news/news.php?feature=7298
- Interesting read: "Enemy AI Design in Tom Clancy's The Division" http://www.gamasutra.com/blogs/TommyThompson/20181203/331725/Enemy_AI_Design_in_Tom_Clancys_The_Division.php and video: https://www.youtube.com/watch?v=fZOZ2daE-lA
- Interesting read: "Carpet Tech - Blendo Games" http://blendogames.com/news/post/2018-11-08-carpet_tech/
- Interesting read: "Project Tiny Preview Package is here!" https://blogs.unity3d.com/2018/12/05/project-tiny-preview-package-is-here/
- Interesting video: "Tech Focus: Wolfenstein 2's Variable Rate Shading: Nvidia Turing Analysis!" https://www.youtube.com/watch?v=edYiCE0b8-c
- Interesting read: "Announcing the Epic Games Store" https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store & "Tim Sweeney Answers Questions About The New Epic Games Store" https://www.gameinformer.com/2018/12/03/tim-sweeney-answers-questions-about-the-new-epic-games-store
- Interesting read: "Steam Link now in BETA on Raspberry Pi" https://steamcommunity.com/app/353380/discussions/0/1743353164093954254/
- Interesting video: "Bullet magnetism assist in Halo 5" https://www.youtube.com/watch?v=UL1_ht1EdAU
- Interesting read: "The game store that outshines Steam by staying small and weird" https://www.theverge.com/2018/11/29/18118217/itchio-steam-leaf-corcoran-pc-games-indie
- Interesting repository: "NVIDIA PhysX SDK 3.4" https://github.com/NVIDIAGameWorks/PhysX-3.4
- Interesting video: "Ex-SIERRA Game Developer is selling Original Source Code! - Leisure Suit Larry, King's Quest & More! (Al Lowe)" https://www.youtube.com/watch?v=v7AgSapZAi8
- Interesting video: "PlayStation Classic Review - Great Games, Poor Emulation | DF Retro" https://www.youtube.com/watch?v=UU0dn9pRKuw
- Interesting read: "New Revenue Share Tiers and other updates to the Steam Distribution Agreement" https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838
- November:
- Interesting talk: "Taking Back What's Ours: The AI of Dishonored 2" https://www.youtube.com/watch?v=VoXSJBVqdek
- Interesting read: "Level Design Deep Dive: Dishonored 2's Clockwork Mansion" http://www.gamasutra.com/view/news/292719/Level_Design_Deep_Dive_Dishonored_2s_Clockwork_Mansion.php
- Interesting images: "Space Station in 2018" https://www.flickr.com/photos/nasa2explore/sets/72157702855486404
- Interesting read: "Flowing River" https://www.ronja-tutorials.com/2018/11/03/river.html
- Interesting read: "FBX Exporter and round-tripping between Autodesk 3ds Max, Autodesk Maya and Unity" https://blogs.unity3d.com/2018/11/13/fbx-exporter-and-round-tripping-between-autodesk-3ds-max-autodesk-maya-and-unity/
- Interesting read: "Don't Wreck The Net" https://dontwreckthe.net/
- Interesting free asset: "Unity Recorder - an Editor-only tool that captures video and animation data during gameplay" https://assetstore.unity.com/packages/essentials/unity-recorder-94079
- Interesting read: "Creating Explosive Visuals with the Visual Effect Graph" https://blogs.unity3d.com/es/2018/11/27/creating-explosive-visuals-with-the-visual-effect-graph/
- Interesting read: "Shader Optimization Part 1" https://www.bitshiftprogrammer.com/2018/11/shader-optimization-part-1.html
- Interesting read: "For Lucas Pope, Return of the Obra Dinn was a bunch of appealing design problems" http://gamasutra.com/view/news/331151/For_Lucas_Pope_Return_of_the_Obra_Dinn_was_a_bunch_of_appealing_design_problems.php
- Interesting image: "InSight Is Catching Rays on Mars" https://www.jpl.nasa.gov/news/news.php?feature=7294
- Interesting read: "Feature Preview: Incremental Garbage Collection" https://blogs.unity3d.com/es/2018/11/26/feature-preview-incremental-garbage-collection/
- Interesting talk: "Bringing Hell to Life: AI and Full Body Animation in DOOM" https://www.youtube.com/watch?v=D4oh4sMgXpw
- Interesting read: "Selling games direct from your website in 2018" https://www.positech.co.uk/cliffsblog/2018/11/23/selling-games-direct-from-your-website-in-2018/
- Interesting repository: "ImageGlass - A lightweight, versatile image viewer" https://github.com/d2phap/ImageGlass
- Interesting read: "Ten Great Adventure-Game Puzzles" https://www.filfre.net/2018/11/ten-great-adventure-game-puzzles/
- Interesting read: "Movement Prediction" http://www.gamasutra.com/blogs/BartlomiejWaszak/20181104/329703/Movement_Prediction.php
- Interesting read: "Recreating a Zelda-inspired toon shading in ShaderGraph" https://connect.unity.com/p/zelda-inspired-toon-shading-in-shadergraph
- Interesting read: "Improved Toon Light" https://www.ronja-tutorials.com/2018/10/27/improved-toon.html
- Interesting read: "Lighting Strategy" https://unity3d.com/es/learn/tutorials/projects/creating-believable-visuals/lighting-strategy
- Interesting video: "What CPU to Buy - Late 2018" https://www.youtube.com/watch?v=1vi1dIuSsa4
- Interesting video: "Battlefield 5 PC - RTX Ray Tracing Analysis and Xbox One X Graphics Comparison" https://www.youtube.com/watch?v=nYLLvOFSHCU
- Interesting read: "How to Make a Roguelike" http://www.gamasutra.com/blogs/JoshGe/20181029/329512/How_to_Make_a_Roguelike.php
- Interesting read: "All the best Skyrim mods on PC - Graphics mods, new NPCs and massive overhauls" https://www.rockpapershotgun.com/2018/11/01/best-skyrim-mods-on-pc/
- Interesting video: "Batman: Arkham Knight | Out of Bounds Discoveries" https://www.youtube.com/watch?v=dYONvWPQq1c
- Interesting read: "Creating A Stylized Waterfall in Unity" https://80.lv/articles/creating-a-stylized-waterfall-in-unity-part-4/
- Interesting video: "Spider-Man 2 (2004) Developer Plays Spider-Man PS4 for the First Time" https://www.youtube.com/watch?v=4AWRR92W5gg
- Interesting repository: "Delver engine and editor source code" https://github.com/Interrupt/delverengine
- Interesting video: "The Mystery of CubeWorld" https://www.youtube.com/watch?v=2wydiG8VKpw
- Interesting video: "Why CG Sucks (Except It Doesn't)" https://www.youtube.com/watch?v=bL6hp8BKB24
- Interesting video: "Creating a Game Character: from Concept Art to Animation (Timelapse)" https://www.youtube.com/watch?v=kLTN4IEYltM
- Interesting read: "Amiga 500 Power Supply Repair" https://inkoovintagecomputing.wordpress.com/2018/10/20/amiga-500-power-supply-repair/
- Interesting read: "Canonical Extends Ubuntu 18.04 LTS Linux Support to 10 Years" https://www.serverwatch.com/server-news/canonical-extends-ubuntu-18.04-lts-linux-support-to-10-years.html
- Interesting read: "A Different Approach to Difficulty" http://www.gamasutra.com/blogs/AlexVu/20181023/329199/A_Different_Approach_to_Difficulty.php
- Interesting read: "Super Mario Bros. 3 Level Design Lessons, Part 3" http://gamasutra.com/blogs/RadekKoncewicz/20110705/7864/Super_Mario_Bros_3_Level_Design_Lessons_Part_3.php
- Interesting read: "River Editor: Water Simulation in Real-Time" https://80.lv/articles/river-editor-water-simulation-in-real-time/
- Interesting repository: "Three Ways of Generating Terrain with Erosion Features" https://github.com/dandrino/terrain-erosion-3-ways
- Interesting read: "Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden" http://www.gamasutra.com/blogs/DavidLightbown/20181023/328687/Classic_Tools_Retrospective_The_tools_that_built_Deus_Ex_with_Chris_Norden.php
- Interesting repository: "A-RPG demo made with Godot, MIT-licensed" https://github.com/GDquest/make-pro-2d-games-with-godot/
- Interesting read: "Physics Changes in Unity 2018.3 Beta" https://blogs.unity3d.com/2018/11/12/physics-changes-in-unity-2018-3-beta/
- Interesting repository: "FFmpegOut - A Unity plugin to export videos with using FFmpeg" https://github.com/keijiro/FFmpegOut
- Interesting read: "Single Step Toon Light" https://www.ronja-tutorials.com/2018/10/20/stepped-toon.html
- Interesting read: "Common problems when translating games into Japanese" http://www.gamasutra.com/view/news/328996/Common_problems_when_translating_games_into_Japanese.php
- Interesting read: "The Sierra Discovery Adventures" https://www.filfre.net/2018/10/the-sierra-discovery-adventures/
- Interesting read: "Secretly console first: A better approach to multi-platform game UI design" http://gamasutra.com/view/news/328311/Secretly_console_first_A_better_approach_to_multiplatform_game_UI_design.php
- Interesting read: "Q&A: Inside the tools and techniques used to build The Crew 2's open world" http://www.gamasutra.com/view/news/325889/QA_Inside_the_tools_and_techniques_used_to_build_The_Crew_2s_open_world.php
- Interesting read: "How Landfall Games finds the fun in physics engines" http://gamasutra.com/view/news/326077/How_Landfall_Games_finds_the_fun_in_physics_engines.php
- Interesting read: "PhotoScan, Reality Capture, Zephyr Comparison" https://80.lv/articles/photoscan-reality-capture-zephyr-comparison/
- Interesting read: "Random list of Demoscene Demos" https://aras-p.info/blog/2018/08/03/Random-list-of-Demoscene-Demos/
- Interesting read: "Musk it up: Production Line's refreshing dev approach" http://gamasutra.com/view/news/327880/Musk_it_up_Production_Lines_refreshing_dev_approach.php
- Interesting video: "The Consolized Atari Lynx Part 2" https://www.youtube.com/watch?v=bsCzxh4wcdg
- Interesting read: "How to Build Portal VFX in UE4?" https://80.lv/articles/how-to-build-portal-vfx-in-ue4/
- Interesting read: "Ripples For Days" http://vfxmike.blogspot.com/2018/10/ripples-for-days.html
- Interesting read: "How Donut County's hole works" https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/
- Interesting repository: "Procedural vertical dissolve shader" https://github.com/AdultLink/VerticalDissolve
- Interesting read: "Baking artifact-free lightmaps on the GPU" https://ndotl.wordpress.com/2018/08/29/baking-artifact-free-lightmaps/
- Interesting video: "How to create a 'Portal Shifting' shader" https://www.youtube.com/watch?v=1gtXuJkKD2A
- Interesting read: "Building a mod toolkit for Edge Of Eternity" http://www.gamasutra.com/blogs/ZELERMAURYJeremy/20180904/325727/Building_a_mod_toolkit_for_Edge_Of_Eternity.php
- Interesting read: "Drawing Particle Effect Sprites" https://developer.amazon.com/blogs/appstore/post/028909c9-86f6-446c-8ab4-5b6e67c02f30/drawing-particle-effect-sprites
- Interesting video: "Launch of Soyuz-FG with Soyuz MS-10: video from onboard cameras" https://www.youtube.com/watch?v=CrzlMTRVt_I
- Interesting read: "Graveyard Keeper: How the graphics effects are made" http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php
- Interesting read: "Procedural map generation on a sphere" https://www.redblobgames.com/x/1843-planet-generation/ & repository: https://github.com/redblobgames/1843-planet-generation
- Interesting read: "New Free Content Coming to the Unreal Engine Marketplace" https://www.unrealengine.com/en-US/blog/new-free-content-coming-to-the-unreal-engine-marketplace
- Interesting read: "How to make a fake interior effect with Unity using reflection probes" https://medium.com/@anthelme.dumont/how-to-make-a-fake-interior-effect-with-unity-using-reflection-probes-2e7548acaca9
- Interesting read: "How theHunter: Call of the Wild simulates wild animals" https://www.rockpapershotgun.com/2018/09/26/how-thehunter-call-of-the-wild-simulates-wild-animals/
- Interesting read: "Copyright Law Just Got Better for Video Game History" https://motherboard.vice.com/en_us/article/zm9az5/copyright-law-just-got-better-for-video-game-history
- October:
- Interesting talk: "Vault, Slide, Mantle: Building Brink's SMART System" https://www.youtube.com/watch?v=mHWFzo2no94
- Interesting read: "3D Animated Skybox" http://www.mirzabeig.com/tutorials/3d-animated-skybox/
- Interesting 3D printable design: "Xbox One controller mini wheel" https://www.thingiverse.com/thing:3049220
- Interesting read: "Level Design Tips and Tricks" http://www.gamasutra.com/blogs/TomPugh/20181022/329044/Level_Design_Tips_and_Tricks.php
- Interesting repository: "Examples for extending the LWRP" https://github.com/johnsietsma/ExtendingLWRP
- Interesting read: "I Bought Used Voting Machines on eBay for $100 Apiece. What I Found Was Alarming" https://www.wired.com/story/i-bought-used-voting-machines-on-ebay/
- Interesting video: "Red Dead Redemption 2: The Digital Foundry Tech Analysis" https://www.youtube.com/watch?v=Dnzuh6I8gnM
- Interesting read: "The human cost of Red Dead Redemption 2 - According to the people who made it" https://www.eurogamer.net/articles/2018-10-25-the-human-cost-of-red-dead-redemption-2
- Interesting read: "Windows Defender Antivirus can now run in a sandbox" https://cloudblogs.microsoft.com/microsoftsecure/2018/10/26/windows-defender-antivirus-can-now-run-in-a-sandbox/
- Interesting read: "Blocktober: Spider-Man's New York" https://80.lv/articles/blocktober-spider-mans-new-york/
- Interesting talk: "Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam" https://www.youtube.com/watch?v=WycVOCbeKqQ
- Interesting image: "Jovian White Oval" https://photojournal.jpl.nasa.gov/catalog/PIA22691
- Interesting video: "How Telltale Went Broke" https://www.youtube.com/watch?v=2VR7Hl6SuXE
- Interesting repository: "TerrainTools - New Terrain Tools and Brush Assets for the Unity Terrain system" https://github.com/Unity-Technologies/TerrainToolSamples
- Interesting read: "Inside Rockstar Games' Culture Of Crunch" https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466
- Interesting read: "A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles" https://blogs.unity3d.com/2018/10/24/a-peek-at-the-new-visual-effect-graph-cinecast-our-first-sample-game-and-more-from-unite-los-angeles/
- Interesting repository: "FPSSample - A first person multiplayer shooter example project in Unity" https://github.com/Unity-Technologies/FPSSample
- Interesting video: "Moonlight (Clair de Lune) - built from Lunar Reconnaissance Orbiter global elevation maps and image mosaics" https://www.youtube.com/watch?v=zNpsy6lBPBw
- Interesting free software: "Materialize is a stand alone tool for creating materials for use in games from images" http://www.boundingboxsoftware.com/materialize/index.php
- Interesting video: "Crysis Trilogy on Xbox One/ X Backward Compatibility - Every Game Tested!" https://www.youtube.com/watch?v=G9ZFmnF4-d0
- Interesting read: "What is a Job System?" https://blogs.unity3d.com/es/2018/10/22/what-is-a-job-system/
- Interesting read: "Delaunay+Voronoi on a sphere" https://www.redblobgames.com/x/1842-delaunay-voronoi-sphere/
- Interesting read: "Meow hash - a high-speed hash function" https://mollyrocket.com/meowhash
- Interesting read: "Steam developers speak: Maximum profits for Valve, minimum responsibilities" https://www.polygon.com/2018/10/19/17959138/steam-valve-developer-support-pricing-reviews
- Interesting read: "Fortnite Procedural Construction Animation Shader" https://www.bitshiftprogrammer.com/2018/10/fortnite-procedural-construction.html
- Interesting repository: "Customizable rimlight shader for Unity that includes pulsation and noise scrolling" https://github.com/AdultLink/Rimlight
- Interesting video: "Jeff Bridges, John Goodman And Steve Buscemi Talk ‘The Big Lebowski’ In Extended Interview" https://www.youtube.com/watch?v=KNzquU4hjpk
- Interesting read: "How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses" http://www.gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php
- Interesting read: "Now Available: Film Sample Project" https://blogs.unity3d.com/es/2018/10/11/now-available-film-sample-project/
- Interesting video: "PS4 & Xbox One on the SEGA Game Gear" https://www.youtube.com/watch?v=GtIzji_Ao1s
- Interesting read: "Making the most of TextMesh Pro in Unity 2018" https://blogs.unity3d.com/es/2018/10/16/making-the-most-of-textmesh-pro-in-unity-2018/
- Interesting video: "The Making of Full Throttle Remastered" https://www.youtube.com/watch?v=kypBtz0TWL8
- Interesting read: "Bringing Comic Strips to 3D" https://80.lv/articles/bringing-comic-strips-to-3d/
- Interesting free book: "Physically Based Rendering: From Theory To Implementation - 3rd Ed." http://www.pbr-book.org/3ed-2018/contents.html
- Interesting read: "The Making Of Hollow Knight" https://www.gameinformer.com/2018/10/15/the-making-of-hollow-knight
- Interesting images: "Mad Max Fury Road (Vehicles)" http://www.johnplatt.com.au/tablet/prod-mad-max-vehicles.html
- Interesting video: "IO Interactive Interview (Hitman 2)" https://www.youtube.com/watch?v=I8HFhoLGYJI
- Interesting read: "Blocktober: The Levels of God of War" https://80.lv/articles/blocktober-the-levels-of-god-of-war/
- Interesting video: "Parkour Atlas" https://www.youtube.com/watch?v=LikxFZZO2sk
- Interesting talk: "Killing the Walk Monster - Casey Muratori (The Witness)" https://www.youtube.com/watch?v=6QMLAVX5s4o (bad audio)
- Interesting repository: "Interior mapping shader for Unity with a sample scene" https://github.com/Gaxil/Unity-InteriorMapping
- Interesting read: "Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet)" https://www.filfre.net/2018/09/indiana-jones-and-the-fate-of-atlantis-or-of-movies-and-games-and-whether-the-twain-shall-meet/
- Interesting read: "2018.3 Terrain Update: Getting Started" https://blogs.unity3d.com/2018/10/10/2018-3-terrain-update-getting-started/
- Interesting read: "Determinism in League of Legends: Fixing Divergences" https://engineering.riotgames.com/news/determinism-league-legends-fixing-divergences
- Interesting video: "Building My Dream $3,588 Windows XP PC - LGR" https://www.youtube.com/watch?v=-XTnL4Mang0
- Interesting read: "Art That Moves: Creating Animated Materials with Shader Graph" https://blogs.unity3d.com/es/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph/
- Interesting read: "Extracting Super Mario Bros levels with Python" http://matthewearl.github.io/2018/06/28/smb-level-extractor/
- Interesting free fonts: "Early Access - Google Fonts" https://fonts.google.com/earlyaccess
- Interesting video: "Working with levels in our game 'The Pedestrian'" https://www.youtube.com/watch?v=zS-L8kAbj1w
- Interesting read: "Animation in the League of Legends Client" https://engineering.riotgames.com/news/animation-league-legends-client
- Interesting read: "Writing system software: code comments" http://antirez.com/news/124
- Interesting read: "Beginner-Friendly Vulkan Tutorials" http://stephaniehurlburt.com/blog/2017/7/14/beginner-friendly-vulkan-tutorials
- Interesting read: "Programmers: Play with Minecraft's Inner Workings!" https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings
- Interesting read: "Cleaning Up Data Debt in League" https://engineering.riotgames.com/news/cleaning-data-debt-league
- Interesting read: "How Final Fantasy and Dragon Quest handle combat math" http://gamasutra.com/view/news/325537/Number_Punchers_How_Final_Fantasy_and_Dragon_Quest_handle_combat_math.php
- Interesting read: "Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit" https://blogs.unity3d.com/2018/10/02/puppo-the-corgi-cuteness-overload-with-the-unity-ml-agents-toolkit/
- Interesting read: "Making of Underrun - a twin stick shooter using WebGL for a JavaScript game development competition with a file size limit of 13kb" https://phoboslab.org/log/2018/09/underrun-making-of
- Interesting read: "Perlin Noise" https://www.ronja-tutorials.com/2018/09/15/perlin-noise.html
- Interesting read: "The state of indie dev and why it will not get easier" https://www.positech.co.uk/cliffsblog/2018/10/03/state-of-indie-dev-2018/
- Interesting video: "Commodore 64 left outside for over a decade! Could it still work??" https://www.youtube.com/watch?v=wVphFkaX1gg
- Interesting read: "There are too many video games. What now?" https://www.polygon.com/2018/9/28/17911372/there-are-too-many-video-games-what-now-indiepocalypse
- Interesting free book: "Crafting Interpreters - A handbook for making programming languages" http://www.craftinginterpreters.com/
- Interesting video: "Nicolas Cage Breaks Down His Most Iconic Characters" https://www.youtube.com/watch?v=j_WDLsLnOSM
- Interesting video: "Storytime with Jonathan Blow at PAX East 2016" https://www.youtube.com/watch?v=UwBl7Rnkt78
- Interesting read: "Adding pure ECS to a MonoBehaviour project, a true story" https://coffeebraingames.wordpress.com/2018/09/30/adding-pure-ecs-to-a-monobehaviour-based-project-a-true-story/
- Interesting repository: "MS-DOS v1.25 and v2.0 Source Code" https://github.com/Microsoft/MS-DOS
- Interesting read: "How to Use Color to Create Environments Like Mirror's Edge" https://www.worldofleveldesign.com/categories/game_environments_design/mirrors-edge-color.php
- Interesting read: "Normal Edge Decals" https://www.artstation.com/artwork/l3wwa
- Interesting read: "Final Round of Free Paragon Assets Released" https://www.unrealengine.com/en-US/blog/final-round-of-free-paragon-assets-released
- September:
- Interesting read: "The High Definition Render Pipeline: Getting Started Guide for Artists" https://blogs.unity3d.com/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/
- Interesting slides: "Scriptable Render Pipelines in Unity (PDF)" http://aras-p.info/texts/files/2018-UnitySRP-GamedevMeetupKaunas.pdf
- Interesting images: "MINERVA-II1: Images from the surface of Ryugu" http://www.hayabusa2.jaxa.jp/en/topics/20180927e_MNRV/
- Interesting read: "Development Post-Mortem of Project Lake Ridden" http://www.gamasutra.com/blogs/SaraCasen/20180924/326638/Development_PostMortem_of_Project_Lake_Ridden.php
- Interesting read: "Controller Gaming on PC - Steam Blog" https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377
- Interesting read: "Do not fall into Oracle's Java 11 trap" https://blog.joda.org/2018/09/do-not-fall-into-oracles-java-11-trap.html
- Interesting read: "Performance Benchmarking in Unity: How to Get Started" https://blogs.unity3d.com/2018/09/25/performance-benchmarking-in-unity-how-to-get-started/
- Interesting read: "Using Unity Text to show numbers without garbage generation" http://blog.gemserk.com/2017/03/14/using-unity-text-to-show-numbers-without-garbage-generation/
- Interesting video: "Dirty and Dead PC Engine!! - Repair & Restoration" https://www.youtube.com/watch?v=qf0QpfDUX2E
- Interesting read: "Interior Mapping: rendering real rooms without geometry" http://joostdevblog.blogspot.com/2018/09/interior-mapping-real-rooms-without.html
- Interesting read: "Spherical mask post-processing effect" http://halisavakis.com/my-take-on-shaders-spherical-mask-post-processing-effect/
- Interesting video: "Good-Night Tokyo (1992)" https://www.youtube.com/watch?v=KJQsGpCDX54
- Interesting read: "The Awesomenauts matchmaking algorithm" http://www.gamasutra.com/blogs/JoostVanDongen/20180918/326683/The_Awesomenauts_matchmaking_algorithm.php
- Interesting read: "Spherical mask dissolve" http://halisavakis.com/my-take-on-shaders-spherical-mask-dissolve/
- Interesting read: "Steam Discussions - Moderation Update" https://steamcommunity.com/groups/steamworks/announcements/detail/1696058394205125837
- Interesting read: "Intro to 2D World Building with Sprite Shape" https://blogs.unity3d.com/2018/09/20/intro-to-2d-world-building-with-sprite-shape/
- Interesting read: "How Exapunks dev Zachtronics finds the fun in hacking" http://gamasutra.com/view/news/326554/How_Exapunks_dev_Zachtronics_finds_the_fun_in_hacking.php
- Interesting read: "CRYENGINE 5.5 Major Release" https://www.cryengine.com/news/cryengine-55-major-release
- Interesting read: "Fortnite Procedural Animations - Shader Showcase Saturday #10" https://www.alanzucconi.com/2018/09/17/shader-showcase-saturday-10/
- Interesting read: "Creating a Forest Biome with Photogrammetry" https://80.lv/articles/creating-a-forest-biome-with-photogrammetry/
- Interesting read: "Exapunks players remake Asteroids and Pong inside a fictional Game Boy" https://www.rockpapershotgun.com/2018/09/03/exapunks-players-remake-asteroids-and-pong/
- Interesting read: "How much do indie PC devs make, anyways? (Part 8)" http://gamasutra.com/blogs/DavidGalindo/20180911/326190/How_much_do_indie_PC_devs_make_anyways_Part_8.php
- Interesting read: "How Exapunks represents hacking without limits" https://www.rockpapershotgun.com/2018/09/12/how-exapunks-represents-hacking-without-limits/
- Interesting read: "Learning BASIC Like It's 1983" https://twobithistory.org/2018/09/02/learning-basic.html
- Interesting repository: "Boat Attack - Demo Project using the Lightweight Render Pipeline from Unity3D" https://github.com/Verasl/BoatAttack
- Interesting read: "Introduction to Turing Mesh Shaders" https://devblogs.nvidia.com/introduction-turing-mesh-shaders/
- Interesting read: "A Hardware Thing: The Linux Powered SteamBox 360" https://linuxgamecast.com/2018/09/hardware-steambox-360/
- Interesting read: "7 UX Lessons From The Trenches" https://www.straybasilisk.com/7-game-ux-lessons-from-the-trenches/
- Interesting repository: "LODLightmapScripts - Scripts useful when using LODs and lightmaps" https://github.com/laurenth-unity/LODLightmapScripts
- Interesting read: "Nvidia RTX 2080 and RTX 2080Ti: Turing's best features explained" https://www.rockpapershotgun.com/2018/09/14/nvidia-turing-rtx-2080-2070-specs-price-release-date-best-features/
- Interesting read: "Using Command Buffers in Unity: Selective Bloom" https://lindseyreidblog.wordpress.com/2018/09/13/using-command-buffers-in-unity-selective-bloom/
- Interesting read: "NBA 2K19 Is A Nightmarish Vision Of Our Microtransaction-Stuffed Future" http://www.kotaku.co.uk/2018/09/12/nba-2k19-is-a-nightmarish-vision-of-our-microtransaction-stuffed-future
- Interesting video: "Compaq Portable 1 Restoration - Part 1" https://www.youtube.com/watch?v=5rPr2JSKeQ0
- Interesting read: "Developing Spore: An oral ('Sporal'?) history 10 years on" http://www.gamasutra.com/view/news/326148/Developing_Spore_An_oral_Sporal_history_10_years_on.php
- Interesting read: "7 great stealth encounters in games that are worth studying" https://www.gamasutra.com/view/news/326075/7_great_stealth_encounters_in_games_that_are_worth_studying.php
- Interesting read: "Today, Europe Lost The Internet. Now, We Fight Back" https://www.eff.org/deeplinks/2018/09/today-europe-lost-internet-now-we-fight-back
- Interesting video: "Out of Bounds Discoveries | DOOM (2016)" https://www.youtube.com/watch?v=H4J8Yn3xXbo
- Interesting read: "The Surprising Inspiration Behind Monument Valley’s Most Beautiful Levels" https://www.milanote.com/the-work/the-surprising-inspiration-behind-monument-valleys-most-beautiful-levels
- Interesting read: "Comment-Free Coding" https://jessicabaker.co.uk/2018/09/10/comment-free-coding/
- Interesting read: "Companion AI in Far Cry Primal" http://www.gamasutra.com/blogs/TommyThompson/20180906/325967/Primal_Instinct__Companion_AI_in_Far_Cry_Primal.php
- Interesting video: "Achieve Crisp Pixel Art with Unity 2018.2! - Pixel Perfect" https://www.youtube.com/watch?v=CU4YjSZNTnY
- Interesting read: "How developers can defend open source from the EU copyright proposal" https://blog.github.com/2018-09-10-how-developers-can-defend-open-source-from-the-eu-copyright-proposal/
- Interesting read: "Extending Timeline: A Practical Guide" https://blogs.unity3d.com/2018/09/05/extending-timeline-a-practical-guide/
- Interesting read: "Procedural Modeling for Gamedev - Technical artist Freek Hoekstra talked about his passion for Houdini..." https://80.lv/articles/procedural-modeling-for-gamedev/
- Interesting read: "Fake Compromises, Real Threats in Next Week’s EU Copyright Vote" https://www.eff.org/deeplinks/2018/09/fake-compromises-real-threats-next-weeks-eu-copyright-vote & "Why the Whole World Should Be Up in Arms About the EU's Looming Internet Catastrophe" https://www.eff.org/deeplinks/2018/09/why-whole-world-should-be-arms-about-eus-looming-internet-catastrophe
- Interesting read: "Jobsystem in Depth – Part I – Basic Theory" http://www.itskristin.me/2018/08/29/jobsystem-in-depth-part-i-basic-theory/
- Interesting read: "Valve will require developers to write their own Steam store content warnings" https://www.rockpapershotgun.com/2018/09/06/steam-games-will-get-content-warnings/
- Interesting read: "Call to Action: Save Free Software this September" https://fsfe.org/news/2018/news-20180905-02.html && "The future is here today: you can't play Bach on Youtube because Sony says they own his compositions" https://boingboing.net/2018/09/05/mozart-bach-sorta-mach.html
- Interesting read: "The challenge of finding enough playtesters" http://www.gamasutra.com/blogs/JoostVanDongen/20180904/325770/The_challenge_of_finding_enough_playtesters.php
- Lectura interesante: "Las claves del desarrollo indie en España" http://www.presura.es/2017/07/12/desarrollo-indie-en-espana/
- Interesting read: "Saturn's Famous Hexagon May Tower Above the Clouds" https://www.jpl.nasa.gov/news/news.php?feature=7229
- Interesting read: "Hitman VFX Breakdown" https://80.lv/articles/hitman-vfx-breakdown/
- Interesting read: "How LLVM Optimizes a Function" https://blog.regehr.org/archives/1603
- Interesting source code: "Single-include C++ file for finding Windows SDK and Visual Studio libraries, as well as link.exe" https://pastebin.com/3YvWQa5c & https://gist.github.com/Kalinovcic/b4d9cc55a37f929cb62320763e8fbb47#file-microsoft_craziness-h
- Interesting read: "How to brand your game through words" https://www.pcgamesinsider.biz/interviews-and-opinion/67383/insight-how-to-brand-your-game-through-words/
- Interesting website: "WebGL Fundamentals" https://webglfundamentals.org/
- Interesting read: "Martian Skies Clearing over Opportunity Rover" https://www.nasa.gov/feature/jpl/martian-skies-clearing-over-opportunity-rover
- Interesting read: "The 10 Secrets to Indie Game Success (and Why They Do Not Exist)" https://medium.com/@mode7games/the-10-secrets-to-indie-game-success-and-why-they-do-not-exist-8d5acdff703d
- Interesting read: "10 Tips for Spotting Key Scammers" https://www.gamasutra.com/blogs/EmilyMorganti/20180827/325265/10_Tips_for_Spotting_Key_Scammers.php
- Interesting repository: "Sizer.Net - a tool that shows the size of things (types, methods, static arrays, etc.) in a .NET assembly" https://github.com/schellingb/sizer-net/li>
- August:
- Interesting read: "2D Animation Package- Manual" https://docs.unity3d.com/Packages/com.unity.2d.animation@1.0/manual/index.html
- Interesting repository: "Q3VM - Embeddable bytecode virtual machine/interpreter for C-language input" https://github.com/jnz/q3vm
- Interesting repository: "WinFile - Original Windows File Manager (winfile) with enhancements" https://github.com/Microsoft/winfile
- Interesting read: "Creating the 30 different control schemes of Edith Finch" https://www.gamasutra.com/view/news/301313/Creating_the_30_different_control_schemes_of_Edith_Finch.php
- Interesting read: "Animation C# Jobs" https://blogs.unity3d.com/2018/08/27/animation-c-jobs/
- Interesting read: "How to get your Unity Android APK under 10 MB for Google Play Instant if you use TextMeshPro & DOTween" https://medium.com/@eyx042/how-to-get-your-unity-android-apk-under-10-mb-for-google-play-instant-if-you-use-textmeshpro-128596110100
- Interesting read: "Godot's ragdoll system" https://godotengine.org/article/godot-ragdoll-system #gamedev #godotengine #opensource
- Interesting read: "Godot gets a brand new animation editor (with cinematic support)" https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support #gamedev #godotengine #opensource
