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Interesting Links
A compilation of the most interesting links tweeted about and/or bookmarked from 2012 to 2024:
2024:
2019:
2018:
2017:
2016:
2015:
2014:
- Interesting read: "Deep Dive: Crafting detailed and dynamic water in Planet Coaster 2" https://www.gamedeveloper.com/programming/deep-dive-crafting-detailed-and-dynamic-water-in-planet-coaster-2 #gamedev #gameart #computergraphics
- Interesting videos: "Animals for Animators (Animal Gaits, Bird Flight & Bug Gaits)" https://www.youtube.com/playlist?list=PLjz6B5s_3VlNiJrEJWBLj3pMOFq22Ytt3 #art #gameart
- Interesting read: "Texture Repetition" https://iquilezles.org/articles/texturerepetition/ #gamedev #gameart
- Interesting videos: "No More Texture Repetition! Cell Bombing in Unreal Engine Materials" https://www.youtube.com/watch?v=tQ49FnQjIHk & "Epic's Tile Breaking Technique Explained" https://www.youtube.com/watch?v=olYB09TpJPI #gamedev #gameart #unrealengine
- Interesting talk: "Boon or Curse: Custom Rendering Engine for Hades and Hades II" https://www.youtube.com/watch?v=Vj9elQc0ix4 #gamedev #gameart #computergraphics
- Interesting video: "Every Form of Animation" https://www.youtube.com/watch?v=oZlFJNinK9c #art #animation
- Interesting video: "Kingdom Come: Deliverance 2: City Tour Developer Walkthrough" https://www.youtube.com/watch?v=-2vHPB1kj4I #gamedev #gamedesign #leveldesign
- Interesting talk: "Rendering Tiny Glades With Entirely Too Much Ray Marching" https://www.youtube.com/watch?v=jusWW2pPnA0 #gamedev #gameart #computergraphics
- Interesting video: "Half-Life - Roach AI Demonstration" https://www.youtube.com/watch?v=Elwb2lV88hM #gamedev #gameai
- Interesting videos: "Porting ioquake3 from SDL2 to SDL3" https://www.youtube.com/watch?v=i3yVqWYFbCE & "Porting DirkSimple from SDL2 to SDL3" https://www.youtube.com/watch?v=V_MWXDr3Nu4 #gamedev #programming
- Interesting read: "New Features in SDL3" https://wiki.libsdl.org/SDL3/NewFeatures & "Migrating to SDL 3.0" https://wiki.libsdl.org/SDL3/README/migration #gamedev #indiedev #programming
- Interesting video: "Snow in Video Games" https://www.youtube.com/watch?v=mzYu4uvrVac #gamedev #gameart
- Interesting read: "Refracting Pixels - Taking at look at how games and engines render refractive surfaces" https://www.froyok.fr/blog/2024-12-refraction/ #gamedev #gameart #computergraphics
- Interesting read: "The Secret Behind Valve’s Flickering Lights" https://www.alanzucconi.com/2021/06/15/valve-flickering-lights/ & "Lightstyles" https://developer.valvesoftware.com/wiki/Lightstyle #gamedev #gameart
- Interesting read: "Breakdown: Syndicate (2012)" https://www.froyok.fr/blog/2024-01-breakdown-syndicate/ "Assassin's Creed II" https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed-ii-2/ & "Batman : Arkham City" https://www.froyok.fr/blog/2012-09-breakdown-batman-arkham-city/ #gamedev #gameart #computergraphics
- Interesting video: "The AI of Half-Life" https://www.youtube.com/watch?v=cOSCBMHGE18 #gamedev #gameai
- Interesting read: "Behind the Pretty Frames: Detroit Become Human" https://mamoniem.com/behind-the-pretty-frames-detroit-become-human/ #gamedev #gameart #computergraphics
- Interesting read: "Like a Dragon’s programmers publicly shared some of Infinite Wealth’s source code as a message to aspiring programmers" https://automaton-media.com/en/interviews/like-a-dragons-programmers-publicly-shared-some-of-infinite-wealths-source-code-as-a-message-to-aspiring-programmers-we-ask-them-about-the-unprecedented-decision/ #gamedev #programming
- Interesting video: "GTA 3 - Hidden Developer Tools" https://www.youtube.com/watch?v=1w_7zmTbOKA #gamedev
- Interesting talk: "3D Toon Rendering in 'Hi-Fi RUSH'" https://www.youtube.com/watch?v=gdBACyIOCtc #gamedev #gameart #computergraphics
- Interesting video: "Every Softlock in Portal" https://www.youtube.com/watch?v=L_YTFlnCLVE #gamedev #gamedesign #leveldesign
- Interesting read: "Most Popular Godot 4 Asset Library Addons" https://www.reddit.com/r/godot/comments/1gvr4bu/most_popular_godot_4_asset_library_addons/ #gamedev #indiedev #godotengine
- Interesting video: "The David Gilmour Interview" https://www.youtube.com/watch?v=O3OazxoPRK8 #music
- Interesting read: "Why Animal Well's home-brewed engine was key to its success" https://www.gamedeveloper.com/design/why-animal-well-s-home-brewed-engine-was-key-to-its-success #gamedev #indiedev
- Interesting read: "Use your itch.io subdomain as your Bluesky handle" https://itch.io/t/4291217/user-profile-links-update #gamedev #indiedev
- Interesting video: "Half-Life 2: 20th Anniversary Documentary" https://www.youtube.com/watch?v=YCjNT9qGjh4 #gamedev #gaming #gaminghistory #steam #halflife
- Interesting free assets: "Get all Megascans for free - All Megascans are free to everyone under Fab’s Standard License until the end of 2024, for all engines and tools." https://www.fab.com/megascans-free #gamedev #indiedev #gameart #computergraphics
- Interesting read: "Keeping your games 'optimized': Part 1 - Triangles" https://www.artstation.com/blogs/daanmeysman/7goy/keeping-your-games-optimized-part-1-triangles & "Part 2 - Drawcalls" https://www.artstation.com/blogs/daanmeysman/dGqm/keeping-your-games-optimized-part-2-drawcalls #gamedev #gameart
- Interesting read: "Steam APIs For Switching Game Versions & Beta Branches" https://store.steampowered.com/news/group/4145017/view/4547039255696769966 #gamedev #programming #steam
- Interesting free assets: "The Graffiti Scrapbook - A hand-painted collection of Graffiti decals" https://www.blauwfilms.com/product/the-graffiti-scrapbook #gamedev #gameart #art
- Interesting video: "Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity" https://www.youtube.com/watch?v=iASMFba7GeI #gamedev #gameart #unity3d
- Interesting read: "Spain’s apocalyptic floods show two undeniable truths: the climate crisis is getting worse and Big Oil is killing us" https://www.theguardian.com/world/2024/nov/02/spain-apocalyptic-floods-climate-crisis-worse-big-oil-cop29
- Interesting read: "Classic Postmortem: Telltale Games' The Walking Dead (2012)" https://www.gamedeveloper.com/design/classic-postmortem-telltale-games-the-walking-dead-2012 #gamedev #gamedesign
- Interesting talk: "How to accidentally start working on VSE — Blender Conference 2024" https://www.youtube.com/watch?v=WJVQLpGHB8g #programming #blender3d
- Interesting videos: "Masahiro Sakurai on Creating Games" https://www.youtube.com/@sora_sakurai_en/videos #gamedev #gamedesign #gameart #programming
- Interesting read: "Alan Wake 2 on PlayStation 5 Pro – Behind The Scenes" https://www.remedygames.com/article/alan-wake-2-on-playstation-5-pro---behind-the-scenes #gamedev #gameart #computergraphics
- Interesting read: "Unity 6 is here: See what's new" https://unity.com/blog/unity-6-features-announcement, "New in Unity 6" https://docs.unity3d.com/6000.0/Documentation/Manual/WhatsNewUnity6.html & "Upgrade to Unity 6" https://docs.unity3d.com/6000.0/Documentation/Manual/UpgradeGuideUnity6.html #gamedev #unity3d
- Interesting read: "Deep Dive: Refreshing the Crusader Kings III tutorial mode through optimized UX" https://www.gamedeveloper.com/design/deep-dive-refreshing-the-crusader-kings-iii-tutorial-mode-through-optimized-ux #gamedev #gamedesign
- Interesting read: "Recreating the Doom Glare / Glow in a vertex shader" https://hollowdilnik.com/2022/06/20/doom-glow.html and repositories: https://github.com/hollowdilnik/GlowingQuad (Unreal) https://github.com/SuperWhimsy/DoomGlowUnity/ (Unity) #gamedev #gameart
- Interesting read: "Unity Editor Software Terms Update: Runtime Fee cancellation" https://unity.com/blog/terms-update-runtime-fee-cancellation #gamedev #indiedev #unity3d
- Interesting read: "I got a Steam daily deal, here's how it went." https://www.reddit.com/r/gamedev/comments/1fwk2uh/i_got_a_steam_daily_deal_heres_how_it_went/ #gamedev #indiedev #steam
- Interesting read: "Godot SDK Integrations" https://godotengine.org/article/godot-sdk-integrations/ #gamedev #indiedev #godotengine
- Interesting read: "C++ Game Engine Libs" https://blog.brianna.town/c-custom-game-engine-libraries #gamedev #programming
- Interesting read: "How To Use Every Node in Unity Shader Graph" https://danielilett.com/2021-05-20-every-shader-graph-node/ #gamedev #gameart #unity3d
- Interesting read: "Real reasons (not) to build custom game engines in 2024" https://www.gamedeveloper.com/programming/real-reasons-not-to-build-custom-game-engines-in-2024 #gamedev #indiedev
- Interesting read: "How Games are Made: 4 Stages of Video Game Development Process" https://gamedesignskills.com/game-development/stages-of-game-development-process/ #gamedev #gamedesign
- Interesting read: "Yelta's 1-Bit Pixel Art Tutorials" https://yelta.xyz/tutorials/ #gamedev #gameart #pixelart
- Interesting read: "Unity is canceling the Runtime Fee" https://unity.com/blog/unity-is-canceling-the-runtime-fee #gamedev #indiedev #unity3d
- Interesting read: "DOOM Eternal - Graphics Study" https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy #gamedev #gameart #computergraphics
- Interesting online book: "3D Math Primer for Graphics and Game Development" https://gamemath.com/book/ #gamedev #computergraphics #programming
- Interesting read: "About Official Console Ports - Godot Engline" https://godotengine.org/article/about-official-console-ports/ #gamedev #indiedev #godotengine
- Interesting read: "How I Created 175 Fonts Using Rust" https://chevyray.dev/blog/creating-175-fonts/ #gamedev #gameart #programming
- Interesting read: "Creating a Spatial Query System" https://www.gamedeveloper.com/programming/creating-a-spatial-query-system #gamedev #programming
- Interesting website: "Game UI Database" https://www.gameuidatabase.com/ #gamedev #gameart #gamedesign
- Interesting read: "Random thoughts about Unity (Aras Pranckevičius)" https://aras-p.info/blog/2024/08/11/Random-thoughts-about-Unity/ #gamedev #unity3d
- Interesting read: "10 years of Dear ImGui" https://github.com/ocornut/imgui/issues/7892 #programming
- Interesting read: "Design of the Skeleton Modifier 3D" https://godotengine.org/article/design-of-the-skeleton-modifier-3d/ #gamedev #godotengine
- Interesting videos: "Godot 4.3: DLC Guide" https://www.youtube.com/playlist?list=PLyVOyWtfqDg8__bs-tmyPy-F6EoOmXVDa #gamedev #godotengine
- Interesting read: "Crafting a 13KB Game: The Story of Space Huggers" https://frankforce.com/space-huggers-how-i-made-a-game-in-13-kilobytes/ #gamedev #programming #javascript
- Interesting read: "A Tour of sokol_gfx.h" https://floooh.github.io/2017/07/29/sokol-gfx-tour.html #gamedev #programming #computergraphics
- Interesting read: "Activision Releases Call of Duty®: Warzone™ Caldera Data Set for Academic Use" https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set #gamedev #gamedesign #gameai
- Interesting read: "Resurrecting a dead Dune RTS game" https://wheybags.com/blog/emperor.html #programming #reverseengineering
- Interesting video: "Spawn + Sync Enemy Mobs & NPCs | Multiplayer" https://www.youtube.com/watch?v=Sc_pP_nKSL8 #gamedev #godotengine
- Interesting read: "Designing the dynamic irrigation and water systems in Timberborn" https://www.gamedeveloper.com/design/deep-dive-timberborn-s-water-mechanics #gamedev #gamedesign #gameart
- Interesting read: "How fast is javascript? Simulating 20,000,000 particles" https://dgerrells.com/blog/how-fast-is-javascript-simulating-20-000-000-particles #programming #javascript #computergraphics
- Interesting video: "Blender 4.2 LTS New Features Official Overview" https://www.youtube.com/watch?v=iwpBgtKilvw #blender3d #computergraphics #gameart #opensource
- Interesting read: "Why Adventure Games Suck" https://grumpygamer.com/why_adventure_games_suck #gamedev #gamedesign
- Interesting read: "Serious Engine Networking - Short Analysis" https://staniks.github.io/articles/serious-engine-networking-analysis #gamedev #programming
- Interesting read: "Did I Make My Game Myself (and does it matter)?" https://www.gamedeveloper.com/design/did-i-make-my-game-myself-and-does-it-matter- #gamedev #indiedev
- Interesting read: "Making a 3D Modeler, in C, in a Week" https://danielchasehooper.com/posts/shapeup/ #programmers #computergraphics
- Interesting old-time radio science fiction series: "X Minus One" https://archive.org/details/OTRR_X_Minus_One_Singles, "Dimension X" https://archive.org/details/OTRR_Dimension_X_Singles & "2000 Plus" https://archive.org/details/OTRR_2000_Plus_Singles #oldtimeradio #otr #scifi #sciencefiction #mp3
- Interesting free models: "Food Kit 2.0" https://kenney.nl/assets/food-kit #gamedev #gameart #indiedev #publicdomain
- Interesting video: "The Real Reason Why Music Is Getting Worse" https://www.youtube.com/watch?v=1bZ0OSEViyo #music
- Interesting read: "Continuous Cross-Platform Deployment with GitHub Actions" https://zettlr.com/post/continuous-cross-platform-deployment-github-actions #programming
- Interesting read: "How I learned Vulkan and wrote a small game engine with it" https://edw.is/learning-vulkan/ #gamedev #programming #computergraphics
- Interesting read: "Getting Started In Computer Graphics" https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/ #gamedev #programming #computergraphics
- Interesting video: "The Timeless Beauty of Pre Rendered Graphics" https://www.youtube.com/watch?v=e3SwbHIPnfo #gamedev #gameart
- Interesting read: "Serialization for C# Games" https://chickensoft.games/blog/serialization-for-csharp-games/ #gamedev #indiedev #godotengine
- Interesting free ebook: "Ultima and Worldbuilding in the Computer Role-Playing Game" https://www.fulcrum.org/concern/monographs/vh53wz85d?locale=en #gamedev #gamedesign #gamehistory
- Interesting talk: "Lerp smoothing is broken" https://www.youtube.com/watch?v=LSNQuFEDOyQ #gamedev #indiedev #math #programming #computergraphics
- Interesting read: "Migrating Animations from Godot 4.0 to 4.3" https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/ #gamedev #indiedev #godotengine
- Interesting video: "Godot + Steam P2P Multiplayer" https://www.youtube.com/watch?v=MoRl9kQb6L0 #gamedev #indiedev #steam #programming #godotengine
- Interesting read: "Cozy Space Survivors Post-Release Summary" https://simonschreibt.de/gat/cozy-space-survivors/#update1 #gamedev #indiedev
- Interesting videos: "Godot 4 FPS Controller Tutorial" https://www.youtube.com/playlist?list=PLbuK0gG93AsHID1DDD1nt4YHcdOmJvWW1 #gamedev #indiedev #programming #godotengine
- Interesting videos: "Braid, Anniversary Edition Podcast" https://www.youtube.com/playlist?list=PLmV5I2fxaiCLrPrjYYTEkSgtprksx7Qy1 #gamedev #indiedev #gamedesign #programming
- Interesting video: "How to program in Godot - GDScript Tutorial" https://www.youtube.com/watch?v=e1zJS31tr88 #gamedev #indiedev #programming #godotengine
- Interesting read: "Your burning Steam questions: Answered!" https://store.steampowered.com/news/group/4145017/view/4191238396458987547 #gamedev #indiedev #steam
- Interesting read: "The stylized rendering implemented for Dungeons of Hinterberg” https://x.com/PhilippSeifried/status/1354827696707002384 & https://x.com/PhilippSeifried/status/1362466015976783872 #gamedev #gameart #computergraphics
- Interesting video: "Interview with GloriousEggroll about Proton-GE, Nobara, and more" https://www.youtube.com/watch?v=XjXXIvTMoKQ #gnulinux #linux #gaming #linuxgaming #opensource #programming
- Interesting video: "CS 4560 guest lecture: Ladybird browser development" https://www.youtube.com/watch?v=zXYNUbyQ0pk #opensource #programming
- Interesting read: "Robustness and stability of physics interactions in Godot. A 4 years retrospective." https://github.com/godotengine/godot-proposals/discussions/9646 #gamedev #indiedev #programming #godotengine
- Interesting read: "Leaving Rust gamedev after 3 years" https://loglog.games/blog/leaving-rust-gamedev/ #gamedev #indiedev #programming
- Interesting video: "Followed Brackeys Godot Tutorial... Now it’s Multiplayer!" https://www.youtube.com/watch?v=V4a_J38XdHk #gamedev #indiedev #multiplayer #programming #godotengine
- Interesting talk: "Bending wires: Deconstruction of Robot Detour's main mechanic" https://www.youtube.com/watch?v=z0fiHBLpU0A #gamedev #gameart #godotengine
- Interesting video: "F.E.A.R. - The Retrospective" with Dr Jeff Orkin, the AI programmer on F.E.A.R. https://www.youtube.com/watch?v=3Of2NtTYcvU #gamedev #gameai
- Interesting talk: "Deep Dive into XZ Utils Backdoor - Columbia Engineering, Advanced Systems Programming Guest Lecture" https://www.youtube.com/watch?v=Q6ovtLdSbEA #opensource #programming
- Interesting video: "How to make a Video Game - Godot Beginner Tutorial" https://www.youtube.com/watch?v=LOhfqjmasi0 #gamedev #indiedev #godotengine
- Interesting video: "Tomorrow Corporation Tech Demo" https://www.youtube.com/watch?v=72y2EC5fkcE #gamedev #indiedev #programming
- Interesting video: "Water Rendering In Games - The H2O Special - DF Retro Marathon" https://www.youtube.com/watch?v=iwHs22kd4S4 #gamedev #gameart #computergraphics
- Interesting video: "The Commander X16 Is a Brand-New Computer Built From 1980s Technology" https://www.youtube.com/watch?v=Ah07nEb7Eak #retro #programming
- Interesting read: "Cozy Space Survivors VFX breakdown" https://www.artstation.com/artwork/OG6A5e #gamedev #gameart #godotengine
- Interesting video: "How The Greatest LOTR Games Of All Time Were Made" https://www.youtube.com/watch?v=EhwJcMzZIek #gamedev #gamedesign #gamehistory
- Interesting video: "The Secret to Making Any Game Satisfying" https://www.youtube.com/watch?v=ORsb7g_ioLs #gamedev #gamedesign
- Interesting video: "2023 was a Terrible Year to Look for a Publisher.... (and 2024 is Worse)" https://www.youtube.com/watch?v=lRVsrVZrfyg #gamedev #indiedev
- Interesting read: "We are the developers of SDL, ask us anything!" https://www.reddit.com/r/gamedev/comments/1bro6ni/we_are_the_developers_of_sdl_ask_us_anything/ #gamedev #indiedev #opensource #programming
- Interesting video: "The Making of Riven (1998) - Remastered" https://www.youtube.com/watch?v=JumtB_YY2I4 #gamedev #gamedesign #gameart #gamehistory
- Interesting read: "Save Anywhere" https://www.dphrygian.com/wordpress/?p=256 #gamedev #gamedesign #programming
- Interesting video: "Why SOMA was so Hard to Create" https://www.youtube.com/watch?v=WDMgqqsAq_w #gamedev #gamedesign
- Interesting read: "Emotional game design" https://www.positech.co.uk/cliffsblog/2024/02/21/emotional-game-design/ #gamedev #gamedesign
- Interesting read: "Randomizing terrain with Houdini to shape player goals in Pacific Drive" https://www.gamedeveloper.com/art/the-exceptionally-cool-ways-pacific-drive-used-randomized-terrain-to-shape-player-goals #gamedev #gameart #gamedesign
- Interesting video: "Making Effects with Godot Visual Shaders" https://www.youtube.com/watch?v=S1FPSU1sp5E #gamedev #gameart #godotengine
- Interesting read: "Level Design Process #01: Cube to Temple" https://www.gamedeveloper.com/design/-level-design-process-01-cube-to-temple #gamedev #gamedesign #leveldesign
- Interesting videos: "How Games Get Reloads Right" https://www.youtube.com/watch?v=YRzyHB_Yd_E & "Why Your Favourite Video Game Gun Has A Weird Name" https://www.youtube.com/watch?v=okMhLCaPuuM #gamedev #gamedesign #gameart
- Interesting slides: "The AI Systems of Left 4 Dead (PDF)" https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf #gamedev #gameai
- Interesting read: "Achieving better mouse input in Godot 4: The perfect camera controller" https://yosoyfreeman.github.io/article/godot/tutorial/achieving-better-mouse-input-in-godot-4-the-perfect-camera-controller/ #gamedev #godotengine
- Interesting video: "id Software's 33rd Anniversary Stream" (John Romero, Tom Hall, John Carmack, and David L Craddock) https://youtu.be/y0orUm6zqMk?t=904 #gamedev #indiedev #gamedesign #gamehistory
- Interesting video: "How Bullets Work In Games" https://www.youtube.com/watch?v=OaCqpHmHTXE #gamedev #gamedesign
- Interesting read: "Quest Feedback" https://www.grumpygamer.com/quest_feedback #gamedev #gamedesign
- Interesting video: "The Matteo Mancuso Interview: The World's Greatest Guitarist?" https://www.youtube.com/watch?v=rASUoqbHhqY #music #guitar
- Interesting read: "Current state of C# platform support in Godot 4.2" https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/ #gamedev #indiedev #godotengine #opensource #programming
- Interesting video: "Top Five Modern RPG Masterclass" https://www.youtube.com/watch?v=FqKhMeAcKTM #gamedev #gamedesign
- Interesting read: "Announcement of a free Godot™ engine port for Nintendo Switch™ - RAWRLAB Games" https://www.rawrlab.com/godot_nintendo_switch_free_port.html #gamedev #indiedev #godotengine
- Interesting free assets: "Input Prompts" https://kenney.nl/assets/input-prompts #gamedev #gameart #publicdomain
- Interesting read: "Graphics Studies Compilation" https://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ #gamedev #gameart #computergraphics
- Interesting video: "The Finals - Extreme Destruction! PC Tech Review" https://www.youtube.com/watch?v=hHqCLq6CfeA #gamedev #gameart #computergraphics
- Interesting video: "Skill Design in RPGs" https://www.youtube.com/watch?v=SL_aTjKsxok #gamedev #gamedesign
- Interesting talk: "Innovation in the Sims 4 Character Creator" https://www.youtube.com/watch?v=4S8tLZHm6go #gamedev #gameart
- Interesting video: "The Scarily Good Design of Alien: Isolation" https://www.youtube.com/watch?v=3kO92N0lCdI #gamedev #gamedesign
- Interesting video: "Inside Alan Wake 2: How Remedy Delivered A Visual Masterpiece" https://www.youtube.com/watch?v=ZTW7bDdHC6g #gamedev #gameart #computergraphics
- Interesting video: "Prince of Persia: The Lost Crown - Accessibility Deep Dive" https://www.youtube.com/watch?v=Yk8gANypgpI #gamedev #gamedesign
- Interesting video: "How To Make A Game Alone (In 2024)" (A chat with its creator about making viral indie game Choo Choo Charles completely solo) https://www.youtube.com/watch?v=8wYTDjQxxa8 #gamedev #gamedesign #gameart #gamemarketing #indiedev
- Interesting read: "Puzzle Dependency Charts" https://grumpygamer.com/puzzle_dependency_charts #gamedev #gamedesign
- Interesting video: "Inside Disco Elysium - graphics studies" https://www.youtube.com/watch?v=vp5mtj2tJMQ #gamedev #gameart
- Interesting video: "Godot 4.2 - Full Feature Breakdown" https://www.youtube.com/watch?v=wHXJPaj6988 #gamedev #indiedev #godotengine
- Interesting read: "Creating and fine tuning the save system of Shadow Gambit" https://www.gamedeveloper.com/programming/deep-dive-creating-and-fine-tuning-the-save-system-of-_shadow-gambit_ #gamedev #unity3d #programming
- Interesting videos: "Blender FPS Rigging & Animation Tutorial" https://www.youtube.com/playlist?list=PLn8ROcXT8fZgjdv4w6FczF8ziXkavUxdu #gamedev #gameart #blender3d
- Interesting video: "DOOM's 30th Anniversary Stream with John Romero, John Carmack, and David L. Craddock" https://www.youtube.com/watch?v=QvAkaJsvAXs #gamedev #gaminghistory
- Interesting read: "W4 Games Announces Pricing Model for Console Ports" https://w4games.com/2023/12/11/w4-games-announces-pricing-model-for-console-ports/ #gamedev #indiedev #godotengine
- Interesting read: "Santa Monica's Senior Programmer on How God of War Ragnarök's Snow System Was Made" https://80.lv/articles/santa-monica-s-senior-programmer-on-how-god-of-war-ragnar-k-s-snow-system-was-made/ #gamedev #gameart
- Interesting video: "Inklines Across the Spider-Verse" https://video.blender.org/w/71af4a18-f6e7-4bd1-aef7-49b1ad615441 #blender #blender3d #computergraphics
- Interesting video: "Half-Life: 25th Anniversary Documentary" https://www.youtube.com/watch?v=TbZ3HzvFEto & read: "Half-Life 25th Anniversary Update" https://steamcommunity.com/games/70/announcements/detail/6941797379568863070?snr=2_9_100015_ #gamedev #gaming #history
- Interesting video: "Blender 4.0 New Features Official Overview" https://www.youtube.com/watch?v=LcQkk7NbOoY #blender #blender3d #computergraphics
- Interesting videos: "ProBuilder for grey-boxing in Unity" https://www.youtube.com/watch?v=YsBniZ5ya7k & "3D modeling with ProBuilder in Unity" https://www.youtube.com/watch?v=4Am9E36-7HM and ebook: "Introduction to game level design" https://discussions.unity.com/t/our-first-ever-e-book-for-level-designers-is-here/310631 #gamedev #unity3d
- Interesting videos: "GodotCon 2023" https://media.ccc.de/c/godotcon2023 #gamedev #opensource #godotengine
- Interesting videos: "20 CRAZIEST INVISIBLE WALLS in Video Games" https://www.youtube.com/watch?v=SCl4MaG2zGE & "20 Crazy INVISIBLE WALLS in 20 Different Games" https://www.youtube.com/watch?v=htwDRDyVzNo #gamedev #gamedesign
- Interesting video: "Steam Deck OLED: A Stunning HDR Upgrade... But There's So Much More" https://www.youtube.com/watch?v=Z1KLj06fn2s #gaming #steamdeck #linux
- Interesting read: "How Northlight makes Alan Wake 2 shine" https://www.remedygames.com/article/how-northlight-makes-alan-wake-2-shine #gamedev #gameart #computergraphics
- Interesting videos: "Half Life 25yr anniversary playthrough (developer commentary by Dario Casali)" https://www.youtube.com/playlist?list=PLk5gaNp4x_AVIJviyHueHizonrIhAAtdj #gamedev #gamedesign
- Interesting read: "On Evaluating Godot" https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4 #gamedev #godotengine
- Interesting read: "Why Cities: Skylines 2 performs poorly" https://blog.paavo.me/cities-skylines-2-performance/ #gamedev #gameart
- Interesting video: "Bioshock Has the Best Beginning of Any Game Ever" https://www.youtube.com/watch?v=dKiGOlf5LKc #gamedev #gamedesign
- Interesting video: "The Yngwie Malmsteen Interview" https://www.youtube.com/watch?v=vznSu-BHyVA #music
- Interesting video: "A Plague Tale: How The Rats Work" https://www.youtube.com/watch?v=1R7W8LVvegk #gamedev #gameai
- Interesting read: "My game was invited to be in a Humble Bundle, and here's how it went, and what I learned" https://www.reddit.com/r/gamedev/comments/174tf5v/my_game_was_invited_to_be_in_a_humble_bundle_and/ #gamedev #indiedev
- Interesting video: "Godot 4 - Tiled Dungeon Environment From Scratch" https://www.youtube.com/watch?v=VjuyfBaryu8 #gamedev #godotengine #blender3d
- Interesting read: "The missing middle in game development" https://howtomarketagame.com/2023/09/28/the-missing-middle-in-game-development/ #gamedev #gamedesign #indiedev
- Interesting video: "Creative Coding for Beginners - Full Course!" https://www.youtube.com/watch?v=4JzDttgdILQ #processing #programming
- Interesting video: "41 Ink Brushes in Krita 5 for #inktober" https://www.youtube.com/watch?v=nI_DFuSftK4 #krita #digitalart
- Interesting video: "How to Make a Good 2D Camera" https://www.youtube.com/watch?v=TdWFzpgnljs #gamedev #gamedesign
- Interesting read: "40 years and I'm still here - Warren Spector" https://www.gamedeveloper.com/blogs/my-40-years-in-the-game-industry #gamedev #immersivesims #history
- Interesting video: "Making Starfield with Bethesda's Todd Howard" (Ted Price chats with Todd Howard) https://www.youtube.com/watch?v=ZNQzIjptC_o #gamedev #gamedesign
- Interesting video: "Basics of Multiplayer in Godot 4! C# Godot Basics!" https://www.youtube.com/watch?v=MOJVjFngOs4 #gamedev #godotengine
- Interesting read: "Unity apologizes to devs, reveals updated Runtime Fee policy" https://www.gamedeveloper.com/business/unity-apologizes-to-devs-reveals-updated-runtime-fee-policy #gamedev #indiedev #unity3d
- Interesting talk: "Matte Painting in Games" https://www.youtube.com/watch?v=Dm75YfGsSnQ #gamedev #gameart
- Interesting videos: "Creating a 3D Character Controller in Godot with Animations! C#" https://www.youtube.com/watch?v=0qv2va2BPgo "Using Root Motion in Godot 4 C#" https://www.youtube.com/watch?v=1bzHNQJf9CA #gamedev #godotengine
- Interesting video: "Godot 4 / Blender - Third Person Character From Scratch" https://www.youtube.com/watch?v=VasHZZyPpYU #gamedev #godotengine #blender3d
- Interesting read: "So, you want to make a game engine" https://lisyarus.github.io/blog/programming/2023/09/15/so-you-want-to-make-a-game-engine.html #gamedev #programming
- Interesting video: "How to start making Doom levels in 5 minutes" https://www.youtube.com/watch?v=kTIcBnP5sx8 #gamedev #leveldesign
- Interesting video: "7 Ways to Effortlessly Guide the Player with Level Design As Seen in 'Alan Wake'" https://www.youtube.com/watch?v=q8uerexb4ck #gamedev #gamedesign
- Interesting read: "Unity’s Trap" https://www.pentadact.com/2023-09-16-unitys-trap/ #gamedev #indiedev #unity3d
- Interesting read: "Custom Game Engines: A Small Study" https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74 & "Charts to visualize how much you owe Unity for their per-install Runtime Fee" https://blog.runevision.com/2023/09/charts-to-visualize-how-much-you-owe.html #gamedev #indiedev #unity3d
- Interesting read: "Unity will start charging developers each time their game is installed" https://www.engadget.com/unity-will-start-charging-developers-each-time-their-game-is-installed-214851801.html #gamedev #indiedev #unity3d
- Interesting read: "The Death of Unity" https://www.gamedeveloper.com/business/the-death-of-unity & "Unity introducing new fee attached to game installs" https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs #gamedev #indiedev #unity3d
- Interesting read: "Microsoft previews Unity extension for Visual Studio Code" https://forum.unity.com/threads/microsoft-previews-unity-extension-for-visual-studio-code.1468913/ #gamedev #programming #unity3d
- Interesting talk: "SQLite - D. Richard Hipp" https://www.youtube.com/watch?v=gpxnbly9bz4 #programming via: @grumpygamer@mastodon.gamedev.place
- Interesting talk: "Reinventing Minecraft world generation by Henrik Kniberg" https://www.youtube.com/watch?v=ob3VwY4JyzE #gamedev #gameart #proceduralgeneration #programming
- Interesting read: "Aiming like the Golden(Eye) era" https://www.bytehyve.com/view/?v=blog&i=55&t=aiming+like+the+golden(eye #gamedev #gamedesign
- Interesting talk: "End of the Line: The Geometry of Mini Metro" https://www.youtube.com/watch?v=5QhMxCUmbtA #gamedev #gameart
- Interesting website: "Google Webfonts Helper - A Hassle-Free Way to Self-Host Google Fonts" https://gwfh.mranftl.com/fonts #webdesign #tools
- Interesting video: "This is why HEROES OF MIGHT AND MAGIC III is an Absolute Classic" https://www.youtube.com/watch?v=noNjpQ80qCE #gamedev #gamedesign #gamehistory
- Interesting video: "Building Roads Procedurally Using Unity's Spline Package" https://www.youtube.com/watch?v=ZiHH_BvjoGk #gamedev #gameart #programming #unity3d
- Interesting read: "How to integrate an HTML5 Electron based game with the Steam API (alternative to Greenworks for Steamworks api)" https://liana.one/integrate-electron-steam-api-steamworks/ #gamedev #indiedev #javascript #programming
- Interesting video: "Modern JavaScript From The Beginning | First 12 Hours" https://www.youtube.com/watch?v=BI1o2H9z9fo #javascript #programming
- Interesting read: "Unity Prefabs 101: Improving Your Workflow with Reusable Game Objects" https://blog.gladiogames.com/all-posts/unity-prefabs-101-improving-your-workflow-with-reusable-game-objects #gamedev #unity3d
- Interesting video: "Doom 3 on the Original Xbox is an incredible port. Here is why." https://www.youtube.com/watch?v=xrTtNhdfqSo #gamedev #computergraphics
- Interesting talk: "8 Bit & '8 Bitish' Graphics-Outside the Box" https://www.youtube.com/watch?v=aMcJ1Jvtef0 #gamedev #gameart
- Interesting video: "Voronoi-based Lava in Unity Shader Graph" https://www.youtube.com/watch?v=pFQ2-HFG_hY #gamedev #gameart #unity3d
- Interesting video: "The Genius AI Behind The Sims" https://www.youtube.com/watch?v=9gf2MT-IOsg #gamedev #gameai
- Interesting read: "Leveraging both UNITY and UNREAL for our game" https://www.reddit.com/r/gamedev/comments/14380cy/leveraging_both_unity_and_unreal_for_our_game/ #gamedev #gameart
- Interesting read: "Godot 4.1 is here, smoother, more reliable, and with plenty of new features" https://godotengine.org/article/godot-4-1-is-here/ #gamedev #godotengine #opensource
- Interesting read: "The Divine Fire - A Game Art Trick" https://simonschreibt.de/gat/divine-fire/ #gamedev #gameart
- Interesting video: "Unlocking The Power Of Unity's Scriptable Render Pipeline" https://www.youtube.com/watch?v=9fa4uFm1eCE #gamedev #gameart #computergraphics #unity3d
- Interesting read: "Subtitles usage in Ubisoft games" https://twitter.com/TisserandDavid/status/1143570437173104643 #gamedev #gamedesign
- Interesting video: "Why Halo Infinite's Bots Play More Like Humans" https://www.youtube.com/watch?v=4bOsJSRk0i8 #gamedev #gameai
- Interesting read: "Deus Ex – Alpha Terrain" https://simonschreibt.de/gat/deus-ex-alpha-terrain/ #gamedev #gameart
- Interesting video: "The Unreal level I made to work on Bioshock Infinite (Steve Lee)" https://www.youtube.com/watch?v=YhydrX7Y7B8 #gamedev #gamedesign
- Interesting read: "GTA V – Underestimated Glow" https://simonschreibt.de/gat/gta-v-underestimated-glow/ #gamedev #gameart #computergraphics
- Interesting video: "How To Write Design Docs" https://www.youtube.com/watch?v=ohHLUKj3NTk #gamedev #gamedesign
- Interesting read: "System Shock: The oral history of a forward-thinking PC classic" https://www.rockpapershotgun.com/system-shock-the-oral-history-of-a-forward-thinking-pc-classic #gamedev #history #immersivesims
- Interesting video: "More Games Should Do This (Customizable Difficulty)" https://www.youtube.com/watch?v=2nNOxsy8Xeg #gamedev #gamedesign
- Interesting video: "Programming portals for my DOOM-style FPS" https://www.youtube.com/watch?v=jlRdSdHD3Wg #gamedev #computergraphics #programming
- Interesting video: "Making Custom Car Physics in Unity (for Very Very Valet)" https://www.youtube.com/watch?v=CdPYlj5uZeI #gamedev #gamephysics #unity3d
- Interesting videos: "Timothy Cain (stories about design, programming, team building, working for development companies, pitching to game publishers...)" https://www.youtube.com/@CainOnGames/videos #gamedev #gamedesign #history
- Interesting video: "How Dead Island 2's Gore System Was Created" https://www.youtube.com/watch?v=d3VrPOm-KDE #gamedev #gameart
- Interesting read: "How To Make Good Small Games" https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html #gamedev #gamedesign
- Interesting video: "Programming a first person shooter from scratch like it's 1995" https://www.youtube.com/watch?v=fSjc8vLMg8c #gamedev #computergraphics #programming
- Interesting read: "Write a First Person Game in 2KB With Rust" https://grantshandy.github.io/posts/raycasting/ #gamedev #computergraphics #programming
- Interesting read: "Slime Faces: Behind The Scenes" http://forums.monomipark.com/viewtopic.php?f=10&t=10098 #gamedev #gameart
- Interesting video: "Game assets production pipeline for Arma Reforger" https://www.youtube.com/watch?v=6GI3vbgJ17k #gamedev #gameart
- Interesting read: "Teardown Frame Teardown" https://acko.net/blog/teardown-frame-teardown/ & "Teardown Teardown" https://juandiegomontoya.github.io/teardown_breakdown.html #gamedev #computergraphics
- Interesting video: "The level I made to work on Dishonored 2 at Arkane Studios (Steve Lee)" https://www.youtube.com/watch?v=8cEccZCPamA #gamedev #gamedesign #leveldesign
- Interesting video: "How Halo's Aim Assist ACTUALLY works" https://www.youtube.com/watch?v=yv3lRNAxA0o #gamedev #gamedesign
- Interesting read: "Doing thumbstick dead zones right" https://web.archive.org/web/20190129113357/http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html #gamedev #gamedesign
- Interesting video: "The Inside Story of how Hyper Light Breaker Became an Open World Roguelike" https://www.youtube.com/watch?v=xKGQWLgqvuQ #gamedev #gameart #gamedesign
- Interesting video: "Trenches - Game development in Blender & Unity" https://www.youtube.com/watch?v=vLHTI70Ce5Q #gamedev #gameart #unity3d #blender3d
- Interesting video: "How Dead Island 2's FLESH System Procedurally Breaks Skin And Bones" https://www.youtube.com/watch?v=GW7N83E1NqY #gamedev #gameart
- Interesting read: "What's new in C# for Godot 4.0" https://godotengine.org/article/whats-new-in-csharp-for-godot-4-0/ #gamedev #godotengine #opensource
- Interesting read: "Epic Games Store Launches Self-Publishing Tools for Game Developers and Publishers" https://store.epicgames.com/en-US/news/epic-games-store-launches-self-publishing-tools-for-game-developers-and-publishers #gamedev #indiedev
- Interesting video: "The Art of Void Bastards - GCAP19: Dean Walshe" https://www.youtube.com/watch?v=mKRggv93BNM #gamedev #gameart
- Interesting video: "How we designed the mini open world of Alba: A Wildlife Adventure" https://www.youtube.com/watch?v=TfmcQrKC8IA #gamedev #gamedesign
- Interesting video: "How Gloomwood Combines Survival Horror & Immersive Sims" https://www.youtube.com/watch?v=BRsWvtJSm0U #gamedev #gamedesign
- Interesting read: "Godot 4.0 sets sail: All aboard for new horizons" https://godotengine.org/article/godot-4-0-sets-sail/ & video "Godot 4.0: It's Almost a Brand New Engine! Full Breakdown of New Features" https://www.youtube.com/watch?v=chXAjMQrcZk #gamedev #opensource
- Interesting video: "Achieving Rollerdrome's Iconic Comic Book Aesthetic" https://www.youtube.com/watch?v=G1NY0LKDqJo #gamedev #gameart #computergraphics #unity3d
- Interesting videos: "Creaks making of!" https://www.youtube.com/watch?v=-RFYJVpt3vs & "Creaks - Under the Hood with Jan Chlup" https://www.youtube.com/watch?v=8HoY_N_CCWc #gamedev #gameart #computergraphics
- Interesting video: "The disastrous development of Queen's video game" https://www.youtube.com/watch?v=Cg_Kw-OCmM4 #retro #gamedev #gamedesign #history
- Interesting read: "How I still use Flash in 2022" https://foon.uk/how-flash-2022/ #gamedev #programming
- Interesting read: "The Making of Sensible Soccer - Jon Hare and the Sensible team on the creation of their football opus" https://readonlymemory.vg/the-making-of-sensible-soccer/ #retro #gamedev #gamedesign
- Interesting read: "Creating a 2D physics engine from scratch in Javascript" https://ailef.tech/2022/11/12/creating-a-2d-physics-engine-from-scratch-in-javascript/ #gamedev #programming #javascript
- Interesting read: "Behind the Pretty Frames: Death Stranding" https://mamoniem.com/behind-the-pretty-frames-death-stranding/ #gamedev #computergraphics
- Interesting video: "Fortnite's Unreal Engine 5 Upgrade Reviewed - Lumen/Nanite at 60FPS - PS5 vs Xbox Series X/S + PC!" https://www.youtube.com/watch?v=O6GC8TZbJmI #gamedev #computergraphics
- Interesting read: "1 Million Reasons to Support "Mixed Input" in Your Game" https://cohost.org/jibbsmart/post/435743-1-million-reasons-to #gamedev #gamedesign
- Interesting video: "The Heights of Assassin's Creed - A Parkour Retrospective" https://www.youtube.com/watch?v=_ZO6VP53krU #gamedev #gamedesign
- Interesting talk: "Making Alba: How to build a performant Open-World Game" https://www.youtube.com/watch?v=YOtDVv5-0A4 #gamedev #unity3d
- Interesting read: "How to remove the frustration of reading in games" https://www.gamedeveloper.com/design/how-to-remove-the-frustration-of-reading-in-games #gamedev #gamedesign
- Interesting video: "Voxel Doom Tested: id Software Classic Gets A Voxelised 3D Upgrade!" https://www.youtube.com/watch?v=M-aVt77epQ4 #retro #gamedev
- Interesting video: "How to Draw Psylocke w/ Peach Momoko" https://www.youtube.com/watch?v=rMpAewXSc6M #art
- Interesting read: "We Spoke With the Last Person Standing in the Floppy Disk Business" https://eyeondesign.aiga.org/we-spoke-with-the-last-person-standing-in-the-floppy-disk-business/ #retro #hardware
- Interesting ebook: "The Book of CP-System" https://fabiensanglard.net/cpsb/ #retro #gamedev #hardware
- Interesting read: "Modern JavaScript Explained For Dinosaurs" https://peterxjang.com/blog/modern-javascript-explained-for-dinosaurs.html #javascript #programming
- Interesting read: "Rewinding Unity particle systems for fun and profit" https://sidequestninja.com/blog/rewinding-unity-particle-systems/ #gamedev #gameart #programming #unity3d
- Interesting read: "Migrating built-in shaders to the Universal Render Pipeline" https://blog.unity.com/technology/migrating-built-in-shaders-to-the-universal-render-pipeline #gamedev #gameart #unity3d
- Interesting read: "What is the one gamemaking tool you use that you wish more people knew about?" https://www.reddit.com/r/gamedev/comments/tp4fuz/what_is_the_one_gamemaking_tool_you_use_that_you/ #gamedev #indiedev
- Interesting video: "Architectural Designer Creates a Pixel Art Town" https://www.youtube.com/watch?v=KMJbhee4xTk #gamedev #leveldesign
- Interesting read: "Great Sources on Level Design" https://80.lv/articles/80-level-digest-great-sources-on-level-design/ #gamedev #gamedesign
- Interesting read: "Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview" https://www.eurogamer.net/digitalfoundry-2022-inside-marvels-spider-man-remastered-on-pc-the-nixxes-tech-interview #gamedev #computergraphics
- Interesting read: "Why npm Scripts?" https://css-tricks.com/why-npm-scripts/ #programming #javascript
- Interesting video: "7 Years of Indie Game Development - The Making Of Sapiens" https://www.youtube.com/watch?v=66SKA06jouw #gamedev
- Interesting video: "Weird West Developer Opens Up about the Complexity & Risk of Designing Immersive Sims" https://www.youtube.com/watch?v=QwJL96ErplQ #gamedev #gamedesign #immersivesims
- Interesting video: "The Redesign That Saved Deathloop" https://www.youtube.com/watch?v=9uzhjl8xh_M #gamedev #gamedesign #immersivesims
- Interesting video: "John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets" https://www.youtube.com/watch?v=I845O57ZSy4 #gamedev #programming
- Interesting read: "Deep Dive: Cultivating the soft art of Shumi Come Home" https://www.gamedeveloper.com/art/deep-dive-cultivating-the-soft-art-of-shumi-come-home #gamedev #gameart
- Interesting videos: "Godot Pixel Platformer Tutorial/Code Along" https://www.youtube.com/playlist?list=PL9FzW-m48fn16W1Sz5bhTd1ArQQv4f-Cm #gamedev #programming #godotengine
- Interesting read: "Cramming 'Papers, Please' Onto Phones" https://dukope.com/devlogs/papers-please/mobile/ #gamedev #gamedesign #unity3d
- Interesting talk: "Let's make a PICO-8 Game in 30 Minutes!" https://www.youtube.com/watch?v=RJN83kSzh2k #gamedev #pico8 #programming
- Interesting read: "How to create programming language that compiles to JavaScript" https://hackernoon.com/creating-your-own-javascript-based-programming-language-has-never-been-easier-wju33by #javascript #programming
- Interesting read: "Wave Function Collapse Algorithm for Level Generation" http://blog.seedganggames.com/quick-wfc-demo/ #gamedev #programming #proceduralgeneration
- Interesting read: "The History and Mystery Of Eliza" https://corecursive.com/eliza-with-jeff-shrager/ #programming #ai #history
- Interesting read: "How Duke Nukem II’s parallax scrolling worked" https://lethalguitar.wordpress.com/2022/07/14/how-duke-nukem-iis-parallax-scrolling-worked/ #retro #gamedev #programming
- Interesting video: "Unreleased DOOM 4 [cancelled] & DOOM 2016 Development Gameplay" https://www.youtube.com/watch?v=Uvb04gU_UmU #gamedev #gamedesign
- Interesting talk: "Great Level Design is a Studio-Wide Effort" https://www.youtube.com/watch?v=UrdZhnA-PaI #gamedev #gamedesign #leveldesign
- Interesting read: "Designing the Characters of 'Cowboy Bebop'" https://animationobsessive.substack.com/p/designing-the-characters-of-cowboy #art #anime
- Interesting read: "Visualizing Delaunay Triangulation" https://ianthehenry.com/posts/delaunay/ #programming #computergraphics
- Interesting read: "Game Engines as an Art Form — My 8+ Years of Developing and Maintaining My Own Engine" https://medium.com/@hajimehoshi/game-engines-as-an-art-form-f66c835c0a92 #gamedev #programming #computergraphics
- Interesting read: "Jonathan Ackley and Larry Ahern look back on 25 years of The Curse of Monkey Island" https://mixnmojo.com/features/interviews/Jonathan-Ackley-and-Larry-Ahern-talk-25-years-of-CMI/ #gamedev #history
- Interesting short film: "SCOOTY" https://www.youtube.com/watch?v=PQANZXNuBAI & "Making Of" https://www.youtube.com/watch?v=tO6FtUzHEME #computergraphics #vfx
- Interesting video: "How to make 3D levels for your Godot game! (TrenchBroom + Qodot)" https://www.youtube.com/watch?v=dVagDDRb2jQ #gamedev #godotengine
- Interesting read: "Custom Navigation in Red Dust Part 1" https://www.lorinatzberger.com/articles/custom-navigation-in-red-dust #gamedev #gameai #programming
- Interesting read: "Reverse Engineering Dark Souls 3 Networking" https://timleonard.uk/2022/05/29/reverse-engineering-dark-souls-3-networking #gamedev #programming #reverseengineering
- Interesting read: "Triangle Grids" https://kvachev.com/blog/posts/triangular-grid/ #gamedev #gamedesign
- Interesting code: "Doom glow - fake volumetric light glow effect in Unity" https://gist.github.com/TiliSleepStealer/e6773e7f9b4a873cf1bffe4f9e11478f #gamedev #gameart #unity3d
- Interesting repository: "GlowingQuad - Glow Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3" https://github.com/hollowdilnik/GlowingQuad #gamedev #gameart #unrealengine
- Interesting repository: "Outlines - A custom renderer feature for screen space outlines (URP)" https://github.com/Robinseibold/Unity-URP-Outlines #gamedev #gameart #unity3d
- Interesting free ebook: "Cartoon Modern" https://animationobsessive.substack.com/p/our-treat-to-you #art
- Interesting read: "What you need to know about inbuilt browser HTML sanitization" https://blog.logrocket.com/what-you-need-know-inbuilt-browser-html-sanitization/ #webdev #javascript #programming
- Interesting read: "Notes on WebAssembly" https://neugierig.org/software/blog/2022/06/wasm-notes.html & "WebAssembly and C++" https://neugierig.org/software/blog/2022/06/wasm-c++.html #webdev #programming
- Interesting read: "Raspberry Pi Pico W: your $6 IoT platform" https://www.raspberrypi.com/news/raspberry-pi-pico-w-your-6-iot-platform/ #hardware
- Interesting read: "Working with the file system on Node.js" https://2ality.com/2022/06/nodejs-file-system.html #javascript #nodejs
- Interesting read: "Soccer game development concepts" http://properlydecent.com/blog/soccer_game_development_concepts/ #gamedev
- Interesting read: "Toonstruck (or, A Case Study in the Death of Adventure Games)" https://www.filfre.net/2022/06/toonstruck-or-a-case-study-in-the-death-of-adventure-games/ #gamedev #gaming #history
- Interesting repository: "Atmospheric GPU Fog Particles" https://github.com/MirzaBeig/GPU-Fog-Particles #gamedev #gameart #unity3d
- Interesting read: "Patching an Embedded OS from 1996 with Ghidra" http://blog.petersobot.com/patching-the-k2500 #programming
- Interesting read: "Inventing Postscript, the Tech That Took the Pain out of Printing" https://spectrum.ieee.org/adobe-postscript #programming #history
- Interesting video: "Speed Up Compile Times in Unity with Assembly Definitions" https://www.youtube.com/watch?v=eovjb5xn8y0 #gamedev #unity3d
- Interesting website: "MinionsArt - Tutorials" https://minionsart.github.io/tutorials/ #gamedev #gameart #unity3d
- Interesting read: "H.264 is Magic" https://sidbala.com/h-264-is-magic/ #programming
- Interesting read: "Four veteran combat designers on how to make a battle system memorable" https://www.gamesradar.com/four-veteran-combat-designers-on-how-to-make-a-battle-system-memorable/ #gamedev #gamedesign
- Interesting read: "The Shader Permutation Problem" https://therealmjp.github.io/posts/shader-permutations-part1/ & https://therealmjp.github.io/posts/shader-permutations-part2/ #gamedev #computergraphics
- Interesting read: "Isometric Projection in Game Development" https://pikuma.com/blog/isometric-projection-in-games #gamedev #programming
- Interesting read: "Epic Online Services release free PC crossplay tools" https://dev.epicgames.com/en-US/news/epic-online-services-release-free-pc-crossplay-tools #gamedev
- Interesting read: "Prey 2017 Retrospective" https://www.shamusyoung.com/twentysidedtale/?p=52511 #gamedev #gamedesign #immersivesims
- Interesting video: "Reset Button: Megatextures" https://www.youtube.com/watch?v=BiQCz2NjPR8 #gamedev #gameart #computergraphics
- Interesting video: "69 Tools We Use To Make Our Game Satisfactory" https://www.youtube.com/watch?v=o6ao9-UIZIQ #gamedev #gameart #gamedesign
- Interesting read: "SNES Development Part 1: Getting Started" https://blog.wesleyac.com/posts/snes-dev-1-getting-started #retro #gamedev
- Interesting video: "The Story of Quake on the Game Boy Advance" https://www.youtube.com/watch?v=R43k-p9XdIk #retro #gamedev
- Interesting video: "Sierra Flashback w/ Ken & Roberta - Good, Bad & Disappointments" https://www.youtube.com/watch?v=LAemLilaNjk #gamedev #history
- Interesting video: "Dead Space Remake - Fear Reimagined Developer Full Showcase" https://www.youtube.com/watch?v=mHDUjcfyXLA #gamedev #gameaudio #sounddesign
- Interesting read: "Generating 3D Materials With DALL-E & Substance 3D" https://80.lv/articles/generating-3d-materials-with-dall-e-substance-3d/ #gamedev #gameart
- Interesting video: "The Procedural Animation of Gibbon: Beyond the Trees" https://www.youtube.com/watch?v=KCKdGlpsdlo #gamedev #gameart #proceduralanimation
- Interesting free tool: "Blockbench - A low-poly 3D model editor" https://www.blockbench.net/ #gamedev #gameart #opensource
- Interesting video: "How does a custom game engine work? // Code Walkthrough" https://www.youtube.com/watch?v=u8wrPlpeO5A #gamedev #programming #computergraphics
- Interesting free ebook: "Morrowind 20-year anniversary book" https://mw.thenet.sk/ #gaming #history
- Interesting free ebook: "Code the Classics – Volume 1" https://wireframe.raspberrypi.com/books/code-the-classics1 #gamedev #programming #python
- Interesting video: "Create your own pro comics lettering fonts from your writing or samples/scans!" https://www.youtube.com/watch?v=OAulZGhY9WE website: "Calligraphr" https://www.calligraphr.com/en/ & software: "Birdfont - free font editor" https://birdfont.org/ #art #digitalart #comicbooks #lettering
- Interesting videos: "Death Stranding's Biggest Problem? Teaching the AI to Walk" https://www.youtube.com/watch?v=oOdaUUHRcJI & "Death Stranding: An AI Postmortem" https://www.gdcvault.com/play/1027144/AI-Summit-Death-Stranding-An #gamedev #gameai
- Never had a PS1 myself or played it much but still find the aesthetics of its graphics quite attractive, so I enjoy this type of articles and projects (hope they finish their Pico-8 style fantasy console): "Building a PS1 style retro 3D renderer" https://david-colson.com/2021/11/30/ps1-style-renderer.html #gamedev
- Rob Liefeld + Cartoonist Kayfabe celebrating Neal Adams by taking a look at Superman vs. Muhammad Ali... what a real treat! https://youtube.com/watch?v=NbKtblNJ010 #comicbooks #art #history
- Another #gamedev video really worth a watch: "The AI of DOOM (1993)" https://youtube.com/watch?v=owAxZPE9a0E #gameai #history
- Interesting video about the design process for the aiming system in Weird West: https://youtube.com/watch?v=mf2gyaXd4LA #gamedev #gamedesign #immersivesims
- Interesting read about the software rendering technology of Thief: https://nothings.org/gamedev/thief_rendering.html #gamedev #history #computergraphics
- Wolfire Games has open sourced Overgrowth: https://github.com/WolfireGames/overgrowth I followed its development for years and remember finding all the info David Rosen used to share about the tech behind it very inspiring, nice to see them doing this. #gamedev #indiedev #programming #opensource
- December:
- Interesting read: "Speeding up Democracy 4 simulation processing (atof is slow)" https://www.positech.co.uk/cliffsblog/2021/12/29/speeding-up-democracy-4-simulation-processing-atof-is-slow/ #gamedev #programming
- Interesting read: "Krita 5.0 released" https://krita.org/en/item/krita-5-0-released/ & https://krita.org/en/krita-5-0-release-notes/ #digitalart #opensource
- Interesting read: "Street Fighter II, paper trails" https://fabiensanglard.net/sf2_sheets/index.html #retro #gamedev #gameart #history
- Interesting public domain assets: "Ultimate Platformer Pack (character with 18 animations, enemies, platforms...)" https://quaternius.com/packs/ultimateplatformer.html #gamedev #publicdomain
- Interesting video: "How Deus Ex Blended Genres To Change Shooters Forever | War Stories" https://www.youtube.com/watch?v=Bb98qIZfwgc #gamedev #history #immersivesims
- Interesting video: "The Matrix Awakens: An Unreal Engine 5 Experience" https://youtube.com/watch?v=WU0gvPcc3jQ
- #gamedev #computergraphics
- Interesting video: "Curious about how I make animations? Watch this" https://twitter.com/deekaymotion/status/1468943525840449539 #digitalart
- Interesting read: "Float on: The zero-gravity physics of cosmic puzzler Heavenly Bodies" https://www.gamedeveloper.com/programming/float-on-the-zero-gravity-physics-of-cosmic-puzzler-heavenly-bodies #gamedev #gamephysics #unity3d
- Interesting read: "AI action planning on Assassin's Creed Odyssey and Immortals Fenyx Rising" https://gamedeveloper.com/programming/postmortem-AI-action-planning-on-Assassins-Creed-Odyssey-and-Immortals-Fenyx-Rising- #gamedev #gameai
- November:
- Interesting repository: "EpicOnlineTransport for Mirror" https://github.com/FakeByte/EpicOnlineTransport #gamedev #mirror #unity3d #multiplayer
- Interesting read: "Introduction to Epic Online Services (EOS)" https://dev.epicgames.com/en-US/news/introduction-to-epic-online-services-eos and video: https://www.youtube.com/watch?v=0KKTsCFKABc #gamedev #multiplayer
- Interesting video: "The weeCee: A Tiny New MS-DOS & Windows Gaming PC" https://www.youtube.com/watch?v=USHvvSbYmJA #retro #computers
- Interesting video: "Forza Horizon 5 Accessibility Features" https://www.youtube.com/watch?v=o450zdpHZ7U #gamedev #gamedesign
- Interesting read: "Developing for Steam Deck without a Dev-Kit" https://partner.steamgames.com/doc/steamdeck/testing #gamedev #gnulinux
- Interesting read: "Valve provides a deep dive into Steam Deck’s custom hardware design" https://arstechnica.com/gaming/2021/11/valve-provides-a-deep-dive-into-steam-decks-custom-hardware-design/ #gaming #gnulinux
- Interesting videos: "Steamworks Virtual Conference: Steam Deck" https://www.youtube.com/playlist?list=PLckFgM6dUP2hEldl56jT6ZQ5ciCD0ZPUz #gamedev #gnulinux
- Interesting video: "What Happens if You Get Out of A Car With Blocked Doors in 25 OPEN-WORLD Games?" https://www.youtube.com/watch?v=empk0dfdd7M #gamedev #gamedesign
- Interesting video: "Firearms Expert Reacts To Battlefield: Bad Company 2’s Guns" https://www.youtube.com/watch?v=UQ0T2cGOmJc #gamedev #gamedesign
- Interesting videos: "Jurassic Park but with a Cat" https://www.youtube.com/watch?v=W85oD8FEF78 & "Behind the Scenes" https://www.youtube.com/watch?v=TtIoMT1WX4U #vfx #cgi
- Interesting talk: "Game Development in Eight Bits" https://www.youtube.com/watch?v=TPbroUDHG0s and online book "Making NES Games in Assembly" https://famicom.party/book/ #retro #gamedev
- Interesting video: "I Tried Creating a Game Using Real-world Geographic Data" https://www.youtube.com/watch?v=sLqXFF8mlEU #gamedev #unity3d
- Interesting read: "Little puppets: The storybook art of rat-tastic action RPG Tails of Iron" https://www.gamedeveloper.com/art/-little-puppets-the-storybook-art-of-rat-tastic-action-rpg-i-tails-of-iron-i- #gamedev #gameart
- Interesting video: "The 15-year development of Mafia's Titanic mod" https://www.youtube.com/watch?v=1KmAMP74Ax0 #gamedev #gaming #history #mods
- Interesting video: "Sprite Fright" https://www.youtube.com/watch?v=_cMxraX_5RE #blender3d #animation #shortfilm #opensource
- Interesting video: "Scott McCloud - Understanding Comics, DESTROY!, Zot, and drawing everyday! The Shoot Interview" https://www.youtube.com/watch?v=cdiXngnJWbU #art #comicbooks
- Interesting video: "Every Cool New Feature in Godot 3.4" https://www.youtube.com/watch?v=AaNMGVaJ--g #gamedev #godotengine
- Interesting video: "Squid Game CG BreakDown" https://vimeo.com/639827850 #vfx #computergraphics via @80level
- Interesting video: "Dune: How Denis Villeneuve Designed the Ornithopters" https://www.youtube.com/watch?v=4m2hYQJ8OUc #vfx
- Interesting video: "Firearms Expert Reacts To Back 4 Blood’s Guns" https://www.youtube.com/watch?v=6C2NSRtvkm8 #gamedev #gameart
- Interesting video: "Firearms Expert Reacts To Deathloop’s Guns" https://www.youtube.com/watch?v=E9UmB3r1Cf8 & "Expert Reacts To Battlefield 2042 Beta’s Guns" https://www.youtube.com/watch?v=u6SzbVSbmoo #gamedev #gameart
- Interesting video: "Firearms Expert Reacts To Aliens: Fireteam Elite’s Guns" https://www.youtube.com/watch?v=M5YylyfzXYQ #gamedev #gamedesign #movies
- Interesting repository: "Efficient glTF 3D import / export library for Unity" https://github.com/atteneder/glTFast #unity3d #glft
- Interesting read: "Elex – The Genome Evolution" https://www.makinggames.biz/game-design/elex-the-genome-evolution,2307634.html #gamedev
- Interesting read: "Exploring Sci-Fi Games: A world-building Q&A with Tacoma's Karla Zimonja" https://www.gamedeveloper.com/design/exploring-sci-fi-games-a-world-building-q-a-with-i-tacoma-i-s-karla-zimonja #gamedev #gamedesign
- Interesting image: "PJ15 Jet N4 - Mission Juno" https://www.missionjuno.swri.edu/junocam/processing?id=5570 #space #science
- October:
- Interesting read: "New product: Raspberry Pi Zero 2 W on sale now at $15" https://www.raspberrypi.com/news/new-raspberry-pi-zero-2-w-2/ #computers
- Interesting video: "The Klaus Janson Shoot Interview" https://www.youtube.com/watch?v=SEP3pJrwtok #comicbooks #art
- Interesting video: "The FRANK QUITELY Shoot Interview" https://www.youtube.com/watch?v=5nD4q_p0mDk #comicbooks #art
- Interesting video: "Brian Bolland THE Cover Artist - Shoot Interview" https://www.youtube.com/watch?v=QD-S0O5K30g #comicbooks #art
- Interesting read: "Steam survey: do wishlists and sales line up meaningfully?" https://www.gamedeveloper.com/blogs/steam-survey-do-wishlists-and-sales-line-up-meaningfully- #gamedev #indiedev #steam
- Interesting read: "Quick Level Design Tips From Christopher Holden" https://80.lv/articles/blocktober-quick-level-design-tips-from-christopher-dark/ #gamedev #leveldesign
- Interesting video: "The Emmy-winning Special Visual Effects Of The Mandalorian: Season 2" https://www.youtube.com/watch?v=Rd39daKZCI8 #vfx
- Interesting read: "2K Wanted BioShock on Phones, Here's How One Dev Team Pulled it Off" https://www.ign.com/articles/bioshock-mobile-game-2k-tridev-development #gamedev #gamedesign #history
- Interesting public domain assets: "Input Prompts Pixel 16×" https://kenney.nl/assets/input-prompts-pixel-16 #gamedev #pixelart #publicdomain
- Interesting video: "Setting up the perfect sketching brush in Clip Studio Paint" https://www.youtube.com/watch?v=pmW6gUlaWtM #digitalart
- Interesting video: "How the Demo Scene Works!" https://www.youtube.com/watch?v=Bdh5I7F1oMs #retro #computers #history
- Interesting read: "Linux in a Pixel Shader - A RISC-V Emulator for VRChat" https://blog.pimaker.at/texts/rvc1/ #programming #computergraphics
- Interesting read: "Soviet Moon Images" http://mentallandscape.com/C_CatalogMoon.htm #space #science
- Interesting read: "5 ways to draw an outline" https://alexanderameye.github.io/notes/rendering-outlines/ #gamedev #gameart
- Interesting read: "How to balance an RPG" https://twitter.com/tanyaxshort/status/1301990872645468160 #gamedev #gamedesign
- Interesting read: "Contract Killers: What developers should eliminate from their publishing agreement" https://www.gamasutra.com/blogs/TimRepaDavies/20210505/380876/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_1.php , https://www.gamasutra.com/blogs/TimRepaDavies/20210512/381236/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_2.php , https://www.gamasutra.com/blogs/TimRepaDavies/20210622/383882/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_3.php & https://www.gamasutra.com/blogs/TimRepaDavies/20210811/386579/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_4.php
- Interesting video: "Just Cause 2's unreleased Java mobile game" https://www.youtube.com/watch?v=_6UyCKxK4M4 #gamedev #history
- Interesting read: "Lessons learned from 15 years of SumatraPDF, an open source Windows app" https://blog.kowalczyk.info/article/2f72237a4230410a888acbfce3dc0864/lessons-learned-from-15-years-of-sumatrapdf-an-open-source-windows-app.html #programming
- Interesting read: "The Dig" https://www.filfre.net/2021/07/the-dig/ #gamedev #history
- Interesting read: "The Production Process Behind Weapons and Vehicles in Cyberpunk 2077" https://80.lv/articles/the-production-process-behind-weapons-and-vehicles-in-cyberpunk-2077/ #gamedev #gameart
- Interesting video: "Is Doom Eternal Too Hard? Lawrence Interviews Hugo Martin" https://www.youtube.com/watch?v=-6jBf1b16SQ #gamedev #gamedesign
- Interesting read: "In Death Stranding, navigating the environment was harder for NPCs than players" https://gamasutra.com/view/news/385347/In_Death_Stranding_navigating_the_environment_was_harder_for_NPCs_than_players.php #gamedev #gameai
- Interesting read: "FBM detail in SDFs" https://iquilezles.org/www/articles/fbmsdf/fbmsdf.htm #computergraphics
- Interesting read: "Exploring the art and animation behind hand-painted odyssey Planet of Lana" https://gamasutra.com/view/news/384908/Exploring_the_art_and_animation_behind_handpainted_odyssey_Planet_of_Lana.php #gamedev #gameart
- Interesting read: "How we made Dogtanian and the Three Muskehounds" https://www.theguardian.com/culture/2021/jul/05/how-we-made-dogtanian #animation #history
- Interesting read: "Full Throttle" https://www.filfre.net/2021/07/full-throttle/ #gamedev #history
- Interesting read: "PlayStation Architecture - A Practical Analysis" https://www.copetti.org/writings/consoles/playstation/ #retro #hardware
- Interesting repository: "MapLibre GL - The open-source fork of Mapbox GL JS: Interactive maps in the browser, powered by vector tiles and WebGL" https://github.com/maplibre/maplibre-gl-js #webdesign #programming
- Interesting free tool: "waifu2x-caffe (for Windows)" https://github.com/lltcggie/waifu2x-caffe https://github.com/lltcggie/waifu2x-caffe #gameart #digitalart #aiupscaling #opensource
- Interesting website: "poly.pizza - over 6000 free low poly models" https://poly.pizza/ #gamedev #gameart
- Interesting read: "How malloc broke Serenity's JPGLoader, or: how to win the lottery" https://sin-ack.github.io/posts/jpg-loader-bork/ #osdev #programming
- Interesting read: "Level of Detail (LOD): Quick Tutorial" https://www.gamasutra.com/blogs/RubenTorresBonet/20210618/383762/Level_of_Detail_LOD_Quick_Tutorial.php #gamedev #gameart #unity3d
- Interesting video: Steamworks Quick Tips - Introducing Steam Deck Verified" https://www.youtube.com/watch?v=a8tNvhwkth8 #gamedev #indiedev #steam
- Interesting read: "Common mistakes by indie game developers" https://www.positech.co.uk/cliffsblog/2021/10/14/common-mistakes-by-indie-game-developers/ #gamedev #indiedev
- Interesting video: "Crysis 2 + Crysis 3 Remastered PC Deep Dive" https://www.youtube.com/watch?v=Zc7IV5hbhcY #gamedev #gameart #computergraphics
- Interesting read: "A history of game accessibility guidelines" https://www.gamasutra.com/blogs/IanHamilton/20210617/383669/A_history_of_game_accessibility_guidelines.php #gamedev #gamedesign
- Interesting repository: "Splide - a lightweight, powerful and flexible slider and carousel, written in pure JavaScript without any dependencies" https://github.com/Splidejs/splide #webdesign #javascript
- Interesting read: "Mata Haggis-Burridge on The Art of Storytelling in Video Games" https://80.lv/articles/mata-haggis-burridge-on-the-art-of-storytelling-in-video-games/ #gamedev #gamedesign
- Interesting video: "Separating and Preparing Line art and color for PRINT" https://www.youtube.com/watch?v=pEEc0w1_-m0 #art #digitalart #comicbooks
- Interesting read: "Blender and the Rabbids" https://www.blender.org/user-stories/blender-and-the-rabbids/ #computergraphics #blender3d
- Interesting video: "How to Scan + Print Your Comics + Art with Sean Michael Robinson" https://www.youtube.com/watch?v=NCScqEzOGlc #art #digitalart #comicbooks
- Interesting read: "Valve Reused The Code For Flickering Lights in Alyx 22 Years Later" https://80.lv/articles/valve-reused-the-code-for-flickering-lights-in-alyx-22-years-later/ #gamedev #gameart
- Interesting video: "Take a look inside Steam Deck™!" https://www.youtube.com/watch?v=Dxnr2FAADAs #hardware
- Interesting read: "Using ink and Unity's Timeline to make Wayward Strand" https://www.gamasutra.com/blogs/JasonBakker/20210607/382779/Using_ink_and_Unitys_Timeline_to_make_Wayward_Strand.php #gamedev #unity3d
- Interesting read: "Understanding How Facebook Disappeared from the Internet" https://blog.cloudflare.com/october-2021-facebook-outage/ #internet
- Interesting read: "Developers tell us why early access games are better than ever" https://www.rockpapershotgun.com/developers-tell-us-why-early-access-games-are-better-than-ever #gamedev #indiedev
- Interesting read: "Instanced Line Rendering" https://wwwtyro.net/2019/11/18/instanced-lines.html #programming #computergraphics #webgl
- Interesting repository: "FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine" https://github.com/nailuj05/FusionWater #gamedev #unity3d via @80level
- Interesting read: "Building Outer Wonders for Linux" https://utopixel.games/en/blog/building-outer-wonders-for-linux/ #gamedev #programming #gnulinux
- September:
- Interesting read: "How game designers handle the burden of encumbrance" https://gamasutra.com/view/news/381533/How_game_designers_handle_the_burden_of_video_game_encumbrance.php #gamedev #gamedesign
- Interesting read: "Implementing Bounty Hunting in Mafia III" https://www.gamasutra.com/blogs/RaviTejaSanampudi/20210510/381134/Implementing_Bounty_Hunting_in_Mafia_III.php #gamedev #gameart
- Interesting read: "How Pitfall Builds its World" https://evoniuk.github.io/posts/pitfall.html #retro #gamedev
- Lectura interesante: "El problema de los pinchos (Blasphemous)" http://enriquecoli.net/2021/05/17/el-problema-de-los-pinchos/ #gamedev #gamedesign
- Interesting read: "From Resogun to Returnal: the evolving VFX magic that brought Atropos to life" https://blog.playstation.com/2021/09/16/from-resogun-to-returnal-the-evolving-vfx-magic-that-brought-atropos-to-life/ #gamedev #gameart
- Interesting read: "80 Level Ratings: Graphic Tablets for All Budgets" https://80.lv/articles/80-level-ratings-graphic-tablets-for-all-budgets/ #digitalart
- Interesting read: "The making of Dishonored: Death Of The Outsider, and how Arkane killed a god" https://www.rockpapershotgun.com/the-making-of-dishonored-death-of-the-outsider-and-how-arkane-killed-a-god #gamedev #gamedesign #history
- Interesting read: "Review of the XP-Pen Artist 24 Pro on Linux" https://www.davidrevoy.com/article842/review-of-the-xp-pen-artist-24-pro-on-linux #digitalart #gnulinux
- Interesting video: "How Arkane Studios Designed Prey" https://www.youtube.com/watch?v=kXLxaKrcFZ0 #gamedev #gamedesign #history
- Interesting video: "Thief & Looking Glass Studios" https://www.youtube.com/watch?v=8ZmcbShMFNY #gamedev #gamedesign #history
- Interesting read: "The Lighting In Resident Evil 3 Remake" https://www.thiagoklafke.com/blog/the-lighting-in-resident-evil-3-remake/ #gamedev #gameart
- Interesting repository: "Ventoy - an open source tool to create bootable USB drive for ISO/WIM/IMG/VHD(x)/EFI files" https://github.com/ventoy/Ventoy #tools
- Interesting read: "Marketing for Game Devs: Store Page" https://www.gamasutra.com/blogs/MichaelWagner/20210503/380761/Marketing_for_Game_Devs_Store_Page.php #gamedev #indiedev #steam
- Interesting repository: "WinBox.js - Modern window manager for the web" https://github.com/nextapps-de/winbox #programming #webdesign
- Interesting video: "RollerCoaster Tycoon | Noclip Greatest Hits" https://www.youtube.com/watch?v=ts4BD8AqD9g #gamedev #gaming #history
- Interesting video: "I made an entire OS that only runs Tetris" https://www.youtube.com/watch?v=FaILnmUYS_U #programming #osdev
- Interesting video: "kkrieger: Making an Impossible FPS" https://www.youtube.com/watch?v=bD1wWY1YD-M #gamedev #demoscene #history
- Interesting read: "Creating a game for Atari 2600" https://pixeland.io/library/creating-a-game-for-atari-2600 #retro #gamedev
- Interesting read: "Ripper—the Inside Story of the Egregiously Bad Videogame" https://www.wired.com/story/ripper/ #gamedev #fmv #history
- Interesting video: "Mage ASCII Game Engine" https://www.youtube.com/watch?v=B3uH517XbPs #gaemdev #programming #typescript
- Interesting repository: "inkjs - a javascript port of inkle's ink, a scripting language for writing interactive narrative" https://github.com/y-lohse/inkjs #gamedev #javascript
- Interesting repositories: "godot-ink - An ink integration for Godot Engine" https://github.com/paulloz/godot-ink & "inkgd - Implementation of inkle's Ink in pure GDScript, with editor support" https://github.com/ephread/inkgd #gamedev #godotengine
- Interesting read: "Out of Weakness, Strength: The Three Ds of Narrative Design" https://www.gamasutra.com/blogs/DannyAllen/20210402/379241/Out_of_Weakness_Strength_The_Three_Ds_of_Narrative_Design.php #gamedev #gamedesign
- Interesting video: "Steve Vai, Nuno Bettencourt, Zakk Wylde, Yngwie Malmsteen, Tosin Abasi and Brian May VideoCollab HD" https://www.youtube.com/watch?v=i3JybLTO_3g #music
- August:
- Interesting video: "How I Remade The Simpsons Hit and Run in a Week" https://www.youtube.com/watch?v=2PBIFunhha4 #gamedev
- Interesting video: "Keyboard interface hardware" https://www.youtube.com/watch?v=w1SB9Ry8_Jg #electronics
- Interesting read: "The Rendering of Jurassic World: Evolution" http://www.elopezr.com/the-rendering-of-jurassic-world-evolution/ #gamedev #gameart #computergraphics
- Interesting read: "EA’s Patent Pledge for Increasing Accessibility" https://www.ea.com/commitments/positive-play/accessibility-patent-pledge #gamedev #gamedesign
- Interesting read: "The Rendering of Mafia: Definitive Edition" http://www.elopezr.com/the-rendering-of-mafia-definitive-edition/ #gamedev #gameart #computergraphics
- Interesting read: "Game devs of all sizes and scopes respond to the question: What is a thing in video games that seems simple but is actually extremely hard to make?" https://www.ign.com/articles/turns-out-hardest-part-making-game-everything #gamedev #gamedesign
- Interesting read: "How some indies are approaching photography mechanics in their games" https://www.gamasutra.com/view/news/379089/How_some_indies_are_approaching_photography_mechanics_in_their_games.php #gamedev #gamedesign
- Interesting read: "The benefits and risks of using Patreon to crowdfund games" https://www.gamasutra.com/view/news/378194/The_benefits_and_risks_of_using_Patreon_to_crowdfund_games.php #gamedev #indiedev
- Interesting video: "Red Dead Redemption 2 - Animation Systems Analysis" https://www.youtube.com/watch?v=i78ds3bJFDE #gamedev #gameart
- Interesting read: "Epic Games Store Self-Publishing Closed Beta Opens Today!" https://www.epicgames.com/store/en-US/news/epic-games-store-self-publishing-closed-beta-opens-today #gamedev #indiedev
- Interesting read: "Creating a Node Based Editor in Unity" https://gram.gs/gramlog/creating-node-based-editor-unity/ #gamedev #unity3d
- Interesting read: "Porto - Portugal (Source 2) Breakdown" https://www.artstation.com/helderp/blog/vglP/porto-portugal-source-2-breakdown-part-1-2 & https://www.artstation.com/helderp/blog/LZy1/porto-portugal-source-2-breakdown-part-2-2 #gamedev #gameart
- Interesting video: "Let's port Duke Nukem 3D to SerenityOS" https://www.youtube.com/watch?v=xy1uynuUyPo #osdev #programming
- Interesting read: "Hacking eInk Price Tags" https://dmitry.gr/?r=05.Projects&proj=29.%20eInk%20Price%20Tags #programming
- Interesting video: "Star Wars: Rogue Leader Developers React to 40 Minute Speedrun" https://www.youtube.com/watch?v=nYV2_JSf0jU #gamedev #history
- Interesting read: "Create Flappy Bird clone in Unity Bolt visual language in 10 minutes or less" https://itnext.io/create-flappy-bird-clone-in-unity-bolt-visual-language-in-10-minutes-or-less-f9d623298bfd #gamedev #unity3d
- Interesting free ebook: "Ray Tracing Gems II" https://link.springer.com/book/10.1007/978-1-4842-7185-8 #computergraphics
- Interesting read: "Leveraging Machine Learning for Game Development" https://ai.googleblog.com/2021/03/leveraging-machine-learning-for-game.html #gamedev #gameai
- Interesting read: "Why are the doors so big in video games? Some developers explain" https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/ #gamedev #gamedesign
- Interesting videos: "Starbase Tour with Elon Musk" https://www.youtube.com/watch?v=t705r8ICkRw & https://www.youtube.com/watch?v=SA8ZBJWo73E #space #science
- Interesting video: "Nanite in UE5: The End of Polycounts?" https://www.youtube.com/watch?v=xUUSsXswyZM #gamedev #gameart #unrealengine
- Interesting read: "Going forward, Unity devs will need Unity Pro to publish on consoles" https://gamasutra.com/view/news/386242/Going_forward_Unity_devs_will_need_Unity_Pro_to_publish_on_consoles.php #gamedev #unity3d
- Interesting read: "Reverse-Engineering NES Tetris to add Hard Drop" https://www.gridbugs.org/reverse-engineering-nes-tetris-to-add-hard-drop/ #programming
- Interesting read: "Road network data model basics" https://resetset.blogspot.com/2021/01/road-network-data-model-basics.html #gamedev #unity3d
- Interesting read: "Super flexible 2D animations through the Blightbound Skin Editor" http://joostdevblog.blogspot.com/2021/03/super-flexible-2d-animations-through.html #gamedev #gameart
- Interesting video: "I Wrote an Algorithm to Draw Portraits from Thread" https://www.youtube.com/watch?v=UsbBSttaJos #programming #diy
- July:
- Interesting video: "Half-Life: Alyx - Liquid shader in Unity" https://www.youtube.com/watch?v=dFv8lM-kS4E #gamedev #gameart #unity3d
- Interesting videos: "Splatoon's Ink System" https://www.youtube.com/watch?v=FR618z5xEiM & "Splatoon - Painting Effect in Unity" https://www.youtube.com/watch?v=YUWfHX_ZNCw #gamedev #gameart #unity3d
- Interesting read: "Finding a suitable toolchain for animating Blightbound’s 2D characters" http://joostdevblog.blogspot.com/2021/03/finding-suitable-tool-for-animating.html #gamedev #gameart
- Interesting read: "Indiana Jones and the Last Crusade EGA/VGA comparison" http://www.superrune.com/tutorials/indy3_ega.php & "Loom EGA/VGA comparison" http://www.superrune.com/tutorials/loom_ega.php #gamedev #history #gameart
- Interesting read: "Dissecting Discord: How to Set Up an Indie Game Discord" https://www.gamasutra.com/blogs/DavidLogan/20210310/378314/Dissecting_Discord_How_to_Set_Up_an_Indie_Game_Discord.php #gamedev #indiedev
- Interesting video: "Super Meat Boy Forever Developer Reacts to 21 Minute Speedrun" https://www.youtube.com/watch?v=OUdeoNHSlqA #gamedev #gamedesign
- Interesting read: "Adding Strategy to your Tactics" https://www.gamasutra.com/blogs/KeithBurgun/20210305/378171/Adding_Strategy_to_your_Tactics.php #gamedev #gamedesign
- Interesting video: "ER Doctor REACTS to the BEST Healing Mechanics in Video Games" https://www.youtube.com/watch?v=DVGqSKKacZ0 #gamedev #gamedesign
- Interesting read: "Wing Commander III" https://www.filfre.net/2021/03/wing-commander-iii/ #gamedev #history
- Interesting read: "A Guide to the Graphics of the Sega Mega Drive / Genesis" https://rasterscroll.com/mdgraphics/ #retro #gamedev #gameart
- Interesting video: "Steamworks Quick Tips - Steam Deck" https://www.youtube.com/watch?v=5Q_C5KVJbUw #gamedev #steam
- Interesting talk: "Jonah Edwards - Internet Archive Infrastructure" https://archive.org/details/jonah-edwards-presentation
- Interesting interview: "Video Game Programming From Scratch with Casey Muratori" https://corecursive.com/062-game-programming/ #gamedev #programming
- Interesting read: "Indie Game Dev: Indie Archetypes" https://www.derekyu.com/makegames/archetypes.html #gamedev #indiedev
- Interesting repository: "dicebag-csharp - A C# port of Dicebag, an addon of probability functions designed specifically for games" https://github.com/Efmi/dicebag-csharp #gamedev #programming
- Interesting read: "Introducing the Android Game Development Kit" https://android-developers.googleblog.com/2021/07/introducing-android-game-development-kit.html #gamedev #programming #android
- Interesting repository: "VASSAL - The open-source boardgame engine" https://github.com/vassalengine/vassal/ #gamedev #programming
- Interesting read: "The Amazon Personal Games Policy Is Ridiculous" https://techraptor.net/gaming/news/amazon-games-personal-game-policy #gamedev #indiedev
- Interesting video: "Announcing Open 3D Engine (O3DE)" https://www.youtube.com/watch?v=3EM6ZIbBJGQ & read: "Built for Builders: The Story of AWS and Open 3D Engine – Developer Preview" https://aws.amazon.com/blogs/gametech/open-3d-engine/ #gamedev #programming #opensource #computergraphics
- Interesting read: "50 Years of Pascal - By Niklaus Wirth" https://cacm.acm.org/magazines/2021/3/250705-50-years-of-pascal/fulltext #programming #history
- Interesting read: "The stylized rendering we’ve implemented for Dungeons of Hinterberg” https://twitter.com/PhilippSeifried/status/1354827696707002384 #gamedev #gameart
- Interesting video: "First spacewalk on the China Space Station" https://www.youtube.com/watch?v=HnKo831Om_0 #space #science
- Interesting read: "Forcefield Shader Breakdown" https://cyangamedev.wordpress.com/2019/09/04/forcefield-shader-breakdown/ #gamedev #gameart #unity3d
- Interesting repository: "Nuklear - a minimal-state, immediate-mode graphical user interface toolkit written in ANSI C and licensed under public domain" https://github.com/Immediate-Mode-UI/Nuklear #programming
- Interesting video: "Forza Horizon 5: how they captured the game’s strikingly realistic skies" https://youtu.be/sSrlShtesSU?t=588 #gamedev #gameart #computergraphics
- Interesting read: "Godot Web progress report #9: Godot Scripts <-> JavaScript Interface" https://godotengine.org/article/godot-web-progress-report-9 #gamedev #godotengine #javascript
- June:
- Interesting video: "Splinter Cell Chaos Theory - Retro 2005 PC vs OG Xbox - A Technological Milestone!" https://www.youtube.com/watch?v=YnlvSci_PCE #gamedev #history #computergraphics
- Interesting video: "Zhurong Rover driving on Mars in 4K video with sound" https://www.youtube.com/watch?v=yWl4Om-aOro #space #science #mars
- Interesting read: "Ultima VIII (or, How to Destroy a Gaming Franchise in One Easy Step)" https://www.filfre.net/2021/02/ultima-viii-or-how-to-destroy-a-gaming-franchise-in-one-easy-step/ #gamedev #history
- Interesting repository: "BASIC Computer Games - An updated version of the classic 'Basic Computer Games' book, with well-written examples in a variety of common programming languages" https://github.com/coding-horror/basic-computer-games #gamedev #programming
- Interesting video: "Creating procedural walk movement | Prototype Series" https://www.youtube.com/watch?v=acMK93A-FSY #gamedev #unity3d
- Interesting read: "Web Scraping 101 with Python" https://www.scrapingbee.com/blog/web-scraping-101-with-python/ #programming
- Interesting video: "Doom Eternal Switch: The Making Of An 'Impossible' Port - id Software/Panic Button Interview" https://www.youtube.com/watch?v=Zw0QEgOLhDs #gamedev #computergraphics
- Interesting read: "Epic Online Services launches two new free services (Voice Chat and Anticheat)" https://www.unrealengine.com/en-US/blog/epic-online-services-launches-two-new-free-services #gamedev
- Interesting read: "How to Find Voice Actors For Your Game (Infographic)" https://www.codystewartvo.com/blog/how-to-hire-a-voice-actor-for-your-game-infographic #gamedev #gameaudio
- Interesting read: "Insight into Game-Ready Asset Workflow for Baldur's Gate 3" https://80.lv/articles/insight-into-game-ready-asset-workflow-for-baldur-s-gate-3/ #gamedev #gameart
- Interesting read: "The Second Coming of Star Wars" https://www.filfre.net/2021/02/the-second-coming-of-star-wars/ #gamedev #history
- Interesting repository: "Zint - Barcode Generator" https://github.com/zint/zint #programming
- Interesting read: "Fixing Rendering Bugs in Dead Rising PC" https://icode4.coffee/?p=442 #gamedev #programming
- Interesting read: "Working with Lumen & Nanite in Unreal Engine 5" https://80.lv/articles/working-with-lumen-nanite-in-unreal-engine-5/ #gamedev #gameart #unrealengine
- Interesting read: "An indie strategy game translation business case. lets do the Math(s)" https://www.positech.co.uk/cliffsblog/2021/01/16/an-indie-strategy-game-translation-business-case-lets-do-the-maths/ #gamedev #indiedev
- Interesting read: "Creating a Snowy Landscape in UE4: Terrain and Organic Shaders" https://80.lv/articles/creating-a-snowy-landscape-in-ue4-terrain-and-organic-shaders/ #gamedev #gameart
- Interesting read: "Microsoft Space Simulator (or, Charles Guy’s Galaxy in a Box)" https://www.filfre.net/2021/01/microsoft-space-simulator-or-charles-guys-galaxy-in-a-box/ #gamedev #history
- Interesting read: "Long Dark: Survival game HUD UI" https://www.gamasutra.com/blogs/IulianaU/20210112/376097/Long_Dark_Survival_game_HUD_UI.php #gamedev #gamedesign
- Interesting video: "Tutorial: Advanced anime water splash FX in blender" https://www.youtube.com/watch?v=zZsfr5f273c #gamedev #gameart #computergraphics
- Interesting read: "Cascadeur Research: Moving in Zero Gravity" https://80.lv/articles/cascadeur-research-moving-in-zero-gravity/ #gamedev #gameart
- Interesting read: "The Secrets Behind Level Design in Partisans 1941" https://80.lv/articles/the-secrets-behind-level-design-in-partisan-1941/ #gamedev #gamedesign
- Interesting read: "DIY Collaborative Bundles - Now developers can set up their own cross-developer bundles on Steam" https://steamcommunity.com/groups/steamworks/announcements/detail/3074248029695078497 #gamedev #indiedev #steam
- Interesting read: "How Teardown made a great game from destruction" https://www.rockpapershotgun.com/2021/01/06/how-teardown-made-a-great-game-from-destruction/ #gamedev #gamedesign
- Interesting video: "007 Things We Learned About GoldenEye from Famke Janssen and Martin Campbell" https://www.youtube.com/watch?v=WB_Weht7G5I #movies #history
- Interesting read: "Why are video games graphics (still) a challenge? Productionizing rendering algorithms" https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/ #gamedev #computergraphics
- Interesting repository: "Cosmopolitan - Fast portable static native textmode executable containers" https://github.com/jart/cosmopolitan #programming
- May:
- Interesting video: "Coding Adventure: Terraforming" https://www.youtube.com/watch?v=vTMEdHcKgM4 #gamedev #gameart #computergraphics #unity3d
- Interesting images: "Apollo program astronauts training in Arizona for the Moon missions, 1960s" https://rarehistoricalphotos.com/apollo-astronauts-training-arizona-moon/ #history #science
- Interesting videos: "Let's make an engine!" https://www.youtube.com/playlist?list=PL7lh9ryRNHSIzqKzEdYPG94B0uvfqhHpb #gamedev #programming #opengl #sdl
- Interesting read: "Unreal Engine 5 is now available in Early Access!" https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access #gamedev #computergraphics
- Interesting read: "How To Create A Coiled Cable Shader In UE4" https://medium.com/xrlo-extended-reality-lowdown/how-to-create-a-coiled-cable-shader-in-ue4-8bb47777d8ab #gamedev #gameart #ue4 via @zoombapup
- Interesting read: "Working as a Concept Artist in the Fast-Paced Film Industry" https://80.lv/articles/working-as-a-concept-artist-in-the-fast-paced-film-industry/ #gameart #moviesart