- Interesting read: "24-core CPU and I can’t type an email (part one)" https://randomascii.wordpress.com/2018/08/16/24-core-cpu-and-i-cant-type-an-email-part-one/ #programming
- Interesting read: "The Indie Post-apocalypse" https://www.goldenkronehotel.com/wp/2018/08/26/the-indie-post-apocalypse/
- Interesting read: "An examination of the entire process of publishing PC games - Part 1" http://gamasutra.com/blogs/NikolayBondarenko/20180823/325099/Wheres_my_money_dude_what_Steam_is_silent_about.php
- Interesting video: "Commodore 128D Restoration" https://www.youtube.com/watch?v=z_sxTwD4lVs
- Interesting read: "Metro Exodus dev talks Nvidia RTX: How ray tracing will speed up development and make life harder for monsters" https://www.rockpapershotgun.com/2018/08/24/nvidia-turing-rtx-2080-ray-tracing-metro-exodus-interview/
- Interesting read: "Mapgen4: elevation" http://simblob.blogspot.com/2018/08/mapgen4-elevation.html
- Interesting read: "Telling the Truth About Defects in Technology Should Never, Ever, Ever Be Illegal. EVER." https://www.eff.org/deeplinks/2018/08/telling-truth-about-defects-technology-should-never-ever-ever-be-illegal-ever
- Interesting read: "Spelunky designer: Want to be an indie? Then learn how to finish games reliably" https://www.gamasutra.com/view/news/325087/Spelunky_designer_Want_to_be_an_indie_Then_learn_how_to_finish_games_reliably.php
- Interesting read: "We're Excited About Unity's Scriptable Render Pipelines: Here's Why" https://www.schellgames.com/blog/were-excited-about-unitys-scriptable-render-pipelines-heres-why
- Interesting video: "Downloading Games at 10 GIGABIT?" https://www.youtube.com/watch?v=gk1eKPRLaJA
- Interesting read: "People Keep Trying To Scam Their Way Into Free Video Games" https://kotaku.com/people-keep-trying-to-scam-their-way-into-free-video-ga-1828488205
- Interesting read: "Beyond Scriptable Objects: Unity Data Management with CastleDB" http://gamasutra.com/blogs/KyleKukshtel/20180820/324272/Beyond_Scriptable_Objects_Unity_Data_Management_with_CastleDB.php
- Interesting read: "Nvidia Turing RTX 2080 and RTX 2080Ti: The next generation of graphics cards has arrived" https://www.rockpapershotgun.com/2018/08/20/nvidia-turing-rtx-2080-specs-price-release-date/
- Interesting read: "Introducing a new version of Steam Play" https://steamcommunity.com/games/221410#announcements/detail/1696055855739350561 and repository: "Proton - Compatibility tool for Steam Play based on Wine" https://github.com/ValveSoftware/Proton/
- Interesting read: "Stencil Buffers" https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html
- Interesting website: "FCK DRM" https://fckdrm.com/
- Interesting videos: "River City Ransom: Underground: Underground" https://www.youtube.com/playlist?list=PLgPMWQb41awm62M5YE3zzAKyw5Odka6JR
- Interesting read: "The Last 'How To Write A Press Release' Post You'll Ever Need" https://www.gamedev.net/articles/business/business-and-law/the-last-how-to-write-a-press-release-post-youll-ever-need-r4951/
- Interesting read: "Run a C program bare metal on an ARM Cortex M3" https://jacobmossberg.se/posts/2018/08/11/run-c-program-bare-metal-on-arm-cortex-m3.html
- Interesting read: "Bumper-sticker Computer Science" http://www.bowdoin.edu/~ltoma/teaching/cs340/spring05/coursestuff/Bentley_BumperSticker.pdf (PDF)
- Interesting read: "Directional Flow - Tiling Liquid" https://catlikecoding.com/unity/tutorials/flow/directional-flow/
- Interesting read: "WebAssembly is here!" https://blogs.unity3d.com/2018/08/15/webassembly-is-here/
- Interesting read: "Level design: Tricks of the trade" http://www.gamasutra.com/blogs/JonathonWilson/20180720/322564/Level_design_Tricks_of_the_trade.php
- Interesting video: "Off Camera Secrets | Team Fortress 2" https://www.youtube.com/watch?v=03OpG2vr5JA
- Interesting read: "Intel Coffee Lake: Everything you need to know about Intel’s 8th Gen Core CPUs" https://www.rockpapershotgun.com/2018/06/28/intel-cpu-coffee-lake-8th-gen-price-specs-guide/
- Interesting read: "Meet the dev making his first DOS game -- in 2018" https://gamasutra.com/view/news/320530/Meet_the_dev_making_his_first_DOS_game__in_2018.php
- Interesting read: "Tutorial: Building Streets in the Rain with UE4" https://80.lv/articles/tutorial-building-streets-in-the-rain-with-ue4/
- Interesting read: "How to build a PC: A step-by-step guide" https://www.rockpapershotgun.com/2018/06/27/how-to-build-a-pc-2018/
- July:
- Interesting read: "Taking 'Life is Strange' from UE3 to UE4" https://medium.com/@EightyLevel/taking-life-is-strange-from-ue3-to-ue4-18112bc54de4
- Interesting read: "Riot's Approach to Anti-Cheat" https://engineering.riotgames.com/news/riots-approach-anti-cheat
- Interesting images: "Seeing Titan with Infrared Eyes" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21923
- Interesting read: "Basic BSP Dungeon generation" http://www.roguebasin.com/index.php?title=Basic_BSP_Dungeon_generation
- Interesting read: "We Asked Nintendo, Microsoft, and 12 Other Devs How They Deal With Crunch" https://waypoint.vice.com/en_us/article/mbkm33/we-asked-nintendo-microsoft-and-12-other-devs-how-they-deal-with-crunch
- Interesting read: "What Looks Like Ceres on Earth?" https://www.jpl.nasa.gov/news/news.php?feature=7196
- Interesting read: "The Last of Us Multiplayer Level Design Process" https://80.lv/articles/the-last-of-us-multiplayer-level-design-process/
- Interesting read: "The Watercolor Artwork of Candle" https://blog.us.playstation.com/2018/07/23/the-watercolor-artwork-of-candle-the-power-of-the-flame-out-july-26/
- Interesting read: "Gaming on Linux" https://level1techs.com/article/gaming-linux
- Interesting video: "GOG: Preserving Gaming's Past & Future" https://www.youtube.com/watch?v=ffngZOB1U2A
- Interesting read: "Devs weigh in on the best ways to write and design characters" http://www.gamasutra.com/view/news/322070/Devs_weigh_in_on_the_best_ways_to_write_and_design_characters.php
- Interesting image: "High-Altitude Jovian Clouds" https://www.missionjuno.swri.edu/news/high-altitude-jovian-clouds
- Interesting read: "The Anatomy of a Stealth Encounter" http://www.gamasutra.com/blogs/TravisHoffstetter/20180719/322423/The_Anatomy_of_a_Stealth_Encounter.php
- Interesting read: "How to take 7 years to ship a beta" https://medium.com/@eigenbom/how-to-take-7-years-to-ship-a-beta-4fcfc2428d88
- Interesting video: "Raspberry Pi C64" https://www.youtube.com/watch?v=h1FWsfAs5cw
- Interesting repository: "AmplifyMotion - Full source-code for Amplify Motion plugin for Unity" https://github.com/AmplifyCreations/AmplifyMotion
- Interesting read: "Level Design Study: The Last of Us Part II gameplay trailer level" http://www.gamasutra.com/blogs/OvidiuMantoc/20180716/322077/Level_Design_Study_The_Last_of_Us_Part_II_gameplay_trailer_level.php
- Interesting read: "Introducing Delphi and C++Builder Community Edition" https://community.embarcadero.com/blogs/entry/introducing-delphi-cplusplusbuilder-community-edition
- Interesting read: "A Taxonomy of Tech Debt" https://engineering.riotgames.com/news/taxonomy-tech-debt
- Interesting video: "How Did They Do That - Jak & Daxter's Facial Animation" https://www.youtube.com/watch?v=3PUg3ZRUoiE
- Interesting read: "Risking everything you have to make it as a successful….cliche?" https://www.positech.co.uk/cliffsblog/2018/07/17/risking-everything-you-have-to-make-it-as-a-successful-cliche/
- Interesting read: "ProBuilder & Polybrush Tutorial: Asteroid World" http://www.procore3d.com/asteroid-world-tutorial/
- Interesting read: "Why I Stopped Playing Games and Why It's Important to Start Again" http://www.worldofleveldesign.com/categories/level_design_tutorials/playing-games.php
- Interesting read: "How I used a simple Google query to mine passwords from dozens of public Trello boards" https://medium.freecodecamp.org/discovering-the-hidden-mine-of-credentials-and-sensitive-information-8e5ccfef2724
- Interesting read: "Multiple ways of doing sprite sheet animation in Unity3D" https://gamasutra.com/blogs/VivekTank/20180710/321793/Multiple_ways_of_doing_sprite_sheet_animation_in_Unity3D.php
- Interesting read: "Visual Shader Editor is back - Godot Engine" https://godotengine.org/article/visual-shader-editor-back
- Interesting read: "ArenaNet firings cast a chilling shadow across the game industry" https://www.theverge.com/2018/7/12/17565218/arenanet-guild-wars-firing-games-social-media-harassment
- Interesting read: "Choosing A Project Management Tool For Game Development" https://www.gamasutra.com/blogs/MeredithHall/20180629/321013/Choosing_A_Project_Management_Tool_For_Game_Development.php
- Interesting repository: "Graphy - Ultimate Stats Monitor & Debugger (Unity)" https://github.com/Tayx94/graphy
- Interesting read: "Creating Usability with Motion: The UX in Motion Manifesto" https://medium.com/ux-in-motion/creating-usability-with-motion-the-ux-in-motion-manifesto-a87a4584ddc
- Interesting video: "How Did They Do That - Zelda Twilight Princess' Eyes" https://www.youtube.com/watch?v=hWxAw_mVASM
- Interesting read: "Epic Announces Unreal Engine Marketplace 88% / 12% Revenue Share" https://www.unrealengine.com/en-US/blog/epic-announces-unreal-engine-marketplace-88-12-revenue-share
- Interesting read: "Writing a Game Boy emulator, Cinoop" https://cturt.github.io/cinoop.html
- Interesting read: "Behind the AI and Storytelling of Spec Ops: The Line" https://www.gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php
- Interesting video: "How Did They Do That - GTA 3's Removable Limbs" https://www.youtube.com/watch?v=eCbsxiKnuIA
- Interesting read: "A Guide to Common Types of Two-Factor Authentication on the Web" https://www.eff.org/deeplinks/2017/09/guide-common-types-two-factor-authentication-web
- Interesting read: "Horizon Zero Dawn: Interview With the Team" https://80.lv/articles/horizon-zero-dawn-interview-with-the-team/
- Interesting video: "Unity Tutorial: Volumetric Lighting" https://www.youtube.com/watch?v=zoN3wZz8bsU
- Interesting read: "2018.2 is now available" https://blogs.unity3d.com/2018/07/10/2018-2-is-now-available/
- Interesting video: "The Music & Sound of Bethesda Game Studios (Skyrim, Oblivion, Fallout)" https://www.youtube.com/watch?v=3193ZsxChSc
- Interesting read: "Recreating the Zelda VFX in Unity" https://www.gamasutra.com/blogs/GregorySilva/20180628/320991/Recreating_the_Zelda_VFX_in_Unity.php
- Interesting read: "UnityScript’s long ride off into the sunset" https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/
- Interesting talk: "Ghost Recon Wildlands Terrain Tools and Technology" https://www.youtube.com/watch?v=kzthHcbG9IM
- Interesting read: "Valve leaks Steam game player counts; we have the numbers" https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/
- Interesting read: "Handbook of Russian Information Warfare - NATO Defense College" http://www.ndc.nato.int/news/news.php?icode=995
- Interesting read: "10 Lessons from Making 100 Games in 5 Years" https://www.gamasutra.com/blogs/JamesCox/20180628/321005/10_Lessons_from_Making_100_Games_in_5_Years.php
- Interesting videos: "New Prefab Workflows: 2D Level Design With Tilemap and Nested Prefabs in Unity" https://www.youtube.com/playlist?list=PLX2vGYjWbI0QUMiBOYwXlXFfQv7XKNCyz
- Interesting read: "With EFF’s Help, Language Teacher Responds to Ridiculous Patent Threat" https://www.eff.org/deeplinks/2018/07/effs-help-language-teacher-responds-ridiculous-patent-threat
- Interesting read: "How one person created the lushly organic world of Ghost Of A Tale" https://www.rockpapershotgun.com/2018/07/04/how-one-person-created-the-lushly-organic-world-of-ghost-of-a-tale/
- Interesting read: "Rules of optimization" http://www.humus.name/index.php?page=News&ID=383
- Interesting read: "Europa’s Ocean Ascending" https://europa.nasa.gov/news/16/europas-ocean-ascending/
- Interesting read: "A Collection of Pixel Art Guides" https://80.lv/articles/a-collection-of-pixel-art-guides/
- Interesting read: "The Westworld Fallout. A Discussion on Work-for-hire" https://gamasutra.com/blogs/ZacRich/20180627/320804/The_Westworld_Fallout_A_Discussion_on_Workforhire.php
- Interesting read: "The Crucial Next Few Days In the EU's Copyright Filter and Link Tax Battle" https://www.eff.org/deeplinks/2018/06/crucial-next-few-days-eus-copyright-filter-and-link-tax-battle
- Interesting read: "Mafia 3's Frisco Fields" https://www.gamasutra.com/blogs/NathanCheever/20180629/320923/Mafia_3s_Frisco_Fields.php
- Interesting video: "Wolfenstein 2 Switch Analysis: Can Mobile Hardware Really Run a Cutting-Edge Shooter?" https://www.youtube.com/watch?v=g6b8FUSB89s
- Interesting read: "Recommended Reading for Developers" https://blog.codinghorror.com/recommended-reading-for-developers/
- Interesting read: "A Year of Monument Valley 2" https://medium.com/@ustwogames/a-year-of-monument-valley-2-36754517a386
- Interesting free assets: "Particle Pack" http://kenney.nl/assets/particle-pack
- Interesting read: "On C++ Random Number Generator Quality" https://arvid.io/2018/06/30/on-cxx-random-number-generator-quality/
- June:
- Interesting read: "How to make horror games actually scary" https://www.rockpapershotgun.com/2018/06/21/four-developers-of-scary-games-explain-how-to-make-scary-games-very-scary-indeed/
- Interesting read: "Sketchfab Store exits beta, allows devs to buy and sell 3D models" https://www.gamasutra.com/view/news/320909/Sketchfab_Store_exits_beta_allows_devs_to_buy_and_sell_3D_models.php
- Interesting read: "NASA Uses Earth as Laboratory to Study Distant Worlds" https://www.jpl.nasa.gov/news/news.php?feature=7178
- Interesting read: "How Prey succeeds in giving players space to tell their own stories" https://www.gamasutra.com/blogs/AlexWawro/20170606/299405/How_Prey_succeeds_in_giving_players_space_to_tell_their_own_stories.php
- Interesting read: "Modern Approaches to Game Production" https://80.lv/articles/modern-approaches-to-game-production/
- Interesting read: "Yellow dots identify printers: Computer scientists of TU Dresden develop a tool for printer anonymisation" https://tu-dresden.de/ing/informatik/sya/ps/die-professur/news/geheime-daten-auf-dem-druckpapier-diplominformatiker-der-tu-dresden-entwickeln-verfahren-gegen-druckerueberwachung
- Interesting read: "World Position Shader Examples (Line of Sight Prototype)" https://www.patreon.com/posts/world-position-19530112
- Interesting read: "A Primer on Bézier Curves" https://pomax.github.io/bezierinfo/
- Interesting videos: "Gorgonum Chaos" https://www.youtube.com/watch?v=XZc6ictXuIo & https://www.youtube.com/watch?v=ODoZTcpqcN0 (+info: https://en.wikipedia.org/wiki/Gorgonum_Chaos)
- Interesting video: "Designing Elder Scrolls' Dark Brotherhood (Oblivion / Skyrim)" https://www.youtube.com/watch?v=sqqVMVp39Xk
- Interesting website: "Texture Haven" (CC0 - PBR textures) https://texturehaven.com/
- Interesting read: "Doing Windows, Part 1: MS-DOS and Its Discontents" https://www.filfre.net/2018/06/doing-windows-part-1-ms-dos-and-its-discontents/
- Interesting free ebook: "Learn OpenGL - An offline transcript of learnopengl.com" https://learnopengl.com/book/offline%20learnopengl.pdf (PDF) & "Code Samples repository" https://github.com/JoeyDeVries/LearnOpenGL
- Interesting read: "True First Person Camera in Unreal Engine 4" https://www.gamasutra.com/blogs/FabricePiquet/20180621/320400/True_First_Person_Camera_in_Unreal_Engine_4.php
- Interesting read: "Proposed EU Copyright Law Could Cause Problems For Fan Content In Games!" https://kotaku.com/proposed-eu-copyright-law-could-cause-problems-for-fan-1827032250
- Interesting talk: "Procedural World Generation of Ubisoft’s Far Cry 5" https://vimeo.com/273986776
- Interesting read: "Dozens of PC games drop tracking software after surveillance fears" http://www.wired.co.uk/article/red-shell-game-tracking-gdpr
- Interesting read: "27 Katakana Charts: Stroke Order, Mnemonics, Practice, and More" https://www.tofugu.com/japanese/katakana-chart/ & "27 Hiragana Charts" https://www.tofugu.com/japanese/hiragana-chart/
- Interesting read: "Zelda – The Bling-Bling Offset - A Game Art Trick" https://simonschreibt.de/gat/zelda-the-bling-bling-offset/
- Interesting repository: "odin-serializer - Fast, robust, powerful and extendible .NET serializer built for Unity" https://github.com/TeamSirenix/odin-serializer
- Interesting read: "Prefab workflow improvements" https://unity3d.com/prefabs
- Interesting read: "How useful errors and evolving player skills shape Fortnite's UX" https://www.gamasutra.com/view/news/317871/How_useful_errors_and_evolving_player_skills_shape_Fortnites_UX.php #gamedev #gamedesign
- Interesting read: "Announcing: Developer & Publisher Homepages Beta on Steam" https://steamcommunity.com/games/593110/announcements/detail/2515705802687784921 #gamedev #indiedev
- Interesting read: "YouTube Blocks Blender Videos Worldwide" https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/ #youtube
- Interesting read: "Announcing GitHub for Unity 1.0" https://blog.github.com/2018-06-18-announcing-github-for-unity-1.0/
- Interesting read: "God of War Art Blast" https://80.lv/articles/god-of-war-art-blast/
- Interesting read: "Valve introduces limits for new games to prevent 'fake' ones from gaming Steam" https://gamasutra.com/view/news/320214/Valve_introduces_limits_for_new_games_to_prevent_fake_ones_from_gaming_Steam_systems.php
- Interesting videos: "Restoration - The Worst VIC-20 I've ever seen - Part 1" https://www.youtube.com/watch?v=A_vpfBJZ7JI & "Part 2" https://www.youtube.com/watch?v=_rjjCkcXknE
- Interesting repository: "Shockolate - System Shock, but cross platform!" https://github.com/Interrupt/systemshock
- Interesting read: "Handles are the better pointers" http://floooh.github.io/2018/06/17/handles-vs-pointers.html
- Interesting read: "Godot 3.0.3. Release: It is now possible to export C# based projects to Windows, Linux, and MacOSX" https://godotengine.org/article/maintenance-release-godot-3-0-3
- Interesting read: "Texel Density: All you need to know" http://leonano.com/portfolio/texeldensity/
- Interesting video: "Grim Fandango: the cast reunites for a one-night-only live reading of select scenes" https://www.youtube.com/watch?v=RfDTMa8jJG4
- Interesting video: "The Making of Fallout 76 - Noclip Documentary" https://www.youtube.com/watch?v=gi8PTAJ2Hjs
- Interesting repository: "vkQuake - Vulkan Quake port based on QuakeSpasm" https://github.com/Novum/vkQuake
- Interesting video: "NASA Tour Of The Moon in 4K" https://www.youtube.com/watch?v=HUauhrSSj_4
- Interesting read: "Character Animation in Unity3D using Deep Learning and Biologically-Inspired Artificial Intelligence" https://github.com/sebastianstarke/AI4Animation
- Interesting read: "Achieving A Stylized Without Touching Photoshop" https://80.lv/articles/achieving-a-stylized-without-touching-photoshop/
- Interesting read: "The story behind Remedy's viral dog mocap star" https://www.gamasutra.com/view/news/319105/The_story_behind_Remedys_viral_dog_mocap_star.php
- Interesting video: "New way of CODING in Unity! ECS Tutorial" https://www.youtube.com/watch?v=_U9wRgQyy6s
- Interesting video: "Unity VFX - Lightning & Electricity w/ Realtime Lights (Particle System Tutorial)" https://www.youtube.com/watch?v=o1EunoF-11c
- Interesting read: "What to Watch for in an Internet Without Net Neutrality (And How To Stop It)" https://www.eff.org/deeplinks/2018/06/bleak-future-internet-without-net-neutrality-and-what-you-can-do-stop-it
- Interesting video: "Off Camera Secrets | Skyrim - Boundary Break" https://www.youtube.com/watch?v=a2U2BBoEaaA
- Interesting read: "Book of the Dead: Character and hero assets" https://blogs.unity3d.com/2018/06/08/book-of-the-dead-character-and-hero-assets/
- Interesting read: "The EU's Copyright Proposal is Extremely Bad News for Everyone, Even (Especially!) Wikipedia" https://www.eff.org/deeplinks/2018/06/eus-copyright-proposal-extremely-bad-news-everyone-even-especially-wikipedia
- Interesting read: "Helicopter Controller - Tutorial" https://gamedevben.wordpress.com/2016/07/11/tutorial-unity3d-c-helicopter-controller/
- Interesting read: "Optimization of Stylized Game Assets" https://medium.com/@EightyLevel/optimization-of-stylized-game-assets-9e989ee0ee6c
- Interesting read: "Learning operating system development using Linux kernel and Raspberry Pi" https://github.com/s-matyukevich/raspberry-pi-os
- Interesting read: "How an ex-DreamWorks animator imbued Ghost of a Tale with character" https://www.gamasutra.com/view/news/317765/How_an_exDreamWorks_animator_imbued_Ghost_of_a_Tale_with_character.php
- Interesting read: "Who Gets To Be On The Steam Store?" https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082
- Interesting read: "The other pathtracer: Basic job system" https://technik90.blogspot.com/2018/06/the-other-pathtracer-basic-job-system.html
- Interesting video: "The History of Bethesda Game Studios - Elder Scrolls / Fallout Documentary" https://www.youtube.com/watch?v=QKn9yiLVlMM
- Interesting read: "A retrospective of Unreal, from the people who made it" https://www.rockpapershotgun.com/2018/06/05/unreal-retrospective-from-the-people-who-made-it/
- Interesting image: "Odysseus crater - The most visually striking feature on Saturn's icy moon Tethys" https://saturn.jpl.nasa.gov/resources/7840/mighty-odysseus/
- Interesting list: "A Study Path for Game Programmer (books)" https://miloyip.github.io/game-programmer/
- Interesting read: "Mafia 3's World Fabric" https://www.gamasutra.com/blogs/NathanCheever/20180601/319240/Mafia_3s_World_Fabric.php
- Interesting read: "Hello, GitHub - Nat Friedman" https://natfriedman.github.io/hello/
- Interesting read: "Reaction Animations" https://combatrecall.blogspot.com/2018/05/reaction-animations-reaction-animations.html
- Interesting read: "Instanced Drawing With Unity, Part 1" http://coding.javdev.com/?p=283
- Interesting read: "NEOWISE Thermal Data Reveal Surface Properties of Over 100 Asteroids" https://www.jpl.nasa.gov/news/news.php?feature=7146
- Interesting read: "Unreal Engine 4 Rendering" https://medium.com/@lordned/unreal-engine-4-rendering-overview-part-1-c47f2da65346
- Interesting read: "The great video game exodus" https://www.gamasutra.com/view/news/318588/The_great_video_game_exodus.php
- Interesting read: "How to start your own gamedev company and follow your dream" https://connect.unity.com/p/articles-how-to-start-your-own-gamedev-company-and-follow-your-dream
- May:
- Interesting read: "Getting Started with ProBuilder – Tools and Tips" https://creativechris.me/2018/05/22/getting-started-with-probuilder-tools-and-tips/
- Interesting read: "Let’s Test: 3D Audio Spatialization Plugins" http://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/
- Interesting read: "Books I had to read to develop a game engine" https://www.haroldserrano.com/blog/books-i-used-to-develop-a-game-engine
- Interesting repository: "GILES: A Runtime Level Editor for Unity3D" https://github.com/Unity-Technologies/giles
- Interesting read: "Using Megascans in UE4 Environment Production" https://80.lv/articles/using-megascans-in-ue4-environment-production/
- Interesting read: "Robust Solving of Optical Motion Capture Data by Denoising" http://montreal.ubisoft.com/en/robust-solving-of-optical-motion-capture-data-by-denoising/
- Interesting read: "Why it feels great to hit things in Vermintide 2" https://www.rockpapershotgun.com/2018/05/23/why-it-feels-great-to-hit-things-in-vermintide-2/
- Interesting read: "Dev Console" http://stevehalliwell.com/dev-console-1/
- Interesting read: "Developing a procedural dialogue system for Tech Support: Error Unknown" http://www.gamasutra.com/blogs/KevinGiguere/20180524/318709/Developing_a_procedural_dialogue_system_for_Tech_Support_Error_Unknown.php
- Interesting read: "Designing Highly Replayable Stealth Levels for Payday 2" http://www.gamasutra.com/blogs/JasonMojica/20180525/318720/Designing_Highly_Replayable_Stealth_Levels_for_Payday_2.php
- Interesting read: "The Making Of Oscar's Chair (a 4-kilobyte demo)" http://www.amietia.com/oscarschair.html
- Interesting read: "A simple erosion effect I used in La Última Flor de Lazlar (Unity shader inside)" http://miguelsantirso.es/blog/simple-erosion-effect-used-in-lazlar.html
- Interesting read: "Building the World of Assassin’s Creed Origins (Nicholas Routhier, Ubisoft Montreal)" https://medium.com/@EightyLevel/building-the-world-of-assassins-creed-origins-c548c53e700d
- Interesting read: "Rendering the player as a form of pure energy in Recompile" http://www.gamasutra.com/blogs/PhiDinh/20180523/318444/Game_Design_Deep_Dive_Rendering_the_player_as_a_form_of_pure_energy_in_Recompile.php
- Interesting read: "The Eudora™ Email Client Source Code" http://www.computerhistory.org/_static/atchm/the-eudora-email-client-source-code/
- Interesting read: "Dealing With Navigation & Players' Behavior (David Shaver, Naughty Dog)" https://80.lv/articles/dealing-with-navigation-players-behavior/
- Interesting videos: "Battlefield 1 Animation Breakdowns" https://www.youtube.com/playlist?list=PLuRzgQbqcEk_CvtXRZwVs-gl4__RvIn8H
- Interesting read: "Five Productivity Tips for Solo Devs" http://www.gamasutra.com/blogs/ShaneNeville/20180522/318486/Five_Productivity_Tips_for_Solo_Devs.php
- Interesting read: "Tips on Modeling Reusable Assets for Video Games (Theo Mills, Ubisoft Toronto)" https://80.lv/articles/tips-on-modeling-reusable-assets-for-video-games/
- Interesting repository: "Moments: a quick GIF replay recorder for Unity3D" https://github.com/Chman/Moments
- Interesting read: "Google Should Not Help the U.S. Military Build Unaccountable AI Systems" https://www.eff.org/deeplinks/2018/04/should-google-really-be-helping-us-military-build-ai-systems
- Interesting repository: "SCUMM8: A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion" https://github.com/Liquidream/SCUMM-8
- Interesting read: "What makes a great idle animation? Devs share their favorites" http://gamasutra.com/view/news/318163/What_makes_a_great_idle_animation_Devs_share_their_favorites.php
- Interesting read: "Inside the 76477 Space Invaders sound effect chip: digital logic implemented with I2L" http://www.righto.com/2018/05/inside-76477-space-invaders-sound.html
- Interesting read: "Dissolving The World Part 1" http://glowfishinteractive.com/dissolving-the-world-part-1/ & "Part 2" http://glowfishinteractive.com/dissolving-the-world-part-2/
- Interesting read: "The making of Minit: how constraints led to an indie gem" https://www.rockpapershotgun.com/2018/05/18/the-making-of-minit-how-tight-constraints-led-to-an-indie-gem/
- Interesting read: "Writing a Portable CPU/GPU Ray Tracer in C#" https://mellinoe.github.io/graphics/2018/05/19/writing-a-portable-cpu-gpu-ray-tracer-in-c.html
- Interesting read: "Microsoft launches Xbox Adaptive Controller to make games more accessible" http://www.gamasutra.com/view/news/318288/Microsoft_launches_Xbox_Adaptive_Controller_to_make_games_more_accessible.php
- Interesting read: "Stripping scriptable shader variants" https://blogs.unity3d.com/2018/05/14/stripping-scriptable-shader-variants/
- Interesting read: "John Carmack: My Steve Jobs Stories" https://news.ycombinator.com/item?id=17067129
- Interesting video: "How The Train Level In Uncharted 2 Works" https://www.youtube.com/watch?v=6AmZ4lpXn70
- Interesting read: "Hitboxes and Hurtboxes in Unity" http://www.gamasutra.com/blogs/NahuelGladstein/20180514/318031/Hitboxes_and_Hurtboxes_in_Unity.php
- Interesting read: "Re-imagining the style for Unity's 3D Game Kit" http://atomhawk.com/news/post/bringing-life-re-imagined-style-unitys-3d-game-kit
- Interesting read: "Revealing Regions − Prey 2's Locktown" http://www.gamasutra.com/blogs/NathanCheever/20180514/318037/Revealing_Regions_8722_Prey_2s_Locktown.php
- Interesting free assets: "Crosshair Pack" http://kenney.nl/assets/crosshair-pack
- Interesting scripts: "FindMissingScripts - search a project for all instances of missing mono script" http://wiki.unity3d.com/index.php?title=FindMissingScripts & "FindMissingScriptsRecursivelyAndRemove" https://pastebin.com/DLuE2Ze9
- Interesting read: "Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)" http://www.gamasutra.com/blogs/ZELERMAURYJeremy/20180509/317770/SemiProcedural_World_Generation_and_Rendering_in_Edge_Of_Eternity_Part_I.php
- Interesting read: "CGA in 1024 Colors - a New Mode: the Illustrated Guide" https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/
- Interesting read: "EFF Wins Final Victory Over Podcasting Patent" https://www.eff.org/deeplinks/2018/05/eff-wins-final-victory-over-podcasting-patent
- Interesting slides: "GPU Font Rendering Current State of the Art" http://terathon.com/font_rendering_sota_lengyel.pdf (PDF)
- Interesting read: "Q&A: Building and balancing Battletech's procedurally-generated missions" http://gamasutra.com/view/news/317863/QA_Building_and_balancing_Battletechs_procedurallygenerated_missions.php
- Interesting read: "Attention PGP Users: New Vulnerabilities Require You To Take Action Now" https://www.eff.org/deeplinks/2018/05/attention-pgp-users-new-vulnerabilities-require-you-take-action-now
- Interesting read: "Launching 3D Game Kit: Explore and Learn Unity in 3D" https://blogs.unity3d.com/2018/05/10/launching-3d-game-kit-explore-and-learn-unity-in-3d/
- Interesting images: "Isometry Guide for Beginners - And bonus guides" https://imgur.com/gallery/zkw0zJq
- Interesting read: "Pseudo-Localization – A Must in Video Gaming" http://www.gamasutra.com/blogs/IGDALocalizationSIG/20180504/317560/PseudoLocalization__A_Must_in_Video_Gaming.php
- Interesting read: "Recalling the Leviathan Axe - God of War" http://www.gamasutra.com/blogs/VinceNapoli/20180508/317680/Recalling_the_Leviathan_Axe.php
- Interesting read: "Unity Packages Life Cycle" https://blogs.unity3d.com/2018/05/09/unity-packages-life-cycle/
- Interesting read: "Red Alert for Net Neutrality: Tell Congress to Save the Open Internet Order" https://www.eff.org/deeplinks/2018/05/red-alert-net-neutralirty-tell-congress-save-open-internet-order
- Interesting read: "Four ways to handle UI text in Unity" http://www.gamasutra.com/blogs/DylanWolf/20180507/317662/Four_ways_to_handle_UI_text_in_Unity.php
- Interesting tool: "Legacy Particle System Updater" https://forum.unity.com/threads/release-legacy-particle-system-updater.510879/
- Interesting read: "Introducing extended line endings support in Notepad" https://blogs.msdn.microsoft.com/commandline/2018/05/08/extended-eol-in-notepad/
- Interesting read: "Learning Shaders" https://www.alanzucconi.com/2018/01/03/learning-shaders/
- Interesting video: "God of War Animation Reel" https://vimeo.com/268288680
- Interesting read: "How to build DOS COM files with GCC" http://nullprogram.com/blog/2014/12/09/
- Interesting read: "The making of Shadow of the Colossus on PS4" https://www.eurogamer.net/articles/digitalfoundry-2018-shadow-of-the-colossus-tech-interview
- Interesting read: "Tutorial - Ingame keybinding (Godot)" https://pigdev.itch.io/bard-lesson/devlog/27114/tutorial-ingame-keybinding
- Interesting video: "Akira - Quick Action Recorder" #art https://www.youtube.com/watch?v=Uxt0TygJdwI
- Interesting read: "FPS tutorial - Godot Docs" http://docs.godotengine.org/en/latest/tutorials/3d/fps_tutorial/index.html