- Interesting read: "What makes for a good game publishing contract?" https://www.gamasutra.com/blogs/SimonCarless/20201227/375628/What_makes_for_a_good_game_publishing_contract.php #gamedev #indiedev
- Interesting website: "WindowSwap - Open a new window somewhere in the world" https://www.window-swap.com/ #life
- Interesting read: "Indie game publishers are sharing their contracts for developers to inspect" https://www.rockpapershotgun.com/2020/12/23/indie-game-publishers-are-sharing-their-contracts-for-developers-to-inspect/ #gamedev #indiedev
- Interesting images: "China's Tianwen-1 probe sends back Mars landing visuals" http://www.cnsa.gov.cn/english/n6465652/n6465653/c6812028/content.html #space #science #mars
- Interesting read: "Building the dark future of Cyberpunk 2077 with Megascans" https://quixel.com/blog/2020/12/10/building-the-dark-future-of-cyberpunk-2077-with-megascans #gamedev #gameart
- Interesting read: "Lode Runner" https://www.filfre.net/2020/12/lode-runner/ #gamedev #history
- Interesting read: "The Unabridged History of Sam & Max 2: A Mixnmojo Memoir" https://mixnmojo.com/tomes/sam-and-max-2-fifteen-years-in-the-grave/ #gamedev #history
- Lectura interesante: "12 Aventuras gráficas Fangames gratuitas que merece la pena conocer" https://tabernadegrog.blogspot.com/2020/12/12-aventuras-graficas-fangames-gratuitas.html #videojuegos
- Interesting video: "Enhancing Photorealism Enhancement" https://www.youtube.com/watch?v=P1IcaBn3ej0 #gtav #deeplearning #convolutionalnetworks
- Interesting videos: "Toon Outlines in Unity URP with Shader Graph" https://www.youtube.com/watch?v=RMt6DcaMxcE & https://www.youtube.com/watch?v=fW-5srSHDMc #gamedev #gameart #unity3d
- Interesting video: "The Making of Dishonored | Noclip Documentary" https://www.youtube.com/watch?v=wsQiKKfKxug #gamedev #gamedesign
- Interesting read: "Hosting SQLite databases on Github Pages (or any static file hoster)" https://phiresky.github.io/blog/2021/hosting-sqlite-databases-on-github-pages/ #programming #webdesign
- Interesting read: "Creating UVs and Tileable Textures for a Snowy Victorian Street" https://80.lv/articles/creating-uvs-and-tileable-textures-for-a-snowy-victorian-street/ #gamedev #gameart
- Interesting video: "The Giant Beastcast - Episode 311 - This is it folks and the whole family is here to sendoff the number one podcast in the universe!" https://www.youtube.com/watch?v=bYW2xKpA3ts #gaming
- Interesting read: "Project: Star Wars Republic Commando" https://www.patreon.com/posts/50831500 #retro #gamedev #switch #porting
- Interesting read: "Why are game-makers creating new Game Boy games in 2021?" https://arstechnica.com/gaming/2021/05/meet-the-developers-making-og-game-boy-games-in-2021/ #retro #gamedev
- Interesting videos: "How I Model & Rig the Character for Gunfighter Legends" https://www.youtube.com/watch?v=YSMCn8lGLdA & "Changeable Low Poly Clothes" https://www.youtube.com/watch?v=NpH2Bi5fERc #gamedev #gameart #blender3d
- Interesting read: "Epic paid devs nearly $12 million for 9 months of Epic Games Store free games" https://gamasutra.com/view/news/380796/Epic_paid_devs_nearly_12_million_for_9_months_of_Epic_Games_Store_free_games.php #gamedev #indiedev
- Interesting read: "Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation" https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html #programming #emulation #computergraphics
- Interesting read: "Text Files are Underestimated" https://borjaportugal.com/2020/05/03/text-files-are-understimated/ #gamedev #gamedesign
- April:
- Interesting repository: "Hotspot UV for Unity with ProBuilder support" https://github.com/BennyKok/unity-hotspot-uv #gamedev #gameart #unity3d
- Interesting repository: "channel3 - ESP8266 Analog Broadcast Television Interface" https://github.com/cnlohr/channel3 #electronics #programming
- Interesting video: "Brian Kernighan interviews Ken Thompson" https://www.youtube.com/watch?v=EY6q5dv_B-o #programming #history
- Interesting video: "Q&A with Programming Language Beta Users (Jonathan Blow)" https://www.youtube.com/watch?v=Wp9XD5FKZ2c #programming
- Interesting read: "How to make Active Ragdolls in Unity" https://sergioabreu-g.medium.com/how-to-make-active-ragdolls-in-unity-35347dcb952d video: https://www.youtube.com/watch?v=HF-cp6yW3Iw & repository: https://github.com/sergioabreu-g/active-ragdolls #gamedev #gameart #untiy3d
- Interesting video: "first person shooter - a collection of video games in this genre that i think are cool" https://www.youtube.com/watch?v=VGaTBZ51YDM #gaming #history via @vEK18 @NoMansSky
- Interesting read: "Steam Playtest feature now fully released - Invite players to test your game without having to manage keys or external mailing lists" https://store.steampowered.com/news/group/4145017/view/3119280855648142183 #gamedev #indiedev #steam
- Interesting read: "Understanding Pain Points in Game Design" https://www.gamasutra.com/blogs/JoshBycer/20201203/374630/Understanding_Pain_Points_in_Game_Design.php #gamedev #gamedesign
- Interesting video: "Shadow Man Remastered - Showcasing the Level Editor (Blender)" https://www.youtube.com/watch?v=s78Y6tjtP4A&t=1205s #gamedev #gameart #blender3d
- Interesting repository: "ImHex - A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM" https://github.com/WerWolv/ImHex #programming
- Interesting read: "Intel View in Mafia III" https://www.gamasutra.com/blogs/RaviTejaSanampudi/20201201/374488/Intel_View_in_Mafia_III.php #gamedev #gameart #computergraphics
- Interesting video: "LXDE natively on Kindle" https://www.youtube.com/watch?v=Bx386xpDqCY #gnulinux #opensource
- Interesting read: "What's your first week revenue per game platform?" https://www.gamasutra.com/blogs/SimonCarless/20201202/374608/Whats_your_first_week_revenue_per_game_platform.php #gamedev #indiedev
- Interesting repository: "reveal.js - an open source HTML presentation framework" https://github.com/hakimel/reveal.js #programming
- Interesting read: "Raytraced shadows implementation in The Riftbreaker" https://www.gamasutra.com/blogs/PiotrBomak/20201130/374358/Raytraced_shadows_implementation_in_The_Riftbreaker.php #gamedev #gameart
- Interesting read: "Cloudflare Pages is now Generally Available" https://blog.cloudflare.com/cloudflare-pages-ga/ #webdevelopment
- Interesting video: "Landing Blasphemous - 10 Minutes of Exclusive Footage" https://www.youtube.com/watch?v=PVdtCcSz7rI #gamedev #indiedev
- Interesting read: "All C++20 core language features with examples" https://oleksandrkvl.github.io/2021/04/02/cpp-20-overview.html #programming
- Interesting read: "Steamworks now includes an open beta for UTM traffic analytics" https://store.steampowered.com/news/group/4145017/view/2947008021747013368 & "UTM Analytics (Beta) - Documentation" https://partner.steamgames.com/doc/marketing/utm_analytics #gamedev #steam
- Interesting image: "Perseverance's Selfie with Ingenuity" https://mars.nasa.gov/resources/25790/perseverances-selfie-with-ingenuity/ #space #science #mars
- Interesting read: "Legalizing Gay Marriage in Crusader Kings III with Ghidra" https://waffleironer.medium.com/legalizing-gay-marriage-in-crusader-kings-iii-with-ghidra-2602e6aa8689 #programming #reverseengineering
- Interesting video: "Renault Trucks Evolution Exclusive Live-Stream - SCS Software" https://www.youtube.com/watch?v=H-XYgkeu7G8&t=2287 #trucks #industrialdesign #engineering #gaming
- Interesting video: "The Aseprite 1.3 Update is a Literal Game Changer" https://www.youtube.com/watch?v=TL_JZIuydas #gamedev #gameart #pixelart
- Interesting video: "How to Animate in Clip Studio Paint for Beginners" https://www.youtube.com/watch?v=KdPkP0boBOo #digitalart #2danimation
- Interesting video: "Painting a Selfie Girl, with Maths" https://www.youtube.com/watch?v=8--5LwHRhjk #computergraphics
- Interesting read: "Flight rules for Git" https://github.com/k88hudson/git-flight-rules #programming
- March:
- Interesting read: "How we did the tutorial system in Academia: School Simulator" https://coffeebraingames.wordpress.com/2021/02/14/how-we-did-the-tutorial-system-in-academia-school-simulator-part-1-ssm/ , https://coffeebraingames.wordpress.com/2021/03/07/how-we-did-the-tutorial-system-in-academia-school-simulator-part-2-actions/ & https://coffeebraingames.wordpress.com/2021/03/28/how-we-did-the-tutorial-system-in-academia-school-simulator-part-3-putting-them-all-together/
- Interesting repository: "Delight - component-oriented framework for Unity, mainly centered around creating user-interface components that can easily be extended..." https://github.com/delight-dev/Delight
- Interesting repository: "Storm-Engine - Game engine behind the Sea Dogs game series" https://github.com/storm-devs/storm-engine
- Interesting repository: "Level Designer Toolkit (LDtk) - a modern, efficient and open-source 2D level editor with a strong focus on user-friendliness" https://github.com/deepnight/ldtk
- Interesting video: "GDC Plays Teardown with Dennis Gustafsson" https://www.youtube.com/watch?v=Z8QbY-xmbUQ
- Interesting read: "Under the Hood: New Lighting System - SCS Software" https://blog.scssoft.com/2021/03/under-hood-new-lighting-system.html
- Interesting video: "Making the Wire Mini Game from Among Us" https://www.youtube.com/watch?v=1feWTGGjv_0
- Interesting read: "A Web Map from Scratch" https://observablehq.com/@mourner/simple-web-map
- Interesting read: "System Shock" https://www.filfre.net/2021/03/system-shock/
- Interesting read: "Another First: Perseverance Captures the Sounds of Driving on Mars" https://www.jpl.nasa.gov/news/another-first-perseverance-captures-the-sounds-of-driving-on-mars
- Interesting video: "Making Fall Guys BACKGROUND effect" https://www.youtube.com/watch?v=maRmhcg4PKo
- Interesting read: "Boosting developer success on Google Play" https://android-developers.googleblog.com/2021/03/boosting-dev-success.html
- Interesting free book: "3D Math Primer for Graphics and Game Development" https://gamemath.com/
- Interesting video: "How we built the toon shading" https://www.youtube.com/watch?v=GGTTHOpUQDE
- Interesting read: "Creating an organic grid on a sphere" https://captainproton42.github.io/SphereScaper/
- Interesting video: "Testing Minecraft in Minecraft with Henrik Kniberg" https://www.youtube.com/watch?v=vXaWOJTCYNg
- Interesting video: "Kingdom Hearts had the best models and animations" https://www.youtube.com/watch?v=wPLXX_-mljE
- Interesting read: "See Which Controllers Players Are Using In Your Game" https://steamcommunity.com/groups/steamworks/announcements/detail/3061855517864424915
- Interesting read: "Simple GPU Occlusion for Lens Flares" http://dotsquid.com/2019/06/26/simple-gpu-occlusion-for-lens-flares/
- Interesting read: "Google’s FLoC Is a Terrible Idea" https://www.eff.org/deeplinks/2021/03/googles-floc-terrible-idea
- Interesting video: "I remade the camera system from Kingdom Hearts!" https://www.youtube.com/watch?v=lhVte6yU4rM
- Interesting images: "China shows first high-def pictures of Mars taken by Tianwen 1" http://www.cnsa.gov.cn/english/n6465652/n6465653/c6811350/content.html
- Interesting read: "How Google's Grand Plan to Make Its Own Games Fell Apart" https://www.wired.com/story/google-stadia-games-entertainment-collapse/
- Interesting images: "Soviet Venus Images" http://mentallandscape.com/C_CatalogVenus.htm
- Interesting read: "Tech Breakdown: Hiding Water in Boat Interiors" https://phosphoer.medium.com/tech-breakdown-hiding-water-in-boat-interiors-26e0f03b5b0e
- Interesting read: "How I cut GTA Online loading times by 70%" https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
- Interesting read: "Data deep dive: what's the 'long tail' like for Steam games?" https://www.gamasutra.com/blogs/SimonCarless/20201116/373732/Data_deep_dive_whats_the_long_tail_like_for_Steam_games.php
- Interesting video: "Blender 2.92 New Features in LESS than 5 Minutes" https://www.youtube.com/watch?v=BnXQMxr5xg8
- February:
- Interesting video: "Design Discussion with Casey Muratori, #2" https://www.youtube.com/watch?v=4Qm0YQKg6Tg
- Interesting read: "ink version 1.0 release! (open-source scripting language for interactive narrative)" https://www.inklestudios.com/2021/02/22/ink-version-1.html
- Interesting video: "Modbox OpenAI-GPT3 / Replica AI Scripting" https://www.youtube.com/watch?v=nnuSQvoroJo
- Interesting video: "Perseverance Rover’s Descent and Touchdown on Mars" https://www.youtube.com/watch?v=4czjS9h4Fpg
- Interesting read: "How to price your game and thrive during Steam sales" https://www.gamesindustry.biz/articles/2020-06-10-how-to-price-your-game-and-thrive-during-steam-sales
- Interesting images: "NASA's Perseverance Rover Sends Sneak Peek of Mars Landing" https://mars.nasa.gov/news/8866/nasas-perseverance-rover-sends-sneak-peek-of-mars-landing/
- Interesting video: "Coding Adventure: Chess AI" https://www.youtube.com/watch?v=U4ogK0MIzqk
- Interesting image: "Perseverance Rover's First Image from Mars" https://mars.nasa.gov/resources/25596/perseverance-rovers-first-image-from-mars/
- Interesting read: "Half-Life: Alyx Commentary Audio Files" https://lab.xpaw.me/halflifealyxcommentary/
- Interesting video: "Firearms Expert Reacts To Red Dead Redemption 2’s Guns" https://www.youtube.com/watch?v=PB50Li6czys
- Interesting video: "Trip Hawkins of Electronic Arts and 3DO - Retro Tea Break" https://www.youtube.com/watch?v=5wvX3YNrZAs
- Interesting repository: "Rich - A Python library for rich text and beautiful formatting in the terminal" https://github.com/willmcgugan/rich
- Interesting video: "MetaHuman Creator: High-Fidelity Digital Humans Made Easy | Unreal Engine" https://www.youtube.com/watch?v=S3F1vZYpH8c
- Interesting repository: "Spectre.Console - A .NET Standard 2.0 library that makes it easier to create beautiful console applications" https://github.com/spectresystems/spectre.console
- Interesting video: "UE4: Automatically Texture HUGE Landscapes with Auto-Landscape Materials" https://www.youtube.com/watch?v=E3ox70dye_k
- Interesting repository: "Terminal.Gui - Terminal GUI toolkit for .NET" https://github.com/migueldeicaza/gui.cs
- Interesting video: "3D Scan Clothing with iPhone for Character Creator" https://www.youtube.com/watch?v=ktkZ3-aO3Tk
- Interesting website: "Godot Shaders - a community-driven shader library for the Godot game engine" https://godotshaders.com/
- Interesting read: "Making Mass Effect not require administrator rights, or maybe how to not write a boolean check" https://www.me3tweaks.com/blog/modding/making-me1-not-require-admin-rights-part-2/
- Interesting video: "OS hacking: Let's make a simple breakout game in HackStudio!" https://www.youtube.com/watch?v=rRGu8DVrlHQ
- Interesting read: "Mafia II – Hat vs. Hair" https://simonschreibt.de/gat/mafia-ii-hat-vs-hair/
- Interesting video: "Building an artificial sun that looks unbelievably realistic..." https://www.youtube.com/watch?v=6bqBsHSwPgw
- Interesting read: "A Pico-8 story: How the fantasy console unlocked Frédéric Souchu’s dreams" https://nanark.medium.com/a-pico-8-story-how-the-fantasy-console-unlocked-fr%C3%A9d%C3%A9ric-souchus-dreams-56bce77bcdc5
- Interesting read: "Shadow Of Mordor's nemesis system is patented, which sucks" https://www.rockpapershotgun.com/shadow-of-mordors-nemesis-system-is-patented-which-sucks
- January:
- Interesting read: "Generating meshes procedurally in Unity" http://www.code-spot.co.za/2020/11/04/generating-meshes-procedurally-in-unity/
- Interesting video: "Alita: Battle Angel VFX | Breakdown - Alita | Weta Digital" https://www.youtube.com/watch?v=nuBvox8tp14
- Interesting read: "My Story of Apogee / 3D Realms" https://joesiegler.blog/2020/11/my-story-of-apogee-3dr/
- Interesting free ebook: "Linear Algebra" https://hefferon.net/linearalgebra/
- Interesting read: "How Sierra Was Captured, Then Killed, by a Massive Accounting Fraud" https://www.vice.com/en/article/z3vem8/inside-story-sierra-online-death-cuc-cendant-fraud
- Interesting video: "This C64 Can Play Gamecube Games & Runs Windows 10! My64 Mini ITX Build" https://www.youtube.com/watch?v=5H0F5fwY630
- Interesting repository: "NanoVG - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. " https://github.com/memononen/nanovg
- Interesting read: "Meet Raspberry Silicon: Raspberry Pi Pico now on sale at $4" https://www.raspberrypi.org/blog/raspberry-pi-silicon-pico-now-on-sale/
- Interesting read: "How Hitman 3's devs shrank the entire trilogy install size by over 80GB" https://www.pcgamer.com/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/
- Interesting read: "Report: Xbox’s “instant on” feature could consume 4 billion kWh by 2025" https://arstechnica.com/gaming/2021/01/how-the-xboxs-default-instant-on-feature-could-harm-the-environment/
- Interesting read: "7 examples of game AI that every developer should study" https://www.gamasutra.com/view/news/269634/7_examples_of_game_AI_that_every_developer_should_study.php
- Interesting read: "Escaping VirtualBox 6.1: Part 1" https://secret.club/2021/01/14/vbox-escape.html
- Interesting read: "How stunning visual effects bring Ghost of Tsushima to life" https://blog.playstation.com/2021/01/12/how-stunning-visual-effects-bring-ghost-of-tsushima-to-life/
- Interesting public domain assets: "Blaster Kit - various blasters, targets and bullets. Also includes 2D renders in both isometric and side views" https://kenney.nl/assets/blaster-kit
- Interesting talk: "The Lighting Technology of Detroit: Become Human" https://www.youtube.com/watch?v=7dVv6XwkLbM
- Interesting read: "Creating Procedural Snakes in Substance Designer" https://80.lv/articles/creating-procedural-snakes-in-substance-designer/
- Interesting video: "Inside Hades - 3D Modeling & Rigging" https://www.youtube.com/watch?v=cYJ6d1ifSqA
- Interesting video: "'Live' Coding A NES Emulator in C++!" https://www.youtube.com/watch?v=Dq_cpyrYI70
- Interesting talk: "Can You See Me Now? Building Robust AI Sensory Systems" https://www.youtube.com/watch?v=pUXS9snrZE4
- Interesting read: "Screen Space Reflections in Blightbound" http://joostdevblog.blogspot.com/2020/10/screen-space-reflections-in-blightbound.html
- Interesting video: "Attack of the PETSCII Robots - Part 2" https://www.youtube.com/watch?v=6d-B9_iwcl8
- Vídeo interesante: "Saltando del nivel técnico al táctico, y de ahí al operacional (Mario Guerra)" https://www.youtube.com/watch?v=XGuCxdAVlN0
- Interesting video: "Why the liquids in Half-Life Alyx look so dang good" https://www.youtube.com/watch?v=9XWxsJKpYYI
- Interesting video: "Godot 2020 Year in Review: New Features for Godot 4.0 and 3.2.x" https://www.youtube.com/watch?v=3lm-veva15g
- Interesting read: "Dissecting the 'Hiss' VFX in Control" https://www.moralesfx.com/blog/2020/12/28/dissecting-the-hiss-effect-in-control
- Interesting read: "Yet Another Stylised Water Shader - A semi-realistic water shader breakdown" https://halfpastyellow.com/blog/2020/10/01/Yet-Another-Stylised-Water-Shader.html
- December:
- Interesting read: "Cloth Simulation for Games: Difficulties and Current Solutions" https://80.lv/articles/cloth-simulation-for-games-difficulties-and-current-solutions/
- Interesting video: "Clean Line Art! Clip Studio Paint Inking Tips for Beginners" https://www.youtube.com/watch?v=jHYl5URkfm8
- Interesting video: "Tim Schafer Breaks Down 20 Years of Double Fine Games | Noclip" https://www.youtube.com/watch?v=-8pgNUkjrYA
- Interesting read: "How Arkane's passion for sims overcame all the odds" https://www.pcgamer.com/how-arkanes-passion-for-sims-overcame-all-the-odds/
- Interesting website: "Game UI Database - The ultimate reference tool for interface designers" https://gameuidatabase.com/
- Interesting video: "SuperRT - Realtime raytracing on the SNES" https://www.youtube.com/watch?v=VeFF344NbZ4 and read: https://www.shironekolabs.com/posts/superrt/
- Interesting read: "How hitboxes work" https://www.pcgamer.com/how-hitboxes-work/
- Interesting video: "If Video Game Developers Made Jigsaw Puzzles" https://www.youtube.com/watch?v=aaEo_NuH1_M
- Interesting read: "The rendering of Cyberpunk 2077" http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html
- Interesting video: "CppCast Episode 278: SerenityOS with Andrea Kling" https://www.youtube.com/watch?v=SRq9HSGn2qE
- Interesting repository: "Mirror - a high level Networking library for Unity, compatible with different low level Transports" https://github.com/vis2k/Mirror
- Interesting video: "Rare and exclusive, behind the scenes look at 'The Empire Strikes Back'" https://www.youtube.com/watch?v=3auti8_WiYo
- Interesting video: "Unity 2020.2 is now available" https://www.youtube.com/watch?v=4r2thboZ_xY and read: https://blogs.unity3d.com/2020/12/15/unity-2020-2-tech-stream-is-now-available-for-download/
- Interesting videos: "Russell Crowe Breaks Down His Most Iconic Characters" https://www.youtube.com/watch?v=VFoUXFxmnSM "George Clooney" https://www.youtube.com/watch?v=bYYb-zKaOco "Jude Law" https://www.youtube.com/watch?v=ZE4VBHVrLM8
- Interesting read: "Off-axis projection in Unity" https://medium.com/@michel.brisis/off-axis-projection-in-unity-1572d826541e
- Interesting website: "3DModelsCC0 - Public Domain 3D Models" https://www.3dmodelscc0.com/
- Interesting repository: "WaterGenGodot - A tool for generating rivers in Godot" https://github.com/Arnklit/WaterGenGodot
- Interesting video: "This keyboard is a $100 computer (Raspberry Pi 400)" https://www.youtube.com/watch?v=C1Dpz35HLOI
- Interesting video: "Design Discussion with Casey Muratori (Jonathan Blow)" https://www.youtube.com/watch?v=rowyZyVrFHI
- Interesting read: "Difficulty in Stealth Games" https://iuliu-cosmin-oniscu.medium.com/difficulty-in-stealth-games-f19d2a2e216b
- Interesting read: "Get started with Behavior Trees" https://yecats.github.io/2020/11/16/Get-started-with-behavior-trees.html
- Interesting read: "Behavior trees and the future of intelligent control" https://www.gamasutra.com/blogs/ThibaudDeSouza/20201012/371528/Behavior_trees_and_the_future_of_intelligent_control.php
- Interesting video: "Footage of Arecibo Observatory collapse" https://www.youtube.com/watch?v=ssHkMWcGat4
- Interesting read: "Unreal Engine 4.26 is here!" https://www.unrealengine.com/en-US/release-notes/unreal-engine-4-26-released
- Interesting read: "Custom Allocators Demystified" https://slembcke.github.io/2020/10/12/CustomAllocators.html
- Interesting video: "Make a PLANET in Unreal Engine" https://www.youtube.com/watch?v=_IqkePmKdAg
- Interesting video: "Full Actors Roundtable: Tom Hanks, Gary Oldman, John Boyega, James Franco" https://www.youtube.com/watch?v=egzvLWeMK_U
- November:
- Interesting read: "Godot's 2D engine gets several improvements for upcoming 4.0" https://godotengine.org/article/godots-2d-engine-gets-several-improvements-upcoming-40
- Interesting video: "Comedy Actors Roundtable: Sacha Baron Cohen, Jim Carrey, Don Cheadle & More" https://www.youtube.com/watch?v=yz0bjLk9rUo
- Interesting read: "I built a VR chainsaw in Unity. Here's a breakdown thread of how I did it" https://twitter.com/pushmatrix/status/1328709526426701829
- Interesting video: "A 'Flight' Over Jupiter" https://www.youtube.com/watch?v=xh3EKDghbuU
- Interesting video: "Making an Animated Short film in Clip Studio Paint with Manuel López" https://www.youtube.com/watch?v=HQIjFQWikjk
- Interesting video: "DOOM on the Nintendo Game and Watch" https://www.youtube.com/watch?v=sNg_S9UM5ps
- Interesting video: "Realistic Clouds - Sapiens Devlog 54" https://www.youtube.com/watch?v=M-0lr6HzjZ4
- Interesting video: "Behind the Scenes: JALI - Cyberpunk 2077" https://www.youtube.com/watch?v=fa3_Mfqu8KA
- Interesting video: "Neural Network Cars and Genetic Algorithms" https://www.youtube.com/watch?v=-sg-GgoFCP0
- Interesting read: "Apple announces App Store Small Business Program" https://www.apple.com/newsroom/2020/11/apple-announces-app-store-small-business-program/
- Interesting read: "Transport Tycoon" https://www.filfre.net/2020/10/transport-tycoon/
- Interesting read: "Solving RNG abuse in roguelikes" https://www.gamasutra.com/blogs/AlexPine/20201005/371307/Solving_RNG_abuse_in_roguelikes.php
- Interesting read: "The Hitchhiker’s Guide to Compression" https://go-compression.github.io/
- Interesting video: "How to Decide your Comic Size and Format" https://www.youtube.com/watch?v=Cn9K-ii9pGU
- Interesting read: "What Remains of Edith Finch joins the Unreal Marketplace Collection" https://www.unrealengine.com/en-US/blog/what-remains-of-edith-finch-joins-the-unreal-marketplace-collection
- Interesting image: "Curiosity's Selfie at the Mary Anning location on Mars" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA24173
- Interesting read: "Asteroids: By the Numbers" http://www.retrogamedeconstructionzone.com/2019/10/asteroids-by-numbers.html
- Interesting read: "How to Modernize Your Bash Scripts By Adding GUI" https://medium.com/swlh/how-to-modernize-your-bash-scripts-by-adding-gui-cba613a34cb7
- Interesting read: "AMD Ryzen 5 5600X review" https://www.rockpapershotgun.com/2020/11/05/amd-ryzen-5-5600x-review/
- Interesting video: "Full Metal Jacket w/Matthew Modine Q&A Watch-Along" https://www.youtube.com/watch?v=6y_HE_rSKQ0
- Interesting read: "Steam rolls out built-in playtest invite and management tool beta for devs" https://gamasutra.com/view/news/373135/Steam_rolls_out_official_playtest_invite_and_management_tool_beta_for_devs.php & "Steam Playtest - Steamworks Documentation" https://partner.steamgames.com/doc/features/playtest
- Interesting video: "Teardown Is Stunning: Next-Generation Physics + Lighting!" https://www.youtube.com/watch?v=7Tu4u_feR4g
- Interesting read: "Detective Game Design: Puzzles vs. Story" https://www.gamasutra.com/blogs/JulianColbus/20200928/370909/Detective_Game_Design_Puzzles_vs_Story_Lacuna_Devlog.php
- Interesting read: "A categorized list of all Java and JVM features since JDK 8 to 15" https://advancedweb.hu/a-categorized-list-of-all-java-and-jvm-features-since-jdk-8-to-15/
- Interesting read: "Building a Pseudo-3D Racing Game for the 2020 JS13k Game Jam" https://www.radcade.com/building-a-pseudo-3d-racing-game-for-the-2020-js13k-game-jam/
- Interesting read: "Raspberry Pi 400: the $70 desktop PC" https://www.raspberrypi.org/blog/raspberry-pi-400-the-70-desktop-pc/
- Interesting read: "Audio Accessibility Features for Roguelikes" https://www.gamasutra.com/blogs/JoshGe/20200917/370305/Audio_Accessibility_Features_for_Roguelikes.php
- Interesting repository: "RG3D - 3D game engine written in Rust" https://github.com/mrDIMAS/rg3d
- October:
- Interesting read: "X-COM" https://www.filfre.net/2020/09/x-com/
- Interesting read: "The Making of Dune II - The birth of the real-time strategy game" https://readonlymemory.vg/the-making-of-dune-ii/
- Interesting read: "Stylized water shader - My take on shaders" https://halisavakis.com/my-take-on-shaders-stylized-water-shader/
- Interesting read: "AMD Big Navi: everything you need to know from AMD's RX 6000 and RDNA 2 event" https://www.rockpapershotgun.com/2020/10/28/amd-big-navi-everything-you-need-to-know-from-amds-rx-6000-and-rdna-2-event/
- Interesting read: "How to Rig 2D Characters in Godot" https://kairumagames.com/blog/rigging-2d-game-characters
- Interesting read: "EU vs Big Tech: Leaked Enforcement Plans and the Dutch-French Counterproposal" https://www.eff.org/deeplinks/2020/10/eu-vs-big-tech-leaked-enforcement-plans-and-dutch-french-counterproposal
- Interesting talk: "Supercharged! Vehicle Physics in Skylanders" https://www.youtube.com/watch?v=Db1AgGavL8E
- Interesting read: "Anti-Aliasing Fundamentals for Pixel Artists" https://pixelparmesan.com/anti-aliasing-fundamentals-for-pixel-artists/
- Interesting repository: "Crest - An advanced ocean system implemented in Unity3D (built-in render pipeline version)" https://github.com/crest-ocean/crest
- Interesting video: "Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More)" https://www.youtube.com/watch?v=_97zYunu2w0
- Interesting read: "Dynamic Map Elements in RTS Games" https://www.gamasutra.com/blogs/BrandonCasteel/20200903/369482/Dynamic_Map_Elements_in_RTS_Games.php
- Interesting read: "How to pick more beautiful colors for your data visualizations" https://blog.datawrapper.de/beautifulcolors/
- Interesting read: "Writing an efficient Vulkan renderer" https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/
- Interesting talk: "JALI Driven Expressive Facial Animation & Multilingual Speech in CYBERPUNK 2077 with CDPR" https://www.youtube.com/watch?v=uFIxiz0jwRE
- Interesting video: "The Ken Williams Interview! Tandy, Sierra, his new book, and more!" https://www.youtube.com/watch?v=gdEYABhmVNo
- Interesting read: "Introduction to Ada" https://learn.adacore.com/courses/intro-to-ada/index.html
- Interesting video: "Cyberpunk 2077 — Behind the Scenes: Revving Up Night City" https://www.youtube.com/watch?v=2rV8-sf2UxA
- Interesting read: "Remember how great ASCII art used to be in game guides?" https://www.rockpapershotgun.com/2020/09/02/remember-how-great-ascii-art-used-to-be-in-game-guides/
- Interesting read: "10 lesser-known Web APIs you may want to use" https://blog.greenroots.info/10-lesser-known-web-apis-you-may-want-to-use
- Interesting read: "An Introduction to Floating-Point Arithmetic" https://www.alanzucconi.com/2020/08/03/floating-point-arithmetic/
- Interesting read: "Shader Studies: Matrix Effect" https://medium.com/@shahriyarshahrabi/shader-studies-matrix-effect-3d2ead3a84c5 and repository: https://github.com/IRCSS/MatrixVFX
- Interesting read: "How Sneaker Bots Snatched Up All the PS5s and 3080s" https://www.vice.com/en/article/qj4gjm/how-sneaker-bots-snatched-up-all-the-ps5s-and-3080s
- Interesting repository: "Matplot++: A C++ Graphics Library for Data Visualization" https://github.com/alandefreitas/matplotplusplus
- Interesting repository: "DearPyGui: A GPU Accelerated Python GUI Framework" https://github.com/hoffstadt/DearPyGui
- Interesting read: "How Traffic Works in Cities: Skylines" https://gamasutra.com/blogs/TommyThompson/20200827/368667/How_Traffic_Works_in_Cities_Skylines.php
- Interesting read: "ZX Spectrum Ghost 'n Goblins: graphics routines" http://www.emix8.org/ggdisasm/
- Interesting read: "Key features of Stealth games" https://www.gamasutra.com/blogs/LudovicServat/20200826/368806/Key_features_of_Stealth_games.php
- Interesting read: "We Hacked Apple for 3 Months: Here’s What We Found" https://samcurry.net/hacking-apple/
- Interesting read: "Shaping Emotions: Utilizing Shape Language and Symbols in Level Design" https://www.gamasutra.com/blogs/DavidOrosz/20200824/368699/Shaping_Emotions_Utilizing_Shape_Language_and_Symbols_in_Level_Design.php
- Interesting video: "Coding in the Cabana 5: Marching Squares" https://www.youtube.com/watch?v=0ZONMNUKTfU
- Interesting read: "Notes from the Q&A Sessions with Steam" https://www.gamasutra.com/blogs/MasonRemaley/20201004/371312/Notes_from_the_QA_Sessions_with_Steam.php
- Interesting read: "Orders from the Top: The EU’s Timetable for Dismantling End-to-End Encryption" https://www.eff.org/deeplinks/2020/10/orders-top-eus-timetable-dismantling-end-end-encryption
- Interesting talk: "Destructible Environments in Control: Lessons in Procedural Destruction" https://www.youtube.com/watch?v=kODJsQGXanU
- Interesting read: "Hands-on WebAssembly: Try the basics" https://evilmartians.com/chronicles/hands-on-webassembly-try-the-basics
- Interesting video: "Coding Adventure: Atmosphere" https://www.youtube.com/watch?v=DxfEbulyFcY
- Interesting repository: "Ct.js - a 2D game editor that makes its bet on good documentation, visual tools and smooth workflow" https://github.com/ct-js/ct-js
- Interesting video: "Song of Iron: How to animation powerful attacks quickly for your indie project!" https://www.youtube.com/watch?v=W-LaP4AYr4s
- Interesting read: "Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?" https://blogs.unity3d.com/2020/10/01/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take/
- Interesting talk: "Rally Cross physics: An Analysis 10 Years Later" https://www.youtube.com/watch?v=pwbwFdWBkU0
- Interesting read: "How I automated McDonalds FriesHit game to win free iPhones" https://ferib.dev/blog.php?l=post/How_I_automated_McDonalds_mobile_game_to_win_free_iphones
- Interesting video: "The Godot Game Engine Explained in 5 Minutes" https://www.youtube.com/watch?v=KjX5llYZ5eQ
- Interesting repository: "DOjS - A DOS JavaScript Canvas with sound" https://github.com/SuperIlu/DOjS
- September:
- Interesting read: "Postmortem: Eastshade" https://www.gamasutra.com/blogs/DannyWeinbaum/20200817/368294/Postmortem_Eastshade.php
- Interesting video: "An Introduction to OpenBSD" https://www.youtube.com/watch?v=EkDVKthufAM
- Interesting video: "6 Useful Unity3D Things (one I just learned!)" https://www.youtube.com/watch?v=KRq0-0KY6bU
- Interesting read: "DIY Satellite Ground Station" https://publiclab.org/notes/sashae/06-26-2020/diy-satellite-ground-station
- Interesting video: "Why Isometric? | Art, Code and Matrix Maths" https://www.youtube.com/watch?v=0fZXlxtMbC0
- Interesting read: "Write your Own Virtual Machine" https://justinmeiners.github.io/lc3-vm/
- Interesting read: "Creating a Casual Game Progression Curve" https://www.gamasutra.com/blogs/AnastasiiaKladova/20200810/367787/CREATING_A_CASUAL_GAME_PROGRESSION_CURVE.php
- Interesting video: "Grid-based Movement using Tilemap and Input System in Unity 2020" https://www.youtube.com/watch?v=YnwOoxtgZQI
- Interesting repositories: "Amnesia: The Dark Descent Source Code" https://github.com/FrictionalGames/AmnesiaTheDarkDescent & "Amnesia: A Machine For Pigs Source Code" https://github.com/FrictionalGames/AmnesiaAMachineForPigs
- Interesting video: "The 6 Free Programs I Use to Make Music: Open-Source Software" https://www.youtube.com/watch?v=_Ih_x05gpWg
- Interesting read: "Designing an Arkane Game Level" https://bethesda.net/en/article/3sRnzYPmnwFvf3kYYkKTOH/designing-an-arkane-game-level?sf126503365=1
- Interesting video: "A TZXDuino inside a Cassette Tape? It can be done!" https://www.youtube.com/watch?v=dMpGGf-YUzU
- Interesting read: "Blockmesh Tips From David Shaver" https://80.lv/articles/blockmesh-tips-from-david-shaver/
- Interesting video: "Local Motion Phases for Learning Multi-Contact Character Movements" https://www.youtube.com/watch?v=Rzj3k3yerDk
- Interesting video: "NES Background Parallax Explained" https://www.youtube.com/watch?v=wt73KPS_23w
- Interesting read: "Renaming the default branch from master" https://github.com/github/renaming
- Interesting slides: "Rendering the Hellscape of Doom Eternal" http://advances.realtimerendering.com/s2020/RenderingDoomEternal.pdf (PDF)
- Interesting website: "simmer.io - A place for Unity developers to share WebGL Games" https://simmer.io/
- Interesting video: "Learn how I Speed Texture Assets Using Substance Painter" https://www.youtube.com/watch?v=yugiFNBT1YA
- Interesting video: "Hackers 25th Anniversary Live w/ Matthew Lillard" https://www.youtube.com/watch?v=1lZgcLMGcSw
- Interesting video: "Exploring the AI of Command & Conquer" https://gamasutra.com/blogs/TommyThompson/20200730/367192/Exploring_the_AI_of_Command__Conquer.php
- Interesting video: "The Story of Mario Paint | Gaming Historian" https://www.youtube.com/watch?v=54bXwb5DfRI
- Interesting video: "Apple II Myst Demake -- Kansasfest 2020" https://www.youtube.com/watch?v=mSFDgH2nS6M
- Interesting video: "How To Make A Massive Open World Map In Unreal Engine 4" https://www.youtube.com/watch?v=9QXCiSQddpY
- Interesting read: "Behavior Trees for Weapons" https://artificials.ch/behavior-trees-for-weapons/
- Interesting video: "My Ultimate FPGA Desktop for Retro Gaming - Part 1" https://www.youtube.com/watch?v=TCQuUwHH45w
- Interesting video: "Resident Evil 3 AI - Game Design Explained #2" https://www.youtube.com/watch?v=_ivRTg6EEg4
- Interesting read: "Pixel Art Tutorials" https://saint11.org/blog/pixel-art-tutorials/
- Interesting video: "Fighter Pilot Breaks Down Every Button in an F-15 Cockpit" https://www.youtube.com/watch?v=zikI2fazPLo
- Interesting read: "Preventing impossible game levels using cryptography" https://robertheaton.com/preventing-impossible-game-levels-using-cryptography/
- Interesting read: "Rust explained using easy English" https://github.com/Dhghomon/easy_rust
- Interesting read: "MineSweeper implemented in CSS + HTML using the Space Toggle trick (no JavaScript!)" https://github.com/propjockey/css-sweeper#readme
- Interesting read: "Deaf Accessibility in Video Games" https://www.gamasutra.com/blogs/MorganBaker/20200720/366615/Deaf_Accessibility_in_Video_Games.php
- Interesting read: "AKS-74U Zenitco: ZBrush to 3ds Max Workflow for Weapon Art" https://80.lv/articles/aks-74u-zenitc-zbrush-to-3ds-max-workflow-for-weapon-art/
- Interesting website: "Tabler Icons - 558 Fully customizable free SVG icons. (MIT license)" https://tablericons.com/
- Interesting read: "The Quest for Very Wide Outlines - An Exploration of GPU Silhouette Rendering" https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
- Interesting read: "Beneath a Steel Sky" https://www.filfre.net/2020/07/beneath-a-steel-sky/
- Interesting read: "DOOM fire effect in C# running on Windows NT 3.51" https://medium.com/@MStrehovsky/doom-fire-effect-in-c-running-on-windows-nt-3-51-fad6ee839345?sk=c50e6b9814e4fb376f6d4b243f8e0a6a
- Interesting read: "Designing the real-time stealth and combat of Desperados III" https://www.gamasutra.com/view/news/366285/Designing_the_realtime_stealth_encounters_of_Desperados_III.php
- Interesting read: "The surprising way that paid DLC works" https://www.gamasutra.com/blogs/SimonCarless/20200713/366297/The_surprising_way_that_paid_DLC_works.php
- Interesting read: "13 Free Tools to Develop and Manage a Game as a Remote Team" https://www.gamasutra.com/blogs/ChristianKasilag/20200714/366292/13_Free_Tools_to_Develop_and_Manage_a_Game_as_a_Remote_Team.php
- Interesting repository: "DOOM-FX - Super Nintendo DOOM" https://github.com/RandalLinden/DOOM-FX & video "A closer look at the Super NES DOOM Source Code Release" https://www.youtube.com/watch?v=JqP3ZzWiul0
- Interesting read: "Camera Evolution in Third-Person Games" https://www.gamasutra.com/blogs/FrancescoGenerali/20200709/366071/Camera_Evolution_in_ThirdPerson_Games.php
- Interesting read: "The Makeup FX of Terminator: Dark Fate with Bill Corso, Legacy Effects & DDT SFX" https://www.stanwinstonschool.com/blog/makeup-fx-of-terminator-dark-fate-behind-the-scenes-with-bill-corso-legacy-effects-ddt-sfx
- Interesting read: "Under a Killing Moon" https://www.filfre.net/2020/07/under-a-killing-moon/
- Interesting read: "Nintendo Switch Game Sales: The Three Biggest Misconceptions" https://www.gamasutra.com/blogs/SimonCarless/20200630/365691/Nintendo_Switch_Game_Sales_The_Three_Biggest_Misconceptions.php
- Interesting read: "Introducing NVIDIA GeForce RTX 30 Series Graphics Cards" https://www.nvidia.com/en-us/geforce/news/introducing-rtx-30-series-graphics-cards/
- Interesting video: "Coding Adventure: Procedural Moons and Planets" https://www.youtube.com/watch?v=lctXaT9pxA0
- Interesting read: "Pak files" https://www.positech.co.uk/cliffsblog/2020/06/30/pak-files/
- Interesting video: "A Conversation with Ray Bradbury by Lawrence Bridges" https://www.youtube.com/watch?v=PF3uZf4G3Lo
- August:
- Interesting video: "How Mirror's Edge Mastered Parkour Movement" https://www.youtube.com/watch?v=6eRZtx9tLqY
- Interesting read: "Unlock access to over a billion new players for your Android mobile game" https://blogs.unity3d.com/2020/08/28/unlock-access-to-over-a-billion-new-players-for-your-android-mobile-game/
- Interesting videos: "React Native Tutorial for Beginners" https://www.youtube.com/playlist?list=PL4cUxeGkcC9ixPU-QkScoRBVxtPPzVjrQ
- Interesting repository: "GOG Galaxy(R) Integration Demo" https://github.com/gogcom/galaxy-csharp-demo-game
- Interesting video: "I created a perfect AI for Fruit Ninja" https://www.youtube.com/watch?v=Vw3vU9OdWAs and repository: https://github.com/LupascuAndrei/fruit_ninja_ai
- Interesting read: "Commodore SX-64 keyboard restoration" https://retrohax.net/commodore-sx-64-keyboard-restoration/
- Interesting video: "The History of Glass VFX in Video Games and Movies - Wolfire Games" https://www.youtube.com/watch?v=tP06z1hB55I & "An Indie Approach to Breaking Glass" https://www.youtube.com/watch?v=nuHg6_IIyK8
- Interesting read: "Creating shader animation in Unity" https://torchinsky.me/shader-animation-unity/
- Interesting read: "Netbooks: The Next Generation — Chromebooks" https://hackaday.com/2020/06/24/netbooks-the-next-generation-chromebooks/
- Interesting read: "A game developer's guide to Steam wishlists" https://www.gamesindustry.biz/articles/2020-05-15-a-game-developer-guide-to-steam-wishlists
- Interesting video: "DOOM rebuilding the Spider Mastermind pt1 - Making Monsters with Gregor" https://www.youtube.com/watch?v=fz2Ex-3UWZg
- Interesting video: "John Williams & Vienna Philharmonic – Williams: Imperial March" https://www.youtube.com/watch?v=vsMWVW4xtwI
- Interesting video: "Create a Discord Bot With Node.js" https://www.youtube.com/watch?v=BmKXBVdEV0g
- Interesting video: "Making Octobriana 1976 bw comics" https://www.youtube.com/watch?v=YgfAsYZMGUY
- Interesting read: "Modern Object Pascal Introduction for Programmers" https://castle-engine.io/modern_pascal_introduction.html
- Interesting read: "Examining the indie ins and outs of today's game distribution platforms" https://gamasutra.com/view/news/363919/Examining_the_indie_ins_and_outs_of_todays_game_distribution_platforms.php
- Interesting read: "Moving on Stairs in a 2D Side-Scroller" https://www.gamasutra.com/blogs/JulianColbus/20200608/364319/Moving_on_Stairs_in_a_2D_SideScroller.php
- Interesting repository: "ubench.h - single header benchmark framework for C and C++" https://github.com/sheredom/ubench.h
- Interesting read: "How Maps Are Being Created In World of Tanks" https://80.lv/articles/how-maps-are-being-created-in-world-of-tanks/
- Interesting read: "Game refunds & the hidden costs of 'getting to net' on Steam" https://www.gamasutra.com/blogs/SimonCarless/20200817/368366/Game_refunds__the_hidden_costs_of_getting_to_net_on_Steam.php
- Interesting read: "SQLite As An Application File Format" https://sqlite.org/appfileformat.html
- Interesting video: "The Joys And Agony of Procedural Generation with Tom Betts" https://www.youtube.com/watch?v=OVeAbf_1H0U
- Interesting repository: "LiquidContainerDemo - Demo project for my liquid container shader made in the Godot engine" https://github.com/CaptainProton42/LiquidContainerDemo
- Interesting read: "A c implementation of tic-tac-toe in a single call to printf" https://github.com/carlini/printf-tac-toe/blob/master/README.md
- Interesting videos: "SunVox for Programmers: Making Music for your Game!" https://www.youtube.com/playlist?list=PLdsHZ5mj4plnTfXyBrBc-JXrKkVDcnexc
- Interesting video: "How 3D video games do graphics" https://www.youtube.com/watch?v=bGe-d09Nc_M
- Interesting read: "Before Nintendo and Atari: How a black engineer changed the video game industry forever" https://eu.usatoday.com/story/tech/2020/02/27/how-black-engineer-forever-changed-video-game-consoles/4752682002/ and video: "Jerry Lawson 2005 CGE Keynote" https://www.youtube.com/watch?v=7ttrwiqUWUg
- Interesting read: "Level Design - In Pursuit of Better Levels" https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/
- Interesting video: "The Pat Mills Shoot Interview" https://www.youtube.com/watch?v=xzFWZsVjHgI
- Interesting video: "7 Ways to Maximize Misery 😞" https://www.youtube.com/watch?v=LO1mTELoj6o
- Interesting repository: "RetroSuite3D - Some image effects and shaders to achieve a retro look in Unity" https://github.com/oxysoft/RetroSuite3D
- Interesting repository: "CnC_Remastered_Collection" https://github.com/electronicarts/CnC_Remastered_Collection/
- Interesting read: "Manuals: They Can Be Good" https://www.gamasutra.com/view/feature/131804/manuals_they_can_be_good.php?print=1
- Interesting read: "Making a SNES game in 2020" https://drludos.itch.io/yo-yo-shuriken/devlog/147478/making-a-snes-game-in-2020
- Interesting read: "The Defold engine code style" https://defold.com/2020/05/31/The-Defold-engine-code-style/
- Interesting read: "Discret 11, the French TV encryption of the 80's" https://fabiensanglard.net/discret11/
- Interesting read: "Why are you making your game's store page unattractive?" https://www.gamasutra.com/blogs/SimonCarless/20200810/367957/Why_are_you_making_your_games_store_page_unattractive.php
- Interesting repository: "soldat - a unique 2D (side-view) multiplayer action game" https://github.com/Soldat/soldat
- Interesting read: "10+ Lessons from the History of Mobile 4X Strategy" https://www.gamasutra.com/blogs/DavidChung/20200527/363343/10_Lessons_from_the_History_of_Mobile_4X_Strategy.php
- Interesting talk: "Building Worlds in ‘Fortnite’ With Unreal Engine" https://www.youtube.com/watch?v=w3tTbVNkuwA
- Interesting repository: "unity-shaders - A bunch of shader examples created in Unity (ShaderGraph & Built-in)" https://github.com/adrian-miasik/unity-shaders
- Interesting read: "A tale of Ghosts'n Goblins'n Crocodiles" https://fabiensanglard.net/cpc/index.html
- Interesting video: "Revisiting the AI of Alien: Isolation | AI and Games" https://www.youtube.com/watch?v=P7d5lF6U0eQ
- Interesting read: "Adding Life To Worlds With Dialogue Barks" https://gamasutra.com/blogs/NatalieMikkelson/20200518/363089/Adding_Life_To_Worlds_With_Dialogue_Barks.php
- Interesting video: "The Making of 7th Guest - VHS Special Edition Video - 1993" https://www.youtube.com/watch?v=Fd63F3d2FCI
- Interesting video: "How I implement Steam Achievements and Stats using the Service Locator Pattern (in Unity3D)" https://www.youtube.com/watch?v=Rz2q3JzOOjs
- Interesting read: "A data-driven primer for publishing agreements" https://gamasutra.com/view/news/367690/A_datadriven_primer_for_publishing_agreements.php
- Interesting video: "Discovering additive animations with Unity" https://www.youtube.com/watch?v=vhDyazW_AvE
- Interesting read: "Five tips for keeping animator controllers nice n’ tidy" https://unity3d.com/how-to/build-animator-controllers
- Interesting read: "Netbooks: The Form Factor Time Forgot" https://hackaday.com/2020/06/04/netbooks-the-form-factor-time-forgot/
- Interesting video: "How Prey's Mind-Bending Opening Level Was Designed" https://www.youtube.com/watch?v=GLExoItBLVc
- Interesting video: "What were the first Video Games on CD? - The Tech & The Games" https://www.youtube.com/watch?v=B40dJrE5ubw
- Interesting repository: "thdwb - The hotdog web browser and web browser engine, written from scratch entirely in golang" https://github.com/danfragoso/thdwb
- Interesting talk: "Capturing Great Footage for Game Trailers" https://www.youtube.com/watch?v=nVeihUFtEkg
- Interesting video: "The Making of Gears 5's Open Worlds, Revealed by Lead Designers [Documentary]" https://www.youtube.com/watch?v=RtCbd7RMaJs
- Interesting repository: "BootMine - Bootable minesweeper game in a 512-byte boot sector" https://github.com/io12/bootmine
- Interesting read: "Open-world Enemy AI in Mafia III" https://gamasutra.com/blogs/JiriHolba/20200518/363119/Openworld_Enemy_AI_in_Mafia_III.php
- Interesting read: "Eight years at Roblox" https://zeux.io/2020/08/02/eight-years-at-roblox/
- Interesting read: "Q&A: Making XCOM tighter and more focused with Chimera Squad" https://gamasutra.com/view/news/363170/QA_Making_XCOM_tighter_and_more_focused_with_Chimera_Squad.php
- Interesting read: "How to Build a Multiplayer (.io) Web Game" https://victorzhou.com/blog/build-an-io-game-part-1/ & https://victorzhou.com/blog/build-an-io-game-part-2/ #gamedev #javascript
- Interesting video: "Top 5 Unity3D 2020 changes you need to know about?" https://www.youtube.com/watch?v=NQcvdu_IyPw
- Interesting repository: "The original source code of Microsoft GW-BASIC from 1983" https://github.com/microsoft/GW-BASIC
- July:
- Interesting video: "Animations for an Action RPG Character - Pixel Art Breakdown" https://www.youtube.com/watch?v=jT6l9gZAExE
- Interesting read: "The Success and Failure of Ninja" http://neugierig.org/software/blog/2020/05/ninja.html
- Interesting repository: "ImTui: Immediate Mode Text-based User Interface" https://github.com/ggerganov/imtui
- Interesting read: "Clayxels, my journey into making a game-designer friendly creation tool" https://medium.com/@ainterguglielmi/clayxels-my-journey-into-making-a-game-designer-friendly-creation-tool-a6a1a622c854
- Interesting video: "Playing Games on a 60s Computer" https://www.youtube.com/watch?v=L743MjJthHY
- Interesting read: "Hi Octane" http://alextrowers.blogspot.com/2017/09/hi-octane.html
- Interesting video: "How Doom's Enemy AI Works" https://www.youtube.com/watch?v=f3O9P9x1eCE
- Interesting video: "Rick and Morty 'Meeseeks and Destroy' Watch Party w/ Chris Parnell" https://www.youtube.com/watch?v=At43NXSFJjE
- Interesting read: "How to Serve Over 100K Web Pages a Day on a Slower Home Internet Connection" https://cheapskatesguide.org/articles/low-bandwidth-hosting-tips.html
- Interesting read: "The world’s biggest PC games are fighting a new surge of cheaters and hackers" https://www.theverge.com/2020/5/6/21246229/pc-gaming-cheating-aimbots-wallhacks-hacking-tools-developer-response-problem
- Interesting video: "C64 Turbo Assembler 34-Year-Old Bug Found & Fixed" https://www.youtube.com/watch?v=bDbpntumA6A
- Interesting videos: "Deepfakes Tutorial | Episode One | Overview" https://www.youtube.com/watch?v=cVcyghhmQSA & "Episode Two | Data" https://www.youtube.com/watch?v=RBrdfGxCsbg
- Interesting read: "Making of The Heretic: Environment Art" https://blogs.unity3d.com/2020/05/08/making-of-the-heretic-environment-art/
- Interesting read: "How FLASHGAMES shaped the video game industry" http://www.flashgamehistory.com/
- Interesting read: "Unity 2020.1 is now available" https://blogs.unity3d.com/2020/07/23/unity-2020-1-is-now-available/
- Interesting read: "State Machines — Effective State Management" https://medium.com/glassblade/awesome-unity3d-state-machines-effective-state-management-bdbbabbdcb35
- Interesting read: "Developer Q&A: Balancing storytelling and player choice in Prey" https://www.gamasutra.com/view/news/299847/Developer_QA_Balancing_storytelling_and_player_choice_in_Prey.php
- Interesting read: Interesting read: "Bolt visual scripting is now included in all Unity plans" https://blogs.unity3d.com/2020/07/22/bolt-visual-scripting-is-now-included-in-all-unity-plans/
- Interesting read: "An emotional trip to the 80's: Developing Games for the Speccy" https://www.gamasutra.com/blogs/PedroGuida/20200504/362225/An_emotional_trip_to_the_80s_Developing_Games_for_the_Speccy.php
- Interesting read: "The story of Your Sinclair" https://www.eurogamer.net/articles/2020-05-03-the-story-of-your-sinclair
- Interesting read: "An history of NVidia Stream Multiprocessor" http://fabiensanglard.net/cuda/index.html & "Revisiting the businesscard raytracer" http://fabiensanglard.net/revisiting_the_businesscard_raytracer/index.html
- Interesting read: "Building the AI of F.E.A.R. with Goal Oriented Action Planning" https://www.gamasutra.com/blogs/TommyThompson/20200507/362417/Building_the_AI_of_FEAR_with_Goal_Oriented_Action_Planning.php
- Interesting videos: "Godot Action RPG Series" https://www.youtube.com/playlist?list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
- Interesting free ebook: "Bayesian Data Analysis" http://www.stat.columbia.edu/~gelman/book/
- Interesting read: "Classic Postmortem: BioWare's Star Wars: Knights of the Old Republic" https://www.gamasutra.com/view/news/299385/Classic_Postmortem_BioWares_Star_Wars_Knights_of_the_Old_Republic.php
- Interesting video: "The Coding Secrets hidden in Sonic the Hedgehog" https://www.youtube.com/watch?v=Br5NfeQsLQo
- Interesting read: "The Drawing Process for Meow the Infinite" https://mollyrocket.com/news_0057
- Interesting video: "Mickey Mania's 3D Rotating Tower - How Was It Possible?" https://www.youtube.com/watch?v=gRzKAe9UtoU
- Interesting repository: "Map Generator - Create procedural American-style cities" https://github.com/ProbableTrain/MapGenerator
- Interesting read: "Wikipedia: Lamest edit wars" https://en.wikipedia.org/wiki/Wikipedia:Lamest_edit_wars
- Interesting read: "Cracking Age of Empires III over shader quality settings - Or how disassemblers and debuggers can save your eyes" https://medium.com/@lancelot.deferriere/cracking-age-of-empires-iii-over-shader-quality-settings-7f729528cf1d
- Interesting video: "SIERRA On-Line Documentary" https://www.youtube.com/watch?v=l_1TZoNiW6U
- Interesting video: "Kayfabe Live at Dartmouth Comic Arts Festival 2019" https://www.youtube.com/watch?v=wr7uvwVh84o
- Interesting read: "Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo" https://www.gamasutra.com/blogs/DavidLightbown/20200501/357835/Classic_Tools_Retrospective_The_birth_death_and_rebirth_of_Gamebryo.php
- Interesting repository: "Regular Expressions for Regular Folk — A visual, example-based introduction to RegEx" https://github.com/shreyasminocha/regex-for-regular-folk
- Interesting website: "Popular Electronics Magazine - Consumer electronics magazine from 1954 to 2003 (PDF)" https://worldradiohistory.com/Popular-Electronics-Guide.htm
- Interesting read: "Secret in the Save File" https://0xf15h.github.io/2020/04/28/super-meat-boy-save-file/
- Interesting website: "Papercraft Models - Construct the computer from your childhood or build an entire computer museum at home with these paper models, free to download and share" https://rockybergen.com/papercraft
- Interesting video: "Make an Animated Sticker in Clip Studio Paint|Messenger Apps/Live Streaming" https://www.youtube.com/watch?v=tcZJGp1pnIc
- Interesting talk: "Learning from the journey of popular open-source project cURL by its author Daniel" https://www.youtube.com/watch?v=oYP7W1gXzsI
- Interesting video: "Beneath A Steel Sky (A History of…)" https://www.youtube.com/watch?v=pgOGeDzK-iU
- Interesting video: "Felipe Smith Shares What It Takes To Make Manga in Japan! part 1" https://www.youtube.com/watch?v=CdJICluC7Pc "part 2" https://www.youtube.com/watch?v=lIlp__zyovk
- Interesting video: "Mini-tutorial: Using NavMesh to create a character controller in Unity" https://www.youtube.com/watch?v=bH33Qvhvl40
- Interesting read: "Floating Point Combat Systems" https://www.gamasutra.com/blogs/BrandonFranklin/20200427/361629/Floating_Point_Combat_Systems.php
- Interesting video: "The Howard Chaykin Shoot Interview" https://www.youtube.com/watch?v=8ANwI5KsMTc
- Interesting repository: "URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity" https://github.com/Kodrin/URP-PSX
- Interesting read: "Smarter C/C++ inlining with __attribute__((flatten))" https://awesomekling.github.io/Smarter-C++-inlining-with-attribute-flatten/
- Interesting video: "Todd McFarlane Holds Court with Cartoonist Kayfabe! The Shoot Interview" https://www.youtube.com/watch?v=hoMq3tGaT5U
- Interesting video: "Animal Crossing’s World Bending Effect" https://www.youtube.com/watch?v=SOK3Ias5Nk0
- Interesting free ebook: "Think Python 2e" https://greenteapress.com/wp/think-python-2e/
- Interesting video: "Shelly Bond Shoot Interview" https://www.youtube.com/watch?v=LQ5ocjxfVEA
- Interesting free ebook: "Eloquent JavaScript" https://eloquentjavascript.net/
- Interesting read: "Everything You Never Wanted to Know About Printing" https://mollyrocket.com/news_0056 and videos: https://www.youtube.com/playlist?list=PLEMXAbCVnmY7Zja8lG2TLXvO3h9-3wi-O
- Interesting video: "1958 FACOM 128B Japanese Relay Computer, still working!" https://www.youtube.com/watch?v=_j544ELauus
- Interesting read: "Memories - indepth analysis" http://www.sizecoding.org/wiki/Memories
- Interesting read: "Mount & Blade: Warband, infodump - Reversing Games" https://reversing.games/jekyll/update/2020/04/23/mount-blade-warband-infodump.html
- Interesting video: "Ralph Bakshi Shoot Interview!" https://www.youtube.com/watch?v=35_rVBLGqvM
- Interesting read: "The Making of Stunt Island" http://fabiensanglard.net/stunt_island/
- Interesting demo: "Hex rails" https://www.redblobgames.com/x/2016-hex-rails/
- Interesting video: "Creating a Walkie-Talkie with generic 433MHz RF Modules" https://www.youtube.com/watch?v=PKowvbnIxso
- Interesting repository: "Dither Transparency in Unity URP" https://github.com/daniel-ilett/dither-transparency-urp
- Interesting read: "The Making of WarCraft II" https://www.gamasutra.com/blogs/DavidCraddock/20200413/361110/quotRock_Ballsquot_The_Making_of_WarCraft_II.php
- Interesting read: "Worrying about the npm ecosystem" https://sambleckley.com/writing/npm.html
- Interesting read: "The Shareware Scene, Part 3: The id Boys" https://www.filfre.net/2020/05/the-shareware-scene-part-3-the-id-boys/ "Part 4: DOOM" https://www.filfre.net/2020/06/the-shareware-scene-part-4-doom/
- Interesting read: "The Shareware Scene, Part 1: The Pioneers" https://www.filfre.net/2020/04/the-shareware-scene-part-1-the-pioneers/ "Part 2: The Question of Games" https://www.filfre.net/2020/05/the-shareware-scene-part-2-the-question-of-games/
- Interesting image: "Churning Texture in Jupiter's Atmosphere" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23803
- June:
- Interesting video: "Discussion: Puzzle Game Movement Systems, with Sean Barrett" https://www.youtube.com/watch?v=_tMb7OS2TOU
- Interesting read: "Godot 4.0 gets SDF based real-time global illumination" https://godotengine.org/article/godot-40-gets-sdf-based-real-time-global-illumination
- Interesting read: "FreeDVDBoot - Hacking the PlayStation 2 through its DVD player" https://cturt.github.io/freedvdboot.html
- Interesting read: "Life stories: the Glimpse Renderer" part 1 https://maxliani.wordpress.com/2020/04/15/life-stories-the-glimpse-renderer-part-1/ part 2 https://maxliani.wordpress.com/2020/04/16/life-stories-the-glimpse-renderer-part-2/ part 3 https://maxliani.wordpress.com/2020/04/17/life-stories-the-glimpse-renderer-part-3/
- Interesting read: "Unity's Learn Premium suite of game dev courses is now available for free" https://www.gamasutra.com/view/news/365390/Unitys_Learn_Premium_suite_of_game_dev_courses_is_now_available_for_free.php
- Interesting video: "Jim Valentino Shoot Interview" https://www.youtube.com/watch?v=dxqJzp6O56w
- Interesting talk: "Crafting A Tiny Open World: A Short Hike Postmortem" https://www.youtube.com/watch?v=ZW8gWgpptI8
- Interesting read: "Various details about Handles" https://aras-p.info/blog/2020/04/11/Various-details-about-Handles/
- Interesting video: "Apollo 16 Lunar Rover "Grand Prix" (1972 April 21, Moon)" https://www.youtube.com/watch?v=az9nFrnCK60
- Interesting read: "Digging into Terrain Paint Holes in Unity 2019.3" https://blogs.unity3d.com/2020/01/31/digging-into-terrain-paint-holes-in-unity-2019-3/
- Interesting video: "Make your own Portable Retro Game Console!......which is also a Win10 Tablet!" https://www.youtube.com/watch?v=PRL_Wp-FpGQ
- Interesting video: "Legendary Comic Creator, Rob Liefeld Shoot Interview!" https://www.youtube.com/watch?v=wLFNU_-K54M
- Interesting video: "VFX Breakdown - Dynamo Dream Teaser" https://www.youtube.com/watch?v=FFJ_THGj72U
- Interesting read: "How animation powers Ori And The Will Of The Wisps" https://www.rockpapershotgun.com/2020/04/10/how-animation-powers-ori-and-the-will-of-the-wisps/
- Interesting talk: "Machine Learning Summit: Ragdoll Motion Matching" https://www.youtube.com/watch?v=JZKaqQKcAnw
- Interesting video: "Pathfinding in games. How to do it for 30k entities" https://www.youtube.com/watch?v=anGdYJu_eH4
- Interesting repository: "pixi.js - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer" https://github.com/pixijs/pixi.js
- Interesting read: "The Decline of Usability" https://datagubbe.se/decusab/
- Interesting read: "Enemy AI: chasing a player without Navigation2D or A* pathfinding" https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
- Interesting read: "Game discoverability: to demo, or not to demo?" https://www.gamasutra.com/blogs/SimonCarless/20200406/360754/Game_discoverability_to_demo_or_not_to_demo.php
- Interesting video: "Why build an entire computer on breadboards?" https://www.youtube.com/watch?v=fCbAafKLqC8
- Interesting public domain assets: "Prototype Textures" https://kenney.nl/assets/prototype-textures
- Interesting repository: "Open Source Introductory Systems Programming Textbook for the University of Illinois" https://github.com/illinois-cs241/coursebook
- Interesting video: "Kevin Eastman, Co-Creator of the Teenage Mutant Ninja Turtles, Shoot Interview" https://www.youtube.com/watch?v=PmzFlxPBJNI
- Interesting talk: "Evolving Path of Exile's Renderer" https://www.youtube.com/watch?v=whyJzrVEgVc
- Interesting repository: "par - Single-file C libraries under the MIT license, mostly graphics related" https://github.com/prideout/par
- Interesting video: "DeepFakes used in Animations - A New Way of Animating?" https://www.youtube.com/watch?v=B_qWUVi52yY
- Interesting talk: "Destruction Tools and Techniques Used For Borderlands 3" https://vimeo.com/400984525
- Interesting repository: "Anodyne 1 Source Code - a complete repository of Anodyne, the 2013 game made by Analgesic Productions" https://github.com/analgesicproductions/Anodyne-1-Repo
- Interesting video: "The Robert Kirkman (Walking Dead) Shoot Interview!" https://www.youtube.com/watch?v=A_h42ND4c9g
- Interesting read: "How SNES emulators got a few pixels from complete perfection" https://arstechnica.com/gaming/2020/04/how-snes-emulators-got-a-few-pixels-from-complete-perfection/
- Interesting repository: "Enhanced Build Tools - Tools to automate and streamline Unity builds" https://github.com/attilioHimeki/unity-build-tools
- Interesting read: "Making Bonehead:a primer on procedural animation in Unity"https://www.weaverdev.io/blog/bonehead-procedural-animation
- Interesting website: "3D Model Haven - 100% Free 3D Models, for Everyone" https://3dmodelhaven.com/
- Interesting talk: "It IS Rocket Science! The Physics of Rocket League Detailed" https://www.youtube.com/watch?v=ueEmiDM94IE
- Interesting read: "TANKHEAD: Game Developement in UE4" https://80.lv/articles/tankhead-game-developement-in-ue4
- Interesting read: "Making a Minecraft Clone" https://www.shedelbower.dev/projects/minecraft_clone/
- Interesting video: "Under 60 sec tutorial on how to make the rounded world effect from Animal crossing in Unity" https://www.reddit.com/r/gamedev/comments/fqchgu/heres_an_under_60_sec_tutorial_on_how_to_make_the/
- Interesting read: "Big Project Build Times–Chromium" https://randomascii.wordpress.com/2020/03/30/big-project-build-times-chromium/
- Interesting video: "The Making of Tex Murphy - Full Documentary" https://www.youtube.com/watch?v=tooF40ktbdM
- Interesting read: "The polygons of DOOM: PSX" http://fabiensanglard.net/doom_psx/index.html
- Interesting video: "N64 SP - Portable Nintendo 64!" https://www.youtube.com/watch?v=Zw6Vw9dgeVg
- Interesting read: "How American Truck Simulator recreates the grand American west" https://www.rockpapershotgun.com/2020/03/25/how-american-truck-simulator-recreates-the-grand-american-west/
- Interesting videos: "Let's make Tetris with DragonRuby Game Toolkit!" https://www.youtube.com/watch?v=xZMwRSbC4rY & https://www.youtube.com/watch?v=C3LLzDUDgz4
- Interesting video: "Blender 2.83 LTS - Features Showcase" https://www.youtube.com/watch?v=YbL-rJv3BpI
- Interesting video: "Doom Eternal - The Digital Foundry Tech Review - id Tech 7 Is Incredible" https://www.youtube.com/watch?v=UsmqWSZpgJY
- Interesting video: "Discussion: Animation, Language Design, Understandable Code, Productivity" https://www.youtube.com/watch?v=rRuGWDdzKaQ
- Lectura interesante: "Alfonso Azpiri, recordamos a través de los ojos de su hija a uno de los grandes portadistas de videojuegos" https://www.3djuegos.com/juegos/articulos/1885/0/alfonso-azpiri-recordamos-a-traves-de-los-ojos-de-su-hija-a-uno-de-los-grandes-portadistas-de-videojuegos/
- Interesting read: "Game Discoverability: The Steam & Epic Stores, Circa Early 2020" https://www.gamasutra.com/blogs/SimonCarless/20200323/359979/Game_Discoverability_The_Steam__Epic_Stores_Circa_Early_2020.php
- Interesting repository: "miniaudio - Single file audio playback and capture library written in C" https://github.com/dr-soft/miniaudio
- Interesting video: "Arnold Schwarzenegger - Let's Terminate Hate (2017)" https://www.youtube.com/watch?v=2Cm7UMpFo0o
- Interesting read: "Lemmings 2: The Tribes" https://www.filfre.net/2020/03/lemmings-2-the-tribes/
- Interesting read: "GTA V – The Wormy Fountain" https://simonschreibt.de/gat/gta-v-wormy-fountain/
- Interesting image: "Curiosity at the Hutton Drill Site" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23624
- Interesting repository: "wrath-darkplaces - fork of LordHavoc's DarkPlaces Quake engine used in the game WRATH: Aeon of Ruin" https://github.com/KillPixelGames/wrath-darkplaces
- Interesting repository: "Source code of tactical space game Flotilla" https://github.com/blendogames/flotilla
- Interesting video: "Reunited Apart LORD OF THE RINGS Edition" https://www.youtube.com/watch?v=l_U0S6x_kCs
- Interesting read: "Godot Editor running in a web browser" https://godotengine.org/article/godot-editor-running-web-browser
- Interesting video: "Half-Life 2 Developers React to 50 Minute Speedrun" https://www.youtube.com/watch?v=sK_PdwL5Y8g
- Interesting videos: "Inside the SpaceX Crew Dragon Spacecraft on Its Way to the Space Station" https://www.youtube.com/watch?v=llbIzbOStt4 & "crew opens hatch and enters space station" https://www.youtube.com/watch?v=ezJYJu8-6pw
- May:
- Interesting video: "Funny Mafia III Development Stories" https://www.youtube.com/watch?v=UNBqfKaTTeY
- Interesting read: "How Hunt: Showdown creates hot, dripping tension" https://www.rockpapershotgun.com/2020/03/11/how-hunt-showdown-creates-hot-dripping-tension/
- Interesting video: "The Making Of - Simon's Cat | OFF TO THE VET" https://www.youtube.com/watch?v=XJ5J1BPA8IQ
- Interesting read: "A short thread on a few Celeste game-feel things" https://twitter.com/MattThorson/status/1238338574220546049
- Interesting read: "Cascadeur Research: Physics In Animation" https://80.lv/articles/cascadeur-research-physics-in-animation/
- Interesting image: "Southern hemisphere of Jupiter" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23801
- Interesting video: "The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing" https://www.youtube.com/watch?v=h4kdqwdbZZ8
- Interesting public domain assets: "PBR Textures - cgbookcase" https://www.cgbookcase.com/textures/
- Interesting video: "Rick Dickinson Interview 2016 - Sinclair ZX Spectrum Computer" https://www.youtube.com/watch?v=zIwNNcNNzq8
- Interesting read: "How I made a 3D game in only 2KB of JavaScript" http://frankforce.com/?p=7427
- Interesting read: "Kapow - Making a Game in Real-Mode x86 Assembly" https://i-c-quiche.com/kapow/2020/01/24/kapow.html
- Interesting video: "Industrial Light & Magic - Traditional Matte Paintings" https://www.youtube.com/watch?v=lQTdOcYK9Ds
- Interesting read: "What Unity Is Getting Wrong" https://garry.tv/unity-2020
- Interesting video: "A Link Between Worlds Wall Merge" https://www.youtube.com/watch?v=JvbsktWVHU8
- Interesting video: "BEST OF NBA Inside Stuff's 90s Reunion Hosted By Ahmad Rashad With NBA Legends" https://www.youtube.com/watch?v=yy3S4vBu18U
- Interesting read: "Programming visual effects for Lightmatter" https://www.gamasutra.com/blogs/BenjaminOvergaard/20200228/358620/Programming_visual_effects_for_Lightmatter.php
- Interesting video: "Saints Row 4 - Heat distortion in Unity" https://www.youtube.com/watch?v=AEfqzDnJknc
- Interesting read: "Stealing Secrets from Developers using Websockets" https://medium.com/@stestagg/stealing-secrets-from-developers-using-websockets-254f98d577a0
- Interesting read: "The Story of the PS2’s Backwards Compatibility From the Engineer Who Built It" https://medium.com/@freelansations/the-story-of-the-ps2s-backwards-compatibility-from-the-engineer-who-built-it-ec39cf5a0353
- Interesting read: "Ray Tracing In Notepad.exe At 30 FPS" http://kylehalladay.com/blog/2020/05/20/Rendering-With-Notepad.html
- Interesting read: "Windows Package Manager Preview" https://devblogs.microsoft.com/commandline/windows-package-manager-preview/ "DirectX is coming to the Windows Subsystem for Linux" https://devblogs.microsoft.com/directx/directx-heart-linux/ & "In the works: OpenCL™ and OpenGL® mapping layers to DirectX" https://devblogs.microsoft.com/directx/in-the-works-opencl-and-opengl-mapping-layers-to-directx/
- Interesting read: "Designing the Enemy AI of The Division 2" https://www.gamasutra.com/blogs/TommyThompson/20200228/358822/Designing_the_Enemy_AI_of_The_Division_2.php
- Interesting read: "SerenityOS running in a virtual machine on my Surface Book 2" https://nxk.io/2020/05/serenity.html
- Interesting video: "The Miracle Sudoku" https://www.youtube.com/watch?v=yKf9aUIxdb4
- Interesting read: "What makes a good RPG dungeon? A look at 11 great video game dungeons" https://medium.com/@felipepepe/what-makes-a-good-rpg-dungeon-505180c69d00
- Interesting video: "Social Media, Buying Amazon Ads, Marketing Comics & much more!" https://www.youtube.com/watch?v=TEY6_CebqgI
- Interesting video: "A Trip Through Paris, France in late 1890s" https://www.youtube.com/watch?v=fo_eZuOTBNc
- Interesting read: "Steam sales case study: 'Academia: School Simulator'" https://www.gamasutra.com/blogs/SimonCarless/20200226/358784/Steam_sales_case_study_Academia_School_Simulator.php
- Interesting read: "Five Years of Rust" https://blog.rust-lang.org/2020/05/15/five-years-of-rust.html
- Interesting video: "Dirk Leads Mavericks To Title | 2011 Finals Mini-Movie" https://www.youtube.com/watch?v=QBWJ7MaJGmE
- Interesting video: "Tech Analysis: Unreal Engine 5 on PS5 - Epic's Next-Gen Leap Examined In-Depth" https://www.youtube.com/watch?v=iIDzZJpDlpA
- Interesting read: "React Native For Windows & Mac" https://microsoft.github.io/react-native-windows/ and repository: "React Native for Windows - Build native Windows apps with React" https://github.com/microsoft/react-native-windows
- Interesting read: "Announcing ML-Agents Unity Package v1.0!" https://blogs.unity3d.com/2020/05/12/announcing-ml-agents-unity-package-v1-0/
- Interesting read: "A first look at Unreal Engine 5" https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5
- Interesting read :"Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million" https://gamasutra.com/view/news/362914/Devs_using_Unreal_Engine_wont_owe_Epic_royalties_on_a_games_first_1_million.php
- Interesting image: "Jupiter Storms Merging" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23445
- Interesting public domain assets: "Interface Sounds - button clicks, snaps, minimize, maximize, confirmation sounds and more" https://kenney.nl/assets/interface-sounds
- Interesting read: "Zip Files: History, Explanation and Implementation" https://www.hanshq.net/zip.html
- Interesting video: "It's Time to go BACK TO THE FUTURE! | Reunited Apart with Josh Gad" https://www.youtube.com/watch?v=crdYIUdUOhc
- Interesting read: "Game Programmer Resume Tips" https://github.com/unpacklo/game-programmer-resume-tips
- Interesting videos: "Commodore History" https://www.youtube.com/watch?v=e63XWCW2ADY
- Interesting read: "Faster builds with the new Caching Shader Preprocessor (Experimental)" https://blogs.unity3d.com/2020/05/06/faster-builds-with-the-new-caching-shader-preprocessor-experimental/
- Interesting read: "About Codespaces - an online development environment, hosted by GitHub and powered by Visual Studio Code" https://help.github.com/en/github/developing-online-with-codespaces/about-codespaces
- Interesting read: "Myst (or, The Drawbacks to Success)" https://www.filfre.net/2020/02/myst-or-the-drawbacks-to-success/
- Interesting read: "Unreal Engine 4.25 Release Notes" https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_25/index.html
- Interesting video: "The Virtual Production of The Mandalorian, Season One" https://www.youtube.com/watch?v=gUnxzVOs3rk
- Interesting read: "The Mandalorian: This Is the Way" https://ascmag.com/articles/the-mandalorian
- Interesting read: "Nacho Yagüe – Insight from a Studio - Part 2" https://www.iamag.co/nacho-yague-insight-from-a-studio/
- Interesting read: "Introducing Inkscape 1.0" https://inkscape.org/news/2020/05/04/introducing-inkscape-10/
- Interesting talk: "Integrating Narrative into Game Design: A Portal Post-Mortem" https://www.youtube.com/watch?v=c2YRVWZupwo
- Interesting video: "Star Trek: First Contact - Jonathan Frakes Live Q&A Watch-Along" https://www.youtube.com/watch?v=wugzWvWUSPI
- Interesting read: "Unity Toy Path Tracer" http://theinstructionlimit.com/unity-toy-path-tracer
- Interesting read: "How to emulate hand-drawn shapes / Algorithms behind RoughJS" https://shihn.ca/posts/2020/roughjs-algorithms/
- Interesting talk: "Game Server Performance on Tom Clancy's The Division 2" https://www.youtube.com/watch?v=bcXxyKqgV0c
- Interesting read: "Everything you need to know about Intel's 10th Gen Comet Lake desktop CPU line-up" https://www.rockpapershotgun.com/2020/04/30/intel-comet-lake-10th-gen-cpu-specs-price-release-date/
- April:
- Interesting public domain assets: "Foliage Sprites" https://kenney.nl/assets/foliage-sprites
- Interesting video: "Boeing 777 full moon timelapse" https://www.youtube.com/watch?v=KWedCq6ige4
- Interesting video: "The Goonies Are Back!! | Reunited Apart with Josh Gad" https://www.youtube.com/watch?v=-SF_VyXQpyo&t=318
- Interesting image: "New version of 'the Pale Blue Dot'" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23645
- Interesting talk: "Blending Autonomy and Control: Creating NPCs for Tom Clancy's The Division" https://www.youtube.com/watch?v=Vre9qqoEBpE
- Interesting read: "How Hades plays with Greek myths" https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/
- Interesting video: "Recreating Noita's Sand Simulation in C and OpenGL" https://www.youtube.com/watch?v=VLZjd_Y1gJ8
- Interesting read: "'Spider-Man' Developers Want More People to Know How Games Are Written" https://www.vice.com/en_us/article/akwk9z/spider-man-developers-want-more-people-to-know-how-games-are-written
- Interesting read: "How on-demand rendering can improve mobile performance" https://blogs.unity3d.com/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
- Interesting public domain assets: "Animated Characters 2" https://kenney.nl/assets/animated-characters-2
- Interesting video: "How Myst Almost Couldn't Run on CD-ROM" https://www.youtube.com/watch?v=EWX5B6cD4_4
- Interesting video: "Weta Workshop - Blade Runner 2049 Miniatures" https://www.youtube.com/watch?v=sLxxbfsj8IM
- Interesting read: "Dissolve Shader Breakdown" https://cyangamedev.wordpress.com/2020/02/04/dissolve-shader-breakdown/
- Interesting talk: "The Art of Borderlands 3 with Gearbox Software" https://www.youtube.com/watch?v=_xKg-U58tFE
- Interesting read: "Fix Landscape Texture Tiling with This UE4 Macro Variation Technique" https://www.worldofleveldesign.com/categories/ue4/landscape-macro-tiling-variation.php
- Interesting read: "Why anti-cheat software utilize kernel drivers" https://secret.club/2020/04/17/kernel-anticheats.html
- Interesting read: "Generating Perfect Normal Maps for Unity (and Other Programs)" https://medium.com/@bgolus/generating-perfect-normal-maps-for-unity-f929e673fc57
- Interesting video: "NBATogether With Ernie Johnson & Kareem Abdul-Jabbar" https://www.youtube.com/watch?v=rah2bGmlxHw
- Interesting website: "Interface In Game | Creative tool for video games lovers and game designers" https://interfaceingame.com/
- Interesting video: "Crysis vs Q6600/8800GT 2007 PC : Yesterday's Tech Tested With Today's Performance Tools" https://www.youtube.com/watch?v=46j6fDkMq9I
- Interesting read: "How to Rescue Memory on Disabled GameObjects Without Destroying Them" https://www.gamasutra.com/blogs/RubenTorresBonet/20200128/357183/How_to_Rescue_Memory_on_Disabled_GameObjects.php
- Interesting video: "ORBIT - A Journey Around Earth in Real Time" https://www.youtube.com/watch?v=7KXGZAEWzn0
- Interesting read: "Designing the simulation of the wild and wonderful Planet Zoo" https://gamasutra.com/view/news/357158/Designing_the_simulation_of_the_wild_and_wonderful_Planet_Zoo.php
- Interesting read: "GitHub is now free for teams" https://github.blog/2020-04-14-github-is-now-free-for-teams/
- Interesting read: "Welcome back to C++ - Modern C++" https://docs.microsoft.com/en-us/cpp/cpp/welcome-back-to-cpp-modern-cpp
- Interesting talk: "F-Droid:Pimp your Android(-fork) with the best Free Software apps" https://www.youtube.com/watch?v=go4qIPNyHBE
- Interesting website: "Noteheads - Simple Music Composition" https://noteheads.net/
- Interesting free ebook: "Building Secure and Reliable Systems" https://landing.google.com/sre/books/
- Interesting read: "Implementing a Partial Serial Number Verification System in Delphi" https://www.brandonstaggs.com/2007/07/26/implementing-a-partial-serial-number-verification-system-in-delphi/ & repository: https://github.com/MattWeiler/ProductKeyGenerator
- Interesting read: "Master of Orion" https://www.filfre.net/2020/01/master-of-orion/
- Interesting video: "Mindset-The graphics workstation you've never heard of!" https://www.youtube.com/watch?v=3a_qJFD80_c #retro
- Interesting read: "Steam would've missed out on many successes if it hadn't opened up, Valve claim" https://www.rockpapershotgun.com/2020/04/07/steam-wouldve-missed-out-on-many-successes-if-it-hadnt-opened-up-valve-claim/
- Interesting website: "Float Toy - build intuition for the IEEE floating-point format" http://evanw.github.io/float-toy/
- Interesting read: "How to Keep Adding Content Without Hitting a Limit" https://www.gamasutra.com/blogs/RubenTorresBonet/20200117/356797/How_to_Keep_Adding_Content_Without_Hitting_a_Limit.php
- Interesting read: "The race to save Japan's incredible '80s PC gaming history before it's gone" https://www.pcgamer.com/game-preservation-society-japanese-pc-games-square-enix-game-arts/
- Interesting repository: "city-roads - Visualization of all roads within any city" https://github.com/anvaka/city-roads
- Interesting video: "Joe Hisaishi Budokan Studio Ghibli 25 Years Concert" https://www.youtube.com/watch?v=eY1XtWyKlJA
- Interesting video: "Watch Night of the Living Dead W/ The Walking Dead EP Greg Nicotero" https://www.youtube.com/watch?v=jf7_kQUQm10
- Interesting read: "A Tandy / RadioShack TRS-80 Model 1 clone" http://www.glensstuff.com/trs80/trs80.htm
- Interesting read: "The top 7 reasons women quit game development" https://gamasutra.com/view/news/356804/The_top_7_reasons_women_quit_game_development.php
- Lectura interesante: "Básicos a tener en cuenta para crear un sistema de puntos atractivo en un juego tipo arcade" https://twitter.com/Locomalito/status/1217876743605882880
- Interesting video: "The Nightmare Of Video Game Escapism" https://www.youtube.com/watch?v=4RLv4JSnOJg
- Interesting read: "It took two years to cancel Singularity, and ten months to fix it" https://www.polygon.com/2014/3/3/5462994/singularity-two-years-to-make-a-mess-ten-months-to-clean-it-up
- March:
- Interesting read: "UV-Based Nodes - an introduction to using the Sample Texture 2D node and UV-based nodes such as Tiling And Offset, Rotate, Flipbook and Polar Coordinates" https://cyangamedev.wordpress.com/2020/01/14/uv-based-nodes/
- Interesting read: "Designing Main Menu Screens for Visually Impaired Gamers" https://www.gamasutra.com/blogs/TomGantzer/20200113/356281/Designing_Main_Menu_Screens_for_Visually_ImpairedGamers.php
- Interesting public domain assets: "Food Kit - 200 food items and kitchen supplies" https://kenney.nl/assets/food-kit
- Interesting read: "The Living Reef - a reef simulation hosting over 700 A.I. controlled fish from over 9 different species created in Unity" http://www.allanbishop.com/the-living-reef/
- Interesting read: "Breaking linear character progression with Outer Worlds' flaw system" https://www.gamasutra.com/view/news/355487/Breaking_linear_character_progression_with_Outer_Worlds_flaw_system.php
- Interesting video: "A drive through 1940's Los Angeles" https://www.youtube.com/watch?v=er4ab2RzaEo
- Interesting video: "Resurrected: Fixing a sad broken C64" https://www.youtube.com/watch?v=0MP93YbINyI
- Interesting read: "Buzz Aldrin’s Race into Space (and Space-Program Games in General)" https://www.filfre.net/2020/01/buzz-aldrins-race-into-space-and-space-program-games-in-general/
- Interesting read: "Building a self-contained game in C# under 8 kilobytes" https://medium.com/@MStrehovsky/building-a-self-contained-game-in-c-under-8-kilobytes-74c3cf60ea04
- Interesting read: "VoxelSpace - Terrain rendering algorithm in less than 20 lines of code" https://github.com/s-macke/VoxelSpace
- Interesting read: "Breaking the Rules of Unity Garbage Collection" https://thegamedev.guru/unity-performance/garbage-collection-manually
- Interesting video: "DOOM Eternal Music Quarantine & Chill" https://www.youtube.com/watch?v=3lQUuXKW4FQ
- Interesting read: "What the heck is DirectX 12 Ultimate and what does it mean for PC gaming?" https://www.rockpapershotgun.com/2020/03/20/what-is-directx-12-ultimate/
- Interesting read: "Announcing DirectX 12 Ultimate" https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/
- Interesting video: "Gabe Newell Talks Half-Life: Alyx & Valve's Past and (Unexpected) Future" https://www.youtube.com/watch?v=I0zXkwLs_lo
- Interesting video: "DOOM Eternal's Hidden Video Game Books" https://www.youtube.com/watch?v=p37WkRMPAwA
- Interesting read: "Why Your Game Content Is Not Scaling" https://gamasutra.com/blogs/RubenTorresBonet/20191227/356130/Why_Your_Game_Content_Is_Not_Scaling.php
- Interesting read: "GitHub for mobile is now available" https://github.blog/2020-03-17-github-for-mobile-is-now-available/ & "Learn more about GitHub for mobile" http://github.com/mobile
- Interesting read: "Ray Tracing In Vulkan" https://www.khronos.org/blog/ray-tracing-in-vulkan
- Interesting video: "First Person View PC BUILD Guide" https://www.youtube.com/watch?v=v7MYOpFONCU
- Interesting repository: "Pixelorama- A free & open-source 2D sprite editor, made with the Godot Engine" https://github.com/Orama-Interactive/Pixelorama
- Interesting read: "Making-of: VFX for Ghost Recon Breakpoint" https://80.lv/articles/making-of-vfx-for-ghost-recon-breakpoint/
- Interesting read: "Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline" https://blogs.unity3d.com/2020/03/12/creating-immersive-photorealistic-vr-experiences-with-the-high-definition-render-pipeline/
- Interesting read: "WSL2 will be generally available in Windows 10, version 2004" https://devblogs.microsoft.com/commandline/wsl2-will-be-generally-available-in-windows-10-version-2004/
- Interesting read: "The man who made Wolfenstein" https://www.polygon.com/features/2019/12/24/21029936/castle-wolfenstein-silas-warner
- Interesting read: "My Business Card Runs Linux" https://www.thirtythreeforty.net/posts/2019/12/my-business-card-runs-linux/
- Interesting read: "Ethics in the Videogame Industry: A Mythbusting and Scientific Approach" https://gamasutra.com/blogs/CeliaHodent/20191220/356013/Ethics_in_the_Videogame_Industry_A_Mythbusting_and_Scientific_Approach.php
- Interesting read: "Level Design Patterns in 2D Games" https://www.gamasutra.com/blogs/AhmedKhalifa/20190610/344344/Level_Design_Patterns_in_2D_Games.php
- Interesting read: "Screen Shake" http://kidscancode.org/godot_recipes/2d/screen_shake/
- Interesting video: "The Simpsons Hit & Run's Lost Sequel + Fun Facts - Game History Secrets" https://www.youtube.com/watch?v=r5nmJaop_s8
- Interesting video: "Clip Studio Paint is GREAT for Making Comics | How to Draw a Manga Page" https://www.youtube.com/watch?v=QcgupaEXGQQ
- Interesting video: "Half-Life: Alyx - 13 Minutes of Valve Commentary" https://www.youtube.com/watch?v=S9FvzTEH3Z8
- Interesting read: "Dungeon Generation in Enter The Gungeon" https://www.boristhebrave.com/2019/07/28/dungeon-generation-in-enter-the-gungeon/
- Interesting videos: "Malware Analysis course at University of Cincinnati" https://www.youtube.com/playlist?list=PLFvh_k-n27CnAyfsMDowQmogkG5MbZkXz
- Interesting read: "Portals - Space-bending physics" https://danielilett.com/2019-12-01-tut4-intro-portals/
- Interesting video: "Doom 2016 PC Dynamic Resolution Scaling Mod: Yes, It Works - And Yes, It's Great" https://www.youtube.com/watch?v=GS_PhWP9YQI
- Interesting read: "Portal shader" https://kochkingames.blogspot.com/2019/12/portal-shader.html
- Interesting read: "Introduction to SerenityOS GUI programming" https://awesomekling.github.io/Introduction-to-SerenityOS-GUI-programming/
- Interesting read: "Source 2 Hammer introduction" https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/
- Interesting website: "Elements of AI - free online course" https://www.elementsofai.com/
- Interesting read: "How A Plague Tale: Innocence's rat hordes were made" https://www.rockpapershotgun.com/2019/12/18/how-a-plague-tale-innocences-rat-hordes-were-made/
- Interesting read: "Advanced Animation Rigging: Character and props interaction" https://blogs.unity3d.com/2019/09/05/advanced-animation-rigging-character-and-props-interaction/
- Interesting video: "Godot Tutorial - Tool mode" https://www.youtube.com/watch?v=vsxB4L6rufo
- Interesting video: "Code Tour: Kernel virtual memory system in SerenityOS" https://www.youtube.com/watch?v=3xgOybGlYes
- February:
- Interesting read: "How Audio Design Enhances Diablo 2" https://www.gamasutra.com/blogs/DavidCraddock/20191209/355328/How_Audio_Design_Enhances_Diablo_2.php
- Interesting read: "How to create a PS1 rendering style shader in UE4" https://gamedevworks.com/blog/ps1-rendering-style-in-ue4/
- Interesting videos: "Walking through computer history with Apple cofounder Woz at the Computer History Museum" https://www.youtube.com/watch?v=hsB8Hxnb52o & "Tour of the new 'Revolutions' exhibit at Computer History Museum" https://www.youtube.com/watch?v=h8x-2_Pcwvs
- Interesting read: "DOTS Pong - a simple creation of the classic Pong game with a DOTS implementation" https://github.com/UnityTechnologies/DOTS_Pong
- Interesting read: "The English book printed project: production reports 1 & 2 - David Revoy" https://www.davidrevoy.com/article735/the-english-book-printed-project-production-report-1 & https://www.davidrevoy.com/article747/the-english-book-printed-project-production-report-2
- Interesting read: "CSS: An Art, a Science, a Nightmare (Everything You Should Know)" https://www.taniarascia.com/overview-of-css-concepts/
- Interesting read: "HDRP: Out of Preview in 2019.3" https://blogs.unity3d.com/2020/02/24/hdrp-out-of-preview-in-2019-3/
- Interesting read: "Steam Indie Game Sales Numbers - Battle Royale Tycoon" https://www.gamasutra.com/blogs/HugoCardoso/20191202/354746/Steam_Indie_Game_Sales_Numbers__Battle_Royale_Tycoon.php
- Interesting repository: "Jammo-Character - a free 3D model that you can use in your projects!" https://github.com/mixandjam/Jammo-Character
- Interesting read: "17 reasons to be thankful in games" https://www.rockpapershotgun.com/2019/11/29/17-reasons-to-be-thankful-in-games/
- Interesting read: "Open World on mobile with Unity" https://www.makinggames.biz/feature/open-world-mobile-unity,10599.html
- Interesting video: "Creating a (terrible) video game console" https://www.youtube.com/watch?v=TURzbXTNaA0
- Interesting read: "The $0 Marketing Game Guide" https://medium.com/@kitfoxgames/the-0-marketing-game-guide-e649a5ac83f4
- Interesting read: "What Does A Healthy Publisher/Developer Relationship Looks Like (With Real Contract Details!)" https://www.gamasutra.com/blogs/RyanSumo/20191126/354767/What_Does_A_Healthy_PublisherDeveloper_Relationship_Looks_Like_With_Real_Contract_Details.php
- Interesting video: "How to make PS1 style graphics" https://www.youtube.com/watch?v=m3Wf-EegBgg
- Interesting videos: "Retro Gaming Handheld Project" https://www.youtube.com/watch?v=oKETolL7fOQ & https://www.youtube.com/watch?v=OOzcOe9GYy4
- Interesting free ebook: "MMURTL V1.0 / Developing Your own 32 Bit Operating System" http://www.ipdatacorp.com/mmurtl/
- Interesting website: "illustrations - Open source illustrations kit" https://illlustrations.co/
- Interesting read: "Xbox Accessibility Guidelines" https://docs.microsoft.com/en-us/gaming/accessibility/guidelines
- Interesting read: "Applying for Entry Level Graphics Jobs in Games" http://alextardif.com/GraphicsJobGuide.html
- Interesting read: "Bending the world with Unity" https://grrava.blogspot.com/2015/05/bending-world-with-unity.html
- Interesting read: "Designing Windows 95’s User Interface" https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/
- Interesting read: "Why you can anger the gods in Noita" https://www.rockpapershotgun.com/2019/11/20/why-you-can-anger-the-gods-in-noita/
- Interesting read: "Making our Unity Analyzers Open-Source" https://devblogs.microsoft.com/visualstudio/making-our-unity-analyzers-open-source/
- Interesting read: "Pathfinding on a 2D Polygonal Map" https://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map & "Pathfinding in a 2D point and click adventure game" http://www.groebelsloot.com/2016/03/13/pathfinding-part-2/
- Interesting read: "Street and Bridge Meshes in Houdini and Unity" https://www.artstation.com/nickowens/blog/zRmm/procedural-cities-for-games-part-2-street-and-bridge-meshes-in-houdini-and-unity
- Interesting public domain assets: "Impact Sounds - over 100 different kinds of impact sounds including wood, concrete, metal and various footsteps" https://kenney.nl/assets/impact-sounds
- Interesting repository: "ProtoGUI - Simple, quick and good looking GUI windows for Unity, intended for prototyping and debugging" https://github.com/nothke/ProtoGUI
- Interesting read: "How players shop during a Steam sale" https://gamasutra.com/blogs/ChrisZukowski/20191118/354221/How_players_shop_during_a_Steam_sale.php
- Interesting video: "Ion Fury: The Duke Nukem 3D Engine Powers A Brilliant New Game" https://www.youtube.com/watch?v=3EWy6gTry6g
- Interesting repository: "SGDK - A free and open development kit for the Sega Megadrive" https://github.com/Stephane-D/SGDK
- Interesting talk: "Containers and Steam: Putting games under pressure | FOSDEM 2020" https://www.youtube.com/watch?v=KrbWbBYAolo
- Interesting video: "DReCon: Data-Driven Responsive Control of Physics-Based Characters" https://www.youtube.com/watch?v=tsdzwmEGl2o
- Interesting read: "As Left 4 Dead 2 turns 10, we speak to its creators about the Valve game that won't die" https://www.eurogamer.net/articles/2019-11-17-as-left-4-dead-2-turns-10-we-speak-to-its-creators-about-the-game-that-wont-die
- Interesting video: "In Theory: Could Next-Gen Switch Use Nvidia DLSS AI Upscaling?" https://www.youtube.com/watch?v=coOzBPGl-O8
- Interesting read: "Writing userspace USB drivers for abandoned devices" https://blog.benjojo.co.uk/post/userspace-usb-drivers
- Interesting read: "Frozen 2" https://blog.yiningkarlli.com/2019/11/froz2.html
- Interesting repository: "Texture Maker - A texture maker tool for unity" https://github.com/M-Fatah/texture_maker
- Interesting read: "Dungeon and cave generation" https://pvigier.github.io/2019/06/23/vagabond-dungeon-cave-generation.html & https://pvigier.github.io/2019/06/30/vagabond-dungeon-cave-generation-part2.html
- Interesting public domain assets: "50+ Free rigged and animated Low-poly Characters" https://www.reddit.com/r/gamedev/comments/dwqsl9/ive_made_50_free_rigged_and_animated_lowpoly/
- January:
- Interesting free ebook: "Game AI Pro 3" http://www.gameaipro.com/
- Interesting read: "NASA Day of Remembrance – January 30, 2020" https://www.nasa.gov/specials/dor2020/
- Interesting read: "Here comes Godot 3.2, with quality as priority" https://godotengine.org/article/here-comes-godot-3-2
- Interesting video: "The Joy of Radio - Sixty Symbols" https://www.youtube.com/watch?v=bUMXc6fi7yk
- Interesting talk: "Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps" https://www.youtube.com/watch?v=uikbLyi-cug
- Interesting video: "Create Halo's Blood Gulch in UE4" https://www.youtube.com/watch?v=F-4VmN18Nkc
- Interesting repository: "Corona (CoronaSDK) - Simple to learn and use 2D game engine developed by Corona Labs" https://github.com/coronalabs/corona
- Interesting repository: "Heaps - High Performance Game Framework" https://github.com/HeapsIO/heaps
- Interesting video: "Doom Eternal Engine Upgrades: id Software Reveals New Details!" https://www.youtube.com/watch?v=aCOklD_PVLo
- Interesting free course: "Design, Develop, and Deploy for VR" https://learn.unity.com/course/oculus-vr
- Interesting read: "Interview with Inigo Quilez: Lover of equations, Pixar and Oculus alumni, creator of Quill and co-creator of Shadertoy" http://shuttercg.com/interview-with-inigo-quilez-lover-of-equations-pixar-and-oculus-alumni-creator-of-quill-and-co-creator-of-shadertoy/
- Interesting read: "Sherman behind the screens: How to create cinema-quality lighting in Unity" https://blogs.unity3d.com/2019/11/13/sherman-behind-the-screens-how-to-create-cinema-quality-lighting-in-unity/
- Interesting read: "Dungeon Crawling in 2.5D" https://backspacebouken.com/2019/11/08/dungeon-crawling-in-2-5d/
- Interesting read: "Post-Launch Steam Data: Cultist Simulator in Numbers" http://weatherfactory.biz/post-launch-steam-data-cultist-simulator-in-numbers/
- Interesting read: "Steam game sales for 'the other 50%'" https://www.gamasutra.com/blogs/SimonCarless/20191101/353280/Steam_game_sales_for_the_other_50.php
- Interesting video: "POSTAL 1 Beta - 1997 Developer Demonstration" https://www.youtube.com/watch?v=_Nut58ZhW_w
- Interesting read: "Developer Blue Fang Games told us how Zoo Tycoon was made" https://www.polygon.com/2019/11/5/20678783/zoo-tycoon-retrospective-blue-fang-games-planet-zoo
- Interesting read: "How blind people play video games" https://www.reddit.com/r/Games/comments/ercvy3/how_blind_people_play_video_games/
- Interesting read: "How to use URL handlers and OpenURL safely in your Unity app" https://blogs.unity3d.com/2019/11/06/how-to-use-url-handlers-and-openurl-safely-in-your-unity-app/
- Interesting video: "Wolfenstein Youngblood - Ray Tracing/VRS/DLSS in id Tech 6 - A Next-Gen Features Showcase?" https://www.youtube.com/watch?v=gpzFX4P1Jow
- Interesting read: "The unknowable chaos of physics in Totally Accurate Battle Simulator" https://www.rockpapershotgun.com/2020/01/15/the-unknowable-chaos-of-physics-in-totally-accurate-battle-simulator/
- Interesting public domain assets: "Animated Characters" https://kenney.nl/assets/animated-characters
- Interesting read: "Why are savegames so hard?" https://twitter.com/Enichan/status/1190745186705514503
- Interesting read: "Steam in Graphs in 2019" https://www.gamasutra.com/blogs/SergioGarces/20200109/356437/Steam_in_Graphs_in_2019.php
- Interesting read: "How Inside's levels were designed" https://www.rockpapershotgun.com/2017/05/12/how-insides-levels-were-designed/
- Interesting repository: "VVVVVV - The source code to VVVVVV, now open and public" https://github.com/TerryCavanagh/vvvvvv
- Interesting video: "Rounding Corners in SDFs" https://www.youtube.com/watch?v=s5NGeUV2EyU
- Interesting read: "Kickstarter — Lessons learned from a 300% funded solo project" https://www.gamasutra.com/blogs/JonasManke/20191104/353316/Kickstarter__Lessons_learned_from_a_300_funded_solo_project.php
- Interesting read: "Grass Shader - My take on shaders" https://halisavakis.com/my-take-on-shaders-grass-shader-part-i/ & https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/
- Interesting image: "The Space Station Crosses a Spotless Sun" https://apod.nasa.gov/apod/ap191028.html
- Interesting read: "A trip down NBA Jam graphics pipeline" http://fabiensanglard.net/nbajamte/index.html
- Interesting read: "Webgame Developer Survival Guide for 2020" https://www.solitaire.io/blog/webgame-developer-survival-guide-for-2020/
- Interesting read: "The polygons of Another World" http://fabiensanglard.net/another_world_polygons/index.html
- Interesting video: "SerenityOS exploit analysis (CVE-2019-20172)" https://www.youtube.com/watch?v=nH4p2-f3Upg
- Interesting read: "Tales from the making of Jedi Knight II: Jedi Outcast" https://gamasutra.com/view/news/351746/Tales_from_the_making_of_Jedi_Knight_II_Jedi_Outcast.php
- Interesting read: "Godot: A decade in retrospective and future" https://godotengine.org/article/retrospective-and-future
2019:
- December:
- Interesting read: "Making a SEGA Mega Drive / Genesis game in 2019" https://www.gamasutra.com/blogs/DoctorLudos/20191019/352537/Making_a_SEGA_Mega_Drive__Genesis_game_today.php
- Interesting read: "2D Animation in Unity Made Easy in 2019.3! [Tutorial]" https://www.patreon.com/posts/30800885
- Interesting video: "Godot Source Code Explained by the Lead Dev #1: Core (1/2)" https://www.youtube.com/watch?v=5RIPRlCvRAk
- Interesting free tool: "Dither Machine - a tool to help you generate dithering automatically" https://lunarlabs.itch.io/dither-machine
- Interesting read: "New pathfinding algorithm - Factorio" https://factorio.com/blog/post/fff-317
- Interesting read: "Download our new 2D sample project: Lost Crypt" https://blogs.unity3d.com/2019/12/18/download-our-new-2d-sample-project-lost-crypt/
- Interesting read: "Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles" https://gamasutra.com/view/news/352269/Downscaling_upscaling_samescaling_Porting_to_Switch_and_underpowered_consoles.php
- Interesting read: "Unity UI: The Guru’s UI Development Diagram" https://www.gamasutra.com/blogs/RubenTorresBonet/20190911/350459/Unity_UI_The_Gurus_UI_Development_Diagram.php
- Interesting read: "The boy behind the biggest coin-op conversion of the 80s" https://www.eurogamer.net/articles/2019-10-13-the-boy-behind-the-biggest-coin-op-conversion-of-the-80s
- Interesting repository: "Ray Tracing in One Weekend Book Series" https://github.com/raytracing/raytracing.github.io/
- Interesting video: "Coding Adventure: Clouds" https://www.youtube.com/watch?v=4QOcCGI6xOU
- Interesting list: "YT channels about videogame design, analysis, review and more" https://www.reddit.com/r/gamedev/comments/df7dth/i_compiled_a_massive_list_of_yt_channels_about/
- Interesting read: "Staying Alive: How some indies are setting their studios up for survival" https://gamasutra.com/view/news/355007/Staying_Alive_How_some_indies_are_setting_their_studios_up_for_survival.php
- Interesting read: "Are indie games too cheap?" https://www.pcgamer.com/are-indie-games-too-cheap/
- Interesting video: "How I fixed my game's animations!" https://www.youtube.com/watch?v=Syxtvu9cIY8
- Interesting read: "An Introduction To Real-Time Subsurface Scattering" https://therealmjp.github.io/posts/sss-intro/
- Interesting read: "Unlocking Unity Animator’s interruption full power" https://www.gamasutra.com/blogs/ArielMarceloMadril/20191003/351550/Unlocking_Unity_Animators_interruption_full_power.php
- Interesting read: "The making of Discworld Noir" https://www.eurogamer.net/articles/2019-09-29-the-making-of-discworld-noir
- Interesting read: "Text Rendering Hates You" https://gankra.github.io/blah/text-hates-you/
- Interesting read: "Modern C for C++ Peeps" https://floooh.github.io/2019/09/27/modern-c-for-cpp-peeps.html
- Interesting read: "Creating a third-person zombie shooter with DOTS" https://blogs.unity3d.com/2019/11/27/creating-a-third-person-zombie-shooter-with-dots/
- Interesting read: "Nonprofit Community Stands Together to Protect .ORG" https://www.eff.org/deeplinks/2019/11/nonprofit-community-stands-together-protect-org
- November:
- Interesting read: "Do you need a publisher to 'make your game sell'?" https://www.gamasutra.com/blogs/SimonCarless/20190924/351052/Do_you_need_a_publisher_to_make_your_game_sell.php
- Interesting read: "Overwatch Shield - Case Study" https://lexdev.net/tutorials/case_studies/overwatch_shield.html
- Interesting read: "Game Networking Demystified" https://ruoyusun.com/2019/03/28/game-networking-1.html
- Interesting video: "'Hello, world' from scratch on a 6502" https://www.youtube.com/watch?v=LnzuMJLZRdU
- Interesting video: "Serenity OS startup (from boot to GUI)" https://www.youtube.com/watch?v=NpcGMuI7hxk
- Interesting read: "Believable Caustics Reflections" https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
- Interesting video: "The Animation of Metal Slug" https://www.youtube.com/watch?v=dTfaTLkt3Y8
- Interesting video: "JavaFX / FXGL 11 Game Development: Asteroids (Part 1/2)" https://www.youtube.com/watch?v=48rVgdq0mFA
- Interesting read: "Designing the satisfying space combat of Rebel Galaxy Outlaw" https://www.gamasutra.com/view/news/350394/Designing_the_satisfying_space_combat_of_Rebel_Galaxy_Outlaw.php
- Interesting read: "NASA’s Latest Software Catalog Offers New Codes, Easier Way to Download Free Software" https://www.nasa.gov/directorates/spacetech/techtransfer/Software_Catalog_2019
- Interesting video: "Display drivers and compositing in SerenityOS" https://www.youtube.com/watch?v=yTXVdSudI-w
- Interesting videos: "How To Set Up Linux - Ubuntu 19.10 For Gaming - DXVK / WINE / Esync / Proton / Gamemode / Lutris" https://www.youtube.com/watch?v=4aboJixPHM4 & "How To Setup And Use Steam Proton On Linux To Play Windows Games In Your Steam Library" https://www.youtube.com/watch?v=6FSh0wNWcz4
- Interesting video: "Neon Noir: Crytek's Software Ray Tracing! How Does It Work? How Well Does It Run?" https://www.youtube.com/watch?v=efOR92n9mms
- Interesting video: "How Does the ESRB Rate Video Games?" https://www.youtube.com/watch?v=TaB-Tp4G6WI
- Interesting video: "Introduction to Mesh Skinning - Handmade Hero Chat 019" https://www.youtube.com/watch?v=sd-d4Z7utVM
- Interesting read: "Steam for Linux client adds support for Linux namespaces" https://steamcommunity.com/app/221410/discussions/0/1638675549018366706/
- Interesting read: "Beginner's Guide to Game Networking" https://pvigier.github.io/2019/09/08/beginner-guide-game-networking.html
- Interesting read: "The new Asset Import Pipeline: Solid foundation for speeding up asset imports" https://blogs.unity3d.com/2019/10/31/the-new-asset-import-pipeline-solid-foundation-for-speeding-up-asset-imports/
- Interesting video: "Adam Savage's One Day Builds: Star-Lord's Walkman!" https://www.youtube.com/watch?v=vqqEFEgx-ZI
- Interesting read: "Enter Play Mode faster in Unity 2019.3" https://blogs.unity3d.com/2019/11/05/enter-play-mode-faster-in-unity-2019-3/
- Interesting video: "How scrolling textures gave Super Mario Galaxy 2 its charm" https://www.youtube.com/watch?v=8rCRsOLiO7k
- Interesting read: "John Romero AMA" https://www.reddit.com/r/pcgaming/comments/drkf24/john_romero_ama/
- Interesting read: "How Steam users see your game" https://www.gamasutra.com/blogs/ChrisZukowski/20190906/350248/How_Steam_users_see_your_game.php
- Interesting read: "Unity Addressables: It’s never too big to fit" https://thegamedev.guru/unity-addressables-learn-workflows/
- Interesting video: "Shader Coding: Truchet Tiling Explained!" https://www.youtube.com/watch?v=2R7h76GoIJM
- Interesting read: "The history of Tetris randomizers" https://simon.lc/the-history-of-tetris-randomizers
- October:
- Interesting videos: "How can you balance life and game dev? What do you do when your game fails? Game Dev Hike #1" https://www.youtube.com/watch?v=4Thpc2mTEYk & https://www.youtube.com/watch?v=5Fu1rkNnA44
- Interesting video: "Game Dev Talk: Platformer Design, Polishing games, Unity dev" https://www.youtube.com/watch?v=pymPISvWC-M
- Interesting read: "Why you may be underpricing your video game" https://www.gamasutra.com/blogs/SimonCarless/20190830/349806/Why_you_may_be_underpricing_your_video_game.php
- Interesting read: "Water Shader - My take on shaders" https://halisavakis.com/my-take-on-shaders-water-shader/
- Interesting read: "Creature in the Well: SFX, VFX, Pinball Mechanics" https://80.lv/articles/creature-in-the-well-sfx-vfx-pinball-mechanics/
- Interesting public domain assets: "Tower Defense Kit" https://kenney.nl/assets/tower-defense-kit
- Interesting read: "I Am the Cheapest Bastard In Indie Games" https://jeff-vogel.blogspot.com/2019/08/i-am-cheapest-bastard-in-indie-games.html
- Interesting read: "Physics updates in Unity 2019.3" https://blogs.unity3d.com/2019/10/22/physics-updates-in-unity-2019-3/
- Interesting read: "SDF Bounding Volumes" http://iquilezles.org/www/articles/sdfbounding/sdfbounding.htm
- Interesting read: "Pricing for new Unity Pro and Plus subscriptions to change on January 1, 2020" https://blogs.unity3d.com/2019/10/17/pricing-for-unity-pro-and-plus-subscriptions-to-change-on-january-1-2020
- Interesting video: "How Does Mirror’s Edge Still Look This Good?" https://www.youtube.com/watch?v=2TNSaEJHBrQ
- Interesting video: "How Link's Climbing Animation Works in Breath of the Wild" https://www.youtube.com/watch?v=hRD1EstmSPs
- Interesting read: "Simple Subsurface Scattering - My take on shaders" https://halisavakis.com/my-take-on-shaders-simple-subsurface-scattering/
- Interesting read: "Introducing the new Input System" https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
- Interesting read: "Incorporating level design in Melee combat systems" https://www.gamasutra.com/blogs/BartVossen/20150717/248582/Incorporating_level_design_in_Melee_combat_systems.php
- Interesting read: "Level Design for Combat" https://www.gamasutra.com/blogs/MaxPears/20190814/348663/Level_Design_for_Combat.php
- Interesting read: "Developing Content & Huge Worlds for Days Gone" https://80.lv/articles/developing-content-huge-worlds-for-days-gone/
- Interesting read: "Finally added alpha dithering to our particle shaders" https://twitter.com/phi6/status/1162023439705751552
- Interesting read: "Indie game makers open up about the money they actually make" https://www.theverge.com/2019/10/9/20903139/indie-game-developers-creators-money-funding
- Interesting read: "Japanese anime studio Khara moving to Blender" https://www.blender.org/user-stories/japanese-anime-studio-khara-moving-to-blender/
- Interesting read: "Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update" https://blogs.unity3d.com/2019/08/15/accelerate-your-terrain-material-painting-with-the-2019-2-terrain-tools-update/
- Interesting read: "NASA's Curiosity Rover Finds an Ancient Oasis on Mars" https://www.nasa.gov/feature/jpl/nasas-curiosity-rover-finds-an-ancient-oasis-on-mars
- Interesting read: "Metro Exodus Frame Breakdown" https://aschrein.github.io/2019/08/11/metro_breakdown.html #gamedev #gameart #computergraphics
- Interesting video: "Intro to Shader Coding in Unity - An Improvised Live Course" https://www.youtube.com/watch?v=9WW5-0N1DsI #gamedev #gameart #unity3d
- Interesting free ebooks: "Programming Notes for Professionals" https://books.goalkicker.com/
- Interesting read: "The Barber: Body Sculpting & Texturing" https://80.lv/articles/001agt-002mrs-007gai-the-barber-body-sculpting-texturing/
- Interesting read: "The Door Problem of Combat Design" https://www.gamasutra.com/blogs/AndrewYoder/20190808/348237/The_Door_Problem_of_Combat_Design.php
- Interesting read: "Custom Lighting in Shader Graph: Expanding your graphs in 2019" https://blogs.unity3d.com/2019/07/31/custom-lighting-in-shader-graph-expanding-your-graphs-in-2019/
- Interesting repository: "milton - An infinite-canvas paint program" https://github.com/serge-rgb/milton
- Interesting video: "Game of Thrones Season 8 VFX Reel - The Destruction of King’s Landing" https://www.youtube.com/watch?v=OgnjDD_lP0A
- Interesting read: "2D Pixel Perfect: How to set up your Unity project for retro 16-bit games" https://blogs.unity3d.com/2019/08/02/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-16-bit-games/
- Interesting read: "Gabriel Knight: Sins of the Fathers" https://www.filfre.net/2019/08/gabriel-knight-sins-of-the-fathers/
- Interesting video: "Creating Your Own Font From Scratch" https://www.youtube.com/watch?v=QxXnRAgSnNM
- Interesting repository: "bootBASIC - a BASIC language in 512 bytes of x86 machine code" https://github.com/nanochess/bootBASIC
- September:
- Interesting video: "The Animation of Guilty Gear Xrd & Dragon Ball FighterZ" https://www.youtube.com/watch?v=kZsboyfs-L4&t=
- Interesting read: "What's new in C# 8.0" https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-8
- Interesting shader: "CurveDissolve.shader - Creates a monochromatic texture with color values from a given animation curve" https://gist.github.com/HAliss/1d205300b63e84cf9254b3d866e9d9c8
- Interesting video: "Edge of Tomorrow - Creating the Mimics Shot Build" https://www.youtube.com/watch?v=iiKeTPL6HPk
- Interesting read: "Voxel World Optimisations" https://vercidium.com/blog/voxel-world-optimisations/
- Interesting repository: "Microsoft's C++ Standard Library" https://github.com/microsoft/STL
- Interesting read: "Visual Effects in Star Wars Battlefront II" https://battlefront-forums.ea.com/discussion/142266/community-transmission-visual-effects-in-star-wars-battlefront-ii/p1
- Interesting read: "Announcing .NET Core 3.0" https://devblogs.microsoft.com/dotnet/announcing-net-core-3-0/
- Interesting read: "My take on shaders: Grab pass distortion" https://halisavakis.com/my-take-on-shaders-grab-pass-distortion/
- Interesting read: "Demystifying containers, Docker, and Kubernetes" https://cloudblogs.microsoft.com/opensource/2019/07/15/how-to-get-started-containers-docker-kubernetes/
- Interesting read: "How the Lightweight Render Pipeline is evolving" https://blogs.unity3d.com/2019/09/20/how-the-lightweight-render-pipeline-is-evolving/
- Interesting video: "The Problem Solving of Filmmaking" https://www.youtube.com/watch?v=mzNS4U_aE28
- Interesting repository: "LWRP-CustomRendererExamples" https://github.com/Unity-Technologies/LWRP-CustomRendererExamples/
- Interesting free ebook: "Modern C, Second Edition" http://modernc.gforge.inria.fr/
- Interesting read: "Vehicle Modeling and Texturing" https://80.lv/articles/001agt-002mrs-how-to-model-a-local-truck/
- Interesting image: "The Space Station Crosses a Spotless Sun" https://apod.nasa.gov/apod/ap190715.html
- Interesting read: "Building a Key Ring Generator in Substance Designer" https://80.lv/articles/001agt-building-a-key-ring-generator-in-substance-designer/
- Interesting video: "Alita: Battle Angel | Behind the Scenes with WETA" https://www.youtube.com/watch?v=hOMuRopLgxg
- Interesting read: "Satisfactory: Network Optimizations" https://www.gamasutra.com/blogs/GafgarDavallius/20190718/346598/Satisfactory_Network_Optimizations.php
- Interesting images: "Apollo Panoramas" https://www.flickr.com/photos/nasa2explore/sets/72157635384998736/
- Interesting read: "The Glorious, Profitable, Inescapable Art of Addiction" http://jeff-vogel.blogspot.com/2019/07/the-glorious-profitable-inescapable-art.html
- Interesting project: "QuickJS Javascript Engine - a small and embeddable Javascript engine" https://bellard.org/quickjs/
- Interesting read: "Unexplored 2 Dev Blog: Tiles to Curves" https://www.gamasutra.com/blogs/JorisDormans/20190619/345048/Unexplored_2_Dev_Blog_Tiles_to_Curves.php
- Interesting video: "Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS" https://www.youtube.com/watch?v=H4RJn0mEhIg
- Interesting read: "Dungeon Generation in Diablo 1" https://www.boristhebrave.com/2019/07/14/dungeon-generation-in-diablo-1/
- Interesting read: "Some Unity ECS Utilities" https://coffeebraingames.wordpress.com/2019/07/14/some-unity-ecs-utilities/
- Interesting repository: "Cortex Command - open source under GNU AGPL v3 (no game data included)" https://github.com/DataRealms/CCOSS
- Interesting read: "Game Art Tests and How to Approach Them" https://80.lv/articles/game-art-tests-and-how-to-approach-them/
- Interesting read: "Dreamcast 20th anniversary interview extravaganza" https://www.gamasutra.com/blogs/BrandonSheffield/20190909/350345/Dreamcast_20th_anniversary_interview_extravaganza.php
- Interesting video: "The Story of Celeste's Development" https://www.youtube.com/watch?v=c3mbELVqAmo
- Interesting read: "Tips on Utilizing Vegetation in Game Scenes" https://80.lv/articles/tips-on-utilizing-vegetation-in-game-scenes/
- Interesting read: "Raspberry Pi 4 B+ - PCI Express" mloduchowski.com/en/blog/raspberry-pi-4-b-pci-express/
- Interesting video: "LIVE Shader Deconstruction :: happy jumping" https://www.youtube.com/watch?v=Cfe5UQ-1L9Q
- Interesting videos: "ShaderToy Tutorials" https://www.youtube.com/playlist?list=PLGmrMu-IwbguU_nY2egTFmlg691DN7uE5
- Interesting read: "Edge Detection Shader" https://alexanderameye.github.io/edgedetection
- Interesting repository: "Marching-Cubes" https://github.com/millerc3/Marching-Cubes
- Interesting read: "Generating World Maps for Unexplored 2" https://www.ludomotion.com/blogs/generating-world-maps/index.html
- Interesting videos: "Let's build a video card" https://www.youtube.com/watch?v=l7rce6IQDWs & https://www.youtube.com/watch?v=uqY3FMuMuRo
- Interesting read: "How to 10x your indie game development process" https://www.positech.co.uk/cliffsblog/2019/07/03/how-to-10x-your-indie-game-development-process/
- Interesting repository: "PyQt examples 2019: Learn to create a desktop app" https://github.com/pyqt/examples
- Interesting repository: "The quadplay✜ fantasy console" https://github.com/morgan3d/quadplay
- Interesting read: "How to Get the Most Out of Discord" https://www.gamasutra.com/blogs/JaredNeal/20190703/345517/How_to_Get_the_Most_Out_of_Discord.php
- August:
- Interesting read: "Static Lighting with Light Probes" https://blogs.unity3d.com/2019/08/28/static-lighting-with-light-probes/
- Interesting video: "Joe Rogan Experience #1342 - John Carmack" https://www.youtube.com/watch?v=udlMSe5-zP8
- Interesting read: "Porting Graveyard Keeper to consoles and mobiles" https://gamasutra.com/blogs/SvyatoslavCherkasov/20190627/345688/Porting_Graveyard_Keeper_to_consoles_and_mobiles.php
- Interesting website: "Learning Synths" https://learningsynths.ableton.com/
- Interesting video: "Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit" https://www.youtube.com/watch?v=8geGHbWIMXA
- Interesting read: "Performance Improvements To Text Serialization In 2019.3" https://forum.unity.com/threads/performance-improvements-to-text-serialization-in-2019-3.661993/
- Interesting video: "Making Portals with Shader Graph in Unity! (Tutorial)" https://www.youtube.com/watch?v=TkzASwVgnj8
- Interesting read: "Ultimate 64 setup" http://dusted.dk/pages/ultimate64/
- Interesting read: "Resident Evil 2 Frame Breakdown" https://aschrein.github.io/2019/08/01/re2_breakdown.html
- Interesting website: "Send Your Name to Mars: Mars 2020" https://mars.nasa.gov/participate/send-your-name/mars2020/
- Interesting repository: "msdfgl - OpenGL implementation of the MSDF algorithm" https://github.com/nyyManni/msdfgl
- Interesting video: "I bought 18 broken Xboxes - Can I Fix Them and Make Money?" https://www.youtube.com/watch?v=IUjA7vCB8U0
- Interesting read: "Sam and Max Hit the Road - The Digital Antiquarian" https://www.filfre.net/2019/06/sam-and-max-hit-the-road/
- Interesting video: "Building a Computer Controlled Loom" https://www.youtube.com/watch?v=Czun6yVpzp0
- July:
- Interesting video: "How We Faked Boston Dynamics Robot" https://www.youtube.com/watch?v=gCuG-KJacp8
- Interesting channel: "Korean Film Archive - 110 classic Korean films from the 1930s onwards available for free viewing" https://www.youtube.com/user/KoreanFilm/videos
- Interesting repository: "KDTree - Fast KDTree for Unity, with thread-safe querying" https://github.com/viliwonka/KDTree
- Interesting repository: "KNN - Simple K-Nearest Neighbour library for Unity, using the 'Dots' technology stack" https://github.com/ArthurBrussee/KNN
- Interesting read: "Three interesting insights from the making of Void Bastards" https://www.gamasutra.com/view/news/344488/Three_interesting_insights_from_the_making_of_Void_Bastards.php
- Interesting read: "The world in which IPv6 was a good design" https://apenwarr.ca/log/20170810
- Interesting read: "Day of the Tentacle - The Digital Antiquarian" https://www.filfre.net/2019/06/day-of-the-tentacle/
- Interesting image: "Jupiter Abyss" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22948
- Interesting video: "Create Counter-Strike in UE4" https://www.youtube.com/watch?v=hi7A6D0TDfQ
- Interesting read: "Creating A Portrait Of A Character For Games, Cartoons, And Movies" https://room8studio.com/news/creating-a-portrait-of-a-character-for-games-cartoons-and-movies/
- Interesting read: "VFX Production Philosophy of RAGE 2" https://80.lv/articles/006sdf-001gdc-vfx-production-for-rage-2/
- Interesting free magazine: "PCLinuxOS Magazine" https://pclosmag.com/index.html
- Interesting read: "Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams" https://www.gamasutra.com/view/news/343859/QA_Dissecting_the_development_of_Dwarf_Fortress_with_creator_Tarn_Adams.php
- Interesting video: "Briefcase Computer" https://www.youtube.com/watch?v=PfodkwVjQtk
- Interesting video: "A1000 Advanced Robotics | Walt Disney Imagineering" https://www.youtube.com/watch?v=5qteMlMAaNM
- Interesting video: "The Problem With How AAA Gaming Executives Are Paid" https://www.youtube.com/watch?v=e-6pOGv4qgU
- Interesting read: "Precise frame rates in Unity" https://blogs.unity3d.com/2019/06/03/precise-framerates-in-unity/
- Interesting video: "VFX Artists React to MARVEL Bad & Great CGi" https://www.youtube.com/watch?v=HWnRuPZ1Exg
- Interesting video: "Valve Index - Making of Aperture Hand Labs (VR)" https://www.youtube.com/watch?v=WLXkFjQgJOU
- Interesting read: "Creator Kits – Get creating quickly" https://blogs.unity3d.com/2019/07/17/creator-kits-get-creating-quickly/
- Interesting website: "Zdog - Round, flat, designer-friendly pseudo-3D engine for canvas & SVG" https://zzz.dog/
- Interesting image: "Curiosity's Selfie at Aberlady and Kilmarie" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA23240
- Interesting website: "Lospec, a home for digitally restrictive art" https://lospec.com/
- Interesting read: "Addressable Asset System" https://blogs.unity3d.com/2019/07/15/addressable-asset-system/
- Interesting read: "Composer Winifred Phillips answers Reddit's questions in viral Ask-Me-Anything about video game music" https://www.gamasutra.com/blogs/WinifredPhillips/20190528/343408/Composer_Winifred_Phillips_answers_Reddits_questions_in_viral_AskMeAnything_about_video_game_music.php
- Interesting video: "Tiny Wooden Laptop" https://www.youtube.com/watch?v=Ag4OxFXru-g
- Interesting videos: "Unreal Fest Europe 2019" https://www.youtube.com/playlist?list=PLZlv_N0_O1gbmtS-hQFAVEF_zBOJPCaaX
- Interesting read: "Gotta Catch 'Em All: Understanding How IMSI-Catchers Exploit Cell Networks" https://www.eff.org/wp/gotta-catch-em-all-understanding-how-imsi-catchers-exploit-cell-networks
- Interesting repository: "Erosion-Demo - Demo of hydraulic erosion" https://github.com/SebLague/Erosion-Demo
- Interesting read: "Chasm: Developing Metroidvania" https://80.lv/articles/chasm-developing-metroidvania/
- Interesting read: "Titan's Environment in 'Afterlight'. A technical Approach" https://www.gamasutra.com/blogs/VicFranco/20190522/342962/Titans_Environment_in_Afterlight_A_technical_Approach.php
- Interesting video: "Clouds on Mars" https://www.youtube.com/watch?v=vdXnZavTDTg
- Interesting video: "Making a REAL Gradius III SA-1 Cartridge!" https://www.youtube.com/watch?v=ImH8B1cG3p0
- Interesting read: "Carmack on Rage" https://www.gamasutra.com/view/feature/134829/carmack_on_rage.php?print=1
- Interesting video: "Jelly Mesh Deformation / Soft Body Physics in Unity" https://www.youtube.com/watch?v=UxLJ6XewTVs
- Interesting read: "Environmental storytelling in Generation Zero" https://gamasutra.com/view/news/342811/Game_Design_Deep_Dive_Telling_the_story_without_storytelling_in_Generation_Zero.php
- Interesting read: "From 160 to 300 A* requests per frame" https://coffeebraingames.wordpress.com/2019/05/19/from-160-to-300-a-requests-per-frame/
- Interesting read: "How Video-Game Engines Help Create Visual Effects on Movie Sets in Real Time" https://variety.com/2019/biz/features/video-game-engines-visual-effects-real-time-1203214992/
- Interesting read: "Coding to the Beat - Under the Hood of a Rhythm Game in Unity" https://www.gamasutra.com/blogs/GrahamTattersall/20190515/342454/Coding_to_the_Beat__Under_the_Hood_of_a_Rhythm_Game_in_Unity.php
- Interesting read: "Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination" https://blogs.unity3d.com/2019/07/03/enlighten-will-be-replaced-with-a-robust-solution-for-baked-and-real-time-giobal-illumination/
- Interesting read: "Making the 'Inception effect' in Unity 3D with few lines of code" https://medium.com/realities-io/making-the-inception-effect-in-unity-3d-with-few-lines-of-code-fb9667d4786f
- Interesting read: "The struggles of an open source maintainer" http://antirez.com/news/129
- Interesting repository: "MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years" https://github.com/zalo/MathUtilities
- Interesting read: "Steam - Features And Tools, Marketing" https://partner.steamgames.com/doc/marketing/tools
- Interesting read: "Dithering" https://www.ronja-tutorials.com/2019/05/11/dithering.html
- Interesting video: "Trine 4 - Making the Series" https://www.youtube.com/watch?v=GrQO0QUAf3s
- June:
- Interesting read: "3D Game Shaders For Beginners - A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game" https://github.com/lettier/3d-game-shaders-for-beginners
- Interesting read: "Update on Steam, Ubuntu, and 32-bit support" https://steamcommunity.com/app/221410/discussions/0/1640915206447625383/
- Interesting read: "The Human Cost Of Call of Duty: Black Ops 4" https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016
- Interesting read: "PSA: Upload your resume to Gamasutra's job boards!" https://www.gamasutra.com/view/news/344917/PSA_Upload_your_resume_to_Gamasutras_job_boards.php
- Interesting read: "UE4 Volumetric Fog Techniques" https://shaderbits.com/blog/ue4-volumetric-fog-techniques
- Interesting read: "Creating a Volumetric Ray Marcher" https://shaderbits.com/blog/creating-volumetric-ray-marcher/
- Interesting read: "Create a Physics Based Fighting Game in Unity" https://www.gamasutra.com/blogs/LuisBermudez/20190508/342233/Create_a_Physics_Based_Fighting_Game_in_Unity.php
- Interesting read: "Raspberry Pi 4 Just Released: Faster CPU, More Memory, Dual HDMI Ports" https://hackaday.com/2019/06/23/raspberry-pi-4-just-released-faster-cpu-more-memory-dual-hdmi-ports/
- Interesting read: "Camera Dither Fade" http://www.mirzabeig.com/tutorials/camera-dither-fade/
- Interesting read: "Quake fluids explained" https://fdossena.com/?p=quakeFluids/i.md
- Interesting video: "Planet X3 -The Making of, Part 4" https://www.youtube.com/watch?v=wCx32lrBSNQ
- Interesting repository: "Materia - An open source alternative to Substance Designer written in C#" https://github.com/Metric/Materia
- Interesting read: "Under the hood of Shadow of the Tomb Raider" http://morad.in/2019/04/19/under-the-hood-of-shadow-of-the-tomb-raider/
- Interesting read: "Why are 2D vector graphics so much harder than 3D?" https://blog.mecheye.net/2019/05/why-is-2d-graphics-is-harder-than-3d-graphics/
- Interesting read: "Observations about the rendering of Metro: Exodus" http://morad.in/2019/03/27/observations-about-the-rendering-of-metro-exodus/ & "More observations in Metro: Exodus" http://morad.in/2019/04/05/more-observations-in-metro-exodus/
- Interesting read: "Dissecting A Plague Tale: Innocence" http://morad.in/2019/06/16/dissecting-a-plague-tale-innocence/
- Interesting read: "What It's Like To Work On Ultra-Violent Games Like Mortal Kombat 11" https://kotaku.com/id-have-these-extremely-graphic-dreams-what-its-like-t-1834611691
- Interesting read: "Publishers: How to find them and what to expect" https://www.gamasutra.com/blogs/KevinGiguere/20190503/341273/Publishers_How_to_find_them_and_what_to_expect.php
- Interesting read: "Designing Baba is You's delightfully innovative rule-writing system" http://gamasutra.com/view/news/342113/Designing_Baba_is_Yous_delightfully_innovative_rulewriting_system.php
- Interesting source code: "microsoft_craziness.h v2 (find the folders that contain libraries you may need to link against, on Windows, if you are linking with any compiled C or C++ code)" https://pastebin.com/SX3mSC9n
- Interesting read: "Porting Dead Cells to mobile: An in-depth breakdown" http://www.gamasutra.com/view/news/342131/Porting_Dead_Cells_to_mobile_An_indepth_breakdown.php
- Interesting repository: "BetterEvents - A replacement for UnityEvents that are: better" https://github.com/7ark/BetterEvents
- Interesting read: "Creating a Realistic Helicopter Step by Step" https://80.lv/articles/001agt-004adk-creating-a-realistic-helicopter-step-by-step/
- Interesting read: "For InSight, Dust Cleanings Will Yield New Science" https://www.jpl.nasa.gov/news/news.php?feature=7394
- Interesting repository: "KvantWig - Non-realistic hair simulation in Unity" https://github.com/keijiro/KvantWig
- Interesting video: "Behind the Scenes - Mortal Kombat 1 (Extended Version)" https://www.youtube.com/watch?v=f-AECxvqObs
- Interesting video: "The Art of Box Art" https://www.youtube.com/watch?v=g9gY-SdILg8
- Interesting video: "No Dollar Wasted PC Build Guide" https://www.youtube.com/watch?v=zkiIW0Twj3U
- Interesting read: "Speed up your work with the new Terrain Tools Package" https://blogs.unity3d.com/2019/05/28/speed-up-your-work-with-the-new-terrain-tools-package/
- Interesting read: "Eon – Amiga Soundtrack Hacks" https://hoffman.home.blog/2019/04/27/eon/
- Interesting repository: "Toy Mesh Path Tracer for a job interview task" https://github.com/aras-p/ToyMeshPathTracer
- Interesting read: "Unraveling the JPEG" https://parametric.press/issue-01/unraveling-the-jpeg/
- Interesting thread: "On the history of 3D video game texturing" https://twitter.com/BryanRenno/status/1122880458012934146
- Interesting image: "Sunset at the Viking Lander 1 Site" https://photojournal.jpl.nasa.gov/feature/sunset?subselect=Mission:Viking:
- Interesting video: "Todd Howard Talks Starfield, Elder Scrolls 6, Fallout 76, Terminator, and More! - IGN Unfiltered #43" https://www.youtube.com/watch?v=nPttE_fvjZM
- Interesting video: "Tribes PC Game Developer Audio Interview: Dynamix (1999)" https://www.youtube.com/watch?v=D5sk4fHZOmk
- Interesting read: "A completely un-asked-for art critique of the Death Stranding trailer" https://threadreaderapp.com/thread/1133772140233146368.html
- Interesting read/images: "Bob Wakelin - Gallery" https://www.exotica.org.uk/wiki/Bob_Wakelin
- Interesting read: "10 Unity Audio Tips (That You Won’t Find in the Tutorials)" https://johnleonardfrench.com/articles/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
- Interesting read: "Is USB Robust Enough?" https://hackaday.com/2019/04/29/ask-hackaday-is-usb-robust-enough/
- May:
- Interesting slides: "The Heretic: Making of a real-time short film: digital humans and vfx characters" https://docs.google.com/presentation/d/1aiBXsNu-D9ZfpBNqcs08w7ToNJ2e7jgyoyfNUXSCWW8/
- Interesting read: "Announcing the Unity Editor for Linux" https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux/
- Interesting read: "Creating an adaptive tech tree in Dawn of Man" https://www.gamasutra.com/view/news/341477/Game_Design_Deep_Dive_Creating_an_adaptive_tech_tree_in_Dawn_of_Man.php
- Interesting read: "Krita 4.2 Release Notes" https://krita.org/en/krita-4-2-release-notes/
- Interesting tutorial: "Ruby's Adventure: 2D Beginner - Learn to create this small 2D RPG from scratch and save the town!" https://learn.unity.com/project/ruby-s-2d-rpg
- Interesting read: "AMD Ryzen 3000: Everything you need to know about AMD's 3rd Gen CPUs" https://www.rockpapershotgun.com/2019/05/28/amd-ryzen-3000-release-date-price-specs/
- Interesting video: "Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0" https://www.youtube.com/watch?v=7lVAFcDX4eM
- Interesting video: "Unity VFX Tutorials - 07 - Shaders (Aurora)" https://www.youtube.com/watch?v=5NzJhWTPxPw
- Interesting read: "Casting Wolf3D-style Rays with an FPGA and Arduino" http://www.dormando.me/post/fpga-raycaster/
- Interesting repository: "GB Studio - a free and easy to use retro adventure game creator for Game Boy" https://github.com/chrismaltby/gb-studio
- Interesting read: "Major update for Visual Shaders in Godot 3.2" https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2
- Interesting read: "Announcing GitHub Sponsors: a new way to contribute to open source" https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/
- Interesting repository: "olive - Professional open-source NLE video editor" https://github.com/olive-editor/olive
- Interesting repository: "floorplan - A Sims-Like Unity Level Design Plugin" https://github.com/alexismorin/floorplan
- Interesting read: "Layering challenges in Klei's survival sim Oxygen Not Included" http://gamasutra.com/view/news/299278/Layering_challenges_in_Kleis_survival_sim_Oxygen_Not_Included.php
- Interesting video: "The Sound of The Division 2" https://www.youtube.com/watch?v=JbLGjQMmDXw
- Interesting read: "C++ UI Libraries - A list of free, cross-platform GUI solutions for C++" https://philippegroarke.com/posts/2018/c++_ui_solutions/
- Interesting video: "Atari Lynx - Review - Game Sack" https://www.youtube.com/watch?v=fdp4yn1B8x8
- Interesting free ebooks: "Game Engine Black Book: DOOM v1.1 & Game Engine Black Book: WOLFENSTEIN 3D v2.1" http://fabiensanglard.net/gebb/index.html
- Interesting talk: "Preventing the Collapse of Civilization - Jonathan Blow" https://www.youtube.com/watch?v=pW-SOdj4Kkk
- Interesting video: "John Romero - How to Start Developing Video Games" https://www.youtube.com/watch?v=na4KHCO9lO8
- Interesting read: "NASA's Cassini Reveals Surprises with Titan's Lakes" https://www.jpl.nasa.gov/news/news.php?feature=7378
- Interesting documentary: "Telltale: The Human Stories Behind The Games" https://www.youtube.com/watch?v=s-2nNksMBpg
- Interesting read: "Iconic consoles of the IBM System/360 mainframes, 55 years old" http://www.righto.com/2019/04/iconic-consoles-of-ibm-system360.html
- Interesting read: "Introducing the Profile Analyzer" https://blogs.unity3d.com/2019/05/13/introducing-the-profile-analyzer/
- Interesting read: "Introducing the Animation Rigging preview package for Unity 2019.1" https://blogs.unity3d.com/2019/05/14/introducing-the-animation-rigging-preview-package-for-unity-2019-1/
- Interesting read: "Inside the Disarray Facing the Video Game Organization Behind E3" https://variety.com/2019/gaming/features/entertainment-software-association-mike-gallagher-e3-1203211280/
- Interesting read: "The dangers of in-game data collection - Can your choices come back to haunt you?" https://www.polygon.com/features/2019/5/9/18522937/video-game-privacy-player-data-collection
- Interesting video: "God of War - Raising Kratos: Full Length Feature" https://www.youtube.com/watch?v=lJZWKBDXXFY
- Interesting read: "Next Generation Plasma Notifications" https://blog.broulik.de/2019/05/next-generation-plasma-notifications/
- Interesting repository: "xNode - view and edit node graphs inside Unity" https://github.com/Siccity/xNode
- Interesting read: "Unstable income: indie development woes" https://www.positech.co.uk/cliffsblog/2019/05/08/unstable-income-indie-development-woes/
- Interesting video: "MicroProse Tour" https://www.youtube.com/watch?v=c3bDbjBLl2U
- Interesting video: "How 'Rogue One' Recreated Grand Moff" https://www.youtube.com/watch?v=OUIHzanm5Mk
- Interesting video: "Coding Adventure: Marching Cubes" https://www.youtube.com/watch?v=M3iI2l0ltbE and repository: https://github.com/SebLague/Marching-Cubes
- Interesting read: "How Punishment Systems Hurt Gameplay" http://www.gamasutra.com/blogs/JoshBycer/20190411/340557/How_Punishment_Systems_Hurt_Gameplay.php
- Interesting read: "Pickable objects shader" https://www.febucci.com/2019/04/pickable-objects-shader/
- Interesting read: "Announcing WSL 2 (Windows Subsystem for Linux)" https://devblogs.microsoft.com/commandline/announcing-wsl-2/
- Lectura interesante: "Recuerdos de la Editorial Bruguera: una charla con Brocal, Fontdevila, Gallardo y Monteys" https://www.caninomag.es/brocal-fontdevila-gallardo-y-monteys-recuerdos-de-la-editorial-bruguera/
- Interesting video: "Days Gone: How Sony Bend Built the Horde" https://www.youtube.com/watch?v=NIsRvgwNX4Y
- Interesting video: "Virtual Legality - 'Games as a Service' and Fraud: A Conversation with Ross Scott (Accursed Farms)" https://www.youtube.com/watch?v=yt2ar78R28o
- Interesting read: "Making of Newton Protocol" https://medium.com/@jerry.ylilammi/making-of-newton-protocol-e9ccde41af30
- Interesting read: "This Is How They Get Away With It: Former NetherRealm Studios Contract Devs Reveal a Troubling Studio Culture" https://www.usgamer.net/articles/netherrealm-studios-crunch-mortal-kombat-injustice-2-contract
- Interesting video: "Dissecting two Word Processors, Brother WP25 and Panasonic W1525" https://www.youtube.com/watch?v=eNs-QIMHCJA
- Interesting read: "My take on shaders: Interior mapping" https://halisavakis.com/my-take-on-shaders-interior-mapping/
- Interesting read: "The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play" https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play
- Interesting read: "Upgrading VFX in the FPS Sample with Visual Effect Graph" https://blogs.unity3d.com/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/
- Interesting video: "Made In Manchester - Gaming In The City" https://www.youtube.com/watch?v=7gWT2nK83ug
- Interesting read: "Creating a Whirlpool Shader" http://enemyhideout.com/2016/08/creating-a-whirlpool-shader/
- Interesting read: "Game development crunch can be changed by bringing abuses to light" https://www.polygon.com/2019/4/29/18518403/game-development-crunch-unions-reporting
- April:
- Interesting read: "The Division 2 – Making Enemies Tougher and Friendlies Smarter" https://news.ubisoft.com/en-us/article/347598/the-division-2-making-enemies-tougher-and-friendlies-smarter
- Interesting repository: "Tork - a semi realistic vehicle physics system" https://github.com/adrenak/Tork
- Interesting read: "Toon Shading - LWRP/Shadergraph" https://alexanderameye.github.io/toon-shading/index.html
- Interesting read: "Exploring the secret depths of Bubble Bobble's design" http://gamasutra.com/view/news/340040/Exploring_the_secret_depths_of_Bubble_Bobbles_design.php
- Interesting video: "'Games as a service' is fraud" https://www.youtube.com/watch?v=tUAX0gnZ3Nw
- Interesting read: "Help Keep Domain Prices in Check" https://www.namecheap.com/blog/keep-domain-prices-in-check/
- Interesting read: "How Knights Of The Old Republic Pulled Off A Voice-Acting Triumph" https://kotaku.com/how-knights-of-the-old-republic-pulled-off-a-voice-acti-1833889388
- Interesting video: "Early Prototyping Process for Physics Driven NPCs" https://www.reddit.com/r/Unity3D/comments/baupmn/early_prototyping_process_for_physics_driven_npcs/
- Interesting video: "Volumetric Lights with HDRP in Unity! – Beginner Friendly Tutorial" https://www.youtube.com/watch?v=AHrMViIATbI
- Interesting read: "So You Want to Have a Kick-Ass Steam Page" https://www.reddit.com/r/gamedev/comments/bag8qt/so_you_want_to_have_a_kickass_steam_page/
- Interesting tool: "RemedyBG - a 64-bit Windows debugger written from scratch with the goal of replacing the behemoth Visual Studio debugger" https://remedybg.itch.io/remedybg
- Interesting read: "Interplay Takes on Trek" https://www.filfre.net/2019/04/interplay-takes-on-trek/
- Interesting read: "Designing for deck-building in video games" http://www.gamasutra.com/view/news/339445/Designing_for_deckbuilding_in_video_games.php
- Interesting read: "How Fortnite’s success led to months of intense crunch at Epic Games" https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games
- Interesting read: "What’s new with UIElements in 2019.1" https://blogs.unity3d.com/2019/04/23/whats-new-with-uielements-in-2019-1/
- Interesting read: "Let's Build a Simple Database. Writing a sqlite clone from scratch in C" https://cstack.github.io/db_tutorial/
- Interesting read: "Creating Falcon Age's feathered companion" https://www.gamasutra.com/view/news/326321/Game_Design_Deep_Dive_Creating_Falcon_Ages_feathered_companion.php
- Interesting images: "Curiosity Captured Two Solar Eclipses on Mars" https://www.jpl.nasa.gov/news/news.php?feature=7366
- Interesting read: "How When Ski Lifts Go Wrong hits the right mix of blood and physics puzzles" http://gamasutra.com/view/news/340037/How_When_Ski_Lifts_Go_Wrong_hits_the_right_mix_of_blood_and_physics_puzzles.php
- Interesting read: "Developing a Pixel Bloodstain System" http://www.gamasutra.com/blogs/AlbertSerra/20190326/339437/Developing_a_Pixel_Bloodstain_System.php
- Interesting read: "A Deep Dive Into Steam's Discovery Queue" http://gamasutra.com/blogs/ErikJohnson/20190404/340061/A_Deep_Dive_Into_Steams_Discovery_Queue.php
- Interesting read: "The story of the 3dfx Voodoo1" http://fabiensanglard.net/3dfx_sst1/index.html
- Interesting repository: "Deform - A fully-featured deformer system for Unity" https://github.com/keenanwoodall/Deform
- Interesting repository: "SplineMesh - a Unity 3D plugin that allows you to create curved content" https://github.com/benoit-dumas/SplineMesh
- Interesting talk: "No Man's Sky: Grit" https://www.youtube.com/watch?v=C3GaHQybtoU
- Interesting read: "The source code for Infocom's classic text adventures is now on Github" https://www.gamasutra.com/view/news/340887/The_source_code_for_Infocoms_classic_text_adventures_is_now_on_Github.php
- Interesting video: "Installing a CPU - How To: Basics" https://www.youtube.com/watch?v=_zojIW-2DD8
- Interesting video: "Coding Adventure: Ray Marching" https://www.youtube.com/watch?v=Cp5WWtMoeKg and repository: https://github.com/SebLague/Ray-Marching
- Interesting read: "Game Dev Under Limits: Tools, Solutions & Sacrifices" https://80.lv/articles/game-dev-under-limits-tools-solutions-sacrifices/
- Interesting read: "Introducing Unity 2019.1" https://blogs.unity3d.com/2019/04/16/introducing-unity-2019-1/
- Interesting read: "How fast could Burst compiled A* be?" https://coffeebraingames.wordpress.com/2019/04/14/how-fast-could-burst-compiled-a-be/
- Interesting read: "The story of the Rendition Vérité 1000" http://fabiensanglard.net/vquake/index.html
- Interesting video: "Bruce lee interview 1965" https://www.youtube.com/watch?v=k2BKNDc48N4
- Interesting talk: "Tree's Company: Systemic AI Design in Just Cause 3" https://www.youtube.com/watch?v=SurYVTMINhg
- Interesting read: "What Astroneer's devs learned while leaving Early Access" http://gamasutra.com/view/news/338417/What_Astroneers_devs_learned_while_leaving_Early_Access.php
- Interesting image: "Jupiter Spiral" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22947
- Interesting video: "Prodeus Level Editor - Time Lapse" https://www.youtube.com/watch?v=RB44BlUMjnM
- Interesting read: "Designing for deck-building in video games" www.gamasutra.com/view/news/339445/Designing_for_deckbuilding_in_video_games.php
- Interesting read: "NASA's Cassini Finds Saturn's Rings Coat Tiny Moons" https://www.jpl.nasa.gov/news/news.php?feature=7360
- Interesting video: "God of War's Axe Throw (Recreation in Unity)" https://www.youtube.com/watch?v=M-3P59GtRW4
- Interesting read: "Technical Tips for Environment Artists: Part 1" https://80.lv/articles/technical-tips-for-environment-artists-part-1-001agt-004adk/ & "Part 2" https://80.lv/articles/technical-tips-for-environment-artists-part-2-004adk-001agt/
- Interesting image: "First image of a black hole" https://www.jpl.nasa.gov/news/news.php?feature=7372
- Interesting read: "Building a 'homebrew' video game console" http://gamasutra.com/view/news/338966/Building_a_homebrew_video_game_console.php
- Interesting read: "Linux Mint's Sobering Update: A Rare Glimpse Into The Personal Struggles Developers Face" https://www.forbes.com/sites/jasonevangelho/2019/04/08/linux-mint-sobering-update-developer-struggles-community/
- Interesting image: "'Space Butterfly' Is Home to Hundreds of Baby Stars" https://www.jpl.nasa.gov/news/news.php?feature=7359
- Interesting read: "Developing an Endless Driving Game" https://80.lv/articles/drive-developing-an-endless-driving-game/
- Interesting short film: "Spring - Blender Open Movie" https://www.youtube.com/watch?v=WhWc3b3KhnY
- Interesting talk: "'Marvel's Spider-Man': A Technical Postmortem" https://www.gdcvault.com/play/1026496/-Marvel-s-Spider-Man
- Interesting read: "Godot 3.2 will get pseudo 3D support in 2D engine" https://godotengine.org/article/godot-32-will-get-pseudo-3d-support-2d-engine
- Interesting read: "Flexiscope, the play-time aware dungeon generator in Book of Demons" http://gamasutra.com/view/news/338794/Deep_Dive_Flexiscope_the_playtime_aware_dungeon_generator_in_Book_of_Demons.php
- Interesting read: "Ace Attorney: Grave Wordplay Localizations and Their Gravy Consequences" http://www.capcom-unity.com/zeroobjections/blog/2019/03/23/ace-attorney-grave-wordplay-localizations-and-their-gravy-consequences
- Interesting read: "How BioWare's Anthem Went Wrong" https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
- Interesting read: "Visual Studio 2019: Code faster. Work smarter. Create the future" https://devblogs.microsoft.com/visualstudio/visual-studio-2019-code-faster-work-smarter-create-the-future/
- Interesting read: "Unity Grass Shader Tutorial" https://roystan.net/articles/grass-shader.html
- Interesting video: "Shirley Curry: The Gaming Grandma Documentary" https://www.youtube.com/watch?v=pxoXrc8pwx0
- Interesting read: "Cartoon Water Shader in UE4" https://80.lv/articles/cartoon-water-shader-in-ue4/
- Interesting read: "Isometric 2D Environments with Tilemap" https://blogs.unity3d.com/2019/03/18/isometric-2d-environments-with-tilemap/
- Interesting read: "Designing AI to do anything a spider can in Marvel's Spider-Man" http://gamasutra.com/view/news/338905/Designing_AI_to_do_anything_a_spider_can_in_Marvels_SpiderMan.php
- Interesting read: "Mapping out the subtle social cues throughout Hitman's level design" http://gamasutra.com/view/news/338996/Mapping_out_the_subtle_social_cues_throughout_Hitmans_level_design.php
- March:
- Interesting video: "The Simpsons Hit & Run Mysteries Explained by Its Own Developer - Boundary Break" https://www.youtube.com/watch?v=4y07g7N2ROo
- Interesting read: "Run managed code in Unity’s Job System" https://coffeebraingames.wordpress.com/2019/03/17/run-managed-code-in-unitys-job-system/
- Interesting read: "NASA's Mars Helicopter Completes Flight Tests" https://www.jpl.nasa.gov/news/news.php?feature=7361
- Interesting read: "The Making of a Virtual Reality Experience for ArchViz with Unity" https://www.ronenbekerman.com/the-making-of-a-virtual-reality-experience-for-archviz-with-unity/
- Interesting read: "2D Pixel Perfect: How to set up your Unity project for retro 8-bit games" https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games/
- Interesting video: "Rocket Launch as Seen from the Space Station" https://www.youtube.com/watch?v=B1R3dTdcpSU
- Interesting video: "32 Lessons I Learned from Creating 32 Modular Pipe Assets Tutorial" https://www.youtube.com/watch?v=7xs9GRNqjwI
- Interesting read: "Giving Workers Equal Power Isn't Radical. This Studio's Done It For Years" https://waypoint.vice.com/en_us/article/8xybb4/giving-workers-equal-power-isnt-radical-this-studios-done-it-for-years
- Interesting read: "EU’s Parliament Signs Off on Disastrous Internet Law: What Happens Next?" https://www.eff.org/deeplinks/2019/03/eus-parliament-signs-disastrous-internet-law-what-happens-next
- Interesting read: "How Failbetter Games devised Sunless Skies' facets progression system" http://gamasutra.com/view/news/338328/How_Failbetter_Games_devised_Sunless_Skies_facets_progression_system.php
- Interesting read: "Overthinking games: designing natural beauty in Eastshade" https://www.rockpapershotgun.com/2019/03/11/overthinking-games-designing-natural-beauty-in-eastshade/
- Interesting video: "'Flight of Spring', Krita Digital painting Timelapse by David Revoy" https://www.youtube.com/watch?v=gJZ9eD8p5co
- Interesting slides: "Marvel's Spider-Man: A Technical Postmortem" http://crashworks.org/gdc19/
- Interesting read: "Creating Assets with Photogrammetry using a rotating surface" https://blogs.unity3d.com/2019/03/11/creating-assets-with-photogrammetry-using-a-rotating-surface/
- Interesting image: "Opportunity's Parting Shot Was a Beautiful Panorama" https://www.jpl.nasa.gov/news/news.php?feature=7348
- Interesting video: "Pitfall, Tron and Beyond: An Animation Discussion with Bill Kroyer" https://www.youtube.com/watch?v=pYBrW7lQD1Y
- Interesting read: "A little thread on generating and rendering a procedural trajectory mesh" https://twitter.com/FreyaHolmer/status/1104866435002703874
- Interesting image: "Mars InSight Lander's 'Mole' Pauses Digging" https://mars.nasa.gov/news/8419/mars-insight-landers-mole-pauses-digging/
- Interesting read: "How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC" http://gamasutra.com/view/news/339081/How_Arkane_built_a_roguelike_atop_an_immersive_sim_with_Preys_Mooncrash_DLC.php
- Interesting read: "Visual Effect Graph Samples" https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
- Interesting image: "The southern edge of Jupiter's north polar region" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22945
- Interesting video: "Creating a Game-Ready Character: Game A Month Indie Devlog #1" https://www.youtube.com/watch?v=2ZdCG0wBQBo
- Interesting read: "Guide: Game-Ready Props in ZBrush, Substance & Toolbag" https://80.lv/articles/guide-game-ready-props-in-zbrush-substance-toolbag-001agt-002mrs-004adk/
- Interesting read: "The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019" https://blogs.unity3d.com/2019/03/19/the-heretic-megacity-release-real-time-ray-tracing-and-more-news-from-gdc-2019/
- Interesting read: "What I learned at Activision" http://c0de517e.blogspot.com/2019/03/what-i-learned-at-activision.html
- Interesting video: "Russia's Official Bootleg Nintendo NES: The Dendy" https://www.youtube.com/watch?v=nArya2d29O8
- Interesting read: "Pimp my Arcade1Up marquee!" https://icculus.org/finger/icculus?date=2019-03-03&time=15-54-21
- Interesting talk: "DOOM’s Development: A Year of Madness" https://www.youtube.com/watch?v=eBU34NZhW7I
- Interesting video: "SEGA 32X | Gaming Historian" https://www.youtube.com/watch?v=sjilAAhp8NI
- Interesting video: "Conan The Barbarian - Universal Pictures Centennial Concert - Fimucité 6" https://www.youtube.com/watch?v=EAFtiUoq6TE
- Interesting video: "The Super Mario Land Series | Gaming Historian" https://www.youtube.com/watch?v=Jg1IIIJTrBI
- Interesting read: "Environment in Unreal: Finding the Perfect Look" https://80.lv/articles/001agt-003qxl-3d-environment-in-unreal-breakdown/
- Interesting read: "On DOTS: C++ & C#" https://blogs.unity3d.com/2019/02/26/on-dots-c-c/
- Interesting video: "How Command & Conquer: Tiberian Sun Solved Pathfinding" https://www.youtube.com/watch?v=S-VAL7Epn3o
- Interesting read: "Godot 3.1 is out, improving usability and features" https://godotengine.org/article/godot-3-1-released
- Interesting read: "Reducing Rendering Complexity with Gun Goddess Miss Fortune" https://engineering.riotgames.com/news/reducing-rendering-complexity-gun-goddess-miss-fortune
- Interesting read: "Programming Books You Wish You Read Earlier" https://zeroequalsfalse.press/posts/programming-books-you-wish-you-read-earlier/
- Interesting video: "PS1 Mods To Run Games FROM SD Card!! PSIO" https://www.youtube.com/watch?v=npDZ-Qwh8uY
- Interesting video: "The Star Wars Suite - The Danish National Symphony Orchestra (Live)" https://www.youtube.com/watch?v=k6zCLs1_LnI
- Interesting read: "The Sega Saturn and Transparency" https://www.mattgreer.org/articles/sega-saturn-and-transparency/
- Interesting read: "Brexit: Fear, Uncertainty Dominate UK Video Games Industry" https://variety.com/2019/gaming/features/brexit-impact-video-games-uk-1203148441/
- Interesting videos: "The Good, the Bad and the Ugly - The Danish National Symphony Orchestra (Live)" https://www.youtube.com/watch?v=enuOArEfqGo "A Fistful of Dollars" https://www.youtube.com/watch?v=4niv522mbtM & "Once Upon a Time in the West" https://www.youtube.com/watch?v=efdswXXjnBA
- Interesting video: "The story behind Dead Cells - Motion Twin" https://www.youtube.com/watch?v=OqD1g6ROP_0
- Interesting website: "LibriVox - Free public domain audiobooks" https://librivox.org/
- Interesting read: "German Data Privacy Commissioner Says Article 13 Inevitably Leads to Filters, Which Inevitably Lead to Internet 'Oligopoly'" https://www.eff.org/deeplinks/2019/03/german-data-privacy-commissioner-says-article-13-inevitably-leads-filters-which
- Interesting read: "Enemy health bars in 1 draw call in Unity" https://www.stevestreeting.com/2019/02/22/enemy-health-bars-in-1-draw-call-in-unity/
- Interesting video: "Ghost Recon Wildlands | Smoke & Mirrors | AI and Games" https://www.youtube.com/watch?v=Uv0SbRgvJq8
- Interesting image: "In Colliding Galaxies, a Pipsqueak Shines Bright" https://www.jpl.nasa.gov/news/news.php?feature=7338
- Interesting read: "DICE: Behind the Art of Battlefield and Battlefront" https://80.lv/articles/001agt-dice-behind-the-art-of-battlefield-and-battlefront/
- Interesting podcast: "Wolverine: The Long Night" https://www.wolverinepodcast.com/episodes-1
- Interesting video: "Hayabusa2 touchdown on Asteroid Ryugu" https://www.youtube.com/watch?v=4xnInpqMiG4
- Interesting video: "The Untold Story Behind Astroneer's Difficult Development" https://www.youtube.com/watch?v=tfUjl4owxTQ
- Interesting read: "SRP Batcher: Speed up your rendering!" https://blogs.unity3d.com/2019/02/28/srp-batcher-speed-up-your-rendering/
- Interesting videos: "Alien: Isolation - Exclusive Digital Series" https://www.youtube.com/playlist?list=PLraFbwCoisJD7enpMMe9ZD6-Y_sA8xMYE
- Interesting read: "Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades" https://www.eurogamer.net/articles/digitalfoundry-2019-metro-exodus-tech-interview
- Interesting videos: "Crew Dragon docking" https://www.youtube.com/watch?v=fPmPUrE5IYI & "Astronauts Enter Crew Dragon after Docking" https://www.youtube.com/watch?v=xNVnwirgWys
- Interesting read: "Artists Against Article 13: When Big Tech and Big Content Make a Meal of Creators, It Doesn't Matter Who Gets the Bigger Piece" https://www.eff.org/deeplinks/2019/02/artists-against-article-13-when-big-tech-and-big-content-make-meal-creators-it
- Interesting read: "Create high-quality light fixtures in Unity" https://blogs.unity3d.com/2019/02/05/create-high-quality-light-fixtures-in-unity/
- Interesting read: "Flavors of SIMD" https://zeuxcg.org/2019/02/17/flavors-of-simd/
- Interesting read: "Smart Colorization in GIMP" https://girinstud.io/news/2019/02/smart-colorization-in-gimp/
- February:
- Interesting video: "Aladdin Deck Enhancer | Gaming Historian" https://www.youtube.com/watch?v=_eG-PSZU5MI
- Interesting read: "Designing deeply unsettling 'hidden horror' with Layers of Fear dev Bloober Team" http://gamasutra.com/view/news/336371/Designing_deeply_unsettling_hidden_horror_with_Layers_of_Fear_dev_Bloober_Team.php
- Interesting video: "The Making of Primal Rage (1994)" https://www.youtube.com/watch?v=132yf17fiHc
- Interesting read: "Aerodynamics of Just Cause 4" http://www.gamasutra.com/blogs/JacquesKerner/20190222/337067/Aerodynamics_of_Just_Cause_4.php
- Interesting video: "Talking to Just Cause 4's Game Director about the Evolution of the Grappling Hook" https://www.youtube.com/watch?v=kWkao8f5wNs
- Interesting video: "Talking to Just Cause 2's Game Director about Creating the Grappling Hook" https://www.youtube.com/watch?v=hx9QOY8umjo
- Interesting video: "How Blade Runner Reinvented Adventure Games" https://www.youtube.com/watch?v=Zkwpa5YPhx8
- Interesting read: "Common problems when translating games into Japanese" https://www.gamasutra.com/view/news/328996/Common_problems_when_translating_games_into_Japanese.php
- Interesting read: "Procedural Stochastic Texturing in Unity" https://blogs.unity3d.com/2019/02/14/procedural-stochastic-texturing-in-unity/
- Interesting read: "Environment Storytelling in XCOM 2" https://80.lv/articles/environment-storytelling-in-xcom-2/
- Interesting read: "How to integrate Steam achievements into Unity" http://glock-software.de/news/articles/how-to-integrate-steam-achievements-into-unity
- Interesting video: "Lock Picking" https://www.youtube.com/watch?v=hTF3DiU-6zE
- Interesting video: "The Chaos of Patching Hades - Developing Hell #02" https://www.youtube.com/watch?v=rNaTxFf7McU
- Interesting read: "Creating an Interactive Vertex Effect using Shader Graph" https://blogs.unity3d.com/2019/02/12/creating-an-interactive-vertex-effect-using-shader-graph/
- Interesting video: "Using a vertex shader, trees are pushable by the tanks and are affected by projectiles and nearby explosions. Here's how we do it!" https://www.reddit.com/r/gamedev/comments/apo7vw/using_a_vertex_shader_trees_are_pushable_by_the/
- Interesting read: "Perlin Noise, Procedural Content Generation, and Interesting Space" https://heredragonsabound.blogspot.com/2019/02/perlin-noise-procedural-content.html
- Interesting read: "tinyraycaster" https://github.com/ssloy/tinyraycaster/wiki
- Interesting read: "'Infinite' sky shader for Unity" http://aras-p.info/blog/2019/02/01/Infinite-sky-shader-for-Unity/
- Interesting video: "Path Creator (free unity tool)" https://www.youtube.com/watch?v=saAQNRSYU9k and repository: https://github.com/SebLague/Path-Creator
- Interesting repository: "Godot2DTutorial - A Complete Godot 2D Game Step By Step" https://github.com/serapth/Godot2DTutorial
- Interesting read: "The MIT License, Line by Line - 171 words every programmer should understand" https://writing.kemitchell.com/2016/09/21/MIT-License-Line-by-Line.html
- Interesting read: "Making Interactive Water using RenderTexture" https://www.patreon.com/posts/24192529
- Interesting read: "How to get clang++ to find link.exe" https://caseymuratori.com/blog_0034
- Interesting image: "Curiosity's 360 panorama of 'Rock Hall'" https://mars.nasa.gov/resources/22288/curiositys-360-panorama-of-rock-hall/
- Interesting video: "GDC plays Astroneer with System Era's Brendan Wilson" https://www.youtube.com/watch?v=POMq4bO2RaI
- Interesting read: "Using Unity’s new HDRP to produce a realistic video of the Lexus LC" https://blogs.unity3d.com/2019/01/23/how-to-create-a-configurable-car-in-unity-hdrp/
- Interesting read: "An Open Letter To Game Developers From America's Largest Labor Organization" https://kotaku.com/an-open-letter-to-game-developers-from-americas-largest-1832652654
- Interesting read: "The digging mechanic in SteamWorld Dig" http://gamasutra.com/view/news/225257/Game_Design_Deep_Dive_The_digging_mechanic_in_SteamWorld_Dig.php
- Interesting free ebook: "Dungeons & Dreamers - A Story of How Computer Games Created a Global Culture" https://press.etc.cmu.edu/index.php/product/dungeons-dreamers-a-story-of-how-computer-games-created-a-global-culture/
- Interesting read: "I avoided Unity’s Camera.Render(). Our game runs faster" https://coffeebraingames.wordpress.com/2019/01/20/i-avoided-unitys-camera-render-our-game-ran-faster/
- Interesting read: "Mapping Planets - Distortions, Seamless Noise, and how to handle it" https://metriximor.wordpress.com/2019/01/19/mapping-planets/
- Interesting read: "Facial Rigging with CGMA Student Neysha Castritius" https://80.lv/articles/005cg-cgma-student-project-facial-rigging/
- Interesting read: "NASA's Opportunity Rover Mission on Mars Comes to End" https://www.jpl.nasa.gov/news/news.php?feature=7334
- Interesting video: "Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games" https://www.youtube.com/watch?v=SqQhiKgZQsg
- Interesting read: "Localization in The Machinery’s UI" http://www.gamasutra.com/blogs/NiklasGray/20190115/334321/Localization_in_The_Machinerys_UI.php
- Interesting read: "Getting Started with Unity’s 2D Animation Package" https://blogs.unity3d.com/2018/11/09/getting-started-with-unitys-2d-animation-package/
- Interesting read: "Conveyor belt representation" https://www.redblobgames.com/x/1805-conveyor-belts/
- Interesting read: "Facial Rigging Methods. Which is best for you and your production" http://paulneale.com/tutorials/facial-rigging-method-which-is-best-for-you-and-your-production/
- Interesting image: "InSight Seismometer's Wind and Thermal Shield Seen from Space" https://photojournal.jpl.nasa.gov/catalog/PIA23043
- Interesting read: "From Uncharted to Obra Dinn: Lucas Pope dishes on his illustrious game-dev career" https://arstechnica.com/gaming/2019/01/from-uncharted-to-obra-dinn-lucas-pope-dishes-on-his-illustrious-game-dev-career/
- Interesting read: "A simple format to archive design decisions" http://www.gamasutra.com/blogs/DavidBailly/20190111/334164/A_simple_format_to_archive_design_decisions.php
- Interesting read: "Goldberg polyhedron" https://en.wikipedia.org/wiki/Goldberg_polyhedron
- Interesting podcast: "Game Engine Black Book: Doom with Fabien Sanglard - Hanselminutes" https://www.hanselminutes.com/666/episode-666-game-engine-black-book-doom-with-fabien-sanglard
- Interesting read: "Unity Audio Import Optimisation - getting more BAM for your RAM" http://www.gamasutra.com/blogs/ZanderHulme/20190107/333794/Unity_Audio_Import_Optimisation__getting_more_BAM_for_your_RAM.php
- Interesting read: "That German-French Deal to 'Rescue' the EU Copyright Directive? Everyone Hates It. EVERYONE." https://www.eff.org/deeplinks/2019/02/german-french-deal-rescue-eu-copyright-directive-everyone-hates-it-everyone
- Interesting read: "MudRunner: Porting a Successful Title to Console" https://80.lv/articles/mudrunner-porting-a-successful-title-to-console/
- Interesting read: "Initialization in C++ is Seriously Bonkers - Just Start With C" https://mikelui.io/2019/01/03/seriously-bonkers.html
- Interesting video: "Batching SkinnedMeshRenderer - 1000 Zombies over 60 FPS" https://www.youtube.com/watch?v=_GGVlzAcWgA
- Interesting video: "How Dead Space's Scariest Scene Almost Killed the Game (Glen Schofield)" https://www.youtube.com/watch?v=BQ3iqq49Ew8
- Interesting repository: "Zombie Object Detector - Scripts to detect and diagnose zombie objects" https://github.com/Unity-Technologies/ZombieObjectDetector
- Interesting read: "Article 13 is back on – and it got worse, not better" https://juliareda.eu/2019/02/article-13-worse/
- Interesting read: "Remaking a Scene from Max Payne in UE4" https://80.lv/articles/001agt-remaking-a-scene-from-max-payne-in-ue4/
- Interesting repository: "LightProbesPlacement - custom Package for placing lightprobes automatically" https://github.com/laurenth-unity/LightProbesPlacement
- Interesting read: "Efficient CPU Particle Systems" http://alextardif.com/Particles.html
- Interesting video: "20 Out of Bounds Mysteries in Fallout 3 Answered | Boundary Break" https://www.youtube.com/watch?v=vIqph-7LCQM
- Interesting videos: "Amstrad CPC Story" https://www.youtube.com/watch?v=8o1OTwFv7WQ & https://www.youtube.com/watch?v=f1KS7nSKnxE
- Interesting image: "NASA's AIRS Captures Polar Vortex Moving in Over US" https://www.jpl.nasa.gov/news/news.php?feature=7324
- Interesting read: "Visual Composition: God of War (2018)" https://pbs.twimg.com/media/Dv1ieuvU0AA_Yhj.jpg:large
- Interesting read: "Atari Star Wars: Arcade Cockpit Development" https://arcadeblogger.com/2017/06/16/atari-star-wars-arcade-cockpit-development/
- Interesting read: "Questions I'd Ask as a Job Candidate at an Interview" https://docs.google.com/document/d/1ul6YeCF-WwMWkZZCMGCzxb-YIs-F8Zr_ZxuPMOzJSms/edit
- January:
- Interesting read: "How DOOM fire was done" http://fabiensanglard.net/doom_fire_psx/
- Interesting read: "Toon Water Shader" https://roystan.net/articles/toon-water.html
- Interesting video: "The Tandy 1000 - The best MS-DOS computer in 1984" https://www.youtube.com/watch?v=mYHtojsaRkY
- Interesting read: "Logo Dissolve with Particles" http://www.mirzabeig.com/tutorials/logo-dissolve-with-particles/
- Interesting read: "It's great that Epic is trying to compete with Steam, but they're going about it in the worst way" https://www.rockpapershotgun.com/2019/01/28/its-great-that-epic-is-trying-to-compete-with-steam-but-theyre-going-about-it-in-the-worst-way/
- Interesting image: "Curiosity's Selfie at Rock Hall" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22960
- Interesting read: "The fall of Starbreeze - According to the people who lived through it" https://www.eurogamer.net/articles/2019-01-28-the-fall-of-swedish-game-wonder-starbreeze
- Interesting read: "What motherboard / CPU combo do I need to build an Intel Coffee Lake or AMD Ryzen PC?" https://www.rockpapershotgun.com/2019/01/28/motherboard-cpu-combo-for-intel-coffee-lake-amd-ryzen-pc/
- Interesting read: "Minimalism, or 'How I Structure Code Quickly in C Without Getting Log-Jammed'" http://antongerdelan.net/blog/formatted/2018_03_08_how_i_write_code.html
- Interesting videos: "Apollo Guidance Computer Restoration" https://www.youtube.com/playlist?list=PL-_93BVApb59FWrLZfdlisi_x7-Ut_-w7
- Interesting read: "Deciphering the Postcard Sized Raytracer" http://fabiensanglard.net/postcard_pathtracer/
- Interesting read: "Friday Facts #274 - New fluid system 2" https://factorio.com/blog/post/fff-274
- Interesting video: "How we fit an NES game into 40 Kilobytes" https://www.youtube.com/watch?v=ZWQ0591PAxM
- Interesting read: "How to Start Learning Computer Graphics Programming" https://erkaman.github.io/posts/beginner_computer_graphics.html
- Interesting repository: "DTValidator - Tool for validating (ensuring no broken / missing outlets) objects like GameObjects, ScriptableObjects, etc, in the Unity Editor" https://github.com/DarrenTsung/DTValidator
- Interesting talk: "Hacking into the Combat AI of Watch Dogs 2" https://www.youtube.com/watch?v=c06DZ81Tbmk
- Interesting video: "2D Animated Faces in Unreal Engine 4" https://www.reddit.com/r/gamedev/comments/a7pv3w/2d_animated_faces_in_unreal_engine_4/
- Interesting images: "Mars InSight Mission - Raw Images" https://mars.nasa.gov/insight/multimedia/raw-images/?order=sol+desc%2Cdate_taken+desc&per_page=50&page=0&mission=insight
- Interesting read: "Reverse engineering the rendering of The Witcher 3" https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html
- Interesting repository: "dhewm 3 - a Doom 3 GPL source port, known to work on at least Windows, Linux, macOS and FreeBSD" https://github.com/dhewm/dhewm3
- Interesting video: "Alien Isolation - Third Person Prototype and Beta Trailer" https://www.youtube.com/watch?v=yeW4IbvxIxM
- Interesting read: "The Rendering of Castlevania: Lords of Shadow 2" http://www.elopezr.com/castlevania-lords-of-shadow-2-graphics-study/
- Interesting read: "The Tin Man of Far Cry 2" https://www.clicknothing.com/click_nothing/2018/10/the-tin-man-of-far-cry-2-part-1.html
- Interesting repository: "BloodFx - An experimental implementation of procedural blood stain (splash) effect shader" https://github.com/keijiro/BloodFx
- Interesting read: "The Design of Dirty Bomb" & "The Art of Dirty Bomb" https://www.dirtybomb.com/news/the-design-of-dirty-bomb/
- Interesting read: "The fast and furious window shaders of Forza Horizon 4" http://gamasutra.com/view/news/332409/Game_Tech_Deep_Dive_The_fast_and_furious_window_shaders_of_Forza_Horizon_4.php
- Interesting video: "Steven Spielberg Gives A Tour of Universal Studios - Behind The Scenes of Movie Magic" https://www.youtube.com/watch?v=adHq0plTjd0
- Interesting read: "The Rendering of Rise of the Tomb Raider" http://www.elopezr.com/the-rendering-of-rise-of-the-tomb-raider/
- Interesting read: "Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut" http://gamasutra.com/view/news/316618/Reversing_the_sunk_cost_fallacy_Devs_recount_what_shouldnt_have_been_cut.php
- Interesting repository: "Entity Component System and C# Job System samples" https://github.com/Unity-Technologies/EntityComponentSystemSamples
- Interesting read: "How the Dreamcast copy protection was defeated" http://fabiensanglard.net/dreamcast_hacking/
- Interesting image: "21 Foundations of Animation" https://80.lv/articles/21-foundations-of-animation/
- Interesting read: "How Bad North makes humans out of little soldiers" https://www.rockpapershotgun.com/2018/12/04/how-bad-north-makes-humans-out-of-little-soldiers/
- Interesting read: "Getting Started with 2D Inverse Kinematics" https://blogs.unity3d.com/2018/12/04/getting-started-with-2d-inverse-kinematics/
- Interesting read: "Modular Aircraft Hangar in UE4: Production Guide" https://80.lv/articles/001agt-modeling-a-modular-aircraft-hangar-in-ue4/
- Interesting read: "Use actual curves to define the game's progression/difficulty" https://twitter.com/phosphoer/status/1069837461864345600
- Interesting read: "Create better game settings options (handy checklist)" http://www.gamasutra.com/blogs/KevinGiguere/20181112/329970/Create_better_game_settings_options_handy_checklist.php
- Interesting read: "Tutorial: Interactive Dynamic Physical Plants" https://us16.campaign-archive.com/?u=5f6fbc14d2e5f8942e5adf72c&id=f69da851e9
- Interesting read: "Ministry of Broadcast: Pixel Totalitarianism" https://80.lv/articles/ministry-of-broadcast-pixel-totalitarianism/
- Interesting free ebook: "Behind the Black Box - Sessions with Game Engine Programmers" http://press.etc.cmu.edu/index.php/product/behind-the-black-box/
- Interesting repository: "HoloShield - Highly customizable sci-fi shield / force field shader for Unity3D" https://github.com/AdultLink/HoloShield
- Interesting video: "The Making Of Metro Exodus - Episode One" https://www.youtube.com/watch?v=zcoYtpfRPFI
- Interesting read: "Breakdown: Animated Raindrop Material in UE4" https://80.lv/articles/breakdown-animated-raindrop-material-in-ue4/
- Interesting read: "How close is WinDBG Preview to an everyday debugger?" https://caseymuratori.com/blog_0033
- Interesting free ebook: "The End of Trust (McSweeney’s 54)" https://www.eff.org/the-end-of-trust
- Interesting read: "Squeaky Wheel's Productivity Tools" http://www.gamasutra.com/blogs/RyanSumo/20181119/330756/Squeaky_Wheels_Productivity_Tools.php
- Interesting read: "Community Building Through Twitch" http://www.gamasutra.com/blogs/JessicaPaek/20181114/330400/Wase_Qazi_Megastorm_Games_Community_Building_Through_Twitch.php
- Interesting videos: "Watch Carl Sagan's classic lecture series for kids and adults" https://boingboing.net/2018/11/27/watch-carl-sagans-classic-le.html
- Interesting read: "Color Spread Post-Processing Effect Tutorial in Unity" https://lindenreid.wordpress.com/2019/01/06/color-spread-post-processing-effect-tutorial-in-unity/
- Interesting repository: "NaughtyAttributes - expands the range of attributes that Unity provides" https://github.com/dbrizov/NaughtyAttributes
- Interesting read: "New year, new GitHub: Announcing unlimited free private repos and unified Enterprise offering" https://blog.github.com/2019-01-07-new-year-new-github/
- Interesting read: "TextTyper Component: a Solution for AutoText in Unity" https://blog.redbluegames.com/texttyper-component-a-solution-for-autotext-in-unity-5a60225f5822 & repository: https://github.com/redbluegames/unity-text-typer/tree/ugui-text-typer