- Interesting read: "Wing Commander II" https://www.filfre.net/2018/03/wing-commander-ii/
- Interesting repository: "Limb Hacker - cuts skinned mesh characters in Unity3D" https://github.com/NobleMuffins/LimbHacker
- Interesting read: "2018.1 is now available" https://blogs.unity3d.com/2018/05/02/2018-1-is-now-available/
- Interesting read: "Creating fully destructible cities while maintaining 60FPS" http://www.gamasutra.com/blogs/PiotrBomak/20180426/317071/Creating_fully_destructible_cities_while_maintaining_60FPS.php
- Interesting read: "Custom domains on GitHub Pages gain support for HTTPS" https://blog.github.com/2018-05-01-github-pages-custom-domains-https/
- Interesting talk: "Stylized VFX in RIME 2.0 - Water Edition" https://www.youtube.com/watch?v=4FIDBeF_4SI
- Interesting read: "Animation Instancing – Instancing for SkinnedMeshRenderer" https://blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/
- Interesting read: "Revealing Regions − Prey 2's Bowery" http://www.gamasutra.com/blogs/NathanCheever/20180426/315691/Revealing_Regions_8722_Prey_2s_Bowery.php
- Interesting free asset: "Shader Forge - a node-based shader editor" https://assetstore.unity.com/packages/tools/visual-scripting/shader-forge-14147 & repository: https://github.com/FreyaHolmer/ShaderForge
- Interesting video: "Battlefield 3 - Animations" https://www.youtube.com/watch?v=BK6IEEy8wKw
- Interesting read: "How Rare designed Sea of Thieves' infinite pirate generator" http://gamasutra.com/view/news/317084/How_Rare_designed_Sea_of_Thieves_infinite_pirate_generator.php
- April:
- Interesting read: "Bending Unity to Carry Spherical Voxel Planets in Planet Nomads" https://www.gamasutra.com/blogs/DanielMaslovsky/20161018/283317/Bending_Unity_to_Carry_Spherical_Voxel_Planets_in_Planet_Nomads.php
- Interesting repository: "Skinned Mesh Modifier Example - A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh" https://github.com/keijiro/SkinnedVertexModifier
- Interesting read: "A conversation with legendary programmer Richard Stallman on the real meaning of 'privacy rights' and why he only ever uses cash" http://nymag.com/selectall/2018/04/richard-stallman-rms-on-privacy-data-and-free-software.html
- Interesting read: "Taxonomy of Fishing Mini-games" https://www.gamasutra.com/blogs/DavideAversa/20180405/316169/Taxonomy_of_Fishing_Minigames.php
- Interesting read: "Creative Scripting for Timeline" https://blogs.unity3d.com/2018/04/05/creative-scripting-for-timeline/
- Interesting read: "Putting together our announcement trailer - Campo Santo" http://blog.camposanto.com/post/171934927979/hi-im-matt-wilde-an-old-man-from-the-north-of
- Interesting read: "A dive into the making of Immersion" http://www.ctrl-alt-test.fr/2018/a-dive-into-the-making-of-immersion/
- Interesting read: "Designing the Hunting Game for 'The Oregon Trail'" https://medium.com/the-philipendium/designing-the-hunting-game-for-the-oregon-trail-257924bdc6ae
- Interesting read: "I Settle All Video Game Arguments, Part 1: Game Reviews" http://jeff-vogel.blogspot.com/2017/11/i-settle-all-video-game-arguments-part.html & "Part 2: What Is a Game?" http://jeff-vogel.blogspot.com/2017/12/i-settle-all-video-game-arguments-part.html
- Interesting repository: "UnityMeshSimplifier - Mesh simplification for Unity" https://github.com/Whinarn/UnityMeshSimplifier
- Interesting repository: "AutoLOD - Automatic LOD generation + scene optimization" https://github.com/Unity-Technologies/AutoLOD
- Interesting read: "Inertia. PUSH PUSH PUSH" https://www.positech.co.uk/cliffsblog/2018/04/20/inertia-push-push-push/
- Interesting read: "Unity SRP Overview: Scriptable Render Pipeline" http://www.gamasutra.com/blogs/RubenTorresBonet/20180419/316713/Unity_SRP_Overview_Scriptable_Render_Pipeline.php
- Interesting repository: "Shader Graph Examples" https://github.com/keijiro/ShaderGraphExamples
- Interesting video: "The Gigatron TTL Computer without a Microprocessor" https://www.youtube.com/watch?v=_2uXqTi42LI
- Interesting video: "Space Dust Racing UE4 Arcade Vehicle Physics Tour" https://www.youtube.com/watch?v=LG1CtlFRmpU
- Interesting read: "Rainy Surface Shader Part 1: Ripples" https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-1 & "Part 2" https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-2
- Interesting read: "A Tale of Two Poorly Designed Cross-Border Data Access Regimes" https://www.eff.org/deeplinks/2018/04/tale-two-poorly-designed-cross-border-data-access-regimes
- Interesting video: "Why We Remember Bioshock's Fort Frolic" https://www.youtube.com/watch?v=AffpO05p4V8
- Interesting read: "GDC Retrospective and Additional Thoughts on Real-Time Raytracing" https://colinbarrebrisebois.com/2018/04/07/some-thoughts-on-real-time-raytracing/
- Interesting repository: "FixPointCS - A signed 32.32 fixed point numerics library for 64bit CPU architectures" https://github.com/XMunkki/FixPointCS
- Interesting read: "Quick Game Art Tips - Unity Liquid Shader" https://www.patreon.com/posts/quick-game-art-18245226
- Interesting read: "Cuphead, Cruelty, and Selling Unfairness to You" http://jeff-vogel.blogspot.com/2018/01/cuphead-cruelty-and-selling-unfairness.html
- Interesting read: "The Fall of the Big Box" http://rome.ro/bigbox
- Interesting read: "Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut" http://gamasutra.com/view/news/316618/Reversing_the_sunk_cost_fallacy_Devs_recount_what_shouldnt_have_been_cut.php
- Interesting read: "Ghost Recon Wildlands: Building Bolivia By Brick and Biome" https://www.usgamer.net/articles/ghost-recon-wildlands-building-bolivia-by-brick-and-biome
- Interesting read: "Source Code Structure (System Shock)" https://github.com/nothings/shockmac/tree/master/ShockMac/game#source-code-structure
- Interesting read: "The problem with building a car in Jalopy" https://www.rockpapershotgun.com/2018/04/16/the-problem-with-building-a-car-in-jalopy/
- Interesting read: "Chopping up rag dolls in Unity" http://log.idlecreations.com/2014/04/chopping-up-rag-dolls-in-unity.html
- Interesting read: "Postmortem: 2K Boston/2K Australia's BioShock" http://www.gamasutra.com/view/feature/132168/postmortem_2k_boston2k_.php?print=1
- Interesting video: "American Truck Simulator interview with Rock, Paper, Shotgun - EGX Rezzed 2018" https://www.youtube.com/watch?v=e5262jV1AcA
- Interesting read: "Procedurally generating enemies, places, and loot in State of Decay 2" http://gamasutra.com/view/news/316020/Procedurally_generating_enemies_places_and_loot_in_State_of_Decay_2.php
- Interesting read: "Exploring Scriptable Render Pipelines in Unity 2018.1" http://colourmath.com/2018/tutorials/exploring-scriptable-render-pipelines-in-unity-2018-1/
- Interesting talk: "Rendering Rainbow Six Siege" https://www.youtube.com/watch?v=RAy8UoO2blc
- Interesting video: "VIDEOGAME BREAKDOWN - God Of War" https://www.youtube.com/watch?v=PskH5FFXB0w
- Interesting read: "Divinity: Original Sin 2 and the Rewards of Doing One Hard Thing Right" http://jeff-vogel.blogspot.com/2018/04/divinity-original-sin-2-and-rewards-of.html
- Interesting video: "Deus Ex: Mankind Divided's Amazing Open World" https://www.youtube.com/watch?v=USVr936aKzs
- Interesting read: "Early Access without Steam?" http://www.gamasutra.com/blogs/MartinNerurkar/20180410/316400/Early_Access_without_Steam.php
- Interesting read: "The U.S. CLOUD Act and the EU: A Privacy Protection Race to the Bottom" https://www.eff.org/deeplinks/2018/04/us-cloud-act-and-eu-privacy-protection-race-bottom
- Interesting talk: "Visual Adventures on Sea of Thieves" https://www.youtube.com/watch?v=BzppoQTG3m0
- Interesting read: "Daily Pathtracer Part 7: Initial SIMD" http://aras-p.info/blog/2018/04/10/Daily-Pathtracer-Part-7-Initial-SIMD/
- Interesting charts: "Evolution of the English Alphabet" https://usefulcharts.com/blogs/charts/evolution-of-the-english-alphabet
- Interesting video: "The Rise of the Systemic Game" https://www.youtube.com/watch?v=SnpAAX9CkIc
- Interesting read: "New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams" https://blogs.unity3d.com/2018/04/09/new-plans-for-unity-releases-introducing-the-tech-and-long-term-support-lts-streams/
- Interesting read: "The Facebook Privacy Setting That Doesn’t Do Anything at All" https://www.wired.com/story/facebook-privacy-setting-doesnt-do-anything/
- Interesting talk: "Assassin's Creed Syndicate: London Wasn't Built in a Day" https://www.youtube.com/watch?v=k7sizxMamls
- Interesting read: "Confessions of an Unreal Engine 4 Engineering Firefighter" https://80.lv/articles/confessions-of-an-unreal-engine-4-engineering-firefighter/
- Interesting read: "Octahedral Impostors" http://shaderbits.com/blog/octahedral-impostors & repository https://github.com/ictusbrucks/ImpostorBaker
- Interesting read: "Super Mario RPG – 1995 Developer Interviews" http://shmuplations.com/supermariorpg/
- Interesting read: "SteamSpy: $20 and $60 were the top-earning Steam game prices last year" https://www.gamasutra.com/view/news/316146/SteamSpy_20_and_60_were_the_topearning_Steam_game_prices_last_year.php
- Interesting repository: "System Shock (PowerMac version / Official GPL Release)" https://github.com/NightDiveStudios/shockmac
- Interesting read: "Giving back colors to cryptic worlds in Dead Cells" https://www.gamasutra.com/view/news/315345/Art_Design_Deep_Dive_Giving_back_colors_to_cryptic_worlds_in_Dead_Cells.php
- Interesting read: "Why Half-life Rocks" http://www.witchboy.net/articles/why-half-life-rocks/
- Interesting read: "SteamOS, Linux, and Steam Machines" https://steamcommunity.com/app/221410/discussions/0/1696043806550421224/
- Interesting read: "What Works And Why: Unfair intel in stealth games - Tom Francis" https://www.rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games/
- nteresting repository: "eppz! Lines - Lightweight OpenGL line rendering for Unity. Like Debug.DrawLine in Game view" https://github.com/eppz/Unity.Library.eppz.Lines
- Interesting read: "State Dept. Wants to Expand Social Media Collection to All Visa Applicants" https://www.eff.org/deeplinks/2018/04/state-dept-wants-expand-social-media-collection-all-visa-applicants
- Interesting video: "Revisiting Dying Light" https://www.youtube.com/watch?v=YRjo2WYvaTA
- Interesting read: "Distinct Function in Game Units - Harvey Smith" http://www.witchboy.net/articles/distinct-function-in-game-units/
- Interesting read: "New Doom's deceptively simple design" https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
- Interesting video: "Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio)" https://www.youtube.com/watch?v=FaMLCWsCTwU
- Interesting read: "Daily Pathtracer Part 3: C# & Unity & Burst" http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-3-CSharp-Unity-Burst/ & "Part 4: Fixes & Mitsuba" http://aras-p.info/blog/2018/03/31/Daily-Pathtracer-Part-4-Fixes--Mitsuba/
- Interesting read: "Dishonored 2 Pro-tips - Harvey Smith" http://www.witchboy.net/2016/11/10/dishonored-2-pro-tips/
- March:
- Interesting read: "Daily Pathtracer Part 1: Initial C++" http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-1-Initial-C--/ & "Part 2: Fix Stupid" http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-2-Fix-Stupid
- Interesting repository: "The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain" https://github.com/petershirley/raytracinginoneweekend
- Interesting read: "Embracing the Chaos: Freedom as the Cornerstone for Open World Mission Design" https://www.gamasutra.com/view/feature/4317/embracing_the_chaos_freedom_as_.php?print=1
- Interesting read: "Survival Shooter using Unity’s Entity Component System" http://www.davidpol.com/2018/03/28/survival-shooter-ecs/
- Interesting videos: "Mafia 3 - pre-alpha comparison" https://www.youtube.com/watch?v=a8XQp4OsWg0 & "Mafia 3 - pre-alpha New Bordeaux city" https://www.youtube.com/watch?v=-K3GXwRH_00
- Interesting read: "Building Rocky Ground with Substance" https://80.lv/articles/building-rocky-ground-with-substance/
- Interesting talk: "New Bordeaux − The City of Mafia III" https://www.youtube.com/watch?v=HzTZvVy9RlQ
- Interesting repository: "GameNetworkingSockets: a basic transport layer for games - Valve Software" https://github.com/ValveSoftware/GameNetworkingSockets
- Interesting read: "The High Definition Render Pipeline: Focused on visual quality" https://blogs.unity3d.com/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/
- Interesting video: "Brenda Romero - A Life in Games" https://www.youtube.com/watch?v=Ly612-1kSvU
- Interesting read: "Releasing the Unity C# source code" https://blogs.unity3d.com/2018/03/26/releasing-the-unity-c-source-code/
- Interesting read: "Godot is doing well at GDC 2018!" https://godotengine.org/article/godot-doing-well-gdc-2018
- Interesting videos: "Warframe Documentary (Part One) - The Story of Digital Extremes" https://www.youtube.com/watch?v=UOE6528pwFc & "(Part Two) - The Story of Warframe" https://www.youtube.com/watch?v=NA5vT1LooXk
- Interesting read: "5 Things to Look Forward to in Krita 4.0" https://dot.kde.org/2018/03/22/5-things-look-forward-krita-40
- Interesting read: "Facebook scraped call, text message data for years from Android phones" https://arstechnica.com/information-technology/2018/03/facebook-scraped-call-text-message-data-for-years-from-android-phones/
- Interesting talk: "Rendering the World of Far Cry 4" https://www.youtube.com/watch?v=rD6KcxcCl_8
- Interesting read: "Scope Creep: A useful, treacherous tool, says Heat Signature dev" https://www.gamasutra.com/view/news/315654/Scope_Creep_A_useful_treacherous_tool_says_Heat_Signature_dev.php
- Interesting read: "Ubisoft on what created the 'perfect storm' behind Assassin's Creed Unity" https://www.eurogamer.net/articles/2018-03-21-ubisoft-on-what-created-the-perfect-storm-behind-assassins-creed-unity
- Interesting read: "Toxic management cost an award-winning game studio its best developers (Telltale Games)" https://www.theverge.com/2018/3/20/17130056/telltale-games-developer-layoffs-toxic-video-game-industry
- Interesting read: "How One Man Made the Indie Video Game Sensation Stardew Valley" https://www.gq.com/story/stardew-valley-eric-barone-profile
- Interesting public domain textures: https://www.cgbookcase.com/downloads/
- Interesting read: "The PBR Guide by Allegorithmic - vol. 1" https://academy.allegorithmic.com/courses/b6377358ad36c444f45e2deaa0626e65
- Interesting read: "Unity Unveils 2018 Roadmap at GDC" https://blogs.unity3d.com/2018/03/20/unity-unveils-2018-roadmap-at-gdc/
- Interesting read: "How to generate cellular textures" https://fgiesen.wordpress.com/2010/03/28/how-to-generate-cellular-textures/
- Interesting talk: "Helping It All Emerge: Managing Crowd AI in Watch Dogs 2" https://www.youtube.com/watch?v=LHEcpy4DjNc
- Interesting read: "Epic Games Releases $12 Million Worth of Paragon Assets for Free" https://www.unrealengine.com/en-US/blog/epic-games-releases-12-million-worth-of-paragon-assets-for-free
- Interesting video: "Tapwave Zodiac: The Failed 2003 Gaming PDA" https://www.youtube.com/watch?v=Mz3nNKQRnNQ
- Interesting talk: "Exploring SimCity: A Conscious Process of Discovery" https://www.youtube.com/watch?v=eZfj7LEFT98
- Interesting read: "The Game of Everything, Part 1: Making Civilization" https://www.filfre.net/2018/03/the-game-of-everything-part-1-making-civilization/
- Interesting read: "Revealed: 50 million Facebook profiles harvested for Cambridge Analytica in major data breach" https://www.theguardian.com/news/2018/mar/17/cambridge-analytica-facebook-influence-us-election
- Interesting read: "Building the World of Assassin’s Creed Origins" https://80.lv/articles/building-the-world-of-assassins-creed-origins/
- Interesting read: "Voxel Smoothing Engine" http://thatfrenchgamedev.com/games/nil-order-voxel-smoothing-engine/
- Interesting read: "EU wants to require platforms to filter uploaded content (including code)" https://blog.github.com/2018-03-14-eu-proposal-upload-filters-code/
- Interesting read: "Real-Time Dynamic Cover System for Unreal Engine 4" https://www.gamasutra.com/blogs/DavidNadaski/20180312/315414/RealTime_Dynamic_Cover_System_for_Unreal_Engine_4.php
- Interesting read: "Profiling: Optimisation | Riot Games Engineering" https://engineering.riotgames.com/news/profiling-optimisation
- Interesting read: "NASA Dawn Reveals Recent Changes in Ceres' Surface" https://www.jpl.nasa.gov/news/news.php?feature=7081
- Interesting read: "Building Great Lighting in Unity" https://80.lv/articles/building-great-lighting-in-unity/
- Interesting read: "What developers think of Steam reviews" https://www.rockpapershotgun.com/2018/03/13/what-developers-think-of-steam-reviews/
- Interesting read: "Raspberry Pi Gets Faster CPU and Better Networking in the New Model 3 B+" https://hackaday.com/2018/03/14/raspberry-pi-gets-faster-cpu-and-better-networking-in-the-new-model-3-b/
- Interesting read: "Photogrammetry in Unity: Making Real-World Objects into Digital Assets" https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/
- Interesting website: "CC0 Textures" http://www.cc0textures.com/
- Interesting read: "Respectfully Modifying the Amiga 500" https://hackaday.com/2018/03/12/respectfully-modifying-the-amiga-500/
- Interesting video: "The Making of The Legend of Zelda: Breath of the Wild Video – The Beginning" https://www.youtube.com/watch?v=30jGWna4-Ns
- Interesting website: "BUILD2 Demo and Tools" http://advsys.net/ken/buildsrc/build2.htm
- Interesting read: "Network latencies and speed of light" https://fgiesen.wordpress.com/2018/01/20/network-latencies-and-speed-of-light/
- Interesting repository: "OSSLugaru - Lugaru HD, free and open source ninja rabbit fighting game" https://gitlab.com/osslugaru/lugaru
- Interesting read: "Creating Zora’s hair - In the Valley of Gods" http://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-our
- Interesting read: "Trump’s White House video games meeting has a very concerning list of invitees" https://www.rockpapershotgun.com/2018/03/08/trumps-white-house-video-games-meeting-has-a-very-concerning-list-of-invitees/
- Interesting read: "Into the Breach: User Interface design" https://www.rockpapershotgun.com/2018/03/05/into-the-breach-interface-design/
- Interesting repository: "Voronoi Map Generator" https://github.com/SteveJohnstone/VoronoiMapGen
- Interesting video: "IBM PCjr Repair and Restoration" https://www.youtube.com/watch?v=oW7EszNFmPA
- Interesting repository: "SLayout - UI layout and animation component for Unity" https://github.com/inkle/slayout/
- Interesting read: "Red Faction: Guerrilla was an open-world game with purpose" http://www.eurogamer.net/articles/2018-03-04-red-faction-guerrilla-was-an-open-world-game-with-purpose
- Interesting read: "A beginner's guide to microblogging on Mastodon" https://opensource.com/article/17/4/guide-to-mastodon
- Interesting talk: "Lessons Learned Creating UI for The Division" https://www.youtube.com/watch?v=H1MLtML0np0
- Interesting read: "Full Photogrammetry Guide for 3D Artists" https://80.lv/articles/full-photogrammetry-guide-for-3d-artists/
- Interesting video: "How To Animate in Krita for Beginners" https://www.youtube.com/watch?v=48pwrr4gPOA
- Interesting repository: "Celeste - This repo is used to track issues and bugs + a few of the class files from Celeste" https://github.com/NoelFB/Celeste
- Interesting read: "Deconstructing the water effect in Super Mario Sunshine" http://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/
- Interesting read: "Adding a Raspberry Pi inside a NumWorks calculator" https://zardam.github.io/post/raspberrypi-numworks/
- Interesting talk: "Physics for Game Programmers: Understanding Constraints" https://www.youtube.com/watch?v=SHinxAhv1ZE
- Interesting read: "Making Attack VFX with Butterflies" https://80.lv/articles/making-attack-vfx-with-butterflies/
- Interesting image: "Jovian 'Twilight Zone'" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21980
- Interesting videos: "Behind-the-scenes of Monster Hunter: World" https://www.youtube.com/playlist?list=PL7z-ZXbhfoKE0vfCVQy2_durOGMZIicjK
- Interesting read: "Building a Darker Version of Bioshock Infinite Scene" https://80.lv/articles/building-a-darker-version-of-bioshock-infinite-scene/
- Interesting read: "Mastering Inkscape in 2018: what’s best among books, courses, and tutorials" http://libregraphicsworld.org/blog/entry/mastering-inkscape-in-2018
- February:
- Interesting video: "How Thief's Stealth System Almost Didn't Work" https://www.youtube.com/watch?v=qzD9ldLoc3c
- Interesting read: "Introduction to Shader Graph: Build your shaders with a visual editor" https://blogs.unity3d.com/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/
- Interesting free book: "Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp" https://github.com/norvig/paip-lisp
- Interesting read: "The Worlds of Ultima" https://www.filfre.net/2018/02/the-worlds-of-ultima/
- Interesting read: "Designing side quests? Study these 7 games (and some Chris Avellone pointers)" https://www.gamasutra.com/view/news/314812/Designing_side_quests_Study_these_7_games_and_some_Chris_Avellone_pointers.php
- Interesting website: "unDraw - MIT licensed illustrations for every project you can imagine and create" https://undraw.co/
- Interesting video: "Diablo Creator David Brevik Shares Stories from Blizzard's Past" https://www.youtube.com/watch?v=4D_bVgplit0
- Interesting read: "How to Design the First Five Minutes of Your Game" https://www.filamentgames.com/blog/how-design-first-five-minutes-your-game
- Interesting read: "A Pragmatic* Introduction to Signal Processing" https://terpconnect.umd.edu/~toh/spectrum/
- Interesting read: "Shadow of The Colossus: Remaking the Legend" https://80.lv/articles/shadow-of-the-colossus-remaking-the-legend/
- Interesting read: "The Lightweight Render Pipeline: Optimizing Real Time Performance" https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/
- Interesting read: "Implementing a Basic PNG reader the handmade way" https://handmade.network/forums/wip/t/2363-implementing_a_basic_png_reader_the_handmade_way
- Interesting talk: "The Color of Enlightenment: Defining Shangri-La Within Far Cry 4" https://www.youtube.com/watch?v=XUz7ZiR0RvY
- Interesting read: "The Indie Developer's Guide to a Kickass Game Localization, Part I: How to Prepare Your Game for Localization" https://www.gamasutra.com/blogs/MariannaSacra/20180212/314560/The_Indie_Developers_Guide_to_a_Kickass_Game_Localization_Part_I_How_to_Prepare_Your_Game_for_Localization.php
- Interesting read: "Incremental Least Squares Curve Fitting" https://blog.demofox.org/2016/12/22/incremental-least-squares-curve-fitting/
- Interesting talk: "The Animation Pipeline of Overwatch" https://www.youtube.com/watch?v=cr7oO8kDu8g
- Interesting videos: "Spine Rigging Essentials (The Adventure Pals)" https://www.youtube.com/watch?v=pyKDC-ptFIg & "Character Design Essentials" https://www.youtube.com/watch?v=cT2dhbxlX58
- Interesting read: "Bouba/kiki effect" https://en.wikipedia.org/wiki/Bouba/kiki_effect
- Interesting read: "How to Work with Level Design? (Michael Barclay, Naughty Dog)" https://80.lv/articles/how-to-work-with-level-design/
- Interesting video: "Retro Review: System Shock 1" https://www.youtube.com/watch?v=Vnh0l_Ecpx4
- Interesting repository: "LIKO-12: an open source fantasy computer made using LÖVE" https://github.com/RamiLego4Game/LIKO-12
- Interesting read: "Adventure-Game Rock Stars Live in Conference (1990)" https://www.filfre.net/2018/02/adventure-game-rock-stars-live-in-conference/
- Interesting read: "Tutorial: Modeling and Texturing Vehicles" https://80.lv/articles/tutorial-making-of-jeep-willys/
- Interesting video: "ANNIE: Origins | Behind the Scenes | League of Legends" https://www.youtube.com/watch?v=v2n-1Cjwf6g
- Interesting talk: "Animation Direction of Saints Row IV's Super Jumping" https://www.youtube.com/watch?v=0Oj-Mi3wnqw
- Interesting read: "ProBuilder joins Unity offering integrated in-editor Advanced Level Design" https://blogs.unity3d.com/2018/02/15/probuilder-joins-unity-offering-integrated-in-editor-advanced-level-design/
- Interesting read: "Here are some pieces of advice for aspiring low-level programmers" https://twitter.com/jamiehayes81/status/964026917690077184
- Interesting read: "Sprites in a Model's World" https://www.patreon.com/posts/15903174
- Interesting read: "Behind the sunless scenes. The complex, inside story of Failbetter Games" http://www.eurogamer.net/articles/2018-02-14-behind-the-sunless-scenes
- Interesting image: "Jupiter’s Colorful Cloud Belts" https://www.missionjuno.swri.edu/news/jupiters-colorful-cloud-belts
- Interesting repository: "Aura: an open source volumetric lighting solution for Unity" https://github.com/raphael-ernaelsten/Aura
- Interesting video: "Scriptable Render Pipeline: What You Need To Know" https://www.youtube.com/watch?v=2wUPgl7upnU
- Interesting read: "How Have Europe's Upload Filtering and Link Tax Plans Changed?" https://www.eff.org/deeplinks/2018/02/how-have-europes-upload-filtering-and-link-tax-plans-changed
- Interesting talk: "Approach to Holistic Level Design" https://www.youtube.com/watch?v=CpOoTAVeEcU
- Interesting talk: "Ten Principles for Good Level Design" https://www.youtube.com/watch?v=iNEe3KhMvXM
- Interesting read: "Detecting if the Visual Studio C++ Redistributable is installed" https://peteronprogramming.wordpress.com/2018/02/05/detecting-if-the-visual-studio-c-redistributable-is-installed/
- Interesting talk: "Order from Chaos: The Art Direction of Sunset Overdrive" https://www.youtube.com/watch?v=QevkteKh9xI
- Interesting read: "Common Bad Programming Patterns of Beginners" https://imgur.com/a/zEraS & https://twitter.com/olafurw/status/962442296301060097
- Interesting repository: "Unity ColourLovers Importer" https://github.com/shelleylowe/unity-colourlovers-importer
- Interesting talk: "Modeling AI Perception and Awareness in Splinter Cell: Blacklist" https://www.youtube.com/watch?v=RFWrKHM0vAg
- Interesting read: "The AI of Total War (Part 2)" https://www.gamasutra.com/blogs/TommyThompson/20180205/314171/Evolution_of_War__The_AI_of_Total_War_Part_2.php
- Interesting video: "SpaceX Falcon Heavy Rocket Launch: From Start To Starman in two minutes" https://www.youtube.com/watch?v=nutJCBPEwIg
- Interesting read: "Designing Total War: Warhammer II to handle tons of units and massive battles" https://www.gamasutra.com/view/news/313978/Designing_Total_War_Warhammer_II_to_handle_tons_of_units_and_massive_battles.php
- Interesting repository: "unity-regex-builder - A simple regular expression evaluator inside Unity" https://github.com/karl-/unity-regex-builder
- Interesting image: "Falling Away from Jupiter" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21977
- Interesting read: "The Sierra Network" https://www.filfre.net/2018/02/the-sierra-network/
- Interesting read: "Building A Racing Game With Your Own Engine" https://80.lv/articles/building-a-racing-game-with-your-own-engine/
- Interesting video: "Restoring & Exploring a 1985 Tandy 1000 PC" https://www.youtube.com/watch?v=malgCK7qHQA
- Interesting talk: "AI and Full Body Animation in DOOM" https://www.youtube.com/watch?v=3lO1q8mQrrg
- Interesting read: "The blessing and the curse of early buzz for Rime" https://www.gamasutra.com/view/news/299851/Developer_QA_The_blessing_and_the_curse_of_early_buzz_for_Rime.php
- Interesting read: "CRPG Book Released!" https://crpgbook.wordpress.com/2018/02/05/update-19-crpg-book-released/
- Interesting read: "Scriptable Render Pipeline Overview" https://blogs.unity3d.com/2018/01/31/srp-overview/
- Interesting read: "Conveyor belt representation" https://www.redblobgames.com/x/1805-conveyor-belts/
- Interesting image: "Wide-Angle Panorama from Ridge in Mars' Gale Crater" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22210
- Interesting talk: "An Artistic and Technical Look at the Skies of The Last of Us" https://www.youtube.com/watch?v=o66p1QDH7aI
- Interesting read: "Escape From Tarkov: Game Tech Overview" https://80.lv/articles/escape-from-tarkov-game-tech-overview/
- Interesting read: "Someone’s Made The Laptop Clive Sinclair Never Built" https://hackaday.com/2018/01/21/someones-made-the-laptop-clive-sinclair-never-built/
- Interesting read: "The story of The Crossing, Arkane’s lost game" https://www.polygon.com/features/2018/1/30/16937210/the-crossing-arkane-cancelled-game
- Interesting read: "Making 3D climbing work in an isometric RPG" https://www.gamasutra.com/view/news/313736/Making_3D_climbing_work_in_an_isometric_RPG_Seven_The_Days_Long_Gone.php
- Interesting read: "Semantic Versioning 2.0.0" https://semver.org/
- January:
- Interesting read: "Godot 3.0 is out and ready for the big leagues" https://godotengine.org/article/godot-3-0-released
- Interesting read: "What Works And Why: Emergence" https://www.rockpapershotgun.com/2018/01/30/what-works-and-why-emergence/
- Interesting read: "Why Raspberry Pi isn’t vulnerable to Spectre or Meltdown" https://www.raspberrypi.org/blog/why-raspberry-pi-isnt-vulnerable-to-spectre-or-meltdown/
- Interesting talk: "Change Is Good: The Importance of Iteration Within a Character Art Pipeline (BioShock Infinite)" https://www.youtube.com/watch?v=1qH8PWeHyo8
- Interesting read: "Rendering and shading in ADAM: Episode 3" https://blogs.unity3d.com/2018/01/24/rendering-and-shading-in-adam-episode-3/
- Interesting read: "Cramming a Pi Zero into a Cheap Handheld Game" https://hackaday.com/2018/01/25/cramming-a-pi-zero-into-a-cheap-handheld-game/
- Interesting talk: "Adaptive Virtual Texture Rendering in Far Cry 4" https://www.youtube.com/watch?v=SVPMhGteeuE
- Interesting read: "How MidBoss encodes a player's game data in shareable 'death cards'" https://www.gamasutra.com/view/news/313565/How_MidBoss_encodes_a_players_game_data_in_shareable_death_cards.php
- Interesting video: "Retro Tech: Macintosh Color Classic" https://www.youtube.com/watch?v=MW0kem1BKgg
- Interesting read: "Using a 3D pipeline for 2D animation in Dead Cells" https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
- Interesting read: "Using a 3D pipeline for 2D animation in Dead Cells" https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
- Interesting talk: "The Ultimate Apollo Guidance Computer Talk" https://www.youtube.com/watch?v=xx7Lfh5SKUQ
- Interesting read: "7 influential immersive sims that all devs should play" https://www.gamasutra.com/view/news/313302/7_influential_immersive_sims_that_all_devs_should_play.php
- Interesting read: "Animation and Weapon Transformation in VR Games" https://80.lv/articles/animation-and-weapon-transformation-in-vr-games/
- Interesting video: "Commodore History Part 1- The PET" https://www.youtube.com/watch?v=eP9y_7it3ZM
- Interesting read: "Optimizing Sausage Sports Club for Nintendo Switch" https://medium.com/@chriswade__/optimizing-sausage-sports-club-for-nintendo-switch-30dc81f0d429
- Interesting read: "Vehicle Production for Games" https://80.lv/articles/vehicle-production-for-games/
- Interesting video: "Commodore PET Repair and Restore" https://www.youtube.com/watch?v=uHbhH7ISL_Y
- Interesting read: "Planning of Video Game Cities" https://80.lv/articles/planning-of-video-game-cities/