- Interesting video: "The Fans Reviving the Halo PC Experience - Installation 01 | Gameumentary" https://www.youtube.com/watch?v=7iD1jQxr-Vw
- Interesting image: "Perspective view of Korolev crater" https://www.esa.int/spaceinimages/Images/2018/12/Perspective_view_of_Korolev_crater
- Interesting video: "New Input System in Unity" https://www.youtube.com/watch?v=Pzd8NhcRzVo
- Interesting read: "C++, C# and Unity" http://lucasmeijer.com/posts/cpp_unity/ & "Whats next after Burst" http://lucasmeijer.com/posts/whats_next_after_burst/
- Interesting read: "Top Controller-Friendly Games of 2018" https://steamcommunity.com/games/593110/announcements/detail/1714081669538621327
2018:
- December:
- Interesting read: "Scoring Wolfenstein II with the Baschet sonic sculptures" http://www.gamasutra.com/view/news/308974/Audio_Design_Deep_Dive_Scoring_Wolfenstein_II_with_the_Baschet_sonic_sculptures.php
- Interesting read: "How to implement custom UI meshes in Unity" https://www.hallgrimgames.com/blog/2018/11/25/custom-unity-ui-meshes
- Interesting repository: "Enhanced Super-Resolution Generative Adversarial Networks" https://github.com/xinntao/ESRGAN
- Interesting video: "Welcome to Hades - Developing Hell Episode #1" https://www.youtube.com/watch?v=JzyE9hi912c
- Interesting read: "The legacy of PlayStation creator Ken Kutaragi, in 24 stories" https://www.polygon.com/2018/11/26/18080492/playstation-history-ken-kutaragi-sony
- Interesting read: "Best graphics card 2019: Top GPUs for 1080p, 1440p and 4K" https://www.rockpapershotgun.com/2018/12/19/best-graphics-card-2019/
- Interesting repository: "Escoria 3.0 - Libre framework for the creation of point-and-click adventure games with the MIT-licensed multi-platform game engine Godot Engine" https://github.com/godotengine/escoria
- Interesting read: "An ocean of clouds! " https://talesartstudios.tumblr.com/post/180430159449/devblog-week-1-an-ocean-of-clouds-welcome-to
- Interesting read: "The worst hacking minigames ever" https://www.rockpapershotgun.com/2018/11/26/worst-hacking-minigames-ever/
- Interesting talk: "Designing Over the Top - Saints Row: The Third Postmortem" https://www.youtube.com/watch?v=fBRTIwymDyY
- Interesting read: "Unity ECS: Basic Chunk Iteration" https://coffeebraingames.wordpress.com/2018/11/25/unity-ecs-basic-chunk-iteration/
- Interesting read: "Watch Out: Clicking 'Check for Updates' Still Installs Unstable Updates on Windows 10" https://www.howtogeek.com/fyi/watch-out-clicking-check-for-updates-still-installs-unstable-updates-on-windows-10/
- Interesting talk: "Screen space decals in Warhammer 40,000: Space Marine (SIGGRAPH 2012 Talks)" https://www.youtube.com/watch?v=38t5lPnWnd0 & slides https://www.slideshare.net/blindrenderer/screen-space-decals-in-warhammer-40000-space-marine-14699854
- Interesting talk: "Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline" https://www.youtube.com/watch?v=AhmlFG1u1wE
- Interesting read: "Updates to Navigation Traffic Tools (Steam)" https://steamcommunity.com/groups/steamworks/announcements/detail/1697190633626637037
- Interesting read: "Glow highlighting in Unity" http://xroft666.blogspot.com/2015/07/glow-highlighting-in-unity.html
- Interesting read: "Introducing Unity 2018.3" https://blogs.unity3d.com/es/2018/12/13/introducing-unity-2018-3/
- Interesting images: "Mars InSight Lander Seen in First Images from Space" https://www.jpl.nasa.gov/news/news.php?feature=7305
- Interesting book: "Game Engine Black Book: DOOM" http://fabiensanglard.net/gebbdoom/
- Interesting video: "Battlefield 5 RTX Update! Massive Ray Tracing Performance Boosts" https://www.youtube.com/watch?v=QKV8VdhZuW4
- Interesting image: "NASA's InSight Takes Its First Selfie" https://www.jpl.nasa.gov/news/news.php?feature=7302
- Interesting read: "Making of Deus Ex: Mankind Divided – GPU Frame Exploration" http://www.makinggames.biz/news/making-deus-ex-mankind-divided-gpu-frame-exploration,2304358.html
- Interesting shadertoy: "Surfer Boy" https://www.shadertoy.com/view/ldd3DX
- Interesting read: "NASA's Voyager 2 Probe Enters Interstellar Space" https://www.jpl.nasa.gov/news/news.php?feature=7301
- Interesting video: "Unforeseen Consequences: A Half-Life Documentary" https://www.youtube.com/watch?v=BQLEW1c-69c
- Interesting read: "Clothing Studies: Creating Jeans" https://80.lv/articles/001agt-004adk-clothing-studies-creating-jeans/
- Interesting read: "How Players Used Shotguns to Tear Open the Fabric of Reality in Spelunky" https://waypoint.vice.com/en_us/article/9k4a88/how-players-used-shotguns-to-tear-open-the-fabric-of-reality-in-spelunky
- Interesting read: "Foggy Window Shader in Unity" https://lindenreid.wordpress.com/2018/11/19/foggy-window-shader-in-unity/
- Interesting repository: "kPortals - A pre-calculated Portal visibility system for Unity" https://github.com/Kink3d/kPortals
- Interesting read: "Pathtracer 17: WebAssembly" http://aras-p.info/blog/2018/11/16/Pathtracer-17-WebAssembly/
- Interesting read: "River Simulation in Houdini & UE4" https://80.lv/articles/006sdf-river-simulation-with-simonschreibt/
- Interesting read: "Restless – Making A New Conversation UI" http://www.gamasutra.com/blogs/FlorenciaMinuzzi/20181114/330636/Restless__Making_A_New_Conversation_UI.php
- Interesting image: "NASA's Mars InSight Flexes Its Arm" https://www.jpl.nasa.gov/news/news.php?feature=7298
- Interesting read: "Enemy AI Design in Tom Clancy's The Division" http://www.gamasutra.com/blogs/TommyThompson/20181203/331725/Enemy_AI_Design_in_Tom_Clancys_The_Division.php and video: https://www.youtube.com/watch?v=fZOZ2daE-lA
- Interesting read: "Carpet Tech - Blendo Games" http://blendogames.com/news/post/2018-11-08-carpet_tech/
- Interesting read: "Project Tiny Preview Package is here!" https://blogs.unity3d.com/2018/12/05/project-tiny-preview-package-is-here/
- Interesting video: "Tech Focus: Wolfenstein 2's Variable Rate Shading: Nvidia Turing Analysis!" https://www.youtube.com/watch?v=edYiCE0b8-c
- Interesting read: "Announcing the Epic Games Store" https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store & "Tim Sweeney Answers Questions About The New Epic Games Store" https://www.gameinformer.com/2018/12/03/tim-sweeney-answers-questions-about-the-new-epic-games-store
- Interesting read: "Steam Link now in BETA on Raspberry Pi" https://steamcommunity.com/app/353380/discussions/0/1743353164093954254/
- Interesting video: "Bullet magnetism assist in Halo 5" https://www.youtube.com/watch?v=UL1_ht1EdAU
- Interesting read: "The game store that outshines Steam by staying small and weird" https://www.theverge.com/2018/11/29/18118217/itchio-steam-leaf-corcoran-pc-games-indie
- Interesting repository: "NVIDIA PhysX SDK 3.4" https://github.com/NVIDIAGameWorks/PhysX-3.4
- Interesting video: "Ex-SIERRA Game Developer is selling Original Source Code! - Leisure Suit Larry, King's Quest & More! (Al Lowe)" https://www.youtube.com/watch?v=v7AgSapZAi8
- Interesting video: "PlayStation Classic Review - Great Games, Poor Emulation | DF Retro" https://www.youtube.com/watch?v=UU0dn9pRKuw
- Interesting read: "New Revenue Share Tiers and other updates to the Steam Distribution Agreement" https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838
- November:
- Interesting talk: "Taking Back What's Ours: The AI of Dishonored 2" https://www.youtube.com/watch?v=VoXSJBVqdek
- Interesting read: "Level Design Deep Dive: Dishonored 2's Clockwork Mansion" http://www.gamasutra.com/view/news/292719/Level_Design_Deep_Dive_Dishonored_2s_Clockwork_Mansion.php
- Interesting images: "Space Station in 2018" https://www.flickr.com/photos/nasa2explore/sets/72157702855486404
- Interesting read: "Flowing River" https://www.ronja-tutorials.com/2018/11/03/river.html
- Interesting read: "FBX Exporter and round-tripping between Autodesk 3ds Max, Autodesk Maya and Unity" https://blogs.unity3d.com/2018/11/13/fbx-exporter-and-round-tripping-between-autodesk-3ds-max-autodesk-maya-and-unity/
- Interesting read: "Don't Wreck The Net" https://dontwreckthe.net/
- Interesting free asset: "Unity Recorder - an Editor-only tool that captures video and animation data during gameplay" https://assetstore.unity.com/packages/essentials/unity-recorder-94079
- Interesting read: "Creating Explosive Visuals with the Visual Effect Graph" https://blogs.unity3d.com/es/2018/11/27/creating-explosive-visuals-with-the-visual-effect-graph/
- Interesting read: "Shader Optimization Part 1" https://www.bitshiftprogrammer.com/2018/11/shader-optimization-part-1.html
- Interesting read: "For Lucas Pope, Return of the Obra Dinn was a bunch of appealing design problems" http://gamasutra.com/view/news/331151/For_Lucas_Pope_Return_of_the_Obra_Dinn_was_a_bunch_of_appealing_design_problems.php
- Interesting image: "InSight Is Catching Rays on Mars" https://www.jpl.nasa.gov/news/news.php?feature=7294
- Interesting read: "Feature Preview: Incremental Garbage Collection" https://blogs.unity3d.com/es/2018/11/26/feature-preview-incremental-garbage-collection/
- Interesting talk: "Bringing Hell to Life: AI and Full Body Animation in DOOM" https://www.youtube.com/watch?v=D4oh4sMgXpw
- Interesting read: "Selling games direct from your website in 2018" https://www.positech.co.uk/cliffsblog/2018/11/23/selling-games-direct-from-your-website-in-2018/
- Interesting repository: "ImageGlass - A lightweight, versatile image viewer" https://github.com/d2phap/ImageGlass
- Interesting read: "Ten Great Adventure-Game Puzzles" https://www.filfre.net/2018/11/ten-great-adventure-game-puzzles/
- Interesting read: "Movement Prediction" http://www.gamasutra.com/blogs/BartlomiejWaszak/20181104/329703/Movement_Prediction.php
- Interesting read: "Recreating a Zelda-inspired toon shading in ShaderGraph" https://connect.unity.com/p/zelda-inspired-toon-shading-in-shadergraph
- Interesting read: "Improved Toon Light" https://www.ronja-tutorials.com/2018/10/27/improved-toon.html
- Interesting read: "Lighting Strategy" https://unity3d.com/es/learn/tutorials/projects/creating-believable-visuals/lighting-strategy
- Interesting video: "What CPU to Buy - Late 2018" https://www.youtube.com/watch?v=1vi1dIuSsa4
- Interesting video: "Battlefield 5 PC - RTX Ray Tracing Analysis and Xbox One X Graphics Comparison" https://www.youtube.com/watch?v=nYLLvOFSHCU
- Interesting read: "How to Make a Roguelike" http://www.gamasutra.com/blogs/JoshGe/20181029/329512/How_to_Make_a_Roguelike.php
- Interesting read: "All the best Skyrim mods on PC - Graphics mods, new NPCs and massive overhauls" https://www.rockpapershotgun.com/2018/11/01/best-skyrim-mods-on-pc/
- Interesting video: "Batman: Arkham Knight | Out of Bounds Discoveries" https://www.youtube.com/watch?v=dYONvWPQq1c
- Interesting read: "Creating A Stylized Waterfall in Unity" https://80.lv/articles/creating-a-stylized-waterfall-in-unity-part-4/
- Interesting video: "Spider-Man 2 (2004) Developer Plays Spider-Man PS4 for the First Time" https://www.youtube.com/watch?v=4AWRR92W5gg
- Interesting repository: "Delver engine and editor source code" https://github.com/Interrupt/delverengine
- Interesting video: "The Mystery of CubeWorld" https://www.youtube.com/watch?v=2wydiG8VKpw
- Interesting video: "Why CG Sucks (Except It Doesn't)" https://www.youtube.com/watch?v=bL6hp8BKB24
- Interesting video: "Creating a Game Character: from Concept Art to Animation (Timelapse)" https://www.youtube.com/watch?v=kLTN4IEYltM
- Interesting read: "Amiga 500 Power Supply Repair" https://inkoovintagecomputing.wordpress.com/2018/10/20/amiga-500-power-supply-repair/
- Interesting read: "Canonical Extends Ubuntu 18.04 LTS Linux Support to 10 Years" https://www.serverwatch.com/server-news/canonical-extends-ubuntu-18.04-lts-linux-support-to-10-years.html
- Interesting read: "A Different Approach to Difficulty" http://www.gamasutra.com/blogs/AlexVu/20181023/329199/A_Different_Approach_to_Difficulty.php
- Interesting read: "Super Mario Bros. 3 Level Design Lessons, Part 3" http://gamasutra.com/blogs/RadekKoncewicz/20110705/7864/Super_Mario_Bros_3_Level_Design_Lessons_Part_3.php
- Interesting read: "River Editor: Water Simulation in Real-Time" https://80.lv/articles/river-editor-water-simulation-in-real-time/
- Interesting repository: "Three Ways of Generating Terrain with Erosion Features" https://github.com/dandrino/terrain-erosion-3-ways
- Interesting read: "Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden" http://www.gamasutra.com/blogs/DavidLightbown/20181023/328687/Classic_Tools_Retrospective_The_tools_that_built_Deus_Ex_with_Chris_Norden.php
- Interesting repository: "A-RPG demo made with Godot, MIT-licensed" https://github.com/GDquest/make-pro-2d-games-with-godot/
- Interesting read: "Physics Changes in Unity 2018.3 Beta" https://blogs.unity3d.com/2018/11/12/physics-changes-in-unity-2018-3-beta/
- Interesting repository: "FFmpegOut - A Unity plugin to export videos with using FFmpeg" https://github.com/keijiro/FFmpegOut
- Interesting read: "Single Step Toon Light" https://www.ronja-tutorials.com/2018/10/20/stepped-toon.html
- Interesting read: "Common problems when translating games into Japanese" http://www.gamasutra.com/view/news/328996/Common_problems_when_translating_games_into_Japanese.php
- Interesting read: "The Sierra Discovery Adventures" https://www.filfre.net/2018/10/the-sierra-discovery-adventures/
- Interesting read: "Secretly console first: A better approach to multi-platform game UI design" http://gamasutra.com/view/news/328311/Secretly_console_first_A_better_approach_to_multiplatform_game_UI_design.php
- Interesting read: "Q&A: Inside the tools and techniques used to build The Crew 2's open world" http://www.gamasutra.com/view/news/325889/QA_Inside_the_tools_and_techniques_used_to_build_The_Crew_2s_open_world.php
- Interesting read: "How Landfall Games finds the fun in physics engines" http://gamasutra.com/view/news/326077/How_Landfall_Games_finds_the_fun_in_physics_engines.php
- Interesting read: "PhotoScan, Reality Capture, Zephyr Comparison" https://80.lv/articles/photoscan-reality-capture-zephyr-comparison/
- Interesting read: "Random list of Demoscene Demos" https://aras-p.info/blog/2018/08/03/Random-list-of-Demoscene-Demos/
- Interesting read: "Musk it up: Production Line's refreshing dev approach" http://gamasutra.com/view/news/327880/Musk_it_up_Production_Lines_refreshing_dev_approach.php
- Interesting video: "The Consolized Atari Lynx Part 2" https://www.youtube.com/watch?v=bsCzxh4wcdg
- Interesting read: "How to Build Portal VFX in UE4?" https://80.lv/articles/how-to-build-portal-vfx-in-ue4/
- Interesting read: "Ripples For Days" http://vfxmike.blogspot.com/2018/10/ripples-for-days.html
- Interesting read: "How Donut County's hole works" https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/
- Interesting repository: "Procedural vertical dissolve shader" https://github.com/AdultLink/VerticalDissolve
- Interesting read: "Baking artifact-free lightmaps on the GPU" https://ndotl.wordpress.com/2018/08/29/baking-artifact-free-lightmaps/
- Interesting video: "How to create a 'Portal Shifting' shader" https://www.youtube.com/watch?v=1gtXuJkKD2A
- Interesting read: "Building a mod toolkit for Edge Of Eternity" http://www.gamasutra.com/blogs/ZELERMAURYJeremy/20180904/325727/Building_a_mod_toolkit_for_Edge_Of_Eternity.php
- Interesting read: "Drawing Particle Effect Sprites" https://developer.amazon.com/blogs/appstore/post/028909c9-86f6-446c-8ab4-5b6e67c02f30/drawing-particle-effect-sprites
- Interesting video: "Launch of Soyuz-FG with Soyuz MS-10: video from onboard cameras" https://www.youtube.com/watch?v=CrzlMTRVt_I
- Interesting read: "Graveyard Keeper: How the graphics effects are made" http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php
- Interesting read: "Procedural map generation on a sphere" https://www.redblobgames.com/x/1843-planet-generation/ & repository: https://github.com/redblobgames/1843-planet-generation
- Interesting read: "New Free Content Coming to the Unreal Engine Marketplace" https://www.unrealengine.com/en-US/blog/new-free-content-coming-to-the-unreal-engine-marketplace
- Interesting read: "How to make a fake interior effect with Unity using reflection probes" https://medium.com/@anthelme.dumont/how-to-make-a-fake-interior-effect-with-unity-using-reflection-probes-2e7548acaca9
- Interesting read: "How theHunter: Call of the Wild simulates wild animals" https://www.rockpapershotgun.com/2018/09/26/how-thehunter-call-of-the-wild-simulates-wild-animals/
- Interesting read: "Copyright Law Just Got Better for Video Game History" https://motherboard.vice.com/en_us/article/zm9az5/copyright-law-just-got-better-for-video-game-history
- October:
- Interesting talk: "Vault, Slide, Mantle: Building Brink's SMART System" https://www.youtube.com/watch?v=mHWFzo2no94
- Interesting read: "3D Animated Skybox" http://www.mirzabeig.com/tutorials/3d-animated-skybox/
- Interesting 3D printable design: "Xbox One controller mini wheel" https://www.thingiverse.com/thing:3049220
- Interesting read: "Level Design Tips and Tricks" http://www.gamasutra.com/blogs/TomPugh/20181022/329044/Level_Design_Tips_and_Tricks.php
- Interesting repository: "Examples for extending the LWRP" https://github.com/johnsietsma/ExtendingLWRP
- Interesting read: "I Bought Used Voting Machines on eBay for $100 Apiece. What I Found Was Alarming" https://www.wired.com/story/i-bought-used-voting-machines-on-ebay/
- Interesting video: "Red Dead Redemption 2: The Digital Foundry Tech Analysis" https://www.youtube.com/watch?v=Dnzuh6I8gnM
- Interesting read: "The human cost of Red Dead Redemption 2 - According to the people who made it" https://www.eurogamer.net/articles/2018-10-25-the-human-cost-of-red-dead-redemption-2
- Interesting read: "Windows Defender Antivirus can now run in a sandbox" https://cloudblogs.microsoft.com/microsoftsecure/2018/10/26/windows-defender-antivirus-can-now-run-in-a-sandbox/
- Interesting read: "Blocktober: Spider-Man's New York" https://80.lv/articles/blocktober-spider-mans-new-york/
- Interesting talk: "Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam" https://www.youtube.com/watch?v=WycVOCbeKqQ
- Interesting image: "Jovian White Oval" https://photojournal.jpl.nasa.gov/catalog/PIA22691
- Interesting video: "How Telltale Went Broke" https://www.youtube.com/watch?v=2VR7Hl6SuXE
- Interesting repository: "TerrainTools - New Terrain Tools and Brush Assets for the Unity Terrain system" https://github.com/Unity-Technologies/TerrainToolSamples
- Interesting read: "Inside Rockstar Games' Culture Of Crunch" https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466
- Interesting read: "A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles" https://blogs.unity3d.com/2018/10/24/a-peek-at-the-new-visual-effect-graph-cinecast-our-first-sample-game-and-more-from-unite-los-angeles/
- Interesting repository: "FPSSample - A first person multiplayer shooter example project in Unity" https://github.com/Unity-Technologies/FPSSample
- Interesting video: "Moonlight (Clair de Lune) - built from Lunar Reconnaissance Orbiter global elevation maps and image mosaics" https://www.youtube.com/watch?v=zNpsy6lBPBw
- Interesting free software: "Materialize is a stand alone tool for creating materials for use in games from images" http://www.boundingboxsoftware.com/materialize/index.php
- Interesting video: "Crysis Trilogy on Xbox One/ X Backward Compatibility - Every Game Tested!" https://www.youtube.com/watch?v=G9ZFmnF4-d0
- Interesting read: "What is a Job System?" https://blogs.unity3d.com/es/2018/10/22/what-is-a-job-system/
- Interesting read: "Delaunay+Voronoi on a sphere" https://www.redblobgames.com/x/1842-delaunay-voronoi-sphere/
- Interesting read: "Meow hash - a high-speed hash function" https://mollyrocket.com/meowhash
- Interesting read: "Steam developers speak: Maximum profits for Valve, minimum responsibilities" https://www.polygon.com/2018/10/19/17959138/steam-valve-developer-support-pricing-reviews
- Interesting read: "Fortnite Procedural Construction Animation Shader" https://www.bitshiftprogrammer.com/2018/10/fortnite-procedural-construction.html
- Interesting repository: "Customizable rimlight shader for Unity that includes pulsation and noise scrolling" https://github.com/AdultLink/Rimlight
- Interesting video: "Jeff Bridges, John Goodman And Steve Buscemi Talk ‘The Big Lebowski’ In Extended Interview" https://www.youtube.com/watch?v=KNzquU4hjpk
- Interesting read: "How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses" http://www.gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php
- Interesting read: "Now Available: Film Sample Project" https://blogs.unity3d.com/es/2018/10/11/now-available-film-sample-project/
- Interesting video: "PS4 & Xbox One on the SEGA Game Gear" https://www.youtube.com/watch?v=GtIzji_Ao1s
- Interesting read: "Making the most of TextMesh Pro in Unity 2018" https://blogs.unity3d.com/es/2018/10/16/making-the-most-of-textmesh-pro-in-unity-2018/
- Interesting video: "The Making of Full Throttle Remastered" https://www.youtube.com/watch?v=kypBtz0TWL8
- Interesting read: "Bringing Comic Strips to 3D" https://80.lv/articles/bringing-comic-strips-to-3d/
- Interesting free book: "Physically Based Rendering: From Theory To Implementation - 3rd Ed." http://www.pbr-book.org/3ed-2018/contents.html
- Interesting read: "The Making Of Hollow Knight" https://www.gameinformer.com/2018/10/15/the-making-of-hollow-knight
- Interesting images: "Mad Max Fury Road (Vehicles)" http://www.johnplatt.com.au/tablet/prod-mad-max-vehicles.html
- Interesting video: "IO Interactive Interview (Hitman 2)" https://www.youtube.com/watch?v=I8HFhoLGYJI
- Interesting read: "Blocktober: The Levels of God of War" https://80.lv/articles/blocktober-the-levels-of-god-of-war/
- Interesting video: "Parkour Atlas" https://www.youtube.com/watch?v=LikxFZZO2sk
- Interesting talk: "Killing the Walk Monster - Casey Muratori (The Witness)" https://www.youtube.com/watch?v=6QMLAVX5s4o (bad audio)
- Interesting repository: "Interior mapping shader for Unity with a sample scene" https://github.com/Gaxil/Unity-InteriorMapping
- Interesting read: "Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet)" https://www.filfre.net/2018/09/indiana-jones-and-the-fate-of-atlantis-or-of-movies-and-games-and-whether-the-twain-shall-meet/
- Interesting read: "2018.3 Terrain Update: Getting Started" https://blogs.unity3d.com/2018/10/10/2018-3-terrain-update-getting-started/
- Interesting read: "Determinism in League of Legends: Fixing Divergences" https://engineering.riotgames.com/news/determinism-league-legends-fixing-divergences
- Interesting video: "Building My Dream $3,588 Windows XP PC - LGR" https://www.youtube.com/watch?v=-XTnL4Mang0
- Interesting read: "Art That Moves: Creating Animated Materials with Shader Graph" https://blogs.unity3d.com/es/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph/
- Interesting read: "Extracting Super Mario Bros levels with Python" http://matthewearl.github.io/2018/06/28/smb-level-extractor/
- Interesting free fonts: "Early Access - Google Fonts" https://fonts.google.com/earlyaccess
- Interesting video: "Working with levels in our game 'The Pedestrian'" https://www.youtube.com/watch?v=zS-L8kAbj1w
- Interesting read: "Animation in the League of Legends Client" https://engineering.riotgames.com/news/animation-league-legends-client
- Interesting read: "Writing system software: code comments" http://antirez.com/news/124
- Interesting read: "Beginner-Friendly Vulkan Tutorials" http://stephaniehurlburt.com/blog/2017/7/14/beginner-friendly-vulkan-tutorials
- Interesting read: "Programmers: Play with Minecraft's Inner Workings!" https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings
- Interesting read: "Cleaning Up Data Debt in League" https://engineering.riotgames.com/news/cleaning-data-debt-league
- Interesting read: "How Final Fantasy and Dragon Quest handle combat math" http://gamasutra.com/view/news/325537/Number_Punchers_How_Final_Fantasy_and_Dragon_Quest_handle_combat_math.php
- Interesting read: "Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit" https://blogs.unity3d.com/2018/10/02/puppo-the-corgi-cuteness-overload-with-the-unity-ml-agents-toolkit/
- Interesting read: "Making of Underrun - a twin stick shooter using WebGL for a JavaScript game development competition with a file size limit of 13kb" https://phoboslab.org/log/2018/09/underrun-making-of
- Interesting read: "Perlin Noise" https://www.ronja-tutorials.com/2018/09/15/perlin-noise.html
- Interesting read: "The state of indie dev and why it will not get easier" https://www.positech.co.uk/cliffsblog/2018/10/03/state-of-indie-dev-2018/
- Interesting video: "Commodore 64 left outside for over a decade! Could it still work??" https://www.youtube.com/watch?v=wVphFkaX1gg
- Interesting read: "There are too many video games. What now?" https://www.polygon.com/2018/9/28/17911372/there-are-too-many-video-games-what-now-indiepocalypse
- Interesting free book: "Crafting Interpreters - A handbook for making programming languages" http://www.craftinginterpreters.com/
- Interesting video: "Nicolas Cage Breaks Down His Most Iconic Characters" https://www.youtube.com/watch?v=j_WDLsLnOSM
- Interesting video: "Storytime with Jonathan Blow at PAX East 2016" https://www.youtube.com/watch?v=UwBl7Rnkt78
- Interesting read: "Adding pure ECS to a MonoBehaviour project, a true story" https://coffeebraingames.wordpress.com/2018/09/30/adding-pure-ecs-to-a-monobehaviour-based-project-a-true-story/
- Interesting repository: "MS-DOS v1.25 and v2.0 Source Code" https://github.com/Microsoft/MS-DOS
- Interesting read: "How to Use Color to Create Environments Like Mirror's Edge" https://www.worldofleveldesign.com/categories/game_environments_design/mirrors-edge-color.php
- Interesting read: "Normal Edge Decals" https://www.artstation.com/artwork/l3wwa
- Interesting read: "Final Round of Free Paragon Assets Released" https://www.unrealengine.com/en-US/blog/final-round-of-free-paragon-assets-released
- September:
- Interesting read: "The High Definition Render Pipeline: Getting Started Guide for Artists" https://blogs.unity3d.com/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/
- Interesting slides: "Scriptable Render Pipelines in Unity (PDF)" http://aras-p.info/texts/files/2018-UnitySRP-GamedevMeetupKaunas.pdf
- Interesting images: "MINERVA-II1: Images from the surface of Ryugu" http://www.hayabusa2.jaxa.jp/en/topics/20180927e_MNRV/
- Interesting read: "Development Post-Mortem of Project Lake Ridden" http://www.gamasutra.com/blogs/SaraCasen/20180924/326638/Development_PostMortem_of_Project_Lake_Ridden.php
- Interesting read: "Controller Gaming on PC - Steam Blog" https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377
- Interesting read: "Do not fall into Oracle's Java 11 trap" https://blog.joda.org/2018/09/do-not-fall-into-oracles-java-11-trap.html
- Interesting read: "Performance Benchmarking in Unity: How to Get Started" https://blogs.unity3d.com/2018/09/25/performance-benchmarking-in-unity-how-to-get-started/
- Interesting read: "Using Unity Text to show numbers without garbage generation" http://blog.gemserk.com/2017/03/14/using-unity-text-to-show-numbers-without-garbage-generation/
- Interesting video: "Dirty and Dead PC Engine!! - Repair & Restoration" https://www.youtube.com/watch?v=qf0QpfDUX2E
- Interesting read: "Interior Mapping: rendering real rooms without geometry" http://joostdevblog.blogspot.com/2018/09/interior-mapping-real-rooms-without.html
- Interesting read: "Spherical mask post-processing effect" http://halisavakis.com/my-take-on-shaders-spherical-mask-post-processing-effect/
- Interesting video: "Good-Night Tokyo (1992)" https://www.youtube.com/watch?v=KJQsGpCDX54
- Interesting read: "The Awesomenauts matchmaking algorithm" http://www.gamasutra.com/blogs/JoostVanDongen/20180918/326683/The_Awesomenauts_matchmaking_algorithm.php
- Interesting read: "Spherical mask dissolve" http://halisavakis.com/my-take-on-shaders-spherical-mask-dissolve/
- Interesting read: "Steam Discussions - Moderation Update" https://steamcommunity.com/groups/steamworks/announcements/detail/1696058394205125837
- Interesting read: "Intro to 2D World Building with Sprite Shape" https://blogs.unity3d.com/2018/09/20/intro-to-2d-world-building-with-sprite-shape/
- Interesting read: "How Exapunks dev Zachtronics finds the fun in hacking" http://gamasutra.com/view/news/326554/How_Exapunks_dev_Zachtronics_finds_the_fun_in_hacking.php
- Interesting read: "CRYENGINE 5.5 Major Release" https://www.cryengine.com/news/cryengine-55-major-release
- Interesting read: "Fortnite Procedural Animations - Shader Showcase Saturday #10" https://www.alanzucconi.com/2018/09/17/shader-showcase-saturday-10/
- Interesting read: "Creating a Forest Biome with Photogrammetry" https://80.lv/articles/creating-a-forest-biome-with-photogrammetry/
- Interesting read: "Exapunks players remake Asteroids and Pong inside a fictional Game Boy" https://www.rockpapershotgun.com/2018/09/03/exapunks-players-remake-asteroids-and-pong/
- Interesting read: "How much do indie PC devs make, anyways? (Part 8)" http://gamasutra.com/blogs/DavidGalindo/20180911/326190/How_much_do_indie_PC_devs_make_anyways_Part_8.php
- Interesting read: "How Exapunks represents hacking without limits" https://www.rockpapershotgun.com/2018/09/12/how-exapunks-represents-hacking-without-limits/
- Interesting read: "Learning BASIC Like It's 1983" https://twobithistory.org/2018/09/02/learning-basic.html
- Interesting repository: "Boat Attack - Demo Project using the Lightweight Render Pipeline from Unity3D" https://github.com/Verasl/BoatAttack
- Interesting read: "Introduction to Turing Mesh Shaders" https://devblogs.nvidia.com/introduction-turing-mesh-shaders/
- Interesting read: "A Hardware Thing: The Linux Powered SteamBox 360" https://linuxgamecast.com/2018/09/hardware-steambox-360/
- Interesting read: "7 UX Lessons From The Trenches" https://www.straybasilisk.com/7-game-ux-lessons-from-the-trenches/
- Interesting repository: "LODLightmapScripts - Scripts useful when using LODs and lightmaps" https://github.com/laurenth-unity/LODLightmapScripts
- Interesting read: "Nvidia RTX 2080 and RTX 2080Ti: Turing's best features explained" https://www.rockpapershotgun.com/2018/09/14/nvidia-turing-rtx-2080-2070-specs-price-release-date-best-features/
- Interesting read: "Using Command Buffers in Unity: Selective Bloom" https://lindseyreidblog.wordpress.com/2018/09/13/using-command-buffers-in-unity-selective-bloom/
- Interesting read: "NBA 2K19 Is A Nightmarish Vision Of Our Microtransaction-Stuffed Future" http://www.kotaku.co.uk/2018/09/12/nba-2k19-is-a-nightmarish-vision-of-our-microtransaction-stuffed-future
- Interesting video: "Compaq Portable 1 Restoration - Part 1" https://www.youtube.com/watch?v=5rPr2JSKeQ0
- Interesting read: "Developing Spore: An oral ('Sporal'?) history 10 years on" http://www.gamasutra.com/view/news/326148/Developing_Spore_An_oral_Sporal_history_10_years_on.php
- Interesting read: "7 great stealth encounters in games that are worth studying" https://www.gamasutra.com/view/news/326075/7_great_stealth_encounters_in_games_that_are_worth_studying.php
- Interesting read: "Today, Europe Lost The Internet. Now, We Fight Back" https://www.eff.org/deeplinks/2018/09/today-europe-lost-internet-now-we-fight-back
- Interesting video: "Out of Bounds Discoveries | DOOM (2016)" https://www.youtube.com/watch?v=H4J8Yn3xXbo
- Interesting read: "The Surprising Inspiration Behind Monument Valley’s Most Beautiful Levels" https://www.milanote.com/the-work/the-surprising-inspiration-behind-monument-valleys-most-beautiful-levels
- Interesting read: "Comment-Free Coding" https://jessicabaker.co.uk/2018/09/10/comment-free-coding/
- Interesting read: "Companion AI in Far Cry Primal" http://www.gamasutra.com/blogs/TommyThompson/20180906/325967/Primal_Instinct__Companion_AI_in_Far_Cry_Primal.php
- Interesting video: "Achieve Crisp Pixel Art with Unity 2018.2! - Pixel Perfect" https://www.youtube.com/watch?v=CU4YjSZNTnY
- Interesting read: "How developers can defend open source from the EU copyright proposal" https://blog.github.com/2018-09-10-how-developers-can-defend-open-source-from-the-eu-copyright-proposal/
- Interesting read: "Extending Timeline: A Practical Guide" https://blogs.unity3d.com/2018/09/05/extending-timeline-a-practical-guide/
- Interesting read: "Procedural Modeling for Gamedev - Technical artist Freek Hoekstra talked about his passion for Houdini..." https://80.lv/articles/procedural-modeling-for-gamedev/
- Interesting read: "Fake Compromises, Real Threats in Next Week’s EU Copyright Vote" https://www.eff.org/deeplinks/2018/09/fake-compromises-real-threats-next-weeks-eu-copyright-vote & "Why the Whole World Should Be Up in Arms About the EU's Looming Internet Catastrophe" https://www.eff.org/deeplinks/2018/09/why-whole-world-should-be-arms-about-eus-looming-internet-catastrophe
- Interesting read: "Jobsystem in Depth – Part I – Basic Theory" http://www.itskristin.me/2018/08/29/jobsystem-in-depth-part-i-basic-theory/
- Interesting read: "Valve will require developers to write their own Steam store content warnings" https://www.rockpapershotgun.com/2018/09/06/steam-games-will-get-content-warnings/
- Interesting read: "Call to Action: Save Free Software this September" https://fsfe.org/news/2018/news-20180905-02.html && "The future is here today: you can't play Bach on Youtube because Sony says they own his compositions" https://boingboing.net/2018/09/05/mozart-bach-sorta-mach.html
- Interesting read: "The challenge of finding enough playtesters" http://www.gamasutra.com/blogs/JoostVanDongen/20180904/325770/The_challenge_of_finding_enough_playtesters.php
- Lectura interesante: "Las claves del desarrollo indie en España" http://www.presura.es/2017/07/12/desarrollo-indie-en-espana/
- Interesting read: "Saturn's Famous Hexagon May Tower Above the Clouds" https://www.jpl.nasa.gov/news/news.php?feature=7229
- Interesting read: "Hitman VFX Breakdown" https://80.lv/articles/hitman-vfx-breakdown/
- Interesting read: "How LLVM Optimizes a Function" https://blog.regehr.org/archives/1603
- Interesting source code: "Single-include C++ file for finding Windows SDK and Visual Studio libraries, as well as link.exe" https://pastebin.com/3YvWQa5c & https://gist.github.com/Kalinovcic/b4d9cc55a37f929cb62320763e8fbb47#file-microsoft_craziness-h
- Interesting read: "How to brand your game through words" https://www.pcgamesinsider.biz/interviews-and-opinion/67383/insight-how-to-brand-your-game-through-words/
- Interesting website: "WebGL Fundamentals" https://webglfundamentals.org/
- Interesting read: "Martian Skies Clearing over Opportunity Rover" https://www.nasa.gov/feature/jpl/martian-skies-clearing-over-opportunity-rover
- Interesting read: "The 10 Secrets to Indie Game Success (and Why They Do Not Exist)" https://medium.com/@mode7games/the-10-secrets-to-indie-game-success-and-why-they-do-not-exist-8d5acdff703d
- Interesting read: "10 Tips for Spotting Key Scammers" https://www.gamasutra.com/blogs/EmilyMorganti/20180827/325265/10_Tips_for_Spotting_Key_Scammers.php
- Interesting repository: "Sizer.Net - a tool that shows the size of things (types, methods, static arrays, etc.) in a .NET assembly" https://github.com/schellingb/sizer-net/li>
- August:
- Interesting read: "2D Animation Package- Manual" https://docs.unity3d.com/Packages/com.unity.2d.animation@1.0/manual/index.html
- Interesting repository: "Q3VM - Embeddable bytecode virtual machine/interpreter for C-language input" https://github.com/jnz/q3vm
- Interesting repository: "WinFile - Original Windows File Manager (winfile) with enhancements" https://github.com/Microsoft/winfile
- Interesting read: "Creating the 30 different control schemes of Edith Finch" https://www.gamasutra.com/view/news/301313/Creating_the_30_different_control_schemes_of_Edith_Finch.php
- Interesting read: "Animation C# Jobs" https://blogs.unity3d.com/2018/08/27/animation-c-jobs/
- Interesting read: "How to get your Unity Android APK under 10 MB for Google Play Instant if you use TextMeshPro & DOTween" https://medium.com/@eyx042/how-to-get-your-unity-android-apk-under-10-mb-for-google-play-instant-if-you-use-textmeshpro-128596110100
- Interesting read: "Godot's ragdoll system" https://godotengine.org/article/godot-ragdoll-system #gamedev #godotengine #opensource
- Interesting read: "Godot gets a brand new animation editor (with cinematic support)" https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support #gamedev #godotengine #opensource
- Interesting read: "24-core CPU and I can’t type an email (part one)" https://randomascii.wordpress.com/2018/08/16/24-core-cpu-and-i-cant-type-an-email-part-one/ #programming
- Interesting read: "The Indie Post-apocalypse" https://www.goldenkronehotel.com/wp/2018/08/26/the-indie-post-apocalypse/
- Interesting read: "An examination of the entire process of publishing PC games - Part 1" http://gamasutra.com/blogs/NikolayBondarenko/20180823/325099/Wheres_my_money_dude_what_Steam_is_silent_about.php
- Interesting video: "Commodore 128D Restoration" https://www.youtube.com/watch?v=z_sxTwD4lVs
- Interesting read: "Metro Exodus dev talks Nvidia RTX: How ray tracing will speed up development and make life harder for monsters" https://www.rockpapershotgun.com/2018/08/24/nvidia-turing-rtx-2080-ray-tracing-metro-exodus-interview/
- Interesting read: "Mapgen4: elevation" http://simblob.blogspot.com/2018/08/mapgen4-elevation.html
- Interesting read: "Telling the Truth About Defects in Technology Should Never, Ever, Ever Be Illegal. EVER." https://www.eff.org/deeplinks/2018/08/telling-truth-about-defects-technology-should-never-ever-ever-be-illegal-ever
- Interesting read: "Spelunky designer: Want to be an indie? Then learn how to finish games reliably" https://www.gamasutra.com/view/news/325087/Spelunky_designer_Want_to_be_an_indie_Then_learn_how_to_finish_games_reliably.php
- Interesting read: "We're Excited About Unity's Scriptable Render Pipelines: Here's Why" https://www.schellgames.com/blog/were-excited-about-unitys-scriptable-render-pipelines-heres-why
- Interesting video: "Downloading Games at 10 GIGABIT?" https://www.youtube.com/watch?v=gk1eKPRLaJA
- Interesting read: "People Keep Trying To Scam Their Way Into Free Video Games" https://kotaku.com/people-keep-trying-to-scam-their-way-into-free-video-ga-1828488205
- Interesting read: "Beyond Scriptable Objects: Unity Data Management with CastleDB" http://gamasutra.com/blogs/KyleKukshtel/20180820/324272/Beyond_Scriptable_Objects_Unity_Data_Management_with_CastleDB.php
- Interesting read: "Nvidia Turing RTX 2080 and RTX 2080Ti: The next generation of graphics cards has arrived" https://www.rockpapershotgun.com/2018/08/20/nvidia-turing-rtx-2080-specs-price-release-date/
- Interesting read: "Introducing a new version of Steam Play" https://steamcommunity.com/games/221410#announcements/detail/1696055855739350561 and repository: "Proton - Compatibility tool for Steam Play based on Wine" https://github.com/ValveSoftware/Proton/
- Interesting read: "Stencil Buffers" https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html
- Interesting website: "FCK DRM" https://fckdrm.com/
- Interesting videos: "River City Ransom: Underground: Underground" https://www.youtube.com/playlist?list=PLgPMWQb41awm62M5YE3zzAKyw5Odka6JR
- Interesting read: "The Last 'How To Write A Press Release' Post You'll Ever Need" https://www.gamedev.net/articles/business/business-and-law/the-last-how-to-write-a-press-release-post-youll-ever-need-r4951/
- Interesting read: "Run a C program bare metal on an ARM Cortex M3" https://jacobmossberg.se/posts/2018/08/11/run-c-program-bare-metal-on-arm-cortex-m3.html
- Interesting read: "Bumper-sticker Computer Science" http://www.bowdoin.edu/~ltoma/teaching/cs340/spring05/coursestuff/Bentley_BumperSticker.pdf (PDF)
- Interesting read: "Directional Flow - Tiling Liquid" https://catlikecoding.com/unity/tutorials/flow/directional-flow/
- Interesting read: "WebAssembly is here!" https://blogs.unity3d.com/2018/08/15/webassembly-is-here/
- Interesting read: "Level design: Tricks of the trade" http://www.gamasutra.com/blogs/JonathonWilson/20180720/322564/Level_design_Tricks_of_the_trade.php
- Interesting video: "Off Camera Secrets | Team Fortress 2" https://www.youtube.com/watch?v=03OpG2vr5JA
- Interesting read: "Intel Coffee Lake: Everything you need to know about Intel’s 8th Gen Core CPUs" https://www.rockpapershotgun.com/2018/06/28/intel-cpu-coffee-lake-8th-gen-price-specs-guide/
- Interesting read: "Meet the dev making his first DOS game -- in 2018" https://gamasutra.com/view/news/320530/Meet_the_dev_making_his_first_DOS_game__in_2018.php
- Interesting read: "Tutorial: Building Streets in the Rain with UE4" https://80.lv/articles/tutorial-building-streets-in-the-rain-with-ue4/
- Interesting read: "How to build a PC: A step-by-step guide" https://www.rockpapershotgun.com/2018/06/27/how-to-build-a-pc-2018/
- July:
- Interesting read: "Taking 'Life is Strange' from UE3 to UE4" https://medium.com/@EightyLevel/taking-life-is-strange-from-ue3-to-ue4-18112bc54de4
- Interesting read: "Riot's Approach to Anti-Cheat" https://engineering.riotgames.com/news/riots-approach-anti-cheat
- Interesting images: "Seeing Titan with Infrared Eyes" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21923
- Interesting read: "Basic BSP Dungeon generation" http://www.roguebasin.com/index.php?title=Basic_BSP_Dungeon_generation
- Interesting read: "We Asked Nintendo, Microsoft, and 12 Other Devs How They Deal With Crunch" https://waypoint.vice.com/en_us/article/mbkm33/we-asked-nintendo-microsoft-and-12-other-devs-how-they-deal-with-crunch
- Interesting read: "What Looks Like Ceres on Earth?" https://www.jpl.nasa.gov/news/news.php?feature=7196
- Interesting read: "The Last of Us Multiplayer Level Design Process" https://80.lv/articles/the-last-of-us-multiplayer-level-design-process/
- Interesting read: "The Watercolor Artwork of Candle" https://blog.us.playstation.com/2018/07/23/the-watercolor-artwork-of-candle-the-power-of-the-flame-out-july-26/
- Interesting read: "Gaming on Linux" https://level1techs.com/article/gaming-linux
- Interesting video: "GOG: Preserving Gaming's Past & Future" https://www.youtube.com/watch?v=ffngZOB1U2A
- Interesting read: "Devs weigh in on the best ways to write and design characters" http://www.gamasutra.com/view/news/322070/Devs_weigh_in_on_the_best_ways_to_write_and_design_characters.php
- Interesting image: "High-Altitude Jovian Clouds" https://www.missionjuno.swri.edu/news/high-altitude-jovian-clouds
- Interesting read: "The Anatomy of a Stealth Encounter" http://www.gamasutra.com/blogs/TravisHoffstetter/20180719/322423/The_Anatomy_of_a_Stealth_Encounter.php
- Interesting read: "How to take 7 years to ship a beta" https://medium.com/@eigenbom/how-to-take-7-years-to-ship-a-beta-4fcfc2428d88
- Interesting video: "Raspberry Pi C64" https://www.youtube.com/watch?v=h1FWsfAs5cw
- Interesting repository: "AmplifyMotion - Full source-code for Amplify Motion plugin for Unity" https://github.com/AmplifyCreations/AmplifyMotion
- Interesting read: "Level Design Study: The Last of Us Part II gameplay trailer level" http://www.gamasutra.com/blogs/OvidiuMantoc/20180716/322077/Level_Design_Study_The_Last_of_Us_Part_II_gameplay_trailer_level.php
- Interesting read: "Introducing Delphi and C++Builder Community Edition" https://community.embarcadero.com/blogs/entry/introducing-delphi-cplusplusbuilder-community-edition
- Interesting read: "A Taxonomy of Tech Debt" https://engineering.riotgames.com/news/taxonomy-tech-debt
- Interesting video: "How Did They Do That - Jak & Daxter's Facial Animation" https://www.youtube.com/watch?v=3PUg3ZRUoiE
- Interesting read: "Risking everything you have to make it as a successful….cliche?" https://www.positech.co.uk/cliffsblog/2018/07/17/risking-everything-you-have-to-make-it-as-a-successful-cliche/
- Interesting read: "ProBuilder & Polybrush Tutorial: Asteroid World" http://www.procore3d.com/asteroid-world-tutorial/
- Interesting read: "Why I Stopped Playing Games and Why It's Important to Start Again" http://www.worldofleveldesign.com/categories/level_design_tutorials/playing-games.php
- Interesting read: "How I used a simple Google query to mine passwords from dozens of public Trello boards" https://medium.freecodecamp.org/discovering-the-hidden-mine-of-credentials-and-sensitive-information-8e5ccfef2724
- Interesting read: "Multiple ways of doing sprite sheet animation in Unity3D" https://gamasutra.com/blogs/VivekTank/20180710/321793/Multiple_ways_of_doing_sprite_sheet_animation_in_Unity3D.php
- Interesting read: "Visual Shader Editor is back - Godot Engine" https://godotengine.org/article/visual-shader-editor-back
- Interesting read: "ArenaNet firings cast a chilling shadow across the game industry" https://www.theverge.com/2018/7/12/17565218/arenanet-guild-wars-firing-games-social-media-harassment
- Interesting read: "Choosing A Project Management Tool For Game Development" https://www.gamasutra.com/blogs/MeredithHall/20180629/321013/Choosing_A_Project_Management_Tool_For_Game_Development.php
- Interesting repository: "Graphy - Ultimate Stats Monitor & Debugger (Unity)" https://github.com/Tayx94/graphy
- Interesting read: "Creating Usability with Motion: The UX in Motion Manifesto" https://medium.com/ux-in-motion/creating-usability-with-motion-the-ux-in-motion-manifesto-a87a4584ddc
- Interesting video: "How Did They Do That - Zelda Twilight Princess' Eyes" https://www.youtube.com/watch?v=hWxAw_mVASM
- Interesting read: "Epic Announces Unreal Engine Marketplace 88% / 12% Revenue Share" https://www.unrealengine.com/en-US/blog/epic-announces-unreal-engine-marketplace-88-12-revenue-share
- Interesting read: "Writing a Game Boy emulator, Cinoop" https://cturt.github.io/cinoop.html
- Interesting read: "Behind the AI and Storytelling of Spec Ops: The Line" https://www.gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php
- Interesting video: "How Did They Do That - GTA 3's Removable Limbs" https://www.youtube.com/watch?v=eCbsxiKnuIA
- Interesting read: "A Guide to Common Types of Two-Factor Authentication on the Web" https://www.eff.org/deeplinks/2017/09/guide-common-types-two-factor-authentication-web
- Interesting read: "Horizon Zero Dawn: Interview With the Team" https://80.lv/articles/horizon-zero-dawn-interview-with-the-team/
- Interesting video: "Unity Tutorial: Volumetric Lighting" https://www.youtube.com/watch?v=zoN3wZz8bsU
- Interesting read: "2018.2 is now available" https://blogs.unity3d.com/2018/07/10/2018-2-is-now-available/
- Interesting video: "The Music & Sound of Bethesda Game Studios (Skyrim, Oblivion, Fallout)" https://www.youtube.com/watch?v=3193ZsxChSc
- Interesting read: "Recreating the Zelda VFX in Unity" https://www.gamasutra.com/blogs/GregorySilva/20180628/320991/Recreating_the_Zelda_VFX_in_Unity.php
- Interesting read: "UnityScript’s long ride off into the sunset" https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/
- Interesting talk: "Ghost Recon Wildlands Terrain Tools and Technology" https://www.youtube.com/watch?v=kzthHcbG9IM
- Interesting read: "Valve leaks Steam game player counts; we have the numbers" https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/
- Interesting read: "Handbook of Russian Information Warfare - NATO Defense College" http://www.ndc.nato.int/news/news.php?icode=995
- Interesting read: "10 Lessons from Making 100 Games in 5 Years" https://www.gamasutra.com/blogs/JamesCox/20180628/321005/10_Lessons_from_Making_100_Games_in_5_Years.php
- Interesting videos: "New Prefab Workflows: 2D Level Design With Tilemap and Nested Prefabs in Unity" https://www.youtube.com/playlist?list=PLX2vGYjWbI0QUMiBOYwXlXFfQv7XKNCyz
- Interesting read: "With EFF’s Help, Language Teacher Responds to Ridiculous Patent Threat" https://www.eff.org/deeplinks/2018/07/effs-help-language-teacher-responds-ridiculous-patent-threat
- Interesting read: "How one person created the lushly organic world of Ghost Of A Tale" https://www.rockpapershotgun.com/2018/07/04/how-one-person-created-the-lushly-organic-world-of-ghost-of-a-tale/
- Interesting read: "Rules of optimization" http://www.humus.name/index.php?page=News&ID=383
- Interesting read: "Europa’s Ocean Ascending" https://europa.nasa.gov/news/16/europas-ocean-ascending/
- Interesting read: "A Collection of Pixel Art Guides" https://80.lv/articles/a-collection-of-pixel-art-guides/
- Interesting read: "The Westworld Fallout. A Discussion on Work-for-hire" https://gamasutra.com/blogs/ZacRich/20180627/320804/The_Westworld_Fallout_A_Discussion_on_Workforhire.php
- Interesting read: "The Crucial Next Few Days In the EU's Copyright Filter and Link Tax Battle" https://www.eff.org/deeplinks/2018/06/crucial-next-few-days-eus-copyright-filter-and-link-tax-battle
- Interesting read: "Mafia 3's Frisco Fields" https://www.gamasutra.com/blogs/NathanCheever/20180629/320923/Mafia_3s_Frisco_Fields.php
- Interesting video: "Wolfenstein 2 Switch Analysis: Can Mobile Hardware Really Run a Cutting-Edge Shooter?" https://www.youtube.com/watch?v=g6b8FUSB89s
- Interesting read: "Recommended Reading for Developers" https://blog.codinghorror.com/recommended-reading-for-developers/
- Interesting read: "A Year of Monument Valley 2" https://medium.com/@ustwogames/a-year-of-monument-valley-2-36754517a386
- Interesting free assets: "Particle Pack" http://kenney.nl/assets/particle-pack
- Interesting read: "On C++ Random Number Generator Quality" https://arvid.io/2018/06/30/on-cxx-random-number-generator-quality/
- June:
- Interesting read: "How to make horror games actually scary" https://www.rockpapershotgun.com/2018/06/21/four-developers-of-scary-games-explain-how-to-make-scary-games-very-scary-indeed/
- Interesting read: "Sketchfab Store exits beta, allows devs to buy and sell 3D models" https://www.gamasutra.com/view/news/320909/Sketchfab_Store_exits_beta_allows_devs_to_buy_and_sell_3D_models.php
- Interesting read: "NASA Uses Earth as Laboratory to Study Distant Worlds" https://www.jpl.nasa.gov/news/news.php?feature=7178
- Interesting read: "How Prey succeeds in giving players space to tell their own stories" https://www.gamasutra.com/blogs/AlexWawro/20170606/299405/How_Prey_succeeds_in_giving_players_space_to_tell_their_own_stories.php
- Interesting read: "Modern Approaches to Game Production" https://80.lv/articles/modern-approaches-to-game-production/
- Interesting read: "Yellow dots identify printers: Computer scientists of TU Dresden develop a tool for printer anonymisation" https://tu-dresden.de/ing/informatik/sya/ps/die-professur/news/geheime-daten-auf-dem-druckpapier-diplominformatiker-der-tu-dresden-entwickeln-verfahren-gegen-druckerueberwachung
- Interesting read: "World Position Shader Examples (Line of Sight Prototype)" https://www.patreon.com/posts/world-position-19530112
- Interesting read: "A Primer on Bézier Curves" https://pomax.github.io/bezierinfo/
- Interesting videos: "Gorgonum Chaos" https://www.youtube.com/watch?v=XZc6ictXuIo & https://www.youtube.com/watch?v=ODoZTcpqcN0 (+info: https://en.wikipedia.org/wiki/Gorgonum_Chaos)
- Interesting video: "Designing Elder Scrolls' Dark Brotherhood (Oblivion / Skyrim)" https://www.youtube.com/watch?v=sqqVMVp39Xk
- Interesting website: "Texture Haven" (CC0 - PBR textures) https://texturehaven.com/
- Interesting read: "Doing Windows, Part 1: MS-DOS and Its Discontents" https://www.filfre.net/2018/06/doing-windows-part-1-ms-dos-and-its-discontents/
- Interesting free ebook: "Learn OpenGL - An offline transcript of learnopengl.com" https://learnopengl.com/book/offline%20learnopengl.pdf (PDF) & "Code Samples repository" https://github.com/JoeyDeVries/LearnOpenGL
- Interesting read: "True First Person Camera in Unreal Engine 4" https://www.gamasutra.com/blogs/FabricePiquet/20180621/320400/True_First_Person_Camera_in_Unreal_Engine_4.php
- Interesting read: "Proposed EU Copyright Law Could Cause Problems For Fan Content In Games!" https://kotaku.com/proposed-eu-copyright-law-could-cause-problems-for-fan-1827032250
- Interesting talk: "Procedural World Generation of Ubisoft’s Far Cry 5" https://vimeo.com/273986776
- Interesting read: "Dozens of PC games drop tracking software after surveillance fears" http://www.wired.co.uk/article/red-shell-game-tracking-gdpr
- Interesting read: "27 Katakana Charts: Stroke Order, Mnemonics, Practice, and More" https://www.tofugu.com/japanese/katakana-chart/ & "27 Hiragana Charts" https://www.tofugu.com/japanese/hiragana-chart/
- Interesting read: "Zelda – The Bling-Bling Offset - A Game Art Trick" https://simonschreibt.de/gat/zelda-the-bling-bling-offset/
- Interesting repository: "odin-serializer - Fast, robust, powerful and extendible .NET serializer built for Unity" https://github.com/TeamSirenix/odin-serializer
- Interesting read: "Prefab workflow improvements" https://unity3d.com/prefabs
- Interesting read: "How useful errors and evolving player skills shape Fortnite's UX" https://www.gamasutra.com/view/news/317871/How_useful_errors_and_evolving_player_skills_shape_Fortnites_UX.php #gamedev #gamedesign
- Interesting read: "Announcing: Developer & Publisher Homepages Beta on Steam" https://steamcommunity.com/games/593110/announcements/detail/2515705802687784921 #gamedev #indiedev
- Interesting read: "YouTube Blocks Blender Videos Worldwide" https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/ #youtube
- Interesting read: "Announcing GitHub for Unity 1.0" https://blog.github.com/2018-06-18-announcing-github-for-unity-1.0/
- Interesting read: "God of War Art Blast" https://80.lv/articles/god-of-war-art-blast/
- Interesting read: "Valve introduces limits for new games to prevent 'fake' ones from gaming Steam" https://gamasutra.com/view/news/320214/Valve_introduces_limits_for_new_games_to_prevent_fake_ones_from_gaming_Steam_systems.php
- Interesting videos: "Restoration - The Worst VIC-20 I've ever seen - Part 1" https://www.youtube.com/watch?v=A_vpfBJZ7JI & "Part 2" https://www.youtube.com/watch?v=_rjjCkcXknE
- Interesting repository: "Shockolate - System Shock, but cross platform!" https://github.com/Interrupt/systemshock
- Interesting read: "Handles are the better pointers" http://floooh.github.io/2018/06/17/handles-vs-pointers.html
- Interesting read: "Godot 3.0.3. Release: It is now possible to export C# based projects to Windows, Linux, and MacOSX" https://godotengine.org/article/maintenance-release-godot-3-0-3
- Interesting read: "Texel Density: All you need to know" http://leonano.com/portfolio/texeldensity/
- Interesting video: "Grim Fandango: the cast reunites for a one-night-only live reading of select scenes" https://www.youtube.com/watch?v=RfDTMa8jJG4
- Interesting video: "The Making of Fallout 76 - Noclip Documentary" https://www.youtube.com/watch?v=gi8PTAJ2Hjs
- Interesting repository: "vkQuake - Vulkan Quake port based on QuakeSpasm" https://github.com/Novum/vkQuake
- Interesting video: "NASA Tour Of The Moon in 4K" https://www.youtube.com/watch?v=HUauhrSSj_4
- Interesting read: "Character Animation in Unity3D using Deep Learning and Biologically-Inspired Artificial Intelligence" https://github.com/sebastianstarke/AI4Animation
- Interesting read: "Achieving A Stylized Without Touching Photoshop" https://80.lv/articles/achieving-a-stylized-without-touching-photoshop/
- Interesting read: "The story behind Remedy's viral dog mocap star" https://www.gamasutra.com/view/news/319105/The_story_behind_Remedys_viral_dog_mocap_star.php
- Interesting video: "New way of CODING in Unity! ECS Tutorial" https://www.youtube.com/watch?v=_U9wRgQyy6s
- Interesting video: "Unity VFX - Lightning & Electricity w/ Realtime Lights (Particle System Tutorial)" https://www.youtube.com/watch?v=o1EunoF-11c
- Interesting read: "What to Watch for in an Internet Without Net Neutrality (And How To Stop It)" https://www.eff.org/deeplinks/2018/06/bleak-future-internet-without-net-neutrality-and-what-you-can-do-stop-it
- Interesting video: "Off Camera Secrets | Skyrim - Boundary Break" https://www.youtube.com/watch?v=a2U2BBoEaaA
- Interesting read: "Book of the Dead: Character and hero assets" https://blogs.unity3d.com/2018/06/08/book-of-the-dead-character-and-hero-assets/
- Interesting read: "The EU's Copyright Proposal is Extremely Bad News for Everyone, Even (Especially!) Wikipedia" https://www.eff.org/deeplinks/2018/06/eus-copyright-proposal-extremely-bad-news-everyone-even-especially-wikipedia
- Interesting read: "Helicopter Controller - Tutorial" https://gamedevben.wordpress.com/2016/07/11/tutorial-unity3d-c-helicopter-controller/
- Interesting read: "Optimization of Stylized Game Assets" https://medium.com/@EightyLevel/optimization-of-stylized-game-assets-9e989ee0ee6c
- Interesting read: "Learning operating system development using Linux kernel and Raspberry Pi" https://github.com/s-matyukevich/raspberry-pi-os
- Interesting read: "How an ex-DreamWorks animator imbued Ghost of a Tale with character" https://www.gamasutra.com/view/news/317765/How_an_exDreamWorks_animator_imbued_Ghost_of_a_Tale_with_character.php
- Interesting read: "Who Gets To Be On The Steam Store?" https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082
- Interesting read: "The other pathtracer: Basic job system" https://technik90.blogspot.com/2018/06/the-other-pathtracer-basic-job-system.html
- Interesting video: "The History of Bethesda Game Studios - Elder Scrolls / Fallout Documentary" https://www.youtube.com/watch?v=QKn9yiLVlMM
- Interesting read: "A retrospective of Unreal, from the people who made it" https://www.rockpapershotgun.com/2018/06/05/unreal-retrospective-from-the-people-who-made-it/
- Interesting image: "Odysseus crater - The most visually striking feature on Saturn's icy moon Tethys" https://saturn.jpl.nasa.gov/resources/7840/mighty-odysseus/
- Interesting list: "A Study Path for Game Programmer (books)" https://miloyip.github.io/game-programmer/
- Interesting read: "Mafia 3's World Fabric" https://www.gamasutra.com/blogs/NathanCheever/20180601/319240/Mafia_3s_World_Fabric.php
- Interesting read: "Hello, GitHub - Nat Friedman" https://natfriedman.github.io/hello/
- Interesting read: "Reaction Animations" https://combatrecall.blogspot.com/2018/05/reaction-animations-reaction-animations.html
- Interesting read: "Instanced Drawing With Unity, Part 1" http://coding.javdev.com/?p=283
- Interesting read: "NEOWISE Thermal Data Reveal Surface Properties of Over 100 Asteroids" https://www.jpl.nasa.gov/news/news.php?feature=7146
- Interesting read: "Unreal Engine 4 Rendering" https://medium.com/@lordned/unreal-engine-4-rendering-overview-part-1-c47f2da65346
- Interesting read: "The great video game exodus" https://www.gamasutra.com/view/news/318588/The_great_video_game_exodus.php
- Interesting read: "How to start your own gamedev company and follow your dream" https://connect.unity.com/p/articles-how-to-start-your-own-gamedev-company-and-follow-your-dream
- May:
- Interesting read: "Getting Started with ProBuilder – Tools and Tips" https://creativechris.me/2018/05/22/getting-started-with-probuilder-tools-and-tips/
- Interesting read: "Let’s Test: 3D Audio Spatialization Plugins" http://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/
- Interesting read: "Books I had to read to develop a game engine" https://www.haroldserrano.com/blog/books-i-used-to-develop-a-game-engine
- Interesting repository: "GILES: A Runtime Level Editor for Unity3D" https://github.com/Unity-Technologies/giles
- Interesting read: "Using Megascans in UE4 Environment Production" https://80.lv/articles/using-megascans-in-ue4-environment-production/
- Interesting read: "Robust Solving of Optical Motion Capture Data by Denoising" http://montreal.ubisoft.com/en/robust-solving-of-optical-motion-capture-data-by-denoising/
- Interesting read: "Why it feels great to hit things in Vermintide 2" https://www.rockpapershotgun.com/2018/05/23/why-it-feels-great-to-hit-things-in-vermintide-2/
- Interesting read: "Dev Console" http://stevehalliwell.com/dev-console-1/
- Interesting read: "Developing a procedural dialogue system for Tech Support: Error Unknown" http://www.gamasutra.com/blogs/KevinGiguere/20180524/318709/Developing_a_procedural_dialogue_system_for_Tech_Support_Error_Unknown.php
- Interesting read: "Designing Highly Replayable Stealth Levels for Payday 2" http://www.gamasutra.com/blogs/JasonMojica/20180525/318720/Designing_Highly_Replayable_Stealth_Levels_for_Payday_2.php
- Interesting read: "The Making Of Oscar's Chair (a 4-kilobyte demo)" http://www.amietia.com/oscarschair.html
- Interesting read: "A simple erosion effect I used in La Última Flor de Lazlar (Unity shader inside)" http://miguelsantirso.es/blog/simple-erosion-effect-used-in-lazlar.html
- Interesting read: "Building the World of Assassin’s Creed Origins (Nicholas Routhier, Ubisoft Montreal)" https://medium.com/@EightyLevel/building-the-world-of-assassins-creed-origins-c548c53e700d
- Interesting read: "Rendering the player as a form of pure energy in Recompile" http://www.gamasutra.com/blogs/PhiDinh/20180523/318444/Game_Design_Deep_Dive_Rendering_the_player_as_a_form_of_pure_energy_in_Recompile.php
- Interesting read: "The Eudora™ Email Client Source Code" http://www.computerhistory.org/_static/atchm/the-eudora-email-client-source-code/
- Interesting read: "Dealing With Navigation & Players' Behavior (David Shaver, Naughty Dog)" https://80.lv/articles/dealing-with-navigation-players-behavior/
- Interesting videos: "Battlefield 1 Animation Breakdowns" https://www.youtube.com/playlist?list=PLuRzgQbqcEk_CvtXRZwVs-gl4__RvIn8H
- Interesting read: "Five Productivity Tips for Solo Devs" http://www.gamasutra.com/blogs/ShaneNeville/20180522/318486/Five_Productivity_Tips_for_Solo_Devs.php
- Interesting read: "Tips on Modeling Reusable Assets for Video Games (Theo Mills, Ubisoft Toronto)" https://80.lv/articles/tips-on-modeling-reusable-assets-for-video-games/
- Interesting repository: "Moments: a quick GIF replay recorder for Unity3D" https://github.com/Chman/Moments
- Interesting read: "Google Should Not Help the U.S. Military Build Unaccountable AI Systems" https://www.eff.org/deeplinks/2018/04/should-google-really-be-helping-us-military-build-ai-systems
- Interesting repository: "SCUMM8: A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion" https://github.com/Liquidream/SCUMM-8
- Interesting read: "What makes a great idle animation? Devs share their favorites" http://gamasutra.com/view/news/318163/What_makes_a_great_idle_animation_Devs_share_their_favorites.php
- Interesting read: "Inside the 76477 Space Invaders sound effect chip: digital logic implemented with I2L" http://www.righto.com/2018/05/inside-76477-space-invaders-sound.html
- Interesting read: "Dissolving The World Part 1" http://glowfishinteractive.com/dissolving-the-world-part-1/ & "Part 2" http://glowfishinteractive.com/dissolving-the-world-part-2/
- Interesting read: "The making of Minit: how constraints led to an indie gem" https://www.rockpapershotgun.com/2018/05/18/the-making-of-minit-how-tight-constraints-led-to-an-indie-gem/
- Interesting read: "Writing a Portable CPU/GPU Ray Tracer in C#" https://mellinoe.github.io/graphics/2018/05/19/writing-a-portable-cpu-gpu-ray-tracer-in-c.html
- Interesting read: "Microsoft launches Xbox Adaptive Controller to make games more accessible" http://www.gamasutra.com/view/news/318288/Microsoft_launches_Xbox_Adaptive_Controller_to_make_games_more_accessible.php
- Interesting read: "Stripping scriptable shader variants" https://blogs.unity3d.com/2018/05/14/stripping-scriptable-shader-variants/
- Interesting read: "John Carmack: My Steve Jobs Stories" https://news.ycombinator.com/item?id=17067129
- Interesting video: "How The Train Level In Uncharted 2 Works" https://www.youtube.com/watch?v=6AmZ4lpXn70
- Interesting read: "Hitboxes and Hurtboxes in Unity" http://www.gamasutra.com/blogs/NahuelGladstein/20180514/318031/Hitboxes_and_Hurtboxes_in_Unity.php
- Interesting read: "Re-imagining the style for Unity's 3D Game Kit" http://atomhawk.com/news/post/bringing-life-re-imagined-style-unitys-3d-game-kit
- Interesting read: "Revealing Regions − Prey 2's Locktown" http://www.gamasutra.com/blogs/NathanCheever/20180514/318037/Revealing_Regions_8722_Prey_2s_Locktown.php
- Interesting free assets: "Crosshair Pack" http://kenney.nl/assets/crosshair-pack
- Interesting scripts: "FindMissingScripts - search a project for all instances of missing mono script" http://wiki.unity3d.com/index.php?title=FindMissingScripts & "FindMissingScriptsRecursivelyAndRemove" https://pastebin.com/DLuE2Ze9
- Interesting read: "Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)" http://www.gamasutra.com/blogs/ZELERMAURYJeremy/20180509/317770/SemiProcedural_World_Generation_and_Rendering_in_Edge_Of_Eternity_Part_I.php
- Interesting read: "CGA in 1024 Colors - a New Mode: the Illustrated Guide" https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/
- Interesting read: "EFF Wins Final Victory Over Podcasting Patent" https://www.eff.org/deeplinks/2018/05/eff-wins-final-victory-over-podcasting-patent
- Interesting slides: "GPU Font Rendering Current State of the Art" http://terathon.com/font_rendering_sota_lengyel.pdf (PDF)
- Interesting read: "Q&A: Building and balancing Battletech's procedurally-generated missions" http://gamasutra.com/view/news/317863/QA_Building_and_balancing_Battletechs_procedurallygenerated_missions.php
- Interesting read: "Attention PGP Users: New Vulnerabilities Require You To Take Action Now" https://www.eff.org/deeplinks/2018/05/attention-pgp-users-new-vulnerabilities-require-you-take-action-now
- Interesting read: "Launching 3D Game Kit: Explore and Learn Unity in 3D" https://blogs.unity3d.com/2018/05/10/launching-3d-game-kit-explore-and-learn-unity-in-3d/
- Interesting images: "Isometry Guide for Beginners - And bonus guides" https://imgur.com/gallery/zkw0zJq
- Interesting read: "Pseudo-Localization – A Must in Video Gaming" http://www.gamasutra.com/blogs/IGDALocalizationSIG/20180504/317560/PseudoLocalization__A_Must_in_Video_Gaming.php
- Interesting read: "Recalling the Leviathan Axe - God of War" http://www.gamasutra.com/blogs/VinceNapoli/20180508/317680/Recalling_the_Leviathan_Axe.php
- Interesting read: "Unity Packages Life Cycle" https://blogs.unity3d.com/2018/05/09/unity-packages-life-cycle/
- Interesting read: "Red Alert for Net Neutrality: Tell Congress to Save the Open Internet Order" https://www.eff.org/deeplinks/2018/05/red-alert-net-neutralirty-tell-congress-save-open-internet-order
- Interesting read: "Four ways to handle UI text in Unity" http://www.gamasutra.com/blogs/DylanWolf/20180507/317662/Four_ways_to_handle_UI_text_in_Unity.php
- Interesting tool: "Legacy Particle System Updater" https://forum.unity.com/threads/release-legacy-particle-system-updater.510879/
- Interesting read: "Introducing extended line endings support in Notepad" https://blogs.msdn.microsoft.com/commandline/2018/05/08/extended-eol-in-notepad/
- Interesting read: "Learning Shaders" https://www.alanzucconi.com/2018/01/03/learning-shaders/
- Interesting video: "God of War Animation Reel" https://vimeo.com/268288680
- Interesting read: "How to build DOS COM files with GCC" http://nullprogram.com/blog/2014/12/09/
- Interesting read: "The making of Shadow of the Colossus on PS4" https://www.eurogamer.net/articles/digitalfoundry-2018-shadow-of-the-colossus-tech-interview
- Interesting read: "Tutorial - Ingame keybinding (Godot)" https://pigdev.itch.io/bard-lesson/devlog/27114/tutorial-ingame-keybinding
- Interesting video: "Akira - Quick Action Recorder" #art https://www.youtube.com/watch?v=Uxt0TygJdwI
- Interesting read: "FPS tutorial - Godot Docs" http://docs.godotengine.org/en/latest/tutorials/3d/fps_tutorial/index.html
- Interesting read: "Wing Commander II" https://www.filfre.net/2018/03/wing-commander-ii/
- Interesting repository: "Limb Hacker - cuts skinned mesh characters in Unity3D" https://github.com/NobleMuffins/LimbHacker
- Interesting read: "2018.1 is now available" https://blogs.unity3d.com/2018/05/02/2018-1-is-now-available/
- Interesting read: "Creating fully destructible cities while maintaining 60FPS" http://www.gamasutra.com/blogs/PiotrBomak/20180426/317071/Creating_fully_destructible_cities_while_maintaining_60FPS.php
- Interesting read: "Custom domains on GitHub Pages gain support for HTTPS" https://blog.github.com/2018-05-01-github-pages-custom-domains-https/
- Interesting talk: "Stylized VFX in RIME 2.0 - Water Edition" https://www.youtube.com/watch?v=4FIDBeF_4SI
- Interesting read: "Animation Instancing – Instancing for SkinnedMeshRenderer" https://blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/
- Interesting read: "Revealing Regions − Prey 2's Bowery" http://www.gamasutra.com/blogs/NathanCheever/20180426/315691/Revealing_Regions_8722_Prey_2s_Bowery.php
- Interesting free asset: "Shader Forge - a node-based shader editor" https://assetstore.unity.com/packages/tools/visual-scripting/shader-forge-14147 & repository: https://github.com/FreyaHolmer/ShaderForge
- Interesting video: "Battlefield 3 - Animations" https://www.youtube.com/watch?v=BK6IEEy8wKw
- Interesting read: "How Rare designed Sea of Thieves' infinite pirate generator" http://gamasutra.com/view/news/317084/How_Rare_designed_Sea_of_Thieves_infinite_pirate_generator.php
- April:
- Interesting read: "Bending Unity to Carry Spherical Voxel Planets in Planet Nomads" https://www.gamasutra.com/blogs/DanielMaslovsky/20161018/283317/Bending_Unity_to_Carry_Spherical_Voxel_Planets_in_Planet_Nomads.php
- Interesting repository: "Skinned Mesh Modifier Example - A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh" https://github.com/keijiro/SkinnedVertexModifier
- Interesting read: "A conversation with legendary programmer Richard Stallman on the real meaning of 'privacy rights' and why he only ever uses cash" http://nymag.com/selectall/2018/04/richard-stallman-rms-on-privacy-data-and-free-software.html
- Interesting read: "Taxonomy of Fishing Mini-games" https://www.gamasutra.com/blogs/DavideAversa/20180405/316169/Taxonomy_of_Fishing_Minigames.php
- Interesting read: "Creative Scripting for Timeline" https://blogs.unity3d.com/2018/04/05/creative-scripting-for-timeline/
- Interesting read: "Putting together our announcement trailer - Campo Santo" http://blog.camposanto.com/post/171934927979/hi-im-matt-wilde-an-old-man-from-the-north-of
- Interesting read: "A dive into the making of Immersion" http://www.ctrl-alt-test.fr/2018/a-dive-into-the-making-of-immersion/
- Interesting read: "Designing the Hunting Game for 'The Oregon Trail'" https://medium.com/the-philipendium/designing-the-hunting-game-for-the-oregon-trail-257924bdc6ae
- Interesting read: "I Settle All Video Game Arguments, Part 1: Game Reviews" http://jeff-vogel.blogspot.com/2017/11/i-settle-all-video-game-arguments-part.html & "Part 2: What Is a Game?" http://jeff-vogel.blogspot.com/2017/12/i-settle-all-video-game-arguments-part.html
- Interesting repository: "UnityMeshSimplifier - Mesh simplification for Unity" https://github.com/Whinarn/UnityMeshSimplifier
- Interesting repository: "AutoLOD - Automatic LOD generation + scene optimization" https://github.com/Unity-Technologies/AutoLOD
- Interesting read: "Inertia. PUSH PUSH PUSH" https://www.positech.co.uk/cliffsblog/2018/04/20/inertia-push-push-push/
- Interesting read: "Unity SRP Overview: Scriptable Render Pipeline" http://www.gamasutra.com/blogs/RubenTorresBonet/20180419/316713/Unity_SRP_Overview_Scriptable_Render_Pipeline.php
- Interesting repository: "Shader Graph Examples" https://github.com/keijiro/ShaderGraphExamples
- Interesting video: "The Gigatron TTL Computer without a Microprocessor" https://www.youtube.com/watch?v=_2uXqTi42LI
- Interesting video: "Space Dust Racing UE4 Arcade Vehicle Physics Tour" https://www.youtube.com/watch?v=LG1CtlFRmpU
- Interesting read: "Rainy Surface Shader Part 1: Ripples" https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-1 & "Part 2" https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-2
- Interesting read: "A Tale of Two Poorly Designed Cross-Border Data Access Regimes" https://www.eff.org/deeplinks/2018/04/tale-two-poorly-designed-cross-border-data-access-regimes
- Interesting video: "Why We Remember Bioshock's Fort Frolic" https://www.youtube.com/watch?v=AffpO05p4V8
- Interesting read: "GDC Retrospective and Additional Thoughts on Real-Time Raytracing" https://colinbarrebrisebois.com/2018/04/07/some-thoughts-on-real-time-raytracing/
- Interesting repository: "FixPointCS - A signed 32.32 fixed point numerics library for 64bit CPU architectures" https://github.com/XMunkki/FixPointCS
- Interesting read: "Quick Game Art Tips - Unity Liquid Shader" https://www.patreon.com/posts/quick-game-art-18245226
- Interesting read: "Cuphead, Cruelty, and Selling Unfairness to You" http://jeff-vogel.blogspot.com/2018/01/cuphead-cruelty-and-selling-unfairness.html
- Interesting read: "The Fall of the Big Box" http://rome.ro/bigbox
- Interesting read: "Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut" http://gamasutra.com/view/news/316618/Reversing_the_sunk_cost_fallacy_Devs_recount_what_shouldnt_have_been_cut.php
- Interesting read: "Ghost Recon Wildlands: Building Bolivia By Brick and Biome" https://www.usgamer.net/articles/ghost-recon-wildlands-building-bolivia-by-brick-and-biome
- Interesting read: "Source Code Structure (System Shock)" https://github.com/nothings/shockmac/tree/master/ShockMac/game#source-code-structure
- Interesting read: "The problem with building a car in Jalopy" https://www.rockpapershotgun.com/2018/04/16/the-problem-with-building-a-car-in-jalopy/
- Interesting read: "Chopping up rag dolls in Unity" http://log.idlecreations.com/2014/04/chopping-up-rag-dolls-in-unity.html
- Interesting read: "Postmortem: 2K Boston/2K Australia's BioShock" http://www.gamasutra.com/view/feature/132168/postmortem_2k_boston2k_.php?print=1
- Interesting video: "American Truck Simulator interview with Rock, Paper, Shotgun - EGX Rezzed 2018" https://www.youtube.com/watch?v=e5262jV1AcA
- Interesting read: "Procedurally generating enemies, places, and loot in State of Decay 2" http://gamasutra.com/view/news/316020/Procedurally_generating_enemies_places_and_loot_in_State_of_Decay_2.php
- Interesting read: "Exploring Scriptable Render Pipelines in Unity 2018.1" http://colourmath.com/2018/tutorials/exploring-scriptable-render-pipelines-in-unity-2018-1/
- Interesting talk: "Rendering Rainbow Six Siege" https://www.youtube.com/watch?v=RAy8UoO2blc
- Interesting video: "VIDEOGAME BREAKDOWN - God Of War" https://www.youtube.com/watch?v=PskH5FFXB0w
- Interesting read: "Divinity: Original Sin 2 and the Rewards of Doing One Hard Thing Right" http://jeff-vogel.blogspot.com/2018/04/divinity-original-sin-2-and-rewards-of.html
- Interesting video: "Deus Ex: Mankind Divided's Amazing Open World" https://www.youtube.com/watch?v=USVr936aKzs
- Interesting read: "Early Access without Steam?" http://www.gamasutra.com/blogs/MartinNerurkar/20180410/316400/Early_Access_without_Steam.php
- Interesting read: "The U.S. CLOUD Act and the EU: A Privacy Protection Race to the Bottom" https://www.eff.org/deeplinks/2018/04/us-cloud-act-and-eu-privacy-protection-race-bottom
- Interesting talk: "Visual Adventures on Sea of Thieves" https://www.youtube.com/watch?v=BzppoQTG3m0
- Interesting read: "Daily Pathtracer Part 7: Initial SIMD" http://aras-p.info/blog/2018/04/10/Daily-Pathtracer-Part-7-Initial-SIMD/
- Interesting charts: "Evolution of the English Alphabet" https://usefulcharts.com/blogs/charts/evolution-of-the-english-alphabet
- Interesting video: "The Rise of the Systemic Game" https://www.youtube.com/watch?v=SnpAAX9CkIc
- Interesting read: "New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams" https://blogs.unity3d.com/2018/04/09/new-plans-for-unity-releases-introducing-the-tech-and-long-term-support-lts-streams/
- Interesting read: "The Facebook Privacy Setting That Doesn’t Do Anything at All" https://www.wired.com/story/facebook-privacy-setting-doesnt-do-anything/
- Interesting talk: "Assassin's Creed Syndicate: London Wasn't Built in a Day" https://www.youtube.com/watch?v=k7sizxMamls
- Interesting read: "Confessions of an Unreal Engine 4 Engineering Firefighter" https://80.lv/articles/confessions-of-an-unreal-engine-4-engineering-firefighter/
- Interesting read: "Octahedral Impostors" http://shaderbits.com/blog/octahedral-impostors & repository https://github.com/ictusbrucks/ImpostorBaker
- Interesting read: "Super Mario RPG – 1995 Developer Interviews" http://shmuplations.com/supermariorpg/
- Interesting read: "SteamSpy: $20 and $60 were the top-earning Steam game prices last year" https://www.gamasutra.com/view/news/316146/SteamSpy_20_and_60_were_the_topearning_Steam_game_prices_last_year.php
- Interesting repository: "System Shock (PowerMac version / Official GPL Release)" https://github.com/NightDiveStudios/shockmac
- Interesting read: "Giving back colors to cryptic worlds in Dead Cells" https://www.gamasutra.com/view/news/315345/Art_Design_Deep_Dive_Giving_back_colors_to_cryptic_worlds_in_Dead_Cells.php
- Interesting read: "Why Half-life Rocks" http://www.witchboy.net/articles/why-half-life-rocks/
- Interesting read: "SteamOS, Linux, and Steam Machines" https://steamcommunity.com/app/221410/discussions/0/1696043806550421224/
- Interesting read: "What Works And Why: Unfair intel in stealth games - Tom Francis" https://www.rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games/
- nteresting repository: "eppz! Lines - Lightweight OpenGL line rendering for Unity. Like Debug.DrawLine in Game view" https://github.com/eppz/Unity.Library.eppz.Lines
- Interesting read: "State Dept. Wants to Expand Social Media Collection to All Visa Applicants" https://www.eff.org/deeplinks/2018/04/state-dept-wants-expand-social-media-collection-all-visa-applicants
- Interesting video: "Revisiting Dying Light" https://www.youtube.com/watch?v=YRjo2WYvaTA
- Interesting read: "Distinct Function in Game Units - Harvey Smith" http://www.witchboy.net/articles/distinct-function-in-game-units/
- Interesting read: "New Doom's deceptively simple design" https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
- Interesting video: "Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio)" https://www.youtube.com/watch?v=FaMLCWsCTwU
- Interesting read: "Daily Pathtracer Part 3: C# & Unity & Burst" http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-3-CSharp-Unity-Burst/ & "Part 4: Fixes & Mitsuba" http://aras-p.info/blog/2018/03/31/Daily-Pathtracer-Part-4-Fixes--Mitsuba/
- Interesting read: "Dishonored 2 Pro-tips - Harvey Smith" http://www.witchboy.net/2016/11/10/dishonored-2-pro-tips/
- March:
- Interesting read: "Daily Pathtracer Part 1: Initial C++" http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-1-Initial-C--/ & "Part 2: Fix Stupid" http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-2-Fix-Stupid
- Interesting repository: "The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain" https://github.com/petershirley/raytracinginoneweekend
- Interesting read: "Embracing the Chaos: Freedom as the Cornerstone for Open World Mission Design" https://www.gamasutra.com/view/feature/4317/embracing_the_chaos_freedom_as_.php?print=1
- Interesting read: "Survival Shooter using Unity’s Entity Component System" http://www.davidpol.com/2018/03/28/survival-shooter-ecs/
- Interesting videos: "Mafia 3 - pre-alpha comparison" https://www.youtube.com/watch?v=a8XQp4OsWg0 & "Mafia 3 - pre-alpha New Bordeaux city" https://www.youtube.com/watch?v=-K3GXwRH_00
- Interesting read: "Building Rocky Ground with Substance" https://80.lv/articles/building-rocky-ground-with-substance/
- Interesting talk: "New Bordeaux − The City of Mafia III" https://www.youtube.com/watch?v=HzTZvVy9RlQ
- Interesting repository: "GameNetworkingSockets: a basic transport layer for games - Valve Software" https://github.com/ValveSoftware/GameNetworkingSockets
- Interesting read: "The High Definition Render Pipeline: Focused on visual quality" https://blogs.unity3d.com/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/
- Interesting video: "Brenda Romero - A Life in Games" https://www.youtube.com/watch?v=Ly612-1kSvU
- Interesting read: "Releasing the Unity C# source code" https://blogs.unity3d.com/2018/03/26/releasing-the-unity-c-source-code/
- Interesting read: "Godot is doing well at GDC 2018!" https://godotengine.org/article/godot-doing-well-gdc-2018
- Interesting videos: "Warframe Documentary (Part One) - The Story of Digital Extremes" https://www.youtube.com/watch?v=UOE6528pwFc & "(Part Two) - The Story of Warframe" https://www.youtube.com/watch?v=NA5vT1LooXk
- Interesting read: "5 Things to Look Forward to in Krita 4.0" https://dot.kde.org/2018/03/22/5-things-look-forward-krita-40
- Interesting read: "Facebook scraped call, text message data for years from Android phones" https://arstechnica.com/information-technology/2018/03/facebook-scraped-call-text-message-data-for-years-from-android-phones/
- Interesting talk: "Rendering the World of Far Cry 4" https://www.youtube.com/watch?v=rD6KcxcCl_8
- Interesting read: "Scope Creep: A useful, treacherous tool, says Heat Signature dev" https://www.gamasutra.com/view/news/315654/Scope_Creep_A_useful_treacherous_tool_says_Heat_Signature_dev.php
- Interesting read: "Ubisoft on what created the 'perfect storm' behind Assassin's Creed Unity" https://www.eurogamer.net/articles/2018-03-21-ubisoft-on-what-created-the-perfect-storm-behind-assassins-creed-unity
- Interesting read: "Toxic management cost an award-winning game studio its best developers (Telltale Games)" https://www.theverge.com/2018/3/20/17130056/telltale-games-developer-layoffs-toxic-video-game-industry
- Interesting read: "How One Man Made the Indie Video Game Sensation Stardew Valley" https://www.gq.com/story/stardew-valley-eric-barone-profile
- Interesting public domain textures: https://www.cgbookcase.com/downloads/
- Interesting read: "The PBR Guide by Allegorithmic - vol. 1" https://academy.allegorithmic.com/courses/b6377358ad36c444f45e2deaa0626e65
- Interesting read: "Unity Unveils 2018 Roadmap at GDC" https://blogs.unity3d.com/2018/03/20/unity-unveils-2018-roadmap-at-gdc/
- Interesting read: "How to generate cellular textures" https://fgiesen.wordpress.com/2010/03/28/how-to-generate-cellular-textures/
- Interesting talk: "Helping It All Emerge: Managing Crowd AI in Watch Dogs 2" https://www.youtube.com/watch?v=LHEcpy4DjNc
- Interesting read: "Epic Games Releases $12 Million Worth of Paragon Assets for Free" https://www.unrealengine.com/en-US/blog/epic-games-releases-12-million-worth-of-paragon-assets-for-free
- Interesting video: "Tapwave Zodiac: The Failed 2003 Gaming PDA" https://www.youtube.com/watch?v=Mz3nNKQRnNQ
- Interesting talk: "Exploring SimCity: A Conscious Process of Discovery" https://www.youtube.com/watch?v=eZfj7LEFT98
- Interesting read: "The Game of Everything, Part 1: Making Civilization" https://www.filfre.net/2018/03/the-game-of-everything-part-1-making-civilization/
- Interesting read: "Revealed: 50 million Facebook profiles harvested for Cambridge Analytica in major data breach" https://www.theguardian.com/news/2018/mar/17/cambridge-analytica-facebook-influence-us-election
- Interesting read: "Building the World of Assassin’s Creed Origins" https://80.lv/articles/building-the-world-of-assassins-creed-origins/
- Interesting read: "Voxel Smoothing Engine" http://thatfrenchgamedev.com/games/nil-order-voxel-smoothing-engine/