- Interesting read: "Finding a CPU Design Bug in the Xbox 360" https://randomascii.wordpress.com/2018/01/07/finding-a-cpu-design-bug-in-the-xbox-360/
- Interesting read: "Building an Operating System for the Raspberry Pi" https://jsandler18.github.io/
- Interesting read: "The cost of games" https://www.gamasutra.com/blogs/RaphKoster/20180117/313211/The_cost_of_games.php
- Interesting repository: "Shader Graph Example Library" https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
- Interesting video: "Brazil's Video Game Gray Markets" https://www.youtube.com/watch?v=MU29Wqg_BVo
- Interesting read: "2018 and Graphics" https://blogs.unity3d.com/2018/01/18/2018-and-graphics/
- Interesting read: "We're launching the Sketchfab Store in Beta" https://blog.sketchfab.com/launching-sketchfab-store-beta/
- Interesting image: "Jupiter’s Swirling South Pole" https://www.nasa.gov/image-feature/jpl/pia21975/jupiter-s-swirling-south-pole
- Interesting read: "VFX Staples: Shape, Color, and Motion" https://80.lv/articles/vfx-staples-shape-color-and-motion/
- Interesting read: "The making of Supreme Commander" http://www.eurogamer.net/articles/2018-01-07-the-making-of-supreme-commander
- Interesting read: "YouTube introduces new, stricter requirements for partners" https://www.gamasutra.com/view/news/313203/YouTube_intorduces_new_stricter_requirements_for_partners.php
- Interesting video: "Planet X3 for MS-DOS Development - Part 1" https://www.youtube.com/watch?v=szhv6fwx7GY
- Interesting read: "Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style" https://www.allegorithmic.com/blog/arkane-studios-texturing-prey-s-retro-futuristic-visual-style
- Interesting read: "Bartop Arcade Cabinet Build Skips the Kit" https://hackaday.com/2018/01/14/bartop-arcade-cabinet-build-skips-the-kit/
- Interesting read: "Wolfenstein Inspired Environment Creation in UE4" https://80.lv/articles/wolfenstein-inspired-environment-creation-in-ue4/
- Interesting read: "Spotlight Team Best Practices: Object placement and physics" https://blogs.unity3d.com/2018/01/03/spotlight-team-best-practices-object-placement-and-physics/
- Interesting video: "Vs. SMB Bootleg Arcade Board Reverse Engineering Adventure" https://www.youtube.com/watch?v=g8gZT1F9UkE
- Interesting talk: "The Visual Effects of inFAMOUS: Second Son" https://www.youtube.com/watch?v=o2yFxPY2b1o
- Interesting read: "Shapeshifting Object VFX in Unity" https://80.lv/articles/shapeshifting-object-vfx-in-unity/ & files: https://80.lv/articles/the-great-transmutator-files-released/
- Interesting read: "Helped to Build a School in Cameroon" http://aras-p.info/blog/2018/01/14/Helped-to-Build-a-School-in-Cameroon/
- Interesting read: "The Rendering of Middle Earth: Shadow of Mordor" http://www.elopezr.com/the-rendering-of-middle-earth-shadow-of-mordor/
- Interesting read: "The topic every game dev is talking about behind closed doors : The cost of doing business" https://medium.com/@morganjaffit/the-cost-of-doing-business-c09cc5cc8728
- Interesting read: "Naivecoin: a tutorial for building a cryptocurrency" https://lhartikk.github.io/
- Interesting video: "How Games Use Feedback Loops | Game Maker’s Toolkit" https://www.youtube.com/watch?v=H4kbJObhcHw
- Interesting repository: "Unity ShaderGraph project" https://github.com/Unity-Technologies/ShaderGraph
- Interesting video: "Arduino and Servos: How to Make a Laser Turret with XOD" https://www.youtube.com/watch?v=iH9_xtulyws
- Interesting read: "Tim Sweeney on the first version of the Unreal Editor" https://www.gamasutra.com/blogs/DavidLightbown/20180109/309414/Classic_Tools_Retrospective_Tim_Sweeney_on_the_first_version_of_the_Unreal_Editor.php
- Interesting read: "Star Wars: Republic Commando could have saved us from Battlefront 2, but never got the chance" https://www.pcgamesn.com/star-wars-republic-commando/republic-commando
- Interesting read: "Circles, Sines and Signals - A compact primer on digital signal processing" https://jackschaedler.github.io/circles-sines-signals/index.html
- Interesting video: "Deus Ex to Dishonored (Harvey Smith) - Noclip Sessions" https://www.youtube.com/watch?v=oU8MeU2Sszw
- Interesting videos: "Best Unite sessions of 2017: improving performance and storytelling" https://blogs.unity3d.com/2017/12/26/best-unite-sessions-of-2017-improving-performance-and-storytelling/
- Interesting read: "HP Logic Analyzer PC" http://www.galacticstudios.org/hp-logic-analyzer-pc/
- Interesting read: "17 Unity blog highlights from 2017" https://blogs.unity3d.com/2017/12/31/17-unity-blog-highlights-from-2017/
- Interesting read: "itch.io year in review 2017" https://itch.io/blog/19998/itchio-year-in-review-2017
- Interesting video: "Best of Giant Bomb - 2017" https://www.youtube.com/watch?v=Onr93McYeJ4
2017:
- December:
- Interesting read: "Assassin’s Creed: Origins — How Ubisoft created the art for the massive open world" https://venturebeat.com/2017/12/17/how-ubisoft-created-the-art-for-the-massive-world-of-assassins-creed-origins/view-all/
- Interesting read: "Fizzlefade" http://fabiensanglard.net/fizzlefade/index.php
- Interesting read: "Building a Supersized Game Boy Advance" https://hackaday.com/2017/12/21/building-a-supersized-game-boy-advance/
- Interesting read: "8 ways to avoid going crazy while developing your indie game" https://www.gamasutra.com/blogs/KadeDunn/20171210/311378/8_ways_to_avoid_going_crazy_while_developing_your_indie_game.php
- Interesting read: "Best Live Trainings of 2017: Object pooling, shader writing and particle splatting" https://blogs.unity3d.com/2017/12/16/best-live-trainings-of-2017-object-pooling-shader-writing-and-particle-splatting/
- Interesting read: "How to Write Your Own C++ Game Engine" http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine/
- Interesting read: "Unity 2017.3 is here" https://blogs.unity3d.com/2017/12/19/unity-2017-3-is-here/
- Interesting read: "Freezing Screen Shader" https://80.lv/articles/freezing-screen-shader/
- Interesting read: "math-as-code: a cheat-sheet for mathematical notation in code form" https://github.com/Jam3/math-as-code
- Interesting read: "A Gentle Introduction To Steamworks - Unity, C#, http://Steamworks.NET , and Facepunch.Steamworks" https://www.gamasutra.com/blogs/KyleKukshtel/20170817/303919/A_Gentle_Introduction_To_Steamworks.php
- Interesting read: "The Level Design of Hob" https://80.lv/articles/the-level-design-of-hob/
- Interesting video: "Mannequin Skywalker’s ride to space onboard Crew Capsule 2.0" https://www.youtube.com/watch?v=6ZJghIk7_VA
- Interesting read: "Metal Gear Solid V - Graphics Study" http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/
- Interesting read: "Mimicking Prey and Alien Isolation Lighting in UE4" https://80.lv/articles/mimicking-prey-and-alien-isolation-lighting-in-ue4/
- Interesting read: "ESP8266 Based Internet Radio Receiver is Packed with Features" https://hackaday.com/2017/08/22/esp8266-based-internet-radio-receiver-is-packed-with-features/
- Interesting read: "Shadow Tactics – Rendering Breakdown" https://kosmonautblog.wordpress.com/2017/01/09/shadow-tactics-rendering-breakdown/
- Interesting read: "Getting official South Park art into The Fractured But Whole" https://www.gamasutra.com/view/news/311231/Art_Design_Deep_Dive_Getting_official_South_Park_art_into_The_Fractured_But_Whole.php
- Interesting public domain asset: "Free LowPoly Animated Woman" https://www.reddit.com/r/gamedev/comments/7jobpt/free_lowpoly_animated_woman/
- Interesting videos: "League of Legends: Real-Time 3D VFX" https://www.youtube.com/playlist?list=PLQD_sA-R5qVL-yPbKLyFCJBU-r2Nxlcbe
- Interesting read: "Realistic vs. Stylized: Technique Overview" https://80.lv/articles/realistic-vs-stylized-technique-overview/
- Interesting read: "Making a Game Boy game in 2017: A 'Sheep It Up!' Post-Mortem (part 1/2)" https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/Making_a_Game_Boy_game_in_2017_A_quotSheep_It_Upquot_PostMortem_part_12.php
- Interesting read: "The Last Months Of Gazillion Entertainment, Maker Of Marvel Heroes" https://kotaku.com/the-last-months-of-gazillion-entertainment-maker-of-ma-1821016486
- Interesting read: "How an amputation saved Quadrilateral Cowboy’s life" https://www.rockpapershotgun.com/2017/12/11/how-quadrilateral-cowboys-heart-was-cut-out-to-give-it-life/
- Interesting read: "Analyzing The 6502 With Python And Cheap Dev Boards" https://hackaday.com/2017/10/29/analyzing-the-6502-with-python-and-cheap-dev-boards/
- Interesting talk: "Realizing Responsive High Fidelity Character Movement in Just Cause 3" https://www.youtube.com/watch?v=RI09nSVG-ic
- Interesting read: "Report: Steam's 'Curator Connect' overhaul is now live for devs and curators" https://www.gamasutra.com/view/news/311351/Report_Steams_Curator_Connect_overhaul_is_now_live_for_devs_and_curators.php
- Interesting read: "Your Amiga games are likely dying. Damp attics and insidious 'bit rot' are destroying floppy disks. Who is saving them?" http://www.eurogamer.net/articles/2017-12-03-your-amiga-games-are-likely-dying
- Interesting talk: "The Art of Destruction in Rainbow Six: Siege" https://www.youtube.com/watch?v=SjkQxowsL0I
- Interesting read: "Asset & Material Production in Dishonored 2" https://80.lv/articles/asset-material-production-in-dishonored-2/ & "The Wall Materials of Dishonored 2" https://80.lv/articles/the-wall-materials-of-dishonored-2/
- Interesting read: "Unravelling Konami's Arcade DRM" http://mon.im/2017/12/konami-arcade-drm.html
- Interesting read: "Halcyon Days: Interviews with Classic Computer and Video Game Programmers" http://www.dadgum.com/halcyon/
- Interesting read: "Worldbuilding With NPC Dialogue: A Beginner's Guide" https://www.gamasutra.com/blogs/NatalieMikkelson/20171109/309244/Worldbuilding_With_NPC_Dialogue_A_Beginners_Guide.php
- Interesting video: "Voyager Images from the Odysseys (NASA Space Photos)" https://www.youtube.com/watch?v=BbLAze0Rbs4
- Interesting read: "How Isometric Environments Are Made?" https://80.lv/articles/how-isometric-environments-are-made/
- Interesting free asset: "Free LowPoly Animated Human" https://www.reddit.com/r/gamedev/comments/79zu4i/free_lowpoly_animated_human/
- Interesting repository: "gogrepo - Python-based tool for downloading your http://GOG.com game collections and extras to your local computer" https://github.com/Kalanyr/gogrepo
- Interesting read: "Foliage Optimization in Unity" https://www.gamasutra.com/blogs/DannyWeinbaum/20171201/310813/Foliage_Optimization_in_Unity.php
- Interesting repository: "Lens Rain - A screen-space lens rain effect using Unity's V2 Post-processing framework" https://github.com/Kink3d/LensRain
- Interesting read: "Recreating Wolfenstein Submarines in UE4" https://80.lv/articles/recreating-wolfenstein-submarines-in-ue4/
- Interesting read: "The Making of Outpost 23" https://www.epicgames.com/unrealtournament/blog/the-making-of-outpost-23
- Interesting read: "Camera Logic in a 2D Platformer" https://www.gamasutra.com/blogs/JochenHeizmann/20171127/310386/Camera_Logic_in_a_2D_Platformer.php
- Interesting read: "Gamedev Mastodon: http://mastodon.gamedev.place " http://aras-p.info/blog/2017/12/04/Gamedev-Mastodon-mastodon.gamedev.place/
- Interesting read: "Telltale's move to PBS : shifting technologies and practices" https://www.gamasutra.com/blogs/FarhanNoor/20171128/310492/Telltales_move_to_PBS__shifting_technologies_and_practices_part_1.php
- Interesting read: "We See Farther - A History of Electronic Arts" https://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1
- Interesting read: "What’s a Supermoon and Just How Super Is It?" https://www.jpl.nasa.gov/edu/news/2017/11/15/whats-a-supermoon-and-just-how-super-is-it/
- Interesting video: "Planet X2 for the Commodore 64, The Making Of." https://www.youtube.com/watch?v=NB_VBl7ut9Y
- Interesting read: "Racing Level design : The rally case" https://www.gamasutra.com/blogs/BenoitGOMES/20171128/310206/Racing_Level_design__The_rally_case.php
- Interesting read: "Working on Volumetric Clouds in UE4" https://80.lv/articles/working-on-volumetric-clouds-in-ue4/
- November:
- Interesting talk: "Animating the Spy Fantasy in Splinter Cell: Blacklist" https://www.youtube.com/watch?v=bgwqaFKgbZI
- Interesting read: "Breakdown : Making the Hair on The Division" http://airship-images.com/division-hair-breakdown/
- Interesting read: "The Poor Man's 3D Camera" https://www.gamasutra.com/blogs/EvanTodd/20171128/310512/The_Poor_Mans_3D_Camera.php
- Interesting read: "Developers share their most memorable dirty coding tricks" https://www.gamasutra.com/view/news/310570/Developers_share_their_most_memorable_dirty_coding_tricks.php
- Interesting read: "Painting on Meshes Using LightMapUV and RenderTexture" https://80.lv/articles/painting-on-meshes-using-lightmapuv-and-rendertexture/
- Interesting read: "Olbers' paradox" https://en.wikipedia.org/wiki/Olbers'_paradox
- Interesting talk: "What Are You Driving At? Vehicle AI in Assassin's Creed Syndicate" https://www.youtube.com/watch?v=tB88gTpdk48
- Interesting read: "The sunk cost fallacy: Devs describe how it almost destroyed them" https://www.gamasutra.com/view/news/310063/The_sunk_cost_fallacy_Devs_describe_how_it_almost_destroyed_them.php
- Interesting read: "Tips on Low Poly Indie Game Creation" https://80.lv/articles/omno/
- Interesting read: "Dissecting 'Tiny Clouds'" https://blog.demofox.org/2017/11/26/dissecting-tiny-clouds/
- Interesting images: "The Pyramids of Assassin's Creed Origins" https://80.lv/articles/the-pyramids-of-assassins-creed-origins/
- Interesting video: "Choosing a Retro Gaming PC: What to Look For" https://www.youtube.com/watch?v=9CgisEFObjA
- Interesting read: "Reducing 1-bit dot flicker via sphere-mapped dither pattern" https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
- Interesting read: "Call of Duty WW2 has solved face-rendering – and it scares me" https://www.rockpapershotgun.com/2017/11/23/call-of-duty-ww2-graphics/
- Interesting read: "Edit Images on the Command Line With GraphicsMagick" https://jorin.me/edit-images-on-the-command-line-with-graphicsmagick/
- Interesting read: "Unity Pixel Art Camera" https://ocias.com/blog/unity-pixel-art-camera/ … and respository: https://github.com/AlexanderOcias/UnityPixelArtCamera
- Interesting read: "When is it OK to remake a classic game?" https://www.rockpapershotgun.com/2017/11/22/when-is-it-ok-to-remake-a-classic-game/
- Interesting read: "Creating an Autonomous System for Fun and Profit" http://blog.thelifeofkenneth.com/2017/11/creating-autonomous-system-for-fun-and.html
- Interesting read: "7 Steps to Optimizing Your Indie Game Development Website" http://devdog.io/blog/2016/11/7-things-every-game-developer-needs-on-their-website
- Interesting read: "10 Facts About Mass Effect’s Animation" https://80.lv/articles/10-facts-about-mass-effects-animation/
- Interesting image: "Cassini Image Mosaic: A Farewell to Saturn" https://www.jpl.nasa.gov/news/news.php?feature=7008
- Interesting slides: "Decima Engine: Visibility in Horizon Zero Dawn" https://www.guerrilla-games.com/read/decima-engine-visibility-in-horizon-zero-dawn
- Interesting read: "Biome Painter: Populating Massive Worlds" https://www.gamasutra.com/blogs/KrzysztofNarkowicz/20171116/309724/Biome_Painter_Populating_Massive_Worlds.php
- Interesting read: "The King of All Game Genies In An Arduino" https://hackaday.com/2017/11/20/dual-port-ram-nes-cartridge/
- Interesting source code: "A reference finder for assets in a Unity3d project" https://gist.github.com/ffyhlkain/2111681c1df404108837ffa5f71e0f68
- Interesting read: "Photogrammetry Almanac: Environment PBR Texture Creation" https://80.lv/articles/photogrammetry-almanac-environment-pbr-texture-creation/
- Interesting video: "TotalBiscuit talks about living with stage-4 cancer" https://www.youtube.com/watch?v=Ozb2r7c0hxA
- Interesting read: "Mud and Water of Spintires:MudRunner" https://www.gamasutra.com/blogs/PavelZagrebelnyy/20171116/309626/Mud_and_Water_of_SpintiresMudRunner.php
- Interesting read: "Patreon games: Kickstarter launches Drip to help fund individual creators" https://www.gamasutra.com/view/news/309705/Patreon_games_Kickstarter_launches_Drip_to_help_fund_individual_creators.php
- Interesting website: "Security Education Companion - a resource for people teaching digital security to their friends and neighbors" https://sec.eff.org/
- Interesting read: "How to Create Great Game Characters?" https://medium.com/@EightyLevel/how-to-create-great-game-characters-fe1b2ebbc1db
- Interesting free book: "Computer Graphics from scratch" http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html
- Interesting video: "System Shock Reboot - Backer Update - November 2017" https://www.youtube.com/watch?v=lKfnTnZuC5E
- Interesting read: "What every coder should know about gamma" http://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
- Interesting talk: "Creating Complex AI Behavior in Stellaris Through Data-Driven Design" https://www.youtube.com/watch?v=Z5LMUbjyFQM
- Interesting repository: "TIC-80 - a fantasy computer for making, playing and sharing tiny games" https://github.com/nesbox/TIC-80
- Interesting read: "Slow-mo Tips And Tricks" https://www.gamasutra.com/blogs/MeganFox/20171109/309281/Slowmo_Tips_And_Tricks.php
- Interesting read: "7 Tips For Better Lighting in Unity" https://medium.com/@EightyLevel/7-tips-for-better-lighting-in-unity-686694892ece
- Interesting video: "Raspberry Pi & Teensy Laptop using old Sony Vaio" https://www.youtube.com/watch?v=Gh3VTcLiJrI
- Interesting talk: "Crafting Destruction: The Evolution of the Dead Space User Interface" https://www.youtube.com/watch?v=pXGWJRV1Zoc
- Interesting read: "Horizon Zero Dawn: Procedural Rivers & Wires" https://80.lv/articles/horizon-zero-dawn-procedural-rivers-wires/
- Interesting read: "Three principles in CDA 230 that make Wikipedia possible" https://medium.com/@Wikimedia/three-principles-in-cda-230-that-make-wikipedia-possible-c0fb0006a932
- Interesting video: "Assassins Creed Origins Walking the Walk - Artistic, Game Design, And Technical Discussion" https://www.youtube.com/watch?v=Cc-5dPy5ovg
- Interesting read: "How to Create Wet Mud in Substance Designer?" https://80.lv/articles/how-to-create-wet-mud-in-substance-designer/
- Interesting read: "Publishers argue mandated ESRB ratings puts physical indie releases at risk" https://www.gamasutra.com/view/news/309341/Publishers_argue_mandated_ESRB_ratings_puts_physical_indie_releases_at_risk.php
- Interesting read: "World of Tanks: Graphical Update Technical Overview" https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
- Interesting video: "Far Cry Primal: Creating Intelligent AI Companions" https://www.youtube.com/watch?v=RSzNPZFhpW8
- Interesting read: "World of Tanks: Graphical Update Technical Overview" https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
- Interesting talk: "Animation Bootcamp: The First Person Animation of Overwatch" https://www.youtube.com/watch?v=7t0hLZd_8Z4
- Interesting read: "Pixel art tutorials" http://blog.studiominiboss.com/pixelart
- Interesting read: "The sound of the dialup, pictured" http://www.windytan.com/2012/11/the-sound-of-dialup-pictured.html
- Interesting video: "Overwatch-Early Development Gameplay" https://www.youtube.com/watch?v=sU37ltp-1VE
- Interesting read: "The Level Design of Tacoma" https://80.lv/articles/the-level-design-of-tacoma/
- Interesting video: "Tarn Adams on Doing What You Love" https://www.youtube.com/watch?v=uxhEhciTdAk
- Interesting talk: "Zachtronics: Ten Years of Terrible Games" https://www.youtube.com/watch?v=Df9pz_EmKhA
- Interesting slides: "How not to go bankrupt: Cliffs 2017 indie talk" http://positech.co.uk/cliffsblog/2017/11/02/how-not-to-go-bankrupt-cliffs-2017-indie-talk/
- Interesting video: "Jonathan Blow on Deep Focus" https://www.youtube.com/watch?v=ryB_VQ__KeE
- Interesting read: "The Animation of Hellblade: Senua’s Sacrifice" https://80.lv/articles/the-animation-of-hellblade-senuas-sacrifice/
- Interesting talk: "Writing High Performance C# Scripts - Unite Austin 2017" https://www.youtube.com/watch?v=tGmnZdY5Y-E
- Interesting read: "Raspberry PiBoy – Building a Handheld Gaming System from Walnut and Carbon Fiber" http://www.mkcastor.com/raspberry-piboy-handheld-gaming-system-in-walnut-and-carbon-fiber/
- Interesting read: "GPU Driven Occlusion Culling in Life is Feudal" https://bazhenovc.github.io/blog/post/gpu-driven-occlusion-culling-slides-lif/
- Interesting read: "Lighting with Unreal Engine Masterclass (Summary)" http://www.tomlooman.com/lighting-with-unreal-engine-jerome/
- Interesting free demo: "4coder free alpha" https://4coder.itch.io/4coder
- Interesting video: "Using C# in the Godot 3.0 Game Engine" https://www.youtube.com/watch?v=WftO7GnWCHA
- Interesting read: "Introducing C# in Godot" https://godotengine.org/article/introducing-csharp-godot
- Interesting read: "Who Speaks for The Billions of Victims of Mass Surveillance? Tech Companies Could" https://www.eff.org/deeplinks/2017/10/tech-companies-could-fight-non-us-surveillance
- October:
- Interesting video: "The Fluidity of Prince of Persia" https://www.youtube.com/watch?v=_JDe-U0Amb4
- Interesting read: "The art of the chase: Level design and player orientation in Outlast 2" https://www.gamasutra.com/view/news/297874/The_art_of_the_chase_Level_design_and_player_orientation_in_Outlast_2.php
- Interesting video: "LGR Oddware - X10: MS-DOS Smart Home Automation!" https://www.youtube.com/watch?v=pm33KB2Th9M
- Interesting talk: "Too Close to Draw Call: Pushing Unity to Max Performance on Mobile VR" https://www.youtube.com/watch?v=belVA1C013A
- Interesting read: "The Collapse Of Visceral's Ambitious Star Wars Game" https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
- Interesting read: "Big data meets Big Brother as China moves to rate its citizens" https://www.wired.co.uk/article/chinese-government-social-credit-score-privacy-invasion
- Interesting read: "The Full Throttle Remastered FMV Pipeline: Part 1" https://www.gamasutra.com/blogs/TrevorDiem/20171018/301247/The_Full_Throttle_Remastered_FMV_Pipeline_Part_1.php
- Interesting read: "How Unreal Renders a Frame" https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/
- Interesting read: "Video Games Are Destroying the People Who Make Them" https://www.nytimes.com/2017/10/25/opinion/work-culture-video-games-crunch.html
- Interesting read: "Sci-Fi Environments with Romain Grolleau" https://medium.com/@EightyLevel/sci-fi-environments-with-romain-grolleau-f4568c0aae4d
- Interesting read: "How Ark survived Steam Early Access" http://www.eurogamer.net/articles/2017-08-29-how-ark-survived-steam-early-access
- Interesting read: "Public Money, Public Code: Show Your Support For Free Software in Europe" https://www.eff.org/deeplinks/2017/10/public-money-public-code-show-your-support-free-software-europe
- Interesting read: "Art Production of 'Prey'" https://medium.com/@EightyLevel/art-production-of-prey-2c73feff1049
- Interesting read: "Tips on Game Environment Production" https://80.lv/articles/tip-on-game-environment-production/
- Interesting read: "Portugal Bans Use of DRM to Limit Access to Public Domain Works" https://www.eff.org/deeplinks/2017/10/portugal-bans-use-drm-limit-access-public-domain-works
- Interesting video: "In which I rant about how indie AI is going to save the tactical shooter genre" https://www.youtube.com/watch?v=nlEnejPpzB0
- Interesting read: "Why we don’t have Loot Boxes (and why other people do)" https://medium.com/@morganjaffit/why-we-dont-have-loot-boxes-and-why-other-people-do-d84ac37f8bf8
- Interesting read: "The Last Days of Black Isle Studios" http://www.usgamer.net/articles/the-last-days-of-black-isle-studios
- Interesting talk: "Animation Bootcamp: An Indie Approach to Procedural Animation - David Rosen" https://www.youtube.com/watch?v=LNidsMesxSE
- Interesting read: "What Happened After Three Developers Pirated Their Own Games" https://kotaku.com/what-happened-after-three-developers-pirated-their-own-1819695100
- Interesting images : "My Finished SegaPi Zero Game Gear Build" https://imgur.com/r/raspberry_pi/tHxub
- Interesting video: "Large-scale Systems Architecture - HandmadeCon 2016" https://www.youtube.com/watch?v=gpINOFQ32o0
- Interesting read: "Aztez: The bloody indie brawler that should've been big" https://www.engadget.com/2017/10/19/indie-games-steam-fail-aztez-developer-interview/
- Interesting repository: "2d-extras: reusable scripts with a slant towards 2D" https://github.com/Unity-Technologies/2d-extras
- Interesting read: "Secrets of the developer who sold half a million games you’ve never heard of on Steam" https://www.rockpapershotgun.com/2017/10/18/secrets-of-the-developer-who-sold-half-a-million-videogames-youve-never-heard-of-on-steam/
- Interesting read: "Activision Researched Using Matchmaking Tricks to Sell In-Game Items" https://www.rollingstone.com/glixel/news/how-activision-uses-matchmaking-tricks-to-sell-in-game-items-w509288
- Interesting repository: "Storyboarder - makes it easy to visualize a story as fast you can draw stick figures" https://github.com/wonderunit/storyboarder
- Interesting read: "Video Game Trailer Specifications List" https://www.derek-lieu.com/blog/2017/10/13/video-game-trailer-specifications-list
- Interesting repository: "FNA - Accuracy-focused XNA4 reimplementation for open platforms" https://github.com/FNA-XNA/FNA
- Interesting read: "Using MinGW and Cygwin with Visual C++ and Open Folder" https://blogs.msdn.microsoft.com/vcblog/2017/07/19/using-mingw-and-cygwin-with-visual-cpp-and-open-folder/
- Interesting talk: "Embracing Animation Complexity in EA UFC 2 Through Procedural Techniques" https://www.youtube.com/watch?v=1nSshgQ3HM4
- Interesting read: "How to Build a Sci-Fi Cockpit for a Game?" https://80.lv/articles/how-to-build-a-sci-fi-cockpit-for-a-game/
- Interesting video: "The Story of Ocean Software: 'The Biggest Games Company in the World'" https://www.youtube.com/watch?v=o0TE927j4cs
- Interesting talk: "360 Approach for Open World Mission Design in Far Cry and Assassin's Creed" https://www.youtube.com/watch?v=knWzlR8mGWA
- Interesting read: "The Definition of [Artificial] Insanity: The Systemic AI of Far Cry" https://www.gamasutra.com/blogs/TommyThompson/20171012/307480/The_Definition_of_Artificial_Insanity_The_Systemic_AI_of_Far_Cry.php
- Interesting read: "Intel’s Core i5-8400: the new go-to gaming CPU" https://www.rockpapershotgun.com/2017/10/12/intels-core-i5-8400-review/
- Interesting talk: "Realizing Responsive High Fidelity Character Movement in Just Cause 3" https://www.youtube.com/watch?v=4Go_hzVhh90
- Interesting read: "Creating Sci-Fi Spaces in VR" https://80.lv/articles/creating-sci-fi-spaces-in-vr/
- Interesting read: "Unity 2017.2 is now available" https://blogs.unity3d.com/2017/10/12/unity-2017-2-is-now-available/
- Interesting video: "Remembering The Witcher 1 & 2 - Noclip Documentary" https://www.youtube.com/watch?v=WOYKIxIjLs0
- Interesting read: "Westwood's Blade Runner is an all-time classic in danger of being forgotten" http://www.eurogamer.net/articles/2017-10-06-westwoods-blade-runner-is-an-all-time-classic-in-danger-of-being-forgotten
- Interesting read: "Forced Inlining Might Be Slow" http://aras-p.info/blog/2017/10/09/Forced-Inlining-Might-Be-Slow/
- Interesting read: "Writing a retro 3D FPS engine from scratch" https://medium.com/@btco_code/writing-a-retro-3d-fps-engine-from-scratch-b2a9723e6b06
- Interesting read: "Finding The Look of Open Game Environments" https://medium.com/@EightyLevel/finding-the-look-of-open-game-environments-5567d80325c2
- Interesting video: "Comics Legend Joe Kubert Talks About His Process" https://www.youtube.com/watch?v=HIbJ8wVrQpM
- Interesting read: "Classic Postmortem: XCOM: Enemy Unknown" https://www.gamasutra.com/view/news/307191/Classic_Postmortem_XCOM_Enemy_Unknown_which_turns_5_today.php
- Interesting video: "I will now talk about Lootboxes and Gambling for just over 40 minutes" https://www.youtube.com/watch?v=YMDGPSWWA18
- Interesting video: "Angry Rant - WTF?! at the Loot Crates in Battlefront 2!" https://www.youtube.com/watch?v=ne4CnyNW9O4
- Interesting talk: "Goal-Oriented Action Planning: Ten Years of AI Programming" https://www.youtube.com/watch?v=gm7K68663rA
- Interesting read: "Reverse Design: Half-Life" http://thegamedesignforum.com/features/rd_hl_1.html
- Interesting read: "'Shadow of War' and 'Forza 7' Are Poisoning the Concept of Loot Boxes" https://waypoint.vice.com/en_us/article/8x8bpv/shadow-of-war-and-forza-7-are-poisoning-the-concept-of-loot-boxes
- Interesting video: "Techniques for dealing with lack of motivation, malaise, depression" https://www.youtube.com/watch?v=i7kh8pNRWOo
- Interesting talk: "The Inner Workings of Fortnite's Shader-Based Procedural Animations" https://www.youtube.com/watch?v=7Fl3so0Z5Tc
- Interesting read: "Will Publishing Online First, Ruin my Chances of Print?" http://www.remindblog.com/2010/06/10/publishing-online-vs-print/
- Interesting read: "Field level design in The Legend of Zelda: Breath of the Wild [CEDEC 2017]" https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F341%2FG034168%2F20170901120%2F&edit-text=
- Interesting read: "The Design Secrets of Breath of the Wild" https://80.lv/articles/the-design-secrets-of-breath-of-the-wild/
- Interesting read: "Unite Austin 2017 Keynote Recap" https://blogs.unity3d.com/2017/10/04/unite-austin-2017-keynote-recap/
- Interesting read: "Level Designers Reveal Early Stages in 'Blocktober' Hashtag" https://80.lv/articles/level-designers-reveal-early-stages-in-blocktober-hashtag/
- Interesting read: "Blocktober: a beautiful insight into how game worlds are built" https://www.rockpapershotgun.com/2017/10/03/blocktober-2017/
- Interesting read: "European Copyright reform hampers Free Software development" https://fsfe.org/news/2017/news-20170908-01.en.html
- Interesting talk: "Cuphead's Animation Process and Philosophy" https://www.youtube.com/watch?v=RmGb-jU3uVQ
- Interesting video: "The Story of CD Projekt - Witcher Documentary" https://www.youtube.com/watch?v=uNZkTk5gLuo
- Interesting read: "How Spain Misunderstood the Catalan Independence Movement" https://www.theatlantic.com/international/archive/2017/10/catalan-referendum-spain-independence/541656/
- Interesting video: "Technical Direction at Blizzard - HandmadeCon 2016" https://www.youtube.com/watch?v=jyA0csH4KNE
- Interesting read: "Classic Postmortem: No One Lives Forever 2: A Spy in HARM's Way" https://www.gamasutra.com/view/news/306736/Classic_Postmortem_No_One_Lives_Forever_2_A_Spy_in_HARMs_Way.php
- Interesting read: "Announcing Projects 2.0: Tell your story, share your games, and showcase your projects!" https://blogs.unity3d.com/2017/09/29/announcing-projects-2-0-tell-your-story-share-your-games-and-showcase-your-projects/
- September:
- Interesting read: "Why we choose Godot Engine" https://medium.com/@rockmilkgames/why-godot-engine-e0d4736d6eb0
- Interesting read: "Constructing VFX Worthy of League of Legends" https://80.lv/articles/constructing-vfx-worthy-of-league-of-legends/
- Interesting read: "PhysicsFS 3.0.0 released!" https://icculus.org/pipermail/physfs/2017-September/001247.html
- Interesting talk: "Cool Stuff with Textures" https://www.youtube.com/watch?v=aYZEmaQUrAo
- Interesting read: "SOMA - Two Years Later" https://frictionalgames.blogspot.com/2017/09/soma-two-years-later.html
- Interesting read: "Level Designer Lost A Job Offer Over A Post" https://80.lv/articles/level-designer-lost-a-job-offer-over-a-post/
- Interesting video: "History of Software Texture Mapping in Games - HandmadeCon 2016" https://www.youtube.com/watch?v=xn76r0JxqNM
- Interesting read: "Payment Processing. Credit Cards. Chargebacks and Collateral Damage" http://ithare.com/payment-processing-credit-cards-chargebacks-and-collateral-damage/
- Interesting videos: "Constraints - Animation feature - Feedback" https://forum.unity.com/threads/constraints-animation-feature-feedback.497445/
- Interesting video: "Anatomy and Health for Programmers - HandmadeCon 2016" https://www.youtube.com/watch?v=6HtTVb2skWQ
- Interesting read: "Godot 3's renderer design explained" https://godotengine.org/article/godot-3-renderer-design-explained
- Interesting read: "The doors close on The Chinese Room - for now" http://www.eurogamer.net/articles/2017-09-25-the-doors-close-on-the-chinese-room-for-now
- Interesting read: "Godot: the Game-Changer for GameDevs" https://willnationsdev.wordpress.com/2017/07/21/godot-the-game-changer-for-gamedevs/
- Interesting videos: "Unreal Engine C++ Project - Tiny Schmup" https://www.youtube.com/playlist?list=PL3hM7_RDaHMyLnpo6ZrPj7tvME-cTMnl8
- Interesting video: "The Image Founders Panel @ ECCC 2017!" https://www.youtube.com/watch?v=A1sq09pR01Y
- Interesting read: "Normal Mapping for a Triplanar Shader" https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a
- Interesting read: "An Interesting Journey in Creating a 2D Isometric Platformer" https://www.gamasutra.com/blogs/SvenDuval/20170919/305894/An_Interesting_Journey_in_Creating_a_2D_Isometric_Platformer.php
- Interesting list: "Games that treat GOG customers as second class citizens" https://www.gog.com/mix/games_that_treat_gog_customers_as_second_class_citizens
- Interesting repository: "SEGI: A fully-dynamic voxel-based global illumination system for Unity" https://github.com/sonicether/SEGI
- Interesting read: "How to Build Cracked Ice in Material Editor" https://80.lv/articles/how-to-build-cracked-ice-in-material-editor/
- Interesting read: "NBA 2K18 Is Riddled With Microtransactions" https://kotaku.com/nba-2k18-is-riddled-with-microtransactions-1818554307
- Interesting read: "The Making Of Carmen Sandiego" https://kotaku.com/the-making-of-carmen-sandiego-1804490410
- Interesting read: "Creating a Dynamic Tile System" https://www.gamasutra.com/blogs/RyanMiller/20170915/305738/Creating_a_Dynamic_Tile_System.php
- Interesting read: "An open letter to the W3C Director, CEO, team and membership" https://www.eff.org/deeplinks/2017/09/open-letter-w3c-director-ceo-team-and-membership
- Interesting talk: "Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy" https://www.youtube.com/watch?v=HEaJfXVspPc
- Interesting read: "How has the flood of Steam games affected the average indie dev?" https://www.gamasutra.com/view/news/305705/How_is_Steam_Direct_affecting_the_average_indie_dev.php
- Interesting video: "Line-art tips with Krita 2.9" https://www.youtube.com/watch?v=xvQ5l0edsq4
- Interesting video: "Uncharted: The Lost Legacy - Western Ghats Timelapse" https://www.youtube.com/watch?v=tWnbOR-kGb4
- Interesting read: "Photoshop Blend Modes Without Backbuffer Copy" http://www.elopezr.com/photoshop-blend-modes-in-unity/
- Interesting read: "Cassini concludes pioneering mission at Saturn" http://www.esa.int/Our_Activities/Space_Science/Cassini-Huygens/Cassini_concludes_pioneering_mission_at_Saturn
- Interesting read: "Weekend reading: 300+ pages of interviews with John Carmack" https://www.gamasutra.com/view/news/301321/Weekend_reading_300_pages_of_interviews_with_John_Carmack.php
- Interesting read: "Dishonored 2’s AI form crews as Lonely Hearts for guards" https://www.rockpapershotgun.com/2017/03/09/dishonored-2-ai/
- Interesting read: "Ultima creator Richard Garriott looks back on nearly four decades making video games" https://venturebeat.com/2017/07/10/ultima-creator-richard-garriott-looks-back-on-nearly-four-decades-making-video-games/view-all/
- Interesting read: "What is 'Marketing First' Game Development?" https://www.patreon.com/posts/what-is-first-14327057
- Interesting read: "Interior Mapping in Unity3d" http://polycount.com/discussion/comment/2571581#Comment_2571581
- Interesting read: "PewDiePie Is Inexcusable but DMCA Takedowns Are Not the Way to Fight Him" https://motherboard.vice.com/en_us/article/8xxwyg/pewdiepie-is-inexcusable-but-dmca-takedowns-are-not-the-way-to-fight-him
- Interesting read: "Production of 3D Weapons for Video Games" https://80.lv/articles/production-of-3d-weapons-for-video-games/
- Interesting read: "How Tacoma tells a non-linear story with ghosts" https://www.rockpapershotgun.com/2017/09/11/how-tacoma-tells-a-non-linear-story-with-ghosts/
- Interesting read: "Six Months in a Service Team" http://aras-p.info/blog/2017/09/06/Six-Months-in-a-Service-Team/
- Interesting read: "How to Poncho - Unity Cloth Tutorial" https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho
- Interesting read: "The making of Alpha Protocol, Obsidian's secret best RPG" http://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg
- Interesting video: "Restoring a 1997 IBM ThinkPad 380XD" https://www.youtube.com/watch?v=DWGOLO5HTDs
- Interesting read: "DungeonScript is a simple browser tool for building dungeon crawlers" https://www.rockpapershotgun.com/2017/07/24/dungeonscript-browser-based-game-maker-tool/
- Interesting read: "The Wayfarer WIP Mega Post" https://www.gamasutra.com/blogs/JakeJollimore/20170901/304880/The_Wayfarer_WIP_Mega_Post.php
- Interesting read: "Game Engine Black Book Postmortem" http://fabiensanglard.net/Game_Engine_Black_Book_Release/index.php
- Interesting slides: "MLAA from 2009 to 2017" http://www.iryoku.com/research-impact-retrospective-mlaa-from-2009-to-2017
- Interesting read: "Stylized Water Tutorial : Part I" https://www.artstation.com/artwork/rnmNe
- Interesting read: "Fading Sprites in Unity 5" http://www.alanzucconi.com/2016/12/29/fading-sprites-unity-5/
- Interesting read: "Beyond Infinity: Obsidian on modernising the art of the isometric RPG" https://www.rockpapershotgun.com/2017/09/04/pillars-of-eternity-tyranny-art/
- Interesting read: "Key Factors in Environment Design of Lawbreakers" https://80.lv/articles/key-factors-in-environment-design-of-lawbreakers/
- Interesting read: "HSBC is killing my business, piece by piece — How to plan for your bank screwing up" https://medium.com/@photonstorm/hsbc-is-killing-my-business-piece-by-piece-d7f5547f3929
- Interesting read: "How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS" https://www.gamasutra.com/blogs/ZachBarth/20170828/304568/How_and_why_we_ported_SHENZHEN_SOLITAIRE_to_MSDOS.php
- Interesting read: "Multiplayer-Only Maps - John Romero" http://rome.ro/news/2017/8/30/multiplayer-only-maps
- Interesting read: "Twitter (and Others) Double Down on Advertising and Tracking" https://www.eff.org/deeplinks/2017/08/twitter-and-others-double-down-advertising-and-tracking
- August:
- Interesting read: "UE4 - Overview of Static Mesh Optimization Options" http://www.casualdistractiongames.com/single-post/2017/01/07/UE4---Overview-of-Static-Mesh-Optimization-Options
- Interesting read: "Fighting to get ad click costs down" http://positech.co.uk/cliffsblog/2017/07/30/fighting-to-get-ad-click-costs-down/
- Interesting read: "Valve says it's cracking down on big key requests to combat Steam skulduggery" http://www.gamasutra.com/view/news/304018/Valve_says_its_cracking_down_on_big_key_requests_to_combat_Steam_skulduggery_.php
- Interesting read: "Anti-aliased Alpha Test: The Esoteric Alpha To Coverage" https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f
- Interesting read: "Sci-Fi Space in Unity: Tips and Tricks" https://80.lv/articles/sci-fi-space-in-unity-tips-and-tricks/
- Interesting read: "Spotlight Team Best Practices: Project Setup" https://blogs.unity3d.com/2017/08/10/spotlight-team-best-practices-project-setup/
- Interesting read: "Rendering Wounds on Characters in UE4" http://www.tomlooman.com/rendering-wounds-on-characters/
- Interesting read: "Hiding or Disabling inspector properties using PropertyDrawers..." http://www.brechtos.com/hiding-or-disabling-inspector-properties-using-propertydrawers-within-unity-5/
- Interesting read: "Should kids be taught in schools using Minecraft?" https://www.rockpapershotgun.com/2017/08/11/should-kids-be-taught-in-schools-using-minecraft/
- Interesting read: "How to make your dream game, publish it and not die in the process" https://godotengine.org/article/how-actually-make-your-dream-game
- Interesting video: "Unity UI Extensions - Update 2.0 - The big mega bash" https://www.youtube.com/watch?v=Ivzt9_jhGfQ
- Interesting images: "From Mars Rover: Panorama Above 'Perseverance Valley'" https://www.jpl.nasa.gov/news/news.php?feature=6898
- Interesting video: "Godot 3.0: Introducing the New and Outstanding Features" https://www.youtube.com/watch?v=XptlVErsL-o
- Interesting read: "The indie games are too damn cheap" https://galyonk.in/the-indie-games-are-too-damn-cheap-11b8652fad16
- Interesting read: "UnityScript’s long ride off into the sunset" https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/
- Interesting read: "Screen Space Planar Reflections in Ghost Recon Wildlands" http://remi-genin.fr/blog/screen-space-plane-indexed-reflection-in-ghost-recon-wildlands/
- Interesting video: "The voice actor who didn't know he was in Fallout 4" https://www.youtube.com/watch?v=YaOSPUtjidY
- Interesting images: "Watch Martian Clouds Scoot, Thanks to NASA's Curiosity" https://www.jpl.nasa.gov/news/news.php?feature=6917
- Interesting read: "Tales from the Borderlands: The Oral History" https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6
- Interesting read: "Pixel Guides from Henk Nieborg: Part II" https://80.lv/articles/pixel-guides-from-henk-nieborg-part-ii/
- Interesting read: "Tutorial: Photogrammetry Rubble Prop" http://www.digitalmistakegames.com/2017/07/30/280/
- Interesting read: "Mixed Light Mode Cheat Sheet" https://docs.google.com/document/d/1U5osiyz5gnuii-yApTAHYgcvpU_lz4gVBrMMtzmNcCg/
- Interesting read: "Unity Photogrammetry Workflow Guide" https://unity3d.com/solutions/photogrammetry
- Interesting talk: "New Tech Start-Up Bubble" https://www.youtube.com/watch?v=G7vrCpWbmDw
- Interesting read: "How to design a great Metroidvania map - Hollow Knight" http://www.pcgamer.com/how-to-design-a-great-metroidvania-map/
- Interesting video: "Flow Map Material Setup in 13 Minutes" https://www.youtube.com/watch?v=tEr3NE_XLbc
- Interesting video: "Expedition 52-53 Crew Docks to the Space Station" https://www.youtube.com/watch?v=EQwq6H4aNX4
- Interesting read: "Why we should all support glTF 2.0 as THE standard asset exchange format..." https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines
- Interesting video: "Quake 2 Realtime GPU Pathtracing: August 2017" https://www.youtube.com/watch?v=x19sIltR0qU
- Interesting read: "BBSing with the ESP8266" http://hackaday.com/2017/06/17/bbsing-with-the-esp8266/
- Interesting talk: "Peter Molyneux Explains the Design of Black and White" https://www.youtube.com/watch?v=69HTviSeQeE
- Interesting slides: "Decima Engine: Advances in Lighting and AA" http://advances.realtimerendering.com/s2017/DecimaSiggraph2017.pdf (PDF)
- Interesting read: "Build an 8-bit computer from scratch" https://eater.net/8bit/
- Interesting read: "Building Urban Playgrounds for Video Games" https://80.lv/articles/building-urban-playgrounds-for-video-games/
- Interesting read: "Climbing an impossible mountain: the struggles of making a game alone" http://www.gamasutra.com/blogs/EdKay/20170801/302776/Climbing_an_impossible_mountain_the_struggles_of_making_a_game_alone.php
- Interesting video: "Dear Future Generations: Sorry" https://www.youtube.com/watch?v=eRLJscAlk1M
- Interesting video: "Import Unity FBX into Blender: Kyle the Robot" https://www.youtube.com/watch?v=QP5I2yQCKf0
- Interesting free ebook: "WebGL Insights" http://webglinsights.com/
- Interesting read: "Sniff your Game Boy's LCD using a logic analyzer" https://github.com/svendahlstrand/game-boy-lcd-sniffing
- Interesting read: "How we developed Robust AI for DwarfCorp" http://www.gamasutra.com/blogs/MattKlingensmith/20170731/302738/
- Interesting video: "Intro to Environment Art with Andres Rodriguez" https://www.youtube.com/watch?v=oSjAcoYOw5s
- Interesting read: "Ubershaders: A Ridiculous Solution to an Impossible Problem" https://dolphin-emu.org/blog/2017/07/30/ubershaders/
- July:
- Interesting read: "Building an AI Sensory System: Examining The Design of Thief: The Dark Project" http://www.gamasutra.com/view/feature/131297/building_an_ai_sensory_system_.php?print=1
- Interesting read: "Quake's Player Speed - Quake 1 Stories - John Romero" http://rome.ro/quakes-player-speed-1
- Interesting read: "Crossing the U.S. Border? Here’s How to Securely Wipe Your Computer" https://www.eff.org/deeplinks/2017/07/crossing-us-border-heres-how-securely-wipe-your-computer
- Interesting videos: "Blender Fundamentals" https://www.youtube.com/playlist?list=PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1
- Interesting read: "Sci-Fi Environment Building: Light and Dark" https://80.lv/articles/sci-fi-environment-building-light-and-dark/
- Interesting image: "Jupiter’s Great Red Spot in True Color" https://www.missionjuno.swri.edu/news/great-red-spot-in-true-color
- Interesting read: "Simple Multithreading for Unity" http://www.richardmeredith.net/2017/07/simple-multithreading-for-unity/
- Interesting read: "One Draw Call UI" http://www.gamasutra.com/blogs/NiklasGray/20170719/301963/One_Draw_Call_UI.php
- Interesting images: "NASA's Hubble Sees Martian Moon Orbiting the Red Planet" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21837
- Interesting slides: "Sparse Shadow Trees" https://research.activision.com/t5/Research-Papers/Sparse-Shadow-Trees/ba-p/10002172
- Interesting read: "Combat Dialogue in FEAR. The Illusion of Communication - Jeff Orkin" http://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter02_Combat_Dialogue_in_FEAR_The_Illusion_of_Communication.pdf
- Interesting read: "Arduino Amiga Floppy Disk Reader" http://amiga.robsmithdev.co.uk/history
- Interesting read: "How developers really deal with bugs" http://www.eurogamer.net/articles/2017-07-19-a-devs-eye-view-of-bugs
- Interesting talk: "Performance optimization for beginners" https://www.youtube.com/watch?v=1e5WY2qf600
- Interesting read: "A Compact Home-Made Raspberry Pi Tablet" http://www.stefanv.com/electronics/a-compact-home-made-raspberry-pi-tablet.html
- Interesting read: "Building Rocks for Games with Photogrammetry" https://80.lv/articles/building-rocks-for-games-with-photogrammetry/
- Interesting talk: "Squeezing Unity: Tips for raising performance" https://www.youtube.com/watch?v=_wxitgdx-UI
- Interesting read: "A Huge Archive of Amazing Stories, the World’s First Science Fiction Magazine" http://www.openculture.com/2017/07/a-huge-archive-of-amazing-stories-the-worlds-oldest-longest-running-science-fiction-magazine-since-1926.html
- Interesting read: "Art Production of Prey" https://80.lv/articles/art-production-of-prey/
- Interesting read: "Investigating Unity iOS executable bloat" http://www.gamasutra.com/blogs/SamIzzo/20170717/300273/Investigating_Unity_iOS_executable_bloat.php
- Interesting read: "The PDP-1: The Machine that Started Hacker Culture" http://hackaday.com/2017/06/27/the-pdp-1-the-machine-that-started-hacker-culture/
- Interesting read: "Protect your Steam Keys" http://www.gamasutra.com/blogs/DrMatthewWhite/20170718/301866/Protect_your_Steam_Keys.php
- Interesting read: "Elevation Control" http://www.redblobgames.com/x/1728-elevation-control/
- Interesting read: "Do Last Week's European Copyright Votes Show Publishers Have Captured European Politics?" https://www.eff.org/deeplinks/2017/07/last-weeks-european-copyright-votes-show-publishers-captured-european-politics
- Interesting read: "Building Victorian Street of Epic Proportions in UE4" https://80.lv/articles/building-victorian-street-of-epic-proportions-in-ue4/
- Interesting video: "Introduction to VR Performance - Stephanie Hurlburt" https://www.youtube.com/watch?v=2-P1GzG8o54
- Interesting video: "New Horizons Flyover of Pluto" https://www.youtube.com/watch?v=g1fPhhTT2Oo
- Interesting read: "theHunter: Call of the Wild - Designing Believable, Simulated Animal AI" http://www.gamasutra.com/blogs/KarinESkoog/20170713/301653/theHunter_Call_of_the_Wild__Designing_Believable_Simulated_Animal_AI.php
- Interesting repository: "A small, bootable clone of Space Invaders written in x86 Assembly" https://github.com/flxbe/asm-space-invaders
- Interesting read: "WebAssembly Demystified" http://floooh.github.io/2017/06/09/webassembly-demystified.html
- Interesting free book: "Game AI Pro 2 - All chapters are available to download" http://www.gameaipro.com/
- Interesting read: "Practical Photogrammetry - Digitizing Real-world places" https://80.lv/articles/practical-photogrammetry-%E2%80%8Adigitizing-real-world-places/
- Interesting read: "NASA's Juno Spacecraft Completes Flyby over Jupiter’s Great Red Spot" https://www.nasa.gov/feature/jpl/nasas-juno-spacecraft-completes-flyby-over-jupiter-s-great-red-spot
- Interesting read: "The Ronimo coding style guide" http://joostdevblog.blogspot.com/2017/07/the-ronimo-coding-style-guide.html
- Interesting read: "Detailed Look at Substance Designer Workflow" https://80.lv/articles/detailed-look-at-substance-designer-workflow/
- Interesting read: "Legal advice to musicians, after 'Blurred Lines': pretend you have no influences" http://boingboing.net/2017/07/12/cold-dead-hands.html
- Interesting read: "Resources I recommend to start learning graphics programming - Stephanie Hurlburt" https://twitter.com/sehurlburt/status/884470105320468481
- Interesting read: "Introducing Unity 2017" https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
- Interesting free software: "appleseed -A modern, open source production renderer" http://appleseedhq.net/
- Interesting read: "Making VFX for VR First Person Shooter" https://80.lv/articles/making-vfx-for-vr-first-person-shooter/
- Interesting read: "Deprecating DirectX 9" https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/
- Interesting read: "An Atari 2600 in a Cartridge" http://mrpjevans.com/2017/06/an-atari-2600-in-a-cartridge/
- Interesting slides: "Rendering of Call of Duty: Infinite Warfare" https://research.activision.com/t5/Research-Papers/Rendering-of-Call-of-Duty-Infinite-Warfare/ba-p/10308283
- Interesting read: "NBA Jam Oral History" https://www.si.com/longform/2017/nba-jam-oral-history/index.html
- Interesting read: "Amid Unprecedented Controversy, W3C Greenlights DRM for the Web" https://www.eff.org/deeplinks/2017/07/amid-unprecedented-controversy-w3c-greenlights-drm-web
- Interesting read: "GPU Performance for Game Artists" http://www.gamasutra.com/blogs/KeithOConor/20170705/301035/GPU_Performance_for_Game_Artists.php
- Interesting video: "10 Essential UV Tips and Tricks Blender Tutorial" https://www.youtube.com/watch?v=brnaAL-QwhU
- Interesting read: "Oregon Trail Generation" https://en.wikipedia.org/wiki/Oregon_Trail_Generation
- Interesting library: "piLibs JS" http://iquilezles.org/code/piLibsJS/piLibsJS.htm
- Interesting read: "Working with Warhammer 40,000: Space Wolf Visuals" http://www.gamasutra.com/blogs/AnastasiaSkachko/20170424/296663/Developer_Diaries_Working_with_Warhammer_40000_Space_Wolf_Visuals.php
- Interesting video: "WiFi232 Wireless Modem: BBS Fun on Retro PCs! [A Review]" https://www.youtube.com/watch?v=fsS0E4G310Y
- Interesting read: "Writing Indie Games Is Like Being a Musician. In the Bad Way" http://jeff-vogel.blogspot.com/2017/03/writing-indie-games-is-like-being.html
- Interesting read: "Under The Hood #2: Assets - SCS Software" http://blog.scssoft.com/2017/03/under-hood-2-assets.html
- Interesting read: "Why No One Under 20 Has Experienced a Day Without NASA at Mars" https://www.jpl.nasa.gov/news/news.php?feature=6880
- Interesting repository: "unity-facecensor - Pixelation image effect example" https://github.com/keijiro/unity-facecensor
- Interesting read: "A Look at Graphics: Character Design in Silhouette" https://adventuregamers.com/articles/view/33008
- Interesting website: "Pexels - Free stock photos" https://www.pexels.com/
- Interesting read: "Causing Fire, Destruction and Stable Frame Rate with VFX - Fabio M. Silva, Naughty Dog" https://80.lv/articles/causing-fire-destruction-and-stable-frame-rate-with-vfx/
- Interesting read: "Introducing HumbleNet: a cross-platform networking library that works in the browser" https://hacks.mozilla.org/2017/06/introducing-humblenet-a-cross-platform-networking-library-that-works-in-the-browser/
- Interesting read: "Anita Sarkeesian's astounding 'garbage human' moment" https://www.polygon.com/features/2017/6/27/15880582/anita-sarkeesian-garbage-human-vidcon-interview
- June:
- Interesting read: "Creation Facial 2d Animation for Games" https://80.lv/articles/creation-facial-2d-animation-for-games/
- Interesting read: "The memory optimization struggle in Unity3d" http://www.gamasutra.com/blogs/EmilianoPastorelli/20170627/300585/Empires_in_Ruins__The_memory_optimization_struggle.php
- Interesting read: "How to enable and disable SMBv1, SMBv2, and SMBv3 in Windows and Windows Server" https://support.microsoft.com/en-us/help/2696547/how-to-enable-and-disable-smbv1-smbv2-and-smbv3-in-windows-and-windows
- Interesting public domain assets: "Free LowPoly FPS Pack (Animated guns)" https://www.reddit.com/r/gamedev/comments/6jxlky/free_lowpoly_fps_pack_animated_guns/
- Interesting read: "A Catalog of Wang Tile Corner-Color Constraints Controlling Connectivity" http://nothings.org/gamedev/herringbone/connectivity_catalog.html
- Interesting read: "The Fight for Health Care Has Always Been About Civil Rights" https://www.theatlantic.com/politics/archive/2017/06/the-fight-for-health-care-is-really-all-about-civil-rights/531855/
- Interesting read: "Defining Environment Language for Video Games - Emilia Schatz, Naughty Dog" https://80.lv/articles/defining-environment-language-for-video-games/
- Interesting read: "RenderDoc's Early History" https://renderdoc.org/renderdoc-history.html
- Interesting website: "Standard Ebooks: Free and liberated ebooks" https://standardebooks.org/
- Interesting read: "GBA By Example" http://kylehalladay.com/gba.html
- Interesting video: "The Death of Video Game Box Art" https://www.youtube.com/watch?v=dprsFhqKa_o
- Interesting read: "Working remotely, coworking spaces, and mental health" https://bitquabit.com/post/working-remotely-coworking-and-mental-health/
- Interesting read: "LCD Display Shader Effect" http://www.alanzucconi.com/2016/05/04/lcd-shader/
- Interesting read: "Corona 2D game engine is now 'completely free'" http://www.gamasutra.com/view/news/300425/Corona_2D_game_engine_is_now_completely_free.php
- Interesting read: "Thoughts about the Wonder Woman costumes" https://twitter.com/AWeaverWrites/status/878967719072288768
- Interesting read: "From modder to pro, the making of PlayerUnknown's Battlegrounds" http://www.pcgamer.com/from-modder-to-pro-the-making-of-playerunknowns-battleground/
- Interesting read: "Procedural Materials: From Big to Small" https://80.lv/articles/procedural-materials-from-big-to-small/
- Interesting video: "Self-driving potato" https://www.youtube.com/watch?v=oNjPHcIzQkM
- Interesting read: "Environment art isn't about 'making pretty things'...so, what's it about?" http://www.gamasutra.com/view/news/300314/Environment_art_isnt_about_making_pretty_thingsso_whats_it_about.php
- Interesting read: "Quake 3 Vulkanized" https://medium.com/@kennyalive/quake-3-vulkanized-245cc349fdcf
- Interesting read: "In Defense of Cultural Appropriation" https://www.nytimes.com/2017/06/14/opinion/in-defense-of-cultural-appropriation.html
- Interesting read: "Mass Effect Andromeda and the quest for great facial animation" http://www.eurogamer.net/articles/2017-03-28-mass-effect-andromeda-and-why-facial-animation-is-really-hard
- Interesting news: "GraphicsGale became a freeware! - Powerful tool for spriting and pixel art" https://graphicsgale.com/us/
- Interesting read: "Try HITMAN for FREE" http://steamcommunity.com/games/236870/announcements/detail/2574219120186500379
- Interesting read: "Inside 'RimWorld', the Cult Sci-Fi Hit That Just Keeps Growing" http://www.glixel.com/news/inside-rimworld-the-sci-fi-hit-that-just-keeps-growing-w475290
- Interesting free textures: "A Pack of Free 5K Textures" https://80.lv/articles/a-pack-of-free-5k-textures/
- Interesting read: "The Immersive Flight Simulator From 1989" http://hackaday.com/2017/06/19/the-immersive-flight-simulator-from-1989/
- Interesting read: "Don’t hate on tutorials" https://www.rockpapershotgun.com/2017/06/16/how-usability-testing-makes-games-better/
- Interesting 'pay what you want' pack: "~800 textures. Free for commercial use" https://cubebrush.co/joost/products/l83iuq
- Interesting read: "Debian 9 'Stretch' released" https://www.debian.org/News/2017/20170617.en.html
- Interesting read: "Creating the striking pixel art of Crawl" http://www.gamasutra.com/view/news/300004/Game_Design_Deep_Dive_Creating_the_striking_pixel_art_of_Crawl.php
- Interesting read: "Godot Engine - Progress report April/May 2017" https://godotengine.org/article/progress-report-april-may-2017
- Interesting read: "A Simple, DIY GPS Tracker" http://hackaday.com/2017/05/19/a-simple-diy-gps-tracker/
- Interesting read: "Inverse Kinematics for Robotic Arms" http://www.alanzucconi.com/2017/04/10/robotic-arms/
- Interesting video: "Off Camera Secrets | Batman Arkham Asylum - Boundary Break" https://www.youtube.com/watch?v=qpLr7J-wukw
- Interesting read: "The Red Special: Brian May’s Handmade Guitar" http://hackaday.com/2017/06/13/the-red-special-brian-mays-handmade-guitar/
- Interesting read: "Steam Direct Now Available" http://steamcommunity.com/games/593110/announcements/detail/1328973169870947116
- Interesting video: "Off Camera Secrets | Portal 2 - Boundary Break" https://www.youtube.com/watch?v=rAdtBksh31s
- Interesting read: "The Mini Apple IIe That Runs On C.H.I.P." http://hackaday.com/2017/06/13/the-mini-apple-iie-that-runs-on-c-h-i-p/
- Interesting read: "The Art & Visual Language of Ikenfell" https://medium.com/@ChevyRay/the-art-visual-language-of-ikenfell-16739c8459d4
- Interesting read: "The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development" http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
- Interesting project: "The MOnSter 6502" http://monster6502.com/
- Interesting video: "VFX WaterfallBreakDown" https://www.youtube.com/watch?v=nwl5UkdD61U
- Interesting video: "Off Camera Secrets | Bioshock - Boundary Break" https://www.youtube.com/watch?v=JuYlbSALgEQ
- Interesting video: "Macintosh SE Restoration and SD-2-SCSI upgrade" https://www.youtube.com/watch?v=wXWlJFrX19s
- Interesting read: "An Ultimate Collection of Pixel Art Guides" https://80.lv/articles/an-ultimate-collection-of-pixel-art-guides/
- Interesting read: "Our deep-dive study of how millions use Xbox Live" https://arstechnica.com/gaming/2017/06/xbox-unleashed-our-deep-dive-study-of-how-millions-use-xbox-live/
- Interesting read: "Build Your Own PC — Really" http://hackaday.com/2017/04/14/build-your-own-pc-really/
- Interesting talk: "Classic Game Postmortem: Sid Meier's Civilization" https://www.youtube.com/watch?v=AJ-auWfJTts
- Interesting talk: "Stylized VFX in RIME" https://www.youtube.com/watch?v=lAYIF0lwy60
- Interesting video: "NASA's Curiosity Mars Rover at Ogunquit Beach (360 View)" https://www.youtube.com/watch?v=V3qr9AqZyEI
- Interesting read: "Planning - The Core Reason Why Gameplay Feels Good - Thomas Grip" http://www.gamasutra.com/blogs/ThomasGrip/20170601/299116/Planning__The_Core_Reason_Why_Gameplay_Feels_Good.php
- Interesting read: "Steam Greenlight closed, Steam Direct comes next week" https://www.rockpapershotgun.com/2017/06/06/steam-greenlight-closed-steam-direct-comes-next-week/
- Interesting video: "Restoring the Macintosh Plus to working order!" https://www.youtube.com/watch?v=7TbCj3chP_c
- Interesting video: "Gamasutra Plays Oblivion with lead designer Ken Rolston" https://www.youtube.com/watch?v=Dpdp1EaGQHw
- Interesting read: "Tips on Creating Ocean with World Machine" https://80.lv/articles/tips-on-creating-ocean-with-world-machine/
- Interesting image: "Mimas Dwarfed" https://www.nasa.gov/image-feature/jpl/pia21331/mimas-dwarfed
- Interesting read: "Indie Game Design Do-s and Don't-s: A Manifesto - Edmund McMillen" http://www.gamasutra.com/view/news/117521/Opinion_Indie_Game_Design_Dos_and_Donts_A_Manifesto.php
- Interesting read: "Does Your Video Game Have Too Many Words? (Yeah, Probably.)" http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php
- Interesting video: "TRS-80 Color Computer 1 Restoration" https://www.youtube.com/watch?v=XT5SYlqM7wk
- Interesting read: "Videogame Dialogues: Writing Tools And Design Ideas" http://www.gamasutra.com/blogs/PietroPolsinelli/20170530/298889/Videogame_Dialogues_Writing_Tools_And_Design_Ideas.php
- Interesting read: "Tips On Quick Environment Building" https://80.lv/articles/tips-on-quick-environment-building/
- Interesting read: "While EU Copyright Protests Mount, the Proposals Get Even Worse" https://www.eff.org/deeplinks/2017/05/while-eu-copyright-protests-mount-proposals-get-even-worse
- Interesting read: "Beyond Far Cry 2: Looking Back, Moving Forward" http://www.gamasutra.com/view/feature/132311/beyond_far_cry_2_looking_back_.php?print=1
- Interesting read: "The Last Express Was One Of The 90s Most Unique Games" https://www.kotaku.com.au/2017/05/the-last-express-was-one-of-the-90s-most-unique-games/
- Interesting video: "Latest view of Jupiter from NASA’s Juno spacecraft" https://vimeo.com/219216194
- May:
- Interesting video: "Making of Dark Train: From Paper to Unity" https://www.youtube.com/watch?v=OSC-GhRkPEs
- Interesting video: "Smooth Motion in Unity" https://www.youtube.com/watch?v=qtV8JEIq0Ng
- Interesting read: "syscalls - Linux system calls" http://man7.org/linux/man-pages/man2/syscalls.2.html
- Interesting free assets: "The Game Creator's Pack - CC-0 retro-style graphic assets and music for creators" https://jonathan-so.itch.io/creatorpack
- Interesting free assets: "Space Kit 1.0 - 3D models to build spaceports and other galactic structures..." http://kenney.nl/assets/space-kit
- Interesting short film: "LUNAR - dedicated to all people who believe in peaceful expansion of our borders" https://vimeo.com/217051213
- Interesting read: "Chingwa's Guide to Lighting and Post Effects" https://forum.unity3d.com/threads/chingwas-guide-to-lighting-and-post-effects.472265/
- Interesting read: "How to find Voice Actors for my Game" http://www.tamararyanvo.com/news/2017/3/1/how-to-find-voice-actors-for-my-game
- Interesting read: "Sega’s Game Gear Gets a Video Output" http://hackaday.com/2017/05/28/segas-game-gear-gets-a-video-output/