- Interesting read: "EU wants to require platforms to filter uploaded content (including code)" https://blog.github.com/2018-03-14-eu-proposal-upload-filters-code/
- Interesting read: "Real-Time Dynamic Cover System for Unreal Engine 4" https://www.gamasutra.com/blogs/DavidNadaski/20180312/315414/RealTime_Dynamic_Cover_System_for_Unreal_Engine_4.php
- Interesting read: "Profiling: Optimisation | Riot Games Engineering" https://engineering.riotgames.com/news/profiling-optimisation
- Interesting read: "NASA Dawn Reveals Recent Changes in Ceres' Surface" https://www.jpl.nasa.gov/news/news.php?feature=7081
- Interesting read: "Building Great Lighting in Unity" https://80.lv/articles/building-great-lighting-in-unity/
- Interesting read: "What developers think of Steam reviews" https://www.rockpapershotgun.com/2018/03/13/what-developers-think-of-steam-reviews/
- Interesting read: "Raspberry Pi Gets Faster CPU and Better Networking in the New Model 3 B+" https://hackaday.com/2018/03/14/raspberry-pi-gets-faster-cpu-and-better-networking-in-the-new-model-3-b/
- Interesting read: "Photogrammetry in Unity: Making Real-World Objects into Digital Assets" https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/
- Interesting website: "CC0 Textures" http://www.cc0textures.com/
- Interesting read: "Respectfully Modifying the Amiga 500" https://hackaday.com/2018/03/12/respectfully-modifying-the-amiga-500/
- Interesting video: "The Making of The Legend of Zelda: Breath of the Wild Video – The Beginning" https://www.youtube.com/watch?v=30jGWna4-Ns
- Interesting website: "BUILD2 Demo and Tools" http://advsys.net/ken/buildsrc/build2.htm
- Interesting read: "Network latencies and speed of light" https://fgiesen.wordpress.com/2018/01/20/network-latencies-and-speed-of-light/
- Interesting repository: "OSSLugaru - Lugaru HD, free and open source ninja rabbit fighting game" https://gitlab.com/osslugaru/lugaru
- Interesting read: "Creating Zora’s hair - In the Valley of Gods" http://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-our
- Interesting read: "Trump’s White House video games meeting has a very concerning list of invitees" https://www.rockpapershotgun.com/2018/03/08/trumps-white-house-video-games-meeting-has-a-very-concerning-list-of-invitees/
- Interesting read: "Into the Breach: User Interface design" https://www.rockpapershotgun.com/2018/03/05/into-the-breach-interface-design/
- Interesting repository: "Voronoi Map Generator" https://github.com/SteveJohnstone/VoronoiMapGen
- Interesting video: "IBM PCjr Repair and Restoration" https://www.youtube.com/watch?v=oW7EszNFmPA
- Interesting repository: "SLayout - UI layout and animation component for Unity" https://github.com/inkle/slayout/
- Interesting read: "Red Faction: Guerrilla was an open-world game with purpose" http://www.eurogamer.net/articles/2018-03-04-red-faction-guerrilla-was-an-open-world-game-with-purpose
- Interesting read: "A beginner's guide to microblogging on Mastodon" https://opensource.com/article/17/4/guide-to-mastodon
- Interesting talk: "Lessons Learned Creating UI for The Division" https://www.youtube.com/watch?v=H1MLtML0np0
- Interesting read: "Full Photogrammetry Guide for 3D Artists" https://80.lv/articles/full-photogrammetry-guide-for-3d-artists/
- Interesting video: "How To Animate in Krita for Beginners" https://www.youtube.com/watch?v=48pwrr4gPOA
- Interesting repository: "Celeste - This repo is used to track issues and bugs + a few of the class files from Celeste" https://github.com/NoelFB/Celeste
- Interesting read: "Deconstructing the water effect in Super Mario Sunshine" http://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/
- Interesting read: "Adding a Raspberry Pi inside a NumWorks calculator" https://zardam.github.io/post/raspberrypi-numworks/
- Interesting talk: "Physics for Game Programmers: Understanding Constraints" https://www.youtube.com/watch?v=SHinxAhv1ZE
- Interesting read: "Making Attack VFX with Butterflies" https://80.lv/articles/making-attack-vfx-with-butterflies/
- Interesting image: "Jovian 'Twilight Zone'" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21980
- Interesting videos: "Behind-the-scenes of Monster Hunter: World" https://www.youtube.com/playlist?list=PL7z-ZXbhfoKE0vfCVQy2_durOGMZIicjK
- Interesting read: "Building a Darker Version of Bioshock Infinite Scene" https://80.lv/articles/building-a-darker-version-of-bioshock-infinite-scene/
- Interesting read: "Mastering Inkscape in 2018: what’s best among books, courses, and tutorials" http://libregraphicsworld.org/blog/entry/mastering-inkscape-in-2018
- February:
- Interesting video: "How Thief's Stealth System Almost Didn't Work" https://www.youtube.com/watch?v=qzD9ldLoc3c
- Interesting read: "Introduction to Shader Graph: Build your shaders with a visual editor" https://blogs.unity3d.com/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/
- Interesting free book: "Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp" https://github.com/norvig/paip-lisp
- Interesting read: "The Worlds of Ultima" https://www.filfre.net/2018/02/the-worlds-of-ultima/
- Interesting read: "Designing side quests? Study these 7 games (and some Chris Avellone pointers)" https://www.gamasutra.com/view/news/314812/Designing_side_quests_Study_these_7_games_and_some_Chris_Avellone_pointers.php
- Interesting website: "unDraw - MIT licensed illustrations for every project you can imagine and create" https://undraw.co/
- Interesting video: "Diablo Creator David Brevik Shares Stories from Blizzard's Past" https://www.youtube.com/watch?v=4D_bVgplit0
- Interesting read: "How to Design the First Five Minutes of Your Game" https://www.filamentgames.com/blog/how-design-first-five-minutes-your-game
- Interesting read: "A Pragmatic* Introduction to Signal Processing" https://terpconnect.umd.edu/~toh/spectrum/
- Interesting read: "Shadow of The Colossus: Remaking the Legend" https://80.lv/articles/shadow-of-the-colossus-remaking-the-legend/
- Interesting read: "The Lightweight Render Pipeline: Optimizing Real Time Performance" https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/
- Interesting read: "Implementing a Basic PNG reader the handmade way" https://handmade.network/forums/wip/t/2363-implementing_a_basic_png_reader_the_handmade_way
- Interesting talk: "The Color of Enlightenment: Defining Shangri-La Within Far Cry 4" https://www.youtube.com/watch?v=XUz7ZiR0RvY
- Interesting read: "The Indie Developer's Guide to a Kickass Game Localization, Part I: How to Prepare Your Game for Localization" https://www.gamasutra.com/blogs/MariannaSacra/20180212/314560/The_Indie_Developers_Guide_to_a_Kickass_Game_Localization_Part_I_How_to_Prepare_Your_Game_for_Localization.php
- Interesting read: "Incremental Least Squares Curve Fitting" https://blog.demofox.org/2016/12/22/incremental-least-squares-curve-fitting/
- Interesting talk: "The Animation Pipeline of Overwatch" https://www.youtube.com/watch?v=cr7oO8kDu8g
- Interesting videos: "Spine Rigging Essentials (The Adventure Pals)" https://www.youtube.com/watch?v=pyKDC-ptFIg & "Character Design Essentials" https://www.youtube.com/watch?v=cT2dhbxlX58
- Interesting read: "Bouba/kiki effect" https://en.wikipedia.org/wiki/Bouba/kiki_effect
- Interesting read: "How to Work with Level Design? (Michael Barclay, Naughty Dog)" https://80.lv/articles/how-to-work-with-level-design/
- Interesting video: "Retro Review: System Shock 1" https://www.youtube.com/watch?v=Vnh0l_Ecpx4
- Interesting repository: "LIKO-12: an open source fantasy computer made using LÖVE" https://github.com/RamiLego4Game/LIKO-12
- Interesting read: "Adventure-Game Rock Stars Live in Conference (1990)" https://www.filfre.net/2018/02/adventure-game-rock-stars-live-in-conference/
- Interesting read: "Tutorial: Modeling and Texturing Vehicles" https://80.lv/articles/tutorial-making-of-jeep-willys/
- Interesting video: "ANNIE: Origins | Behind the Scenes | League of Legends" https://www.youtube.com/watch?v=v2n-1Cjwf6g
- Interesting talk: "Animation Direction of Saints Row IV's Super Jumping" https://www.youtube.com/watch?v=0Oj-Mi3wnqw
- Interesting read: "ProBuilder joins Unity offering integrated in-editor Advanced Level Design" https://blogs.unity3d.com/2018/02/15/probuilder-joins-unity-offering-integrated-in-editor-advanced-level-design/
- Interesting read: "Here are some pieces of advice for aspiring low-level programmers" https://twitter.com/jamiehayes81/status/964026917690077184
- Interesting read: "Sprites in a Model's World" https://www.patreon.com/posts/15903174
- Interesting read: "Behind the sunless scenes. The complex, inside story of Failbetter Games" http://www.eurogamer.net/articles/2018-02-14-behind-the-sunless-scenes
- Interesting image: "Jupiter’s Colorful Cloud Belts" https://www.missionjuno.swri.edu/news/jupiters-colorful-cloud-belts
- Interesting repository: "Aura: an open source volumetric lighting solution for Unity" https://github.com/raphael-ernaelsten/Aura
- Interesting video: "Scriptable Render Pipeline: What You Need To Know" https://www.youtube.com/watch?v=2wUPgl7upnU
- Interesting read: "How Have Europe's Upload Filtering and Link Tax Plans Changed?" https://www.eff.org/deeplinks/2018/02/how-have-europes-upload-filtering-and-link-tax-plans-changed
- Interesting talk: "Approach to Holistic Level Design" https://www.youtube.com/watch?v=CpOoTAVeEcU
- Interesting talk: "Ten Principles for Good Level Design" https://www.youtube.com/watch?v=iNEe3KhMvXM
- Interesting read: "Detecting if the Visual Studio C++ Redistributable is installed" https://peteronprogramming.wordpress.com/2018/02/05/detecting-if-the-visual-studio-c-redistributable-is-installed/
- Interesting talk: "Order from Chaos: The Art Direction of Sunset Overdrive" https://www.youtube.com/watch?v=QevkteKh9xI
- Interesting read: "Common Bad Programming Patterns of Beginners" https://imgur.com/a/zEraS & https://twitter.com/olafurw/status/962442296301060097
- Interesting repository: "Unity ColourLovers Importer" https://github.com/shelleylowe/unity-colourlovers-importer
- Interesting talk: "Modeling AI Perception and Awareness in Splinter Cell: Blacklist" https://www.youtube.com/watch?v=RFWrKHM0vAg
- Interesting read: "The AI of Total War (Part 2)" https://www.gamasutra.com/blogs/TommyThompson/20180205/314171/Evolution_of_War__The_AI_of_Total_War_Part_2.php
- Interesting video: "SpaceX Falcon Heavy Rocket Launch: From Start To Starman in two minutes" https://www.youtube.com/watch?v=nutJCBPEwIg
- Interesting read: "Designing Total War: Warhammer II to handle tons of units and massive battles" https://www.gamasutra.com/view/news/313978/Designing_Total_War_Warhammer_II_to_handle_tons_of_units_and_massive_battles.php
- Interesting repository: "unity-regex-builder - A simple regular expression evaluator inside Unity" https://github.com/karl-/unity-regex-builder
- Interesting image: "Falling Away from Jupiter" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21977
- Interesting read: "The Sierra Network" https://www.filfre.net/2018/02/the-sierra-network/
- Interesting read: "Building A Racing Game With Your Own Engine" https://80.lv/articles/building-a-racing-game-with-your-own-engine/
- Interesting video: "Restoring & Exploring a 1985 Tandy 1000 PC" https://www.youtube.com/watch?v=malgCK7qHQA
- Interesting talk: "AI and Full Body Animation in DOOM" https://www.youtube.com/watch?v=3lO1q8mQrrg
- Interesting read: "The blessing and the curse of early buzz for Rime" https://www.gamasutra.com/view/news/299851/Developer_QA_The_blessing_and_the_curse_of_early_buzz_for_Rime.php
- Interesting read: "CRPG Book Released!" https://crpgbook.wordpress.com/2018/02/05/update-19-crpg-book-released/
- Interesting read: "Scriptable Render Pipeline Overview" https://blogs.unity3d.com/2018/01/31/srp-overview/
- Interesting read: "Conveyor belt representation" https://www.redblobgames.com/x/1805-conveyor-belts/
- Interesting image: "Wide-Angle Panorama from Ridge in Mars' Gale Crater" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22210
- Interesting talk: "An Artistic and Technical Look at the Skies of The Last of Us" https://www.youtube.com/watch?v=o66p1QDH7aI
- Interesting read: "Escape From Tarkov: Game Tech Overview" https://80.lv/articles/escape-from-tarkov-game-tech-overview/
- Interesting read: "Someone’s Made The Laptop Clive Sinclair Never Built" https://hackaday.com/2018/01/21/someones-made-the-laptop-clive-sinclair-never-built/
- Interesting read: "The story of The Crossing, Arkane’s lost game" https://www.polygon.com/features/2018/1/30/16937210/the-crossing-arkane-cancelled-game
- Interesting read: "Making 3D climbing work in an isometric RPG" https://www.gamasutra.com/view/news/313736/Making_3D_climbing_work_in_an_isometric_RPG_Seven_The_Days_Long_Gone.php
- Interesting read: "Semantic Versioning 2.0.0" https://semver.org/
- January:
- Interesting read: "Godot 3.0 is out and ready for the big leagues" https://godotengine.org/article/godot-3-0-released
- Interesting read: "What Works And Why: Emergence" https://www.rockpapershotgun.com/2018/01/30/what-works-and-why-emergence/
- Interesting read: "Why Raspberry Pi isn’t vulnerable to Spectre or Meltdown" https://www.raspberrypi.org/blog/why-raspberry-pi-isnt-vulnerable-to-spectre-or-meltdown/
- Interesting talk: "Change Is Good: The Importance of Iteration Within a Character Art Pipeline (BioShock Infinite)" https://www.youtube.com/watch?v=1qH8PWeHyo8
- Interesting read: "Rendering and shading in ADAM: Episode 3" https://blogs.unity3d.com/2018/01/24/rendering-and-shading-in-adam-episode-3/
- Interesting read: "Cramming a Pi Zero into a Cheap Handheld Game" https://hackaday.com/2018/01/25/cramming-a-pi-zero-into-a-cheap-handheld-game/
- Interesting talk: "Adaptive Virtual Texture Rendering in Far Cry 4" https://www.youtube.com/watch?v=SVPMhGteeuE
- Interesting read: "How MidBoss encodes a player's game data in shareable 'death cards'" https://www.gamasutra.com/view/news/313565/How_MidBoss_encodes_a_players_game_data_in_shareable_death_cards.php
- Interesting video: "Retro Tech: Macintosh Color Classic" https://www.youtube.com/watch?v=MW0kem1BKgg
- Interesting read: "Using a 3D pipeline for 2D animation in Dead Cells" https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
- Interesting read: "Using a 3D pipeline for 2D animation in Dead Cells" https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
- Interesting talk: "The Ultimate Apollo Guidance Computer Talk" https://www.youtube.com/watch?v=xx7Lfh5SKUQ
- Interesting read: "7 influential immersive sims that all devs should play" https://www.gamasutra.com/view/news/313302/7_influential_immersive_sims_that_all_devs_should_play.php
- Interesting read: "Animation and Weapon Transformation in VR Games" https://80.lv/articles/animation-and-weapon-transformation-in-vr-games/
- Interesting video: "Commodore History Part 1- The PET" https://www.youtube.com/watch?v=eP9y_7it3ZM
- Interesting read: "Optimizing Sausage Sports Club for Nintendo Switch" https://medium.com/@chriswade__/optimizing-sausage-sports-club-for-nintendo-switch-30dc81f0d429
- Interesting read: "Vehicle Production for Games" https://80.lv/articles/vehicle-production-for-games/
- Interesting video: "Commodore PET Repair and Restore" https://www.youtube.com/watch?v=uHbhH7ISL_Y
- Interesting read: "Planning of Video Game Cities" https://80.lv/articles/planning-of-video-game-cities/
- Interesting read: "Finding a CPU Design Bug in the Xbox 360" https://randomascii.wordpress.com/2018/01/07/finding-a-cpu-design-bug-in-the-xbox-360/
- Interesting read: "Building an Operating System for the Raspberry Pi" https://jsandler18.github.io/
- Interesting read: "The cost of games" https://www.gamasutra.com/blogs/RaphKoster/20180117/313211/The_cost_of_games.php
- Interesting repository: "Shader Graph Example Library" https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
- Interesting video: "Brazil's Video Game Gray Markets" https://www.youtube.com/watch?v=MU29Wqg_BVo
- Interesting read: "2018 and Graphics" https://blogs.unity3d.com/2018/01/18/2018-and-graphics/
- Interesting read: "We're launching the Sketchfab Store in Beta" https://blog.sketchfab.com/launching-sketchfab-store-beta/
- Interesting image: "Jupiter’s Swirling South Pole" https://www.nasa.gov/image-feature/jpl/pia21975/jupiter-s-swirling-south-pole
- Interesting read: "VFX Staples: Shape, Color, and Motion" https://80.lv/articles/vfx-staples-shape-color-and-motion/
- Interesting read: "The making of Supreme Commander" http://www.eurogamer.net/articles/2018-01-07-the-making-of-supreme-commander
- Interesting read: "YouTube introduces new, stricter requirements for partners" https://www.gamasutra.com/view/news/313203/YouTube_intorduces_new_stricter_requirements_for_partners.php
- Interesting video: "Planet X3 for MS-DOS Development - Part 1" https://www.youtube.com/watch?v=szhv6fwx7GY
- Interesting read: "Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style" https://www.allegorithmic.com/blog/arkane-studios-texturing-prey-s-retro-futuristic-visual-style
- Interesting read: "Bartop Arcade Cabinet Build Skips the Kit" https://hackaday.com/2018/01/14/bartop-arcade-cabinet-build-skips-the-kit/
- Interesting read: "Wolfenstein Inspired Environment Creation in UE4" https://80.lv/articles/wolfenstein-inspired-environment-creation-in-ue4/
- Interesting read: "Spotlight Team Best Practices: Object placement and physics" https://blogs.unity3d.com/2018/01/03/spotlight-team-best-practices-object-placement-and-physics/
- Interesting video: "Vs. SMB Bootleg Arcade Board Reverse Engineering Adventure" https://www.youtube.com/watch?v=g8gZT1F9UkE
- Interesting talk: "The Visual Effects of inFAMOUS: Second Son" https://www.youtube.com/watch?v=o2yFxPY2b1o
- Interesting read: "Shapeshifting Object VFX in Unity" https://80.lv/articles/shapeshifting-object-vfx-in-unity/ & files: https://80.lv/articles/the-great-transmutator-files-released/
- Interesting read: "Helped to Build a School in Cameroon" http://aras-p.info/blog/2018/01/14/Helped-to-Build-a-School-in-Cameroon/
- Interesting read: "The Rendering of Middle Earth: Shadow of Mordor" http://www.elopezr.com/the-rendering-of-middle-earth-shadow-of-mordor/
- Interesting read: "The topic every game dev is talking about behind closed doors : The cost of doing business" https://medium.com/@morganjaffit/the-cost-of-doing-business-c09cc5cc8728
- Interesting read: "Naivecoin: a tutorial for building a cryptocurrency" https://lhartikk.github.io/
- Interesting video: "How Games Use Feedback Loops | Game Maker’s Toolkit" https://www.youtube.com/watch?v=H4kbJObhcHw
- Interesting repository: "Unity ShaderGraph project" https://github.com/Unity-Technologies/ShaderGraph
- Interesting video: "Arduino and Servos: How to Make a Laser Turret with XOD" https://www.youtube.com/watch?v=iH9_xtulyws
- Interesting read: "Tim Sweeney on the first version of the Unreal Editor" https://www.gamasutra.com/blogs/DavidLightbown/20180109/309414/Classic_Tools_Retrospective_Tim_Sweeney_on_the_first_version_of_the_Unreal_Editor.php
- Interesting read: "Star Wars: Republic Commando could have saved us from Battlefront 2, but never got the chance" https://www.pcgamesn.com/star-wars-republic-commando/republic-commando
- Interesting read: "Circles, Sines and Signals - A compact primer on digital signal processing" https://jackschaedler.github.io/circles-sines-signals/index.html
- Interesting video: "Deus Ex to Dishonored (Harvey Smith) - Noclip Sessions" https://www.youtube.com/watch?v=oU8MeU2Sszw
- Interesting videos: "Best Unite sessions of 2017: improving performance and storytelling" https://blogs.unity3d.com/2017/12/26/best-unite-sessions-of-2017-improving-performance-and-storytelling/
- Interesting read: "HP Logic Analyzer PC" http://www.galacticstudios.org/hp-logic-analyzer-pc/
- Interesting read: "17 Unity blog highlights from 2017" https://blogs.unity3d.com/2017/12/31/17-unity-blog-highlights-from-2017/
- Interesting read: "itch.io year in review 2017" https://itch.io/blog/19998/itchio-year-in-review-2017
- Interesting video: "Best of Giant Bomb - 2017" https://www.youtube.com/watch?v=Onr93McYeJ4
2017:
- December:
- Interesting read: "Assassin’s Creed: Origins — How Ubisoft created the art for the massive open world" https://venturebeat.com/2017/12/17/how-ubisoft-created-the-art-for-the-massive-world-of-assassins-creed-origins/view-all/
- Interesting read: "Fizzlefade" http://fabiensanglard.net/fizzlefade/index.php
- Interesting read: "Building a Supersized Game Boy Advance" https://hackaday.com/2017/12/21/building-a-supersized-game-boy-advance/
- Interesting read: "8 ways to avoid going crazy while developing your indie game" https://www.gamasutra.com/blogs/KadeDunn/20171210/311378/8_ways_to_avoid_going_crazy_while_developing_your_indie_game.php
- Interesting read: "Best Live Trainings of 2017: Object pooling, shader writing and particle splatting" https://blogs.unity3d.com/2017/12/16/best-live-trainings-of-2017-object-pooling-shader-writing-and-particle-splatting/
- Interesting read: "How to Write Your Own C++ Game Engine" http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine/
- Interesting read: "Unity 2017.3 is here" https://blogs.unity3d.com/2017/12/19/unity-2017-3-is-here/
- Interesting read: "Freezing Screen Shader" https://80.lv/articles/freezing-screen-shader/
- Interesting read: "math-as-code: a cheat-sheet for mathematical notation in code form" https://github.com/Jam3/math-as-code
- Interesting read: "A Gentle Introduction To Steamworks - Unity, C#, http://Steamworks.NET , and Facepunch.Steamworks" https://www.gamasutra.com/blogs/KyleKukshtel/20170817/303919/A_Gentle_Introduction_To_Steamworks.php
- Interesting read: "The Level Design of Hob" https://80.lv/articles/the-level-design-of-hob/
- Interesting video: "Mannequin Skywalker’s ride to space onboard Crew Capsule 2.0" https://www.youtube.com/watch?v=6ZJghIk7_VA
- Interesting read: "Metal Gear Solid V - Graphics Study" http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/
- Interesting read: "Mimicking Prey and Alien Isolation Lighting in UE4" https://80.lv/articles/mimicking-prey-and-alien-isolation-lighting-in-ue4/
- Interesting read: "ESP8266 Based Internet Radio Receiver is Packed with Features" https://hackaday.com/2017/08/22/esp8266-based-internet-radio-receiver-is-packed-with-features/
- Interesting read: "Shadow Tactics – Rendering Breakdown" https://kosmonautblog.wordpress.com/2017/01/09/shadow-tactics-rendering-breakdown/
- Interesting read: "Getting official South Park art into The Fractured But Whole" https://www.gamasutra.com/view/news/311231/Art_Design_Deep_Dive_Getting_official_South_Park_art_into_The_Fractured_But_Whole.php
- Interesting public domain asset: "Free LowPoly Animated Woman" https://www.reddit.com/r/gamedev/comments/7jobpt/free_lowpoly_animated_woman/
- Interesting videos: "League of Legends: Real-Time 3D VFX" https://www.youtube.com/playlist?list=PLQD_sA-R5qVL-yPbKLyFCJBU-r2Nxlcbe
- Interesting read: "Realistic vs. Stylized: Technique Overview" https://80.lv/articles/realistic-vs-stylized-technique-overview/
- Interesting read: "Making a Game Boy game in 2017: A 'Sheep It Up!' Post-Mortem (part 1/2)" https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/Making_a_Game_Boy_game_in_2017_A_quotSheep_It_Upquot_PostMortem_part_12.php
- Interesting read: "The Last Months Of Gazillion Entertainment, Maker Of Marvel Heroes" https://kotaku.com/the-last-months-of-gazillion-entertainment-maker-of-ma-1821016486
- Interesting read: "How an amputation saved Quadrilateral Cowboy’s life" https://www.rockpapershotgun.com/2017/12/11/how-quadrilateral-cowboys-heart-was-cut-out-to-give-it-life/
- Interesting read: "Analyzing The 6502 With Python And Cheap Dev Boards" https://hackaday.com/2017/10/29/analyzing-the-6502-with-python-and-cheap-dev-boards/
- Interesting talk: "Realizing Responsive High Fidelity Character Movement in Just Cause 3" https://www.youtube.com/watch?v=RI09nSVG-ic
- Interesting read: "Report: Steam's 'Curator Connect' overhaul is now live for devs and curators" https://www.gamasutra.com/view/news/311351/Report_Steams_Curator_Connect_overhaul_is_now_live_for_devs_and_curators.php
- Interesting read: "Your Amiga games are likely dying. Damp attics and insidious 'bit rot' are destroying floppy disks. Who is saving them?" http://www.eurogamer.net/articles/2017-12-03-your-amiga-games-are-likely-dying
- Interesting talk: "The Art of Destruction in Rainbow Six: Siege" https://www.youtube.com/watch?v=SjkQxowsL0I
- Interesting read: "Asset & Material Production in Dishonored 2" https://80.lv/articles/asset-material-production-in-dishonored-2/ & "The Wall Materials of Dishonored 2" https://80.lv/articles/the-wall-materials-of-dishonored-2/
- Interesting read: "Unravelling Konami's Arcade DRM" http://mon.im/2017/12/konami-arcade-drm.html
- Interesting read: "Halcyon Days: Interviews with Classic Computer and Video Game Programmers" http://www.dadgum.com/halcyon/
- Interesting read: "Worldbuilding With NPC Dialogue: A Beginner's Guide" https://www.gamasutra.com/blogs/NatalieMikkelson/20171109/309244/Worldbuilding_With_NPC_Dialogue_A_Beginners_Guide.php
- Interesting video: "Voyager Images from the Odysseys (NASA Space Photos)" https://www.youtube.com/watch?v=BbLAze0Rbs4
- Interesting read: "How Isometric Environments Are Made?" https://80.lv/articles/how-isometric-environments-are-made/
- Interesting free asset: "Free LowPoly Animated Human" https://www.reddit.com/r/gamedev/comments/79zu4i/free_lowpoly_animated_human/
- Interesting repository: "gogrepo - Python-based tool for downloading your http://GOG.com game collections and extras to your local computer" https://github.com/Kalanyr/gogrepo
- Interesting read: "Foliage Optimization in Unity" https://www.gamasutra.com/blogs/DannyWeinbaum/20171201/310813/Foliage_Optimization_in_Unity.php
- Interesting repository: "Lens Rain - A screen-space lens rain effect using Unity's V2 Post-processing framework" https://github.com/Kink3d/LensRain
- Interesting read: "Recreating Wolfenstein Submarines in UE4" https://80.lv/articles/recreating-wolfenstein-submarines-in-ue4/
- Interesting read: "The Making of Outpost 23" https://www.epicgames.com/unrealtournament/blog/the-making-of-outpost-23
- Interesting read: "Camera Logic in a 2D Platformer" https://www.gamasutra.com/blogs/JochenHeizmann/20171127/310386/Camera_Logic_in_a_2D_Platformer.php
- Interesting read: "Gamedev Mastodon: http://mastodon.gamedev.place " http://aras-p.info/blog/2017/12/04/Gamedev-Mastodon-mastodon.gamedev.place/
- Interesting read: "Telltale's move to PBS : shifting technologies and practices" https://www.gamasutra.com/blogs/FarhanNoor/20171128/310492/Telltales_move_to_PBS__shifting_technologies_and_practices_part_1.php
- Interesting read: "We See Farther - A History of Electronic Arts" https://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1
- Interesting read: "What’s a Supermoon and Just How Super Is It?" https://www.jpl.nasa.gov/edu/news/2017/11/15/whats-a-supermoon-and-just-how-super-is-it/
- Interesting video: "Planet X2 for the Commodore 64, The Making Of." https://www.youtube.com/watch?v=NB_VBl7ut9Y
- Interesting read: "Racing Level design : The rally case" https://www.gamasutra.com/blogs/BenoitGOMES/20171128/310206/Racing_Level_design__The_rally_case.php
- Interesting read: "Working on Volumetric Clouds in UE4" https://80.lv/articles/working-on-volumetric-clouds-in-ue4/
- November:
- Interesting talk: "Animating the Spy Fantasy in Splinter Cell: Blacklist" https://www.youtube.com/watch?v=bgwqaFKgbZI
- Interesting read: "Breakdown : Making the Hair on The Division" http://airship-images.com/division-hair-breakdown/
- Interesting read: "The Poor Man's 3D Camera" https://www.gamasutra.com/blogs/EvanTodd/20171128/310512/The_Poor_Mans_3D_Camera.php
- Interesting read: "Developers share their most memorable dirty coding tricks" https://www.gamasutra.com/view/news/310570/Developers_share_their_most_memorable_dirty_coding_tricks.php
- Interesting read: "Painting on Meshes Using LightMapUV and RenderTexture" https://80.lv/articles/painting-on-meshes-using-lightmapuv-and-rendertexture/
- Interesting read: "Olbers' paradox" https://en.wikipedia.org/wiki/Olbers'_paradox
- Interesting talk: "What Are You Driving At? Vehicle AI in Assassin's Creed Syndicate" https://www.youtube.com/watch?v=tB88gTpdk48
- Interesting read: "The sunk cost fallacy: Devs describe how it almost destroyed them" https://www.gamasutra.com/view/news/310063/The_sunk_cost_fallacy_Devs_describe_how_it_almost_destroyed_them.php
- Interesting read: "Tips on Low Poly Indie Game Creation" https://80.lv/articles/omno/
- Interesting read: "Dissecting 'Tiny Clouds'" https://blog.demofox.org/2017/11/26/dissecting-tiny-clouds/
- Interesting images: "The Pyramids of Assassin's Creed Origins" https://80.lv/articles/the-pyramids-of-assassins-creed-origins/
- Interesting video: "Choosing a Retro Gaming PC: What to Look For" https://www.youtube.com/watch?v=9CgisEFObjA
- Interesting read: "Reducing 1-bit dot flicker via sphere-mapped dither pattern" https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
- Interesting read: "Call of Duty WW2 has solved face-rendering – and it scares me" https://www.rockpapershotgun.com/2017/11/23/call-of-duty-ww2-graphics/
- Interesting read: "Edit Images on the Command Line With GraphicsMagick" https://jorin.me/edit-images-on-the-command-line-with-graphicsmagick/
- Interesting read: "Unity Pixel Art Camera" https://ocias.com/blog/unity-pixel-art-camera/ … and respository: https://github.com/AlexanderOcias/UnityPixelArtCamera
- Interesting read: "When is it OK to remake a classic game?" https://www.rockpapershotgun.com/2017/11/22/when-is-it-ok-to-remake-a-classic-game/
- Interesting read: "Creating an Autonomous System for Fun and Profit" http://blog.thelifeofkenneth.com/2017/11/creating-autonomous-system-for-fun-and.html
- Interesting read: "7 Steps to Optimizing Your Indie Game Development Website" http://devdog.io/blog/2016/11/7-things-every-game-developer-needs-on-their-website
- Interesting read: "10 Facts About Mass Effect’s Animation" https://80.lv/articles/10-facts-about-mass-effects-animation/
- Interesting image: "Cassini Image Mosaic: A Farewell to Saturn" https://www.jpl.nasa.gov/news/news.php?feature=7008
- Interesting slides: "Decima Engine: Visibility in Horizon Zero Dawn" https://www.guerrilla-games.com/read/decima-engine-visibility-in-horizon-zero-dawn
- Interesting read: "Biome Painter: Populating Massive Worlds" https://www.gamasutra.com/blogs/KrzysztofNarkowicz/20171116/309724/Biome_Painter_Populating_Massive_Worlds.php
- Interesting read: "The King of All Game Genies In An Arduino" https://hackaday.com/2017/11/20/dual-port-ram-nes-cartridge/
- Interesting source code: "A reference finder for assets in a Unity3d project" https://gist.github.com/ffyhlkain/2111681c1df404108837ffa5f71e0f68
- Interesting read: "Photogrammetry Almanac: Environment PBR Texture Creation" https://80.lv/articles/photogrammetry-almanac-environment-pbr-texture-creation/
- Interesting video: "TotalBiscuit talks about living with stage-4 cancer" https://www.youtube.com/watch?v=Ozb2r7c0hxA
- Interesting read: "Mud and Water of Spintires:MudRunner" https://www.gamasutra.com/blogs/PavelZagrebelnyy/20171116/309626/Mud_and_Water_of_SpintiresMudRunner.php
- Interesting read: "Patreon games: Kickstarter launches Drip to help fund individual creators" https://www.gamasutra.com/view/news/309705/Patreon_games_Kickstarter_launches_Drip_to_help_fund_individual_creators.php
- Interesting website: "Security Education Companion - a resource for people teaching digital security to their friends and neighbors" https://sec.eff.org/
- Interesting read: "How to Create Great Game Characters?" https://medium.com/@EightyLevel/how-to-create-great-game-characters-fe1b2ebbc1db
- Interesting free book: "Computer Graphics from scratch" http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html
- Interesting video: "System Shock Reboot - Backer Update - November 2017" https://www.youtube.com/watch?v=lKfnTnZuC5E
- Interesting read: "What every coder should know about gamma" http://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
- Interesting talk: "Creating Complex AI Behavior in Stellaris Through Data-Driven Design" https://www.youtube.com/watch?v=Z5LMUbjyFQM
- Interesting repository: "TIC-80 - a fantasy computer for making, playing and sharing tiny games" https://github.com/nesbox/TIC-80
- Interesting read: "Slow-mo Tips And Tricks" https://www.gamasutra.com/blogs/MeganFox/20171109/309281/Slowmo_Tips_And_Tricks.php
- Interesting read: "7 Tips For Better Lighting in Unity" https://medium.com/@EightyLevel/7-tips-for-better-lighting-in-unity-686694892ece
- Interesting video: "Raspberry Pi & Teensy Laptop using old Sony Vaio" https://www.youtube.com/watch?v=Gh3VTcLiJrI
- Interesting talk: "Crafting Destruction: The Evolution of the Dead Space User Interface" https://www.youtube.com/watch?v=pXGWJRV1Zoc
- Interesting read: "Horizon Zero Dawn: Procedural Rivers & Wires" https://80.lv/articles/horizon-zero-dawn-procedural-rivers-wires/
- Interesting read: "Three principles in CDA 230 that make Wikipedia possible" https://medium.com/@Wikimedia/three-principles-in-cda-230-that-make-wikipedia-possible-c0fb0006a932
- Interesting video: "Assassins Creed Origins Walking the Walk - Artistic, Game Design, And Technical Discussion" https://www.youtube.com/watch?v=Cc-5dPy5ovg
- Interesting read: "How to Create Wet Mud in Substance Designer?" https://80.lv/articles/how-to-create-wet-mud-in-substance-designer/
- Interesting read: "Publishers argue mandated ESRB ratings puts physical indie releases at risk" https://www.gamasutra.com/view/news/309341/Publishers_argue_mandated_ESRB_ratings_puts_physical_indie_releases_at_risk.php
- Interesting read: "World of Tanks: Graphical Update Technical Overview" https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
- Interesting video: "Far Cry Primal: Creating Intelligent AI Companions" https://www.youtube.com/watch?v=RSzNPZFhpW8
- Interesting read: "World of Tanks: Graphical Update Technical Overview" https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
- Interesting talk: "Animation Bootcamp: The First Person Animation of Overwatch" https://www.youtube.com/watch?v=7t0hLZd_8Z4
- Interesting read: "Pixel art tutorials" http://blog.studiominiboss.com/pixelart
- Interesting read: "The sound of the dialup, pictured" http://www.windytan.com/2012/11/the-sound-of-dialup-pictured.html
- Interesting video: "Overwatch-Early Development Gameplay" https://www.youtube.com/watch?v=sU37ltp-1VE
- Interesting read: "The Level Design of Tacoma" https://80.lv/articles/the-level-design-of-tacoma/
- Interesting video: "Tarn Adams on Doing What You Love" https://www.youtube.com/watch?v=uxhEhciTdAk
- Interesting talk: "Zachtronics: Ten Years of Terrible Games" https://www.youtube.com/watch?v=Df9pz_EmKhA
- Interesting slides: "How not to go bankrupt: Cliffs 2017 indie talk" http://positech.co.uk/cliffsblog/2017/11/02/how-not-to-go-bankrupt-cliffs-2017-indie-talk/
- Interesting video: "Jonathan Blow on Deep Focus" https://www.youtube.com/watch?v=ryB_VQ__KeE
- Interesting read: "The Animation of Hellblade: Senua’s Sacrifice" https://80.lv/articles/the-animation-of-hellblade-senuas-sacrifice/
- Interesting talk: "Writing High Performance C# Scripts - Unite Austin 2017" https://www.youtube.com/watch?v=tGmnZdY5Y-E
- Interesting read: "Raspberry PiBoy – Building a Handheld Gaming System from Walnut and Carbon Fiber" http://www.mkcastor.com/raspberry-piboy-handheld-gaming-system-in-walnut-and-carbon-fiber/
- Interesting read: "GPU Driven Occlusion Culling in Life is Feudal" https://bazhenovc.github.io/blog/post/gpu-driven-occlusion-culling-slides-lif/
- Interesting read: "Lighting with Unreal Engine Masterclass (Summary)" http://www.tomlooman.com/lighting-with-unreal-engine-jerome/
- Interesting free demo: "4coder free alpha" https://4coder.itch.io/4coder
- Interesting video: "Using C# in the Godot 3.0 Game Engine" https://www.youtube.com/watch?v=WftO7GnWCHA
- Interesting read: "Introducing C# in Godot" https://godotengine.org/article/introducing-csharp-godot
- Interesting read: "Who Speaks for The Billions of Victims of Mass Surveillance? Tech Companies Could" https://www.eff.org/deeplinks/2017/10/tech-companies-could-fight-non-us-surveillance
- October:
- Interesting video: "The Fluidity of Prince of Persia" https://www.youtube.com/watch?v=_JDe-U0Amb4
- Interesting read: "The art of the chase: Level design and player orientation in Outlast 2" https://www.gamasutra.com/view/news/297874/The_art_of_the_chase_Level_design_and_player_orientation_in_Outlast_2.php
- Interesting video: "LGR Oddware - X10: MS-DOS Smart Home Automation!" https://www.youtube.com/watch?v=pm33KB2Th9M
- Interesting talk: "Too Close to Draw Call: Pushing Unity to Max Performance on Mobile VR" https://www.youtube.com/watch?v=belVA1C013A
- Interesting read: "The Collapse Of Visceral's Ambitious Star Wars Game" https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
- Interesting read: "Big data meets Big Brother as China moves to rate its citizens" https://www.wired.co.uk/article/chinese-government-social-credit-score-privacy-invasion
- Interesting read: "The Full Throttle Remastered FMV Pipeline: Part 1" https://www.gamasutra.com/blogs/TrevorDiem/20171018/301247/The_Full_Throttle_Remastered_FMV_Pipeline_Part_1.php
- Interesting read: "How Unreal Renders a Frame" https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/
- Interesting read: "Video Games Are Destroying the People Who Make Them" https://www.nytimes.com/2017/10/25/opinion/work-culture-video-games-crunch.html
- Interesting read: "Sci-Fi Environments with Romain Grolleau" https://medium.com/@EightyLevel/sci-fi-environments-with-romain-grolleau-f4568c0aae4d
- Interesting read: "How Ark survived Steam Early Access" http://www.eurogamer.net/articles/2017-08-29-how-ark-survived-steam-early-access
- Interesting read: "Public Money, Public Code: Show Your Support For Free Software in Europe" https://www.eff.org/deeplinks/2017/10/public-money-public-code-show-your-support-free-software-europe
- Interesting read: "Art Production of 'Prey'" https://medium.com/@EightyLevel/art-production-of-prey-2c73feff1049
- Interesting read: "Tips on Game Environment Production" https://80.lv/articles/tip-on-game-environment-production/
- Interesting read: "Portugal Bans Use of DRM to Limit Access to Public Domain Works" https://www.eff.org/deeplinks/2017/10/portugal-bans-use-drm-limit-access-public-domain-works
- Interesting video: "In which I rant about how indie AI is going to save the tactical shooter genre" https://www.youtube.com/watch?v=nlEnejPpzB0
- Interesting read: "Why we don’t have Loot Boxes (and why other people do)" https://medium.com/@morganjaffit/why-we-dont-have-loot-boxes-and-why-other-people-do-d84ac37f8bf8
- Interesting read: "The Last Days of Black Isle Studios" http://www.usgamer.net/articles/the-last-days-of-black-isle-studios
- Interesting talk: "Animation Bootcamp: An Indie Approach to Procedural Animation - David Rosen" https://www.youtube.com/watch?v=LNidsMesxSE
- Interesting read: "What Happened After Three Developers Pirated Their Own Games" https://kotaku.com/what-happened-after-three-developers-pirated-their-own-1819695100
- Interesting images : "My Finished SegaPi Zero Game Gear Build" https://imgur.com/r/raspberry_pi/tHxub
- Interesting video: "Large-scale Systems Architecture - HandmadeCon 2016" https://www.youtube.com/watch?v=gpINOFQ32o0
- Interesting read: "Aztez: The bloody indie brawler that should've been big" https://www.engadget.com/2017/10/19/indie-games-steam-fail-aztez-developer-interview/
- Interesting repository: "2d-extras: reusable scripts with a slant towards 2D" https://github.com/Unity-Technologies/2d-extras
- Interesting read: "Secrets of the developer who sold half a million games you’ve never heard of on Steam" https://www.rockpapershotgun.com/2017/10/18/secrets-of-the-developer-who-sold-half-a-million-videogames-youve-never-heard-of-on-steam/
- Interesting read: "Activision Researched Using Matchmaking Tricks to Sell In-Game Items" https://www.rollingstone.com/glixel/news/how-activision-uses-matchmaking-tricks-to-sell-in-game-items-w509288
- Interesting repository: "Storyboarder - makes it easy to visualize a story as fast you can draw stick figures" https://github.com/wonderunit/storyboarder
- Interesting read: "Video Game Trailer Specifications List" https://www.derek-lieu.com/blog/2017/10/13/video-game-trailer-specifications-list
- Interesting repository: "FNA - Accuracy-focused XNA4 reimplementation for open platforms" https://github.com/FNA-XNA/FNA
- Interesting read: "Using MinGW and Cygwin with Visual C++ and Open Folder" https://blogs.msdn.microsoft.com/vcblog/2017/07/19/using-mingw-and-cygwin-with-visual-cpp-and-open-folder/
- Interesting talk: "Embracing Animation Complexity in EA UFC 2 Through Procedural Techniques" https://www.youtube.com/watch?v=1nSshgQ3HM4
- Interesting read: "How to Build a Sci-Fi Cockpit for a Game?" https://80.lv/articles/how-to-build-a-sci-fi-cockpit-for-a-game/
- Interesting video: "The Story of Ocean Software: 'The Biggest Games Company in the World'" https://www.youtube.com/watch?v=o0TE927j4cs
- Interesting talk: "360 Approach for Open World Mission Design in Far Cry and Assassin's Creed" https://www.youtube.com/watch?v=knWzlR8mGWA
- Interesting read: "The Definition of [Artificial] Insanity: The Systemic AI of Far Cry" https://www.gamasutra.com/blogs/TommyThompson/20171012/307480/The_Definition_of_Artificial_Insanity_The_Systemic_AI_of_Far_Cry.php
- Interesting read: "Intel’s Core i5-8400: the new go-to gaming CPU" https://www.rockpapershotgun.com/2017/10/12/intels-core-i5-8400-review/
- Interesting talk: "Realizing Responsive High Fidelity Character Movement in Just Cause 3" https://www.youtube.com/watch?v=4Go_hzVhh90
- Interesting read: "Creating Sci-Fi Spaces in VR" https://80.lv/articles/creating-sci-fi-spaces-in-vr/
- Interesting read: "Unity 2017.2 is now available" https://blogs.unity3d.com/2017/10/12/unity-2017-2-is-now-available/
- Interesting video: "Remembering The Witcher 1 & 2 - Noclip Documentary" https://www.youtube.com/watch?v=WOYKIxIjLs0
- Interesting read: "Westwood's Blade Runner is an all-time classic in danger of being forgotten" http://www.eurogamer.net/articles/2017-10-06-westwoods-blade-runner-is-an-all-time-classic-in-danger-of-being-forgotten
- Interesting read: "Forced Inlining Might Be Slow" http://aras-p.info/blog/2017/10/09/Forced-Inlining-Might-Be-Slow/
- Interesting read: "Writing a retro 3D FPS engine from scratch" https://medium.com/@btco_code/writing-a-retro-3d-fps-engine-from-scratch-b2a9723e6b06
- Interesting read: "Finding The Look of Open Game Environments" https://medium.com/@EightyLevel/finding-the-look-of-open-game-environments-5567d80325c2
- Interesting video: "Comics Legend Joe Kubert Talks About His Process" https://www.youtube.com/watch?v=HIbJ8wVrQpM
- Interesting read: "Classic Postmortem: XCOM: Enemy Unknown" https://www.gamasutra.com/view/news/307191/Classic_Postmortem_XCOM_Enemy_Unknown_which_turns_5_today.php
- Interesting video: "I will now talk about Lootboxes and Gambling for just over 40 minutes" https://www.youtube.com/watch?v=YMDGPSWWA18
- Interesting video: "Angry Rant - WTF?! at the Loot Crates in Battlefront 2!" https://www.youtube.com/watch?v=ne4CnyNW9O4
- Interesting talk: "Goal-Oriented Action Planning: Ten Years of AI Programming" https://www.youtube.com/watch?v=gm7K68663rA
- Interesting read: "Reverse Design: Half-Life" http://thegamedesignforum.com/features/rd_hl_1.html
- Interesting read: "'Shadow of War' and 'Forza 7' Are Poisoning the Concept of Loot Boxes" https://waypoint.vice.com/en_us/article/8x8bpv/shadow-of-war-and-forza-7-are-poisoning-the-concept-of-loot-boxes
- Interesting video: "Techniques for dealing with lack of motivation, malaise, depression" https://www.youtube.com/watch?v=i7kh8pNRWOo
- Interesting talk: "The Inner Workings of Fortnite's Shader-Based Procedural Animations" https://www.youtube.com/watch?v=7Fl3so0Z5Tc
- Interesting read: "Will Publishing Online First, Ruin my Chances of Print?" http://www.remindblog.com/2010/06/10/publishing-online-vs-print/
- Interesting read: "Field level design in The Legend of Zelda: Breath of the Wild [CEDEC 2017]" https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F341%2FG034168%2F20170901120%2F&edit-text=
- Interesting read: "The Design Secrets of Breath of the Wild" https://80.lv/articles/the-design-secrets-of-breath-of-the-wild/
- Interesting read: "Unite Austin 2017 Keynote Recap" https://blogs.unity3d.com/2017/10/04/unite-austin-2017-keynote-recap/
- Interesting read: "Level Designers Reveal Early Stages in 'Blocktober' Hashtag" https://80.lv/articles/level-designers-reveal-early-stages-in-blocktober-hashtag/
- Interesting read: "Blocktober: a beautiful insight into how game worlds are built" https://www.rockpapershotgun.com/2017/10/03/blocktober-2017/
- Interesting read: "European Copyright reform hampers Free Software development" https://fsfe.org/news/2017/news-20170908-01.en.html
- Interesting talk: "Cuphead's Animation Process and Philosophy" https://www.youtube.com/watch?v=RmGb-jU3uVQ
- Interesting video: "The Story of CD Projekt - Witcher Documentary" https://www.youtube.com/watch?v=uNZkTk5gLuo
- Interesting read: "How Spain Misunderstood the Catalan Independence Movement" https://www.theatlantic.com/international/archive/2017/10/catalan-referendum-spain-independence/541656/
- Interesting video: "Technical Direction at Blizzard - HandmadeCon 2016" https://www.youtube.com/watch?v=jyA0csH4KNE
- Interesting read: "Classic Postmortem: No One Lives Forever 2: A Spy in HARM's Way" https://www.gamasutra.com/view/news/306736/Classic_Postmortem_No_One_Lives_Forever_2_A_Spy_in_HARMs_Way.php
- Interesting read: "Announcing Projects 2.0: Tell your story, share your games, and showcase your projects!" https://blogs.unity3d.com/2017/09/29/announcing-projects-2-0-tell-your-story-share-your-games-and-showcase-your-projects/
- September:
- Interesting read: "Why we choose Godot Engine" https://medium.com/@rockmilkgames/why-godot-engine-e0d4736d6eb0
- Interesting read: "Constructing VFX Worthy of League of Legends" https://80.lv/articles/constructing-vfx-worthy-of-league-of-legends/
- Interesting read: "PhysicsFS 3.0.0 released!" https://icculus.org/pipermail/physfs/2017-September/001247.html
- Interesting talk: "Cool Stuff with Textures" https://www.youtube.com/watch?v=aYZEmaQUrAo
- Interesting read: "SOMA - Two Years Later" https://frictionalgames.blogspot.com/2017/09/soma-two-years-later.html
- Interesting read: "Level Designer Lost A Job Offer Over A Post" https://80.lv/articles/level-designer-lost-a-job-offer-over-a-post/
- Interesting video: "History of Software Texture Mapping in Games - HandmadeCon 2016" https://www.youtube.com/watch?v=xn76r0JxqNM
- Interesting read: "Payment Processing. Credit Cards. Chargebacks and Collateral Damage" http://ithare.com/payment-processing-credit-cards-chargebacks-and-collateral-damage/
- Interesting videos: "Constraints - Animation feature - Feedback" https://forum.unity.com/threads/constraints-animation-feature-feedback.497445/
- Interesting video: "Anatomy and Health for Programmers - HandmadeCon 2016" https://www.youtube.com/watch?v=6HtTVb2skWQ
- Interesting read: "Godot 3's renderer design explained" https://godotengine.org/article/godot-3-renderer-design-explained
- Interesting read: "The doors close on The Chinese Room - for now" http://www.eurogamer.net/articles/2017-09-25-the-doors-close-on-the-chinese-room-for-now
- Interesting read: "Godot: the Game-Changer for GameDevs" https://willnationsdev.wordpress.com/2017/07/21/godot-the-game-changer-for-gamedevs/
- Interesting videos: "Unreal Engine C++ Project - Tiny Schmup" https://www.youtube.com/playlist?list=PL3hM7_RDaHMyLnpo6ZrPj7tvME-cTMnl8
- Interesting video: "The Image Founders Panel @ ECCC 2017!" https://www.youtube.com/watch?v=A1sq09pR01Y
- Interesting read: "Normal Mapping for a Triplanar Shader" https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a
- Interesting read: "An Interesting Journey in Creating a 2D Isometric Platformer" https://www.gamasutra.com/blogs/SvenDuval/20170919/305894/An_Interesting_Journey_in_Creating_a_2D_Isometric_Platformer.php
- Interesting list: "Games that treat GOG customers as second class citizens" https://www.gog.com/mix/games_that_treat_gog_customers_as_second_class_citizens
- Interesting repository: "SEGI: A fully-dynamic voxel-based global illumination system for Unity" https://github.com/sonicether/SEGI
- Interesting read: "How to Build Cracked Ice in Material Editor" https://80.lv/articles/how-to-build-cracked-ice-in-material-editor/
- Interesting read: "NBA 2K18 Is Riddled With Microtransactions" https://kotaku.com/nba-2k18-is-riddled-with-microtransactions-1818554307
- Interesting read: "The Making Of Carmen Sandiego" https://kotaku.com/the-making-of-carmen-sandiego-1804490410
- Interesting read: "Creating a Dynamic Tile System" https://www.gamasutra.com/blogs/RyanMiller/20170915/305738/Creating_a_Dynamic_Tile_System.php
- Interesting read: "An open letter to the W3C Director, CEO, team and membership" https://www.eff.org/deeplinks/2017/09/open-letter-w3c-director-ceo-team-and-membership
- Interesting talk: "Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy" https://www.youtube.com/watch?v=HEaJfXVspPc
- Interesting read: "How has the flood of Steam games affected the average indie dev?" https://www.gamasutra.com/view/news/305705/How_is_Steam_Direct_affecting_the_average_indie_dev.php
- Interesting video: "Line-art tips with Krita 2.9" https://www.youtube.com/watch?v=xvQ5l0edsq4
- Interesting video: "Uncharted: The Lost Legacy - Western Ghats Timelapse" https://www.youtube.com/watch?v=tWnbOR-kGb4
- Interesting read: "Photoshop Blend Modes Without Backbuffer Copy" http://www.elopezr.com/photoshop-blend-modes-in-unity/
- Interesting read: "Cassini concludes pioneering mission at Saturn" http://www.esa.int/Our_Activities/Space_Science/Cassini-Huygens/Cassini_concludes_pioneering_mission_at_Saturn
- Interesting read: "Weekend reading: 300+ pages of interviews with John Carmack" https://www.gamasutra.com/view/news/301321/Weekend_reading_300_pages_of_interviews_with_John_Carmack.php
- Interesting read: "Dishonored 2’s AI form crews as Lonely Hearts for guards" https://www.rockpapershotgun.com/2017/03/09/dishonored-2-ai/
- Interesting read: "Ultima creator Richard Garriott looks back on nearly four decades making video games" https://venturebeat.com/2017/07/10/ultima-creator-richard-garriott-looks-back-on-nearly-four-decades-making-video-games/view-all/
- Interesting read: "What is 'Marketing First' Game Development?" https://www.patreon.com/posts/what-is-first-14327057
- Interesting read: "Interior Mapping in Unity3d" http://polycount.com/discussion/comment/2571581#Comment_2571581
- Interesting read: "PewDiePie Is Inexcusable but DMCA Takedowns Are Not the Way to Fight Him" https://motherboard.vice.com/en_us/article/8xxwyg/pewdiepie-is-inexcusable-but-dmca-takedowns-are-not-the-way-to-fight-him
- Interesting read: "Production of 3D Weapons for Video Games" https://80.lv/articles/production-of-3d-weapons-for-video-games/
- Interesting read: "How Tacoma tells a non-linear story with ghosts" https://www.rockpapershotgun.com/2017/09/11/how-tacoma-tells-a-non-linear-story-with-ghosts/
- Interesting read: "Six Months in a Service Team" http://aras-p.info/blog/2017/09/06/Six-Months-in-a-Service-Team/
- Interesting read: "How to Poncho - Unity Cloth Tutorial" https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho
- Interesting read: "The making of Alpha Protocol, Obsidian's secret best RPG" http://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg
- Interesting video: "Restoring a 1997 IBM ThinkPad 380XD" https://www.youtube.com/watch?v=DWGOLO5HTDs
- Interesting read: "DungeonScript is a simple browser tool for building dungeon crawlers" https://www.rockpapershotgun.com/2017/07/24/dungeonscript-browser-based-game-maker-tool/
- Interesting read: "The Wayfarer WIP Mega Post" https://www.gamasutra.com/blogs/JakeJollimore/20170901/304880/The_Wayfarer_WIP_Mega_Post.php
- Interesting read: "Game Engine Black Book Postmortem" http://fabiensanglard.net/Game_Engine_Black_Book_Release/index.php
- Interesting slides: "MLAA from 2009 to 2017" http://www.iryoku.com/research-impact-retrospective-mlaa-from-2009-to-2017
- Interesting read: "Stylized Water Tutorial : Part I" https://www.artstation.com/artwork/rnmNe
- Interesting read: "Fading Sprites in Unity 5" http://www.alanzucconi.com/2016/12/29/fading-sprites-unity-5/
- Interesting read: "Beyond Infinity: Obsidian on modernising the art of the isometric RPG" https://www.rockpapershotgun.com/2017/09/04/pillars-of-eternity-tyranny-art/
- Interesting read: "Key Factors in Environment Design of Lawbreakers" https://80.lv/articles/key-factors-in-environment-design-of-lawbreakers/
- Interesting read: "HSBC is killing my business, piece by piece — How to plan for your bank screwing up" https://medium.com/@photonstorm/hsbc-is-killing-my-business-piece-by-piece-d7f5547f3929
- Interesting read: "How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS" https://www.gamasutra.com/blogs/ZachBarth/20170828/304568/How_and_why_we_ported_SHENZHEN_SOLITAIRE_to_MSDOS.php
- Interesting read: "Multiplayer-Only Maps - John Romero" http://rome.ro/news/2017/8/30/multiplayer-only-maps
- Interesting read: "Twitter (and Others) Double Down on Advertising and Tracking" https://www.eff.org/deeplinks/2017/08/twitter-and-others-double-down-advertising-and-tracking
- August:
- Interesting read: "UE4 - Overview of Static Mesh Optimization Options" http://www.casualdistractiongames.com/single-post/2017/01/07/UE4---Overview-of-Static-Mesh-Optimization-Options
- Interesting read: "Fighting to get ad click costs down" http://positech.co.uk/cliffsblog/2017/07/30/fighting-to-get-ad-click-costs-down/
- Interesting read: "Valve says it's cracking down on big key requests to combat Steam skulduggery" http://www.gamasutra.com/view/news/304018/Valve_says_its_cracking_down_on_big_key_requests_to_combat_Steam_skulduggery_.php
- Interesting read: "Anti-aliased Alpha Test: The Esoteric Alpha To Coverage" https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f
- Interesting read: "Sci-Fi Space in Unity: Tips and Tricks" https://80.lv/articles/sci-fi-space-in-unity-tips-and-tricks/
- Interesting read: "Spotlight Team Best Practices: Project Setup" https://blogs.unity3d.com/2017/08/10/spotlight-team-best-practices-project-setup/
- Interesting read: "Rendering Wounds on Characters in UE4" http://www.tomlooman.com/rendering-wounds-on-characters/
- Interesting read: "Hiding or Disabling inspector properties using PropertyDrawers..." http://www.brechtos.com/hiding-or-disabling-inspector-properties-using-propertydrawers-within-unity-5/
- Interesting read: "Should kids be taught in schools using Minecraft?" https://www.rockpapershotgun.com/2017/08/11/should-kids-be-taught-in-schools-using-minecraft/
- Interesting read: "How to make your dream game, publish it and not die in the process" https://godotengine.org/article/how-actually-make-your-dream-game
- Interesting video: "Unity UI Extensions - Update 2.0 - The big mega bash" https://www.youtube.com/watch?v=Ivzt9_jhGfQ
- Interesting images: "From Mars Rover: Panorama Above 'Perseverance Valley'" https://www.jpl.nasa.gov/news/news.php?feature=6898
- Interesting video: "Godot 3.0: Introducing the New and Outstanding Features" https://www.youtube.com/watch?v=XptlVErsL-o
- Interesting read: "The indie games are too damn cheap" https://galyonk.in/the-indie-games-are-too-damn-cheap-11b8652fad16
- Interesting read: "UnityScript’s long ride off into the sunset" https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/
- Interesting read: "Screen Space Planar Reflections in Ghost Recon Wildlands" http://remi-genin.fr/blog/screen-space-plane-indexed-reflection-in-ghost-recon-wildlands/
- Interesting video: "The voice actor who didn't know he was in Fallout 4" https://www.youtube.com/watch?v=YaOSPUtjidY
- Interesting images: "Watch Martian Clouds Scoot, Thanks to NASA's Curiosity" https://www.jpl.nasa.gov/news/news.php?feature=6917
- Interesting read: "Tales from the Borderlands: The Oral History" https://quarterly.camposanto.com/tales-from-the-borderlands-the-oral-history-d33bb5f146e6
- Interesting read: "Pixel Guides from Henk Nieborg: Part II" https://80.lv/articles/pixel-guides-from-henk-nieborg-part-ii/
- Interesting read: "Tutorial: Photogrammetry Rubble Prop" http://www.digitalmistakegames.com/2017/07/30/280/
- Interesting read: "Mixed Light Mode Cheat Sheet" https://docs.google.com/document/d/1U5osiyz5gnuii-yApTAHYgcvpU_lz4gVBrMMtzmNcCg/
- Interesting read: "Unity Photogrammetry Workflow Guide" https://unity3d.com/solutions/photogrammetry
- Interesting talk: "New Tech Start-Up Bubble" https://www.youtube.com/watch?v=G7vrCpWbmDw
- Interesting read: "How to design a great Metroidvania map - Hollow Knight" http://www.pcgamer.com/how-to-design-a-great-metroidvania-map/
- Interesting video: "Flow Map Material Setup in 13 Minutes" https://www.youtube.com/watch?v=tEr3NE_XLbc
- Interesting video: "Expedition 52-53 Crew Docks to the Space Station" https://www.youtube.com/watch?v=EQwq6H4aNX4
- Interesting read: "Why we should all support glTF 2.0 as THE standard asset exchange format..." https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines
- Interesting video: "Quake 2 Realtime GPU Pathtracing: August 2017" https://www.youtube.com/watch?v=x19sIltR0qU
- Interesting read: "BBSing with the ESP8266" http://hackaday.com/2017/06/17/bbsing-with-the-esp8266/
- Interesting talk: "Peter Molyneux Explains the Design of Black and White" https://www.youtube.com/watch?v=69HTviSeQeE
- Interesting slides: "Decima Engine: Advances in Lighting and AA" http://advances.realtimerendering.com/s2017/DecimaSiggraph2017.pdf (PDF)
- Interesting read: "Build an 8-bit computer from scratch" https://eater.net/8bit/
- Interesting read: "Building Urban Playgrounds for Video Games" https://80.lv/articles/building-urban-playgrounds-for-video-games/
- Interesting read: "Climbing an impossible mountain: the struggles of making a game alone" http://www.gamasutra.com/blogs/EdKay/20170801/302776/Climbing_an_impossible_mountain_the_struggles_of_making_a_game_alone.php
- Interesting video: "Dear Future Generations: Sorry" https://www.youtube.com/watch?v=eRLJscAlk1M
- Interesting video: "Import Unity FBX into Blender: Kyle the Robot" https://www.youtube.com/watch?v=QP5I2yQCKf0
- Interesting free ebook: "WebGL Insights" http://webglinsights.com/
- Interesting read: "Sniff your Game Boy's LCD using a logic analyzer" https://github.com/svendahlstrand/game-boy-lcd-sniffing
- Interesting read: "How we developed Robust AI for DwarfCorp" http://www.gamasutra.com/blogs/MattKlingensmith/20170731/302738/
- Interesting video: "Intro to Environment Art with Andres Rodriguez" https://www.youtube.com/watch?v=oSjAcoYOw5s
- Interesting read: "Ubershaders: A Ridiculous Solution to an Impossible Problem" https://dolphin-emu.org/blog/2017/07/30/ubershaders/
- July:
- Interesting read: "Building an AI Sensory System: Examining The Design of Thief: The Dark Project" http://www.gamasutra.com/view/feature/131297/building_an_ai_sensory_system_.php?print=1
- Interesting read: "Quake's Player Speed - Quake 1 Stories - John Romero" http://rome.ro/quakes-player-speed-1
- Interesting read: "Crossing the U.S. Border? Here’s How to Securely Wipe Your Computer" https://www.eff.org/deeplinks/2017/07/crossing-us-border-heres-how-securely-wipe-your-computer
- Interesting videos: "Blender Fundamentals" https://www.youtube.com/playlist?list=PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1
- Interesting read: "Sci-Fi Environment Building: Light and Dark" https://80.lv/articles/sci-fi-environment-building-light-and-dark/
- Interesting image: "Jupiter’s Great Red Spot in True Color" https://www.missionjuno.swri.edu/news/great-red-spot-in-true-color
- Interesting read: "Simple Multithreading for Unity" http://www.richardmeredith.net/2017/07/simple-multithreading-for-unity/
- Interesting read: "One Draw Call UI" http://www.gamasutra.com/blogs/NiklasGray/20170719/301963/One_Draw_Call_UI.php
- Interesting images: "NASA's Hubble Sees Martian Moon Orbiting the Red Planet" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21837
- Interesting slides: "Sparse Shadow Trees" https://research.activision.com/t5/Research-Papers/Sparse-Shadow-Trees/ba-p/10002172
- Interesting read: "Combat Dialogue in FEAR. The Illusion of Communication - Jeff Orkin" http://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter02_Combat_Dialogue_in_FEAR_The_Illusion_of_Communication.pdf
- Interesting read: "Arduino Amiga Floppy Disk Reader" http://amiga.robsmithdev.co.uk/history
- Interesting read: "How developers really deal with bugs" http://www.eurogamer.net/articles/2017-07-19-a-devs-eye-view-of-bugs
- Interesting talk: "Performance optimization for beginners" https://www.youtube.com/watch?v=1e5WY2qf600
- Interesting read: "A Compact Home-Made Raspberry Pi Tablet" http://www.stefanv.com/electronics/a-compact-home-made-raspberry-pi-tablet.html
- Interesting read: "Building Rocks for Games with Photogrammetry" https://80.lv/articles/building-rocks-for-games-with-photogrammetry/
- Interesting talk: "Squeezing Unity: Tips for raising performance" https://www.youtube.com/watch?v=_wxitgdx-UI
- Interesting read: "A Huge Archive of Amazing Stories, the World’s First Science Fiction Magazine" http://www.openculture.com/2017/07/a-huge-archive-of-amazing-stories-the-worlds-oldest-longest-running-science-fiction-magazine-since-1926.html
- Interesting read: "Art Production of Prey" https://80.lv/articles/art-production-of-prey/
- Interesting read: "Investigating Unity iOS executable bloat" http://www.gamasutra.com/blogs/SamIzzo/20170717/300273/Investigating_Unity_iOS_executable_bloat.php
- Interesting read: "The PDP-1: The Machine that Started Hacker Culture" http://hackaday.com/2017/06/27/the-pdp-1-the-machine-that-started-hacker-culture/
- Interesting read: "Protect your Steam Keys" http://www.gamasutra.com/blogs/DrMatthewWhite/20170718/301866/Protect_your_Steam_Keys.php
- Interesting read: "Elevation Control" http://www.redblobgames.com/x/1728-elevation-control/
- Interesting read: "Do Last Week's European Copyright Votes Show Publishers Have Captured European Politics?" https://www.eff.org/deeplinks/2017/07/last-weeks-european-copyright-votes-show-publishers-captured-european-politics
- Interesting read: "Building Victorian Street of Epic Proportions in UE4" https://80.lv/articles/building-victorian-street-of-epic-proportions-in-ue4/
- Interesting video: "Introduction to VR Performance - Stephanie Hurlburt" https://www.youtube.com/watch?v=2-P1GzG8o54
- Interesting video: "New Horizons Flyover of Pluto" https://www.youtube.com/watch?v=g1fPhhTT2Oo
- Interesting read: "theHunter: Call of the Wild - Designing Believable, Simulated Animal AI" http://www.gamasutra.com/blogs/KarinESkoog/20170713/301653/theHunter_Call_of_the_Wild__Designing_Believable_Simulated_Animal_AI.php
- Interesting repository: "A small, bootable clone of Space Invaders written in x86 Assembly" https://github.com/flxbe/asm-space-invaders
- Interesting read: "WebAssembly Demystified" http://floooh.github.io/2017/06/09/webassembly-demystified.html
- Interesting free book: "Game AI Pro 2 - All chapters are available to download" http://www.gameaipro.com/
- Interesting read: "Practical Photogrammetry - Digitizing Real-world places" https://80.lv/articles/practical-photogrammetry-%E2%80%8Adigitizing-real-world-places/
- Interesting read: "NASA's Juno Spacecraft Completes Flyby over Jupiter’s Great Red Spot" https://www.nasa.gov/feature/jpl/nasas-juno-spacecraft-completes-flyby-over-jupiter-s-great-red-spot
- Interesting read: "The Ronimo coding style guide" http://joostdevblog.blogspot.com/2017/07/the-ronimo-coding-style-guide.html
- Interesting read: "Detailed Look at Substance Designer Workflow" https://80.lv/articles/detailed-look-at-substance-designer-workflow/
- Interesting read: "Legal advice to musicians, after 'Blurred Lines': pretend you have no influences" http://boingboing.net/2017/07/12/cold-dead-hands.html
- Interesting read: "Resources I recommend to start learning graphics programming - Stephanie Hurlburt" https://twitter.com/sehurlburt/status/884470105320468481
- Interesting read: "Introducing Unity 2017" https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
- Interesting free software: "appleseed -A modern, open source production renderer" http://appleseedhq.net/
- Interesting read: "Making VFX for VR First Person Shooter" https://80.lv/articles/making-vfx-for-vr-first-person-shooter/
- Interesting read: "Deprecating DirectX 9" https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/
- Interesting read: "An Atari 2600 in a Cartridge" http://mrpjevans.com/2017/06/an-atari-2600-in-a-cartridge/
- Interesting slides: "Rendering of Call of Duty: Infinite Warfare" https://research.activision.com/t5/Research-Papers/Rendering-of-Call-of-Duty-Infinite-Warfare/ba-p/10308283
- Interesting read: "NBA Jam Oral History" https://www.si.com/longform/2017/nba-jam-oral-history/index.html
- Interesting read: "Amid Unprecedented Controversy, W3C Greenlights DRM for the Web" https://www.eff.org/deeplinks/2017/07/amid-unprecedented-controversy-w3c-greenlights-drm-web
- Interesting read: "GPU Performance for Game Artists" http://www.gamasutra.com/blogs/KeithOConor/20170705/301035/GPU_Performance_for_Game_Artists.php
- Interesting video: "10 Essential UV Tips and Tricks Blender Tutorial" https://www.youtube.com/watch?v=brnaAL-QwhU
- Interesting read: "Oregon Trail Generation" https://en.wikipedia.org/wiki/Oregon_Trail_Generation
- Interesting library: "piLibs JS" http://iquilezles.org/code/piLibsJS/piLibsJS.htm
- Interesting read: "Working with Warhammer 40,000: Space Wolf Visuals" http://www.gamasutra.com/blogs/AnastasiaSkachko/20170424/296663/Developer_Diaries_Working_with_Warhammer_40000_Space_Wolf_Visuals.php
- Interesting video: "WiFi232 Wireless Modem: BBS Fun on Retro PCs! [A Review]" https://www.youtube.com/watch?v=fsS0E4G310Y
- Interesting read: "Writing Indie Games Is Like Being a Musician. In the Bad Way" http://jeff-vogel.blogspot.com/2017/03/writing-indie-games-is-like-being.html
- Interesting read: "Under The Hood #2: Assets - SCS Software" http://blog.scssoft.com/2017/03/under-hood-2-assets.html
- Interesting read: "Why No One Under 20 Has Experienced a Day Without NASA at Mars" https://www.jpl.nasa.gov/news/news.php?feature=6880
- Interesting repository: "unity-facecensor - Pixelation image effect example" https://github.com/keijiro/unity-facecensor
- Interesting read: "A Look at Graphics: Character Design in Silhouette" https://adventuregamers.com/articles/view/33008
- Interesting website: "Pexels - Free stock photos" https://www.pexels.com/
- Interesting read: "Causing Fire, Destruction and Stable Frame Rate with VFX - Fabio M. Silva, Naughty Dog" https://80.lv/articles/causing-fire-destruction-and-stable-frame-rate-with-vfx/
- Interesting read: "Introducing HumbleNet: a cross-platform networking library that works in the browser" https://hacks.mozilla.org/2017/06/introducing-humblenet-a-cross-platform-networking-library-that-works-in-the-browser/
- Interesting read: "Anita Sarkeesian's astounding 'garbage human' moment" https://www.polygon.com/features/2017/6/27/15880582/anita-sarkeesian-garbage-human-vidcon-interview
- June:
- Interesting read: "Creation Facial 2d Animation for Games" https://80.lv/articles/creation-facial-2d-animation-for-games/
- Interesting read: "The memory optimization struggle in Unity3d" http://www.gamasutra.com/blogs/EmilianoPastorelli/20170627/300585/Empires_in_Ruins__The_memory_optimization_struggle.php
- Interesting read: "How to enable and disable SMBv1, SMBv2, and SMBv3 in Windows and Windows Server" https://support.microsoft.com/en-us/help/2696547/how-to-enable-and-disable-smbv1-smbv2-and-smbv3-in-windows-and-windows
- Interesting public domain assets: "Free LowPoly FPS Pack (Animated guns)" https://www.reddit.com/r/gamedev/comments/6jxlky/free_lowpoly_fps_pack_animated_guns/
- Interesting read: "A Catalog of Wang Tile Corner-Color Constraints Controlling Connectivity" http://nothings.org/gamedev/herringbone/connectivity_catalog.html
- Interesting read: "The Fight for Health Care Has Always Been About Civil Rights" https://www.theatlantic.com/politics/archive/2017/06/the-fight-for-health-care-is-really-all-about-civil-rights/531855/
- Interesting read: "Defining Environment Language for Video Games - Emilia Schatz, Naughty Dog" https://80.lv/articles/defining-environment-language-for-video-games/
- Interesting read: "RenderDoc's Early History" https://renderdoc.org/renderdoc-history.html
- Interesting website: "Standard Ebooks: Free and liberated ebooks" https://standardebooks.org/
- Interesting read: "GBA By Example" http://kylehalladay.com/gba.html
- Interesting video: "The Death of Video Game Box Art" https://www.youtube.com/watch?v=dprsFhqKa_o
- Interesting read: "Working remotely, coworking spaces, and mental health" https://bitquabit.com/post/working-remotely-coworking-and-mental-health/
- Interesting read: "LCD Display Shader Effect" http://www.alanzucconi.com/2016/05/04/lcd-shader/
- Interesting read: "Corona 2D game engine is now 'completely free'" http://www.gamasutra.com/view/news/300425/Corona_2D_game_engine_is_now_completely_free.php
- Interesting read: "Thoughts about the Wonder Woman costumes" https://twitter.com/AWeaverWrites/status/878967719072288768
- Interesting read: "From modder to pro, the making of PlayerUnknown's Battlegrounds" http://www.pcgamer.com/from-modder-to-pro-the-making-of-playerunknowns-battleground/
- Interesting read: "Procedural Materials: From Big to Small" https://80.lv/articles/procedural-materials-from-big-to-small/
- Interesting video: "Self-driving potato" https://www.youtube.com/watch?v=oNjPHcIzQkM
- Interesting read: "Environment art isn't about 'making pretty things'...so, what's it about?" http://www.gamasutra.com/view/news/300314/Environment_art_isnt_about_making_pretty_thingsso_whats_it_about.php
- Interesting read: "Quake 3 Vulkanized" https://medium.com/@kennyalive/quake-3-vulkanized-245cc349fdcf
- Interesting read: "In Defense of Cultural Appropriation" https://www.nytimes.com/2017/06/14/opinion/in-defense-of-cultural-appropriation.html
- Interesting read: "Mass Effect Andromeda and the quest for great facial animation" http://www.eurogamer.net/articles/2017-03-28-mass-effect-andromeda-and-why-facial-animation-is-really-hard
- Interesting news: "GraphicsGale became a freeware! - Powerful tool for spriting and pixel art" https://graphicsgale.com/us/
- Interesting read: "Try HITMAN for FREE" http://steamcommunity.com/games/236870/announcements/detail/2574219120186500379
- Interesting read: "Inside 'RimWorld', the Cult Sci-Fi Hit That Just Keeps Growing" http://www.glixel.com/news/inside-rimworld-the-sci-fi-hit-that-just-keeps-growing-w475290
- Interesting free textures: "A Pack of Free 5K Textures" https://80.lv/articles/a-pack-of-free-5k-textures/
- Interesting read: "The Immersive Flight Simulator From 1989" http://hackaday.com/2017/06/19/the-immersive-flight-simulator-from-1989/
- Interesting read: "Don’t hate on tutorials" https://www.rockpapershotgun.com/2017/06/16/how-usability-testing-makes-games-better/
- Interesting 'pay what you want' pack: "~800 textures. Free for commercial use" https://cubebrush.co/joost/products/l83iuq
- Interesting read: "Debian 9 'Stretch' released" https://www.debian.org/News/2017/20170617.en.html
- Interesting read: "Creating the striking pixel art of Crawl" http://www.gamasutra.com/view/news/300004/Game_Design_Deep_Dive_Creating_the_striking_pixel_art_of_Crawl.php
- Interesting read: "Godot Engine - Progress report April/May 2017" https://godotengine.org/article/progress-report-april-may-2017
- Interesting read: "A Simple, DIY GPS Tracker" http://hackaday.com/2017/05/19/a-simple-diy-gps-tracker/
- Interesting read: "Inverse Kinematics for Robotic Arms" http://www.alanzucconi.com/2017/04/10/robotic-arms/
- Interesting video: "Off Camera Secrets | Batman Arkham Asylum - Boundary Break" https://www.youtube.com/watch?v=qpLr7J-wukw
- Interesting read: "The Red Special: Brian May’s Handmade Guitar" http://hackaday.com/2017/06/13/the-red-special-brian-mays-handmade-guitar/
- Interesting read: "Steam Direct Now Available" http://steamcommunity.com/games/593110/announcements/detail/1328973169870947116
- Interesting video: "Off Camera Secrets | Portal 2 - Boundary Break" https://www.youtube.com/watch?v=rAdtBksh31s
- Interesting read: "The Mini Apple IIe That Runs On C.H.I.P." http://hackaday.com/2017/06/13/the-mini-apple-iie-that-runs-on-c-h-i-p/
- Interesting read: "The Art & Visual Language of Ikenfell" https://medium.com/@ChevyRay/the-art-visual-language-of-ikenfell-16739c8459d4
- Interesting read: "The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development" http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
- Interesting project: "The MOnSter 6502" http://monster6502.com/
- Interesting video: "VFX WaterfallBreakDown" https://www.youtube.com/watch?v=nwl5UkdD61U
- Interesting video: "Off Camera Secrets | Bioshock - Boundary Break" https://www.youtube.com/watch?v=JuYlbSALgEQ
- Interesting video: "Macintosh SE Restoration and SD-2-SCSI upgrade" https://www.youtube.com/watch?v=wXWlJFrX19s
- Interesting read: "An Ultimate Collection of Pixel Art Guides" https://80.lv/articles/an-ultimate-collection-of-pixel-art-guides/
- Interesting read: "Our deep-dive study of how millions use Xbox Live" https://arstechnica.com/gaming/2017/06/xbox-unleashed-our-deep-dive-study-of-how-millions-use-xbox-live/
- Interesting read: "Build Your Own PC — Really" http://hackaday.com/2017/04/14/build-your-own-pc-really/
- Interesting talk: "Classic Game Postmortem: Sid Meier's Civilization" https://www.youtube.com/watch?v=AJ-auWfJTts
- Interesting talk: "Stylized VFX in RIME" https://www.youtube.com/watch?v=lAYIF0lwy60
- Interesting video: "NASA's Curiosity Mars Rover at Ogunquit Beach (360 View)" https://www.youtube.com/watch?v=V3qr9AqZyEI
- Interesting read: "Planning - The Core Reason Why Gameplay Feels Good - Thomas Grip" http://www.gamasutra.com/blogs/ThomasGrip/20170601/299116/Planning__The_Core_Reason_Why_Gameplay_Feels_Good.php
- Interesting read: "Steam Greenlight closed, Steam Direct comes next week" https://www.rockpapershotgun.com/2017/06/06/steam-greenlight-closed-steam-direct-comes-next-week/
- Interesting video: "Restoring the Macintosh Plus to working order!" https://www.youtube.com/watch?v=7TbCj3chP_c
- Interesting video: "Gamasutra Plays Oblivion with lead designer Ken Rolston" https://www.youtube.com/watch?v=Dpdp1EaGQHw
- Interesting read: "Tips on Creating Ocean with World Machine" https://80.lv/articles/tips-on-creating-ocean-with-world-machine/
- Interesting image: "Mimas Dwarfed" https://www.nasa.gov/image-feature/jpl/pia21331/mimas-dwarfed
- Interesting read: "Indie Game Design Do-s and Don't-s: A Manifesto - Edmund McMillen" http://www.gamasutra.com/view/news/117521/Opinion_Indie_Game_Design_Dos_and_Donts_A_Manifesto.php
- Interesting read: "Does Your Video Game Have Too Many Words? (Yeah, Probably.)" http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php
- Interesting video: "TRS-80 Color Computer 1 Restoration" https://www.youtube.com/watch?v=XT5SYlqM7wk
- Interesting read: "Videogame Dialogues: Writing Tools And Design Ideas" http://www.gamasutra.com/blogs/PietroPolsinelli/20170530/298889/Videogame_Dialogues_Writing_Tools_And_Design_Ideas.php
- Interesting read: "Tips On Quick Environment Building" https://80.lv/articles/tips-on-quick-environment-building/
- Interesting read: "While EU Copyright Protests Mount, the Proposals Get Even Worse" https://www.eff.org/deeplinks/2017/05/while-eu-copyright-protests-mount-proposals-get-even-worse
- Interesting read: "Beyond Far Cry 2: Looking Back, Moving Forward" http://www.gamasutra.com/view/feature/132311/beyond_far_cry_2_looking_back_.php?print=1
- Interesting read: "The Last Express Was One Of The 90s Most Unique Games" https://www.kotaku.com.au/2017/05/the-last-express-was-one-of-the-90s-most-unique-games/
- Interesting video: "Latest view of Jupiter from NASA’s Juno spacecraft" https://vimeo.com/219216194
- May:
- Interesting video: "Making of Dark Train: From Paper to Unity" https://www.youtube.com/watch?v=OSC-GhRkPEs
- Interesting video: "Smooth Motion in Unity" https://www.youtube.com/watch?v=qtV8JEIq0Ng
- Interesting read: "syscalls - Linux system calls" http://man7.org/linux/man-pages/man2/syscalls.2.html
- Interesting free assets: "The Game Creator's Pack - CC-0 retro-style graphic assets and music for creators" https://jonathan-so.itch.io/creatorpack
- Interesting free assets: "Space Kit 1.0 - 3D models to build spaceports and other galactic structures..." http://kenney.nl/assets/space-kit
- Interesting short film: "LUNAR - dedicated to all people who believe in peaceful expansion of our borders" https://vimeo.com/217051213
- Interesting read: "Chingwa's Guide to Lighting and Post Effects" https://forum.unity3d.com/threads/chingwas-guide-to-lighting-and-post-effects.472265/
- Interesting read: "How to find Voice Actors for my Game" http://www.tamararyanvo.com/news/2017/3/1/how-to-find-voice-actors-for-my-game
- Interesting read: "Sega’s Game Gear Gets a Video Output" http://hackaday.com/2017/05/28/segas-game-gear-gets-a-video-output/
- Interesting read: "VFX Production For AAA Video Games - DOOM VFX artist Wirginia Romanowska" https://80.lv/articles/the-secrets-of-vfx-production-for-doom/
- Interesting read: "Writing a Really, Really Fast JSON Parser" https://chadaustin.me/2017/05/writing-a-really-really-fast-json-parser/
- Interesting read: "AMD’s 16-core CPU and other exciting stuff" https://www.rockpapershotgun.com/2017/05/25/amds-crazy-16-core-cpu-and-other-exciting-stuff/
- Interesting read: "Creating Sci-Fi Weapons for Games" https://80.lv/articles/creating-sci-fi-weapons-for-games/
- Interesting read: "A Year of Making Game Trailers - 2017 (In Progress)" https://www.derek-lieu.com/blog/2017/3/30/a-year-of-making-game-trailers-2017-in-progress
- Interesting read: "Raspberry Pi Workshop for Beginners" https://core-electronics.com.au/tutorials/raspberry-pi-workshop-for-beginners.html
- Interesting read: "Veteran game developers reveal their childhood creations" https://www.polygon.com/2017/5/22/15655926/veteran-game-developers-reveal-their-childhood-creations
- Interesting video: "The Movies & Games That Inspire id Software (Hugo & Marty)" https://www.youtube.com/watch?v=AWtcEJvHiTc
- Interesting video: "Claycat's DOOM" https://www.youtube.com/watch?v=f8aU4MYDsOQ
- Interesting read: "Maximizing Your Unity Game’s Performance" https://cgcookie.com/2017/04/26/maximizing-your-unity-games-performance/
- Interesting read: "The Making of Freeciv WebGL 3D" http://play.freeciv.org/blog/2017/05/the-making-of-freeciv-webgl-3d/
- Interesting read: "Twin Peaks cast – then and now" http://www.radiotimes.com/news/2017-05-22/twin-peaks-cast--then-and-now
- Interesting read: "A Cheat Sheet on Volumetric Fog in UE4" https://80.lv/articles/a-cheat-sheet-on-volumetric-fog-in-ue4/
- Interesting read: "Making interactive tutorials - Line drawing on a grid" http://www.redblobgames.com/making-of/line-drawing/
- Interesting read: "How to Opt Out of Twitter's New Privacy Settings" https://www.eff.org/deeplinks/2017/05/how-opt-out-twitters-new-privacy-settings
- Interesting read: "Real-time VFX Production Tips" https://80.lv/articles/real-time-vfx-production-tips/
- Interesting read: "Developing Planescape: Torment: Enhanced Edition - Found Artifacts and Oddities" http://blog.beamdog.com/2017/05/developing-planescape-torment-enhanced.html
- Interesting read: "A Mini-ITX Atari 800" http://hackaday.com/2017/05/13/a-mini-itx-atari-800/
- Interesting read: "Tips on Open World Environments Building" https://80.lv/articles/tips-on-open-world-environments-building/
- Interesting read: "How to run Unity on Amazon Cloud or without Monitor" https://medium.com/towards-data-science/how-to-run-unity-on-amazon-cloud-or-without-monitor-3c10ce022639
- Interesting read: "Keymu - open source keychain-sized gaming console" https://hackaday.io/project/21453-keymu-open-source-keychain-sized-gaming-console
- Interesting video: "Horizon Zero Dawn - Technical Reel" https://vimeo.com/212880663
- Interesting read: "Best Art Books for Game Artists" https://80.lv/articles/artists-library-on-80-lv/
- Interesting read: "Secret New European Copyright Proposal Spells Disaster for Free Culture" https://www.eff.org/deeplinks/2017/05/secret-new-european-copyright-proposal-spells-disaster-free-culture
- Interesting read: "Animation Details in Character Movements" https://80.lv/articles/animation-details-in-character-movements/
- Interesting repository: "In-place JSON/SJSON parser implemented in a single header file" https://github.com/rampantpixels/json
- Interesting read: "Mars Rover Opportunity Begins Study of Valley's Origin" https://www.jpl.nasa.gov/news/news.php?feature=6844
- Interesting tool: "PixaFlux - Free PBR Texture Composer" https://80.lv/articles/pixaflux-free-pbr-texture-composer/
- Interesting read: "Alchemy in Photogrammetry" http://www.gamasutra.com/blogs/JosephAzzam/20170510/297598/Alchemy_in_Photogrammetry.php
- Interesting read: "Hands on with AMD’s cheaper Ryzen 5 CPUs" https://www.rockpapershotgun.com/2017/05/11/hands-on-with-amds-cheaper-ryzen-5-cpus/
- Interesting read: "VFX for Games Explained" https://80.lv/articles/vfx-for-games-explained/
- Interesting read: "Wiring up UDP packets to an Emscripten game" https://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2017-05-06&time=02-14-33
- Interesting talk: "Going out in a Blaze of Glory: Cassini Science Highlights and Grand Finale" https://www.youtube.com/watch?v=gun0Vo0BS6s
- Interesting read: "Implementing Forward Kinematics" http://www.alanzucconi.com/2017/04/06/implementing-forward-kinematics/
- Interesting videos: "Getting to Know Toolbag 3 - Marmoset" https://www.marmoset.co/posts/getting-to-know-toolbag-3/
- Interesting read: "Why 110,000 gamers built a community around playing games years after release" http://www.pcgamer.com/why-110000-gamers-built-a-community-around-playing-games-years-after-release/
- Interesting read: "Building Guns for DOOM" https://80.lv/articles/building-guns-for-doom/
- Interesting read: "Postmortem: Leaving Lyndow" http://www.gamasutra.com/blogs/DannyWeinbaum/20170508/297229/Postmortem_Leaving_Lyndow.php
- Interesting read: "Intel's Management Engine is a security hazard, and users need a way to disable it" https://www.eff.org/deeplinks/2017/05/intels-management-engine-security-hazard-and-users-need-way-disable-it
- Interesting talk: "Deformable Snow Rendering in Batman: Arkham Origins" https://www.youtube.com/watch?v=87rg95XBalE
- Interesting list: "Best FREE Unity Assets - Over 180 Curated Assets" http://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/
- Interesting image: "Saturn's hexagonal polar jet stream" https://www.nasa.gov/image-feature/jpl/pia21327/hail-the-hexagon
- Interesting talk: "Long-term Simulation Design in Dwarf Fortress - Tarn Adams" https://vimeo.com/215929684