- Interesting read: "VFX Production For AAA Video Games - DOOM VFX artist Wirginia Romanowska" https://80.lv/articles/the-secrets-of-vfx-production-for-doom/
- Interesting read: "Writing a Really, Really Fast JSON Parser" https://chadaustin.me/2017/05/writing-a-really-really-fast-json-parser/
- Interesting read: "AMD’s 16-core CPU and other exciting stuff" https://www.rockpapershotgun.com/2017/05/25/amds-crazy-16-core-cpu-and-other-exciting-stuff/
- Interesting read: "Creating Sci-Fi Weapons for Games" https://80.lv/articles/creating-sci-fi-weapons-for-games/
- Interesting read: "A Year of Making Game Trailers - 2017 (In Progress)" https://www.derek-lieu.com/blog/2017/3/30/a-year-of-making-game-trailers-2017-in-progress
- Interesting read: "Raspberry Pi Workshop for Beginners" https://core-electronics.com.au/tutorials/raspberry-pi-workshop-for-beginners.html
- Interesting read: "Veteran game developers reveal their childhood creations" https://www.polygon.com/2017/5/22/15655926/veteran-game-developers-reveal-their-childhood-creations
- Interesting video: "The Movies & Games That Inspire id Software (Hugo & Marty)" https://www.youtube.com/watch?v=AWtcEJvHiTc
- Interesting video: "Claycat's DOOM" https://www.youtube.com/watch?v=f8aU4MYDsOQ
- Interesting read: "Maximizing Your Unity Game’s Performance" https://cgcookie.com/2017/04/26/maximizing-your-unity-games-performance/
- Interesting read: "The Making of Freeciv WebGL 3D" http://play.freeciv.org/blog/2017/05/the-making-of-freeciv-webgl-3d/
- Interesting read: "Twin Peaks cast – then and now" http://www.radiotimes.com/news/2017-05-22/twin-peaks-cast--then-and-now
- Interesting read: "A Cheat Sheet on Volumetric Fog in UE4" https://80.lv/articles/a-cheat-sheet-on-volumetric-fog-in-ue4/
- Interesting read: "Making interactive tutorials - Line drawing on a grid" http://www.redblobgames.com/making-of/line-drawing/
- Interesting read: "How to Opt Out of Twitter's New Privacy Settings" https://www.eff.org/deeplinks/2017/05/how-opt-out-twitters-new-privacy-settings
- Interesting read: "Real-time VFX Production Tips" https://80.lv/articles/real-time-vfx-production-tips/
- Interesting read: "Developing Planescape: Torment: Enhanced Edition - Found Artifacts and Oddities" http://blog.beamdog.com/2017/05/developing-planescape-torment-enhanced.html
- Interesting read: "A Mini-ITX Atari 800" http://hackaday.com/2017/05/13/a-mini-itx-atari-800/
- Interesting read: "Tips on Open World Environments Building" https://80.lv/articles/tips-on-open-world-environments-building/
- Interesting read: "How to run Unity on Amazon Cloud or without Monitor" https://medium.com/towards-data-science/how-to-run-unity-on-amazon-cloud-or-without-monitor-3c10ce022639
- Interesting read: "Keymu - open source keychain-sized gaming console" https://hackaday.io/project/21453-keymu-open-source-keychain-sized-gaming-console
- Interesting video: "Horizon Zero Dawn - Technical Reel" https://vimeo.com/212880663
- Interesting read: "Best Art Books for Game Artists" https://80.lv/articles/artists-library-on-80-lv/
- Interesting read: "Secret New European Copyright Proposal Spells Disaster for Free Culture" https://www.eff.org/deeplinks/2017/05/secret-new-european-copyright-proposal-spells-disaster-free-culture
- Interesting read: "Animation Details in Character Movements" https://80.lv/articles/animation-details-in-character-movements/
- Interesting repository: "In-place JSON/SJSON parser implemented in a single header file" https://github.com/rampantpixels/json
- Interesting read: "Mars Rover Opportunity Begins Study of Valley's Origin" https://www.jpl.nasa.gov/news/news.php?feature=6844
- Interesting tool: "PixaFlux - Free PBR Texture Composer" https://80.lv/articles/pixaflux-free-pbr-texture-composer/
- Interesting read: "Alchemy in Photogrammetry" http://www.gamasutra.com/blogs/JosephAzzam/20170510/297598/Alchemy_in_Photogrammetry.php
- Interesting read: "Hands on with AMD’s cheaper Ryzen 5 CPUs" https://www.rockpapershotgun.com/2017/05/11/hands-on-with-amds-cheaper-ryzen-5-cpus/
- Interesting read: "VFX for Games Explained" https://80.lv/articles/vfx-for-games-explained/
- Interesting read: "Wiring up UDP packets to an Emscripten game" https://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2017-05-06&time=02-14-33
- Interesting talk: "Going out in a Blaze of Glory: Cassini Science Highlights and Grand Finale" https://www.youtube.com/watch?v=gun0Vo0BS6s
- Interesting read: "Implementing Forward Kinematics" http://www.alanzucconi.com/2017/04/06/implementing-forward-kinematics/
- Interesting videos: "Getting to Know Toolbag 3 - Marmoset" https://www.marmoset.co/posts/getting-to-know-toolbag-3/
- Interesting read: "Why 110,000 gamers built a community around playing games years after release" http://www.pcgamer.com/why-110000-gamers-built-a-community-around-playing-games-years-after-release/
- Interesting read: "Building Guns for DOOM" https://80.lv/articles/building-guns-for-doom/
- Interesting read: "Postmortem: Leaving Lyndow" http://www.gamasutra.com/blogs/DannyWeinbaum/20170508/297229/Postmortem_Leaving_Lyndow.php
- Interesting read: "Intel's Management Engine is a security hazard, and users need a way to disable it" https://www.eff.org/deeplinks/2017/05/intels-management-engine-security-hazard-and-users-need-way-disable-it
- Interesting talk: "Deformable Snow Rendering in Batman: Arkham Origins" https://www.youtube.com/watch?v=87rg95XBalE
- Interesting list: "Best FREE Unity Assets - Over 180 Curated Assets" http://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/
- Interesting image: "Saturn's hexagonal polar jet stream" https://www.nasa.gov/image-feature/jpl/pia21327/hail-the-hexagon
- Interesting talk: "Long-term Simulation Design in Dwarf Fortress - Tarn Adams" https://vimeo.com/215929684
- Interesting read: "Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D" http://www.gamasutra.com/view/news/297474/Tom_Hall_5_key_design_lessons_I_learned_directing_Wolfenstein_3D.php
- Interesting image: "Enhanced color view of Jupiter’s south pole" https://www.missionjuno.swri.edu/news/approching-jupiter
- Interesting talk: "Classic Game Postmortem: Fallout" https://www.youtube.com/watch?v=T2OxO-4YLRk
- Interesting read: "Landscape and Material Pipeline of Ghost Recon Wildlands" https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/
- Interesting read: "Reverse-Engineering the Peugeot 207’s CAN bus" http://hackaday.com/2017/05/04/reverse-engineering-the-peugeot-207s-can-bus/
- Interesting read: "How To Record and Post GIFs Showing Your Game" http://www.gamasutra.com/blogs/SaraCasen/20170428/297065/How_To_Record_and_Post_GIFs_Showing_Your_Game.php
- Interesting read: "Deus Ex: Modular 'One Texture' Assembly Line Library Tutorial" https://80.lv/articles/deus-ex-modular-one-texture-assembly-line-library-tutorial/
- Interesting image: "North Pole of Enceladus" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21326
- Interesting read/video: "Phase-Functioned Neural Networks for Character Control" http://theorangeduck.com/page/phase-functioned-neural-networks-character-control
- Interesting read: "Signed Distance Field Rendering Journey pt.1" https://kosmonautblog.wordpress.com/2017/05/01/signed-distance-field-rendering-journey-pt-1/
- Interesting repository: "Open software for people with communication difficulties" https://github.com/eQualityTime/TheOpenVoiceFactory
- Interesting read: "Reworking the Unreal Engine for racing" http://www.gamasutra.com/view/news/296681/Game_Tech_Deep_Dive_Reworking_the_Unreal_Engine_for_racing.php
- Interesting read: "The Production of Horizon Zero Dawn" https://80.lv/articles/the-production-of-horizon-zero-dawn/
- Interesting read: "Reverse engineering the 76477 'Space Invaders' sound effect chip from die photos" http://www.righto.com/2017/04/reverse-engineering-76477-space.html
- Interesting read: "From Wingleader to Wing Commander" http://www.filfre.net/2017/04/from-wingleader-to-wing-commander/
- Interesting video: "The Lady Sidekick - Tropes vs. Women in Video Games" https://www.youtube.com/watch?v=4BrKqEtG-2w
- Interesting read: "Hands on with the Pinebook" http://hackaday.com/2017/04/28/hands-on-with-the-pinebook/
- April:
- Interesting read: "Vegetation Generation in Ghost Recon Wildlands" https://80.lv/articles/vegetation-generation-in-ghost-recon-wildlands/
- Interesting read: "Designing the giant battle royale maps of Playerunknown's Battlegrounds" http://www.gamasutra.com/view/news/296881/Designing_the_giant_battle_royale_maps_of_Playerunknowns_Battlegrounds.php
- Interesting read: "A dive into spatial search algorithms" https://medium.com/@agafonkin/a-dive-into-spatial-search-algorithms-ebd0c5e39d2a
- Interesting read: "Color in Video Games: How to Choose a Palette" http://www.gamasutra.com/blogs/DougStewart/20170411/295806/Color_in_Video_Games_How_to_Choose_a_Palette.php
- Interesting read: "Foliage in Games Pt.1: Texture Sourcing & Atlasing" https://creators.co/@antonowski/4251616
- Interesting read: "FPGA Emulates NES Cart; Prototype So Cyberpunk" http://hackaday.com/2017/04/13/fpga-emulates-nes-cart-prototype-so-cyberpunk/
- Interesting read: "Choosing a game network library" http://www.codeofhonor.com/blog/choosing-a-game-network-lib
- Interesting read: "Real Time Global Illumination" http://copypastepixel.blogspot.com/2017/04/real-time-global-illumination.html
- Interesting talk: "'Next-Gen' FPGA-Based VMU for the Sega Dreamcast" https://www.youtube.com/watch?v=zcdw7fIOlfA
- Interesting read: "Hexagonal Bokeh Blur Revisited" https://colinbarrebrisebois.com/2017/04/18/hexagonal-bokeh-blur-revisited/
- Interesting list: "A Study Path for Game Programmer" https://github.com/miloyip/game-programmer
- Interesting image: "A New Angle on Two Spiral Galaxies for Hubble's 27th Birthday" https://www.nasa.gov/feature/goddard/2017/a-new-angle-on-two-spiral-galaxies-for-hubbles-27th-birthday
- Interesting talk: "Making Game Programming Less Terrible - Jonathan Blow" https://www.youtube.com/watch?v=gWv_vUgbmug
- Interesting free sounds: "Super Dialogue Audio Pack - more than 500 audio files of dialogue" https://stuckeast.itch.io/sdap
- Interesting read: "The debacle in Arkansas reaffirms that the death penalty is arbitrary..." https://www.washingtonpost.com/news/the-watch/wp/2017/04/21/the-debacle-in-arkansas-reaffirms-that-the-death-penalty-is-arbitrary-unchecked-and-unfair/
- Interesting talk: "The Spelunky HD Postmortem" https://www.youtube.com/watch?v=RiDy6CgBKqs
- Interesting read: "Procedural World Building in Ghost Recon Wildlands (small cities, rivers, and roads)" https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/
- Interesting read: "Making a demo in just 256 bytes... on the Commodore 64" https://www.linusakesson.net/scene/a-mind-is-born/index.php
- Interesting talk: "Classic Game Postmortem: Deus Ex" https://www.youtube.com/watch?v=tffX3VljTtI
- Interesting read: "Atmosphere via procedural point cloud - Return of the Obra Dinn" https://forums.tigsource.com/index.php?topic=40832.msg1329818#msg1329818
- Interesting news: "StarCraft and StarCraft: Brood War are now free" https://starcraft.com/en-us/articles/20674424
- Interesting read: "Learning Lighting for Video Games - Gabe Betancourt, Naughty Dog" https://80.lv/articles/learning-lighting-for-video-games/
- Interesting read: "Why Frustum Culling Matters, and Why It's Not Important - Sean Barrett" https://gist.github.com/nothings/913056601b56e5719cc987684a16544e
- Interesting read: "Ethernet on ESP32 using LAN8720" https://sautter.com/blog/ethernet-on-esp32-using-lan8720/
- Interesting read: "Learn OpenGL - PBR tutorial series/guide" https://learnopengl.com/#!PBR/Theory
- Interesting read: "Double Fine founder Tim Schafer has some advice for indie devs" http://www.gamasutra.com/view/news/296156/Double_Fine_founder_Tim_Schafer_has_some_advice_for_indie_devs.php
- Interesting read: "NASA Finds Evidence of Hydrothermal Vents on Saturn's Moon Enceladus" http://www.popularmechanics.com/space/solar-system/news/a26044/cassini-evidence-hydrothermal-vents-enceladus/
- Interesting read: "Doom: To Hell and Back" http://www.shacknews.com/article/99662/doom-to-hell-and-back
- Interesting read: "Procedural Technology in Ghost Recon: Wildlands" https://80.lv/articles/procedural-technology-in-ghost-recon-wildlands/
- Interesting read: "Windows 10 Game Mode tested: minimal gains, unless you’re unusually cruel to your PC" https://www.rockpapershotgun.com/2017/04/13/windows-10-game-mode-review/
- Interesting repository: "Batch build for multiple platforms from within the Unity editor" https://github.com/sinbad/UnityMultiBuild
- Interesting read: "Fitting Crash Bandicoot into the PS1's memory - Dave Baggett" https://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett?share=ae1ed051&srid=37Wq
- Interesting read: "Game patches boost performance on Ryzen..." https://arstechnica.com/information-technology/2017/04/game-patches-boost-performance-on-ryzen-showing-just-what-can-and-cant-be-done/
- Interesting read: "Asset Bundles vs. Resources: A Memory Showdown" https://blogs.unity3d.com/2017/04/12/asset-bundles-vs-resources-a-memory-showdown/
- Interesting read: "New Doom's deceptively simple design" http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
- Interesting read: "How to shuffle songs?" https://labs.spotify.com/2014/02/28/how-to-shuffle-songs/
- Interesting talk: "Sean Murray GDC-Talk (2017) | Building Worlds with Noise Generation | No Man's Sky" https://www.youtube.com/watch?v=SePDzis8HqY
- Interesting read: "Photorealistic Character Sample from Epic Games" https://80.lv/articles/photorealistic-character-sample-from-epic-games/
- Interesting read: "$10 Orange Pi 2G-IoT Released to Compete With Pi Zero W" http://hackaday.com/2017/04/11/10-orange-pi-2g-iot-released-to-compete-with-pi-zero-w/
- Interesting video: "The Stress of Game Development - Tips for Survival - Extra Credits" https://www.youtube.com/watch?v=XUcp2bNTwBg
- Interesting read: "How Firewatch’s UI enhances immersion" https://medium.com/the-cube/how-firewatchs-ui-enhances-immersion-18feddbc7857
- Interesting video: "Tektronix Oscilloscope Music" https://www.youtube.com/watch?v=TOjld0ZcNzs
- Interesting read: "Mecanim Advanced Animation" https://community.mixamo.com/hc/en-us/articles/204581427-Unity-Mecanim-Advanced-Animation
- Interesting read: "Killzone's AI: dynamic procedural combat tactics" http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf (PDF|1.8MB)
- Interesting video: "The Commodore SX-64 - Portable C64?" https://www.youtube.com/watch?v=zmMasWCbefA
- Interesting read: "Here's what devs can learn from CD Projekt Red's 'cyberpunk' trademark" http://www.gamasutra.com/view/news/295579/Heres_what_devs_can_learn_from_CD_Projekt_Reds_cyberpunk_trademark.php
- Interesting repository: "Cross-fading LOD shader example" https://github.com/keijiro/CrossFadingLod
- Interesting video: "Full Motion Semi Truck Simulator - MATS 2017" https://www.youtube.com/watch?v=ew2DMqNwSzY
- Interesting read: "Mixing Technology and Architecture" https://80.lv/articles/mixing-technology-and-architecture/
- Interesting read: "An Exclusive Look at the Creation of Nier: Automata’s Hero 2B" http://blog.us.playstation.com/2017/04/03/an-exclusive-look-at-the-creation-of-2b-by-nier-automatas-character-modeller/
- Interesting video: "Precipitation3 A short film featuring 8 precipitation reactions shot with a microscope" https://vimeo.com/210108994
- Interesting read: "Why video game cameras seem to always suck" http://mashable.com/2017/04/03/video-game-cameras-suck/
- Interesting read: "Why F.E.A.R.’s AI is still the best in first-person shooters" https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-still-the-best-in-first-person-shooters/
- Interesting read: "How to Create a Handheld Linux Terminal" https://n-o-d-e.net/terminal.html
- Interesting read: "Do Foreach Loops Still Create Garbage?" http://jacksondunstan.com/articles/3805
- Interesting read: "How to see why your draw calls are not batched in 5.6" https://blogs.unity3d.com/2017/04/03/how-to-see-why-your-draw-calls-are-not-batched-in-5-6/
- Interesting read: "#DialUp the Web's inventor for online security and rights" http://defectivebydesign.org/blog/fourteen_days_dialup_and_save_web_drm
- Interesting repository: "High Level API Components for Runtime NavMesh Building" https://github.com/Unity-Technologies/NavMeshComponents
- Interesting read: "5.6 is now available and completes the Unity 5 cycle" https://blogs.unity3d.com/2017/03/31/5-6-is-now-available-and-completes-the-unity-5-cycle/
- Interesting website: "The CRPG Book Project - Sharing the History of Computer Role-Playing Games" https://crpgbook.wordpress.com/
- March:
- Interesting talk: "Classic Game Postmortem: Maniac Mansion" https://www.youtube.com/watch?v=WD64ExGHBWE
- Interesting read: "Designing Guns: Model, Texture, Light" https://80.lv/articles/designing-guns-model-texture-light/
- Interesting video: "Brand NEW IBM PC AT + Model M! Unboxing & Setup" https://www.youtube.com/watch?v=nLy_jEbuY-U
- Interesting read: "Is Early Access Worth It?" http://www.gamasutra.com/blogs/JamesBuckle/20170327/294546/Is_Early_Access_Worth_It.php
- Interesting read: "Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck)" http://www.filfre.net/2017/03/monkey-island-or-how-ron-gilbert-made-an-adventure-game-that-didnt-suck/
- Interesting read: "Five Creepy Things Your ISP Could Do if Congress Repeals the FCC’s Privacy Protections" https://www.eff.org/deeplinks/2017/03/five-creepy-things-your-isp-could-do-if-congress-repeals-fccs-privacy-protections
- Interesting read: "Stylized Low Poly 3D: Simple & Clean" https://80.lv/articles/stylized-low-poly-3d-for-video-games/
- Interesting read: "4coder 4.0.18: Pushed to the Limit" https://4coder.handmade.network/blogs/p/2263-4coder_4.0.18:_pushed_to_the_limit#11457
- Interesting website: "CPCWiki - THE Amstrad CPC encyclopedia" http://www.cpcwiki.eu/index.php/Main_Page
- Interesting read: "Traversal and the Problem with Walking Simulators" http://www.gamasutra.com/blogs/ThomasGrip/20170323/294377/Traversal_and_the_Problem_with_Walking_Simulators.php
- Interesting read: "How would the Affordable Care Act repeal impact independent developers?" http://www.gamasutra.com/view/news/290282/How_would_the_Affordable_Care_Act_repeal_impact_independent_developers.php
- Interesting read: "OpenGL 4.x Initialization in Windows without a Framework" http://mariuszbartosik.com/opengl-4-x-initialization-in-windows-without-a-framework/
- Interesting read: "Winter Environment Creation: Tips & Tricks" https://80.lv/articles/winter-environment-creation-tips-tricks/
- Interesting website: "Animator's Resource Kit" https://animatorsresourcekit.wordpress.com/
- Interesting read: "Pi Cam Part 1" https://hackmypi.com/PiCamPart1.php
- Interesting read: "Matt McDaid: Mastering The Stylized Art" https://80.lv/articles/matt-mcdaid-mastering-the-stylized-art/
- Interesting read: "G2A signed up 100 developers to its game key marketplace. How's that working out?" http://www.polygon.com/2017/3/21/14987002/g2a-direct-developer-publisher-partner-interviews
- Interesting read: "Railroad Tycoon" http://www.filfre.net/2017/03/railroad-tycoon/
- Interesting read: "AnimState Round Table – Mass Effect: Andromeda" http://www.animstate.com/round-table-mass-effect-andromeda/
- Interesting read: "Indie Exhibiting at PAX East" http://www.gamasutra.com/blogs/JimbEsser/20170320/294064/Indie_Exhibiting_at_PAX_East.php
- Interesting read: "A case of slow Visual Studio project open times" http://aras-p.info/blog/2017/03/22/A-case-of-slow-Visual-Studio-project-open-times/
- Interesting read: "Wasteland" http://www.filfre.net/2016/02/wasteland/
- Interesting read: "For Honor players did the math on its microtransactions and aren't happy about it" http://www.pcgamer.com/for-honor-players-did-the-math-on-its-microtransactions-and-arent-happy-about-it/
- Interesting read: "The myths perpetuated by startups about themselves" http://positech.co.uk/cliffsblog/2017/03/18/the-myths-perpetuated-by-startups-about-themselves/
- Interesting read: "Tips on Low Poly Game Environments" https://80.lv/articles/tips-on-low-poly-game-environments/
- Interesting talk: "Animation Bootcamp: Animating Cameras for Games" https://www.youtube.com/watch?v=hP1Vz70WouE
- Interesting read: "TextMesh Pro Joins Unity" https://blogs.unity3d.com/2017/03/20/textmesh-pro-joins-unity/
- Interesting talk: " Volume to mesh workflows used in Battlefield 1" https://vimeo.com/207921165
- Interesting video: "UE4 Animation and Physics Technical Showcase | GDC 2017" https://www.youtube.com/watch?v=r40PJ6r_P4c
- Interesting read: "Annie Easley, Computer Scientist and Mathematician" https://www.nasa.gov/image-feature/annie-easley-computer-scientist-and-mathematician
- Interesting read: "Environment Building for World of Tanks" https://80.lv/articles/environment-building-for-world-of-tanks/
- Interesting videos: "Shawn and Sean on Game Programming 1 & 2" https://www.youtube.com/watch?v=lCtALewoFjc & https://www.youtube.com/watch?v=s4-wS9VRuvk
- Interesting read: "AMD’s new Ryzen CPU and gaming: Take two" https://www.rockpapershotgun.com/2017/03/16/amds-new-ryzen-cpu-and-gaming-take-two/
- Interesting read: "Modeling Photorealistic Portraits, with Pascual Rubio" http://www.cgsociety.org/news/article/3124/modeling-photorealistic-portraits-with-pascual-rubio
- Interesting read: "Designer Interview: Getting Titanfall's controls just right" http://www.gamasutra.com/view/news/293282/Designer_Interview_Getting_Titanfalls_controls_just_right.php
- Interesting read: "Fix CIA Hacking Notepad++ Issue" https://notepad-plus-plus.org/news/notepad-7.3.3-fix-cia-hacking-issue.html
- Interesting talk: "Breaking Conventions with The Legend of Zelda: Breath of the Wild" https://www.youtube.com/watch?v=QyMsF31NdNc
- Interesting videos: "Nintendo mini-series explores how Breath of the Wild was made" http://www.gamasutra.com/view/news/293680/Nintendo_miniseries_explores_how_Breath_of_the_Wild_was_made.php
- Interesting images: "File formats - Dissection of a minimal PoC" https://github.com/corkami/pics/blob/master/binary/README.md
- Interesting video: "Ron Gilbert: From Maniac Mansion to Thimbleweed Park" https://www.youtube.com/watch?v=KgzWorfLjeE
- Interesting website: "GDC 2017 - GDC Vault" http://gdcvault.com/browse/gdc-17/
- Interesting read: "Digital Privacy at the U.S. Border: Protecting the Data On Your Devices and In the Cloud" https://www.eff.org/wp/digital-privacy-us-border-2017
- Interesting talk: "Free Range AI: Creating Compelling Characters for Open World Games" https://www.youtube.com/watch?v=jDCFMITrtHc
- Interesting read: "What's it like developing for the Switch? 9 indie studios weigh in" http://www.gamasutra.com/view/news/293404/Whats_it_like_developing_for_the_Switch_9_indie_studios_weigh_in.php
- Interesting read: "EU Internet Advocates Launch Campaign to Stop Dangerous Copyright Filtering Proposal" https://www.eff.org/deeplinks/2017/03/eu-internet-advocates-launch-campaign-stop-eus-dangerous-copyright-filtering
- Interesting read: "Optimisation of Content and Levels in The Division" https://80.lv/articles/optimisation-of-content-and-levels-in-the-division/
- Interesting read: "A Programmer’s Introduction to Unicode" http://reedbeta.com/blog/programmers-intro-to-unicode/
- Interesting read: "The CG Actors in ‘Logan’ You Never Knew Were There" http://www.cartoonbrew.com/vfx/cg-actors-logan-never-knew-149013.html
- Interesting slides: "GPU-Based Procedural Placement in Horizon Zero Dawn" https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn
- Interesting read: "Building thousands of tiny interactions into Hidden Folks" http://www.gamasutra.com/view/news/293044/Building_thousands_of_tiny_interactions_into_Hidden_Folks.php
- Interesting read: "Adding an External Antenna to the Raspberry Pi Zero W" http://hackaday.com/2017/03/07/adding-an-external-antenna-to-the-raspberry-pi-zero-w/
- Interesting repository: "Post-processing Stack" https://github.com/Unity-Technologies/PostProcessing
- Interesting read: "Introducing GitHub for Unity" https://github.com/blog/2329-introducing-github-for-unity
- Interesting website: "The 2016 Monster Gallery" http://themonsterproject.org/monster-gallery
- Interesting read: "GPU Performance for Game Artists" http://fragmentbuffer.com/gpu-performance-for-game-artists/
- Interesting read: "Why I think Immediate Mode GUI is way to go for GameDev tools" https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
- Interesting image: "Dichotomy - Enceladus is a world divided..." https://www.nasa.gov/image-feature/jpl/pia20524/dichotomy
- Interesting videos: "UE4 Third Person Shooter Tutorial" https://www.youtube.com/playlist?list=PL4wXBehVu_5_0LMzuHccC8i2FgpCKuec1
- Interesting read: "What I learned from trying to make an Isometric game in Unity" https://madewith.unity.com/en/stories/what-i-learned-from-trying-to-make-an-isometric-game-in-unity
- Interesting video: "ZX Spectrum Hardware Description" https://www.youtube.com/watch?v=9-lA2F2uyA4
- Interesting video: "Borderlands 3 Unreal Engine 4 Tech Demo - GDC 2017" https://www.youtube.com/watch?v=-cw2gXq83n8
- Interesting read: "Becoming a Nintendo Switch indie dev will be tough early on" http://www.gamasutra.com/view/news/292788/Becoming_a_Nintendo_Switch_indie_dev_will_be_tough_early_on.php
- Interesting read: "The AMD Zen and Ryzen 7 Review: A Deep Dive on 1800X, 1700X and 1700" http://www.anandtech.com/show/11170/the-amd-zen-and-ryzen-7-review-a-deep-dive-on-1800x-1700x-and-1700
- Interesting read: "Shovel Knight rethinks gender in retro games with Body Swap Mode" http://www.polygon.com/2017/2/28/14752908/shovel-knight-body-swap-gender
- Interesting free sounds: "20GB+ of High Quality Sound Effects - The Sonniss GameAudioGDC Bundle 2017" https://www.reddit.com/r/gamedev/comments/5whve2/20gb_of_high_quality_sound_effects_the_sonniss/
- Interesting read: "How Commercial Printed Circuit Boards Are Made" http://hackaday.com/2017/02/08/how-commercial-printed-circuit-boards-are-made/
- Interesting read: "Trade Secrets of Game City Building in The Division" https://80.lv/articles/division-pt-1/
- Interesting free asset: "TextMesh Pro" https://www.assetstore.unity3d.com/en/#!/content/84126
- Interesting read: "Raspberry Pi Zero W joins the family" https://www.raspberrypi.org/blog/raspberry-pi-zero-w-joins-family/
- February:
- Interesting read: "Atmospheric Lighting in Environment Building" https://80.lv/articles/atmospheric-lighting-in-environment-building/
- Interesting read: "Two Years of Roguelike Development FAQs" https://www.reddit.com/r/gamedev/comments/5r4f2c/two_years_of_roguelike_development_faqs/
- Interesting read: "Taking Apart a Vintage Oscilloscope" http://hackaday.com/2017/02/15/taking-apart-a-vintage-oscilloscope/
- Interesting read: "World Building of Overwatch: Making a Difference" https://80.lv/articles/world-building-of-overwatch-making-a-difference/
- Interesting website: "Steam Audio - A Benchmark in Immersive Audio Solutions For games and VR" https://valvesoftware.github.io/steam-audio/
- Interesting read: "The Video Game Industry Is Lobbying Against Your Right to Repair Consoles" https://motherboard.vice.com/en_us/article/the-video-game-industry-is-lobbying-against-your-right-to-repair-consoles
- Interesting read: "Environment Done Right: Geometry, Space, Light!" https://80.lv/articles/environment-done-right-geometry-space-light/
- Interesting read: "John Romero talks about creating TEd, the tile editor that shipped over 30 games" http://www.gamasutra.com/blogs/DavidLightbown/20170223/289955/Classic_Tools_Retrospective_John_Romero_talks_about_creating_TEd_the_tile_editor_that_shipped_over_30_games.php
- Interesting video: "Midtown Madness 2 - PC Game Review" https://www.youtube.com/watch?v=WSZx5xMUpJk
- Interesting read: "All the tools we use to make games" http://juicybeast.com/2017/02/09/all-the-tools-we-use-to-make-games/
- Interesting read: "Toolset for creating assets" http://kenney.nl/blog/toolset-for-creating-assets
- Interesting read: "Telescope Reveals Largest Batch of Earth-Size, Habitable-Zone Planets Around Single Star" https://www.jpl.nasa.gov/news/news.php?feature=6756
- Interesting read: "Creating Characters for DOTA 2" https://80.lv/articles/creating-characters-for-dota-2/
- Interesting read: "Rigging Nightmares: Tech Art Meets the Devil" http://www.gamasutra.com/blogs/MoonyoungOh/20170207/290926/Rigging_Nightmares_Tech_Art_Meets_the_Devil.php
- Interesting read: "I’ll never bring my phone on an international flight again. Neither should you." https://medium.freecodecamp.com/ill-never-bring-my-phone-on-an-international-flight-again-neither-should-you-e9289cde0e5f
- Interesting video: "Shaders Case Study - Dishonored 2: A Crack in the Slab" https://www.youtube.com/watch?v=dBsmaSJhUsc
- Interesting read: "Games As Service - How it delayed Owlboy for nearly a year" http://www.gamasutra.com/blogs/JoRemiMadsen/20170214/291395/Games_As_Service__How_it_delayed_Owlboy_for_nearly_a_year.php
- Interesting read: "Retro 6502 Computer on Perf+ Protoboard" http://www.ppl-pilot.com/6502/
- Interesting read: "Simple Approach to Complex Environment Productions" https://80.lv/articles/simple-approach-to-complex-environment-productions/
- Interesting read: "Loom (or, how Brian Moriarty Proved That Less is Sometimes More)" http://www.filfre.net/2017/02/loom-or-how-brian-moriarty-proved-that-less-is-sometimes-more/
- Interesting video: "DF Retro: The Need for Speed Revisited on 3DO/PC/PS1/Saturn" https://www.youtube.com/watch?v=FjLXLhaGfFA
- Interesting videos: "The Game Makers: Inside Story" https://www.youtube.com/playlist?list=PL8nFs6m2Yq_X-etltVp94nSxF2on17-ZK
- Interesting video: "Quantum Break - Creating the Visual Language for Broken Time" https://www.youtube.com/watch?v=eka338rzIN0
- Interesting read: "Oddworld Memory Memories" http://cbloomrants.blogspot.com/2009/01/01-27-09-oddworld-memory-memories.html
- Interesting read: "Tips on Creating a Perfect Forest" https://80.lv/articles/tips-on-creating-a-perfect-forest/
- Interesting read: "Obtaining an animated look from a hand-drawn image" http://www.gamasutra.com/blogs/RaduMuresan/20170213/291339/Shader_deepdive_3_Obtaining_an_animated_look_from_a_handdrawn_image.php
- Interesting read: "What do developers and publishers really think of Steam Spy?" https://www.pcgamesn.com/steam/steam-spy-accuracy-developers
- Interesting read: "Steam Could Be Easily Fixed, If Only They Used Humans" https://www.rockpapershotgun.com/2017/02/14/steam-curation-user-reviews-fixes/
- Interesting read: "10 Common Mistakes In Software Localization And How To Avoid Them" https://phraseapp.com/blog/posts/localization-10-common-mistakes-in-software-localization-and-how-to-avoid-them/
- Interesting read: "Ron Gilbert Talks ‘Thimbleweed Park’, Crowd Funding and Funny Bones" https://waypoint.vice.com/en_us/article/ron-gilbert-talks-thimbleweed-park-crowd-funding-and-funny-bones
- Interesting read: "The fallen price of indie games" https://www.rockpapershotgun.com/2017/02/09/the-fallen-price-of-indie-games/
- Interesting read: "Dynamic detection in Shadow Tactics" http://www.gamasutra.com/view/news/290733/Game_Design_Deep_Dive_Dynamic_detection_in_Shadow_Tactics.php
- Interesting read: "The PO Format" http://pology.nedohodnik.net/doc/user/en_US/ch-poformat.html
- Interesting video: "The Art of Video Game Title Screens" https://www.youtube.com/watch?v=pi47bBT4G9Q
- Interesting read: "Devs react to Valve's planned fee-based Steam submission system" http://www.gamasutra.com/view/news/291285/Devs_react_to_Valves_planned_feebased_Steam_submission_system.php
- Interesting read: "Humble Bundle is branching into multiplatform game publishing" http://www.gamasutra.com/view/news/291206/Humble_Bundle_is_branching_into_multiplatform_game_publishing.php
- Interesting video: "Extending the Unreal Engine Gameplay Debugger in C++" https://www.youtube.com/watch?v=TDxA9EkxpcA
- Interesting read: "'Abandoned House' Workflow Tutorial Series in Hammer Source" http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-series.php
- Interesting read: "Steam Discovery 2.0 analysis: Valve shares latest metrics" http://www.gamasutra.com/view/news/291118/Steam_Discovery_20_analysis_Valve_shares_latest_metrics.php
- Interesting website: "OpenGL Step by Step" http://ogldev.atspace.co.uk/
- Interesting video: "Environment Design Stream With Massive's Snowdrop Engine" https://www.youtube.com/watch?v=k4h1gzKXY7o
- Interesting read: "You need a lawyer even if you are the most 'indie' game developer ever" http://www.gamasutra.com/blogs/StasShostak/20170203/290740/You_need_a_lawyer_even_if_you_are_the_most_quotindiequot_game_developer_ever.php
- Interesting video: "Nasir Gebelli Interview at Ion Storm, 1998" https://www.youtube.com/watch?v=LGzd7JRbxL0
- Interesting repository: "SabreCSG - Level design tools for Unity" https://github.com/sabresaurus/SabreCSG
- Interesting read: "Learn C Programming With 9 Excellent Open Source Books" https://www.ossblog.org/learn-c-programming-with-9-excellent-open-source-books/
- Interesting read: "A guide to easy and pretty gaming gifs" http://www.gamasutra.com/blogs/ThomasReisenegger/20170202/290595/A_guide_to_easy_and_pretty_gaming_gifs.php
- Interesting read: "How to Create a Stunning Portfolio, with Jared Sobotta" http://www.cgsociety.org/news/article/3027/how-to-create-a-stunning-portfolio-with-jared-sobotta
- Interesting image: "Jovian 'Antarctica'" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia21380
- Interesting read: "The Character Art of Overwatch" https://80.lv/articles/the-character-art-of-overwatch/
- Interesting website: "LEVEL-DESIGN - Reference Database" http://level-design.org/referencedb/index.php?/category/29
- Interesting website: "Good Video Game Interface Screenshots" http://videogameinterfaces.com/
- Interesting repository: "Outline Image Effect for Unity" https://github.com/cakeslice/Outline-Effect
- Interesting read: "The problem with 3D blue noise" http://momentsingraphics.de/?p=148
- Interesting read: "Zenimax vs. Oculus: Carmack denies allegations, slams expert analysis" http://www.gamasutra.com/view/news/290678/Zenimax_vs_Oculus_Carmack_denies_allegations_slams_expert_analysis.php
- Interesting read: "How to Approach Character Design?" https://80.lv/articles/how-to-approach-character-design/
- Interesting read: "We asked developers how they would fix Early Access" http://www.pcgamer.com/we-asked-developers-how-they-would-fix-early-access/
- Interesting video: "Counter-Strike: A Brief History" https://www.youtube.com/watch?v=sdBjDSczgKY
- Interesting video: "John Romero's Irish Adventure - Noclip Profiles" https://www.youtube.com/watch?v=AJqWA3UPsPg
- Interesting read: "The physics of trains in Assassin's Creed Syndicate" http://www.gamasutra.com/blogs/BartlomiejWaszak/20170130/290322/The_physics_of_trains_in_Assassins_Creed_Syndicate.php
- Interesting images: "Close Views Show Saturn's Rings in Unprecedented Detail" http://www.jpl.nasa.gov/news/news.php?feature=6729
- January:
- Interesting read: "Combining Zbrush and Substance Designer for Games" https://80.lv/articles/combining-zbrush-and-substance-designer-for-games/
- Interesting read: "Most Inspiring Game Animation Tech Talks of 2016" http://www.gamasutra.com/blogs/JCDelannoy/20170124/289814/Most_Inspiring_Game_Animation_Tech_Talks_of_2016.php
- Interesting read: "Shadow Regulation Around the World - A Look at Copyright Enforcement Agreements" https://www.eff.org/deeplinks/2017/01/copyright-enforcement-shadow-regulations-around-world
- Interesting videos: "Game Engine Programming - Jonathan Blow" https://www.youtube.com/playlist?list=PLmV5I2fxaiCI9IAdFmGChKbIbenqRMi6Z
- Interesting read: "The voice behind The Witcher" http://www.eurogamer.net/articles/2017-01-27-the-voice-behind-the-witcher
- Interesting video: "SGI Indigo2 Computer System Review" https://www.youtube.com/watch?v=ZDxLa6P6exc
- Interesting read: "Tutorials for Pixel Art Lovers" https://80.lv/articles/tutorials-for-pixel-art-lovers/
- Interesting read: "6 examples of UI design that every game developer should study" http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
- Interesting read: "What So Many People Don’t Get About the U.S. Working Class" https://hbr.org/2016/11/what-so-many-people-dont-get-about-the-u-s-working-class
- Interesting video: "Compression Followup - Charles Bloom - HandmadeCon 2016" https://www.youtube.com/watch?v=VYK-xMm11S0
- Interesting read: "SWAT 4 devs talk environmental storytelling, authenticity, and going against the grain." https://www.gog.com/news/swat_4_devs_talk_storytelling_authenticity_and_creating_a_legend
- Interesting read: "The power of gaming communities" https://www.rockpapershotgun.com/2017/01/09/the-power-of-gaming-communities/
- Interesting video: "The Road To Eternity - Obsidian's journey as they develop Pillars of Eternity" https://www.youtube.com/watch?v=NA8FfDskw4Q
- Interesting read: "Cinemachine Base Rig Now Available for Free" https://blogs.unity3d.com/2017/01/23/cinemachine-base-rig-now-available-for-free-creator-adam-myhill-joins-unity/
- Interesting image: "Here's Looking at You, Tethys" https://www.nasa.gov/image-feature/jpl/pia20518/heres-looking-at-you-tethys
- Interesting read: "Free Solution for Blending Meshes Into Landscape" https://80.lv/articles/free-solution-for-blending-meshes-into-landscape/
- Interesting read: "Practical Juicing for Game Devs" https://medium.com/@dvdfu/practical-juicing-for-game-devs-efe9b06c246b
- Interesting read: "Mars Rover Curiosity Examines Possible Mud Cracks" http://www.jpl.nasa.gov/news/news.php?feature=6721
- Interesting read: "Creating an AAA environment in Unity 5" https://80.lv/articles/creating-an-aaa-environment-in-unity-5/
- Interesting read: "Dynamic audio in destructible levels in Rainbow Six: Siege" http://www.gamasutra.com/view/news/288565/Game_Design_Deep_Dive_Dynamic_audio_in_destructible_levels_in_Rainbow_Six_Siege.php
- Interesting read: "How to do Early Access the Right Way" http://www.gamasutra.com/blogs/MatthewDonatelli/20170118/289393/How_to_do_Early_Access_the_Right_Way.php
- Interesting read: "A Trip Down The LoL Graphics Pipeline" https://engineering.riotgames.com/news/trip-down-lol-graphics-pipeline
- Interesting images: "The Order 1886 Team Post" http://www.zbrushcentral.com/showthread.php?193491-The-Order-1886-Team-Post
- Interesting read: "Video Games Aren't Allowed To Use The 'Red Cross' Symbol For Health" http://kotaku.com/video-games-arent-allowed-to-use-the-red-cross-symbol-1791265328
- Interesting read: "Secrets of Human Shaders in UE4" https://80.lv/articles/secrets-of-human-shaders-in-ue4/
- Interesting read: "Hi. I'm Gabe Newell. AMA." https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/
- Interesting read: "The Electrical Grid Demystified" http://hackaday.com/2017/01/17/the-electrical-grid-demystified/
- Interesting read: "Open world games and killing by default" https://www.rockpapershotgun.com/2017/01/12/open-world-games-violence/
- Interesting read: "Hourences: Releasing all of my content for free" http://www.hourences.com/my-2016-releasing-all-of-my-content-for-free/ … http://www.hourences.com/my-2016-releasing-all-of-my-content-for-free/
- Interesting read: "Crafting Interpreters - A handbook for making programming languages" http://www.craftinginterpreters.com/
- Interesting read: "Realistic Texturing & Rendering of Guns" https://80.lv/articles/realistic-texturing-rendering-of-guns/
- Interesting read: "How Skyrim’s magnificent dragons were created (and why they could never fly)" http://www.gamesradar.com/how-skyrims-magnificent-dragons-were-created-and-why-they-could-never-fly/
- Interesting read: "Obama Expands Surveillance Powers on His Way Out" https://www.eff.org/deeplinks/2017/01/obama-expands-surveillance-powers-his-way-out
- Interesting talk: "Classic Game Postmortem - Populous (Peter Molyneux)" https://www.youtube.com/watch?v=VIaK6y5kdro
- Interesting read: "Sausage Sports Club Tech Art" http://imgur.com/gallery/8F4FW
- Interesting documentary: "The Internet's Own Boy: The Story of Aaron Swartz" https://archive.org/details/TheInternetsOwnBoyTheStoryOfAaronSwartz
- Interesting video: "How to get Volumetric Lighting in Unity 5" https://www.youtube.com/watch?v=H5v_X1k02U0
- Interesting video: "The Flash's Canceled Open World Video Game" https://www.youtube.com/watch?v=-fGs1QcUWsg
- Interesting read: "Huygens: 'Ground Truth' From an Alien Moon" http://www.jpl.nasa.gov/news/news.php?feature=6718
- Interesting free asset: "Anima2D - 2D Skeletal Animation plugin for use with Unity 5.x." https://www.assetstore.unity3d.com/en/#!/content/79840
- Interesting public domain sprites: "Platformer Characters 1" http://kenney.nl/assets/platformer-characters-1
- Interesting read: "Twenty Things I've Learned About Game Development" http://www.gamasutra.com/blogs/LaralynMcWillams/20170109/288848/Twenty_Things_Ive_Learned_About_Game_Development.php
- Interesting read: "Prototyping with Shader Forge" https://80.lv/articles/prototyping-with-shader-forge/
- Interesting talk: "Alan Yates on the Impossible Task of Making Valve's VR Work" https://www.youtube.com/watch?v=75ZytcYANTA
- Interesting read: "Tim Sweeney: Closed VR platforms are 'sending the wrong message'" http://www.gamasutra.com/view/news/288883/Tim_Sweeney_Closed_VR_platforms_are_sending_the_wrong_message.php
- Interesting read: "Last of Us: Capturing the Spirit and The Look" https://80.lv/articles/last-of-us-capturing-the-spirit-and-the-look/
- Interesting read: "Mediagenic (or, The Patent from Hell)" http://www.filfre.net/2017/01/a-time-of-endings-part-3-mediagenic-or-the-patent-from-hell/
- Interesting read: "Chess Mate - AVR based chess computer" https://hackaday.io/project/8705-chess-mate
- Interesting read: "Modeling and Texturing a Sci-Fi Room" https://80.lv/articles/modeling-and-texturing-a-sci-fi-room/
- Interesting read: "Steam Discovery 2.0, Stegosaurus Tail 2.0" http://www.gamasutra.com/blogs/LarsDoucet/20170103/288608/Steam_Discovery_20_Stegosuaurs_Tail_20.php
- Interesting talk: "The Ultimate Game Boy Talk [33c3]" https://www.youtube.com/watch?v=CImyDBJSTsQ
- Interesting read: "Creating believable crowds in Planet Coaster" http://www.gamasutra.com/view/news/288020/Game_Design_Deep_Dive_Creating_believable_crowds_in_Planet_Coaster.php
- Interesting read: "The making of Sapienza, Hitman's best level" http://www.pcgamer.com/the-making-of-sapienza-hitmans-best-level/
- Interesting read: "Ridealong: Going Under The Wing Of A Flight Instructor" https://www.rockpapershotgun.com/2016/08/19/the-flight-instructor-of-microsoft-flight-simulator-x/
- Interesting talk: "The Motion Capture Pipeline of The Last of Us" https://www.youtube.com/watch?v=2GoDlM1Z7BU
- Interesting read: "Take a look behind-the-scenes with design documents from The Legend of Zelda!" https://www.nintendo.co.uk/News/2016/December/Take-a-look-behind-the-scenes-with-design-documents-from-The-Legend-of-Zelda--1169414.html
- Interesting read: "Retrocomputing for $4 with a Z80" http://hackaday.com/2017/01/02/retrocomputing-for-4-with-a-z80/
- Interesting video: "Asset Systems and Scalability - Chris Butcher, Bungie - HandmadeCon 2016" https://www.youtube.com/watch?v=7KXVox0-7lU
- Interesting images: "Assassin's Creed Syndicate - Industrial buildings - Textures" https://www.artstation.com/artwork/Qx4V3
- Interesting video: "Best of Giant Bomb - 2016" https://www.youtube.com/watch?v=6fsnrpmy3vk
- Interesting video: "Compression - Jeff Roberts and Fabian Giesen - HandmadeCon 2016" https://www.youtube.com/watch?v=qj2xYRoz9ZI
- Interesting talk: "Creating Satisfying Combat Experiences at Insomniac Games" http://www.gdcvault.com/play/1014376/Creating-Satisfying-Combat-Experiences-at
- Interesting images: "Cassini Top 10+ Images - 2016" https://saturn.jpl.nasa.gov/news/2983/cassini-top-10-images-2016/
2016:
- December:
- Interesting read: "Free blue noise textures" http://momentsingraphics.de/?p=127
- Interesting read: "Lee Hinds: Creating Unforgettable Guns" https://80.lv/articles/lee-hinds-creating-unforgettable-guns/
- Interesting read: "Unity Sustained Engineering Release Plan" https://blogs.unity3d.com/2016/12/22/unity-sustained-engineering-release-plan/
- Interesting talk: "Low Complexity, High Fidelity: The Rendering of INSIDE" https://www.youtube.com/watch?v=RdN06E6Xn9E
- Interesting read: "Designing Titan Quest on mobiles and tablets" http://www.gamasutra.com/blogs/PerezStephane/20161216/286640/Designing_Titan_Quest_on_mobiles_and_tablets.php
- Interesting read: "Mars Rock-Ingredient Stew Seen as Plus for Habitability" http://www.jpl.nasa.gov/news/news.php?feature=6700
- Interesting read: "Origin Stories: Devs recount their first game design experiences" http://www.gamasutra.com/view/news/287530/Origin_Stories_Devs_recount_their_first_game_design_experiences.php
- Interesting read: "The Division: Creation of Lighting" https://80.lv/articles/the-division-creation-of-lighting/
- Interesting image: "Crash Course - Saturn's rings and moon Mimas" https://www.nasa.gov/image-feature/jpl/pia20510/crash-course
- Interesting videos: "Unite 16 Los Angeles" https://www.youtube.com/playlist?list=PLX2vGYjWbI0Qe9siEr8armEqOnt5XKIe6
- Interesting slides: "Rendering AAA-Quality Characters of Project A1" http://www.slideshare.net/KiHyunwoo/rendering-aaaquality-characters-of-project-a1
- Interesting read: "Where is the Ice on Ceres? New NASA Dawn Findings" http://www.jpl.nasa.gov/news/news.php?feature=6703
- Interesting read: "Bringing Realism to SpinTires Vehicles" https://80.lv/articles/bringing-realism-to-spintires-vehicles/
- Interesting website: "Talks/Workshops — Stephanie Hurlburt" http://stephaniehurlburt.com/talksworkshops/
- Interesting free tool: "Big Stretch Reminder - prompts a user to take regular breaks" http://www.monkeymatt.com/bigstretch/
- Interesting read: "A Look Back: Splinter Cell Blacklist's Benghazi Level" http://jobyek.blogspot.com.es/2016/08/a-look-back-splinter-cell-blacklist.html
- Interesting read: "SCUMM - A New Force in Games, Part 3" http://www.filfre.net/2015/07/a-new-force-in-games-part-3-scumm/
- Interesting read: "The Expurgation of Maniac Mansion for the Nintendo Entertainment System" http://www.crockford.com/wrrrld/maniac.html
- Interesting read: "How an Environment Layout Affects Difficulty" https://80.lv/articles/how-an-environment-layout-affects-difficulty/
- Interesting read: "Assassin’s Creed: Black Flag – Waterplane | A Game Art Trick" https://simonschreibt.de/gat/black-flag-waterplane/
- Interesting read: "Unity 5.6 wraps Unity 5 cycle, what’s next in 2017" https://blogs.unity3d.com/2016/12/13/unity-5-6-wraps-unity-5-cycle-whats-next-in-2017/
- Interesting video: "DOOM Resurrected - To Hell & Back (DOOM Documentary)" https://www.youtube.com/watch?v=PS6SBnccxMA
- Interesting repository: "Unity-Resource-Checker - Editor utility to check resources in the scene" https://github.com/handcircus/Unity-Resource-Checker
- Interesting read: "Career Stories" https://mollyrocket.com/news_0048.html
- Interesting video: "Creating Hell: The Art and Design of DOOM - QuakeCon Panel" https://www.youtube.com/watch?v=OJFwf8pTK_Y
- Interesting read: "How to build proper rocks in 3d?" https://80.lv/articles/alen-vejzovic-howp-to-build-3d-rocks/
- Interesting read: "Expert Guides - Unity" https://docs.unity3d.com/550/Documentation/Manual/ExpertGuides.html
- Interesting website: "Pixel Art paintings by Octavi Navarro" http://www.pixelshuh.com/
- Interesting read: "Fixing scale problems exporting .fbx files from Blender to Unity 5" http://blog.mattnewport.com/fixing-scale-problems-exporting-fbx-files-from-blender-to-unity-5/
- Interesting read: "The Secret to Writing Fast Code / How Fast Code Gets Slow" http://blog.demofox.org/2016/12/06/the-secret-to-writing-fast-code-how-fast-code-gets-slow/
- Interesting repository: "New Unity post-processing stack" https://github.com/Unity-Technologies/PostProcessing/wiki
- Interesting image: "Vegetation Tutorial Part 1 (Pixel Art)" https://www.patreon.com/posts/vegetation-part-7416630
- Interesting read: "No-Etch Circuit Board Printing" http://hackaday.com/2016/12/08/no-etch-circuit-board-printing/
- Interesting read: "Unity expands 2D offerings with Anima2D" https://blogs.unity3d.com/2016/12/02/unity-expands-2d-offerings-with-anima2d/
- Interesting read: "A Habitat in Cyberspace" http://www.filfre.net/2015/07/a-new-force-in-games-part-2-a-habitat-in-cyberspace/
- Interesting read: "The Death and Rebirth of 'The Matrix Online'" https://waypoint.vice.com/en_us/article/the-death-and-rebirth-of-the-matrix-online
- Interesting talk: "Let's Talk (Content) Optimization - Unite 2016" https://www.youtube.com/watch?v=n-oZa4Fb12U
- Interesting read: "Optimizing garbage collection in Unity games" https://unity3d.com/learn/tutorials/topics/performance-optimization/optimizing-garbage-collection-unity-games?playlist=44069
- Interesting read: "Dynamic levels - in Payday 2 and beyond" http://www.mapcore.org/articles/development/dynamic-levels-in-payday-2-and-beyond-r89/
- Interesting read: "The 14 Deadly Sins of Graphic-Adventure Design" http://www.filfre.net/2015/07/the-14-deadly-sins-of-graphic-adventure-design/
- Interesting read: "What Lies Beyond: Doorways in Gaming" http://www.gamasutra.com/view/feature/193943/what_lies_beyond_doorways_in_.php?print=1
- Interesting read: "How to use PVS-Studio for Free" http://www.viva64.com/en/b/0457/
- Interesting talk: "Low Complexity, High Fidelity: 'INSIDE' Rendering" http://www.gdcvault.com/play/1023783/Low-Complexity-High-Fidelity-INSIDE
- Interesting read: "Disk and cylinder bounding box" http://iquilezles.org/www/articles/diskbbox/diskbbox.htm
- Interesting read: "Recovering my Sony PRS-T1 using an old mobile phone battery" https://andreagangemi.wordpress.com/2016/11/19/recovering-my-sony-prs-t1-using-an-old-mobile-phone-battery/
- Interesting read: "Performance Optimization - Tutorials" https://unity3d.com/learn/tutorials/topics/performance-optimization
- Interesting video: "RPG game design tips from Darkest Dungeon creator, Tyler Sigman" https://www.youtube.com/watch?v=B6zQ7_8fGBA
- Interesting read: "15 Years of Concurrency" http://joeduffyblog.com/2016/11/30/15-years-of-concurrency/
- Interesting read: "Unity 5.5 is ready for you" https://blogs.unity3d.com/2016/11/29/unity-5-5-is-ready-for-you/
- Interesting read: "Upgrading to Unity 5.5 beta" https://docs.unity3d.com/Manual/UpgradeGuide55.html
- Interesting read: "Steam Spy: Over a third of all Steam games were released this year" http://www.gamasutra.com/view/news/286644/Steam_Spy_Over_a_third_of_all_Steam_games_were_released_this_year.php
- November:
- Interesting read: "Uniform points on disc, circle, sphere and caps" http://marc-b-reynolds.github.io/distribution/2016/11/28/Uniform.html
- Interesting read: "It's what's inside that matters: on the generation of procedural organs" http://www.gamasutra.com/blogs/YankoOliveira/20161128/286309/Its_whats_inside_that_matters_on_the_generation_of_procedural_organs.php
- Interesting read: "Tutorials" https://blog.thimbleweedpark.com/tutorials
- Interesting read: "Cascaded voxel cone tracing in The Tomorrow Children" http://www.gamasutra.com/view/news/286023/Graphics_Deep_Dive_Cascaded_voxel_cone_tracing_in_The_Tomorrow_Children.php
- Interesting read: "Tiniest Game Boy Hides in Your Pocket" http://hackaday.com/2016/11/28/tiniest-game-boy-hides-in-your-pocket/
- Interesting image: "Tiny Mimas, Huge Rings" https://www.nasa.gov/image-feature/jpl/pia20509/tiny-mimas-huge-rings
- Interesting repository: "Skinner - Special effects with SkinnedMeshRenderer" https://github.com/keijiro/Skinner
- Interesting read: "TaleSpire: Bringing Table-top RPG to 3D in 2017" https://80.lv/articles/talespire-bringing-table-top-rpg-to-3d/
- Interesting read: "Alone in Pico: Postmortem of a 3d demake" http://www.lexaloffle.com/bbs/?tid=3804
- Interesting read: "6 Tips to Improve your UV Mapping Workflow" http://www.cgsociety.org/news/article/2841/6-tips-to-improve-your-uv-mapping-workflow
- Interesting read: "Doom composer Mick Gordon: one of the pre-conditions of the project was no metal" http://www.pcgamer.com/doom-composer-mick-gordon-one-of-the-pre-conditions-of-the-project-was-no-metal/
- Interesting website: "Keymailer - connects YouTubers and Twitch streamers to game publishers" https://www.keymailer.co/
- Interesting talk: "Bringing a Hero from Paragon to Life with UE4" https://archives.nucl.ai/recording/bringing-a-hero-from-paragon-to-life-with-ue4/
- Interesting read: "Inside the Ambitious 'Sleeping Dogs' Sequel We'll Never Get to Play" https://waypoint.vice.com/en_us/article/inside-the-ambitious-sleeping-dogs-sequel-well-never-get-to-play
- Interesting read: "Rendering large forests with ray-casting" http://newheadstudio.com/DevBlog/Procedural_Generation/Articles/article2.html
- Interesting read: "9 Things They Didn’t Tell Me About Being an Indie Developer" http://www.gamasutra.com/blogs/RaghavMathur/20161116/285631/9_Things_They_Didnt_Tell_Me_About_Being_an_Indie_Developer.php
- Interesting read: "Autumn of Indie Game Markets" http://www.gamasutra.com/blogs/DanielCook/20161121/285971/Autumn_of_Indie_Game_Markets.php
- Interesting read: "How to Control Your Instruments From A Computer" http://hackaday.com/2016/11/16/how-to-control-your-instruments-from-a-computer-its-easier-than-you-think/
- Interesting repository: "Rhubarb Lip-Sync - creates 2D mouth animation from voice recordings" https://github.com/DanielSWolf/rhubarb-lip-sync
- Interesting free asset: "Facepunch.Steamworks - c# Steamworks implementation" https://www.assetstore.unity3d.com/en/#!/content/74349 repo: https://github.com/Facepunch/Facepunch.Steamworks
- Interesting image: "Faint F Ring and Prometheus" https://www.nasa.gov/image-feature/jpl/pia20508/faint-f-ring-and-prometheus
- Interesting video: "Tutorial: a Comic page from A to Z with Krita" https://www.youtube.com/watch?v=A7olKdIEtNQ
- Interesting read: "Under Construction, our PICO-8 game" https://eev.ee/blog/2016/05/25/under-construction-our-pico-8-game/
- Interesting read: "New Ceres Views as Dawn Moves Higher" http://www.jpl.nasa.gov/news/news.php?feature=6678
- Interesting read: "Figuring out Textel Density" https://80.lv/articles/textel-density-tutorial/
- Interesting read: "Zero Bugs" https://blog.thimbleweedpark.com/zero_bugs
- Interesting read: "Zachtronics' Shenzhen I/O is a game for people who code games" http://www.gamasutra.com/view/news/285393/Zachtronics_Shenzhen_IO_is_a_game_for_people_who_code_games.php
- Interesting videos: "Pico-8 Hero" https://www.youtube.com/playlist?list=PLYND9uft5u_1YCkmXiMrPU7tiBG3hIKAZ
- Interesting read: "Pico-8 – Fascinating fantasy console" https://skrolli.fi/2016/07/pico-8-fascinating-fantasy-console/
- Interesting read: "A PICO-8 Spaceshooter in 16 GIFs" https://ztiromoritz.github.io/pico-8-shooter/
- Interesting videos: "Writing a game using PICO-8" https://www.youtube.com/watch?v=ZuaLuMhwcc8 & https://www.youtube.com/watch?v=Cjxzjc0NFpw
- Interesting read: "PICO-8 Zine" https://sectordub.itch.io/pico-8-fanzine-1
- Interesting bundle: "Pico Game Bundle" https://storybundle.com/games
- Interesting read: "Behind the incredible sound of Battlefield 1" http://www.asoundeffect.com/battlefield-1-sound/
- Interesting read: "The Benefits of Using Unity 2D Tools to Make 3D Art" http://www.gamasutra.com/blogs/AubreySerr/20161110/284439/The_Benefits_of_Using_Unity_2D_Tools_to_Make_3D_Art.php
- Interesting read: "Discussing the Enduring Appeal of Abe with Oddworld Creator Lorne Lanning" https://waypoint.vice.com/en_us/article/discussing-the-enduring-appeal-of-abe-with-oddworld-creator-lorne-lanning
- Interesting read: "Crazy Town: Gearbox on making Borderlands 2" http://www.polygon.com/2012/9/28/3425700/crazy-town-gearbox-on-making-borderlands-2
- Interesting read: "Wind Waker Graphics Analysis" https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0b575a31127
- Interesting videos: "DIY Raspberry Pi Zero Handheld Game Console" https://www.youtube.com/watch?v=_MtN_s4tVK0 & https://www.youtube.com/watch?v=bhWTfATkg6w
- Interesting video: "World of Warcraft: Level Design Panel" https://www.youtube.com/watch?v=eYDd3T_s1zo
- Interesting read: "Erin Zaneski: Tasks for a Modern Character Artist" https://80.lv/articles/erin-zaneski-tasks-for-a-modern-character-artist/
- Interesting read: "Procedural Generation, and the problem of Player Perception" http://www.gamasutra.com/blogs/DanMarshall/20161110/285234/Procedural_Generation_and_the_problem_of_Player_Perception.php
- Interesting read: "The Remastering of Textures in Bioshock The Collection" https://80.lv/articles/the-remastering-of-textures-in-bioshock-the-collection/
- Interesting read: "The Art Of Dishonored 2" http://kotaku.com/the-art-of-dishonored-2-1788641306
- Interesting read: "DIY I2C Devices with ATtiny85" http://hackaday.com/2016/11/07/diy-i2c-devices-with-attiny85/
- Interesting read: "The real-time rendering continuum: a taxonomy" http://c0de517e.blogspot.com/2016/08/the-real-time-rendering-continuum.html
- Interesting read: "The challenges of porting XCOM 2 to consoles" http://www.gamasutra.com/view/news/285050/The_challenges_of_porting_XCOM_2_to_consoles.php
- Interesting read: "H.264 is Magic" https://sidbala.com/h-264-is-magic/
- Interesting video: "Trackless 2D/3D Art for Unity" https://www.youtube.com/watch?v=bez-9AnW3kI
- Interesting read: "Not Your Problem" http://howtomakeanrpg.com/a/not-your-problem.html
- Interesting image: "Ring Details on Display" (Saturn's rings) http://www.nasa.gov/image-feature/jpl/pia20506/ring-details-on-display
- Interesting videos: "Steam Dev Days 2016" https://www.youtube.com/playlist?list=PLckFgM6dUP2ihiMeKHoyIdHvhRSyqwQsp
- Interesting read: "The Curious Appeal of Crunch" https://waypoint.vice.com/en_us/article/the-curious-appeal-of-crunch
- Interesting read: "Interview questions" http://aras-p.info/blog/2016/11/05/Interview-questions/
- Interesting website: "ShaderCat - Physically Based Shader development in Unity and WebGL..." http://www.shadercat.com/
- Interesting read: "Why Making Multiplayer Games is Hard: Lag Compensating Weapons in MechWarrior Online" http://www.gamasutra.com/blogs/NeemaTeymory/20160906/280377/Why_Making_Multiplayer_Games_is_Hard_Lag_Compensating_Weapons_in_MechWarrior_Online.php
- Interesting video: "NES Classic Edition: Quick Look" https://www.youtube.com/watch?v=VpVNXPqwKW4
- Interesting read: "Clustered Forward vs Deferred Shading" http://www.yosoygames.com.ar/wp/2016/11/clustered-forward-vs-deferred-shading/
- Interesting read: "'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie" http://www.gamasutra.com/view/news/284724/Text_looks_rubbish_and_other_VR_design_lessons_learned_on_EVE_Valkyrie.php
- Interesting repository: "Snes9x - Portable Super Nintendo Entertainment System emulator" https://github.com/snes9xgit/snes9x
- Interesting repository: "KinoBokeh - Depth of field effect for Unity" https://github.com/keijiro/KinoBokeh
- Interesting read: "How 2K Killed Irrational Games " https://hackernoon.com/how-2k-killed-irrational-games-a09d8865fd8b#.fh172mv9l
- Interesting read: "What is There to Know About Resistors?" http://hackaday.com/2016/09/06/what-is-there-to-know-about-resistors/
- Interesting read: "The Workflows of Creating Game Ready Textures and Assets using Photogrammetry" http://www.gamasutra.com/blogs/JosephAzzam/20160824/278719/The_Workflows_of_Creating_Game_Ready_Textures_and_Assets_using_Photogrammetry.php
- Interesting read: "Over-engineering (the root of all evil)" http://c0de517e.blogspot.com/2016/10/over-engineering-root-of-all-evil.html
- Interesting video: "Nvidia GTX 1050 Ti Review: The New Budget King?" https://www.youtube.com/watch?v=kDTnl66Yh90
- October:
- Interesting read: "The Exhausting Ten-Year Journey to Release 'Owlboy'" http://www.vice.com/en_uk/read/inside-the-exhausting-10-year-journey-to-release-owlboy
- Interesting read: "How Jordan Mechner Made a Different Sort of Interactive Movie..." http://www.filfre.net/2016/10/how-jordan-mechner-made-a-different-sort-of-interactive-movie-or-the-virtues-of-restraint/
- Interesting video: "Adventures In Game Development Chapter 33" https://www.youtube.com/watch?v=mK0SJVUVMr0
- Interesting read: "Text Lock - Thimbleweed Park Blog" https://blog.thimbleweedpark.com/text_lock
- Interesting read: "Arrays & Shaders in Unity 5.4+" http://www.alanzucconi.com/2016/10/24/arrays-shaders-unity-5-4/
- Interesting read: "Further Clues to Fate of Mars Lander, Seen From Orbit" http://www.jpl.nasa.gov/news/news.php?feature=6663
- Interesting news: "Simplygon: Now free for educational, non-commercial and indie users" https://www.simplygon.com/news/enabling-the-future-of-3d
- Interesting read: "Rounding up to the nearest integer that’s congruent to k mod N" https://fgiesen.wordpress.com/2016/10/26/rounding-up-to-the-nearest-int-k-mod-n/
- Interesting read: "Bethesda Outline Anti-Consumer Review Policy" https://www.rockpapershotgun.com/2016/10/26/bethesda-outline-anti-consumer-review-policy/
- Interesting read: "Why Did This Guy Collect 500 Screenshots of Soda Machines in Video Games? ..." http://www.slate.com/blogs/future_tense/2016/10/21/the_video_game_soda_machine_project_s_jess_morrissette_collects_hundreds.html
- Interesting repository: "unity-utilities - A collection of Unity3D scripts" https://github.com/TobiasWehrum/unity-utilities
- Interesting video: "Warhammer 40K Chainsword - MAN AT ARMS: REFORGED" https://www.youtube.com/watch?v=5gj8pAN7Y7E
- Interesting read: "Analysis: Paradoxes In Dark Messiah Of Might & Magic" http://www.gamasutra.com/view/news/121161/Analysis_Paradoxes_In_Dark_Messiah_Of_Might__Magic.php
- Interesting read: "itch.io: Coupon codes for sales & bundles" http://blog.itch.io/post/152254766714/coupon-codes-for-sales-bundles
- Interesting read: "Freeing my tablet (Android hacking, SW and HW)" https://www.thanassis.space/android.html
- Interesting video: "A Love Letter to GOTHIC's Open World Design" https://www.youtube.com/watch?v=hVYrALStucs
- Interesting read: "Guide: How to Make Normal Maps" https://80.lv/articles/guide-how-to-make-normal-maps/
- Interesting read: "Budget Graphics Update: AMD Radeon RX 460 VS Nvidia GeForce GTX 1050" https://www.rockpapershotgun.com/2016/10/20/best-budget-graphics-card-2016/