- Interesting read: "Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D" http://www.gamasutra.com/view/news/297474/Tom_Hall_5_key_design_lessons_I_learned_directing_Wolfenstein_3D.php
- Interesting image: "Enhanced color view of Jupiter’s south pole" https://www.missionjuno.swri.edu/news/approching-jupiter
- Interesting talk: "Classic Game Postmortem: Fallout" https://www.youtube.com/watch?v=T2OxO-4YLRk
- Interesting read: "Landscape and Material Pipeline of Ghost Recon Wildlands" https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/
- Interesting read: "Reverse-Engineering the Peugeot 207’s CAN bus" http://hackaday.com/2017/05/04/reverse-engineering-the-peugeot-207s-can-bus/
- Interesting read: "How To Record and Post GIFs Showing Your Game" http://www.gamasutra.com/blogs/SaraCasen/20170428/297065/How_To_Record_and_Post_GIFs_Showing_Your_Game.php
- Interesting read: "Deus Ex: Modular 'One Texture' Assembly Line Library Tutorial" https://80.lv/articles/deus-ex-modular-one-texture-assembly-line-library-tutorial/
- Interesting image: "North Pole of Enceladus" https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA21326
- Interesting read/video: "Phase-Functioned Neural Networks for Character Control" http://theorangeduck.com/page/phase-functioned-neural-networks-character-control
- Interesting read: "Signed Distance Field Rendering Journey pt.1" https://kosmonautblog.wordpress.com/2017/05/01/signed-distance-field-rendering-journey-pt-1/
- Interesting repository: "Open software for people with communication difficulties" https://github.com/eQualityTime/TheOpenVoiceFactory
- Interesting read: "Reworking the Unreal Engine for racing" http://www.gamasutra.com/view/news/296681/Game_Tech_Deep_Dive_Reworking_the_Unreal_Engine_for_racing.php
- Interesting read: "The Production of Horizon Zero Dawn" https://80.lv/articles/the-production-of-horizon-zero-dawn/
- Interesting read: "Reverse engineering the 76477 'Space Invaders' sound effect chip from die photos" http://www.righto.com/2017/04/reverse-engineering-76477-space.html
- Interesting read: "From Wingleader to Wing Commander" http://www.filfre.net/2017/04/from-wingleader-to-wing-commander/
- Interesting video: "The Lady Sidekick - Tropes vs. Women in Video Games" https://www.youtube.com/watch?v=4BrKqEtG-2w
- Interesting read: "Hands on with the Pinebook" http://hackaday.com/2017/04/28/hands-on-with-the-pinebook/
- April:
- Interesting read: "Vegetation Generation in Ghost Recon Wildlands" https://80.lv/articles/vegetation-generation-in-ghost-recon-wildlands/
- Interesting read: "Designing the giant battle royale maps of Playerunknown's Battlegrounds" http://www.gamasutra.com/view/news/296881/Designing_the_giant_battle_royale_maps_of_Playerunknowns_Battlegrounds.php
- Interesting read: "A dive into spatial search algorithms" https://medium.com/@agafonkin/a-dive-into-spatial-search-algorithms-ebd0c5e39d2a
- Interesting read: "Color in Video Games: How to Choose a Palette" http://www.gamasutra.com/blogs/DougStewart/20170411/295806/Color_in_Video_Games_How_to_Choose_a_Palette.php
- Interesting read: "Foliage in Games Pt.1: Texture Sourcing & Atlasing" https://creators.co/@antonowski/4251616
- Interesting read: "FPGA Emulates NES Cart; Prototype So Cyberpunk" http://hackaday.com/2017/04/13/fpga-emulates-nes-cart-prototype-so-cyberpunk/
- Interesting read: "Choosing a game network library" http://www.codeofhonor.com/blog/choosing-a-game-network-lib
- Interesting read: "Real Time Global Illumination" http://copypastepixel.blogspot.com/2017/04/real-time-global-illumination.html
- Interesting talk: "'Next-Gen' FPGA-Based VMU for the Sega Dreamcast" https://www.youtube.com/watch?v=zcdw7fIOlfA
- Interesting read: "Hexagonal Bokeh Blur Revisited" https://colinbarrebrisebois.com/2017/04/18/hexagonal-bokeh-blur-revisited/
- Interesting list: "A Study Path for Game Programmer" https://github.com/miloyip/game-programmer
- Interesting image: "A New Angle on Two Spiral Galaxies for Hubble's 27th Birthday" https://www.nasa.gov/feature/goddard/2017/a-new-angle-on-two-spiral-galaxies-for-hubbles-27th-birthday
- Interesting talk: "Making Game Programming Less Terrible - Jonathan Blow" https://www.youtube.com/watch?v=gWv_vUgbmug
- Interesting free sounds: "Super Dialogue Audio Pack - more than 500 audio files of dialogue" https://stuckeast.itch.io/sdap
- Interesting read: "The debacle in Arkansas reaffirms that the death penalty is arbitrary..." https://www.washingtonpost.com/news/the-watch/wp/2017/04/21/the-debacle-in-arkansas-reaffirms-that-the-death-penalty-is-arbitrary-unchecked-and-unfair/
- Interesting talk: "The Spelunky HD Postmortem" https://www.youtube.com/watch?v=RiDy6CgBKqs
- Interesting read: "Procedural World Building in Ghost Recon Wildlands (small cities, rivers, and roads)" https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/
- Interesting read: "Making a demo in just 256 bytes... on the Commodore 64" https://www.linusakesson.net/scene/a-mind-is-born/index.php
- Interesting talk: "Classic Game Postmortem: Deus Ex" https://www.youtube.com/watch?v=tffX3VljTtI
- Interesting read: "Atmosphere via procedural point cloud - Return of the Obra Dinn" https://forums.tigsource.com/index.php?topic=40832.msg1329818#msg1329818
- Interesting news: "StarCraft and StarCraft: Brood War are now free" https://starcraft.com/en-us/articles/20674424
- Interesting read: "Learning Lighting for Video Games - Gabe Betancourt, Naughty Dog" https://80.lv/articles/learning-lighting-for-video-games/
- Interesting read: "Why Frustum Culling Matters, and Why It's Not Important - Sean Barrett" https://gist.github.com/nothings/913056601b56e5719cc987684a16544e
- Interesting read: "Ethernet on ESP32 using LAN8720" https://sautter.com/blog/ethernet-on-esp32-using-lan8720/
- Interesting read: "Learn OpenGL - PBR tutorial series/guide" https://learnopengl.com/#!PBR/Theory
- Interesting read: "Double Fine founder Tim Schafer has some advice for indie devs" http://www.gamasutra.com/view/news/296156/Double_Fine_founder_Tim_Schafer_has_some_advice_for_indie_devs.php
- Interesting read: "NASA Finds Evidence of Hydrothermal Vents on Saturn's Moon Enceladus" http://www.popularmechanics.com/space/solar-system/news/a26044/cassini-evidence-hydrothermal-vents-enceladus/
- Interesting read: "Doom: To Hell and Back" http://www.shacknews.com/article/99662/doom-to-hell-and-back
- Interesting read: "Procedural Technology in Ghost Recon: Wildlands" https://80.lv/articles/procedural-technology-in-ghost-recon-wildlands/
- Interesting read: "Windows 10 Game Mode tested: minimal gains, unless you’re unusually cruel to your PC" https://www.rockpapershotgun.com/2017/04/13/windows-10-game-mode-review/
- Interesting repository: "Batch build for multiple platforms from within the Unity editor" https://github.com/sinbad/UnityMultiBuild
- Interesting read: "Fitting Crash Bandicoot into the PS1's memory - Dave Baggett" https://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett?share=ae1ed051&srid=37Wq
- Interesting read: "Game patches boost performance on Ryzen..." https://arstechnica.com/information-technology/2017/04/game-patches-boost-performance-on-ryzen-showing-just-what-can-and-cant-be-done/
- Interesting read: "Asset Bundles vs. Resources: A Memory Showdown" https://blogs.unity3d.com/2017/04/12/asset-bundles-vs-resources-a-memory-showdown/
- Interesting read: "New Doom's deceptively simple design" http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
- Interesting read: "How to shuffle songs?" https://labs.spotify.com/2014/02/28/how-to-shuffle-songs/
- Interesting talk: "Sean Murray GDC-Talk (2017) | Building Worlds with Noise Generation | No Man's Sky" https://www.youtube.com/watch?v=SePDzis8HqY
- Interesting read: "Photorealistic Character Sample from Epic Games" https://80.lv/articles/photorealistic-character-sample-from-epic-games/
- Interesting read: "$10 Orange Pi 2G-IoT Released to Compete With Pi Zero W" http://hackaday.com/2017/04/11/10-orange-pi-2g-iot-released-to-compete-with-pi-zero-w/
- Interesting video: "The Stress of Game Development - Tips for Survival - Extra Credits" https://www.youtube.com/watch?v=XUcp2bNTwBg
- Interesting read: "How Firewatch’s UI enhances immersion" https://medium.com/the-cube/how-firewatchs-ui-enhances-immersion-18feddbc7857
- Interesting video: "Tektronix Oscilloscope Music" https://www.youtube.com/watch?v=TOjld0ZcNzs
- Interesting read: "Mecanim Advanced Animation" https://community.mixamo.com/hc/en-us/articles/204581427-Unity-Mecanim-Advanced-Animation
- Interesting read: "Killzone's AI: dynamic procedural combat tactics" http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf (PDF|1.8MB)
- Interesting video: "The Commodore SX-64 - Portable C64?" https://www.youtube.com/watch?v=zmMasWCbefA
- Interesting read: "Here's what devs can learn from CD Projekt Red's 'cyberpunk' trademark" http://www.gamasutra.com/view/news/295579/Heres_what_devs_can_learn_from_CD_Projekt_Reds_cyberpunk_trademark.php
- Interesting repository: "Cross-fading LOD shader example" https://github.com/keijiro/CrossFadingLod
- Interesting video: "Full Motion Semi Truck Simulator - MATS 2017" https://www.youtube.com/watch?v=ew2DMqNwSzY
- Interesting read: "Mixing Technology and Architecture" https://80.lv/articles/mixing-technology-and-architecture/
- Interesting read: "An Exclusive Look at the Creation of Nier: Automata’s Hero 2B" http://blog.us.playstation.com/2017/04/03/an-exclusive-look-at-the-creation-of-2b-by-nier-automatas-character-modeller/
- Interesting video: "Precipitation3 A short film featuring 8 precipitation reactions shot with a microscope" https://vimeo.com/210108994
- Interesting read: "Why video game cameras seem to always suck" http://mashable.com/2017/04/03/video-game-cameras-suck/
- Interesting read: "Why F.E.A.R.’s AI is still the best in first-person shooters" https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-still-the-best-in-first-person-shooters/
- Interesting read: "How to Create a Handheld Linux Terminal" https://n-o-d-e.net/terminal.html
- Interesting read: "Do Foreach Loops Still Create Garbage?" http://jacksondunstan.com/articles/3805
- Interesting read: "How to see why your draw calls are not batched in 5.6" https://blogs.unity3d.com/2017/04/03/how-to-see-why-your-draw-calls-are-not-batched-in-5-6/
- Interesting read: "#DialUp the Web's inventor for online security and rights" http://defectivebydesign.org/blog/fourteen_days_dialup_and_save_web_drm
- Interesting repository: "High Level API Components for Runtime NavMesh Building" https://github.com/Unity-Technologies/NavMeshComponents
- Interesting read: "5.6 is now available and completes the Unity 5 cycle" https://blogs.unity3d.com/2017/03/31/5-6-is-now-available-and-completes-the-unity-5-cycle/
- Interesting website: "The CRPG Book Project - Sharing the History of Computer Role-Playing Games" https://crpgbook.wordpress.com/
- March:
- Interesting talk: "Classic Game Postmortem: Maniac Mansion" https://www.youtube.com/watch?v=WD64ExGHBWE
- Interesting read: "Designing Guns: Model, Texture, Light" https://80.lv/articles/designing-guns-model-texture-light/
- Interesting video: "Brand NEW IBM PC AT + Model M! Unboxing & Setup" https://www.youtube.com/watch?v=nLy_jEbuY-U
- Interesting read: "Is Early Access Worth It?" http://www.gamasutra.com/blogs/JamesBuckle/20170327/294546/Is_Early_Access_Worth_It.php
- Interesting read: "Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck)" http://www.filfre.net/2017/03/monkey-island-or-how-ron-gilbert-made-an-adventure-game-that-didnt-suck/
- Interesting read: "Five Creepy Things Your ISP Could Do if Congress Repeals the FCC’s Privacy Protections" https://www.eff.org/deeplinks/2017/03/five-creepy-things-your-isp-could-do-if-congress-repeals-fccs-privacy-protections
- Interesting read: "Stylized Low Poly 3D: Simple & Clean" https://80.lv/articles/stylized-low-poly-3d-for-video-games/
- Interesting read: "4coder 4.0.18: Pushed to the Limit" https://4coder.handmade.network/blogs/p/2263-4coder_4.0.18:_pushed_to_the_limit#11457
- Interesting website: "CPCWiki - THE Amstrad CPC encyclopedia" http://www.cpcwiki.eu/index.php/Main_Page
- Interesting read: "Traversal and the Problem with Walking Simulators" http://www.gamasutra.com/blogs/ThomasGrip/20170323/294377/Traversal_and_the_Problem_with_Walking_Simulators.php
- Interesting read: "How would the Affordable Care Act repeal impact independent developers?" http://www.gamasutra.com/view/news/290282/How_would_the_Affordable_Care_Act_repeal_impact_independent_developers.php
- Interesting read: "OpenGL 4.x Initialization in Windows without a Framework" http://mariuszbartosik.com/opengl-4-x-initialization-in-windows-without-a-framework/
- Interesting read: "Winter Environment Creation: Tips & Tricks" https://80.lv/articles/winter-environment-creation-tips-tricks/
- Interesting website: "Animator's Resource Kit" https://animatorsresourcekit.wordpress.com/
- Interesting read: "Pi Cam Part 1" https://hackmypi.com/PiCamPart1.php
- Interesting read: "Matt McDaid: Mastering The Stylized Art" https://80.lv/articles/matt-mcdaid-mastering-the-stylized-art/
- Interesting read: "G2A signed up 100 developers to its game key marketplace. How's that working out?" http://www.polygon.com/2017/3/21/14987002/g2a-direct-developer-publisher-partner-interviews
- Interesting read: "Railroad Tycoon" http://www.filfre.net/2017/03/railroad-tycoon/
- Interesting read: "AnimState Round Table – Mass Effect: Andromeda" http://www.animstate.com/round-table-mass-effect-andromeda/
- Interesting read: "Indie Exhibiting at PAX East" http://www.gamasutra.com/blogs/JimbEsser/20170320/294064/Indie_Exhibiting_at_PAX_East.php
- Interesting read: "A case of slow Visual Studio project open times" http://aras-p.info/blog/2017/03/22/A-case-of-slow-Visual-Studio-project-open-times/
- Interesting read: "Wasteland" http://www.filfre.net/2016/02/wasteland/
- Interesting read: "For Honor players did the math on its microtransactions and aren't happy about it" http://www.pcgamer.com/for-honor-players-did-the-math-on-its-microtransactions-and-arent-happy-about-it/
- Interesting read: "The myths perpetuated by startups about themselves" http://positech.co.uk/cliffsblog/2017/03/18/the-myths-perpetuated-by-startups-about-themselves/
- Interesting read: "Tips on Low Poly Game Environments" https://80.lv/articles/tips-on-low-poly-game-environments/
- Interesting talk: "Animation Bootcamp: Animating Cameras for Games" https://www.youtube.com/watch?v=hP1Vz70WouE
- Interesting read: "TextMesh Pro Joins Unity" https://blogs.unity3d.com/2017/03/20/textmesh-pro-joins-unity/
- Interesting talk: " Volume to mesh workflows used in Battlefield 1" https://vimeo.com/207921165
- Interesting video: "UE4 Animation and Physics Technical Showcase | GDC 2017" https://www.youtube.com/watch?v=r40PJ6r_P4c
- Interesting read: "Annie Easley, Computer Scientist and Mathematician" https://www.nasa.gov/image-feature/annie-easley-computer-scientist-and-mathematician
- Interesting read: "Environment Building for World of Tanks" https://80.lv/articles/environment-building-for-world-of-tanks/
- Interesting videos: "Shawn and Sean on Game Programming 1 & 2" https://www.youtube.com/watch?v=lCtALewoFjc & https://www.youtube.com/watch?v=s4-wS9VRuvk
- Interesting read: "AMD’s new Ryzen CPU and gaming: Take two" https://www.rockpapershotgun.com/2017/03/16/amds-new-ryzen-cpu-and-gaming-take-two/
- Interesting read: "Modeling Photorealistic Portraits, with Pascual Rubio" http://www.cgsociety.org/news/article/3124/modeling-photorealistic-portraits-with-pascual-rubio
- Interesting read: "Designer Interview: Getting Titanfall's controls just right" http://www.gamasutra.com/view/news/293282/Designer_Interview_Getting_Titanfalls_controls_just_right.php
- Interesting read: "Fix CIA Hacking Notepad++ Issue" https://notepad-plus-plus.org/news/notepad-7.3.3-fix-cia-hacking-issue.html
- Interesting talk: "Breaking Conventions with The Legend of Zelda: Breath of the Wild" https://www.youtube.com/watch?v=QyMsF31NdNc
- Interesting videos: "Nintendo mini-series explores how Breath of the Wild was made" http://www.gamasutra.com/view/news/293680/Nintendo_miniseries_explores_how_Breath_of_the_Wild_was_made.php
- Interesting images: "File formats - Dissection of a minimal PoC" https://github.com/corkami/pics/blob/master/binary/README.md
- Interesting video: "Ron Gilbert: From Maniac Mansion to Thimbleweed Park" https://www.youtube.com/watch?v=KgzWorfLjeE
- Interesting website: "GDC 2017 - GDC Vault" http://gdcvault.com/browse/gdc-17/
- Interesting read: "Digital Privacy at the U.S. Border: Protecting the Data On Your Devices and In the Cloud" https://www.eff.org/wp/digital-privacy-us-border-2017
- Interesting talk: "Free Range AI: Creating Compelling Characters for Open World Games" https://www.youtube.com/watch?v=jDCFMITrtHc
- Interesting read: "What's it like developing for the Switch? 9 indie studios weigh in" http://www.gamasutra.com/view/news/293404/Whats_it_like_developing_for_the_Switch_9_indie_studios_weigh_in.php
- Interesting read: "EU Internet Advocates Launch Campaign to Stop Dangerous Copyright Filtering Proposal" https://www.eff.org/deeplinks/2017/03/eu-internet-advocates-launch-campaign-stop-eus-dangerous-copyright-filtering
- Interesting read: "Optimisation of Content and Levels in The Division" https://80.lv/articles/optimisation-of-content-and-levels-in-the-division/
- Interesting read: "A Programmer’s Introduction to Unicode" http://reedbeta.com/blog/programmers-intro-to-unicode/
- Interesting read: "The CG Actors in ‘Logan’ You Never Knew Were There" http://www.cartoonbrew.com/vfx/cg-actors-logan-never-knew-149013.html
- Interesting slides: "GPU-Based Procedural Placement in Horizon Zero Dawn" https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn
- Interesting read: "Building thousands of tiny interactions into Hidden Folks" http://www.gamasutra.com/view/news/293044/Building_thousands_of_tiny_interactions_into_Hidden_Folks.php
- Interesting read: "Adding an External Antenna to the Raspberry Pi Zero W" http://hackaday.com/2017/03/07/adding-an-external-antenna-to-the-raspberry-pi-zero-w/
- Interesting repository: "Post-processing Stack" https://github.com/Unity-Technologies/PostProcessing
- Interesting read: "Introducing GitHub for Unity" https://github.com/blog/2329-introducing-github-for-unity
- Interesting website: "The 2016 Monster Gallery" http://themonsterproject.org/monster-gallery
- Interesting read: "GPU Performance for Game Artists" http://fragmentbuffer.com/gpu-performance-for-game-artists/
- Interesting read: "Why I think Immediate Mode GUI is way to go for GameDev tools" https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
- Interesting image: "Dichotomy - Enceladus is a world divided..." https://www.nasa.gov/image-feature/jpl/pia20524/dichotomy
- Interesting videos: "UE4 Third Person Shooter Tutorial" https://www.youtube.com/playlist?list=PL4wXBehVu_5_0LMzuHccC8i2FgpCKuec1
- Interesting read: "What I learned from trying to make an Isometric game in Unity" https://madewith.unity.com/en/stories/what-i-learned-from-trying-to-make-an-isometric-game-in-unity
- Interesting video: "ZX Spectrum Hardware Description" https://www.youtube.com/watch?v=9-lA2F2uyA4
- Interesting video: "Borderlands 3 Unreal Engine 4 Tech Demo - GDC 2017" https://www.youtube.com/watch?v=-cw2gXq83n8
- Interesting read: "Becoming a Nintendo Switch indie dev will be tough early on" http://www.gamasutra.com/view/news/292788/Becoming_a_Nintendo_Switch_indie_dev_will_be_tough_early_on.php
- Interesting read: "The AMD Zen and Ryzen 7 Review: A Deep Dive on 1800X, 1700X and 1700" http://www.anandtech.com/show/11170/the-amd-zen-and-ryzen-7-review-a-deep-dive-on-1800x-1700x-and-1700
- Interesting read: "Shovel Knight rethinks gender in retro games with Body Swap Mode" http://www.polygon.com/2017/2/28/14752908/shovel-knight-body-swap-gender
- Interesting free sounds: "20GB+ of High Quality Sound Effects - The Sonniss GameAudioGDC Bundle 2017" https://www.reddit.com/r/gamedev/comments/5whve2/20gb_of_high_quality_sound_effects_the_sonniss/
- Interesting read: "How Commercial Printed Circuit Boards Are Made" http://hackaday.com/2017/02/08/how-commercial-printed-circuit-boards-are-made/
- Interesting read: "Trade Secrets of Game City Building in The Division" https://80.lv/articles/division-pt-1/
- Interesting free asset: "TextMesh Pro" https://www.assetstore.unity3d.com/en/#!/content/84126
- Interesting read: "Raspberry Pi Zero W joins the family" https://www.raspberrypi.org/blog/raspberry-pi-zero-w-joins-family/
- February:
- Interesting read: "Atmospheric Lighting in Environment Building" https://80.lv/articles/atmospheric-lighting-in-environment-building/
- Interesting read: "Two Years of Roguelike Development FAQs" https://www.reddit.com/r/gamedev/comments/5r4f2c/two_years_of_roguelike_development_faqs/
- Interesting read: "Taking Apart a Vintage Oscilloscope" http://hackaday.com/2017/02/15/taking-apart-a-vintage-oscilloscope/
- Interesting read: "World Building of Overwatch: Making a Difference" https://80.lv/articles/world-building-of-overwatch-making-a-difference/
- Interesting website: "Steam Audio - A Benchmark in Immersive Audio Solutions For games and VR" https://valvesoftware.github.io/steam-audio/
- Interesting read: "The Video Game Industry Is Lobbying Against Your Right to Repair Consoles" https://motherboard.vice.com/en_us/article/the-video-game-industry-is-lobbying-against-your-right-to-repair-consoles
- Interesting read: "Environment Done Right: Geometry, Space, Light!" https://80.lv/articles/environment-done-right-geometry-space-light/
- Interesting read: "John Romero talks about creating TEd, the tile editor that shipped over 30 games" http://www.gamasutra.com/blogs/DavidLightbown/20170223/289955/Classic_Tools_Retrospective_John_Romero_talks_about_creating_TEd_the_tile_editor_that_shipped_over_30_games.php
- Interesting video: "Midtown Madness 2 - PC Game Review" https://www.youtube.com/watch?v=WSZx5xMUpJk
- Interesting read: "All the tools we use to make games" http://juicybeast.com/2017/02/09/all-the-tools-we-use-to-make-games/
- Interesting read: "Toolset for creating assets" http://kenney.nl/blog/toolset-for-creating-assets
- Interesting read: "Telescope Reveals Largest Batch of Earth-Size, Habitable-Zone Planets Around Single Star" https://www.jpl.nasa.gov/news/news.php?feature=6756
- Interesting read: "Creating Characters for DOTA 2" https://80.lv/articles/creating-characters-for-dota-2/
- Interesting read: "Rigging Nightmares: Tech Art Meets the Devil" http://www.gamasutra.com/blogs/MoonyoungOh/20170207/290926/Rigging_Nightmares_Tech_Art_Meets_the_Devil.php
- Interesting read: "I’ll never bring my phone on an international flight again. Neither should you." https://medium.freecodecamp.com/ill-never-bring-my-phone-on-an-international-flight-again-neither-should-you-e9289cde0e5f
- Interesting video: "Shaders Case Study - Dishonored 2: A Crack in the Slab" https://www.youtube.com/watch?v=dBsmaSJhUsc
- Interesting read: "Games As Service - How it delayed Owlboy for nearly a year" http://www.gamasutra.com/blogs/JoRemiMadsen/20170214/291395/Games_As_Service__How_it_delayed_Owlboy_for_nearly_a_year.php
- Interesting read: "Retro 6502 Computer on Perf+ Protoboard" http://www.ppl-pilot.com/6502/
- Interesting read: "Simple Approach to Complex Environment Productions" https://80.lv/articles/simple-approach-to-complex-environment-productions/
- Interesting read: "Loom (or, how Brian Moriarty Proved That Less is Sometimes More)" http://www.filfre.net/2017/02/loom-or-how-brian-moriarty-proved-that-less-is-sometimes-more/
- Interesting video: "DF Retro: The Need for Speed Revisited on 3DO/PC/PS1/Saturn" https://www.youtube.com/watch?v=FjLXLhaGfFA
- Interesting videos: "The Game Makers: Inside Story" https://www.youtube.com/playlist?list=PL8nFs6m2Yq_X-etltVp94nSxF2on17-ZK
- Interesting video: "Quantum Break - Creating the Visual Language for Broken Time" https://www.youtube.com/watch?v=eka338rzIN0
- Interesting read: "Oddworld Memory Memories" http://cbloomrants.blogspot.com/2009/01/01-27-09-oddworld-memory-memories.html
- Interesting read: "Tips on Creating a Perfect Forest" https://80.lv/articles/tips-on-creating-a-perfect-forest/
- Interesting read: "Obtaining an animated look from a hand-drawn image" http://www.gamasutra.com/blogs/RaduMuresan/20170213/291339/Shader_deepdive_3_Obtaining_an_animated_look_from_a_handdrawn_image.php
- Interesting read: "What do developers and publishers really think of Steam Spy?" https://www.pcgamesn.com/steam/steam-spy-accuracy-developers
- Interesting read: "Steam Could Be Easily Fixed, If Only They Used Humans" https://www.rockpapershotgun.com/2017/02/14/steam-curation-user-reviews-fixes/
- Interesting read: "10 Common Mistakes In Software Localization And How To Avoid Them" https://phraseapp.com/blog/posts/localization-10-common-mistakes-in-software-localization-and-how-to-avoid-them/
- Interesting read: "Ron Gilbert Talks ‘Thimbleweed Park’, Crowd Funding and Funny Bones" https://waypoint.vice.com/en_us/article/ron-gilbert-talks-thimbleweed-park-crowd-funding-and-funny-bones
- Interesting read: "The fallen price of indie games" https://www.rockpapershotgun.com/2017/02/09/the-fallen-price-of-indie-games/
- Interesting read: "Dynamic detection in Shadow Tactics" http://www.gamasutra.com/view/news/290733/Game_Design_Deep_Dive_Dynamic_detection_in_Shadow_Tactics.php
- Interesting read: "The PO Format" http://pology.nedohodnik.net/doc/user/en_US/ch-poformat.html
- Interesting video: "The Art of Video Game Title Screens" https://www.youtube.com/watch?v=pi47bBT4G9Q
- Interesting read: "Devs react to Valve's planned fee-based Steam submission system" http://www.gamasutra.com/view/news/291285/Devs_react_to_Valves_planned_feebased_Steam_submission_system.php
- Interesting read: "Humble Bundle is branching into multiplatform game publishing" http://www.gamasutra.com/view/news/291206/Humble_Bundle_is_branching_into_multiplatform_game_publishing.php
- Interesting video: "Extending the Unreal Engine Gameplay Debugger in C++" https://www.youtube.com/watch?v=TDxA9EkxpcA
- Interesting read: "'Abandoned House' Workflow Tutorial Series in Hammer Source" http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-series.php
- Interesting read: "Steam Discovery 2.0 analysis: Valve shares latest metrics" http://www.gamasutra.com/view/news/291118/Steam_Discovery_20_analysis_Valve_shares_latest_metrics.php
- Interesting website: "OpenGL Step by Step" http://ogldev.atspace.co.uk/
- Interesting video: "Environment Design Stream With Massive's Snowdrop Engine" https://www.youtube.com/watch?v=k4h1gzKXY7o
- Interesting read: "You need a lawyer even if you are the most 'indie' game developer ever" http://www.gamasutra.com/blogs/StasShostak/20170203/290740/You_need_a_lawyer_even_if_you_are_the_most_quotindiequot_game_developer_ever.php
- Interesting video: "Nasir Gebelli Interview at Ion Storm, 1998" https://www.youtube.com/watch?v=LGzd7JRbxL0
- Interesting repository: "SabreCSG - Level design tools for Unity" https://github.com/sabresaurus/SabreCSG
- Interesting read: "Learn C Programming With 9 Excellent Open Source Books" https://www.ossblog.org/learn-c-programming-with-9-excellent-open-source-books/
- Interesting read: "A guide to easy and pretty gaming gifs" http://www.gamasutra.com/blogs/ThomasReisenegger/20170202/290595/A_guide_to_easy_and_pretty_gaming_gifs.php
- Interesting read: "How to Create a Stunning Portfolio, with Jared Sobotta" http://www.cgsociety.org/news/article/3027/how-to-create-a-stunning-portfolio-with-jared-sobotta
- Interesting image: "Jovian 'Antarctica'" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia21380
- Interesting read: "The Character Art of Overwatch" https://80.lv/articles/the-character-art-of-overwatch/
- Interesting website: "LEVEL-DESIGN - Reference Database" http://level-design.org/referencedb/index.php?/category/29
- Interesting website: "Good Video Game Interface Screenshots" http://videogameinterfaces.com/
- Interesting repository: "Outline Image Effect for Unity" https://github.com/cakeslice/Outline-Effect
- Interesting read: "The problem with 3D blue noise" http://momentsingraphics.de/?p=148
- Interesting read: "Zenimax vs. Oculus: Carmack denies allegations, slams expert analysis" http://www.gamasutra.com/view/news/290678/Zenimax_vs_Oculus_Carmack_denies_allegations_slams_expert_analysis.php
- Interesting read: "How to Approach Character Design?" https://80.lv/articles/how-to-approach-character-design/
- Interesting read: "We asked developers how they would fix Early Access" http://www.pcgamer.com/we-asked-developers-how-they-would-fix-early-access/
- Interesting video: "Counter-Strike: A Brief History" https://www.youtube.com/watch?v=sdBjDSczgKY
- Interesting video: "John Romero's Irish Adventure - Noclip Profiles" https://www.youtube.com/watch?v=AJqWA3UPsPg
- Interesting read: "The physics of trains in Assassin's Creed Syndicate" http://www.gamasutra.com/blogs/BartlomiejWaszak/20170130/290322/The_physics_of_trains_in_Assassins_Creed_Syndicate.php
- Interesting images: "Close Views Show Saturn's Rings in Unprecedented Detail" http://www.jpl.nasa.gov/news/news.php?feature=6729
- January:
- Interesting read: "Combining Zbrush and Substance Designer for Games" https://80.lv/articles/combining-zbrush-and-substance-designer-for-games/
- Interesting read: "Most Inspiring Game Animation Tech Talks of 2016" http://www.gamasutra.com/blogs/JCDelannoy/20170124/289814/Most_Inspiring_Game_Animation_Tech_Talks_of_2016.php
- Interesting read: "Shadow Regulation Around the World - A Look at Copyright Enforcement Agreements" https://www.eff.org/deeplinks/2017/01/copyright-enforcement-shadow-regulations-around-world
- Interesting videos: "Game Engine Programming - Jonathan Blow" https://www.youtube.com/playlist?list=PLmV5I2fxaiCI9IAdFmGChKbIbenqRMi6Z
- Interesting read: "The voice behind The Witcher" http://www.eurogamer.net/articles/2017-01-27-the-voice-behind-the-witcher
- Interesting video: "SGI Indigo2 Computer System Review" https://www.youtube.com/watch?v=ZDxLa6P6exc
- Interesting read: "Tutorials for Pixel Art Lovers" https://80.lv/articles/tutorials-for-pixel-art-lovers/
- Interesting read: "6 examples of UI design that every game developer should study" http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
- Interesting read: "What So Many People Don’t Get About the U.S. Working Class" https://hbr.org/2016/11/what-so-many-people-dont-get-about-the-u-s-working-class
- Interesting video: "Compression Followup - Charles Bloom - HandmadeCon 2016" https://www.youtube.com/watch?v=VYK-xMm11S0
- Interesting read: "SWAT 4 devs talk environmental storytelling, authenticity, and going against the grain." https://www.gog.com/news/swat_4_devs_talk_storytelling_authenticity_and_creating_a_legend
- Interesting read: "The power of gaming communities" https://www.rockpapershotgun.com/2017/01/09/the-power-of-gaming-communities/
- Interesting video: "The Road To Eternity - Obsidian's journey as they develop Pillars of Eternity" https://www.youtube.com/watch?v=NA8FfDskw4Q
- Interesting read: "Cinemachine Base Rig Now Available for Free" https://blogs.unity3d.com/2017/01/23/cinemachine-base-rig-now-available-for-free-creator-adam-myhill-joins-unity/
- Interesting image: "Here's Looking at You, Tethys" https://www.nasa.gov/image-feature/jpl/pia20518/heres-looking-at-you-tethys
- Interesting read: "Free Solution for Blending Meshes Into Landscape" https://80.lv/articles/free-solution-for-blending-meshes-into-landscape/
- Interesting read: "Practical Juicing for Game Devs" https://medium.com/@dvdfu/practical-juicing-for-game-devs-efe9b06c246b
- Interesting read: "Mars Rover Curiosity Examines Possible Mud Cracks" http://www.jpl.nasa.gov/news/news.php?feature=6721
- Interesting read: "Creating an AAA environment in Unity 5" https://80.lv/articles/creating-an-aaa-environment-in-unity-5/
- Interesting read: "Dynamic audio in destructible levels in Rainbow Six: Siege" http://www.gamasutra.com/view/news/288565/Game_Design_Deep_Dive_Dynamic_audio_in_destructible_levels_in_Rainbow_Six_Siege.php
- Interesting read: "How to do Early Access the Right Way" http://www.gamasutra.com/blogs/MatthewDonatelli/20170118/289393/How_to_do_Early_Access_the_Right_Way.php
- Interesting read: "A Trip Down The LoL Graphics Pipeline" https://engineering.riotgames.com/news/trip-down-lol-graphics-pipeline
- Interesting images: "The Order 1886 Team Post" http://www.zbrushcentral.com/showthread.php?193491-The-Order-1886-Team-Post
- Interesting read: "Video Games Aren't Allowed To Use The 'Red Cross' Symbol For Health" http://kotaku.com/video-games-arent-allowed-to-use-the-red-cross-symbol-1791265328
- Interesting read: "Secrets of Human Shaders in UE4" https://80.lv/articles/secrets-of-human-shaders-in-ue4/
- Interesting read: "Hi. I'm Gabe Newell. AMA." https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/
- Interesting read: "The Electrical Grid Demystified" http://hackaday.com/2017/01/17/the-electrical-grid-demystified/
- Interesting read: "Open world games and killing by default" https://www.rockpapershotgun.com/2017/01/12/open-world-games-violence/
- Interesting read: "Hourences: Releasing all of my content for free" http://www.hourences.com/my-2016-releasing-all-of-my-content-for-free/ … http://www.hourences.com/my-2016-releasing-all-of-my-content-for-free/
- Interesting read: "Crafting Interpreters - A handbook for making programming languages" http://www.craftinginterpreters.com/
- Interesting read: "Realistic Texturing & Rendering of Guns" https://80.lv/articles/realistic-texturing-rendering-of-guns/
- Interesting read: "How Skyrim’s magnificent dragons were created (and why they could never fly)" http://www.gamesradar.com/how-skyrims-magnificent-dragons-were-created-and-why-they-could-never-fly/
- Interesting read: "Obama Expands Surveillance Powers on His Way Out" https://www.eff.org/deeplinks/2017/01/obama-expands-surveillance-powers-his-way-out
- Interesting talk: "Classic Game Postmortem - Populous (Peter Molyneux)" https://www.youtube.com/watch?v=VIaK6y5kdro
- Interesting read: "Sausage Sports Club Tech Art" http://imgur.com/gallery/8F4FW
- Interesting documentary: "The Internet's Own Boy: The Story of Aaron Swartz" https://archive.org/details/TheInternetsOwnBoyTheStoryOfAaronSwartz
- Interesting video: "How to get Volumetric Lighting in Unity 5" https://www.youtube.com/watch?v=H5v_X1k02U0
- Interesting video: "The Flash's Canceled Open World Video Game" https://www.youtube.com/watch?v=-fGs1QcUWsg
- Interesting read: "Huygens: 'Ground Truth' From an Alien Moon" http://www.jpl.nasa.gov/news/news.php?feature=6718
- Interesting free asset: "Anima2D - 2D Skeletal Animation plugin for use with Unity 5.x." https://www.assetstore.unity3d.com/en/#!/content/79840
- Interesting public domain sprites: "Platformer Characters 1" http://kenney.nl/assets/platformer-characters-1
- Interesting read: "Twenty Things I've Learned About Game Development" http://www.gamasutra.com/blogs/LaralynMcWillams/20170109/288848/Twenty_Things_Ive_Learned_About_Game_Development.php
- Interesting read: "Prototyping with Shader Forge" https://80.lv/articles/prototyping-with-shader-forge/
- Interesting talk: "Alan Yates on the Impossible Task of Making Valve's VR Work" https://www.youtube.com/watch?v=75ZytcYANTA
- Interesting read: "Tim Sweeney: Closed VR platforms are 'sending the wrong message'" http://www.gamasutra.com/view/news/288883/Tim_Sweeney_Closed_VR_platforms_are_sending_the_wrong_message.php
- Interesting read: "Last of Us: Capturing the Spirit and The Look" https://80.lv/articles/last-of-us-capturing-the-spirit-and-the-look/
- Interesting read: "Mediagenic (or, The Patent from Hell)" http://www.filfre.net/2017/01/a-time-of-endings-part-3-mediagenic-or-the-patent-from-hell/
- Interesting read: "Chess Mate - AVR based chess computer" https://hackaday.io/project/8705-chess-mate
- Interesting read: "Modeling and Texturing a Sci-Fi Room" https://80.lv/articles/modeling-and-texturing-a-sci-fi-room/
- Interesting read: "Steam Discovery 2.0, Stegosaurus Tail 2.0" http://www.gamasutra.com/blogs/LarsDoucet/20170103/288608/Steam_Discovery_20_Stegosuaurs_Tail_20.php
- Interesting talk: "The Ultimate Game Boy Talk [33c3]" https://www.youtube.com/watch?v=CImyDBJSTsQ
- Interesting read: "Creating believable crowds in Planet Coaster" http://www.gamasutra.com/view/news/288020/Game_Design_Deep_Dive_Creating_believable_crowds_in_Planet_Coaster.php
- Interesting read: "The making of Sapienza, Hitman's best level" http://www.pcgamer.com/the-making-of-sapienza-hitmans-best-level/
- Interesting read: "Ridealong: Going Under The Wing Of A Flight Instructor" https://www.rockpapershotgun.com/2016/08/19/the-flight-instructor-of-microsoft-flight-simulator-x/
- Interesting talk: "The Motion Capture Pipeline of The Last of Us" https://www.youtube.com/watch?v=2GoDlM1Z7BU
- Interesting read: "Take a look behind-the-scenes with design documents from The Legend of Zelda!" https://www.nintendo.co.uk/News/2016/December/Take-a-look-behind-the-scenes-with-design-documents-from-The-Legend-of-Zelda--1169414.html
- Interesting read: "Retrocomputing for $4 with a Z80" http://hackaday.com/2017/01/02/retrocomputing-for-4-with-a-z80/
- Interesting video: "Asset Systems and Scalability - Chris Butcher, Bungie - HandmadeCon 2016" https://www.youtube.com/watch?v=7KXVox0-7lU
- Interesting images: "Assassin's Creed Syndicate - Industrial buildings - Textures" https://www.artstation.com/artwork/Qx4V3
- Interesting video: "Best of Giant Bomb - 2016" https://www.youtube.com/watch?v=6fsnrpmy3vk
- Interesting video: "Compression - Jeff Roberts and Fabian Giesen - HandmadeCon 2016" https://www.youtube.com/watch?v=qj2xYRoz9ZI
- Interesting talk: "Creating Satisfying Combat Experiences at Insomniac Games" http://www.gdcvault.com/play/1014376/Creating-Satisfying-Combat-Experiences-at
- Interesting images: "Cassini Top 10+ Images - 2016" https://saturn.jpl.nasa.gov/news/2983/cassini-top-10-images-2016/
2016:
- December:
- Interesting read: "Free blue noise textures" http://momentsingraphics.de/?p=127
- Interesting read: "Lee Hinds: Creating Unforgettable Guns" https://80.lv/articles/lee-hinds-creating-unforgettable-guns/
- Interesting read: "Unity Sustained Engineering Release Plan" https://blogs.unity3d.com/2016/12/22/unity-sustained-engineering-release-plan/
- Interesting talk: "Low Complexity, High Fidelity: The Rendering of INSIDE" https://www.youtube.com/watch?v=RdN06E6Xn9E
- Interesting read: "Designing Titan Quest on mobiles and tablets" http://www.gamasutra.com/blogs/PerezStephane/20161216/286640/Designing_Titan_Quest_on_mobiles_and_tablets.php
- Interesting read: "Mars Rock-Ingredient Stew Seen as Plus for Habitability" http://www.jpl.nasa.gov/news/news.php?feature=6700
- Interesting read: "Origin Stories: Devs recount their first game design experiences" http://www.gamasutra.com/view/news/287530/Origin_Stories_Devs_recount_their_first_game_design_experiences.php
- Interesting read: "The Division: Creation of Lighting" https://80.lv/articles/the-division-creation-of-lighting/
- Interesting image: "Crash Course - Saturn's rings and moon Mimas" https://www.nasa.gov/image-feature/jpl/pia20510/crash-course
- Interesting videos: "Unite 16 Los Angeles" https://www.youtube.com/playlist?list=PLX2vGYjWbI0Qe9siEr8armEqOnt5XKIe6
- Interesting slides: "Rendering AAA-Quality Characters of Project A1" http://www.slideshare.net/KiHyunwoo/rendering-aaaquality-characters-of-project-a1
- Interesting read: "Where is the Ice on Ceres? New NASA Dawn Findings" http://www.jpl.nasa.gov/news/news.php?feature=6703
- Interesting read: "Bringing Realism to SpinTires Vehicles" https://80.lv/articles/bringing-realism-to-spintires-vehicles/
- Interesting website: "Talks/Workshops — Stephanie Hurlburt" http://stephaniehurlburt.com/talksworkshops/
- Interesting free tool: "Big Stretch Reminder - prompts a user to take regular breaks" http://www.monkeymatt.com/bigstretch/
- Interesting read: "A Look Back: Splinter Cell Blacklist's Benghazi Level" http://jobyek.blogspot.com.es/2016/08/a-look-back-splinter-cell-blacklist.html
- Interesting read: "SCUMM - A New Force in Games, Part 3" http://www.filfre.net/2015/07/a-new-force-in-games-part-3-scumm/
- Interesting read: "The Expurgation of Maniac Mansion for the Nintendo Entertainment System" http://www.crockford.com/wrrrld/maniac.html
- Interesting read: "How an Environment Layout Affects Difficulty" https://80.lv/articles/how-an-environment-layout-affects-difficulty/
- Interesting read: "Assassin’s Creed: Black Flag – Waterplane | A Game Art Trick" https://simonschreibt.de/gat/black-flag-waterplane/
- Interesting read: "Unity 5.6 wraps Unity 5 cycle, what’s next in 2017" https://blogs.unity3d.com/2016/12/13/unity-5-6-wraps-unity-5-cycle-whats-next-in-2017/
- Interesting video: "DOOM Resurrected - To Hell & Back (DOOM Documentary)" https://www.youtube.com/watch?v=PS6SBnccxMA
- Interesting repository: "Unity-Resource-Checker - Editor utility to check resources in the scene" https://github.com/handcircus/Unity-Resource-Checker
- Interesting read: "Career Stories" https://mollyrocket.com/news_0048.html
- Interesting video: "Creating Hell: The Art and Design of DOOM - QuakeCon Panel" https://www.youtube.com/watch?v=OJFwf8pTK_Y
- Interesting read: "How to build proper rocks in 3d?" https://80.lv/articles/alen-vejzovic-howp-to-build-3d-rocks/
- Interesting read: "Expert Guides - Unity" https://docs.unity3d.com/550/Documentation/Manual/ExpertGuides.html
- Interesting website: "Pixel Art paintings by Octavi Navarro" http://www.pixelshuh.com/
- Interesting read: "Fixing scale problems exporting .fbx files from Blender to Unity 5" http://blog.mattnewport.com/fixing-scale-problems-exporting-fbx-files-from-blender-to-unity-5/
- Interesting read: "The Secret to Writing Fast Code / How Fast Code Gets Slow" http://blog.demofox.org/2016/12/06/the-secret-to-writing-fast-code-how-fast-code-gets-slow/
- Interesting repository: "New Unity post-processing stack" https://github.com/Unity-Technologies/PostProcessing/wiki
- Interesting image: "Vegetation Tutorial Part 1 (Pixel Art)" https://www.patreon.com/posts/vegetation-part-7416630
- Interesting read: "No-Etch Circuit Board Printing" http://hackaday.com/2016/12/08/no-etch-circuit-board-printing/
- Interesting read: "Unity expands 2D offerings with Anima2D" https://blogs.unity3d.com/2016/12/02/unity-expands-2d-offerings-with-anima2d/
- Interesting read: "A Habitat in Cyberspace" http://www.filfre.net/2015/07/a-new-force-in-games-part-2-a-habitat-in-cyberspace/
- Interesting read: "The Death and Rebirth of 'The Matrix Online'" https://waypoint.vice.com/en_us/article/the-death-and-rebirth-of-the-matrix-online
- Interesting talk: "Let's Talk (Content) Optimization - Unite 2016" https://www.youtube.com/watch?v=n-oZa4Fb12U
- Interesting read: "Optimizing garbage collection in Unity games" https://unity3d.com/learn/tutorials/topics/performance-optimization/optimizing-garbage-collection-unity-games?playlist=44069
- Interesting read: "Dynamic levels - in Payday 2 and beyond" http://www.mapcore.org/articles/development/dynamic-levels-in-payday-2-and-beyond-r89/
- Interesting read: "The 14 Deadly Sins of Graphic-Adventure Design" http://www.filfre.net/2015/07/the-14-deadly-sins-of-graphic-adventure-design/
- Interesting read: "What Lies Beyond: Doorways in Gaming" http://www.gamasutra.com/view/feature/193943/what_lies_beyond_doorways_in_.php?print=1
- Interesting read: "How to use PVS-Studio for Free" http://www.viva64.com/en/b/0457/
- Interesting talk: "Low Complexity, High Fidelity: 'INSIDE' Rendering" http://www.gdcvault.com/play/1023783/Low-Complexity-High-Fidelity-INSIDE
- Interesting read: "Disk and cylinder bounding box" http://iquilezles.org/www/articles/diskbbox/diskbbox.htm
- Interesting read: "Recovering my Sony PRS-T1 using an old mobile phone battery" https://andreagangemi.wordpress.com/2016/11/19/recovering-my-sony-prs-t1-using-an-old-mobile-phone-battery/
- Interesting read: "Performance Optimization - Tutorials" https://unity3d.com/learn/tutorials/topics/performance-optimization
- Interesting video: "RPG game design tips from Darkest Dungeon creator, Tyler Sigman" https://www.youtube.com/watch?v=B6zQ7_8fGBA
- Interesting read: "15 Years of Concurrency" http://joeduffyblog.com/2016/11/30/15-years-of-concurrency/
- Interesting read: "Unity 5.5 is ready for you" https://blogs.unity3d.com/2016/11/29/unity-5-5-is-ready-for-you/
- Interesting read: "Upgrading to Unity 5.5 beta" https://docs.unity3d.com/Manual/UpgradeGuide55.html
- Interesting read: "Steam Spy: Over a third of all Steam games were released this year" http://www.gamasutra.com/view/news/286644/Steam_Spy_Over_a_third_of_all_Steam_games_were_released_this_year.php
- November:
- Interesting read: "Uniform points on disc, circle, sphere and caps" http://marc-b-reynolds.github.io/distribution/2016/11/28/Uniform.html
- Interesting read: "It's what's inside that matters: on the generation of procedural organs" http://www.gamasutra.com/blogs/YankoOliveira/20161128/286309/Its_whats_inside_that_matters_on_the_generation_of_procedural_organs.php
- Interesting read: "Tutorials" https://blog.thimbleweedpark.com/tutorials
- Interesting read: "Cascaded voxel cone tracing in The Tomorrow Children" http://www.gamasutra.com/view/news/286023/Graphics_Deep_Dive_Cascaded_voxel_cone_tracing_in_The_Tomorrow_Children.php
- Interesting read: "Tiniest Game Boy Hides in Your Pocket" http://hackaday.com/2016/11/28/tiniest-game-boy-hides-in-your-pocket/
- Interesting image: "Tiny Mimas, Huge Rings" https://www.nasa.gov/image-feature/jpl/pia20509/tiny-mimas-huge-rings
- Interesting repository: "Skinner - Special effects with SkinnedMeshRenderer" https://github.com/keijiro/Skinner
- Interesting read: "TaleSpire: Bringing Table-top RPG to 3D in 2017" https://80.lv/articles/talespire-bringing-table-top-rpg-to-3d/
- Interesting read: "Alone in Pico: Postmortem of a 3d demake" http://www.lexaloffle.com/bbs/?tid=3804
- Interesting read: "6 Tips to Improve your UV Mapping Workflow" http://www.cgsociety.org/news/article/2841/6-tips-to-improve-your-uv-mapping-workflow
- Interesting read: "Doom composer Mick Gordon: one of the pre-conditions of the project was no metal" http://www.pcgamer.com/doom-composer-mick-gordon-one-of-the-pre-conditions-of-the-project-was-no-metal/
- Interesting website: "Keymailer - connects YouTubers and Twitch streamers to game publishers" https://www.keymailer.co/
- Interesting talk: "Bringing a Hero from Paragon to Life with UE4" https://archives.nucl.ai/recording/bringing-a-hero-from-paragon-to-life-with-ue4/
- Interesting read: "Inside the Ambitious 'Sleeping Dogs' Sequel We'll Never Get to Play" https://waypoint.vice.com/en_us/article/inside-the-ambitious-sleeping-dogs-sequel-well-never-get-to-play
- Interesting read: "Rendering large forests with ray-casting" http://newheadstudio.com/DevBlog/Procedural_Generation/Articles/article2.html
- Interesting read: "9 Things They Didn’t Tell Me About Being an Indie Developer" http://www.gamasutra.com/blogs/RaghavMathur/20161116/285631/9_Things_They_Didnt_Tell_Me_About_Being_an_Indie_Developer.php
- Interesting read: "Autumn of Indie Game Markets" http://www.gamasutra.com/blogs/DanielCook/20161121/285971/Autumn_of_Indie_Game_Markets.php
- Interesting read: "How to Control Your Instruments From A Computer" http://hackaday.com/2016/11/16/how-to-control-your-instruments-from-a-computer-its-easier-than-you-think/
- Interesting repository: "Rhubarb Lip-Sync - creates 2D mouth animation from voice recordings" https://github.com/DanielSWolf/rhubarb-lip-sync
- Interesting free asset: "Facepunch.Steamworks - c# Steamworks implementation" https://www.assetstore.unity3d.com/en/#!/content/74349 repo: https://github.com/Facepunch/Facepunch.Steamworks
- Interesting image: "Faint F Ring and Prometheus" https://www.nasa.gov/image-feature/jpl/pia20508/faint-f-ring-and-prometheus
- Interesting video: "Tutorial: a Comic page from A to Z with Krita" https://www.youtube.com/watch?v=A7olKdIEtNQ
- Interesting read: "Under Construction, our PICO-8 game" https://eev.ee/blog/2016/05/25/under-construction-our-pico-8-game/
- Interesting read: "New Ceres Views as Dawn Moves Higher" http://www.jpl.nasa.gov/news/news.php?feature=6678
- Interesting read: "Figuring out Textel Density" https://80.lv/articles/textel-density-tutorial/
- Interesting read: "Zero Bugs" https://blog.thimbleweedpark.com/zero_bugs
- Interesting read: "Zachtronics' Shenzhen I/O is a game for people who code games" http://www.gamasutra.com/view/news/285393/Zachtronics_Shenzhen_IO_is_a_game_for_people_who_code_games.php
- Interesting videos: "Pico-8 Hero" https://www.youtube.com/playlist?list=PLYND9uft5u_1YCkmXiMrPU7tiBG3hIKAZ
- Interesting read: "Pico-8 – Fascinating fantasy console" https://skrolli.fi/2016/07/pico-8-fascinating-fantasy-console/
- Interesting read: "A PICO-8 Spaceshooter in 16 GIFs" https://ztiromoritz.github.io/pico-8-shooter/
- Interesting videos: "Writing a game using PICO-8" https://www.youtube.com/watch?v=ZuaLuMhwcc8 & https://www.youtube.com/watch?v=Cjxzjc0NFpw
- Interesting read: "PICO-8 Zine" https://sectordub.itch.io/pico-8-fanzine-1
- Interesting bundle: "Pico Game Bundle" https://storybundle.com/games
- Interesting read: "Behind the incredible sound of Battlefield 1" http://www.asoundeffect.com/battlefield-1-sound/
- Interesting read: "The Benefits of Using Unity 2D Tools to Make 3D Art" http://www.gamasutra.com/blogs/AubreySerr/20161110/284439/The_Benefits_of_Using_Unity_2D_Tools_to_Make_3D_Art.php
- Interesting read: "Discussing the Enduring Appeal of Abe with Oddworld Creator Lorne Lanning" https://waypoint.vice.com/en_us/article/discussing-the-enduring-appeal-of-abe-with-oddworld-creator-lorne-lanning
- Interesting read: "Crazy Town: Gearbox on making Borderlands 2" http://www.polygon.com/2012/9/28/3425700/crazy-town-gearbox-on-making-borderlands-2
- Interesting read: "Wind Waker Graphics Analysis" https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0b575a31127
- Interesting videos: "DIY Raspberry Pi Zero Handheld Game Console" https://www.youtube.com/watch?v=_MtN_s4tVK0 & https://www.youtube.com/watch?v=bhWTfATkg6w
- Interesting video: "World of Warcraft: Level Design Panel" https://www.youtube.com/watch?v=eYDd3T_s1zo
- Interesting read: "Erin Zaneski: Tasks for a Modern Character Artist" https://80.lv/articles/erin-zaneski-tasks-for-a-modern-character-artist/
- Interesting read: "Procedural Generation, and the problem of Player Perception" http://www.gamasutra.com/blogs/DanMarshall/20161110/285234/Procedural_Generation_and_the_problem_of_Player_Perception.php
- Interesting read: "The Remastering of Textures in Bioshock The Collection" https://80.lv/articles/the-remastering-of-textures-in-bioshock-the-collection/
- Interesting read: "The Art Of Dishonored 2" http://kotaku.com/the-art-of-dishonored-2-1788641306
- Interesting read: "DIY I2C Devices with ATtiny85" http://hackaday.com/2016/11/07/diy-i2c-devices-with-attiny85/
- Interesting read: "The real-time rendering continuum: a taxonomy" http://c0de517e.blogspot.com/2016/08/the-real-time-rendering-continuum.html
- Interesting read: "The challenges of porting XCOM 2 to consoles" http://www.gamasutra.com/view/news/285050/The_challenges_of_porting_XCOM_2_to_consoles.php
- Interesting read: "H.264 is Magic" https://sidbala.com/h-264-is-magic/
- Interesting video: "Trackless 2D/3D Art for Unity" https://www.youtube.com/watch?v=bez-9AnW3kI
- Interesting read: "Not Your Problem" http://howtomakeanrpg.com/a/not-your-problem.html
- Interesting image: "Ring Details on Display" (Saturn's rings) http://www.nasa.gov/image-feature/jpl/pia20506/ring-details-on-display
- Interesting videos: "Steam Dev Days 2016" https://www.youtube.com/playlist?list=PLckFgM6dUP2ihiMeKHoyIdHvhRSyqwQsp
- Interesting read: "The Curious Appeal of Crunch" https://waypoint.vice.com/en_us/article/the-curious-appeal-of-crunch
- Interesting read: "Interview questions" http://aras-p.info/blog/2016/11/05/Interview-questions/
- Interesting website: "ShaderCat - Physically Based Shader development in Unity and WebGL..." http://www.shadercat.com/
- Interesting read: "Why Making Multiplayer Games is Hard: Lag Compensating Weapons in MechWarrior Online" http://www.gamasutra.com/blogs/NeemaTeymory/20160906/280377/Why_Making_Multiplayer_Games_is_Hard_Lag_Compensating_Weapons_in_MechWarrior_Online.php
- Interesting video: "NES Classic Edition: Quick Look" https://www.youtube.com/watch?v=VpVNXPqwKW4
- Interesting read: "Clustered Forward vs Deferred Shading" http://www.yosoygames.com.ar/wp/2016/11/clustered-forward-vs-deferred-shading/
- Interesting read: "'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie" http://www.gamasutra.com/view/news/284724/Text_looks_rubbish_and_other_VR_design_lessons_learned_on_EVE_Valkyrie.php
- Interesting repository: "Snes9x - Portable Super Nintendo Entertainment System emulator" https://github.com/snes9xgit/snes9x
- Interesting repository: "KinoBokeh - Depth of field effect for Unity" https://github.com/keijiro/KinoBokeh
- Interesting read: "How 2K Killed Irrational Games " https://hackernoon.com/how-2k-killed-irrational-games-a09d8865fd8b#.fh172mv9l
- Interesting read: "What is There to Know About Resistors?" http://hackaday.com/2016/09/06/what-is-there-to-know-about-resistors/
- Interesting read: "The Workflows of Creating Game Ready Textures and Assets using Photogrammetry" http://www.gamasutra.com/blogs/JosephAzzam/20160824/278719/The_Workflows_of_Creating_Game_Ready_Textures_and_Assets_using_Photogrammetry.php
- Interesting read: "Over-engineering (the root of all evil)" http://c0de517e.blogspot.com/2016/10/over-engineering-root-of-all-evil.html
- Interesting video: "Nvidia GTX 1050 Ti Review: The New Budget King?" https://www.youtube.com/watch?v=kDTnl66Yh90
- October:
- Interesting read: "The Exhausting Ten-Year Journey to Release 'Owlboy'" http://www.vice.com/en_uk/read/inside-the-exhausting-10-year-journey-to-release-owlboy
- Interesting read: "How Jordan Mechner Made a Different Sort of Interactive Movie..." http://www.filfre.net/2016/10/how-jordan-mechner-made-a-different-sort-of-interactive-movie-or-the-virtues-of-restraint/
- Interesting video: "Adventures In Game Development Chapter 33" https://www.youtube.com/watch?v=mK0SJVUVMr0
- Interesting read: "Text Lock - Thimbleweed Park Blog" https://blog.thimbleweedpark.com/text_lock
- Interesting read: "Arrays & Shaders in Unity 5.4+" http://www.alanzucconi.com/2016/10/24/arrays-shaders-unity-5-4/
- Interesting read: "Further Clues to Fate of Mars Lander, Seen From Orbit" http://www.jpl.nasa.gov/news/news.php?feature=6663
- Interesting news: "Simplygon: Now free for educational, non-commercial and indie users" https://www.simplygon.com/news/enabling-the-future-of-3d
- Interesting read: "Rounding up to the nearest integer that’s congruent to k mod N" https://fgiesen.wordpress.com/2016/10/26/rounding-up-to-the-nearest-int-k-mod-n/
- Interesting read: "Bethesda Outline Anti-Consumer Review Policy" https://www.rockpapershotgun.com/2016/10/26/bethesda-outline-anti-consumer-review-policy/
- Interesting read: "Why Did This Guy Collect 500 Screenshots of Soda Machines in Video Games? ..." http://www.slate.com/blogs/future_tense/2016/10/21/the_video_game_soda_machine_project_s_jess_morrissette_collects_hundreds.html
- Interesting repository: "unity-utilities - A collection of Unity3D scripts" https://github.com/TobiasWehrum/unity-utilities
- Interesting video: "Warhammer 40K Chainsword - MAN AT ARMS: REFORGED" https://www.youtube.com/watch?v=5gj8pAN7Y7E
- Interesting read: "Analysis: Paradoxes In Dark Messiah Of Might & Magic" http://www.gamasutra.com/view/news/121161/Analysis_Paradoxes_In_Dark_Messiah_Of_Might__Magic.php
- Interesting read: "itch.io: Coupon codes for sales & bundles" http://blog.itch.io/post/152254766714/coupon-codes-for-sales-bundles
- Interesting read: "Freeing my tablet (Android hacking, SW and HW)" https://www.thanassis.space/android.html
- Interesting video: "A Love Letter to GOTHIC's Open World Design" https://www.youtube.com/watch?v=hVYrALStucs
- Interesting read: "Guide: How to Make Normal Maps" https://80.lv/articles/guide-how-to-make-normal-maps/
- Interesting read: "Budget Graphics Update: AMD Radeon RX 460 VS Nvidia GeForce GTX 1050" https://www.rockpapershotgun.com/2016/10/20/best-budget-graphics-card-2016/
- Interesting read: "50 Tips and Best Practices for Unity (2016 Edition)" http://www.gamasutra.com/blogs/HermanTulleken/20160812/279100/50_Tips_and_Best_Practices_for_Unity_2016_Edition.php
- Interesting read: "The Stylized Water of Flotsam" https://madewith.unity.com/stories/the-stylized-water-of-flotsam
- Interesting read: "Why It’s So Hard to Make a Video Game" http://www.vice.com/read/why-its-so-hard-to-make-a-video-game
- Interesting talk: "Game Feel: Why Your Death Animation Sucks" https://www.youtube.com/watch?v=pmSAG51BybY
- Interesting read: "25 years of Civilization: We talk with Sid Meier" http://www.eurogamer.net/articles/2016-10-19-25-years-of-civilization-we-talk-with-sid-meier
- Interesting read: "Tripping Out: A Field Guide to Circuit Protection" http://hackaday.com/2016/10/19/tripping-out-a-field-guide-to-circuit-protection/
- Interesting read: "No Man’s Sky – Procedural Content" http://3dgamedevblog.com/wordpress/?p=836
- Interesting video: "An Arcade Developer Diary - Locomalito & Gryzor87" https://www.youtube.com/watch?v=r6Xu_UjsUmY
- Interesting read: "The people trying to save programming from itself" https://killscreen.com/articles/people-trying-save-programming/
- Interesting read: "Localizing a Unity Indie Game: The Hidden Costs" http://www.gamasutra.com/blogs/DanielBatoff/20161007/282861/Localizing_a_Unity_Indie_Game_The_Hidden_Costs.php
- Interesting read: "Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds" http://www.gamasutra.com/blogs/MarcusBumer/20160923/281974/Slicing_Sheeting_Saving__A_pipeline_for_large_2D_backgrounds.php
- Interesting repository: "cliget - generates curl/wget commands..." https://github.com/zaidka/cliget
- Interesting read: "L4D2 Level Design Tips Part 1" http://www.worldofleveldesign.com/categories/left4dead_mapping/l4d2-level-design-tips-part1.php
- Interesting read: "Deus Ex: Mankind Divided: Building Interior Levels" https://80.lv/articles/deus-ex-mankind-divided-building-interior-levels/
- Interesting read: "Porting NES to the ESP32" http://hackaday.com/2016/10/10/porting-nes-to-the-esp32/
- Interesting read: "3D Printer Shader Effect" http://www.alanzucconi.com/2016/10/02/3d-printer-shader-effect-part-1/
- Interesting read: "PC Game Developers Say Anti-Piracy Tech Would Make Their Game Worse" http://kotaku.com/pc-game-developers-say-anti-piracy-tech-would-make-thei-1787747680
- Interesting read: "How one indie developer has kept the classic cRPG alive for 20 years" http://www.pcgamer.com/how-one-indie-developer-has-kept-the-classic-crpg-alive-for-20-years/
- Interesting video: "Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit" https://www.youtube.com/watch?v=AffpO05p4V8
- Interesting read: "Building for Reuse – Mecanim on ReCore" https://blogs.unity3d.com/2016/10/11/building-for-reuse-mecanim-on-recore/
- Interesting read: "Under The Hood - American Truck Simulator" http://blog.scssoft.com/2016/10/under-hood.html
- Interesting video: "Gears of War 4 Tech Analysis: An Unreal Engine 4 Masterpiece" https://www.youtube.com/watch?v=A99kon29MbU
- Interesting video: "Developing ELEX - A Piranha Bytes Documentation" https://www.youtube.com/watch?v=9LUL_kja2Bc
- Interesting read: "Solar Shed Summary: My Off Grid Office" https://syonyk.blogspot.com/2016/07/solar-shed-summary-my-off-grid-office.html
- Interesting read: "Lightmap Compression in The Witness" http://www.ludicon.com/castano/blog/2016/09/lightmap-compression-in-the-witness/
- Interesting read: "Algorithms for making more interesting mazes" http://www.gamasutra.com/blogs/HermanTulleken/20161005/282629/Algorithms_for_making_more_interesting_mazes.php
- Interesting read: "Mobile Unity scene optimisation with Gaia" http://www.procedural-worlds.com/gaia/tutorials/mobile-unity-scene-optimisation-with-gaia/
- Interesting read: "The Impossibly Complex Art Of Designing Eyes" https://www.fastcodesign.com/3064303/the-impossibly-complex-art-of-designing-eyes
- Interesting read: "Antegods Art Update: Crank up the Cracks" (with Substance Designer) http://www.gamasutra.com/blogs/PeterDeJong/20161005/282717/Antegods_Art_Update_Crank_up_the_Cracks.php
- Interesting video: "Salt | Open World RPG with PIRATES! | Indie Game Dev Interview" https://www.youtube.com/watch?v=kmGlPJDTlfE
- Interesting read: "Environment Optimization Tricks in Witcher 3" https://80.lv/articles/witcher-3-world-building-recomendations/
- Interesting read: "Today I Took and Passed the Unity Certified Developer Exam" http://jbullrich.com.ar/gameDev/2016/09/30/today-i-took-and-passed-the-unity-certified-developer-exam/
- Interesting read: "How many x86 instructions are there?" https://fgiesen.wordpress.com/2016/08/25/how-many-x86-instructions-are-there/
- Interesting talk: "The Early Days of id Software - John Romero" https://www.youtube.com/watch?v=E2MIpi8pIvY
- Interesting read: "The big list of ways to create varied weapons" http://joostdevblog.blogspot.com/2016/10/the-big-list-of-ways-to-create-varied.html
- Interesting public domain assets: "Isometric Dungeon Tiles" http://kenney.nl/assets/isometric-dungeon-tiles
- Interesting read: "Steam's secret Early Access rules reveal Valve's hands-off approach" http://www.pcgamer.com/early-access-rules/
- Interesting read: "After three years in the App Store, this is what I've learned about pricing your iOS game" https://www.reddit.com/r/gamedev/comments/55ogbu/after_three_years_in_the_app_store_this_is_what/
- Interesting website: "Handmade Network" https://handmade.network/
- Interesting read: "Writing For Half-Life" http://www.marclaidlaw.com/writing-half-life/
- Interesting read: "Hybrid Mono Rendering in UE4 and Unity" https://developer.oculus.com/blog/hybrid-mono-rendering-in-ue4-and-unity/
- Interesting read: "Here’s Why Software Patents Are in Peril After the Intellectual Ventures Ruling" http://fortune.com/2016/10/03/software-patents/
- Interesting video: "E1M8b Walkthrough - John Romero" https://vimeo.com/theromero/review/156288044/2ad02ce556
- Interesting talk: "#include <os>: from bootloader to REST API with the new C++" https://www.youtube.com/watch?v=t4etEwG2_LY
- & code: https://github.com/hioa-cs/IncludeOS
- Interesting read: "Final Descent Images from Rosetta Spacecraft" http://www.jpl.nasa.gov/news/news.php?feature=6634
- September:
- Interesting read: "Selling directly to gamers - by Jeff Vogel" http://developer.humblebundle.com/post/150832557626/selling-directly-to-gamers
- Interesting video: "Sinister Seductress - Tropes vs Women in Video Games" https://www.youtube.com/watch?v=1oXzWzMqarU
- Interesting read: "Capcom.sys analysis and POC" https://ntauthoritysystem.wordpress.com/2016/09/29/capcom-sys-analysis-and-poc/
- Interesting talk: "The Physics of Fun: The Vehicles of Saints Row" https://www.youtube.com/watch?v=3XXw-2EPlL0
- Interesting read: "Why is selling good games so hard? Book of Demons EA launch postmortem" https://thingtrunk.com/bod-early-access-launch-postmortem/
- Interesting read: "The 10000 Hour Rule" http://jeff-vogel.blogspot.com/2011/10/10000-hour-rule.html
- Interesting read: "A Very Long Post About How to Become a Creator" http://www.gamasutra.com/blogs/JeffVogel/20160923/281981/A_Very_Long_Post_About_How_to_Become_a_Creator.php
- Interesting read: "How long does it take games to be cheap on Steam?" http://www.pcgamer.com/steam-sale-dates/
- Interesting read: "NASA’s Hubble Spots Possible Water Plumes Erupting on Jupiter's Moon Europa" http://www.nasa.gov/press-release/nasa-s-hubble-spots-possible-water-plumes-erupting-on-jupiters-moon-europa
- Interesting talk: "Papers I Have Loved" by Casey Muratori https://www.youtube.com/watch?v=SDS5gLSiLg0
- Interesting read: "Understanding Memory in Unity WebGL" https://blogs.unity3d.com/2016/09/20/understanding-memory-in-unity-webgl/
- Interesting read: "What HP Must Do to Make Amends for Its Self-Destructing Printers" https://www.eff.org/deeplinks/2016/09/what-hp-must-do-make-amends-its-self-destructing-printers
- Interesting talk: "MINECON 2016 VR Panel w/ John Carmack" https://youtube.com/watch?v=z27f6WkDWwk&t=3h2m4s
- Interesting read: "How level designers make us feel smart" http://www.pcgamer.com/how-level-designers-make-us-feel-smart/
- Interesting read: "MPEG video writer" http://www.jonolick.com/home/mpeg-video-writer
- Interesting read: "The Making Of Company Of Heroes" https://www.rockpapershotgun.com/2016/09/22/making-of-company-of-heroes/
- Interesting read: "Assassin’s Creed: Rogue and Good Open-World Collectibles" http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php
- Interesting read: "The MIT License, Line by Line" https://writing.kemitchell.com/2016/09/21/MIT-License-Line-by-Line.html
- Interesting read: "The Ugly Truth of Game Prices" http://www.gamasutra.com/blogs/JoshBycer/20160915/281419/The_Ugly_Truth_of_Game_Prices.php
- Interesting read: "A Game Player’s Manifesto" https://www.facebook.com/notes/richard-garfield/a-game-players-manifesto/1049168888532667
- Interesting repository: "Implementation of the Siggraph 2016 paper 'Blue-noise Dithered Sampling'" https://github.com/bartwronski/BlueNoiseGenerator
- Interesting video: "Shaders Case Study - Pixel Art Palette Swapping" https://www.youtube.com/watch?v=u4Iz5AJa31Q
- Interesting read: "Unity: make your lists functional with ReorderableList" http://va.lent.in/unity-make-your-lists-functional-with-reorderablelist/
- Interesting read: "Staying happy, creative, and productive in the tumultuous world of game dev" http://www.gamasutra.com/view/news/279414/Staying_happy_creative_and_productive_in_the_tumultuous_world_of_game_dev.php
- Interesting video: "Shaders Case Study - No Man's Sky: Topographic Scanner" https://www.youtube.com/watch?v=OKoNp2RqE9A
- Interesting video: "Overlooked Games - I Am Alive" https://www.youtube.com/watch?v=lrJ71AiOEmY
- Interesting read: "The History of Rogue: Have @ You, You Deadly Zs" http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php?print=1
- Interesting read: "BioShock’s Jordan Thomas Discusses the Acclaimed Trilogy" http://www.vice.com/en_uk/read/bioshocks-jordan-thomas-discusses-the-acclaimed-trilogys-creation-2k-infinite-bioshock-collection
- Interesting read: "5 simple fragment shaders for 2D games (GLSL)" http://ninslash.com/5-simple-fragment-shaders-for-2d-games-glsl/
- Interesting read: "Cracking Open the Mac" http://www.filfre.net/2016/09/cracking-open-the-mac/
- Interesting read: "Inside the Making of 'BioShock' Series With Creator Ken Levine" http://www.rollingstone.com/culture/news/we-were-all-miserable-inside-bioshock-video-game-franchise-w439921
- Interesting read: "We Spoke To Developers About Steam User Reviews" https://www.rockpapershotgun.com/2016/09/15/steam-user-reviews/
- Interesting read: "A whole new GitHub Universe: announcing new tools, forums, and features" https://github.com/blog/2256-a-whole-new-github-universe-announcing-new-tools-forums-and-features
- Interesting read: "How to Design VR Skyboxes" https://medium.com/aol-alpha/how-to-design-vr-skyboxes-d460e9eb5a75
- Interesting video: "ups and downs of being indie (SkyGoblinGames)" https://www.youtube.com/watch?v=AqTy3g04VcI
- Interesting read: "The Broken Promise Of No Man’s Sky And Why It Matters" https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/
- Interesting read: "A Look Back: Splinter Cell Blacklist's Benghazi Level" http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php
- Interesting read: "Steam Review Changes" http://www.merseyremakes.co.uk/gibber/steam-review-changes/
- Interesting read: "Devs react: Valve's Steam key crackdown" http://www.gamasutra.com/view/news/281261/Devs_react_Valves_Steam_key_crackdown.php
- Interesting read: "Creating crisper special effects with trails" http://joostdevblog.blogspot.com/2016/09/creating-crisper-special-effects-with.html
- Interesting read: "Machine Learning in a Year - From being a total ml noob to start using it at work" https://medium.com/learning-new-stuff/machine-learning-in-a-year-cdb0b0ebd29c#.4pt8mv7lr
- Interesting read: "Cassini's Best Maps of Jupiter (South Polar Map)" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA07784
- Interesting read: "DOOM (2016) - Graphics Study" http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
- Interesting read: "A short history of the engine in Piranha Bytes' games" http://www.worldofelex.de/en/game/the-engine
- Interesting read: "The Curiosity Rover Makes Its Way Up A Martian Mountain" http://mars.nasa.gov/msl/curiosity-murray-buttes-raw-images/
- Interesting read: "What It’s Like to Work On a Video Game Flop" http://www.vice.com/en_uk/read/what-its-like-to-work-on-a-video-game-flop-hellgate-london-infinite-crisis-dc-comics
- Interesting read: "Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat" http://www.gamasutra.com/view/news/280712/Qamp_A_Why_Arcen_Games_needed_to_sacrifice_Release_Raptor_to_stay_afloat.php
- Interesting read: "Analog: The Last Defense Against DRM" https://www.eff.org/deeplinks/2016/09/analog-last-defense-against-drm
- Interesting read: "A retrospective on Call of Duty rendering" http://c0de517e.blogspot.com/2016/08/a-retrospective-on-call-of-duty.html
- Interesting read: "Project planning for solo game developers" http://hacknplan.com/project-planning-for-solo-game-developers/
- Interesting free ebook: "20 Years of KDE: Past, Present and Future" https://20years.kde.org/book/
- Interesting online book: "The Art of League of Legends" http://artbook.na.leagueoflegends.com/en_US/volume-one
- Interesting free ebook: "Maya LT/Maya Primer" http://www.worldofleveldesign.com/store/free-guides/mayalt-maya-primer-guide.php
- Interesting read: "Why are software patents bad?" https://mollyrocket.com/casey/patents.html
- Interesting read: "Simple Crash Resurrection For C/C++ Game Engines" https://metricpanda.com/rival-fortress-update-35-crash-resurrection-for-c-cpp-game-engines
- Interesting repository: "TinyExpr - parser and evaluation engine for math expressions" https://github.com/codeplea/tinyexpr
- Interesting read: "Philae found!" http://blogs.esa.int/rosetta/2016/09/05/philae-found/
- Interesting read: "The magic behind Half-Life 2 is laid bare in Valve's code comments" http://www.pcgamer.com/half-life-2-code/
- Interesting read: "You Compiled This, Driver. Trust Me…." http://www.joshbarczak.com/blog/?p=1028 & "GPU Ray Tracing The Wrong Way" http://www.joshbarczak.com/blog/?p=1197
- Interesting software: "Natron - Cross-platform open-source compositing software" https://natron.fr/
- Interesting talk: "The Danger of Software Patents - Richard Stallman" https://www.youtube.com/watch?v=aiKRt3-FbM0
- Interesting repository: "Open Asset Import Library (assimp) - Loads 40+ 3D file formats..." https://github.com/assimp/assimp
- Interesting read: "A guide to optimizing Unity UI" https://unity3d.com/learn/tutorials/topics/best-practices/guide-optimizing-unity-ui?playlist=30089
- Interesting video: "The Patent Scam Intro" https://www.youtube.com/watch?v=sG9UMMq2dz4
- Interesting repository: "Over 100 Phrases for use in Video Games. License : CC-BY" https://github.com/Cyael/100-Free-Common-Phrases-for-Video-Games
- Interesting read: "Unturned: how a survival game made by a 16-year-old racked up 24 million downloads" http://www.pcgamer.com/unturned-how-a-survival-game-made-by-a-16-year-old-racked-up-24-million-downloads/
- August:
- Interesting video: "Finished Not Perfect" https://www.youtube.com/watch?v=lRtV-ugIT0k
- Interesting read: "Localized tonemapping – is global exposure and global tonemapping operator enough..." https://bartwronski.com/2016/08/29/localized-tonemapping/
- Interesting read: "Wrong Import Settings are Killing Your Unity Game [Part 2]" http://blog.theknightsofunity.com/wrong-import-settings-killing-unity-game-part-2/
- Interesting videos: "Core Dump - Insomniac Games" https://www.youtube.com/playlist?list=PLOm9SeAVU7idAZVnZUBT90Yj7AeLk0e2X & https://www.youtube.com/playlist?list=PLOm9SeAVU7icJGxSUjK864Ls_fTaFwHqI
- Interesting read: "Godot Engine Documentation (PDF)" https://media.readthedocs.org/pdf/godot-wiki/latest/godot-wiki.pdf
- Interesting read: "More programming languages in Godot, want to help?" https://godotengine.org/article/godot-getting-more-languages
- Interesting read: "Core Dump: Recap" http://www.insomniacgames.com/core-dump-recap/
- Interesting read: "Making Crash Bandicoot" http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
- Interesting read: "Cassini Finds Flooded Canyons on Titan" https://saturn.jpl.nasa.gov/news/2927/cassini-finds-flooded-canyons-on-titan/
- Interesting read: "Unity Builds Scripting: Basic and advanced possibilities" http://www.gamasutra.com/blogs/EnriqueJGil/20160808/278440/Unity_Builds_Scripting_Basic_and_advanced_possibilities.php
- Interesting videos: "Godot Engine Tutorial - Flappy Bird" https://www.youtube.com/playlist?list=PLv3l-oZCXaql20IlPe7gfBEzomnPSLekY
- Interesting read: "Godot reaches 2.1 stable!" https://godotengine.org/article/godot-reaches-2-1-stable
- Interesting read: "Shovel Knight Japan Localization" http://www.gamasutra.com/blogs/DavidDAngelo/20160804/278618/Shovel_Knight_Japan_Localization.php
- Interesting read: "ADAM – Assets creation for the real time short film" https://blogs.unity3d.com/2016/08/09/adam-assets-creation-for-the-real-time-short-film/
- Interesting repository: "tiny-dnn: A header-only, dependency-free deep learning framework for C++11" https://github.com/tiny-dnn/tiny-dnn
- Interesting website: "dreamlo - add a leaderboard to your game right now" http://dreamlo.com/
- Interesting read: "Building Materials in Substance Designer with Mark Foreman" http://80.lv/articles/building-materials-in-substance-designer-with-mark-foreman/
- Interesting website: "Software Library: Amiga" https://archive.org/details/softwarelibrary_amiga&tab=collection
- Interesting talk: "Dialogue Systems in Double Fine Games" https://www.youtube.com/watch?v=0hMiPBe_VRc
- Interesting read: "Why do CPUs have multiple cache levels?" https://fgiesen.wordpress.com/2016/08/07/why-do-cpus-have-multiple-cache-levels/
- Interesting image: "Saturn's rings and our planet Earth and its moon in the same frame" https://saturn.jpl.nasa.gov/resources/5868/
- Interesting read: "Open-world mission design learnings from Assassin’s Creed III" http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php
- Interesting read: "The Design of the Portal Locomotion" https://medium.com/neat-corp/the-design-of-the-portal-locomotion-2677f3b3f9b5
- Interesting read: "In Celebration Of Perfectly Average Action Games" https://www.rockpapershotgun.com/2016/08/04/best-average-action-games-on-pc/
- Interesting video: "Shaders Case Study - Overwatch: Winston's Barrier Projector" https://www.youtube.com/watch?v=C6lGEgcHbWc
- Interesting read: "Hash Functions all the way down" http://aras-p.info/blog/2016/08/02/Hash-Functions-all-the-way-down/
- Interesting read: "Entropy Explained, With Sheep - From Melting Ice Cubes to a Mystery About Time" https://aatishb.github.io/entropy/
- Interesting read: "Design Tips: In-Game Proportions and Scale" http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php
- Interesting read: "How Games Can Benefit From Procedurally Generated Lore" https://www.rockpapershotgun.com/2016/07/22/future-of-procedural-generation-1/
- Interesting read: "For Little Girls Inspired By Hillary Clinton" https://transformativespaces.org/2016/07/29/for-little-girls-inspired-by-hillary-clinton/
- Interesting read: "WorkStation: The spaces where 22 different game-makers build worlds" http://www.gamasutra.com/view/news/277643/WorkStation_The_spaces_where_22_different_gamemakers_build_worlds.php
- Interesting read: "2D Splatter Effects in Unity Using the Stencil Buffer" http://nielson.io/2015/12/splatter-effects-in-unity-using-the-stencil-buffer/
- Interesting read: "A Look Inside: Unity Release Management Series" http://blogs.unity3d.com/2016/08/01/a-look-inside-unity-release-management-series/
- Interesting read: "My experience with Unity in creating an arcade style game" http://www.gamasutra.com/blogs/MartinoWullems/20160726/277926/My_experience_with_Unity_in_creating_an_arcade_style_game.php
- Interesting read: "G2A Scammer Explains How He Profited Off Stolen Indie Game Keys" http://kotaku.com/g2a-scammer-explains-how-he-profited-off-stolen-indie-g-1784540664
- Interesting image: "Apollo 11 landing site captured from just 24 km" http://www.nasa.gov/mission_pages/LRO/news/apollo-11.html
- July:
- Interesting video: "Game Simulation Programming: Continuous Time" https://www.youtube.com/watch?v=jTzIDmjkLQo
- Interesting video: "Are Women Too Hard To Animate? Tropes vs Women in Video Games" https://www.youtube.com/watch?v=u64MGg3Hpp0
- Interesting read: "Unity 5.4 is out – here’s what’s in it" http://blogs.unity3d.com/2016/07/28/unity-5-4-is-out-heres-whats-in-it/
- Interesting free ebook: "Making Games with Python & Pygame" https://inventwithpython.com/pygame/chapters/
- Interesting free book: "Program Arcade Games With Python And Pygame" http://programarcadegames.com/index.php?lang=en
- Interesting read: "History Of The Capacitor – The Modern Era" http://hackaday.com/2016/07/26/history-of-the-capacitor-the-modern-era/
- Interesting read: "Research on sampling methods for real-time volume rendering" https://github.com/huwb/volsample
- Interesting read: "Optimizing the UE4 renderer for Ethan Carter VR" http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php
- Interesting read: "MicroPython on the ESP8266: Kicking the Tires" http://hackaday.com/2016/07/21/micropython-on-the-esp8266-kicking-the-tires/
- Interesting read: "Becoming A Gamedev" https://garry.tv/2016/06/18/becoming-a-gamedev/
- Interesting read: "How Humble Bundle stops online fraud" http://developer.humblebundle.com/post/147806409802/humble-fraud
- Interesting read: "Modern Face Recognition with Deep Learning" https://medium.com/@ageitgey/machine-learning-is-fun-part-4-modern-face-recognition-with-deep-learning-c3cffc121d78
- Interesting read: "Linux game porting and Day of the Tentacle Remastered" http://cheesetalks.net/porting_dott.php
- Interesting read: "Using ImGui with modern C++ and STL" https://eliasdaler.github.io/using-imgui-with-sfml-pt2
- Interesting video: "One Year on Earth – Seen From 1 Million Miles" https://www.youtube.com/watch?v=CFrP6QfbC2g
- Interesting video: "Shaders Case Study - Stealth Games' XRay Vision" https://www.youtube.com/watch?v=OJkGGuudm38
- Interesting repository: "libyojimbo - open source network library" https://github.com/networkprotocol/libyojimbo +info: http://gafferongames.com/2016/07/21/launch-of-libyojimbo/
- Interesting read: "What Happens After An Indie Game Fails on Steam" http://www.kotaku.co.uk/2016/07/21/what-happens-after-an-indie-game-fails-on-steam
- Interesting repository: "tinyobjloader-c - Header only tiny wavefront .obj loader in pure C89" https://github.com/syoyo/tinyobjloader-c
- Interesting read: "So you want to build a generator…" http://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
- Interesting read: "Tech Interview: Doom" http://www.eurogamer.net/articles/digitalfoundry-2016-doom-tech-interview
- Interesting read: "Braid Cleanup (parts 3 & 4)" http://number-none.com/blow/blog/programming/2016/07/18/braid-cleanup-part-3.html & http://number-none.com/blow/blog/programming/2016/07/19/braid_cleanup_4.html
- Interesting read: "Choosing Fonts for Your Game" http://www.gamasutra.com/blogs/DougStewart/20160718/276947/Choosing_Fonts_for_Your_Game.php
- Interesting read: "For my daughter" https://techcrunch.com/2016/07/19/for-my-daughter/
- Interesting read: "Vulkan Tutorial" https://vulkan-tutorial.com/
- Interesting read: "World Building of Witcher 3" http://80.lv/articles/world-building-of-witcher-3/
- Interesting read: "Introducing Humble Gamepages" http://developer.humblebundle.com/post/147602396691/humble-gamepage-introduction
- Interesting read: "Braid Code Cleanup (parts 1 & 2)" http://number-none.com/blow/blog/programming/2016/07/16/braid_code_cleanup_1.html & http://number-none.com/blow/blog/programming/2016/07/17/braid_code_cleanup_2.html
- Interesting video: "RCRU:U #1 - Series Introduction and 2.5D Sorting - River City Ransom: Underground" https://www.youtube.com/watch?v=Ssrkq6_6JYU
- Interesting read: "How 2.5D Sorting Works in River City Ransom: Underground" http://andrewrussell.net/2016/06/how-2-5d-sorting-works-in-river-city-ransom-underground/
- Interesting read: "Braid Particle System Revision (part 2)" http://number-none.com/blow/blog/programming/2016/07/13/braid_particles_2.html
- Interesting read: "Tracing the Influence: Stolen Images in Games" http://www.hardcoregaming101.net/tracing/tracing.htm
- Interesting read: "Check out the 2016 Game Career Guide right now!" http://www.gamasutra.com/view/news/277096/Check_out_the_2016_Game_Career_Guide_right_now.php
- Interesting read: "Wait, I’ve changed my mind! State Machine Transition interruptions" http://blogs.unity3d.com/2016/07/13/wait-ive-changed-my-mind-state-machine-transition-interruptions/
- Interesting repository: "Immediate Mode Graphical User interface for C++ with minimal dependencies" https://github.com/ocornut/imgui
- Interesting video: "Soundtrack concert from MOSMA (Movie Score Málaga) by 3 Bit Band." https://www.youtube.com/watch?v=HL1PfnCIYBM
- Interesting read: "Animation Curves in Unity" http://www.amywarden.com/post/147154254046/animation-curves-in-unity
- Interesting read: "On Indie Game Pricing" http://www.gamasutra.com/blogs/DanAdelman/20150227/237639/On_Indie_Game_Pricing.php
- Interesting image: "Tethys Tops Saturn" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA20488
- Interesting read: "The Joy of VFX – Pintable – A Game Art Trick" https://simonschreibt.de/gat/pintable/
- Interesting read: "The Rise And Fall Of Audio Logs" https://www.rockpapershotgun.com/2016/07/11/the-rise-and-fall-of-audio-logs/
- Interesting read: "A Glimpse into the Apollo Guidance Computer" https://medium.com/@borja/a-glimpse-into-the-apollo-guidance-computer-8ee06e5e1a5c
- Interesting slides: "The Rendering of INSIDE - High Fidelity, Low Complexity" http://www.gdcvault.com/play/1023002/Low-Complexity-High-Fidelity-INSIDE
- Interesting repository: "Volumetric Lights for Unity 5" https://github.com/SlightlyMad/VolumetricLights
- Interesting website: "Anecdotes about the development of Apple's original Macintosh" http://www.folklore.org/
- Interesting read: "Braid Particle System Revision (part 1)" http://number-none.com/blow/blog/programming/2016/07/07/braid_particles_1.html
- Interesting repository: "videoInput - A video capture library for windows" https://github.com/ofTheo/videoInput
- Interesting read: "Why Gothic Is More Believable Than Modern RPGs" https://www.rockpapershotgun.com/2016/07/07/gothic-retrospective/
- Interesting talk: "ALAN WAKE: The Writer Who Made Us Rewrite Our Engine" https://www.youtube.com/watch?v=73KjaHcsdlo
- Interesting repository: "Habitat - MMORPG game for the Commodore 64 (1985 -1987 Lucasfilm)" https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat
- Interesting read: "Video Conference" (writing a prototype video conferencing app)" https://bengarney.com/2016/06/25/video-conference-part-1-these-things-suck/