- Interesting read: "50 Tips and Best Practices for Unity (2016 Edition)" http://www.gamasutra.com/blogs/HermanTulleken/20160812/279100/50_Tips_and_Best_Practices_for_Unity_2016_Edition.php
- Interesting read: "The Stylized Water of Flotsam" https://madewith.unity.com/stories/the-stylized-water-of-flotsam
- Interesting read: "Why It’s So Hard to Make a Video Game" http://www.vice.com/read/why-its-so-hard-to-make-a-video-game
- Interesting talk: "Game Feel: Why Your Death Animation Sucks" https://www.youtube.com/watch?v=pmSAG51BybY
- Interesting read: "25 years of Civilization: We talk with Sid Meier" http://www.eurogamer.net/articles/2016-10-19-25-years-of-civilization-we-talk-with-sid-meier
- Interesting read: "Tripping Out: A Field Guide to Circuit Protection" http://hackaday.com/2016/10/19/tripping-out-a-field-guide-to-circuit-protection/
- Interesting read: "No Man’s Sky – Procedural Content" http://3dgamedevblog.com/wordpress/?p=836
- Interesting video: "An Arcade Developer Diary - Locomalito & Gryzor87" https://www.youtube.com/watch?v=r6Xu_UjsUmY
- Interesting read: "The people trying to save programming from itself" https://killscreen.com/articles/people-trying-save-programming/
- Interesting read: "Localizing a Unity Indie Game: The Hidden Costs" http://www.gamasutra.com/blogs/DanielBatoff/20161007/282861/Localizing_a_Unity_Indie_Game_The_Hidden_Costs.php
- Interesting read: "Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds" http://www.gamasutra.com/blogs/MarcusBumer/20160923/281974/Slicing_Sheeting_Saving__A_pipeline_for_large_2D_backgrounds.php
- Interesting repository: "cliget - generates curl/wget commands..." https://github.com/zaidka/cliget
- Interesting read: "L4D2 Level Design Tips Part 1" http://www.worldofleveldesign.com/categories/left4dead_mapping/l4d2-level-design-tips-part1.php
- Interesting read: "Deus Ex: Mankind Divided: Building Interior Levels" https://80.lv/articles/deus-ex-mankind-divided-building-interior-levels/
- Interesting read: "Porting NES to the ESP32" http://hackaday.com/2016/10/10/porting-nes-to-the-esp32/
- Interesting read: "3D Printer Shader Effect" http://www.alanzucconi.com/2016/10/02/3d-printer-shader-effect-part-1/
- Interesting read: "PC Game Developers Say Anti-Piracy Tech Would Make Their Game Worse" http://kotaku.com/pc-game-developers-say-anti-piracy-tech-would-make-thei-1787747680
- Interesting read: "How one indie developer has kept the classic cRPG alive for 20 years" http://www.pcgamer.com/how-one-indie-developer-has-kept-the-classic-crpg-alive-for-20-years/
- Interesting video: "Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit" https://www.youtube.com/watch?v=AffpO05p4V8
- Interesting read: "Building for Reuse – Mecanim on ReCore" https://blogs.unity3d.com/2016/10/11/building-for-reuse-mecanim-on-recore/
- Interesting read: "Under The Hood - American Truck Simulator" http://blog.scssoft.com/2016/10/under-hood.html
- Interesting video: "Gears of War 4 Tech Analysis: An Unreal Engine 4 Masterpiece" https://www.youtube.com/watch?v=A99kon29MbU
- Interesting video: "Developing ELEX - A Piranha Bytes Documentation" https://www.youtube.com/watch?v=9LUL_kja2Bc
- Interesting read: "Solar Shed Summary: My Off Grid Office" https://syonyk.blogspot.com/2016/07/solar-shed-summary-my-off-grid-office.html
- Interesting read: "Lightmap Compression in The Witness" http://www.ludicon.com/castano/blog/2016/09/lightmap-compression-in-the-witness/
- Interesting read: "Algorithms for making more interesting mazes" http://www.gamasutra.com/blogs/HermanTulleken/20161005/282629/Algorithms_for_making_more_interesting_mazes.php
- Interesting read: "Mobile Unity scene optimisation with Gaia" http://www.procedural-worlds.com/gaia/tutorials/mobile-unity-scene-optimisation-with-gaia/
- Interesting read: "The Impossibly Complex Art Of Designing Eyes" https://www.fastcodesign.com/3064303/the-impossibly-complex-art-of-designing-eyes
- Interesting read: "Antegods Art Update: Crank up the Cracks" (with Substance Designer) http://www.gamasutra.com/blogs/PeterDeJong/20161005/282717/Antegods_Art_Update_Crank_up_the_Cracks.php
- Interesting video: "Salt | Open World RPG with PIRATES! | Indie Game Dev Interview" https://www.youtube.com/watch?v=kmGlPJDTlfE
- Interesting read: "Environment Optimization Tricks in Witcher 3" https://80.lv/articles/witcher-3-world-building-recomendations/
- Interesting read: "Today I Took and Passed the Unity Certified Developer Exam" http://jbullrich.com.ar/gameDev/2016/09/30/today-i-took-and-passed-the-unity-certified-developer-exam/
- Interesting read: "How many x86 instructions are there?" https://fgiesen.wordpress.com/2016/08/25/how-many-x86-instructions-are-there/
- Interesting talk: "The Early Days of id Software - John Romero" https://www.youtube.com/watch?v=E2MIpi8pIvY
- Interesting read: "The big list of ways to create varied weapons" http://joostdevblog.blogspot.com/2016/10/the-big-list-of-ways-to-create-varied.html
- Interesting public domain assets: "Isometric Dungeon Tiles" http://kenney.nl/assets/isometric-dungeon-tiles
- Interesting read: "Steam's secret Early Access rules reveal Valve's hands-off approach" http://www.pcgamer.com/early-access-rules/
- Interesting read: "After three years in the App Store, this is what I've learned about pricing your iOS game" https://www.reddit.com/r/gamedev/comments/55ogbu/after_three_years_in_the_app_store_this_is_what/
- Interesting website: "Handmade Network" https://handmade.network/
- Interesting read: "Writing For Half-Life" http://www.marclaidlaw.com/writing-half-life/
- Interesting read: "Hybrid Mono Rendering in UE4 and Unity" https://developer.oculus.com/blog/hybrid-mono-rendering-in-ue4-and-unity/
- Interesting read: "Here’s Why Software Patents Are in Peril After the Intellectual Ventures Ruling" http://fortune.com/2016/10/03/software-patents/
- Interesting video: "E1M8b Walkthrough - John Romero" https://vimeo.com/theromero/review/156288044/2ad02ce556
- Interesting talk: "#include <os>: from bootloader to REST API with the new C++" https://www.youtube.com/watch?v=t4etEwG2_LY
- & code: https://github.com/hioa-cs/IncludeOS
- Interesting read: "Final Descent Images from Rosetta Spacecraft" http://www.jpl.nasa.gov/news/news.php?feature=6634
- September:
- Interesting read: "Selling directly to gamers - by Jeff Vogel" http://developer.humblebundle.com/post/150832557626/selling-directly-to-gamers
- Interesting video: "Sinister Seductress - Tropes vs Women in Video Games" https://www.youtube.com/watch?v=1oXzWzMqarU
- Interesting read: "Capcom.sys analysis and POC" https://ntauthoritysystem.wordpress.com/2016/09/29/capcom-sys-analysis-and-poc/
- Interesting talk: "The Physics of Fun: The Vehicles of Saints Row" https://www.youtube.com/watch?v=3XXw-2EPlL0
- Interesting read: "Why is selling good games so hard? Book of Demons EA launch postmortem" https://thingtrunk.com/bod-early-access-launch-postmortem/
- Interesting read: "The 10000 Hour Rule" http://jeff-vogel.blogspot.com/2011/10/10000-hour-rule.html
- Interesting read: "A Very Long Post About How to Become a Creator" http://www.gamasutra.com/blogs/JeffVogel/20160923/281981/A_Very_Long_Post_About_How_to_Become_a_Creator.php
- Interesting read: "How long does it take games to be cheap on Steam?" http://www.pcgamer.com/steam-sale-dates/
- Interesting read: "NASA’s Hubble Spots Possible Water Plumes Erupting on Jupiter's Moon Europa" http://www.nasa.gov/press-release/nasa-s-hubble-spots-possible-water-plumes-erupting-on-jupiters-moon-europa
- Interesting talk: "Papers I Have Loved" by Casey Muratori https://www.youtube.com/watch?v=SDS5gLSiLg0
- Interesting read: "Understanding Memory in Unity WebGL" https://blogs.unity3d.com/2016/09/20/understanding-memory-in-unity-webgl/
- Interesting read: "What HP Must Do to Make Amends for Its Self-Destructing Printers" https://www.eff.org/deeplinks/2016/09/what-hp-must-do-make-amends-its-self-destructing-printers
- Interesting talk: "MINECON 2016 VR Panel w/ John Carmack" https://youtube.com/watch?v=z27f6WkDWwk&t=3h2m4s
- Interesting read: "How level designers make us feel smart" http://www.pcgamer.com/how-level-designers-make-us-feel-smart/
- Interesting read: "MPEG video writer" http://www.jonolick.com/home/mpeg-video-writer
- Interesting read: "The Making Of Company Of Heroes" https://www.rockpapershotgun.com/2016/09/22/making-of-company-of-heroes/
- Interesting read: "Assassin’s Creed: Rogue and Good Open-World Collectibles" http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php
- Interesting read: "The MIT License, Line by Line" https://writing.kemitchell.com/2016/09/21/MIT-License-Line-by-Line.html
- Interesting read: "The Ugly Truth of Game Prices" http://www.gamasutra.com/blogs/JoshBycer/20160915/281419/The_Ugly_Truth_of_Game_Prices.php
- Interesting read: "A Game Player’s Manifesto" https://www.facebook.com/notes/richard-garfield/a-game-players-manifesto/1049168888532667
- Interesting repository: "Implementation of the Siggraph 2016 paper 'Blue-noise Dithered Sampling'" https://github.com/bartwronski/BlueNoiseGenerator
- Interesting video: "Shaders Case Study - Pixel Art Palette Swapping" https://www.youtube.com/watch?v=u4Iz5AJa31Q
- Interesting read: "Unity: make your lists functional with ReorderableList" http://va.lent.in/unity-make-your-lists-functional-with-reorderablelist/
- Interesting read: "Staying happy, creative, and productive in the tumultuous world of game dev" http://www.gamasutra.com/view/news/279414/Staying_happy_creative_and_productive_in_the_tumultuous_world_of_game_dev.php
- Interesting video: "Shaders Case Study - No Man's Sky: Topographic Scanner" https://www.youtube.com/watch?v=OKoNp2RqE9A
- Interesting video: "Overlooked Games - I Am Alive" https://www.youtube.com/watch?v=lrJ71AiOEmY
- Interesting read: "The History of Rogue: Have @ You, You Deadly Zs" http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php?print=1
- Interesting read: "BioShock’s Jordan Thomas Discusses the Acclaimed Trilogy" http://www.vice.com/en_uk/read/bioshocks-jordan-thomas-discusses-the-acclaimed-trilogys-creation-2k-infinite-bioshock-collection
- Interesting read: "5 simple fragment shaders for 2D games (GLSL)" http://ninslash.com/5-simple-fragment-shaders-for-2d-games-glsl/
- Interesting read: "Cracking Open the Mac" http://www.filfre.net/2016/09/cracking-open-the-mac/
- Interesting read: "Inside the Making of 'BioShock' Series With Creator Ken Levine" http://www.rollingstone.com/culture/news/we-were-all-miserable-inside-bioshock-video-game-franchise-w439921
- Interesting read: "We Spoke To Developers About Steam User Reviews" https://www.rockpapershotgun.com/2016/09/15/steam-user-reviews/
- Interesting read: "A whole new GitHub Universe: announcing new tools, forums, and features" https://github.com/blog/2256-a-whole-new-github-universe-announcing-new-tools-forums-and-features
- Interesting read: "How to Design VR Skyboxes" https://medium.com/aol-alpha/how-to-design-vr-skyboxes-d460e9eb5a75
- Interesting video: "ups and downs of being indie (SkyGoblinGames)" https://www.youtube.com/watch?v=AqTy3g04VcI
- Interesting read: "The Broken Promise Of No Man’s Sky And Why It Matters" https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/
- Interesting read: "A Look Back: Splinter Cell Blacklist's Benghazi Level" http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php
- Interesting read: "Steam Review Changes" http://www.merseyremakes.co.uk/gibber/steam-review-changes/
- Interesting read: "Devs react: Valve's Steam key crackdown" http://www.gamasutra.com/view/news/281261/Devs_react_Valves_Steam_key_crackdown.php
- Interesting read: "Creating crisper special effects with trails" http://joostdevblog.blogspot.com/2016/09/creating-crisper-special-effects-with.html
- Interesting read: "Machine Learning in a Year - From being a total ml noob to start using it at work" https://medium.com/learning-new-stuff/machine-learning-in-a-year-cdb0b0ebd29c#.4pt8mv7lr
- Interesting read: "Cassini's Best Maps of Jupiter (South Polar Map)" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA07784
- Interesting read: "DOOM (2016) - Graphics Study" http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
- Interesting read: "A short history of the engine in Piranha Bytes' games" http://www.worldofelex.de/en/game/the-engine
- Interesting read: "The Curiosity Rover Makes Its Way Up A Martian Mountain" http://mars.nasa.gov/msl/curiosity-murray-buttes-raw-images/
- Interesting read: "What It’s Like to Work On a Video Game Flop" http://www.vice.com/en_uk/read/what-its-like-to-work-on-a-video-game-flop-hellgate-london-infinite-crisis-dc-comics
- Interesting read: "Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat" http://www.gamasutra.com/view/news/280712/Qamp_A_Why_Arcen_Games_needed_to_sacrifice_Release_Raptor_to_stay_afloat.php
- Interesting read: "Analog: The Last Defense Against DRM" https://www.eff.org/deeplinks/2016/09/analog-last-defense-against-drm
- Interesting read: "A retrospective on Call of Duty rendering" http://c0de517e.blogspot.com/2016/08/a-retrospective-on-call-of-duty.html
- Interesting read: "Project planning for solo game developers" http://hacknplan.com/project-planning-for-solo-game-developers/
- Interesting free ebook: "20 Years of KDE: Past, Present and Future" https://20years.kde.org/book/
- Interesting online book: "The Art of League of Legends" http://artbook.na.leagueoflegends.com/en_US/volume-one
- Interesting free ebook: "Maya LT/Maya Primer" http://www.worldofleveldesign.com/store/free-guides/mayalt-maya-primer-guide.php
- Interesting read: "Why are software patents bad?" https://mollyrocket.com/casey/patents.html
- Interesting read: "Simple Crash Resurrection For C/C++ Game Engines" https://metricpanda.com/rival-fortress-update-35-crash-resurrection-for-c-cpp-game-engines
- Interesting repository: "TinyExpr - parser and evaluation engine for math expressions" https://github.com/codeplea/tinyexpr
- Interesting read: "Philae found!" http://blogs.esa.int/rosetta/2016/09/05/philae-found/
- Interesting read: "The magic behind Half-Life 2 is laid bare in Valve's code comments" http://www.pcgamer.com/half-life-2-code/
- Interesting read: "You Compiled This, Driver. Trust Me…." http://www.joshbarczak.com/blog/?p=1028 & "GPU Ray Tracing The Wrong Way" http://www.joshbarczak.com/blog/?p=1197
- Interesting software: "Natron - Cross-platform open-source compositing software" https://natron.fr/
- Interesting talk: "The Danger of Software Patents - Richard Stallman" https://www.youtube.com/watch?v=aiKRt3-FbM0
- Interesting repository: "Open Asset Import Library (assimp) - Loads 40+ 3D file formats..." https://github.com/assimp/assimp
- Interesting read: "A guide to optimizing Unity UI" https://unity3d.com/learn/tutorials/topics/best-practices/guide-optimizing-unity-ui?playlist=30089
- Interesting video: "The Patent Scam Intro" https://www.youtube.com/watch?v=sG9UMMq2dz4
- Interesting repository: "Over 100 Phrases for use in Video Games. License : CC-BY" https://github.com/Cyael/100-Free-Common-Phrases-for-Video-Games
- Interesting read: "Unturned: how a survival game made by a 16-year-old racked up 24 million downloads" http://www.pcgamer.com/unturned-how-a-survival-game-made-by-a-16-year-old-racked-up-24-million-downloads/
- August:
- Interesting video: "Finished Not Perfect" https://www.youtube.com/watch?v=lRtV-ugIT0k
- Interesting read: "Localized tonemapping – is global exposure and global tonemapping operator enough..." https://bartwronski.com/2016/08/29/localized-tonemapping/
- Interesting read: "Wrong Import Settings are Killing Your Unity Game [Part 2]" http://blog.theknightsofunity.com/wrong-import-settings-killing-unity-game-part-2/
- Interesting videos: "Core Dump - Insomniac Games" https://www.youtube.com/playlist?list=PLOm9SeAVU7idAZVnZUBT90Yj7AeLk0e2X & https://www.youtube.com/playlist?list=PLOm9SeAVU7icJGxSUjK864Ls_fTaFwHqI
- Interesting read: "Godot Engine Documentation (PDF)" https://media.readthedocs.org/pdf/godot-wiki/latest/godot-wiki.pdf
- Interesting read: "More programming languages in Godot, want to help?" https://godotengine.org/article/godot-getting-more-languages
- Interesting read: "Core Dump: Recap" http://www.insomniacgames.com/core-dump-recap/
- Interesting read: "Making Crash Bandicoot" http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
- Interesting read: "Cassini Finds Flooded Canyons on Titan" https://saturn.jpl.nasa.gov/news/2927/cassini-finds-flooded-canyons-on-titan/
- Interesting read: "Unity Builds Scripting: Basic and advanced possibilities" http://www.gamasutra.com/blogs/EnriqueJGil/20160808/278440/Unity_Builds_Scripting_Basic_and_advanced_possibilities.php
- Interesting videos: "Godot Engine Tutorial - Flappy Bird" https://www.youtube.com/playlist?list=PLv3l-oZCXaql20IlPe7gfBEzomnPSLekY
- Interesting read: "Godot reaches 2.1 stable!" https://godotengine.org/article/godot-reaches-2-1-stable
- Interesting read: "Shovel Knight Japan Localization" http://www.gamasutra.com/blogs/DavidDAngelo/20160804/278618/Shovel_Knight_Japan_Localization.php
- Interesting read: "ADAM – Assets creation for the real time short film" https://blogs.unity3d.com/2016/08/09/adam-assets-creation-for-the-real-time-short-film/
- Interesting repository: "tiny-dnn: A header-only, dependency-free deep learning framework for C++11" https://github.com/tiny-dnn/tiny-dnn
- Interesting website: "dreamlo - add a leaderboard to your game right now" http://dreamlo.com/
- Interesting read: "Building Materials in Substance Designer with Mark Foreman" http://80.lv/articles/building-materials-in-substance-designer-with-mark-foreman/
- Interesting website: "Software Library: Amiga" https://archive.org/details/softwarelibrary_amiga&tab=collection
- Interesting talk: "Dialogue Systems in Double Fine Games" https://www.youtube.com/watch?v=0hMiPBe_VRc
- Interesting read: "Why do CPUs have multiple cache levels?" https://fgiesen.wordpress.com/2016/08/07/why-do-cpus-have-multiple-cache-levels/
- Interesting image: "Saturn's rings and our planet Earth and its moon in the same frame" https://saturn.jpl.nasa.gov/resources/5868/
- Interesting read: "Open-world mission design learnings from Assassin’s Creed III" http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php
- Interesting read: "The Design of the Portal Locomotion" https://medium.com/neat-corp/the-design-of-the-portal-locomotion-2677f3b3f9b5
- Interesting read: "In Celebration Of Perfectly Average Action Games" https://www.rockpapershotgun.com/2016/08/04/best-average-action-games-on-pc/
- Interesting video: "Shaders Case Study - Overwatch: Winston's Barrier Projector" https://www.youtube.com/watch?v=C6lGEgcHbWc
- Interesting read: "Hash Functions all the way down" http://aras-p.info/blog/2016/08/02/Hash-Functions-all-the-way-down/
- Interesting read: "Entropy Explained, With Sheep - From Melting Ice Cubes to a Mystery About Time" https://aatishb.github.io/entropy/
- Interesting read: "Design Tips: In-Game Proportions and Scale" http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php
- Interesting read: "How Games Can Benefit From Procedurally Generated Lore" https://www.rockpapershotgun.com/2016/07/22/future-of-procedural-generation-1/
- Interesting read: "For Little Girls Inspired By Hillary Clinton" https://transformativespaces.org/2016/07/29/for-little-girls-inspired-by-hillary-clinton/
- Interesting read: "WorkStation: The spaces where 22 different game-makers build worlds" http://www.gamasutra.com/view/news/277643/WorkStation_The_spaces_where_22_different_gamemakers_build_worlds.php
- Interesting read: "2D Splatter Effects in Unity Using the Stencil Buffer" http://nielson.io/2015/12/splatter-effects-in-unity-using-the-stencil-buffer/
- Interesting read: "A Look Inside: Unity Release Management Series" http://blogs.unity3d.com/2016/08/01/a-look-inside-unity-release-management-series/
- Interesting read: "My experience with Unity in creating an arcade style game" http://www.gamasutra.com/blogs/MartinoWullems/20160726/277926/My_experience_with_Unity_in_creating_an_arcade_style_game.php
- Interesting read: "G2A Scammer Explains How He Profited Off Stolen Indie Game Keys" http://kotaku.com/g2a-scammer-explains-how-he-profited-off-stolen-indie-g-1784540664
- Interesting image: "Apollo 11 landing site captured from just 24 km" http://www.nasa.gov/mission_pages/LRO/news/apollo-11.html
- July:
- Interesting video: "Game Simulation Programming: Continuous Time" https://www.youtube.com/watch?v=jTzIDmjkLQo
- Interesting video: "Are Women Too Hard To Animate? Tropes vs Women in Video Games" https://www.youtube.com/watch?v=u64MGg3Hpp0
- Interesting read: "Unity 5.4 is out – here’s what’s in it" http://blogs.unity3d.com/2016/07/28/unity-5-4-is-out-heres-whats-in-it/
- Interesting free ebook: "Making Games with Python & Pygame" https://inventwithpython.com/pygame/chapters/
- Interesting free book: "Program Arcade Games With Python And Pygame" http://programarcadegames.com/index.php?lang=en
- Interesting read: "History Of The Capacitor – The Modern Era" http://hackaday.com/2016/07/26/history-of-the-capacitor-the-modern-era/
- Interesting read: "Research on sampling methods for real-time volume rendering" https://github.com/huwb/volsample
- Interesting read: "Optimizing the UE4 renderer for Ethan Carter VR" http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php
- Interesting read: "MicroPython on the ESP8266: Kicking the Tires" http://hackaday.com/2016/07/21/micropython-on-the-esp8266-kicking-the-tires/
- Interesting read: "Becoming A Gamedev" https://garry.tv/2016/06/18/becoming-a-gamedev/
- Interesting read: "How Humble Bundle stops online fraud" http://developer.humblebundle.com/post/147806409802/humble-fraud
- Interesting read: "Modern Face Recognition with Deep Learning" https://medium.com/@ageitgey/machine-learning-is-fun-part-4-modern-face-recognition-with-deep-learning-c3cffc121d78
- Interesting read: "Linux game porting and Day of the Tentacle Remastered" http://cheesetalks.net/porting_dott.php
- Interesting read: "Using ImGui with modern C++ and STL" https://eliasdaler.github.io/using-imgui-with-sfml-pt2
- Interesting video: "One Year on Earth – Seen From 1 Million Miles" https://www.youtube.com/watch?v=CFrP6QfbC2g
- Interesting video: "Shaders Case Study - Stealth Games' XRay Vision" https://www.youtube.com/watch?v=OJkGGuudm38
- Interesting repository: "libyojimbo - open source network library" https://github.com/networkprotocol/libyojimbo +info: http://gafferongames.com/2016/07/21/launch-of-libyojimbo/
- Interesting read: "What Happens After An Indie Game Fails on Steam" http://www.kotaku.co.uk/2016/07/21/what-happens-after-an-indie-game-fails-on-steam
- Interesting repository: "tinyobjloader-c - Header only tiny wavefront .obj loader in pure C89" https://github.com/syoyo/tinyobjloader-c
- Interesting read: "So you want to build a generator…" http://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
- Interesting read: "Tech Interview: Doom" http://www.eurogamer.net/articles/digitalfoundry-2016-doom-tech-interview
- Interesting read: "Braid Cleanup (parts 3 & 4)" http://number-none.com/blow/blog/programming/2016/07/18/braid-cleanup-part-3.html & http://number-none.com/blow/blog/programming/2016/07/19/braid_cleanup_4.html
- Interesting read: "Choosing Fonts for Your Game" http://www.gamasutra.com/blogs/DougStewart/20160718/276947/Choosing_Fonts_for_Your_Game.php
- Interesting read: "For my daughter" https://techcrunch.com/2016/07/19/for-my-daughter/
- Interesting read: "Vulkan Tutorial" https://vulkan-tutorial.com/
- Interesting read: "World Building of Witcher 3" http://80.lv/articles/world-building-of-witcher-3/
- Interesting read: "Introducing Humble Gamepages" http://developer.humblebundle.com/post/147602396691/humble-gamepage-introduction
- Interesting read: "Braid Code Cleanup (parts 1 & 2)" http://number-none.com/blow/blog/programming/2016/07/16/braid_code_cleanup_1.html & http://number-none.com/blow/blog/programming/2016/07/17/braid_code_cleanup_2.html
- Interesting video: "RCRU:U #1 - Series Introduction and 2.5D Sorting - River City Ransom: Underground" https://www.youtube.com/watch?v=Ssrkq6_6JYU
- Interesting read: "How 2.5D Sorting Works in River City Ransom: Underground" http://andrewrussell.net/2016/06/how-2-5d-sorting-works-in-river-city-ransom-underground/
- Interesting read: "Braid Particle System Revision (part 2)" http://number-none.com/blow/blog/programming/2016/07/13/braid_particles_2.html
- Interesting read: "Tracing the Influence: Stolen Images in Games" http://www.hardcoregaming101.net/tracing/tracing.htm
- Interesting read: "Check out the 2016 Game Career Guide right now!" http://www.gamasutra.com/view/news/277096/Check_out_the_2016_Game_Career_Guide_right_now.php
- Interesting read: "Wait, I’ve changed my mind! State Machine Transition interruptions" http://blogs.unity3d.com/2016/07/13/wait-ive-changed-my-mind-state-machine-transition-interruptions/
- Interesting repository: "Immediate Mode Graphical User interface for C++ with minimal dependencies" https://github.com/ocornut/imgui
- Interesting video: "Soundtrack concert from MOSMA (Movie Score Málaga) by 3 Bit Band." https://www.youtube.com/watch?v=HL1PfnCIYBM
- Interesting read: "Animation Curves in Unity" http://www.amywarden.com/post/147154254046/animation-curves-in-unity
- Interesting read: "On Indie Game Pricing" http://www.gamasutra.com/blogs/DanAdelman/20150227/237639/On_Indie_Game_Pricing.php
- Interesting image: "Tethys Tops Saturn" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA20488
- Interesting read: "The Joy of VFX – Pintable – A Game Art Trick" https://simonschreibt.de/gat/pintable/
- Interesting read: "The Rise And Fall Of Audio Logs" https://www.rockpapershotgun.com/2016/07/11/the-rise-and-fall-of-audio-logs/
- Interesting read: "A Glimpse into the Apollo Guidance Computer" https://medium.com/@borja/a-glimpse-into-the-apollo-guidance-computer-8ee06e5e1a5c
- Interesting slides: "The Rendering of INSIDE - High Fidelity, Low Complexity" http://www.gdcvault.com/play/1023002/Low-Complexity-High-Fidelity-INSIDE
- Interesting repository: "Volumetric Lights for Unity 5" https://github.com/SlightlyMad/VolumetricLights
- Interesting website: "Anecdotes about the development of Apple's original Macintosh" http://www.folklore.org/
- Interesting read: "Braid Particle System Revision (part 1)" http://number-none.com/blow/blog/programming/2016/07/07/braid_particles_1.html
- Interesting repository: "videoInput - A video capture library for windows" https://github.com/ofTheo/videoInput
- Interesting read: "Why Gothic Is More Believable Than Modern RPGs" https://www.rockpapershotgun.com/2016/07/07/gothic-retrospective/
- Interesting talk: "ALAN WAKE: The Writer Who Made Us Rewrite Our Engine" https://www.youtube.com/watch?v=73KjaHcsdlo
- Interesting repository: "Habitat - MMORPG game for the Commodore 64 (1985 -1987 Lucasfilm)" https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat
- Interesting read: "Video Conference" (writing a prototype video conferencing app)" https://bengarney.com/2016/06/25/video-conference-part-1-these-things-suck/
- Interesting read: "Quake II Port: Hardware accelerated vertex transform on the PS2" http://glampert.com/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
- Interesting read: "Spire progress report" http://hitboxteam.com/spire-progress-report
- Interesting read: "Six months with the Steam Controller" https://www.engadget.com/2016/07/03/six-months-with-the-steam-controller/
- Interesting repository: "Kino/Vision - a utility image effect which visualizes frame information" https://github.com/keijiro/KinoVision
- Interesting read: "Re-balancing a three year old game. Experiences and the business case." http://positech.co.uk/cliffsblog/2016/05/24/re-balancing-a-three-year-old-game-experiences-and-the-business-case/
- Interesting video: "Juno Approach Movie of Jupiter and the Galilean Moons" https://www.youtube.com/watch?v=XpsQimYhNkA
- Interesting talk: "Optimizing Mobile Applications" https://www.youtube.com/watch?v=j4YAY36xjwE
- Interesting video: "The Terrifying Sound Design of Dead Space 3" https://www.youtube.com/watch?v=pv8mkxl8fbs
- Interesting read: "The Great Outdoors: Epic Games’ Tim Sweeney And Scans Of Scot-Zealand"https://www.rockpapershotgun.com/2016/07/01/tim-sweeney-interview/
- Interesting talk: "Valve's Physics for Game Programmers" https://www.youtube.com/watch?v=1RphLzpQiJY
- Interesting read: "Peter Molyneux’s Kingdom in a Box" http://www.filfre.net/2016/06/peter-molyneuxs-kingdom-in-a-box/
- Interesting read: "New Paint of Persia tool helps devs rotoscope film into pixel art" http://www.gamasutra.com/view/news/276094/New_Paint_of_Persia_tool_helps_devs_rotoscope_film_into_pixel_art.php
- June:
- Interesting read: "Unity Stipple Transparency Shader" https://ocias.com/blog/unity-stipple-transparency-shader/
- Interesting read: "G2A, Piracy, and the Four Currencies" http://www.gamasutra.com/blogs/LarsDoucet/20160628/276019/G2A_Piracy_and_the_Four_Currencies.php
- Interesting read: "Universal rendering with SwiftShader, now open source" http://blog.chromium.org/2016/06/universal-rendering-with-swiftshader.html
- Interesting talk: "The Power of Procedural Meshes" https://www.youtube.com/watch?v=nJO9qTjR3UI
- Interesting talk: "A Crash Course to Writing Custom Unity Shaders!" https://www.youtube.com/watch?v=3penhrrKCYg
- Interesting demo: "System Shock" https://www.gog.com/game/system_shock_demo & http://store.steampowered.com/app/482400/
- Interesting video: "Controllers Control Everything | Game Maker's Toolkit" https://www.youtube.com/watch?v=VJGKDyrR8qc
- Interesting website: "Cartrdge - The community for people making video games" https://cartrdge.com/
- Interesting video: "DF Retro: Quake Sega Saturn Analysis - The Impossible Port" https://www.youtube.com/watch?v=LUZ436FXB4U
- Interesting read: "7 successful Early Access games that all developers should study" http://www.gamasutra.com/view/news/275719/7_successful_Early_Access_games_that_all_developers_should_study.php
- Interesting read: "Temporal Anti-Aliasing" http://forum.unity3d.com/threads/temporal-anti-aliasing.412482/
- Interesting video: "Superman - The Golden Age of Animation" https://www.youtube.com/watch?v=dDMQ3tXNKgM
- Interesting read: "The Disco Generator: Procedural Level Creation in All Walls Must Fall" http://www.gamasutra.com/blogs/IsaacAshdown/20160622/275520/The_Disco_Generator_Procedural_Level_Creation_in_All_Walls_Must_Fall.php
- Interesting read: "Acorn and Amstrad" http://www.filfre.net/2016/06/acorn-and-amstrad/
- Interesting read: "On console mods, theft and http://Bethesda.net " http://www.nexusmods.com/skyrim/news/12815/
- Interesting talk: "U and I: How to Make the Most of Your Relationship with Unity's UI" https://www.youtube.com/watch?v=j03EKMmlJJs
- Interesting video: "What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise" https://www.youtube.com/watch?v=gg0Nbfzo_00
- Interesting video: "Unity Adam demo - the full film" https://www.youtube.com/watch?v=GXI0l3yqBrA
- Interesting read: "How to take advantage of textur