- Interesting read: "Quake II Port: Hardware accelerated vertex transform on the PS2" http://glampert.com/2016/01-22/q2ps2-hardware-accelerated-vertex-xform/
- Interesting read: "Spire progress report" http://hitboxteam.com/spire-progress-report
- Interesting read: "Six months with the Steam Controller" https://www.engadget.com/2016/07/03/six-months-with-the-steam-controller/
- Interesting repository: "Kino/Vision - a utility image effect which visualizes frame information" https://github.com/keijiro/KinoVision
- Interesting read: "Re-balancing a three year old game. Experiences and the business case." http://positech.co.uk/cliffsblog/2016/05/24/re-balancing-a-three-year-old-game-experiences-and-the-business-case/
- Interesting video: "Juno Approach Movie of Jupiter and the Galilean Moons" https://www.youtube.com/watch?v=XpsQimYhNkA
- Interesting talk: "Optimizing Mobile Applications" https://www.youtube.com/watch?v=j4YAY36xjwE
- Interesting video: "The Terrifying Sound Design of Dead Space 3" https://www.youtube.com/watch?v=pv8mkxl8fbs
- Interesting read: "The Great Outdoors: Epic Games’ Tim Sweeney And Scans Of Scot-Zealand"https://www.rockpapershotgun.com/2016/07/01/tim-sweeney-interview/
- Interesting talk: "Valve's Physics for Game Programmers" https://www.youtube.com/watch?v=1RphLzpQiJY
- Interesting read: "Peter Molyneux’s Kingdom in a Box" http://www.filfre.net/2016/06/peter-molyneuxs-kingdom-in-a-box/
- Interesting read: "New Paint of Persia tool helps devs rotoscope film into pixel art" http://www.gamasutra.com/view/news/276094/New_Paint_of_Persia_tool_helps_devs_rotoscope_film_into_pixel_art.php
- June:
- Interesting read: "Unity Stipple Transparency Shader" https://ocias.com/blog/unity-stipple-transparency-shader/
- Interesting read: "G2A, Piracy, and the Four Currencies" http://www.gamasutra.com/blogs/LarsDoucet/20160628/276019/G2A_Piracy_and_the_Four_Currencies.php
- Interesting read: "Universal rendering with SwiftShader, now open source" http://blog.chromium.org/2016/06/universal-rendering-with-swiftshader.html
- Interesting talk: "The Power of Procedural Meshes" https://www.youtube.com/watch?v=nJO9qTjR3UI
- Interesting talk: "A Crash Course to Writing Custom Unity Shaders!" https://www.youtube.com/watch?v=3penhrrKCYg
- Interesting demo: "System Shock" https://www.gog.com/game/system_shock_demo & http://store.steampowered.com/app/482400/
- Interesting video: "Controllers Control Everything | Game Maker's Toolkit" https://www.youtube.com/watch?v=VJGKDyrR8qc
- Interesting website: "Cartrdge - The community for people making video games" https://cartrdge.com/
- Interesting video: "DF Retro: Quake Sega Saturn Analysis - The Impossible Port" https://www.youtube.com/watch?v=LUZ436FXB4U
- Interesting read: "7 successful Early Access games that all developers should study" http://www.gamasutra.com/view/news/275719/7_successful_Early_Access_games_that_all_developers_should_study.php
- Interesting read: "Temporal Anti-Aliasing" http://forum.unity3d.com/threads/temporal-anti-aliasing.412482/
- Interesting video: "Superman - The Golden Age of Animation" https://www.youtube.com/watch?v=dDMQ3tXNKgM
- Interesting read: "The Disco Generator: Procedural Level Creation in All Walls Must Fall" http://www.gamasutra.com/blogs/IsaacAshdown/20160622/275520/The_Disco_Generator_Procedural_Level_Creation_in_All_Walls_Must_Fall.php
- Interesting read: "Acorn and Amstrad" http://www.filfre.net/2016/06/acorn-and-amstrad/
- Interesting read: "On console mods, theft and http://Bethesda.net " http://www.nexusmods.com/skyrim/news/12815/
- Interesting talk: "U and I: How to Make the Most of Your Relationship with Unity's UI" https://www.youtube.com/watch?v=j03EKMmlJJs
- Interesting video: "What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise" https://www.youtube.com/watch?v=gg0Nbfzo_00
- Interesting video: "Unity Adam demo - the full film" https://www.youtube.com/watch?v=GXI0l3yqBrA
- Interesting read: "How to take advantage of textures in the vertex shader" http://www.gamasutra.com/blogs/TequilaWorks/20160620/275347/How_to_take_advantage_of_textures_in_the_vertex_shader.php
- Interesting repository: "Inky - editor for ink, inkle's markup language" https://github.com/inkle/inky
- Interesting video: "Game of Thrones Season 6: Anatomy of A Scene: The Battle of Winterfell" https://www.youtube.com/watch?v=B93k4uhpf7g
- Interesting read: "Gaming Needs To Have More Arguments. Here Are Some Topic Suggestions!!!" http://jeff-vogel.blogspot.com/2016/04/gaming-needs-to-have-more-arguments.html
- Interesting read: "G2A Sold $450k worth of our games" http://www.gamasutra.com/blogs/?blog_id=275379
- Interesting video: "1978 portable television converted to internet music & video steaming smart TV!" https://www.youtube.com/watch?v=1qBWSeGnOAs
- Interesting talk: "Destiny's Tenacious Design and Interface" https://www.youtube.com/watch?v=zp4NZ8i80QI
- Interesting read: "Early Access, Difficulty Fetishists, and Driving Yourself Insane" http://jeff-vogel.blogspot.com/2015/09/early-access-difficulty-fetishests-and.html
- Interesting video: "LGR - HDMI on a Black & White TV" https://www.youtube.com/watch?v=fMiMz1uGCXI
- Interesting talk: "Evolving Aquaria" https://www.youtube.com/watch?v=zUOhK9wb45o
- Interesting read: "Evolution of our products and pricing" http://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/
- Interesting read: "Intel x86s hide another CPU that can take over your machine (you can't audit it)" http://boingboing.net/2016/06/15/intel-x86-processors-ship-with.html
- Interesting talk: "Porting Retro City Rampage to MS-DOS: From PS4 to 1.44MB Floppy" https://www.youtube.com/watch?v=kSKeWH4TY9Y
- Interesting read: "How I Deal With Harassment, Abuse, and Crazies In General." http://jeff-vogel.blogspot.com/2016/04/how-i-deal-with-harassment-abuse-and.html
- Interesting image: "Mars Rover Opportunity's Panorama of 'Marathon Valley'" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA20749
- Interesting read: "Postmortem: Stoic Studio's The Banner Saga 2" http://www.gamasutra.com/view/news/274238/Postmortem_Stoic_Studios_Banner_Saga_2.php
- Interesting read: "Anti Aliasing comparison" http://www.invisiblerock.com/2016/06/07/anti-aliasing/
- Interesting images: "Mars Explorers Wanted Posters" http://mars.nasa.gov/multimedia/resources/mars-posters-explorers-wanted/
- Interesting talk: "Lighting Mirror's Edge: Catalyst" https://www.youtube.com/watch?v=B0sM7ZU0Nwo
- Interesting read: "SimCity, Part 1: Will Wright’s City in a Box" http://www.filfre.net/2016/06/simcity-part-1-will-wrights-city-in-a-box/
- Interesting image: "Curiosity Self-Portrait at 'Okoruso' Drill Hole" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA20602
- Interesting talk: "The Making of Assassin's Creed 2" https://www.youtube.com/watch?v=Pmlk3ZZ6jl0
- Interesting read: "The Singular Vision of Videogame Designer Jeff Vogel" https://www.pastemagazine.com/articles/2016/06/the-singular-vision-of-videogame-designer-jeff-vog.html
- Interesting read: "Atari 1040 STe a.k.a. Puzzle project" https://www.retrohax.net/atari-1040-ste-a-k-a-puzzle-project/
- Interesting read: "Finding Visual Harmony in Open World Games" http://80.lv/articles/darren-horrocks-open-world-games-design/
- Interesting read: "Pixel Perfect Tutorial for Unity 5" http://tinypixel-studios.com/log-2-pixel-perfect-tutorial-for-unity-5
- Interesting read: "Reject Europe's Plans To Tax Links and Platforms" https://www.eff.org/deeplinks/2016/06/reject-europes-plans-tax-links-and-platforms
- Interesting talk: "Overwatch: How A Hero is Mei'd" https://www.youtube.com/watch?v=lHevkQIZL2M
- Interesting read: "The Paid Mods Question" http://www.gamasutra.com/blogs/KevinMurphy/20160606/273777/The_Paid_Mods_Question.php
- Interesting video: "Lingerie is not Armor - Tropes vs Women in Video Games" https://www.youtube.com/watch?v=jko06dA_x88
- Interesting read: "FX Adventures in Uncharted 4: A Thief's End" http://www.sidefx.com/stories/fx-adventures-in-uncharted-4-a-thiefs-end/
- Interesting read: "Subscription! Why?" http://blogs.unity3d.com/2016/06/05/subscription-why/
- Interesting read: "AM, The Original Speech Transmission Mode" http://hackaday.com/2016/06/07/am-the-original-speech-transmission-mode/
- Interesting video: "HandmadeCon 2015 - Ron Gilbert" https://www.youtube.com/watch?v=cktmhqXMsGI
- Interesting read: "Serialization, MonoBehaviour constructors and Unity 5.4" http://blogs.unity3d.com/2016/06/06/serialization-monobehaviour-constructors-and-unity-5-4/
- Interesting image "In Formation (Saturn's moons Janus and Mimas)" http://www.nasa.gov/image-feature/jpl/pia18369/in-formation
- Interesting read: "Solving Ballistic Trajectories" https://blog.forrestthewoods.com/solving-ballistic-trajectories-b0165523348c … & source code: https://github.com/forrestthewoods/lib_fts/blob/master/code/fts_ballistic_trajectory.cs
- Interesting slides: "The Power Of Procedural Meshes" https://docs.google.com/presentation/d/1nE06h1dKhYgvL1lyHb0ojeCprJwmLT8ZctYy-8ZwDMw/edit#slide=id.g12026d7963_0_25 … & code https://github.com/parahunter/mesh-presentation
- Interesting website: "Aalto University’s massive open online course on C programming" http://mooc.fi/courses/2016/aalto-c/en/
- Interesting read: "Game Design Deep Dive: Dying Light's Natural Movement system" http://www.gamasutra.com/view/news/273325/Game_Design_Deep_Dive_Dying_Lights_Natural_Movement_system.php
- Interesting video: "An Uncharted Tech Retrospective" https://www.youtube.com/watch?v=4ZFtP8LbUYc
- Interesting read: "$5 VGA for Raspberry Pi" http://hackaday.com/2016/02/21/5-vga-for-raspberry-pi/
- Interesting talk: "Designing Downwell Around One Key Mechanic" https://www.youtube.com/watch?v=M8SwpDKAWdg
- Interesting video: "The Making of The Walking Dead by Telltale Games" https://www.youtube.com/watch?v=DvlrNcn0hpY
- Interesting video: "Flying RC Half-Life City Scanner drone" https://www.youtube.com/watch?v=JtnHPNlzCz8
- Interesting read: "Boss Battle Design and Structure" http://www.gamasutra.com/view/feature/134503/boss_battle_design_and_structure.php?print=1
- Interesting read: "New Unity products and prices launching in June" http://blogs.unity3d.com/2016/05/31/new-products-and-prices/ #unity3d
- Interesting read: "NASA Radar Finds Ice Age Record in Mars' Polar Cap" http://www.jpl.nasa.gov/news/news.php?feature=6519
- May:
- Interesting talk: "HandmadeCon 2015 - Jonathan Blow" https://www.youtube.com/watch?v=Jpkrx1osuLc
- Interesting read: "Getting In - Ken Levine" https://medium.com/@IGLevine/so-lots-of-people-have-responded-to-my-encouragement-to-get-into-the-industry-asking-how-do-i-get-e2d0cd738733
- Interesting webcomic: "The Pencilsword: On a plate" http://thewireless.co.nz/articles/the-pencilsword-on-a-plate
- Interesting videos: "DOOM: Behind The Music" https://www.youtube.com/watch?v=ua-f0ypVbPA & https://www.youtube.com/watch?v=1g-7-dFXOUU
- Interesting read: "Life After 'Doom': Estranged Creators of Era-Defining Game Speak" http://www.rollingstone.com/culture/news/life-after-doom-estranged-creators-of-era-defining-game-speak-20160527
- Interesting video: "First-stage landing | Onboard camera (THAICOM 8 mission)" https://www.youtube.com/watch?v=4jEz03Z8azc
- Interesting talk: "Making the World of Firewatch" https://www.youtube.com/watch?v=hTqmk1Zs_1I
- Interesting read: "SPOILER: There Is Not A Door On Top Of The Vista" https://blog.thimbleweedpark.com/act1issues
- Interesting read: "Why obsessed hockey fans are updating 'NHL 2004' every single year" https://www.yahoo.com/news/why-obsessed-hockey-fans-updating-174548733.html
- Interesting read: "Integrating Unity game with Steamworks" http://www.gamasutra.com/blogs/PiotrSobolewski/20160524/273329/Integrating_Unity_game_with_Steamworks.php
- Interesting post: "Technical Study: Overwatch [Image heavy]" http://polycount.com/discussion/170394/technical-study-overwatch-image-heavy
- Interesting video: "Watch_Dogs [4k] + 2016 Natural & Realistic lighting mod" https://www.youtube.com/watch?v=K9m82VfXYfA
- Interesting read: "How well missions use open-world space in Assassin’s Creed II" http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php
- Interesting read: "Game Publishers in 2016: How to Throw Your Life’s Work Away in Seconds!" http://morrisonlee.com/2016/05/23/game-publishers-in-2016-how-to-throw-your-lifes-work-away-in-seconds/
- Interesting read: "How The Dis-integrated 6502 Came To Be" http://hackaday.com/2016/05/24/how-the-dis-integrated-6502-came-to-be/
- Interesting video: "HandmadeCon 2015 - Pat Wyatt" https://www.youtube.com/watch?v=1faaOrtHJ-A
- Interesting read: "Reverse engineering Dungeon Siege" http://glampert.com/2015/09-16/reverse-engineering-dungeon-siege/
- Interesting image: "New Hubble Portrait of Mars" http://www.nasa.gov/feature/goddard/2016/new-hubble-portrait-of-mars
- Interesting read: "Reverse engineering LucasArts Outlaws" http://glampert.com/2015/10-10/reverse-engineering-lucasarts-outlaws/
- Interesting read: "Behind the Scenes at itch.io: an Interview with Amos Wenger" http://www.zam.com/article/544/behind-the-scenes-at-itchio-an-interview-with-amos-wenger
- Interesting video: "How II 0x03: Build a replica Apple ///" (Raspberry Pi case) https://www.youtube.com/watch?v=ITsdbaqbObY
- Interesting read: "Dissecting idHashIndex" http://glampert.com/2016/05-04/dissecting-idhashindex/#.VypEdI7XhLs.twitter
- Interesting read: "Ratchet & Clank (2016) postmortem" http://www.gamasutra.com/view/news/272694/Ratchet__Clank_2016_postmortem.php
- Interesting repository: "MNT VA2000, an Amiga 2000 Graphics Card (Zorro II)" https://github.com/mntmn/amiga2000-gfxcard
- Interesting read: "Quest for procedural generated adventures" http://www.gamasutra.com/blogs/PascalBestebroer/20160517/272841/Quest_for_procedural_generated_adventures.php
- Interesting repository: "unitypausemenu - an open source Unity pause menu" https://github.com/GreatArcStudios/unitypausemenu
- Interesting read: "Searching for USB Power Supplies that Won’t Explode" http://hackaday.com/2016/04/27/searching-for-usb-power-supplies-that-wont-explode/
- Interesting talk: "Raph Koster's History of Virtual Worlds" https://www.youtube.com/watch?v=rW-LiNcNSwI
- Interesting read: "Vulkan Tutorial" http://av.dfki.de/~jhenriques/development.html
- Interesting post: "The Cancelled Oblivion: PSP Revealed" http://www.neogaf.com/forum/showthread.php?t=1220355
- Interesting video: "HandmadeCon 2015 - Mike Acton" https://www.youtube.com/watch?v=qWJpI2adCcs
- Interesting read: "Localizing your game into Spanish, which Spanish do you choose?" http://www.gamasutra.com/blogs/MikeSouto/20160511/272398/Localizing_your_game_into_Spanish_which_Spanish_do_you_choose.php
- Interesting images: "30 Years Ago: A Look Back at 1986" http://www.theatlantic.com/photo/2016/04/30-years-ago-a-look-back-at-1986/478947/
- Interesting video: "HandmadeCon 2015 - Tommy Refenes" https://www.youtube.com/watch?v=QVpSIdWE0do
- Interesting read: "itch.io refinery (distribute games in progress)" http://blog.itch.io/post/144305999624/itchio-week-day-5-part-1-itchio-refinery & https://itch.io/docs/creators/refinery
- Interesting video: "Best view in the world (ISS Space Station at night)" https://www.youtube.com/watch?v=ieEaFT7NHWE
- Interesting videos: "Procedural Landmass Generation" https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
- Interesting read: "Lionhead: The inside story" http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story
- Interesting image: "Impact chip (International Space Station)" http://www.esa.int/spaceinimages/Images/2016/05/Impact_chip
- Interesting read: "A Brain Dump of What I Worked on for Uncharted 4" http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php
- Interesting talk: "Diablo: A Classic Game Postmortem" https://www.youtube.com/watch?v=VscdPA6sUkc
- Interesting video: "Extreme up-close video of tornado near Wray, CO!" https://www.youtube.com/watch?v=bjb7QtMEBUg
- Interesting read: "How to export your Unity 3D project to WebGL and keep a reasonable build size" https://medium.com/@verochan/how-to-export-your-unity-3d-project-to-webgl-and-keep-a-reasonable-build-size-8f6a719e7c18
- Interesting read: "How I failed at greenlight" http://www.gamasutra.com/blogs/JamesBuckle/20160509/272192/How_I_failed_at_greenlight.php
- Interesting videos: "BBC's The Computer Programme 1982" https://www.youtube.com/playlist?list=PLUbyy-NEBjIKP9wPIwj13rRBcXhcQWBZs
- Interesting videos: "Amiga Hardware Programming" https://www.youtube.com/playlist?list=PLc3ltHgmiidpK-s0eP5hTKJnjdTHz0_bW
- Interesting video: "Atari Computer Enthusiasts Support Video Visits w/ Chris Crawford" https://www.youtube.com/watch?v=UmGeA_17mhM
- Interesting read: "Analog to Digital Converter (ADC): A True Understanding" http://hackaday.com/2016/05/05/analog-to-digital-conversion/
- Interesting video "LetsPlay SCCT Panama (Splinter Cell: Chaos Theory)" https://www.youtube.com/watch?v=TMhgNi7X53c
- Interesting read: "Level Art: Creating Materials for AAA-games" http://80.lv/articles/vincent-derozier-interview-about-level-art/ #gameart
- Interesting images: "Akira Kurosawa: From Art to Film" http://www.listal.com/list/akira-kurosawa-painting-screen
- Interesting read: "Why You Should Always Register the Trademark on your Kickstarter Game" http://www.gamasutra.com/blogs/StephenMcArthur/20160504/271940/Why_You_Should_Always_Register_the_Trademark_on_your_Kickstarter_Game.php
- Interesting read: "State Of The Game #3" https://blog.thimbleweedpark.com/stateofthegame3
- Interesting read: "How Steve Wozniak Wrote BASIC for the Original Apple From Scratch" http://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636/all
- Interesting read: "LUT Color Correction in Immortal Redneck" http://madewith.unity.com/stories/lut-color-correction-immortal-redneck-1
- Interesting read: "Porting Top Eleven to Unity WebGL" http://blog.nordeus.com/dev-ops/porting-top-eleven-to-unity-webgl.htm
- Interesting read: "Yes, All DRM" https://www.eff.org/deeplinks/2016/05/yes-all-drm
- Interesting read: "Guide to Extending Unity Editor’s Menus" https://blog.redbluegames.com/guide-to-extending-unity-editors-menus-b2de47a746db
- Interesting read: "The best hand animations in first-person games" http://www.pcgamer.com/the-best-hand-animations-in-first-person-games/
- Interesting read: "Why Releasing Text Isn't Enough: Behind the Scenes of TTIP" https://www.eff.org/deeplinks/2016/05/why-releasing-text-isnt-enough-behind-scenes-ttip
- Interesting talk: "FTL Postmortem: Designing Without a Pitch" https://www.youtube.com/watch?v=P4Um97AUqp4
- Interesting talk: "Sprint - Exciting Insights from Translating a Classic Car Racing Game to JavaScript" https://www.youtube.com/watch?v=PrPmHPc0vWA
- Interesting website: "TTIP Leaks - Greenpeace Netherlands" https://ttip-leaks.org/
- Interesting read: "Icon fonts for unity" http://alexstv.com/index.php/posts/icon-fonts-for-unity
- Interesting read: "The fall of Midway Australia and the Mad Max game that wasn't" http://www.zam.com/article/279/the-fall-of-midway-australia-and-the-mad-max-game-that-wasnt
- Interesting image & video: "Hubble Sees a Star ‘Inflating’ a Giant Bubble" http://www.nasa.gov/feature/goddard/2016/hubble-sees-a-star-inflating-a-giant-bubble/
- April:
- Interesting read: "Are Behavior Trees a Thing of the Past?" http://www.gamasutra.com/blogs/JakobRasmussen/20160427/271188/Are_Behavior_Trees_a_Thing_of_the_Past.php
- Interesting read: "Debugging memory corruption: who the hell writes “2” into my stack?!" http://blogs.unity3d.com/2016/04/25/debugging-memory-corruption-who-the-hell-writes-2-into-my-stack-2/
- Interesting books bundle: "The Boss Fight Bundle" https://storybundle.com/games
- Interesting read: "Being A Developer After 40" https://medium.freecodecamp.com/being-a-developer-after-40-3c5dd112210c
- Interesting read: "Making the Scene Alive with Patrick Gladys" http://80.lv/articles/making-the-scene-alive-with-patrick-gladys/
- Interesting read: "How HTC and Valve built the Vive" http://www.engadget.com/2016/03/18/htc-vive-an-oral-history/
- Interesting video: "The Art of No Man's Sky" https://www.youtube.com/watch?v=-JT0LMobgWk
- Interesting read: "Never Trust the Client" http://gafferongames.com/2016/04/25/never-trust-the-client/
- Interesting short film: "UNCANNY VALLEY" https://vimeo.com/147365861
- Interesting free assets: "FPS weapons for Indie developers" http://imgur.com/gallery/xNZt8
- Interesting read: "Masked deferred decals" http://stefan-s.net/?p=70
- Interesting short film: "Player Two" https://vimeo.com/162531355
- Interesting read: "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines" https://eheitzresearch.wordpress.com/415-2/ | via: @aras_p
- Interesting read: "Tips to boost your game performance in Unity Engine" http://gamasutra.com/blogs/ElmarTalibzade/20160420/270827/Tips_to_boost_your_game_performance_in_Unity_Engine.php
- Interesting video: "The Return" (Adrian Carmack & John Romero) https://www.youtube.com/watch?v=sbDQSOmwA20
- Interesting talk: "Platinum Games: Action Without Borders" https://www.youtube.com/watch?v=wrw2IP6pZu0
- Interesting read: "Particle System Modules – FAQ" http://blogs.unity3d.com/2016/04/20/particle-system-modules-faq/
- Interesting read: "How Xbox 360 Dominated a Decade" http://www.gamespot.com/articles/how-xbox-360-dominated-a-decade/1100-6432469/
- Interesting video: "Crunch (The Jimquisition)" https://www.youtube.com/watch?v=Z8RCV0UWJgE
- Interesting read: "Getting Started Creating Editor Extensions in Unity" http://gamasutra.com/blogs/ElmarTalibzade/20160418/270604/Getting_Started_Creating_Editor_Extensions_in_Unity.php
- Interesting free online books: "Deep Learning" http://www.deeplearningbook.org/ & http://neuralnetworksanddeeplearning.com/
- Interesting read: "Feat Unlocked: One Million Copies of Shovel Knight Sold!" http://gamasutra.com/blogs/DavidDAngelo/20160414/270282/Feat_Unlocked_One_Million_Copies_of_Shovel_Knight_Sold.php
- Interesting read: "Unleashing Animation and Audio" http://blogs.unity3d.com/2016/04/13/unleashing-animation-and-audio-2/
- Interesting website: "Paul's Online Math Notes" http://tutorial.math.lamar.edu
- Interesting read: "An inline response to 'wage-slaves'" http://ramiismail.com/2016/04/an-inline-response-to-wage-slaves/
- Interesting talk: "8 Bit & '8 Bitish' Graphics-Outside the Box" http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics
- Interesting video: "Live Action Ghost in the Shell - VFX Behind the Scenes!!!" https://www.youtube.com/watch?v=FXEUh61o18c
- Interesting talk: "Phil Harrison and a Brief History of Playstation" https://www.youtube.com/watch?v=aEa24_4uHZI
- Interesting read: "How Early Computer Games Influenced Internet Culture" http://www.theatlantic.com/technology/archive/2016/04/how-early-computer-games-influenced-internet-culture/478167/
- Interesting read: "A Look Back at the Legacy of SCUMM" http://fandom.wikia.com/articles/legacy-of-scumm
- Interesting video: "Game Maker's Toolkit - How (and why) Spelunky makes its own levels" https://www.youtube.com/watch?v=Uqk5Zf0tw3o
- Interesting repository: "Unity FBX Exporter" https://github.com/KellanHiggins/UnityFBXExporter
- Interesting video: "Game Boy Zero with custom SD card reader game cartridge" https://www.youtube.com/watch?v=aMhTMgDHGaM
- Interesting read: "Postmortem: Bringing Camouflaj's République to PlayStation 4" http://www.gamasutra.com/view/news/269970/Postmortem_Bringing_Camouflajs_Rpublique_to_PlayStation_4.php
- Interesting read: "Linq Queries and the Death of the For Loop" http://www.blockypixel.com/2012/09/c-in-unity3d-linq-queries-and-the-death-of-the-for-loop/
- Interesting read: "Brian Kernighan on the typesetting of 'The Go Programming Language' book" https://rkrishnan.org/posts/2016-03-07-how-is-gopl-typeset.html
- Interesting talk: "Photogrammetry and Star Wars Battlefront" http://www.gdcvault.com/play/1023272/Photogrammetry-and-Star-Wars-Battlefront
- Interesting video: "ProBuilder v2.5 Update - Much Improved GUI and New Tools" https://www.youtube.com/watch?v=H-k9FMlUJwc
- Interesting read: "Reverse engineering the popular 555 timer chip (CMOS version)" http://www.righto.com/2016/04/teardown-of-cmos-555-timer-chip-how.html
- Interesting talk: "Classic Postmortem: The Making Of Myst" https://www.youtube.com/watch?v=7cULHgP8tmo
- Interesting read: "Smooth shadows for Geometry Dust Clouds" https://kosmonautblog.wordpress.com/2016/04/10/smooth-shadows-for-geometry-dust-clouds/
- Interesting short film: "THE GIFT" https://www.youtube.com/watch?v=FQhlnsbgrL0
- Interesting talk: "Inspiration from the Trash: The TRS-80's Lost Game Designs" https://www.youtube.com/watch?v=mAh53El5X4c
- Interesting read: "Cross-fading between two sounds" http://www.html5rocks.com/en/tutorials/webaudio/intro/#toc-xfade & http://www.html5rocks.com/en/tutorials/webaudio/games/#toc-bg
- Interesting read: "Mining for Education (Minetest as an educational tool)" http://www.ocsmag.com/2016/04/04/mining-for-education/
- Interesting talk: "SOMA - Crafting Existential Dread" http://www.gdcvault.com/play/1023399/SOMA-Crafting-Existential
- Interesting read: "7 examples of game AI that every developer should study" http://www.gamasutra.com/view/news/269634/7_examples_of_game_AI_that_every_developer_should_study.php
- Interesting read: "Toonz code leaves much to be desired" http://www.viva64.com/en/b/0389/
- Interesting read: "Postmortem: Gas Powered Games' Dungeon Siege" http://www.gamasutra.com/view/feature/131321/postmortem_gas_powered_games_.php?print=1
- Interesting read: "Atari Vault : Multi-Player Breathes New Life Into Age-Old Games" http://gamasutra.com/blogs/SteveFulton/20160404/269559/Atari_Vault__MultiPlayer_Breathes_New_Life_Into_AgeOld_Games.php
- Interesting images: "Still Cleaning Up: 30 Years After the Chernobyl Disaster" http://www.theatlantic.com/photo/2016/04/still-cleaning-up-30-years-after-the-chernobyl-disaster/476748/
- Interesting read: "David Brevik - the story of making Diablo" http://www.gamasutra.com/view/news/268507/20_years_later_David_Brevik_shares_the_story_of_making_Diablo.php Design pitch doc: http://www.gamasutra.com/view/news/268605/Heres_a_look_at_the_original_design_pitch_document_for_Diablo.php
- Interesting read: "We sold 25,000 copies on Steam, in 12 languages; which locas paid off?" https://www.reddit.com/r/gamedev/comments/4d7umm/we_sold_25000_copies_on_steam_in_12_languages/
- Interesting repository: "NEDONAND computer built from 2-input NAND gates" https://github.com/shaos/nedonand
- Interesting read: "Dwarf Fortress' creator on how he's 42% towards simulating existence" http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/
- Interesting read: "Generation Nintendo" http://www.filfre.net/2016/04/generation-nintendo/
- Interesting read: "SSE: mind the gap!" https://fgiesen.wordpress.com/2016/04/03/sse-mind-the-gap/
- Interesting read: "Xamarin for Everyone" https://blog.xamarin.com/xamarin-for-all/
- Interesting read: "Here's how Windows 10's Ubuntu-based Bash shell will actually work" http://www.pcworld.com/article/3050473/windows/heres-how-windows-10s-ubuntu-based-bash-shell-will-actually-work.html
- Interesting read: "People are not happy with how Oculus has handled the Rift so far" https://www.reddit.com/r/Games/comments/4cxx9j/people_are_not_happy_with_how_oculus_has_handled/
- Interesting read: "Unreal Engine 4.11 Released!" https://www.unrealengine.com/blog/unreal-engine-4-11-released
- Interesting read: "Adding visual variety using a few Photoshop-like tricks" http://gamasutra.com/blogs/DaniGarcia/20160330/269240/Adding_visual_variety_using_a_few_Photoshoplike_tricks.php
- Interesting talk: "Here's What Happens When an 18 Year Old Buys a Mainframe" https://www.youtube.com/watch?v=45X4VP8CGtk
- March:
- Interesting read: "Perceiving without looking: Designing HUDs for peripheral vision" http://gamasutra.com/blogs/BobTilford/20160329/268648/Perceiving_without_looking_Designing_HUDs_for_peripheral_vision.php
- Interesting read: "How I got a game on the Steam Store without anyone from Valve ever looking at it" https://medium.com/swlh/watch-paint-dry-how-i-got-a-game-on-the-steam-store-without-anyone-from-valve-ever-looking-at-it-2e476858c753#.91g7f0cns
- Interesting read: "Visual C++ for Linux Development" https://blogs.msdn.microsoft.com/vcblog/2016/03/30/visual-c-for-linux-development/ #programming
- Interesting read: "Return of the Obra Dinn" https://forums.tigsource.com/index.php?topic=40832.msg1234455#msg1234455
- Interesting read: "Saving the world!…to disk?" http://www.zombox.net/?p=589
- Interesting video: "SNES Code Injection -- Flappy Bird in SMW" https://www.youtube.com/watch?v=hB6eY73sLV0
- Interesting talk: "Creating Atmosphere in Games" https://www.youtube.com/watch?v=e9H_VJVxAFU
- Interesting read: "Here's how the Rift deals with games sold outside the Oculus Store" http://www.gamasutra.com/view/news/269059/Heres_how_the_Rift_deals_with_games_sold_outside_the_Oculus_Store.php
- Interesting read: "IoT IP camera teardown and getting root password" http://jelmertiete.com/2016/03/14/IoT-IP-camera-teardown-and-getting-root-password/
- Interesting read: "Opening the Gold Box, Part 4: Pool of Radiance" http://www.filfre.net/2016/03/opening-the-gold-box-part-4-pool-of-radiance/
- Interesting video: "The Making of Uncharted 4: A Thief's End- Pushing Technical Boundaries Part 2" https://www.youtube.com/watch?v=P4wWMe85Dgo
- Interesting repository: "OpenToonz - Open-Source Animation Production Software" https://github.com/opentoonz/opentoonz
- Interesting read: "SOMA - 6 Months Later" http://frictionalgames.blogspot.com/2016/03/soma-6-months-later.html
- Interesting video: "The Making of Uncharted 4: A Thief's End -- Pushing Technical Boundaries Part 1" https://www.youtube.com/watch?v=3uKia6kb1fk
- Interesting read: "Opening the Gold Box, Part 4: Pool of Radiance" http://www.filfre.net/2016/03/opening-the-gold-box-part-4-pool-of-radiance/
- Interesting free ebook: "Game AI Pro Vol. 1" http://www.gameaipro.com/
- Interesting video: "The Making of Day of the Tentacle Remastered" https://www.youtube.com/watch?v=LjF4eMrYfG0
- Interesting video: "Virtual Desktop 1.0 Trailer" https://www.youtube.com/watch?v=bjE6qXd6Itw
- Interesting free ebook: "Reverse Engineering for Beginners" http://beginners.re/
- Interesting repository: "Temporal Reprojection Anti-Aliasing for Unity 5.0+" https://github.com/playdeadgames/temporal
- Interesting video: "CRYENGINE V Reveal" https://www.youtube.com/watch?v=pmFDdz3zxVY
- Interesting read: "Finding bugs in the code of the Serious Engine v.1.10" http://www.viva64.com/en/b/0384/
- Interesting read: "Punch Club surpasses 300k copies sold -- and 1.6 million pirated" http://www.gamasutra.com/view/news/268608/Punch_Club_surpasses_300k_copies_sold__and_16_million_pirated.php
- Interesting video: "Planet Earth seen from space" https://www.youtube.com/watch?v=P5_GlAOCHyE
- Interesting video: "Escape from Tarkov Developer Diary 2 (English Voiceover)" https://www.youtube.com/watch?v=vof9Fquazxs
- Interesting video: "GamesVillage.it intervista John e Brenda Romero" https://www.youtube.com/watch?v=MxNEBYtun-Q
- Interesting read: "Emulation isn't a dirty word, and one man thinks it can save gaming's history" http://www.polygon.com/2016/3/18/11265988/emulation-isnt-a-dirty-word-and-one-man-thinks-it-can-save-gamings
- Interesting talk: "Lessons Learned Making Gunpoint Quickly Without Going Mad" https://www.youtube.com/watch?v=aXTOUnzNo64
- Interesting read: "Using Unity plugins in development of Mimpi Dreams" http://gamasutra.com/blogs/MichalBerlinger/20160316/268219/Using_Unity_plugins_in_development_of_Mimpi_Dreams.php
- Interesting read: "Impostor Syndrome" http://tommyrefenes.tumblr.com/post/141157110167/impostor-syndrome
- Interesting repository: "VertexPaint - Unity 5.0 Vertex Painter" https://github.com/slipster216/VertexPaint
- Interesting read: "Why Adventure Games Don’t Have To Suck: Ron Gilbert Talks Thimbleweed Park" https://www.rockpapershotgun.com/2016/03/15/thimbleweed-park-preview/
- Interesting video: "Last Week Tonight with John Oliver: Encryption" https://www.youtube.com/watch?v=zsjZ2r9Ygzw
- Interesting read: "Devs share real talk about surviving the latest 'indiepocalypse'" http://www.gamasutra.com/view/news/268134/Devs_share_real_talk_about_surviving_the_latest_indiepocalypse.php
- Interesting read: "Enhanced visuals, better performance, and more: the Unity 5.4 public beta..." http://blogs.unity3d.com/2016/03/15/enhanced-visuals-better-performance-and-more-the-unity-5-4-public-beta-is-ready/
- Interesting read: "Crytek is making the next version of CryEngine pay-what-you-want" http://www.gamasutra.com/view/news/268147/Crytek_is_making_the_next_version_of_CryEngine_paywhatyouwant.php
- Interesting read: "How to Use Image Effects in Unity" http://blog.teamtreehouse.com/use-image-effects-unity
- Interesting free asset: "Cinema Themes 2 - Color Grading LUTs Library" https://www.assetstore.unity3d.com/en/#!/content/20394
- Interesting free sounds: "16GB+ of High Quality Sound Effects - The Sonniss GameAudioBundle" https://www.reddit.com/r/gamedev/comments/4adlsk/16gb_of_high_quality_sound_effects_the_sonniss/
- Interesting repository: "Serious Engine - open source version of the Serious Sam games' engine" https://github.com/Croteam-official/Serious-Engine
- Interesting repository: "ink - open source scripting language for writing interactive narrative" https://github.com/inkle/ink
- Interesting short film: "DARTH MAUL: Apprentice - A Star Wars Fan-Film" https://www.youtube.com/watch?v=Djo_91jN3Pk
- Interesting read: "How OpenGL works: software renderer in 500 lines of code" https://github.com/ssloy/tinyrenderer/wiki
- Interesting video: "In Defense of Doom 3" https://www.youtube.com/watch?v=vn0IMQIlUMQ
- Interesting read: "Epic’s Tim Sweeney: Here’s how to keep Windows an open platform" http://venturebeat.com/2016/03/10/epics-tim-sweeney-heres-how-to-keep-windows-an-open-platform/
- Interesting read: "How Steam key Reselling is Killing the Little Guys" http://gamasutra.com/blogs/MichaelGnade/20160307/267385/How_Steam_key_Reselling_is_Killing_the_Little_Guys.php
- Interesting read: "Direct sales launch: 3 years ago VS now" http://moacube.com/blog/direct-sales-launch-3-years-ago-vs-now/
- Interesting read: "Neural Doodles: Workflows for the Next Generation of Artists" http://nucl.ai/blog/neural-doodles/
- Interesting talk: "What We Learned Porting Team Fortress 2 to Virtual Reality" https://www.youtube.com/watch?v=Gpr0FE2ATaY
- Interesting read: "Through a screen, darkly: In praise of Kane & Lynch 2: Dog Days" http://www.zam.com/article/60/through-a-screen-darkly-in-praise-of-kane--lynch-2-dog-days
- Interesting read: "What I didn’t read in the TTIP reading room" http://www.waronwant.org/media/what-i-didn%E2%80%99t-read-ttip-reading-room
- Interesting read: "HUD-less Design of Assassin’s Creed 1" http://gamasutra.com/blogs/StanislavCostiuc/20160303/267105/HUDless_Design_of_Assassins_Creed_1.php
- Interesting read: "Analyzing the Source Code of 'Space Engineers'" http://www.viva64.com/en/b/0376/
- Interesting video: "How to pick the best gaming laptop for MS-DOS games" https://www.youtube.com/watch?v=k2v7k-wAm2E
- Interesting talk: "Creating FPS Open Worlds Using Procedural Techniques" http://www.gdcvault.com/play/1020340/Creating-FPS-Open-Worlds-Using
- Interesting repository: "FPS-Creator-Classic - Source code and files" https://github.com/LeeBamberTGC/FPS-Creator-Classic
- Interesting read: "Microsoft wants to monopolise games development on PC. We must fight it (Tim Sweeney)" http://www.theguardian.com/technology/2016/mar/04/microsoft-monopolise-pc-games-development-epic-games-gears-of-war
- Interesting repository: "Kino/Obscurance screen-space ambient occlusion/obscurance image effect for Unity" https://github.com/keijiro/KinoObscurance
- Interesting read: "Looking Back on Star Wars: Republic Commando and LucasArts With Brett Douville" http://www.cinelinx.com/interviews/item/9001-looking-back-on-star-wars-republic-commando-and-lucasarts-with-brett-douville.html
- Interesting read: "Why You Shouldn’t Buy Rise of the Tomb Raider (and Other PC Games) from the Windows Store" http://www.howtogeek.com/243012/why-you-shouldnt-buy-rise-of-the-tomb-raider-and-other-pc-games-from-the-windows-store/
- Interesting read: "A Game Art Trick – Alien vs Wolfenstein – Cutting Torch" https://simonschreibt.de/gat/alien-vs-wolfenstein-cutting-torch/
- Interesting read: "Colorizing Spaces: Working with Color in Story Studio’s Henry" https://storystudio.oculus.com/en-us/blog/colorizing-spaces-working-with-color-in-story-studios-henry/
- Interesting repository: "System Bus Radio - transmits radio on computers without radio transmitting hardware" https://github.com/fulldecent/system-bus-radio
- Interesting images: "The Art of The Witness" http://www.artofluis.com/3d-work/the-art-of-the-witness/
- Interesting video: "Killer Instinct: How To: Play The Game Blindfolded" https://www.youtube.com/watch?v=THbVXGulDUE
- Interesting read: "Pi 3 Benchmarks: The Marketing Hype Is True" http://hackaday.com/2016/03/01/pi-3-benchmarks-the-marketing-hype-is-true/
- Interesting read: "Building PBR-environments for Games" http://80.lv/articles/pbr-environments-in-games/
- Interesting read: "Creating a Dynamic Sky in Unity" http://www.eastshade.com/creating-a-dynamic-sky-in-unity/
- Interesting video: "Last Week Tonight with John Oliver: Donald Trump" https://www.youtube.com/watch?v=DnpO_RTSNmQ
- February:
- Interesting videos: "Fabian Giesen - Handmade Dev Show" https://vimeo.com/157020576 & https://vimeo.com/157022266
- Interesting read: "A complete guide to ready-made game assets" https://www.microsoft.com/en-gb/developers/articles/week01feb16/a-complete-guide-to-ready-made-game-assets/
- Interesting read: "Introducing the Raspberry Pi 3" http://hackaday.com/2016/02/28/introducing-the-raspberry-pi-3/
- Interesting repository: "SharpPhysFS - PhysicsFS wrapper for .NET" https://github.com/frabert/SharpPhysFS
- Interesting read: "Game Development for Kids" http://gamedevelopment.tutsplus.com/articles/game-development-for-kids--cms-25298
- Interesting image: "Steep 'Knudsen Ridge' Along 'Marathon Valley' on Mars" http://photojournal.jpl.nasa.gov/catalog/PIA20318
- Interesting read: "12 tips for making the best use of your time" https://sites.google.com/site/macton/home/gamedev12tipsformakingthebestuseofyourtime
- Interesting read: "No One Really Knows How Much Games Cost" https://www.rockpapershotgun.com/2016/02/23/what-do-games-cost-to-develop/
- Interesting repository: "The Big List of Naughty Strings" https://github.com/minimaxir/big-list-of-naughty-strings
- Interesting video: "The Unseen History of Portal" https://www.youtube.com/watch?v=iRAw9q2F4II
- Interesting read: "Game localization on a tight budget - tips when choosing game translation languages" http://gamasutra.com/blogs/MikeSouto/20160222/266322/Game_localization_on_a_tight_budget__tips_when_choosing_game_translation_languages.php
- Interesting video: "Build A Life-Size Phone Controlled BB8 Droid (Full-DIY-Tutorial)" https://www.youtube.com/watch?v=-QbFvDIyy1k
- Interesting videos: "How Did They Do That?" https://www.youtube.com/playlist?list=PL5Y8IfTO1ZVbhziDIryUWZg3SdifbO8RZ
- Interesting read: "The man who made 'the worst video game in history'" http://www.bbc.com/news/magazine-35560458
- Interesting tool: "Test your PC for SteamVR: Performance test available now" http://www.gamasutra.com/view/news/266372/Test_your_PC_for_SteamVR_Performance_test_available_now.php
- Interesting talk: "Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline" http://www.gdcvault.com/play/1021975/Fast-Iteration-for-Far-Cry
- Interesting video: "Sean Barrett - Handmade Dev Show" https://vimeo.com/156119729
- Interesting read: "Is Your Feeble PC Ready For VR?" https://www.rockpapershotgun.com/2016/02/11/pc-oculus-vive-specs/
- Interesting video: "Introduction to Scriptable Objects" http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects
- Interesting read: "Unity Tips #1" http://www.alanzucconi.com/2016/02/17/unity-tips-1/
- Interesting read: "Correcting HDMI Colour on Nvidia and AMD GPUs" https://pcmonitors.info/articles/correcting-hdmi-colour-on-nvidia-and-amd-gpus/
- Interesting read: "Procedurally Generating Wrapping World Maps in Unity C# – Part 4" http://www.gamasutra.com/blogs/JonGallant/20160211/264591/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_4.php
- Interesting read: "Make your tools in Unity editor" http://gamasutra.com/blogs/GrhyllJDD/20160209/265489/Make_your_tools_in_Unity_editor.php
- Interesting website: "The Lagom LCD monitor test pages" http://www.lagom.nl/lcd-test/
- Interesting read: "Vulkan in 30 minutes" http://renderdoc.org/vulkan-in-30-minutes.html
- Interesting read: "No, you shouldn't get your money back for games you finished and loved" http://www.polygon.com/2016/2/16/11017948/firewatch-refunds-steam
- Interesting video: "The Sound of Two Black Holes Colliding" https://www.youtube.com/watch?v=QyDcTbR-kEA
- Interesting read: "Thimbleweed Park Blog- Save Game" https://blog.thimbleweedpark.com/savegame
- Interesting read: "Indie publishing on Steam: Maximize discoverability avoiding my mistakes" http://gamasutra.com/blogs/JaimeDominguezBlazquez/20160209/264857/Indie_publishing_on_Steam_Maximize_discoverability_avoiding_my_mistakes.php
- Interesting read :"Headshot: A visual history of first-person shooters" http://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/
- Interesting read: "Thimbleweed Park Blog- TextTron 3000™" https://blog.thimbleweedpark.com/text_tron_3000
- Interesting read: "A Game Art Trick: Diablo 3 – Wings of Angels" http://simonschreibt.de/gat/diablo-3-wings-of-angels/
- Interesting read: "PHD Comics: Gravitational Waves Explained" http://www.phdcomics.com/comics.php?f=1853
- Interesting talk: "Technical Artist Bootcamp: The VFX of Diablo" http://www.gdcvault.com/play/1017660/Technical-Artist-Bootcamp-The-VFX
- Interesting video: "Gravitational Waves Detected" https://www.youtube.com/watch?v=ZwnKIWjxHDI
- Interesting read: "Einstein's gravitational waves 'seen' from black holes" http://www.bbc.com/news/science-environment-35524440
- Interesting video: "Level Design: Splinter Cell (Pandora Tomorrow)" https://www.youtube.com/watch?v=CGQY3eLMjsY
- Interesting read: "Valve Brings SteamVR to the Unity Platform" http://blogs.unity3d.com/2016/02/10/valve-brings-steamvr-to-the-unity-technologies-platform/
- Interesting images: "Visions of the Future - Posters" http://www.jpl.nasa.gov/visions-of-the
- Interesting read: "Dead In Bermuda Post Mortem in Numbers – part 2" http://gamasutra.com/blogs/MatthieuRichez/20160208/265375/Dead_In_Bermuda_Post_Mortem_in_Numbers__part_2.php
- Interesting read: "Encrypting Text in Unity" http://gamasutra.com/blogs/NathanielStevens/20160208/257296/Encrypting_Text_in_Unity.php
- Interesting read: "My Payphone Runs Linux" http://hackaday.com/2016/01/14/my-payphone-runs-linux/
- Interesting read: "Procedurally Generating Wrapping World Maps in Unity C# – Part 3" http://gamasutra.com/blogs/JonGallant/20160205/264590/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_3.php
- Interesting read: "Amazon launches new, free, high-quality game engine: Lumberyard" http://www.gamasutra.com/view/news/265425/Amazon_launches_new_free_highquality_game_engine_Lumberyard.php
- Interesting read: "How the TPP Will Affect You and Your Digital Rights" https://www.eff.org/deeplinks/2015/12/how-tpp-will-affect-you-and-your-digital-rights
- Interesting video: "Escape from Tarkov. Developer's diary #1" https://www.youtube.com/watch?v=TJfcaCmMy7c
- Interesting read: "Visual Studio Tools for Unity 2.2" https://blogs.msdn.microsoft.com/visualstudio/2016/02/04/visual-studio-tools-for-unity-2-2/
- Interesting images: "The American West, 150 Years Ago" http://www.theatlantic.com/photo/2012/05/the-american-west-150-years-ago/100304/
- Interesting video: "Legends of Game Design (1997)(John Romero, Nolan Bushnell, and Chris Roberts)" https://vimeo.com/148496155
- Interesting read: "The Unity tools we use in Immortal Redneck" http://gamasutra.com/blogs/GuillermoAndrades/20160203/265048/The_Unity_tools_we_use_in_Immortal_Redneck.php
- Interesting read: "GitHub Pages now faster and simpler with Jekyll 3.0" https://github.com/blog/2100-github-pages-now-faster-and-simpler-with-jekyll-3-0
- Interesting talk: "Developing Creature Movement, Personality and Presentation" https://www.youtube.com/watch?v=ndOmxVsUvMc
- Interesting read: "Level Design Basics" http://gamasutra.com/blogs/MuhammadAyub/20160201/264811/Level_Design_Basics.php
- Interesting image: "Curiosity Self-Portrait at Martian Sand Dune" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia20316
- Interesting video: "DDO Painter for Unity 5: The Blacksmith" https://www.youtube.com/watch?v=Rs86ebq2xJ0
- Interesting video: "Batman's Cancelled The Dark Knight Game" https://www.youtube.com/watch?v=XTCayY8FDT0
- Interesting read: "China Just Released True Color HD Photos Of The Moon" http://techcrunch.com/2016/01/30/china-just-released-true-color-hd-photos-of-the-moon/
- Interesting talk: "The Art Of Hearthstone" https://www.youtube.com/watch?v=Vubsc-H2s2k
- Interesting read: "Blackbird's Epic Road Trip" http://madewith.unity.com/stories/blackbirds-epic-road-trip
- Interesting video: "Flight Over Dwarf Planet Ceres" https://www.youtube.com/watch?v=nJiw2NxqoBU
- Interesting read: "Traversal Level Design Principles" http://gamasutra.com/blogs/TravisHoffstetter/20160107/263175/Traversal_Level_Design_Principles.php
- Interesting read: "Imposter syndrome: Game developers who feel like frauds" http://www.polygon.com/features/2016/1/22/10776792/imposter-syndrome-game-developers-who-feel-like-frauds
- Interesting images: "12 Years on Mars" http://www.theatlantic.com/photo/2016/01/12-years-on-mars/431571/
- January:
- Interesting read: "Making a Space Invaders Game" https://www.packtpub.com/books/content/making-space-invaders-game
- Interesting read: "Why I Quit my Dream Job at Ubisoft" http://gingearstudio.com/why-i-quit-my-dream-job-at-ubisoft
- Interesting read: "Unreleased, unfinished Saints Row PSP game leaked... by its developers" http://www.gamasutra.com/view/news/264669/Unreleased_unfinished_Saints_Row_PSP_game_leaked_by_its_developers.php
- Interesting talk: "Agile Lessons From Crysis 3 & Ryse" https://www.youtube.com/watch?v=Fh86GaEHHqs
- Interesting read: "Code Generation in Unity" http://gamasutra.com/blogs/ByronMayne/20160121/258356/Code_Generation_in_Unity.php #unity3d
- Interesting website: "GPUOpen" http://gpuopen.com/
- Interesting talk: "Making Fluid and Powerful Animations For Skullgirls" https://www.youtube.com/watch?v=Mw0h9WmBlsw
- Interesting read: "Promoting Greenlight campaigns through Reddit Ads" http://gamasutra.com/blogs/JamesBuckle/20160125/264283/Promoting_Greenlight_campaigns_through_Reddit_Ads.php
- Interesting read: "Bartop Arcade Honors Aspect with 4:3 iPad Screen" http://hackaday.com/2015/12/05/bartop-arcade-uses-43-ipad-screen/
- Interesting talk: "The Making Of The Talos Principle" https://www.youtube.com/watch?v=VYnkVKpvBZc
- Interesting repository: "Unity-First-Person-View" https://github.com/TiagoF11/-Unity-First-Person-View
- Interesting videos: "DEF CON 23 Presentations: Wireless" https://www.youtube.com/playlist?list=PL9fPq3eQfaaDklWsccFlIi280YsCwY_fz
- Interesting read : "Alpha 1 – My Top 5 Usecases" http://simonschreibt.de/gat/alpha1-top5/
- Interesting talk: "How We Used Iterative Level Design to Ship Skyrim and Fallout 3" https://www.youtube.com/watch?v=PhW8CY8XkFg
- Interesting images: "Fallout 4 vs. Real Life" http://imgur.com/a/kIXZZ
- Interesting read: "CS:GO 3 Workflow Techniques - How to Draw Top-Down Level Design Map Layouts" http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-draw-top-down-layouts.php
- Interesting read: "Reflections Based on Local Cubemaps in Unity" http://www.gamasutra.com/blogs/RobertoLopezMendez/20160115/263574/Reflections_Based_on_Local_Cubemaps_in_Unity.php
- Interesting read: "Pi Zero Video Card Via Bare Metal Programming" http://hackaday.com/2016/01/17/pi-zero-video-card-via-bare-metal-programming/
- Interesting read: Showing the build date in a Unity app" http://luminaryapps.com/blog/showing-the-build-date-in-a-unity-app/
- Interesting read: "Behind the scenes of Digic’s Witcher 3 cinematic" https://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/
- Interesting image: "Janus and Tethys" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA18353
- Interesting talk: "Cinematic Storytelling In Shadow Of Mordor" https://www.youtube.com/watch?v=WpmRmnlqXBg
- Interesting read: "Time And Seasons In RPGs" https://www.rockpapershotgun.com/2016/01/18/fallout-4-dragon-age-seasons/
- Interesting read: "New Details On Ceres Seen in Dawn Images" http://www.nasa.gov/feature/jpl/new-details-on-ceres-seen-in-dawn-images
- Interesting read: "Screen Space Distortion and a Sci-fi Shield Effect" http://kylehalladay.com/blog/tutorial/2016/01/15/Screen-Space-Distortion.html
- Interesting read: "Über-Gore © Tech Sneak Peek" http://strafedevblog.com/post/103595313723/%C3%BCber-gore-tech-sneak-peek
- Interesting talk: "Hack in the Box 2007: Mark Abene Keynote Address" https://www.youtube.com/watch?v=bdr0-iF4k6Y
- Interesting read: "Diablo 3 – The sacred spiderweb - A Game Art Trick" http://simonschreibt.de/gat/diablo-3-the-sacred-spiderweb/
- Interesting read: "Crumbling tiger, hidden canyon" http://www.gamasutra.com/blogs/GeoffLester/20160111/263286/Crumbling_tiger_hidden_canyon.php
- Interesting repository: "SDK for the Valve Steam Link" https://github.com/ValveSoftware/steamlink-sdk
- Interesting talk: "Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2" http://www.gdcvault.com/play/1012264/Shading-a-Bigger-Better-Sequel
- Interesting slides: "Screen Space Decals in Warhammer 40,000: Space Marine" http://www.slideshare.net/blindrenderer/screen-space-decals-in-warhammer-40000-space-marine-14699854
- Interesting video: "FALLOUT 4 BATTLE - 300 Brotherhood of Steel VS. 30,000 Deathclaw" https://www.youtube.com/watch?v=tJ_uoayfrDg
- Interesting video: "Devs Play Prince of Persia: The Sands of Time with Patrice Désilets" https://www.youtube.com/watch?v=_ODNMBG4MUA
- Interesting read: "Water interaction model for boats in video games: Part 2" http://www.gamasutra.com/view/news/263237/Water_interaction_model_for_boats_in_video_games_Part_2.php
- Interesting image: "Saturn the Mighty" http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA18350
- Interesting read: "About Steam Winter Sale" https://medium.com/steam-spy/about-steam-winter-sale-76a75abe152a#.rmeiovlkz
- Interesting video: "Devs Play Assassin's Creed II with Patrice Désilets" https://www.youtube.com/watch?v=syV2-ZuaxC8
- Interesting read: "Unity 2D Pong Game" http://noobtuts.com/unity/2d-pong-game
- Interesting read: "Distributing pre-release builds with itch.io" http://itch.io/t/13498/distributing-pre-release-builds-with-itchio
- Interesting read: "Lessons from Doom" http://vectorpoem.com/news/?p=74
- Interesting video: "Top 10 Years in Gaming" https://www.youtube.com/watch?v=Ru6bB9ZQlHY
- Interesting video: "Devs Play 'Ratchet & Clank' with Ted Price" https://www.youtube.com/watch?v=DxUfaZuGQKs
- Interesting read: "Going deep with IMGUI and Editor Customization" http://blogs.unity3d.com/2015/12/22/going-deep-with-imgui-and-editor-customization/
- Interesting video: "7 Gamers, 1 CPU - Ultimate Virtualized Gaming Build Log" https://www.youtube.com/watch?v=LXOaCkbt4lI
- Interesting read: "Pathfinding and Local Avoidance for RPG/RTS Games using Unity" http://www.gamedev.net/page/resources/_/technical/game-programming/pathfinding-and-local-avoidance-for-rpgrts-games-using-unity-r3703
- Interesting read: "Building the Open World of Dying Light on PS4" http://blog.us.playstation.com/2014/12/04/building-the-open-world-of-dying-light-on-ps4/
- Interesting read: "UNIX® on the Game Boy Advance" http://www.kernelthread.com/publications/gbaunix/
- Interesting read: "Dungeon Master, Part 1: The Making of" http://www.filfre.net/2015/12/dungeon-master-part-1-the-making-of/
- Interesting video: "Building the Steam Controller" https://www.youtube.com/watch?v=uCgnWqoP4MM
- Interesting read: "Best Graphics Cards for the Money" http://www.tomshardware.com/reviews/best-gpus,4380.html
- Interesting talk: "Success Through Stubbornness The Race The Sun Story" https://www.youtube.com/watch?v=xIT0gys0Vck
- Interesting read: "The consequences of failure" http://gamasutra.com/blogs/StevenHonders/20151228/262752/The_consequences_of_failure.php
- Interesting video: "Pluto Through Stained Glass: A Movie from the Edge of the Solar System" https://www.youtube.com/watch?v=Iixo6Ongj8c
- Interesting read: "Session with John Romero - Quora" https://www.quora.com/profile/John-Romero/session/2015-12-23/
- Interesting read: "10000 Update() calls" http://blogs.unity3d.com/2015/12/23/1k-update-calls/
- Interesting read: "Internet Freedom Is Actively Dissolving in America" https://motherboard.vice.com/en_ca/read/internet-freedom-is-actively-dissolving-in-america
2015:
- December:
- Interesting read: "A Game Art Trick: Fallout 4 – The Mushroom Case" http://simonschreibt.de/gat/fallout-4-the-mushroom-case/
- Interesting read: "Announcing Handmade Quake!" http://philipbuuck.com/announcing-handmade-quake
- Interesting free ebooks: "The Digital Antiquarian - A history of computer entertainment" http://www.filfre.net/the-digital-antiquarian-e-book-library/
- Interesting read: "Steam Spy: Preliminary results for Steam sales in 2015" https://medium.com/steam-spy/preliminary-results-for-steam-sales-in-2015-43bb49a767bd#.c89yfeigo
- Interesting read: "Dear Unity" http://www.gamasutra.com/blogs/ByronAtkinsonJones/20151221/262357/Dear_Unity.php
- Interesting video: "SpaceX: first automated landing" https://www.youtube.com/watch?v=KgaWHnY2Ph8 … Full launch webcast: https://www.youtube.com/watch?v=O5bTbVbe4e4
- Interesting read: "The Ideal Structure For Your Indie Game Website" http://gamasutra.com/blogs/LoganWilliams/20151218/262264/The_Ideal_Structure_For_Your_Indie_Game_Website.php
- Interesting read: "itch.io: Game communities now available" http://blog.itch.io/post/135398182684/game-communities-now-available
- Interesting image: "'Marias Pass,' Contact Zone of Two Martian Rock Units" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia20174
- Interesting read: "Multi-use Tooltip system in Unity3D" http://www.hammerandravens.com/multi-use-tooltip-system-in-unity3d/
- Interesting read: "How Do Alien Isolation’s Lockers Work?" http://www.rockpapershotgun.com/2015/12/18/alien-isolation-lockers/
- Interesting read: "2016 Will Be Great For Gamers: Part 1, Graphics" http://www.rockpapershotgun.com/2015/12/17/2016-graphics-cards/
- Interesting read: "Rubicon's Bundle Stars Postmortem" http://gamasutra.com/blogs/JosephPerry/20151216/261950/Rubicons_Bundle_Stars_Postmortem.php
- Interesting website: "Lovetextures: Free Textures" http://www.lovetextures.com/
- Interesting read: "How the TPP Perpetuates the Mistakes of the DMCA" https://www.eff.org/deeplinks/2015/12/how-tpp-perpetuates-mistakes-dmca
- Interesting video: "Game Maker's Toolkit - 5 Bits of Good Game Design from 2015" https://www.youtube.com/watch?v=c5EcpT3O0r8
- Interesting read: "Accessibility Design: Color Blindness" http://www.alanzucconi.com/2015/12/16/color-blindness/
- Interesting read: "Retro Games on ArduinoCade Just Shouldn’t Be Possible" http://hackaday.com/2015/09/17/retro-games-on-arduinocade-just-shouldnt-be-possible/
- Interesting read: "7 combat systems that every game designer should study" http://www.gamasutra.com/view/news/261698/7_combat_systems_that_every_designer_should_study.php
- Interesting read: "Hi, I’m from the games industry. Governments, please stop us." http://positech.co.uk/cliffsblog/2015/12/13/hi-im-from-the-games-industry-governments-please-stop-us/
- Interesting video: "Curiosity Rover Report (Dec. 15, 2015): First Visit to Martian Dunes" https://www.youtube.com/watch?v=ur_TeOs3S64
- Interesting read: "Humble Widget Self-Service open beta" http://blog.humblebundle.com/post/135198674245/humble-widget-self-service-open-beta
- Interesting website: "HacknPlan - The project planning tool for indie game developers" http://hacknplan.com/
- Interesting video: "IFD's (soon to be id Software) Super Mario Bros. 3 Demo (1990)" https://vimeo.com/148909578
- Interesting video: "Far Cry 4 (animal interactions)" https://www.youtube.com/watch?v=bBqMkYpIup8
- Interesting video: "I will now talk about multiplayer only games for just under 40 mins." https://www.youtube.com/watch?v=E4tNoVHr5iI
- Interesting read: "Speak Up & Stay Safe(r): A Guide to Protecting Yourself From Online Harassment" https://onlinesafety.feministfrequency.com/en/
- Interesting read: "Managing Meta Files in Unity" https://gamedevdaily.io/managing-meta-files-in-unity-713166ee3d30#.40tjgiube
- Interesting read: "Game Development Infrastructure: What's Yours?" https://www.reddit.com/r/gamedev/comments/3w4w8d/game_development_infrastructure_whats_yours/
- Interesting read: "New Clues to Ceres' Bright Spots and Origins" http://www.jpl.nasa.gov/news/news.php?feature=4785
- Interesting talk: "Analyzing The Steam Marketplace" https://www.youtube.com/watch?v=hLTDjq_xPig
- Interesting read: "Character Design - Overgrowth" http://blog.wolfire.com/2015/12/Character-Design
- Interesting read: "Peering Through Titan's Haze" http://saturn.jpl.nasa.gov/photos/imagedetails/index.cfm?imageId=5278
- Interesting read: "Postmortem: Irrational Games' System Shock 2" http://www.gamasutra.com/view/feature/131813/postmortem_irrational_games_.php?print=1
- Interesting read: "Unity 5.3: All-new features and more platforms" http://blogs.unity3d.com/2015/12/08/unity-5-3-all-new-features-and-more-platforms/
- Interesting read: "How the TPP Will Affect You and Your Digital Rights" https://www.eff.org/deeplinks/2015/12/how-tpp-will-affect-you-and-your-digital-rights
- Interesting read: "Clone Wars: The Five Most Important Cases Every Game Developer Should Know" http://www.gamasutra.com/view/feature/187385/clone_wars_the_five_most_.php
- Interesting repository: "Noise Shader Library for Unity" https://github.com/keijiro/NoiseShader
- Interesting read: "Let’s Encrypt has entered Public Beta" https://letsencrypt.org/2015/12/03/entering-public-beta.html
- Interesting read: "The agony and ecstasy behind the first Rainbow Six" http://www.eurogamer.net/articles/2015-12-04-the-agony-and-ecstasy-behind-the-first-rainbow-six
- Interesting read: "Texture formats for 2D games, part 4: Overview" http://joostdevblog.blogspot.com/2015/12/texture-formats-for-2d-games-part-4.html
- Interesting read: "New Horizons Returns First of the Best Images of Pluto" https://www.nasa.gov/feature/new-horizons-returns-first-of-the-best-images-of-pluto
- Interesting read: "The making of Prince of Persia: The Sands of Time" http://www.gamasutra.com/view/news/258603/The_making_of_Prince_of_Persia_The_Sands_of_Time.php
- Interesting read: "Random Acts of Optimization" http://engineering.riotgames.com/news/random-acts-optimization
- Interesting read: "Budget Gaming Monitors 2015" http://www.rockpapershotgun.com/2015/11/05/budget-gaming-monitors-2015/
- Interesting read: "What is Color Banding? And what is it not?" http://simonschreibt.de/gat/colorbanding/
- Interesting read: "SOMA, BioShock and horror: how games tap into our internal fears" http://www.alphr.com/life-culture/1001818/soma-bioshock-and-horror-how-games-tap-into-our-internal-fears
- Interesting read: "Four Examples Of Excellent Interface Design" http://www.rockpapershotgun.com/2015/11/24/best-interface-design/
- Interesting read: "Introducing the itch.io community" http://blog.itch.io/post/134279294469/introducing-the-itchio-community
- Interesting read: "Custom Coroutines" http://blogs.unity3d.com/2015/12/01/custom-coroutines/
- Interesting images: "The Models And Miniatures Of Ridley Scott’s Blade Runner" http://oneperfectshotdb.com/news/the-models-and-miniatures-of-ridley-scotts-blade-runner-a-behind-the-scenes-gallery/
- Interesting video: "UE4: Workflow Tutorial - How I Created "The Corridor" Environment in 10 Hours" https://www.youtube.com/watch?v=MaUt1p3PQvo
- Interesting read: "Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic" http://gamasutra.com/view/news/260368/Lucas_Pope_and_the_rise_of_the_1bit_ditherpunk_aesthetic.php
- Interesting video: "I will now talk about Kotaku being blacklisted for just over 35 minutes (TotalBiscuit)" https://www.youtube.com/watch?v=Q2zaW1sQg0M
- November:
- Interesting slides: "The Ultimate Trim: Texturing Techniques of Sunset Overdrive" http://gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
- Interesting video: "Just Cause 3 Dev Diary: ENGINE" https://www.youtube.com/watch?v=GUEwOGo3BFI
- Interesting video: "Avengers' Cancelled First Person Action Game" https://www.youtube.com/watch?v=7bd4OeguMpI
- Interesting read: "Dreamfall Chapters, Extreme Makeover Edition, or: The Rocky Road to Unity 5" https://medium.com/@ragso/dreamfall-chapters-extreme-makeover-edition-or-the-rocky-road-to-unity-5-48e1f22ea62#.g53nbbu0f
- Interesting video: "Uncovering The Secrets Of Max Payne And Alan Wake In Remedy's Warehouse" https://www.youtube.com/watch?v=O1HmgMDW6AA
- Interesting video: "Introducing PIZERO (Raspberry Pi Foundation)" https://vimeo.com/146893658
- Interesting read: "How to Write Native Plugins for Unity" http://www.alanzucconi.com/2015/10/11/how-to-write-native-plugins-for-unity/
- Interesting read: "How to Use a Shader to Dynamically Swap a Sprite's Colors" http://gamedevelopment.tutsplus.com/tutorials/how-to-use-a-shader-to-dynamically-swap-a-sprites-colors--cms-25129
- Interesting read: "Under Construction - a study of 1990s website design" http://www.codersnotes.com/notes/under-construction/
- Interesting read: "The Infocom Cabinet: Binders and Folders of Infocom, Inc. (1981-1987)" https://archive.org/details/infocomcabinet
- Interesting video: "GTA V on the Force Dynamics 401cr motion platform" https://www.youtube.com/watch?v=EkPXLPIbIQY
- Interesting read: "Conserving Tennis For Two" http://gamasutra.com/blogs/BenJohnson/20151123/260126/Conserving_Tennis_For_Two.php
- Interesting read: "The making of Call of Duty 4: Modern Warfare" http://www.gamasutra.com/view/news/258315/The_making_of_Call_of_Duty_4_Modern_Warfare.php
- Interesting read: "Introduction To Unity: Particle Systems" http://www.raywenderlich.com/113049/introduction-unity-particle-systems
- Interesting read: "SOCOM lives: How a PS2 classic is being remastered by fans" http://www.pcgamer.com/socom-lives-how-a-ps2-classic-is-being-remastered-by-fans/
- Interesting read: "Texture formats for 2D games, part 3: DXT and PVRTC" http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-3-dxt.html
- Interesting read: "Devlog: Flowing Water - The Wild Eternal" http://www.thewildeternal.com/2014/09/02/devlog-flowing-water/
- Interesting image: "Cassini Solstice Mission: A Brighter Moon" http://saturn.jpl.nasa.gov/photos/imagedetails/index.cfm?imageId=5272
- Interesting talk: "Writing Shaders" https://www.youtube.com/watch?v=epixwRw80MM & resources: https://github.com/VoxelBoy/Resources-for-Writing-Shaders-in-Unity
- Interesting video: "Mark Hamill on Star Citizen, Wing Commander and Star Wars" https://www.youtube.com/watch?v=pQQPzHerrPE
- Interesting read: "Tomb Raider and the clash between story and violence in games" http://www.gamasutra.com/view/news/259613/Tomb_Raider_and_the_clash_between_story_and_violence_in_games.php
- Interesting talk: "AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive" http://www.gdcvault.com/play/1021780/AI-in-the-Awesomepocalypse-Creating
- Interesting video: "Telltale Games: Story Mode (Documentary)" https://www.youtube.com/watch?v=Ozg8O91dqRA
- Interesting read: "Face-Off: Rise of the Tomb Raider on Xbox 360" http://www.eurogamer.net/articles/digitalfoundry-2015-rise-of-the-tomb-raider-face-off
- Interesting talk: "50 Game Camera Mistakes" https://www.youtube.com/watch?v=C7307qRmlMI
- Interesting read: "Fallout 4 – Wasteland Eyes - A Game Art Trick" http://simonschreibt.de/gat/fallout4-wasteland-eyes/
- Interesting read: "Steam refunds, based on our Early Access experience" https://www.reddit.com/r/gamedev/comments/3t4qs4/steam_refunds_based_on_our_early_access_experience/
- Interesting read: "Classic Postmortem: The making of Half-Life 2" http://www.gamasutra.com/view/news/259479/Classic_Postmortem_The_making_of_HalfLife_2.php
- Interesting read: "Two years of revenue for #1 iOS game A Dark Room" https://www.reddit.com/r/gamedev/comments/3syzuc/two_years_of_revenue_for_1_ios_game_a_dark_room/
- Interesting read: "Processing for Raspberry Pi" http://hackaday.com/2015/11/15/processing-for-raspberry-pi/
- Interesting read: "Texture formats for 2D games, part 2: Palettes" http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-2.html
- Interesting video: "Unity 3D - visual effects with Shader Forge" https://www.youtube.com/watch?v=2WXUelRjOm0
- Interesting read: "NASA’s Cassini Finds Monstrous Ice Cloud in Titan’s South Polar Region" http://www.nasa.gov/feature/goddard/monstrous-ice-cloud-in-titans-south-polar-region
- Interesting read: "Texture formats for 2D games, part 1" http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-1.html
- Interesting read: "The tech that built an empire: how Rockstar created the world of GTA 5" http://www.techradar.com/news/gaming/the-tech-that-built-an-empire-how-rockstar-created-the-world-of-gta-5-1181281
- Interesting read: "Beyond Zork" http://www.filfre.net/2015/11/beyond-zork/
- Interesting talk: "How Cameras in Side-Scrollers Work" https://www.youtube.com/watch?v=pdvCO97jOQk
- Interesting read: "What if Fallout 4 was built with Cryengine?" http://80.lv/articles/what-if-fallout-4-was-built-with-cryengine/
- Interesting read: "The Lost Art of C Structure Packing" http://www.catb.org/esr/structure-packing/
- Interesting talk: "Destiny's Multithreaded Rendering Architecture" https://www.youtube.com/watch?v=0nTDFLMLX9k
- Interesting read: "UX pointers for VR design" https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19
- Interesting read: "Bedroom demo: Archviz with SSRR" http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/
- Interesting repository: "UnityStbEasyFont - A port of stb_easy_font.h to Unity/C#" https://github.com/aras-p/UnityStbEasyFont
- Interesting read: "Five Rules for Game Development Conferences" http://mollyrocket.com/news_0008.html
- Interesting read: "Postmortem: Monolith's No One Lives Forever" http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php?print=1
- Interesting read: "The Making Of Fallout 4" http://www.gameinformer.com/b/features/archive/2015/11/06/the-making-of-fallout-4.aspx
- Interesting read: "The Life and Creativity of A Great Bethesda Artist" http://kotaku.com/the-life-and-creativity-of-a-great-bethesda-artist-1740993491
- Interesting read: "On Early Access games - Steam Spy" https://medium.com/steam-spy/on-early-access-games-39aed2b8f82d
- Interesting talk: "Creating Bioshock Infinite's Elizabeth" https://www.youtube.com/watch?v=Z6uwI_MOjjc
- Interesting read: "Awesome Realtime GI on desktops and consoles" http://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/
- Interesting read: "Release of the Full TPP Text After Five Years of Secrecy Confirms Threats to Users’ Rights" https://www.eff.org/deeplinks/2015/11/release-full-tpp-text-after-five-years-secrecy-confirms-threats-users-rights
- Interesting video: "Oculus Connect 2: Live Coding Session with John Carmack" https://www.youtube.com/watch?v=ydyztGZnbNs
- Interesting read: "Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution" http://www.gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php?print=1
- Interesting read: "5 Gaming Influencers on the Games that Influenced Them" http://gearpatrol.com/2015/11/04/influential-games-and-game-designers/
- Interesting read: "Supreme Commander - Graphics Study" http://www.adriancourreges.com/blog/2015/06/23/supreme-commander-graphics-study/
- Interesting read: "Colour Schemes" https://personal.sron.nl/~pault/
- Interesting read: "Microsoft Admits Windows 10 Automatic Spying Cannot Be Stopped" http://www.forbes.com/sites/gordonkelly/2015/11/02/microsoft-confirms-unstoppable-windows-10-tracking/
- Interesting read: "GTA V - Graphics Study" http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
- Interesting read: "The 5 Golden Rules of Input" http://gamasutra.com/blogs/ZachBurke/20151030/257920/The_5_Golden_Rules_of_Input.php
- Interesting read: "10 years later, F.E.A.R. is still the ultimate shooter experience" https://michelsabbagh.wordpress.com/2015/08/20/10-years-later-f-e-a-r-is-still-the-ultimate-shooter-experience/
- Interesting video: "Thief vs. AAA Gaming" https://www.youtube.com/watch?v=jPqwDGXxLhU
- Interesting free ebooks: "VERTEX 1, 2 & 3" http://artbypapercut.com
- Interesting repository: "Vox engine - an open source voxel engine that is written in C++ and OpenGL" https://github.com/AlwaysGeeky/Vox
- October:
- Interesting video: "Halo 5 Guardians: The Price Of 60fps" https://www.youtube.com/watch?v=-gQMulb6T2o
- Interesting read: "The Art of Fallout 4" https://bethesda.net/#en/events/game/the-art-of-fallout-4/2015/10/28/41
- Interesting video: "Just Cause 3 Dev Diaries: Story" https://www.youtube.com/watch?v=b-CHpxJCbcs
- Interesting videos: "The Making of Doom 3" https://www.youtube.com/watch?v=4QOmMYzWJlA & https://www.youtube.com/watch?v=9uxCYkh--q0
- Interesting read: "Optimising PixelJunk Shooter and giving it the 'Ultimate' look" http://www.gamasutra.com/blogs/RobWare/20151026/257309/Optimising_PixelJunk_Shooter_and_giving_it_the_Ultimate_look.php
- Interesting read: "Reverse engineering Batman's glide (translation)" https://www.reddit.com/r/pcmasterrace/comments/3kb3jl/reverse_engineering_batmans_glide_translation/
- Interesting videos: "Making Of Crysis" https://www.youtube.com/watch?v=GMlcUBJQ2bk & https://www.youtube.com/watch?v=kcvU5t1B8Ns
- Interesting read: "12 performance tricks for optimizing VR apps in Unity 5" http://dshankar.svbtle.com/performance-optimization-for-vr-apps
- Interesting read: "You're Afraid of Success" http://www.gamasutra.com/blogs/NicholasLaborde/20151023/257224/Youre_Afraid_of_Success.php
- Interesting video: "Making Of - Deus Ex Human Revolution" https://www.youtube.com/watch?v=6gne5mTP8Kw
- Interesting video: "Game Maker's Toolkit - Why Nathan Drake Doesn't Need a Compass" https://www.youtube.com/watch?v=k70_jvVOcG0
- Interesting repository: "Unity Movement AI - Steering Behaviors" https://github.com/antonpantev/unity-movement-ai
- Interesting video: "'Free to Play' Business Model Debate with Shawn McGrath" https://www.youtube.com/watch?v=PQgFArro0GQ
- Interesting read: "X:Rebirth – Geometric Lensflares" http://simonschreibt.de/gat/xrebirth-geometric-lensflares/
- Interesting read: "Closing the Loopholes in Europe's Net Neutrality Compromise" https://www.eff.org/deeplinks/2015/10/closing-loopholes-europes-net-neutrality-compromise
- Interesting video: "Making of BioShock" https://www.youtube.com/watch?v=OyZJ-JEFBCY
- Interesting read: "The making of Far Cry 2" http://www.gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php
- Interesting read: "A Conversation With the Woman Who Saved More Than 1000 Gross Online Messages" http://www.3news.co.nz/tvshows/newsworthy/a-conversation-with-the-woman-who-saved-more-than-1000-gross-online-messages-2015102018#ixzz3pFli1cT8
- Interesting talk: "A coder's guide to spline-based procedural geometry" https://www.youtube.com/watch?v=o9RK6O2kOKo
- Interesting repository: "Code for the "Graphics Gems" book series" https://github.com/erich666/GraphicsGems
- Interesting read: "How Trade Agreements Harm Open Access and Open Source" https://www.eff.org/deeplinks/2015/10/how-trade-agreements-harm-open-access-and-open-source
- Interesting video: "F.E.A.R. First Encounter Assault Recon 'Making of'" https://www.youtube.com/watch?v=xSrMnOuImQA
- Interesting read: "Code for Doing Two Things That Sooner or Later You Will Want to do with Bezier Curves" http://jwezorek.com/2015/01/my-code-for-doing-two-things-that-sooner-or-later-you-will-want-to-do-with-bezier-curves/
- Interesting read: "The Pinball Wizard" http://www.filfre.net/2013/02/the-pinball-wizard/
- Interesting talk: "Physics and features in 2D and 3D" https://www.youtube.com/watch?v=kJxVCiFn3mA
- Interesting read: "Unravelling The Mysteries of Post Processing" https://www.cleansourcecode.com/index.php/blog/unravelling-the-mysteries-of-post-processing/
- Interesting channel: "The Paramount Vault" https://www.youtube.com/channel/UCzMVH2jEyEwXPBvyht8xQNw/playlists
- Interesting read: "The little book about OS development" https://littleosbook.github.io/
- Interesting video: "The TPP Effect On The Video Game Industry" https://www.youtube.com/watch?v=0DIJVetzaHs
- Interesting read: "The Alienware Steam Machine: finally, a gaming PC for the living room" http://www.engadget.com/2015/10/15/alienware-steam-machine-review/
- Interesting videos: "Battlefield 3 Campaign Developer Commentary" https://www.youtube.com/playlist?list=PL4ZS2guXqa_jv6qN4dUuJFgvJBE4DIspk
- Interesting read: "My Guiding Art Principles - Retrospective on work from Far Cry 4..." http://gamasutra.com/blogs/JobyeKarmaker/20150901/252663/My_Guiding_Art_Principles__Retrospective_on_work_from_Far_Cry_4__Splinter_Cell_Blacklist.php
- Interesting images: "Closest Northern Views of Saturn's Moon Enceladus" http://www.jpl.nasa.gov/news/news.php?feature=4738
- Interesting talk: "Rami Ismail to indie startups: You Don't Stand a Chance" https://www.youtube.com/watch?v=PZn9a9-Gyc0
- Interesting video: "No Man's Sky Exclusive Demo: Part Two" https://www.youtube.com/watch?v=CqUd3qj102Y
- Interesting repository: "Urho3D - a cross-platform 2D and 3D game engine" https://github.com/urho3d/Urho3D
- Interesting talk: "Procedural Cinematography in Homeworld Shipbreakers" https://www.youtube.com/watch?v=QNR9Nvjsv9Y
- Interesting read: "Making Better Games With Procedural Generation" http://80.lv/articles/making-better-games-with-procedural-generation/
- Interesting image: "Curiosity Self-Portrait at 'Big Sky' Drilling Site" http://mars.nasa.gov/msl/multimedia/images/?ImageID=7507
- Interesting read: "Remembering the fun of making games at the 2015 Apple ][ Reunion Party" https://davidmullich.wordpress.com/2015/06/22/remembering-the-fun-of-making-games-at-the-2015-apple-reunion-party/
- Interesting read: "A Work Flow Trick: Open Assets with Notepad++" http://simonschreibt.de/wft/open-assets-with-notepad/
- Interesting video: "Glen Keane – Step into the Page" https://vimeo.com/138790270
- Interesting read: "The Effects of Everybody's Gone to the Rapture - Part1" http://www.thechineseroom.co.uk/blog/the-effects-of-everybodys-gone-to-the-rapture-part1
- Interesting read: "Tutorial: Dynamic Mesh Combining in Unity" http://www.habrador.com/tutorials/unity-mesh-combining-tutorial/
- Interesting read: "TPP Treaty: Intellectual Property Rights Chapter - 5 October 2015" https://wikileaks.org/tpp-ip3/
- Interesting news: "Mixamo is free!" https://community.mixamo.com/hc/en-us/community/posts/206715697-Mixamo-is-free-
- Interesting read: "Unity Web Player Roadmap" http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/
- Interesting repository: "General Purpose GOAP (Goal Oriented Action Planning)" https://github.com/stolk/GPGOAP
- Interesting read: "How to integrate Arduino with Unity" http://www.alanzucconi.com/2015/10/07/how-to-integrate-arduino-with-unity/
- Interesting read: "The hand-drawn art and animation of Jotun" http://www.gamasutra.com/view/news/255371/Art_Design_Deep_Dive_The_handdrawn_art_and_animation_of_Jotun.php
- Interesting video: "Evolución del Videojuego Español 1981-2016" https://www.youtube.com/watch?v=RmzyUNEPVqI
- Interesting read: "Watchdog Script" http://simonschreibt.de/wft/watchdog/
- Interesting read: "We've started work on a new memory profiler" http://forum.unity3d.com/threads/weve-started-work-on-a-new-memory-profiler.358963/
- Interesting video: "LGR - Retro City Rampage 486 for DOS" https://www.youtube.com/watch?v=Il65FIKWgEk
- Interesting read: "The secret developers of the video game industry" http://www.polygon.com/2015/9/30/9394355/the-secret-developers-of-the-video-game-industry
- Interesting talk: "Oculus Connect 2 Keynote with Michael Abrash" https://www.youtube.com/watch?v=tYwKZDpsjgg
- Interesting read: "Trade Officials Announce Conclusion of TPP—Now the Real Fight Begins" https://www.eff.org/deeplinks/2015/10/trade-officials-announce-conclusion-tpp-now-real-fight-begins
- Interesting talk: "Oculus Connect 2 Keynote with John Carmack" https://www.youtube.com/watch?v=Ti_3SqavXjk
- Interesting repository: "imgui - Immediate Mode Graphical User interface for C++ with minimal dependencies" https://github.com/ocornut/imgui
- Interesting read: "Physically based rendering" http://blog.wolfire.com/2015/10/Physically-based-rendering
- Interesting read: "SOMA - 10 days after launch" http://frictionalgames.blogspot.com/2015/10/soma-10-days-after-launch.html
- Interesting read: "UE4: 16 Principles - How to Start Learning Unreal Engine 4" http://worldofleveldesign.com/categories/ue4/ue4-how-to-learn-unreal-engine4.php
- Interesting read: "On #Indiepocalypse: What is really killing indie games" https://medium.com/steam-spy/on-indiepocalypse-what-is-really-killing-indie-games-3da3c3a1ea76
- Interesting read: "ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics" http://malideveloper.arm.com/documentation/developer-guides/arm-guide-unity-enhancing-mobile-games/
- Interesting read: "How to be really bad at game development" http://positech.co.uk/cliffsblog/2015/09/28/how-to-be-really-bad-at-game-development/
- Interesting images: "Images From Apollo, Ahead of the Supermoon Eclipse" http://www.theatlantic.com/photo/2015/09/images-from-apollo-ahead-of-the-supermoon-eclipse/407584/
- September:
- Interesting read: "Working With Complex State Machines in Mecanim" http://kalandorstudio.com/nerg/handling-complex-state-machines-mecanim/
- Interesting video: "Turning a game design into a software design and production plan" https://www.youtube.com/watch?v=76HxV9urtaI
- Interesting read: "EPA opposed DMCA exemptions that could have revealed Volkswagen Fraud" http://www.fsf.org/blogs/licensing/epa-opposed-dmca-exemptions-that-could-have-revealed-volkswagen-fraud
- Interesting read: "The Mysterious World of Game Budgets (Ron Gilbert)" http://gamasutra.com/blogs/RonGilbert/20150924/254590/The_Mysterious_World_of_Game_Budgets.php
- Interesting read: "Announcing HandmadeCon 2015!" http://mollyrocket.com/news_0002.html
- Interesting read: "NASA Confirms Evidence That Liquid Water Flows on Today's Mars" http://solarsystem.nasa.gov/news/2015/09/28/nasa-confirms-evidence-that-liquid-water-flows-on-todays-mars
- Interesting read: "How to Adapt A* Pathfinding to a 2D Grid-Based Platformer" http://gamedevelopment.tutsplus.com/series/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer--cms-882
- Interesting read: "The Key Masters: Reselling and the Games Industry" http://gamasutra.com/blogs/PaulKilduffTaylor/20150925/254656/The_Key_Masters_Reselling_and_the_Games_Industry.php
- Interesting read: "Pluto ‘Wows’ in Spectacular New Backlit Panorama" http://www.nasa.gov/feature/pluto-wows-in-spectacular-new-backlit-panorama
- Interesting read: "Memorable Main Menu Sound Design" http://gamasutra.com/blogs/KyleJohnson/20150901/252650/Memorable_Main_Menu_Sound_Design.php
- Interesting video: "TotalBiscuit: how games get featured on my channel" https://www.youtube.com/watch?v=4pRDRCorx14
- Interesting video: "A Brief History of Video Game Title Design" https://www.youtube.com/watch?v=zrN3377iuTI
- Interesting read: "AI Madness: Using AI to Bring Open-City Racing to Life" http://www.gamasutra.com/view/feature/131515/ai_madness_using_ai_to_bring_.php?print=1
- Interesting read: "Working on the User Interface in Kôna" http://madewith.unity.com/made-with-unity/stories/working-user-interface-kona
- Interesting read: "Applying Modular Techniques to Wheels" http://gamasutra.com/blogs/JobyeKarmaker/20150922/254253/MicroTut_Applying_Modular_Techniques_to_Wheels.php
- Interesting read: "War Commander: World (Map) domination with Unity 5" http://madewith.unity.com/made-with-unity/stories/war-commander-rogue-assault
- Interesting read: "4 reasons you aren’t a successful indie developer" http://clicktobegin.net/productivity/reasons-you-arent-a-successful-indie/
- Interesting read: "PuniTy and Controller Support – Getting thumbsticks to feel good" http://www.the-outline.com/punity-and-controller-support-getting-thumbsticks-to-feel-good/
- Interesting read: "27 Step Crash Course to Getting Started with Unreal Engine 4" http://www.worldofleveldesign.com/categories/ue4/ue4-getting-started-crash-course.php
- Interesting read: "Five Reasons to Trademark Your Video Game Today" http://gamasutra.com/blogs/StephenMcArthur/20150917/252626/Five_Reasons_to_Trademark_Your_Video_Game_Today.php
- Interesting read: "Welcome to Made with Unity" http://madewith.unity.com/made-with-unity/stories/welcome-mwu … and website: http://madewith.unity.com/
- Interesting repository: "Unity-UI-Extensions" https://bitbucket.org/ddreaper/unity-ui-extensions
- Interesting read: "SOMA - Behind The Sound" http://frictionalgames.blogspot.com/2015/09/soma-behind-sound.html
- Interesting read: "Cassini Finds Global Ocean in Saturn's Moon Enceladus" http://www.jpl.nasa.gov/news/news.php?feature=4718
- Interesting videos: "Unreal Engine Tutorials" https://www.youtube.com/playlist?list=PL3hM7_RDaHMyWSICEJVSye0AL8wSdRcO1
- Interesting read: "Deep Style Networks: Famous Painters Make Concept Art for Quake" http://nucl.ai/blog/deep-style-networks-quake/
- Interesting read: "Ceres' Bright Spots Seen in Striking New Detail" http://www.jpl.nasa.gov/news/news.php?feature=4714
- Interesting video: "Designing a Procedurally Generated Game - Dwarf Fortress, Darkest Dungeon, etc" https://www.youtube.com/watch?v=S9pc8li4fuQ
- Interesting talk: "Handmade Detail in a Procedural World" http://www.gdcvault.com/play/1022751/Handmade-Detail-in-a-Procedural
- Interesting read: "How paying for content ratings is hurting devs who release in Europe" http://www.gamasutra.com/view/news/253603/How_paying_for_content_ratings_is_hurting_devs_who_release_in_Europe.php
- Interesting read: "UDK Volumetric Light Beam Tutorial" http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html
- Interesting read: "Making a new game from an old genre with Horizon Chase" http://www.gamasutra.com/blogs/FelipeDalMolin/20150911/253361/Making_a_new_game_from_an_old_genre_with_Horizon_Chase.php
- Interesting read: "How one VFX artist made these 3 minutes of madness" http://www.fxguide.com/featured/how-one-vfx-artist-made-these-3-minutes-of-madness/
- Interesting read: "The Witcher 3: Designing the Environments (Developer Interview)" https://www.mapcore.org/articles/interviews/the-witcher-3-designing-the-environments-developer-interview-r69/
- Interesting read: "Radial Layouts, nice and simple in Unity3Ds UI System" http://www.justapixel.co.uk/radial-layouts-nice-and-simple-in-unity3ds-ui-system/
- Interesting list: "Single-file public-domain/open source libraries with minimal dependencies" https://github.com/nothings/stb#other_libs
- Interesting read: "BioShock Infinite Lighting" http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html
- Interesting talk: "Interaction Design in VR: The Rules Have Changed (Again)" http://www.gdcvault.com/play/1022810/Interaction-Design-in-VR-The
- Interesting read: "The Indie Bubble Revisited (or, Are We All Totally-Doomed, or Just Regular-Doomed?)" http://jeff-vogel.blogspot.com/2015/09/the-indie-bubble-revisited-or-are-we.html
- Interesting read: "Free Infinity Blade Collection Now Available in the Unreal Engine Marketplace" https://www.unrealengine.com/blog/free-infinity-blade-collection-marketplace-release
- Interesting video: "The failure of an indie platformer" https://www.youtube.com/watch?v=Q4F-zdpFb9I
- Interesting read: "‘Good’ isn’t good enough - releasing an indie game in 2015" http://gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php
- Interesting talk: "Oh My! That Sound Made the Game Feel Better!" http://www.gdcvault.com/play/1022808/Oh-My-That-Sound-Made
- Interesting free ebook: "Cross Platform Game Development with MonoGame" http://www.gamefromscratch.com/post/2015/09/08/Free-MonoGame-e-book-Cross-Platform-Game-Development-with-MonoGame.aspx
- Interesting read: "The 5 Myths of the Indiepocalypse" http://gamasutra.com/blogs/RyanClark/20150908/253087/The_5_Myths_of_the_Indiepocalypse.php
- Interesting read: "How to train players right, so they don't hate learning to play" http://www.gamasutra.com/view/news/253028/How_to_train_players_right_so_they_dont_hate_learning_to_play.php
- Interesting podcast: "GameSlice #1: Gabe Newell and Erik Johnson from Valve" https://soundcloud.com/gameslice/valve
- Interesting read: "Unity 5.2 and Visual Studio Tools for Unity 2.1" http://blogs.msdn.com/b/visualstudio/archive/2015/09/08/unity-5-2-and-visual-studio-tools-for-unity-2-1.aspx
- Interesting read: "Designing a Jump in Unity" http://gamasutra.com/blogs/DanielFineberg/20150825/244650/Designing_a_Jump_in_Unity.php
- Interesting read: "Writing a Game Boy Advance Game" https://www.reinterpretcast.com/writing-a-game-boy-advance-game
- Interesting read: "Is Early Access A Good Thing For Players Or Developers?" http://www.rockpapershotgun.com/2015/07/31/steam-early-access-good-bad/
- Interesting video: "Star Marine: Audio Update" https://vimeo.com/138360203
- Interesting video: "David Gibson - Evolve Animation + Game Development Reel" https://vimeo.com/123062504
- Interesting images: "Dawn Sends Sharper Scenes from Ceres" http://www.nasa.gov/jpl/dawn-sends-sharper-scenes-from-ceres
- Interesting read: "Homeworld 2 – Hyperspace" http://simonschreibt.de/gat/homeworld-2-hyperspace/
- Interesting read: "A Gentle Introduction to Shaders" http://unity3d.com/learn/tutorials/topics/graphics/gentle-introduction-shaders
- Interesting video: "The Pluto System As Seen By New Horizons Spacecraft" https://www.youtube.com/watch?v=ds_OlZnV9qk
- Interesting read: "A practical tutorial to hack (and protect) Unity games" http://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/
- Interesting read: "Parsing Direct3D shader bytecode" http://timjones.tw/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode
- Interesting image: "Looking Up at Mars Rover Curiosity in 'Buckskin' Selfie" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19808
- Interesting video: "How 'oldschool' graphics work, part 2 - Apple and Atari" https://www.youtube.com/watch?v=_rsycfDliZU
- Interesting video: "Women as Reward - Tropes vs Women in Video Games" https://www.youtube.com/watch?v=QC6oxBLXtkU
- Interesting read: "Here are the Steam games that sold over 1 million copies in 2015" http://www.gamasutra.com/view/news/252719/Here_are_the_Steam_games_that_sold_over_1_million_copies_in_2015.php
- Interesting read: "Shovel Knight: Plague of Shadows Mobility Design" http://gamasutra.com/blogs/DavidDAngelo/20150831/252543/Shovel_Knight_Plague_of_Shadows_Mobility_Design.php
- Interesting read: "Procedural Dungeon Generation" https://github.com/adonaac/blog/issues/7
- Interesting read: "Classic Postmortem: Deadly Premonition" http://www.gamasutra.com/view/news/252418/Classic_Postmortem_Deadly_Premonition.php
- August:
- Interesting talk: "Witchcraft: The Alchemy of a Crafting-Based Economy" http://www.gdcvault.com/play/1022800/Witchcraft-The-Alchemy-of-a
- Interesting read: "Building Levels Pt. 3 - Generating Levels" http://www.crunchy.com/?q=content/building-levels-pt-3-generating-levels
- Interesting video: "FPS Gunplay Comparison - Battlefield vs Call Of Duty vs Counter Strike" https://www.youtube.com/watch?v=DuCqLEqG_yE
- Interesting read: "Assassin’s Creed III: The tech behind (or beneath) the action" http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
- Interesting talk: "MARI and the Texturing Pipeline on The Order 1886" https://vimeo.com/136502763
- Interesting read: "Bureaucracy - The Digital Antiquarian" http://www.filfre.net/2015/08/bureaucracy/
- Interesting read: "Unity Garbage Collection Tips and Tricks" http://www.gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php
- Interesting read: "Color in games: An in-depth look at one of game design's most useful tools" http://www.gamasutra.com/blogs/HermanTulleken/20150729/249761/Color_in_Games.php
- Interesting read: "Unity Comes to Linux: Experimental Build Now Available" http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-now-available/
- Interesting read: "Creating Clouds in Horizon: Zero Dawn" http://80.lv/articles/creating-clouds-in-horizon-zero-dawn/ … & http://www.slideshare.net/guerrillagames/the-realtime-volumetric-cloudscapes-of-horizon-zero-dawn
- Interesting read: "The Art of War: Gears of War - Knock Knock" http://gamasutra.com/blogs/ZiPeters/20150821/251625/The_Art_of_War_Gears_of_War__Knock_Knock.php
- Interesting read: "The Unity Assertion Library" http://blogs.unity3d.com/2015/08/25/the-unity-assertion-library/
- Interesting read: "Single Player Level Design Pacing and Gameplay Beats - Part 3/3" http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part3.php
- Interesting video: "Fee 2 Pay (The Jimquisition)" https://www.youtube.com/watch?v=fHszeYz5Mi0
- Interesting read: "Why adding multiplayer makes game coding twice as much work" http://joostdevblog.blogspot.com/2015/08/why-adding-multiplayer-makes-game.html
- Interesting talk: "Preserving arcade games" https://www.youtube.com/watch?v=2q_qXGIj-jg
- Interesting talk: "Emergent Behavior in Game AI" https://www.youtube.com/watch?v=WEeKXx5Byxc
- Interesting read: "Indie Games, Refunds, Terror, and Taking 'No' For an Answer" http://jeff-vogel.blogspot.com/2015/07/indie-games-refunds-terror-and-taking.html
- Interesting read: "Single Player Level Design Pacing and Gameplay Beats - Part 2/3" http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part2.php
- Interesting video: "Game Maker's Toolkit - Arkham Knight and the Scourge of Scale" https://www.youtube.com/watch?v=Kvbnc-7Y0fE
- Interesting read: "Your target audience doesn’t exist" https://medium.com/steam-spy/your-target-audience-doesn-t-exist-999b78aa77ae
- Interesting read: "The Guide to Open World Environment Design" http://80.lv/articles/skyrim-designer-on-building-virtual-worlds/
- Interesting video: "How 'oldschool' graphics worked" https://www.youtube.com/watch?v=Tfh0ytz8S0k
- Interesting read: "Compressing Skeletal Animation Data" http://engineering.riotgames.com/news/compressing-skeletal-animation-data
- Interesting read: "Single Player Level Design Pacing and Gameplay Beats - Part 1/3" http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part1.php
- Interesting read: "New platform Fig adds investing to video game crowdfunding" http://www.gamasutra.com/view/news/251533/New_platform_Fig_adds_investing_to_video_game_crowdfunding.php
- Interesting read: "The Rise of Mobile Tracking Headers" https://www.accessnow.org/blog/2015/08/17/read-our-new-report-on-the-troubling-rise-of-tracking-headers-worldwide2
- Interesting talk: "Inside The UFC Animation System" https://www.youtube.com/watch?v=Xw47OUed9vE
- Interesting read: "21 Free Learning Resources for Game Developers" http://gamasutra.com/blogs/NathanLovato/20150814/251219/21_Free_Learning_Resources_for_Game_Developers.php
- Interesting video: "Shenmue Premiere (Dreamcast Express Vol. 1)" https://www.youtube.com/watch?v=QM2bkUm1eT8
- Interesting talk: "In the Directors Chair (Left 4 Dead) [AI and Games Lectures #4]" https://www.youtube.com/watch?v=i-_fuxytCsM
- Interesting free sounds: "Voiceover Pack" http://www.kenney.nl/assets/voiceover-pack
- Interesting read: "Unreal vs. Unity – Which engine is better for Mobile Games?" http://www.makinggames.biz/features/unreal-vs-unity-which-engine-is-better-for-mobile-games,8472.html
- Interesting read: "Ascii Tutorial Revisited" http://pentahelix.github.io/ASCII-Tutorial-Revisited/
- Interesting read: "Starter’s Guide to Game Writing" http://gamasutra.com/blogs/AnatolyShestov/20150724/249460/Starters_Guide_to_Game_Writing.php
- Interesting read: "New TPP Leaked Text Reveals Countries' Weakening Resistance to Copyright Maximalist Proposals" https://www.eff.org/deeplinks/2015/08/new-tpp-leaked-text-reveals-weakening-resistance-maximalist-proposals
- Interesting video: "Hypothesising Negative Effects of Ubiquitous Modular Mesh Based Level Design" https://www.youtube.com/watch?v=6ubu76gEvM8
- Interesting read: "PuniTy – PT Hallway Recreation" http://www.the-outline.com/portfolio/punity-pt-hallway-recreation/
- Interestimg read: "How to Become a Game Programmer" http://www.fragmentbuffer.com/how-to-become-a-game-programmer/
- Interesting read: "Threading in C#" http://www.albahari.com/threading/
- Interesting read: "2D Animation Methods in Unity" http://www.gamasutra.com/blogs/JoeStrout/20150807/250646/2D_Animation_Methods_in_Unity.php
- Interesting read: "Why Quake Changed Games Forever" http://www.1up.com/features/why-quake-changed-games-forever
- July:
- Interesting read: "Build an inexpensive handheld Arduino color console" http://vilaca.eu/handheld-arduino-color-console/
- Interesting read: "CRPG History Abridged - 21 RPGs that brought something new to the table" http://gamasutra.com/blogs/FelipePepe/20150625/244262/CRPG_History_Abridged__21_RPGs_that_brought_something_new_to_the_table.php
- Interesting read: "How Concept Art Is Made For Games" http://www.rockpapershotgun.com/2015/06/26/concept-art-guide-thomas-scholes/
- Interesting read: "Anatomy of a frame" http://framebunker.com/blog/anatomy-of-a-frame/
- Interesting read: "How to do subtitles well – basics and good practices" http://www.gamasutra.com/blogs/IanHamilton/20150715/248571/How_to_do_subtitles_well__basics_and_good_practices.php
- Interesting read: "Hackers Remotely Kill a Jeep on the Highway—With Me in It" http://www.wired.com/2015/07/hackers-remotely-kill-jeep-highway/
- Interesting read: "The reconstruction of Lara Croft" http://www.polygon.com/features/2015/7/10/8925285/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider
- Interesting video: "Rise of the Tomb Raider - Bringing Lara to Life" https://www.youtube.com/watch?v=d0DVuWormYg
- Interesting video: "The Year of Pluto - New Horizons Documentary" https://www.youtube.com/watch?v=EJxwWpaGoJs
- Interesting read: "The 3D Software Rendering Technology of 1998's Thief: The Dark Project" http://nothings.org/gamedev/thief_rendering.html
- Interesting read: "Deconstructing Night Trap" http://gamasutra.com/blogs/DaveVoyles/20150717/248800/Deconstructing_Night_Trap.php
- Interesting repository: "GitHub Extension for Visual Studio" https://github.com/github/VisualStudio
- Interesting read: "3D Water Effects: Here's What's Involved" http://gamasutra.com/blogs/FrankKane/20140122/209052/3D_Water_Effects_Heres_Whats_Involved.php
- Interesting read: "Why the original No Time To Explain sucked" http://tinybuild.com/why_the_original_no_time_to_explain_sucked
- Interesting video: "The Icy Mountains of Pluto 360 spin" https://www.youtube.com/watch?v=37TNyDHZExA
- Interesting video: "Let's Play Deus Ex with Warren Spector, Sheldon Pacotti and Chris Norden" https://www.youtube.com/watch?v=aTVBSxnwiCo
- Interesting read: "Dean Hall on his losing battle with the New Zealand government" http://gamasutra.com/view/news/248262/Dean_Hall_on_his_losing_battle_with_the_New_Zealand_government.php
- Interesting read: "The Icy Mountains of Pluto" http://www.nasa.gov/image-feature/the-icy-mountains-of-pluto
- Interesting video: "Realtime Global Illumination Day/Night Cycle" http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle
- Interesting read: "How the stb_truetype Anti-Aliased Software Rasterizer v2 Works" http://nothings.org/gamedev/rasterize/
- Interesting read: "NASA's New Horizons ‘Phones Home’ Safe after Pluto Flyby" http://www.nasa.gov/press-release/nasas-new-horizons-phones-home-safe-after-pluto-flyby
- Interesting read: "125 things I learned while developing games" http://gamasutra.com/blogs/StevenHonders/20150710/248211/125_things_I_learned_while_developing_games.php
- Interesting read: "Lords of the Fallen: Tackling a New Gen Game with an Emerging Studio" http://www.makinggames.biz/features/lords-of-the-fallen-tackling-a-new-gen-game-with-an-emerging-studio,8008.html
- Interesting read: "You're on UE4, why do you need an engine programmer?" http://gamasutra.com/blogs/LeszekGodlewski/20150710/247996/quotYoure_on_UE4_why_do_you_need_an_engine_programmerquot.php
- Interesting read: "Star Wars Galaxies’ Dynamic World" http://www.raphkoster.com/2015/04/20/swgs-dynamic-world/
- Interesting repository: "GLOOME - a commercial-friendly rebrand of the GZDoom engine" https://github.com/marrub--/GLOOME/
- Interesting read: "How much do indie PC devs make, anyways? (Part 7)" http://gamasutra.com/blogs/DavidGalindo/20150709/248194/How_much_do_indie_PC_devs_make_anyways_Part_7.php
- Interesting talk: "Art Direction Autopsy: X-Com: Enemy Unknown" https://www.youtube.com/watch?v=iyW61bMYqyQ
- Interesting read: "Procedural Level Generation in The Dungeoning" http://www.gamasutra.com/blogs/NickDonnelly/20150629/247283/Procedural_Level_Generation_in_The_Dungeoning.php
- Interesting read: "Atmospheric Scattering in The Blacksmith" http://blogs.unity3d.com/2015/05/28/atmospheric-scattering-in-the-blacksmith/
- Interesting read: "Pixel Perfect 2D" http://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/
- Interesting read: "Greenlit in 42 hours - By What Foul Magicks?!" http://gamasutra.com/blogs/SamCoster/20150708/248023/Greenlit_in_42_hours__BY_WHAT_FOUL_MAGICKS.php
- Interesting read: "Humble Bundle has a new Game Making Bundle full of Software.Has anybody used any of it?" https://www.reddit.com/r/gamedev/comments/3cgq7f/humble_bundle_has_a_new_game_making_bundle_full/
- Interesting read: "Odallus and NES: a graphic love letter" http://gamasutra.com/blogs/DaniloDias/20150707/247880/Odallus_and_NES_a_graphic_love_letter.php
- Interesting read: "How Zelda Gets Lock and Key Puzzles Right" http://howtomakeanrpg.com/a/how-zelda-gets-lock-and-key-puzzles-right.html
- Interesting read: "Why I've Said Goodbye to Mobile in Favor of PC" http://www.gamasutra.com/blogs/ThomasHenshell/20140807/222732/Why_Ive_Said_Goodbye_to_Mobile_in_Favor_of_PC.php
- Interesting talk: "GDC Classic Postmortem: Yu Suzuki's Shenmue" https://www.youtube.com/watch?v=H2l2qKH85Xk
- Interesting read: "The full monty: Orangepixel 10 years of Indie stats" http://gamasutra.com/blogs/PascalBestebroer/20150706/247817/The_full_monty_Orangepixel_10_years_of_Indie_stats.php
- Interesting read: "Crafting Mechanics Are Unfit For Purpose" http://www.rockpapershotgun.com/2015/07/06/crafting-crap/
- Interesting read: "Probability and Games: Damage Rolls" http://www.redblobgames.com/articles/probability/damage-rolls.html
- Interesting read: "Creating a Crisp, Engaging Trailer for a Pixel Art Game, From Inception to Reception" http://gamasutra.com/blogs/JoshGe/20150630/247355/Creating_a_Crisp_Engaging_Trailer_for_a_Pixel_Art_Game_From_Inception_to_Reception.php
- Interesting read: "The RPG Scrollbars: RPG Vs. Adventure" http://www.rockpapershotgun.com/2015/07/06/rpg-adventure-kickstarter/
- Interesting talk: "Democratizing Multiplayer Development - Unite Europe 2015" https://www.youtube.com/watch?v=gZbbYXzyXKk
- Interesting read: "From Core to Casual – Hard lessons applied casually" http://www.makinggames.biz/features/from-core-to-casual-hard-lessons-applied-casually,8065.html
- Interesting read: "Age, Pleasing Apple, and Trying To Climb Out of the Hole" http://jeff-vogel.blogspot.com/2015/06/age-pleasing-apple-and-trying-to-climb.html
- Interesting read: "A gentle introduction to shaders in Unity3D" http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/
- Interesting read: "Unity UI Tutorial" http://noobtuts.com/unity/ui
- Interesting read: "Next-Gen Cel Shading in Unity 5" http://xdavidleon.tumblr.com/post//next-gen-cel-shading-in-unity-5
- Interesting talk: "AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II, Skulls of the Shogun" http://gdcvault.com/play/1015610/AI-Postmortems-Kingdoms-of-Amalur
- Interesting read: "Journeys In Games: Let’s Talk About Fast Travel" http://www.rockpapershotgun.com/2015/06/26/fast-travel-is-rubbish/
- Interesting read: "Report: 24% of games in Steam's Summer Sale generated 94% of revenue" http://www.gamasutra.com/view/news/247305/Report_24_of_games_in_Steams_Summer_Sale_generated_94_of_revenue.php
- Interesting read: "Make your logs interactive and squash bugs faster" http://devmag.org.za/2011/01/25/make-your-logs-interactive-and-squash-bugs-faster/
- Interesting read: "How to Learn Pygame" http://gamedevelopment.tutsplus.com/tutorials/how-to-learn-pygame--cms-24184
- Interesting video: "The Legacy of Super Mario Bros" https://www.youtube.com/watch?v=t_zXpKlccRE
- June:
- Interesting read: "The Making of Sensible Soccer" http://readonlymemory.vg/the-making-of-sensible-soccer/
- Interesting video: "Adventures in Game Development Chapter 28" https://www.youtube.com/watch?v=X527iBbYlCk
- Interesting read: "GUI To Meet You Two: Free UI Resources for Game Developers" https://pixelsticky.wordpress.com/2015/06/27/free-ui-resources-for-game-developers/
- Interesting read: "A Comparison of High-Level Approaches for Speeding Up Pathfinding" http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/download/2139/2547
- Interesting read: "Porting the Unity Editor to Linux: Stuff I Wish We’d Done Then" http://natoshabard.com/post/122670082502/porting-the-unity-editor-to-linux-stuff-i-wish
- Interesting talk: "Unity Roadmap - Unite Europe 2015" https://www.youtube.com/watch?v=4ugiHpo34Ok
- Interesting website: "Learn X in Y minutes" http://learnxinyminutes.com/
- Interesting read: "Domain name WHOIS anonymity hangs in the balance under ICANN proposal" http://arstechnica.com/tech-policy/2015/06/domain-name-whois-anonymity-hangs-in-the-balance-under-icann-proposal/
- Interesting images: "Ceres Spots Continue to Mystify in Latest Dawn Images" http://www.jpl.nasa.gov/news/news.php?feature=4633
- Interesting tool: "Intel Architecture Code Analyzer" https://software.intel.com/en-us/articles/intel-architecture-code-analyzer
- Interesting free assets: "The Blacksmith Releases: Executable, Assets, Tools and Shaders" http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/
- Interesting read: "MonoGame Text Tutorial Series" http://www.gamefromscratch.com/page/MonoGame-Tutorial-Series.aspx
- Interesting talk: "GDC Classic Postmortem: Warren Robinett's Adventure" https://www.youtube.com/watch?v=yINb5Huh0C4
- Interesting website: "Unity Roadmap" http://unity3d.com/unity/roadmap/
- Interesting read: "Gender Breakdown of Games Showcased at E3 2015" http://feministfrequency.com/2015/06/22/gender-breakdown-of-games-showcased-at-e3-2015/
- Interesting website: "docs.GL - OpenGL API Documentation" http://docs.gl/
- Interesting website: "Intel Intrinsics Guide" https://software.intel.com/sites/landingpage/IntrinsicsGuide/
- Interesting read: "Procedural Generation of 3D Caves on the GPU" http://www.benjaminmark.dk/portfolio.html
- Interesting repository: "Voxelmetric - an open source voxel framework for unity3d" https://github.com/AlexSTV/Voxelmetric
- Interesting read: "What languages to localize your game into?" http://gamasutra.com/blogs/JacobStempniewicz/20150619/244998/What_languages_to_localize_your_game_into.php
- Interesting video: "Plagiarism on Steam Greenlight - Why This Is A Real Problem" https://www.youtube.com/watch?v=biyghkEQWTo
- Interesting read: "Some things you should know about Steam" https://medium.com/@galyonkin/some-things-you-should-know-about-steam-5eaffcf33218
- Interesting read: "Running an Indie Game Store 2015" http://itch.io/blog/2/running-an-indie-game-store-2015
- Interesting read: "Reconstruction of the AI in Hotline Miami" http://codeartist.mx/artifcial-intelligence/hotline-miami/
- Interesting read: "Arduino Oscilloscope" http://sangorrin.blogspot.com/2015/06/arduino-oscilloscope.html
- Interesting read: "The Mysterious 'Lakes' on Saturn's Moon Titan" http://www.jpl.nasa.gov/news/news.php?feature=4635
- Interesting read: "European Copyright Madness: Court Strikes Down Law Allowing Users to Rip Their Own CDs" https://www.eff.org/deeplinks/2015/06/european-copyright-madness-court-strikes-down-law-allowing-users-rip-their-own-cds
- Interesting talk: "Art Direction Autopsy: X-Com: Enemy Unknown" https://www.youtube.com/watch?v=iyW61bMYqyQ
- Interesting read: "A Flappy Bird clone in Unity (source code provided)" http://www.gamasutra.com/view/news/246495/Sponsored_A_Flappy_Bird_Clone_in_Unity_source_code_provided.php
- Interesting read: "The Way Nintendo Used To Make Mario Levels" http://kotaku.com/the-way-nintendo-used-to-make-mario-levels-1711701916
- Interesting talk: "The Asset pipeline for Just Cause 2: Lessons learned" http://gdcvault.com/play/1012232/The-Asset-pipeline-for-Just
- Interesting repository: "FRONTIERS" https://github.com/AADProductions/FRONTIERS
- Interesting read: "Share tools you could not live without" http://www.reddit.com/r/gamedev/comments/3a3hnx/share_tools_you_could_not_live_without/
- Interesting read: "A Japanese RPG Primer: The Essential 20" http://www.gamasutra.com/view/feature/131985/a_japanese_rpg_primer_the_.php?print=1
- Interesting video: "Star Wars: Republic Commando Extras: Foley" https://www.youtube.com/watch?v=pIhpLcYCovA
- Interesting read: "Game Career Guide 2015" http://dc.ubm-us.com/i/526908-0615-gd-acg-sp
- Interesting read: "Evolution of Procedural" http://procworld.blogspot.ca/2015/05/evolution-of-procedural.html
- Interesting read: "Games from the Trash: The History of the TRS-80" http://www.gamasutra.com/view/feature/182224/games_from_the_trash_the_history_.php?print=1
- Interesting repository: "MemTrace: a memory debugging tool developed internally at Insomniac" https://github.com/deplinenoise/ig-memtrace
- Interesting read: "Rendering and simulation in offroad driving game" http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php
- Interesting read: "'The Witcher 3' Is The Standard To Which New AAA Releases Should Be Held" http://www.forbes.com/sites/insertcoin/2015/06/10/the-witcher-3-is-the-standard-to-which-new-aaa-releases-should-be-held/
- Interesting read: "The Unlikely Story of Microsoft’s Surprise Minecraft Buyout" http://www.wired.com/2015/06/minecraft-book-excerpt/
- Interesting read: "Deconstructing the Xbox Boot ROM" https://mborgerson.com/deconstructing-the-xbox-boot-rom
- Interesting images: "Bright Spots Shine in Newest Dawn Ceres Images" http://www.jpl.nasa.gov/news/news.php?feature=4619
- Interesting talk: "Parallelizing the Naughty Dog Engine Using Fibers" http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine
- Interesting read: "State Machine Behaviours Tutorial" https://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/state-machine-behaviours
- Interesting read: "Oculus debuts Rift consumer version -- and a Microsoft partnership" http://www.gamasutra.com/view/news/245913/Oculus_debuts_Rift_consumer_version__and_a_Microsoft_partnership.php
- Interesting talk: "The AI of BioShock 2: Methods for Innovation and Iteration" http://gdcvault.com/play/1012379/The-AI-of-BioShock-2
- Interesting read: "Unity 5 - Lighting and Rendering Tutorial" http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering
- Interesting read: "Putting voiceover in your game (without ruining everything)" http://www.reddit.com/r/gamedev/comments/391w2y/putting_voiceover_in_your_game_without_ruining/
- Interesting video: "The History of Ken Silverman's Build Engine" https://www.youtube.com/watch?v=l8tDBg4pfYk
- Interesting read: "Unity 5.1 is here!" http://blogs.unity3d.com/2015/06/09/unity-5-1-is-here/ … & http://unity3d.com/unity/whats-new/unity-5.1/
- Interesting read: "Thought Shao Kahn was tough? Here's the future of fighting game AI" http://www.gamesradar.com/future-fighting-game-ai/
- Interesting read: "Refunds" http://gamasutra.com/blogs/RobertFearon/20150604/245218/Refunds.php
- Interesting read: "Shadowrun: Dragonfall (Director’s Cut) - Game Interface Design" https://anykeytostart.wordpress.com/2015/05/21/shadowrun-dragonfall-directors-cut/
- Interesting read: "Should 'The Witcher 3' Feature More People Of Color?" http://www.forbes.com/sites/erikkain/2015/06/04/should-the-witcher-3-feature-people-of-color/
- Interesting talk: "Antichamber: An Overnight Success, Seven Years In The Making" https://www.youtube.com/watch?v=wOlcB-JxkFw
- Interesting talk: "No One Knows About Your Game - Chris Hecker" https://www.youtube.com/watch?v=jc08qQKqZPU
- Interesting video: "Introducing the Steam Controller" https://www.youtube.com/watch?v=8fs2Yh1PFwM
- Interesting short film: "Black Angel (1980)" https://www.youtube.com/watch?v=5L8pHKP-vv4
- Interesting read: "TISA: Yet Another Leaked Treaty You've Never Heard Of Makes Secret Rules for the Internet" https://www.eff.org/deeplinks/2015/05/tisa-yet-another-leaked-treaty-youve-never-heard-makes-secret-rules-internet
- Interesting image: "Dawn Spirals Closer to Ceres, Returns a New View" http://www.jpl.nasa.gov/news/news.php?feature=4605
- Interesting talk: "Behavior Trees: Three Ways of Cultivating Strong AI" http://gdcvault.com/play/1012416/Behavior-Trees-Three-Ways-of
- Interesting video: "Alien's Influence" https://www.youtube.com/watch?v=iYtQmayyDLA
- Interesting read: "From Fallout to S.T.A.L.K.E.R." http://www.theoryofgaming.com/from-fallout-to-s-t-a-l-k-e-r/
- Interesting read: "Making of Flight of the Amazon Queen - A 20th Anniversary Retrospective" http://www.gamasutra.com/blogs/JohnPassfield/20150601/244740/Making_of_Flight_of_the_Amazon_Queen__A_20th_Anniversary_Retrospective.php
- Interesting read: "Creating procedural palettes" http://iquilezles.org/www/articles/palettes/palettes.htm
- Interesting video: "Indie Soapbox: Unity, Curiosity, & Cats" https://www.youtube.com/watch?v=ZWsTdy_4kso
- Interesting read: "The tech arms race in AAA - and why I'm abandoning it" http://www.gamasutra.com/blogs/AndreasPapathanasis/20150601/244768/The_tech_arms_race_in_AAA__and_why_Im_abandoning_it.php
- Interesting video: "AI for Real-Time Decisions (nucl.ai Conference)" https://www.youtube.com/watch?v=AhX-Sj9n03k
- Interesting read: "New Steam Refunds Policy Makes Getting Your Money Back Far Simpler, But Some Devs Are Concerned" http://www.rockpapershotgun.com/2015/06/02/steam-refunds/
- Interesting talk: "Dead Island: How to Create a Mega Seller on a Moderate Budget" http://gdcvault.com/play/1016444/Dead-Island-How-to-Create
- Interesting read: "Game Design Deep Dive: Darkest Dungeon's Affliction System" http://www.gamasutra.com/view/news/244480/Game_Design_Deep_Dive_Darkest_Dungeons_Affliction_System.php
- Interesting videos: "Upgrading Unity 4 Audio" https://unity3d.com/es/learn/tutorials/modules/beginner/5-pre-order-beta/upgrading-4-audio-part1 & https://unity3d.com/es/learn/tutorials/modules/beginner/5-pre-order-beta/upgrading-4-audio-part2
- Interesting video: "Meet John Romero: One of the Godfathers of the First-Person Shooter" https://www.youtube.com/watch?v=9v_0HD7iOz4
- Interesting read: "10 Years of Game Animation" http://www.gameanim.com/2015/05/29/10-years-of-game-animation/
- Interesting video: "Quick Demo: Curves and Smooth Shapes (ProBuilder)" https://www.youtube.com/watch?v=bNRGdbHbZX8
- May:
- Interesting short film: "KUNG FURY" https://www.youtube.com/watch?v=bS5P_LAqiVg
- Interesting short film: "PREDATOR: DARK AGES" https://www.youtube.com/watch?v=YRD8jAk274I
- Interesting video: "MIT cheetah robot lands the running jump" https://www.youtube.com/watch?v=_luhn7TLfWU
- Interesting talk: "The Implementation of Rewind in Braid (Jonathan Blow)" http://gdcvault.com/play/1012210/The-Implementation-of-Rewind-in
- Interesting read: "Optimizing The Scene and Working With Lighting in Unity 5" http://80.lv/articles/optimizing-scene-working-with-lighting-in-unity5/
- Interesting read: "Virtual driving lessons: Learn how to drive via simulator" http://www.makinggames.biz/features/virtual-driving-lessons-learn-how-to-drive-via-simulator,7710.html
- Interesting talk: "Designing Assassin's Creed 2" http://gdcvault.com/play/1012306/Designing-Assassin-s-Creed
- Interesting read: "Shadow of Mordor - Game Interface Design" https://anykeytostart.wordpress.com/2015/05/14/shadow-of-mordor/
- Interesting website: "WebGL Fundamentals" http://webglfundamentals.org/ #gamedev
- Interesting read: "Unity voxel block tutorial" http://alexstv.com/index.php/posts/unity-voxel-block-tutorial
- Interesting repository: "XInputDotNet. C# wrapper around XInput" https://github.com/speps/XInputDotNet
- Interesting read: "Reverse engineering Might and Magic III compression" http://blog.rewolf.pl/blog/?p=1202
- Interesting slides: "The Art of First Person Animation for Destiny" http://www.gdcvault.com/play/1022298/The-Art-of-First-Person
- Interesting read: "Battlefield Environment Artist on Creating Nature in UE4" http://80.lv/articles/battlefield-environment-artist-on-creating-nature-in-ue4/
- Interesting read: "Myst uses emptiness to calm you; its sequel uses emptiness to provoke you" http://www.avclub.com/article/myst-uses-emptiness-calm-you-its-sequel-uses-empti-203238
- Interesting talk: "The Terminator Gene (30 minute version)" by @cmuratori https://www.youtube.com/watch?v=biuRt_qdcIg
- Interesting read: "Lessons learned while fixing memory leaks in our first Unity title" http://richg42.blogspot.com/2015/05/lessons-learned-while-fixing-memory.html
- Interesting read: "Fallout 3’s Megaton is one of the better crappy post-apocalypse communities" http://www.avclub.com/article/fallout-3s-megaton-one-better-crappy-post-apocalyp-209310
- Interesting read: "Creative Commons issues | Linux Voice" http://www.linuxvoice.com/creative-commons-issues/
- Interesting read: "Sega Saturn: how one decision destroyed PlayStation's greatest rival" http://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival
- Interesting read: "Which SSD Should You Buy?" http://www.rockpapershotgun.com/2015/05/14/best-ssd-2015/
- Interesting read: "The Galaxy-Sized Video Game" http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
- Interesting read: "Armor for Dummies and/or Game Developers" http://www.gamasutra.com/blogs/AnnaJenelius/20150520/243514/Armor_for_Dummies_andor_Game_Developers.php
- Interesting read: "Desura is not paying developers, but promises a fix" http://www.gamasutra.com/view/news/244103/Desura_is_not_paying_developers_but_promises_a_fix.php
- Interesting talk: "Physics for Game Programmers : Networking for Physics Programmers" http://gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking
- Interesting read: "Navigating the maze using Environmental Narratives" http://gamasutra.com/blogs/MuhammadAyub/20150511/243135/Navigating_the_maze_using_Environmental_Narratives.php
- Interesting repository: "Lunar - A UNIX/Quake3 style command line interface to Unity editor" https://github.com/SpaceMadness/lunar-unity-plugin
- Interesting read: "The Making of Monster Mingle" http://www.cowlyowl.com/blog/the-making-of-monster-mingle
- Interesting source code: "Unity 4.6 text gradient effect" http://www.reddit.com/r/Unity3D/comments/2ephku/unity_46_text_gradient_effect/
- Interesting read: "The Usability of Bloodborne" http://gamasutra.com/blogs/BenLewisEvans/20150518/243716/The_Usability_of_Bloodborne.php
- Interesting read: "Untold Riches: The Intricate Platforming of Tomb Raider" http://www.gamasutra.com/view/feature/187601/?print=1
- Interesting read: "Marketing Your Game" http://www.facepunchstudios.com/2015/05/16/marketing-your-game/
- Interesting images: "Doomdump: Unseen Treats From Romero’s Archives" http://www.rockpapershotgun.com/2014/12/11/john-romero-doom-art-archive/
- Interesting videos: "OBBG: Open Block Building Game" https://www.youtube.com/playlist?list=PLMkT-w6m06QvQaGJKw7vRuPlnYJWczvPj
- Interesting read: "Color Grading with Unity and the Asset Store" http://blogs.unity3d.com/2015/05/12/color-grading-with-unity-and-the-asset-store/
- Interesting repository: "Space Engineers" https://github.com/KeenSoftwareHouse/SpaceEngineers
- Interesting images: "Ceres Animation Showcases Bright Spots" http://www.jpl.nasa.gov/news/news.php?feature=4582
- Interesting read: "A re-introduction to JavaScript (JS tutorial)" https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript
- Interesting images: "NASA’s New Horizons Spots Pluto’s Faintest Known Moons" http://www.nasa.gov/image-feature/nasa-s-new-horizons-spots-pluto-s-faintest-known-moons
- Interesting talk: "[GDC 2015] Animation of The Order: 1886" https://www.youtube.com/watch?v=t6q80hYy7sk
- Interesting talk: "GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4" https://www.youtube.com/watch?v=clakekAHQx0
- Interesting video: "An Oral History of Star Wars: Republic Commando by its Lead Programmer" https://www.youtube.com/watch?v=ywaCm9wrKqM
- Interesting read: "Squeezing Performance out of your Unity Gear VR Game" https://developer.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game/
- Interesting read: "Fixing edge sparkles - John Carmack" https://www.facebook.com/permalink.php?story_fbid=1650384048529439&id=100006735798590
- Interesting repository: "UnityConsole, an easy-to-use developer console for Unity 5" https://github.com/Wenzil/UnityConsole
- Interesting read: "Scroll Back: The Theory and Practice of Cameras in Side-Scrollers" http://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
- Interesting read: "Making gameplay stand out against rich backgrounds" http://joostdevblog.blogspot.com/2015/05/making-gameplay-stand-out-against-rich.html
- Interesting read: "The Secrets Of Cloth Simulation In Alan Wake" http://www.gamasutra.com/view/feature/132771/the_secrets_of_cloth_simulation_in_.php?print=1
- Interesting slides: "Improving the NavMesh Pipeline in Sunset Overdrive" http://www.gdcvault.com/play/1022274/Sunset-City-Express-Improving-the
- Interesting read: "Enemy design and enemy AI for melee combat systems" http://www.gamasutra.com/blogs/BartVossen/20150504/242543/Enemy_design_and_enemy_AI_for_melee_combat_systems.php
- Interesting read: "The RPG Scrollbars: The Worst Parts Of RPGs, Vol I" http://www.rockpapershotgun.com/2015/05/11/worst-rpg-moments/
- Interesting read: "Tips for Improving isometric view" http://exiin.com/blog/tips-for-improving-isometric-view/
- Interesting read: "8 things I learned making Extrasolar" http://gamasutra.com/blogs/LucasJohnson/20150505/242637/8_things_I_learned_making_Extrasolar.php
- Interesting read: "Why indies should care less about financial independence" http://joostdevblog.blogspot.com/2015/04/why-indies-should-care-less-about.html
- Interesting image: "NASA's Curiosity Rover Views Serene Sundown on Mars" http://www.jpl.nasa.gov/news/news.php?feature=4581
- Interesting images: "Simon Stålenhag’s Retro Sci-Fi Images of a Dystopian Swedish Countryside" http://www.thisiscolossal.com/2015/05/simon-stalenhag-retro-sci-fi/
- Interesting video: "Apollo 16 lunar rover 'Grand Prix' in HD" https://www.youtube.com/watch?v=7o3Oi9JWsyM
- Interesting talk: "Scroll Back: The Theory and Practice of Cameras in Side-Scrollers" http://www.gdcvault.com/play/1022243/Scroll-Back-The-Theory-and
- Interesting read: "Postmortem: Moon Studios' heartfelt Ori and the Blind Forest" http://www.gamasutra.com/view/news/242530/Postmortem_Moon_Studios_heartfelt_Ori_and_the_Blind_Forest.php
- Interesting read: "JS1k post mortem – Train Window" http://birdgames.nl/2015/05/js1k-post-mortem-train-window/
- Interesting read: "Implementation - Hexagonal grids" http://www.redblobgames.com//grids/hexagons/implementation.html
- Interesting source code: "Adjustable Character Spacing (uGUI)" http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/
- Interesting repository: "Fiber Tasking Lib - A library for enabling task-based multithreading" https://github.com/RichieSams/FiberTaskingLib
- Interesting talk: "The Level Design of Gone Home" http://www.gdcvault.com/play/1022112/Level-Design-in-a-Day
- Interesting read: "The level art tools for Swords & Soldiers II" http://joostdevblog.blogspot.com/2015/04/the-level-art-tools-for-swords-soldiers.html
- Interesting read: "Tuesdays are for #unitytips" http://blogs.unity3d.com/2015/05/05/tuesdays-are-for-unitytips/
- Interesting read: "C# memory and performance tips for Unity" http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity/
- Interesting read: "Tengami: The Art of a Folding World" http://gamasutra.com/blogs/JenniferSchneidereit/20150501/242455/Tengami_The_Art_of_a_Folding_World.php
- Interesting source code "to read and use .mo files for internationalization" http://number-none.com/blow/code/mo_file/index.html
- Interesting read: "Lightmapping in Unity 5" http://sassybot.com/blog/lightmapping-in-unity-5/
- Interesting slides: "AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive" http://www.gdcvault.com/play/1021781/AI-in-the-Awesomepocalypse-Creating
- Interesting read: "Implications of a global market on random success" http://positech.co.uk/cliffsblog/2015/04/29/implications-of-a-global-market-on-random-success/
- Interesting image: "Rock Spire in 'Spirit of St. Louis Crater' on Mars" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19393
- Interesting video: "How to Upgrade Your PS4 Hard Drive with Knives" https://www.youtube.com/watch?v=3Nav0VXdCrw
- Interesting video: "Stop the trolls: Women fight online harassment" https://www.youtube.com/watch?v=BGrlk8_kevI
- Interesting talk: "John D. Carmack at UT Dallas" https://vimeo.com/126275510
- Interesting read: "The Shape That Unified Mass Effect’s Look" http://ctrl500.com/art/the-shape-that-unified-mass-effects-look/ #gameart
- Interesting repository: "SQLite4Unity3d - SQLite made easy for Unity3d" https://github.com/codecoding/SQLite4Unity3d
- April:
- Interesting talk: "On Trying to Make Idea-Rich Games (Jonathan Blow)" https://vimeo.com/125149688
- Interesting read: "Where is your mod, now?: How Valve's paid mod program imploded in four days" http://www.gamasutra.com/view/news/242106/Where_is_your_mod_now_How_Valves_paid_mod_program_imploded_in_four_days.php
- Interesting repository: "l1-path-finder: A fast planner for 2D uniform cost grids" https://github.com/mikolalysenko/l1-path-finder
- Interesting talk: "Daniel Cook: Game Design Theory I Wish I had Known When I Started" https://www.youtube.com/watch?v=qwPe3OHR04c
- Interesting read: "Optimizing Unity Renderer Part 3: Fixed Function Removal" http://aras-p.info/blog/2015/04/27/optimizing-unity-renderer-3-fixed-function-removal/
- Interesting read: "No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio" http://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php
- Interesting talk: "Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Umbra 3" http://gdcvault.com/play/1020686/Solving-Visibility-and-Streaming-in
- Interesting read: "On ‘Ugly Games’" http://mikebithell.tumblr.com/post/97988824627/on-ugly-games
- Interesting read: "How to Tune a Simulation Game" http://www.gamasutra.com/blogs/RobertZubek/20150424/241878/How_to_Tune_a_Simulation_Game.php
- Interesting talk: "Dynamic porting of Dying Light for Linux/SteamOS" https://www.youtube.com/watch?v=ZFdgOBniQB4
- Interesting read: "Why Won’t Artists Accept Revenue-Share/Royalties?!" http://alicebessoni.tumblr.com/post/117118471190/why-wont-artists-accept-revenue-share-royalties
- Interesting read: "How to generate a procedural tree in Unity 3D" http://www.wasabimole.com/procedural-tree/how-to-generate-a-procedural-tree-in-unity-3d/
- Interesting read: "You’re NOT fired: The story of Amstrad’s amazing CPC 464" http://www.theregister.co.uk/2014/02/12/archaeologic_amstrad_cpc_464
- Interesting image: "Mars Orbiter Views Curiosity Rover in 'Artist's Drive'" http://www.jpl.nasa.gov/news/news.php?feature=4563
- Interesting read: "Spain’s Ominous Gag Law" http://www.nytimes.com/2015/04/23/opinion/spains-ominous-gag-law.html?smid=tw-share&_r=4
- Interesting video: "Item degradation in the Long Dark" https://www.youtube.com/watch?v=2s3bvMaEta4
- Interesting read: "If you build it: Colossal Order on Cities: Skylines modding" http://www.gamasutra.com/view/news/241275/If_you_build_it_Colossal_Order_on_Cities_Skylines_modding.php
- Interesting read: "Game mods can now be sold on the Steam Workshop for real money" http://gamasutra.com/view/news/241836/Game_mods_can_now_be_sold_on_the_Steam_Workshop_for_real_money.php
- Interesting talk: "Designing Over the Top - Saints Row: The Third Postmortem" http://gdcvault.com/play/1015748/Designing-Over-the-Top-Saints
- Interesting read: "The Republique Remastered in Unity 5 Learn Project is here!" http://blogs.unity3d.com/2015/04/17/the-republique-remastered-in-unity-5-learn-project-is-here/
- Interesting video: "How Design Trends Ruin Great Games" https://www.youtube.com/watch?v=jCmmYF4rOwo
- Interesting talk: "Streaming Open World Pathfinding" http://gdcvault.com/play/375/Streaming-Open-World (audio) & http://aarmstrong.org/journal/2008/02/28/gdc08-notes-streaming-open-world-pathfinding (notes)
- Interesting talk: "The Creation of SAINTS ROW's Open World..." http://gdcvault.com/play/566/The-Creation-of-SAINTS-ROW (audio) & http://gdcvault.com/play/565/The-Creation-of-SAINTS-ROW (slides)
- Interesting read: "CRT Simulation in Super Win the Game" http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php
- Interesting talk: "Level Design in a Day: The Worlds of Sunset Overdrive" http://www.gdcvault.com/play/1022114/Level-Design-in-a-Day
- Interesting read: "A Jedi Saga" http://gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php
- Interesting repository: "AwesomeBump" (generate normal, height, specular or ambient occlusion textures...) https://github.com/kmkolasinski/AwesomeBump
- Interesting talk: "The Dawn of Mobile VR" keynote by John Carmack https://www.youtube.com/watch?v=MB_u3FvUTQc
- Interesting read: "Postmortem: Ion Storm's Deus Ex - By Warren Spector" http://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php?print=1
- Interesting read: "Deconstructing feedback" http://mikebithell.tumblr.com/post/109479470692/deconstructing-feedback
- Interesting read: "The problem with growing download sizes" http://www.pcgamer.com/the-problem-with-growing-download-sizes/
- Interesting read: "Videogame Publishers: No Preserving Abandoned Games, Even for Museums and Archives..." https://www.eff.org/deeplinks/2015/04/videogame-publishers-no-preserving-abandoned-games-even-museums-and-archives
- Interesting read: "Reverse Engineering WipEout (PSX)" http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx
- Interesting read: "Implementing an Open World Isometric Game Engine Based on a Block World Design" http://gamasutra.com/blogs/BenediktSVogler/20150414/241032/Implementing_an_open_world_isometric_game_engine_based_on_a_block_world_design.php
- Interesting read: "Explosions In Vlambeer’s Nuclear Throne" http://ctrl500.com/game-design/explosions-in-vlambeers-nuclear-throne/
- Interesting read: "The swampy world of porting and the art of anticipation" http://www.gamasutra.com/blogs/EduardoGarabito/20150415/240698/The_swampy_world_of_porting_and_the_art_of_anticipation.php
- Interesting talk: "Designing for Exploration and Choice in Firewatch" http://www.gdcvault.com/play/1022108/Designing-for-Exploration-and-Choice
- Interesting read: "Voice actor hiring cheat sheet" http://mikebithell.tumblr.com/post/104997317017/voice-actor-hiring-cheat-sheet
- Interesting read: "Getting greenlit in 8 days" http://www.gamasutra.com/blogs/JamieKavanagh/20150410/240659/Getting_greenlit_in_8_days.php
- Interesting talk: "Destiny: Six Years in the Making - GDC 2015" https://www.youtube.com/watch?v=UU92a5pKV6k
- Interesting video: "Five Golden Rules For Steam Early Access Games (The Jimquisition)" https://www.youtube.com/watch?v=tygMqQNNWUo
- Interesting images: "The Order 1886: Model Breakdowns" http://www.artofpatrickstone.com/theorder.html
- Interesting talk: "Fast Code, Game Programming, and Other Thoughts... (Michael Abrash - 2000)" http://www.gdcvault.com/play/1016641/It-s-Great-to-be
- Interesting read: "Minimum Sustainable Success" http://www.lostgarden.com/2015/04/minimum-sustainable-success.html
- Interesting read: "Media Training" http://mikebithell.tumblr.com/post/114400574077/media-training
- Interesting video: "Crawl Art Process Vid 1" https://www.youtube.com/watch?v=VDjIpsGtr8s
- Interesting read: "Behind the Scenes of Hearts of Iron 4" http://blog.digitaltutors.com/behind-the-scenes-of-hearts-of-iron-4/
- Interesting read: "A Guide to Launching Indie Games, Part Three: Getting Press" http://www.binpress.com/blog/2015/04/06/guide-launching-indie-games-part-three-getting-press/
- Interesting video: "Super Mario World Credits Warp Explained" https://www.youtube.com/watch?v=vAHXK2wut_I
- Interesting read: "Anatomy of a Program in Memory" http://duartes.org/gustavo/blog/post/anatomy-of-a-program-in-memory/
- Interesting read: "How I hacked into the Warface in-game protocol" https://stackedit.io/viewer#!provider=gist&gistId=b9a1852a0a17e334f041&filename=wfre
- Interesting talk: "Procedural Level Design in Eldritch" http://www.gdcvault.com/play/1022110/Level-Design-in-a-Day
- Interesting read: "Getting Started With Unreal Engine 4" http://www.tomlooman.com/getting-started-with-unreal-engine-4/
- Interesting read: "Developing UX Practices at Epic Games" http://celiahodent.com/ux-practices-epic-games/
- Interesting talk: "Divinity: Original Sin Postmortem- Success Stories and Lessons Learned" http://www.gdcvault.com/play/1021934/Divinity-Original-Sin-Postmortem-Success
- Interesting read: "AAA game control in an indie’s evening" http://mikebithell.tumblr.com/post/83244226608/aaa-game-control-in-an-indies-evening
- Interesting source code: "New UI and line drawing" http://forum.unity3d.com/threads/new-ui-and-line-drawing.253772/
- Interesting repository: "UnitySteer - Steering, obstacle avoidance and path following" https://github.com/ricardojmendez/UnitySteer
- Interesting read: "Implementation of A*" http://www.redblobgames.com/pathfinding/a-star/implementation.html
- Interesting read: "Where do I start if I want to develop for consoles?" http://gamasutra.com/blogs/RobertFearon/20150406/240485/Where_do_I_start_if_I_want_to_develop_for_consoles.php
- Interesting slides: "Streaming in Sunset Overdrive's Open World (Elan Ruskin)" http://www.gdcvault.com/play/1022269/Streaming-in-Sunset-Overdrive-s
- Interesting read: "The Poor Man's Character Controller" http://et1337.com/2015/04/03/poor-mans-character-controller/
- Interesting read: "Teaching Awesomenaut’s AI Where To Jump" http://ctrl500.com/tech/teaching-the-ai-to-find-a-path-in-awesomenauts/
- Interesting read: "The Nature of Code" http://natureofcode.com/book/introduction/
- Interesting talk: "Building Fear in Alien: Isolation" http://www.gdcvault.com/play/1021852/Building-Fear-in-Alien
- Interesting read: "Get Rid of the Mini-map" http://www.popmatters.com/post/153477-/
- Interesting read: "NASA's Opportunity Mars Rover Passes Marathon Distance" http://www.jpl.nasa.gov/news/news.php?feature=4521
- Interesting read: "Parsing the Science of Interstellar with Physicist Kip Thorne" http://blogs.scientificamerican.com/observations/2014/11/28/parsing-the-science-of-interstellar-with-physicist-kip-thorne/
- Interesting images: "Since The 1980s, Jeff Bridges Has Done Something Incredible On The Set Of All His Movies" http://www.rsvlts.com/2014/08/21/since-the-1980s-jeff-bridges-has-done-something-incredible-on-the-set-of-all-his-movies/
- Interesting talk: "Classic Game Postmortem: Star Control (Paul Reiche III, Fred Ford, Rob Dubbin)" http://www.gdcvault.com/play/1021863/Classic-Game-Postmortem-Star
- Interesting read: "Game Design Essentials: 20 Real-World Games" http://www.gamasutra.com/view/feature/134358/game_design_essentials_20_.php?print=1
- Interesting video: "A Guide to New EU VAT Regulations for Indie Authors: ALLi Insights Seminar Feb 2015" https://www.youtube.com/watch?v=LU0cH5t7fL4
- Interesting talk: "Classic Game Postmortem: Adventure (Warren Robinett)" http://www.gdcvault.com/play/1021860/Classic-Game-Postmortem
- Interesting repository: "stb single-file public domain libraries for C/C++" https://github.com/nothings/stb
- Interesting read: "Is a New EU Tax Law Screwing Over Indie Developers?" http://www.kotaku.co.uk/2014/12/17/new-eu-tax-law-screwing-indie-developers
- Interesting talk: "Classic Game Postmortem: Loom (Brian Moriarty)" http://www.gdcvault.com/play/1021862/Classic-Game-Postmortem
- Interesting slides: "Rendering the World of Far Cry 4" http://www.gdcvault.com/play/1022235/Rendering-the-World-of-Far
- Interesting read: "Have you done your gamedev legal 'spring cleaning' yet?" http://www.gamasutra.com/blogs/ZacharyStrebeck/20150330/239972/Have_you_done_your_gamedev_legal_quotspring_cleaningquot_yet.php
- March:
- Interesting talk: "Animating Ori and the Blind Forest" http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process
- Interesting slides: "Adaptive Virtual Texture Rendering in Far Cry 4" http://www.gdcvault.com/play/1021761/Adaptive-Virtual-Texture-Rendering-in
- Interesting read: "Particles spawned at mesh vertices" http://gamasutra.com/blogs/MarekStromsky/20150327/239861/Particles_spawned_at_mesh_vertices_Recreating_inFamous_Second_Son_neon_run_effect_in_Unity3D.php
- Interesting video: "Sumoman - Behind the Scenes - Sound" https://www.youtube.com/watch?v=QZzzCivMbZ8
- Interesting read: "Principles of an Indie Game Bottom Feeder" http://gamasutra.com/view/feature/135065/principles_of_an_indie_game_bottom_.php?print=1
- Interesting read: "World of Thieves goes Open World" http://home.oneiricworlds.com/2014/02/world-of-thieves-goes-open-world.html
- Interesting video: "Ross's Top 25 Most Anticipated Games!" https://www.youtube.com/watch?v=pa29EM-YTwo
- Interesting short animated film: "TIE Fighter" https://www.youtube.com/watch?v=PN_CP4SuoTU
- Interesting read: "Secret Trans-Pacific Partnership Agreement (TPP) - Investment Chapter" https://wikileaks.org/tpp-investment/press.html
- Interesting read: "Game Design Deep Dive: Traffic systems in Cities: Skylines" http://www.gamasutra.com/view/news/239534/Game_Design_Deep_Dive_Traffic_systems_in_Cities_Skylines.php
- Interesting slides: "Lighting in Unity" https://drive.google.com/file/d/0B1Ca8GQ0-oAIQnhaeDBNSFZnNlE/ & https://drive.google.com/file/d/0B1Ca8GQ0-oAIdDV1dEd6d2JEMDQ/
- Interesting videos: "Unity 2D RPG Tutorial" https://www.youtube.com/playlist?list=PL_4rJ_acBNMH3SExL3yIOzaqj5IP5CJLC
- Interesting read: "Let's get real about the financial expectations of 'going indie'" http://www.gamasutra.com/view/news/237046/Lets_get_real_about_the_financial_expectations_of_going_indie.php
- Interesting read: "Top Tips: 10 things you didn't know you could do with Unity" http://www.develop-online.net/tools-and-tech/top-tips-10-things-you-didn-t-know-you-could-do-with-unity/0204730
- Interesting read: "Steam Platform Analysis: The Discovery Update (fresh stats from Valve)" https://www.reddit.com/r/Games/comments/309469/steam_platform_analysis_the_discovery_update/
- Interesting talk: "DOs and DON'Ts of Honest Puzzle Game Design" https://www.youtube.com/watch?v=0zVjdEhHmGo
- Interesting video: "SoA Tech: Round Voxel Planets" https://www.youtube.com/watch?v=bJr4QlDxEME
- Interesting read: "Quaternions: Not Satan" http://blog.preoccupiedgames.com/quaternions-not-satan/
- Interesting Image: "This is how the Unity 5.0 WheelCollider works" http://s16.postimg.org/lnb55l3th/WC_info_001.jpg
- Interesting read: "What many indies are doing wrong" http://joostdevblog.blogspot.com.es/2015/03/what-many-indies-are-doing-wrong.html
- Interesting read: "XNA is no more, as the phoenix rises from the ashes" http://gamasutra.com/blogs/SimonJackson/20150319/239169/XNA_is_no_more_as_the_phoenix_rises_from_the_ashes.php
- Interesting video: "Half-Life 2's Invisible Tutorial" https://www.youtube.com/watch?v=MMggqenxuZc
- Interesting read: "Moving in Unity" http://angryant.com/2014/03/07/Moving-in-Unity/
- Interesting public domain sprites: "Roguelike/RPG pack (1,700+ tiles)" http://opengameart.org/content/roguelikerpg-pack-1700-tiles
- Interesting read: "The GNU Manifesto Turns Thirty" http://www.newyorker.com/business/currency/the-gnu-manifesto-turns-thirty
- Interesting images: "Bladerunner Model Shop" http://imgur.com/a/mv8qf
- Interesting read: "Windows 10 to make the Secure Boot alt-OS lock out a reality" http://arstechnica.com/information-technology/2015/03/windows-10-to-make-the-secure-boot-alt-os-lock-out-a-reality/
- Interesting read: "The Sound Design of inFamous Second Son: Concrete Powers" http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20150316/238805/The_Sound_Design_of_inFamous_Second_Son_Concrete_Powers.php
- Interesting read: "Bake Your Own 3D Dungeons With Procedural Recipes" http://gamedevelopment.tutsplus.com/tutorials/bake-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360
- Interesting read: "John Carmack's .plan Archive" http://atrophied.co.uk/read/john-carmacks-plan-archive
- Interesting read: "Your First Game" http://alextrowers.blogspot.com/2015/03/your-first-game.html … #gamedev #gamedesign
- Interesting read: "Colormath Basics for Shaders" http://www.laurenscorijn.com/articles/colormath-basics
- Interesting read: "What is Twine? (For Developers)" http://www.gamasutra.com/blogs/LizEngland/20150313/238709/
- Interesting read: "Humanoid Mecanim Overview" http://mattrifiedgames.blogspot.com/2015/02/humanod-mecanim-overview.html
- Interesting free sounds: "10GB+ of high-quality game audio" http://www.reddit.com/r/gamedev/comments/2ynqyo/10gb_of_highquality_game_audio_free_download/
- Interesting kickstarter: "Indies Crash E3: Get Indie Game Developers Into E3!" https://www.kickstarter.com/projects/347711/indies-crash-e3-get-indie-game-developers-into-e3
- Interesting read: "Getting Started in Unity 5.0" http://blogs.unity3d.com/2015/03/16/getting-started-in-unity-5-0/
- Interesting talk: "Ahead of the Curve: The SpaceChem Postmortem (Zach Barth)" http://www.gdcvault.com/play/1017983/Ahead-of-the-Curve-The
- Interesting read: "10 seminal game postmortems every developer should read" http://gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_developer_should_read.php
- Interesting talk: "The Art of Firewatch (GDC 2015)" https://www.youtube.com/watch?v=ZYnS3kKTcGg
- Interesting video: "Ride Along - Cosmodrome (Destiniy)" https://www.youtube.com/watch?v=Lcdw3LQAsCg
- Interesting read: "Procedural sky system (Firewatch)" http://blog.camposanto.com/post/112703721804/this-blog-post-is-an-in-detail-explanation-of-part
- Interesting list: "The Best of the Best of Manga: Shonen Jump's 20 Best Sellers of All-Time" http://en.rocketnews24.com/2013/02/26/the-best-of-the-best-of-manga-shonen-jumps-20-best-sellers-of-all-time/
- Interesting read: "Gmic line-art colorization" http://www.davidrevoy.com/article240/gmic-line-art-colorization
- Interesting read: "Your stack of shame is a lantern for your future, and a gift to the industry" http://www.polygon.com/2014/1/6/5279722/steam-sale-stack-of-shame
- Interesting video: "Road to Eternity Part 1: A preview of the documentary of the making of Pillars of Eternity" https://www.youtube.com/watch?v=6KnQl-wbccI
- Interesting read: "Unity 5 global illumination tutorial" http://jayanam.com/unity-5-global-illumination-tutorial/
- Interesting read: "Random Thoughts on New Explicit Graphics APIs" http://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/
- Interesting read: "Deus Ex: Human Revolution - Graphics Study" http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/
- Interesting read: "Screen Space Reflections in Unity 5" http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/index.html … and repository: https://github.com/kode80/kode80SSR
- Interesting read: "Understanding Your Kickstarter Liabilities" http://www.gamasutra.com/blogs/DanRogers/20150309/238279/Understanding_Your_Kickstarter_Liabilities.php
- Interesting read: "'T.M.I.': Preserving the suspension of disbelief through ambiguity" http://gamasutra.com/view/news/238091/TMI_Preserving_the_suspension_of_disbelief_through_ambiguity.php
- Interesting read: "In the age of free AAA game engines, are we still relevant?" http://jmonkeyengine.org/301602/in-the-age-of-free-aaa-game-engines-are-we-still-relevant/
- Interesting repository: "PhysX Source on GitHub" https://developer.nvidia.com/physx-source-github
- Interesting read: "'Hacking' in games" https://www.systemshock.org/index.php?topic=2711.0
- Interesting videos: "Double Fine Adventure!" https://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D
- Interesting slides: "GDC 2015 Papers" http://blogs.wefrag.com/skaven/2015/03/03/gdc-2015-papers/
- Interesting video: "Gabe Newell talks Steam Machines, Free Source 2.0 Engine, the growth of PCs..." https://www.youtube.com/watch?v=l-ayB6U3l2g
- Interesting videos: "Unreal Engine 4 MenuFlow Tutorial" https://www.youtube.com/playlist?list=PL3hM7_RDaHMynZhN3eXYEguGJoxlUTpDf
- Interesting video: "ProBuilder: Seamless Level Design For Unity" https://www.youtube.com/watch?v=Kjqx6cKUepc
- Interesting videos: "Watch a series of seven brilliant lectures by Richard Feynman" http://io9.com/watch-a-series-of-seven-brilliant-lectures-by-richard-f-5894600
- Interesting read: "From blue sketch to digital in Krita" http://www.davidrevoy.com/article239/cleaning-blue-lines-sketch-in-krita
- Interesting read: "Absurd Automated Notices Illustrate Abuse of DMCA Takedown Process" https://www.eff.org/deeplinks/2015/02/absurd-automated-notices-illustrate-abuse-dmca-takedown-process
- Interesting talk: "Carmack on Mobile VR - 2015 GDC" https://www.youtube.com/watch?v=UNAmAxT7-qs
- Interesting read: "Valve’s Vive VR Prototype Is Better Than The Oculus Rift’s" http://www.rockpapershotgun.com/2015/03/05/vive-gdc-review/
- Interesting read: "Introducing open revenue sharing" http://itchio.tumblr.com/post/112709605589/introducing-open-revenue-sharing
- Interesting post: "The Order: 1886 Art Dump" http://www.polycount.com/forum/showthread.php?t=149706
- Interesting read: "Level Design In a Day: An expert roundtable Q&A" http://www.gamasutra.com/view/news/237110/Level_Design_In_a_Day_An_expert_roundtable_QA.php
- Interesting news: "Source 2 Is Actually Free, Like, For Free" http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/
- Interesting read: "Water interaction model for boats in video games" http://www.gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php
- Interesting post: "[Official] Unity 5 Officially Available via Torrent!" http://forum.unity3d.com/threads/official-unity-5-officially-available-via-torrent-please-tell-us-what-you-think.306495/
- Interesting news: "Unity 5 released with upgrades, full-featured free version" http://gamasutra.com/view/news/237853/Unity_5_released_with_upgrades_fullfeatured_free_version.php
- Interesting read: "Unreal Engine 4 For Unity Developers" https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html
- Interesting read: "Unity vs UE4, or why I went with Unity" http://codepirate.ninja/?p=30
- Interesting news: "Unreal Engine 4 is now available to everyone for free" https://www.unrealengine.com/blog/ue4-is-free
- Interesting read: "Keep the Guns Rolling: Modeling for Overkill 3 and Optimising Workflow" http://gamasutra.com/blogs/PetrRuzicka/20150225/237327/Keep_the_Guns_Rolling_Modeling_for_Overkill_3_and_Optimising_Workflow.php
- Interesting read: "Why the rendering in The Order 1886 rocks" http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks.html
- Interesting slides: "Crafting a Next-Gen Material Pipeline for The Order: 1886" http://www.gdcvault.com/play/1020162/Crafting-a-Next-Gen-Material
- February:
- Interesting image: "Curiosity Self-Portrait at 'Mojave' Site on Mount Sharp" http://www.nasa.gov/jpl/msl/pia19142/
- Interesting read: "The Sad Story Behind A Dead PC Game That Can't Come Back" http://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811
- Interesting image: "'Bright Spot' on Ceres Has Dimmer Companion" http://www.nasa.gov/jpl/dawn/bright-spot-on-ceres-has-dimmer-companion/index.html
- Interesting dev diary: "Remastering Republique:The Journey to Unity 5" http://unity3d.com/journey-to-unity5-republique
- Interesting read: "The Psychology of Immersion in Video Games" http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/
- Interesting read: "Criteria Used to Analyze Classic Arcade Video Games" http://gamasutra.com/blogs/JerryMomoda/20150225/237246/Criteria_Used_to_Analyze_Classic_Arcade_Video_Games.php
- Interesting read: "Video games on Kickstarter: Past, Present and Future" http://www.makinggames.biz/features/video-games-on-kickstarter-past-present-and-future,7478.html
- Interesting video: "Sid Meier, Jake Solomon talk design philosophy in Starships" https://www.youtube.com/watch?v=SYMcmXrwZ0k
- Interesting read: "From Indie Dev to CEO: 10 Indie Pitfalls" http://gamasutra.com/blogs/NickHatter/20150202/235482/From_Indie_Dev_to_CEO_10_Indie_Pitfalls.php
- Interesting read: "Art Direction Bootcamp: An expert roundtable Q&A" http://www.gamasutra.com/view/news/236938/Art_Direction_Bootcamp_An_expert_roundtable_Qamp_A.php
- Interesting read: "Five Things I Didn’t Get About Making Video Games (Until I Did It)" http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871
- Interesting read: "DirectX 12 - DirectX Developer Blog" http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
- Interesting talk: "There and Back Again: Koji Igarashi's Metroidvania Tale" http://www.gdcvault.com/play/1020822/There-and-Back-Again-Koji
- Interesting read: "The History of Civilization" http://www.gamasutra.com/view/feature/129947/?print=1
- Interesting read: "Crunched: has the games industry really stopped exploiting its workforce?" http://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software
- Interesting read: "Game Design Essentials: 20 Unusual Control Schemes" http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php?print=1
- Interesting read: "Easy volumetric explosion in Unity3D" https://stevencraeynest.wordpress.com/2013/03/29/easy-volumetric-explosion-in-unity3d/
- Interesting read: "Tech Analysis: The Order: 1886" http://www.eurogamer.net/articles/digitalfoundry-2015-the-order-1886-tech-analysis
- Interesting read: "Getting started with Krita" http://www.davidrevoy.com/article185/tutorial-getting-started-with-krita-1-3-bw-portrait
- Interesting read: "Landsat Goes Over the Top: A Long View of the Arctic" http://earthobservatory.nasa.gov/Features/ArcticLongSwath/
- Interesting read: "Logic Noise: 8-bits of Glorious Sounds" http://hackaday.com/2015/02/17/logic-noise-8-bits-of-glorious-sounds/
- Interesting read: "Game Design Essentials: 20 Open World Games" http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php?print=1
- Interesting read: "The Poor Man's Voxel Engine" http://et1337.com/2015/02/18/the-poor-mans-voxel-engine/
- Interesting news: "Epic Games offers up $5 million in Unreal Dev Grants" http://www.gamasutra.com/view/news/236807/Epic_Games_offers_up_5_million_in_Unreal_Dev_Grants.php
- Interesting read: "Game Design Essentials: 20 RPGs" http://www.gamasutra.com/view/feature/132457/game_design_essentials_20_rpgs.php?print=1
- Interesting read: "Creating a More Dynamic Battlefield" http://www.makinggames.biz/features/creating-a-more-dynamic-battlefield,7460.html
- Interesting read: "Working with Physically-Based Shading: a Practical Approach" http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
- Interesting read: "A tool for analysing colour schemes" http://joostdevblog.blogspot.com/2015/01/a-tool-for-analysing-colour-schemes.html
- Interesting read: "Programmer, Interrupted" http://www.gamasutra.com/view/feature/190891/programmer_interrupted.php?print=1
- Interesting read: "Pollen VR: Developing high-end visuals with Unity 5" http://blogs.unity3d.com/2015/02/16/pollen-vr-developing-high-end-visuals-with-unity-5/
- Interesting talk: "From Bedroom to Attic: Making Prince of Persia (Jordan Mechner)" https://vimeo.com/53918011
- Interesting video: "The Making of Grim Fandango Remastered: Episode 1" https://www.youtube.com/watch?v=JNhE7zxJymE
- Interesting read: "The Importance of Internal Consistency, Part II" http://www.theoryofgaming.com/importance-internal-consistency-part-ii/
- Interesting read: "The Importance of Internal Consistency" http://www.theoryofgaming.com/importance-internal-consistency/
- Interesting read: "When crowdfunding reveals the realities of game dev budgets" http://www.gamasutra.com/view/news/195733/When_crowdfunding_reveals_the_realities_of_game_dev_budgets.php
- Interesting read: "A detailed look at ibb & obb’s PC sales results for 2014" http://ibbandobb.com/ibb-obbs-pc-sales-results-for-2014/
- Interesting video: "Name Of The Game Part 2 of 2" https://www.youtube.com/watch?v=6cPc-ZHJibs
- Interesting read: "Digital archaeology: How Double Fine, Disney, LucasArts and Sony resurrected Grim Fandango" http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony
- Interesting read: "Building a cheat-bot" https://medium.com/message/building-a-cheat-bot-f848f199e76bv
- Interesting read: "Game Design Deep Dive: The save system of Alien: Isolation" http://www.gamasutra.com/view/news/235104/Game_Design_Deep_Dive_The_save_system_of_Alien_Isolation.php
- Interesting read: "Basics of Asset Creation in Blender: Take a Model from 3D to Game-Ready" http://blog.digitaltutors.com/basics-asset-creation-blender-take-model-3d-game-ready/
- Interesting read: "The creation of Snowdrop Engine" http://www.makinggames.biz/features/the-creation-of-snowdrop-engine,7198.html
- Interesting read: "Loopy Design Encourages Longer Play Sessions" http://www.gamasutra.com/blogs/GregoryCampbell/20150209/236010/Loopy_Design_Encourages_Longer_Play_Sessions.php
- Interesting slides: "Custom Pixels - rendering more with Unity" https://docs.google.com/presentation/d/1_JHp-k4bDc9WhcMlC9hAPSGj_0UaJh5DBpSlLkwI74M/edit#slide=id.g5dea027fa_00
- Interesting read: "Extending Unity 5 rendering pipeline: Command Buffers" http://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
- Interesting talk: "Efficiency with Algorithms, Performance with Data Structures (Chandler Carruth)" https://www.youtube.com/watch?v=fHNmRkzxHWs
- Interesting read: "The art of the tutorial: When to hold a player's hand, when to let it go" http://www.gamasutra.com/view/news/235148/The_art_of_the_tutorial_When_to_hold_a_players_hand_when_to_let_it_go.php
- Interesting read: "Renaming Serialized Fields" http://blogs.unity3d.com/2015/02/03/renaming-serialized-fields/
- Interesting videos: "Project: 2D Roguelike - Learn how to make a 2D Roguelike game" http://unity3d.com/learn/tutorials/projects/2d-roguelike
- Interesting read: "Improving game localizations" http://www.gamasutra.com/blogs/PauloBelato/20150205/235825/Improving_game_localizations.php
- Interesting repository: "tinyobjloader - Tiny but poweful single file wavefront obj loader written in C++" https://github.com/syoyo/tinyobjloader
- Interesting video: "Creating a Basic Platformer Game" http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-basic-platformer-game
- Interesting video: "The Order 1886 | Behind the Game Engine" https://www.youtube.com/watch?v=lZx9gPo3tws
- Interesting read: "The In-game Economics of Ultima Online" http://www.mine-control.com/zack/uoecon/uoecon.html
- Interesting read: "The World of DRM-free Digital Comic Books" http://tidbits.com/article/14741
- Interesting read: "Introducing the Raspberry Pi 2" http://hackaday.com/2015/02/02/introducing-the-raspberry-pi-2/
- Interesting images: "Asteroid That Flew Past Earth Has Moon" http://www.jpl.nasa.gov/news/news.php?feature=4459
- Interesting video: "Hellblade Development Diary 8: Prototyping Phase" https://www.youtube.com/watch?v=GvpD3eM9rJo
- Interesting read: "Game Design Essentials: 20 Mysterious Games" http://www.gamasutra.com/view/feature/131892/game_design_essentials_20_.php?print=1
- Interesting read: "Creating the World of WildStar" http://www.makinggames.biz/features/creating-the-world-of-wildstar,5010.html
- Interesting video: "Making Your First Game: Launching! - How to Market Your Game" https://www.youtube.com/watch?v=qxsEimJ_3bM
- Interesting page: "The Big List Of Postmortems" http://www.pixelprospector.com/the-big-list-of-postmortems/
- Interesting read: "'Living Games' or an Alternative to Early Access" http://www.gamasutra.com/blogs/JoshBycer/20150203/235573/quotLiving_Gamesquot_or_an_Alternative_to_Early_Access.php
- Interesting video: "Question Session - Level Design (Hardy LeBel)" https://www.youtube.com/watch?v=xEhdyzjVVqk
- Interesting read: "The Game Outcomes Project, Part 4: Crunch Makes Games Worse" http://www.gamasutra.com/blogs/PaulTozour/20150120/234443/
- Interesting read: "Explorable Explanations" http://blog.ncase.me/explorable-explanations/
- Interesting post: "The Man Behind The Curtain" (commercial games' source code releases) http://www.codersnotes.com/notes/the-man-behind-the-curtain
- Interesting read: "Breakdown of Character Design in Uncharted 4: A Thief's End" http://blog.digitaltutors.com/breakdown-character-design-uncharted-4-thiefs-end/
- Interesting video: "Making Your First Game: Minimum Viable Product - How to Scope Small and Start Right" https://www.youtube.com/watch?v=UvCri1tqIxQ
- Interesting read: "Tutorial: Windows Installer for Your Unity Game" http://martin-klappacher.com/tutorial-windows-installer-for-your-unity-game/
- Interesting read: "Horror in the Making: How Red Barrels outlasted Outlast" http://www.gamasutra.com/view/news/234588/Horror_in_the_Making_How_Red_Barrels_outlasted_Outlast.php
- Interesting read: "Top 5 design debates I ignored in 2014" http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html
- January:
- Interesting photos: "A Look Back at Apollo 16" http://www.theatlantic.com/photo/2015/01/a-look-back-at-apollo-16/384744/
- Interesting videos: "Inside SCS Software and 1 hour with American Truck Simulator" http://blog.scssoft.com/2015/01/inside-scs-software-and-1-hour-with.html
- Interesting read: "One Week of Harassment on Twitter" http://femfreq.tumblr.com/post/109319269825/one-week-of-harassment-on-twitter
- Interesting video: "Extra Credits: Skyrim's Opening" https://www.youtube.com/watch?v=mpddXJJLhPY
- Interesting read: "Setting Realistic Deadlines, Family, and Soup" http://www.gamedev.net/page/resources/_/business/production-and-management/setting-realistic-deadlines-family-and-soup-r3903
- Interesting read: "Broken and Beautiful: State of Decay" http://www.theoryofgaming.com/broken-beautiful-state-decay/
- Interesting read: "Game Design Essentials: 20 Difficult Games" http://www.gamasutra.com/view/feature/130063/game_design_essentials_20_.php?print=1
- Interesting read: "A Good Puzzle Game Is Hard To Build" http://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
- Interesting video: "Great Levels in Gaming - Episode 14 - Batman: Arkham City" https://www.youtube.com/watch?v=PIEuQd8Yhsg
- Interesting read: "How Did They Do… Satellite Reign’s Rain?" http://www.rockpapershotgun.com/2015/01/27/how-did-they-do-satellite-reigns-rain/
- Interesting read: "The Power of the Textural Story" http://www.theoryofgaming.com/power-textural-story/
- Interesting read: "How do I get started programming games???" http://www.gamasutra.com/blogs/TommyRefenes/20130107/184432/
- Interesting read: "Game Design Essentials: 20 Atari Games" http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php?print=1
- Interesting video: "Great Levels in Gaming - Episode 7 - Batman: Arkham Asylum" https://www.youtube.com/watch?v=nAk8D55FK3o
- Interesting images: "Half Life Maps per chapter" http://imgur.com/a/WDGAd
- Interesting read: "The Independent AAA Proposition" http://www.hellblade.com/?p=16972
- Interesting video: "Great Levels in Gaming - Episode 3 - Call of Duty 4: Modern Warfare" https://www.youtube.com/watch?v=pRBCY3Yxyho
- Interesting read: "City builder games: make Build-Up animations cheaply" http://www.gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php
- Interesting image: "High Viewpoint for 11-Year-Old Rover Mission on Mars" http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19109
- Interesting read: "Getting to know Rosetta’s comet" http://www.esa.int/Our_Activities/Space_Science/Rosetta/Getting_to_know_Rosetta_s_comet
- Interesting video: "Microsoft HoloLens - Transform your world with holograms" https://www.youtube.com/watch?v=aThCr0PsyuA
- Interesting read: "Maze Generation: Algorithm Recap" http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap#article_body
- Interesting videos: "Devs Play S01E05 - Doom" https://www.youtube.com/watch?v=ygp4-kmjpzI
- Interesting read: "Auto Save for Unity" http://www.gamasutra.com/blogs/LiorTal/20150122/234744/Auto_Save_for_Unity.php
- Interesting video: "Making Your First Game: Practical Rules - Setting (and Keeping) Production Goals" https://www.youtube.com/watch?v=dHMNeNapL1E
- Interesting repository: "Prince-of-Persia-Apple-II (jmechner)" https://github.com/jmechner/Prince-of-Persia-Apple-II
- Interesting read: "AddComponent(string): API Removal in Unity 5.0" http://blogs.unity3d.com/2015/01/21/addcomponentstring-api-removal-in-unity-5-0/
- Interesting video: "Creating a Doom-style 3D engine in C" https://www.youtube.com/watch?v=HQYsFshbkYw
- Interesting read: "Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor" http://www.gamasutra.com/view/news/234421/Postmortem_Monolith_Productions_MiddleEarth_Shadow_of_Mordor.php
- Interesting video: "How Evolve Fell Down The Bullshit Tree (The Jimquisition)" https://www.youtube.com/watch?v=vsgoD74vLIo
- Interesting talk: "There and Dad Again - The Octodad: Dadliest Catch Postmortem" http://www.gdcvault.com/play/1021471/There-and-Dad-Again-The
- Interesting read: "Adding static water with pixel art and 3D" http://www.gamasutra.com/blogs/RoqueRey/20150115/234209/Adding_static_water_with_pixel_art_and_3D.php
- Interesting video: "Open World Origins" https://www.youtube.com/watch?v=EdV_2svrDVc
- Interesting video: "Legend of Zelda (Part 4 - Hacking the ROM)" https://www.youtube.com/watch?v=FolqIgQRtl0
- Interesting read: "ROM Hacking for Fun (and Profit?): Part 1" https://medium.com/@qrazhan/rom-hacking-for-fun-and-profit-8da983849ffa
- Interesting read: "The challenges of next-gen development in Dead Island 2" http://www.makinggames.biz/features/the-challenges-of-next-gen-development-in-dead-island-2,6949.html
- Interesting video: "Sega Controller Hack Updated for Windows Auto-Launch" http://hackaday.com/2015/01/03/sega-controller-hack-updated-for-windows-auto-launch/
- Interesting video: " Approaching Titan a Billion Times Closer" https://www.youtube.com/watch?v=TMxL3ZhO8A8
- Interesting read: "What's New in CPUs Since the 80s and How Does It Affect Programmers?" http://danluu.com/new-cpu-features/
- Interesting read: "7 things I’ve learnt from designing This War of Mine" http://gamasutra.com/blogs/KacperKwiatkowski/20150113/233988/7_things_Ive_learnt_from_designing_This_War_of_Mine.php
- Interesting read: "Monument Valley in Numbers" http://blog.monumentvalleygame.com/blog/2015/1/15/monument-valley-in-numbers
- Interesting read: "RYSE – The Transition to Physically Based Shading" http://www.makinggames.biz/features/ryse-the-transition-to-physically-based-shading,4742.html
- Interesting talk: "Indie Game Public Relations: 5 Years of Painful Lessons (Chris McQuinn)" http://www.gdcvault.com/play/1020365/Indie-Game-Public-Relations-5
- Interesting video: "Making Your First Game: Basics - How To Start Your Game Development" https://www.youtube.com/watch?v=z06QR-tz1_o
- Interesting read: "The Game Outcomes Project, Part 3: Game Development Factors" http://www.gamasutra.com/blogs/PaulTozour/20150113/233922/
- Interesting read: "NASA Posts a Huge Library of Space Sounds, And You’re Free To Use Them" http://createdigitalmusic.com/2014/10/nasa-posts-huge-library-space-sounds-youre-free-use/
- Interesting read: "How NOT to Market Your Indie Game" http://www.gamedev.net/page/resources/_/business/business-and-law/how-not-to-market-your-indie-game-r3400
- Interesting video: "The Great Glitch Crisis of 2014" https://www.youtube.com/watch?v=EtBJCPI1b8w
- Interesting read: "Handmade Hero's new lessons about old-school game programming" http://www.gamasutra.com/view/news/233460/QA_How_Handmade_Hero_teaches_new_lessons_about_oldschool_game_programming.php
- Interesting read: "Curious Case of Slow Texture Importing, and Xperf" http://aras-p.info/blog/2015/01/09/curious-case-of-slow-texture-importing/
- Interesting read: "Xperf Basics: Recording a Trace (the easy way)" https://randomascii.wordpress.com/2013/04/20/xperf-basics-recording-a-trace-the-easy-way/
- Interesting read: "Marching Squares 2, sharing and crossing" http://catlikecoding.com/unity/tutorials/marching-squares-2/
- Interesting read: "Localizing Dragon Age: Inquisition" http://www.makinggames.biz/features/localizing-dragon-age-inquisition,7166.html
- Interesting read: "6 Tips for Game Localization" http://gamasutra.com/blogs/RasmusRasmussen/20150108/233804/6_Tips_for_Game_Localization.php
- Interesting video: "Repairing and Reviewing a 1976 PONG Clone" http://hackaday.com/2015/01/07/repairing-and-reviewing-a-1976-pong-clone/
- Interesting read: "Pipboy 3000" http://sweatmanscientific.com/entry/pipboy-3000-mark-1-1-3.html
- Interesting website: "The Digital Comic Museum - Free and Public Domain Comic Books" http://digitalcomicmuseum.com
- Interesting read: "Sources of Uncertainty" http://www.gamasutra.com/blogs/FabianFischer/20150105/233529/
- Interesting documentary: "The rise and fall of Imagine Software (1984)" https://www.youtube.com/watch?v=ZoDh61sgCOg
- Interesting video: "Creating a Breakout Game for Beginners" https://www.youtube.com/watch?v=t_ahbdB0AnI
- Interesting videos: "Make A Game With No Experience (by Tom Francis)" https://www.youtube.com/playlist?list=PLUtKzyIe0aB2HjpmBhnsHpK7ig0z7ohWw
- Interesting read: "A Closer Look at the Godot Game Engine" http://www.gamefromscratch.com/post/2015/01/04/A-Closer-Look-at-the-Godot-Game-Engine.aspx
- Interesting read: "When to Start Promoting Your Indie Game" http://elysianshadows.com/updates/when-to-start-promoting-your-indie-game/
- Interesting read: "Creating the Scribble Effect in Guild of Dungeoneering" http://blog.gambrinous.com/2015/01/06/creating-the-scribble-effect-in-guild-of-dungeoneering/
- Interesting read: "Four Layers – A Narrative Design Approach" http://www.makinggames.biz/features/four-layers-a-narrative-design-approach,5968.html
- Interesting video: "Theme and mechanics in Far Cry 2 and Far Cry 4" https://www.youtube.com/watch?v=Xm5myQWcJxc
- Interesting read: "Primer on Repeatable Random Numbers" http://www.gamasutra.com/blogs/RuneSkovboJohansen/20150105/233505/Primer_on_Repeatable_Random_Numbers.php
- Interesting read: "A Night With the Devil" http://www.gamasutra.com/blogs/RadekKoncewicz/20141229/233271/
- Interesting read: "Putting tiles on the map" http://www.makinggames.biz/features/putting-tiles-on-the-map,7145.html
- Interesting read: "How to avoid burnout and maintain constant productivity" http://www.reddit.com/r/gamedev/comments/2r7mom/how_to_avoid_burnout_and_maintain_constant/
- Interesting talk: "Hearthstone: 10 Bits of Design Wisdom (Eric Dodds)" http://www.gdcvault.com/play/1020775/Hearthstone-10-Bits-of-Design
- Interesting read: "Open Development from all Perspectives" http://www.makinggames.biz/features/open-development-from-all-perspectives,7156.html
- Interesting illustrations: "The Original Star Wars Concept Art Is Amazing" http://www.buzzfeed.com/danieldalton/stunning-star-wars-concept-art-ralph-mcquarrie
- Interesting post: "Turn on your computer from anywhere with an Arduino Server" http://hackaday.com/2014/12/28/turn-on-your-computer-from-anywhere-with-an-arduino-server/
- Interesting video: "Horizon's look a ILM and VFX - Part 2 (Matte Painting)" https://www.youtube.com/watch?v=mw3EvuRkQVw
- Interesting free sounds: "Weapon Impacts Bundle - The Medieval Weapons Sound Effects Library" http://freefirearmsfx.com/medieval-sound-library/4587788633
- Interesting read: "Distributing Through a Humble Bundle" http://www.gamasutra.com/blogs/KevinHarwood/20141124/230810/Distributing_Through_a_Humble_Bundle.php
- Interesting read: "Indie while Expecting: The story of Glyph Quest" http://blogs.unity3d.com/2014/12/17/indie-while-expecting-the-story-of-glyph-quest/
- Interesting talk: "Classic Game Postmortem: Shenmue (Yu Suzuki)" http://www.gdcvault.com/play/1020805/Classic-Game-Postmortem
- Interesting read: "Building the Scope of Planetside 2" http://www.makinggames.biz/features/building-the-scope-of-planetside-2,4794.html
- Interesting read: "Lessons Learned From 191k Views on Youtube: Lord of the Aisle" http://idumpling.com/lessons-learned-from-191k-views-on-youtube-and-lord-of-the-aisle/
2014:
- December:
- Interesting read: "Baldur's Gate II: The Anatomy of a Sequel" http://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php
- Interesting read: "Line drawing on a grid" http://www.redblobgames.com/grids/line-drawing.html
- Interesting read: "Dear Bethesda, We Love You but We Love Story Too" http://www.theoryofgaming.com/bethesda_vs_story/
- Interesting read: "Creating the open world of Forza Horizon" http://www.makinggames.biz/features/creating-the-open-world-of-forza-horizon,6375.html
- Interesting read: "Quake on an oscilloscope: A technical report" http://www.lofibucket.com/articles/oscilloscope_quake.html
- Interesting read: "Nintendo and Endless Loyalty" http://www.theoryofgaming.com/nintendo-endless-loyalty/
- Interesting read: "Decision-Making in Cosmonautica" http://www.makinggames.biz/features/decision-making-in-cosmonautica,6020.html
- Interesting read: "A Primer on Bézier Curves" http://pomax.github.io/bezierinfo/
- Interesting read: "When a successful game is a failure" http://www.polygon.com/features/2014/3/6/5465976/defense-grid-2-console-port
- Interesting video: "RetroAhoy: Half-Life" https://www.youtube.com/watch?v=bp5vOgz8vyI …
- Interesting list: "100 Essential Jazz Albums" http://www.newyorker.com/magazine/2008/05/19/100-essential-jazz-albums …
- Interesting read: "Let the Other 95% of Great Programmers In" http://paulgraham.com/95.html
- Interesting read: "The three lives of Blizzard Entertainment" http://www.polygon.com/features/2014/10/3/6901193/blizzard-entertainment-three-lives
- Interesting read: "Intrusive Lists in Doom 3" http://gpfault.net/posts/intrusive-lists-doom3.txt.html
- Interesting read: "Virtual Trademarks" http://digitalcommons.law.scu.edu/chtlj/vol24/iss4/2/
- Interesting read: "Custom Occlusion Culling in Unity" http://robotinvader.com/blog/?p=460
- Interesting read: "Introducing presskit() 2.5 & distribute()" http://gamasutra.com/blogs/RamiIsmail/20141222/233094/Introducing_presskit_25__distribute.php
- Interesting read: "The Point and Click Revival; Will it Last?" http://www.theoryofgaming.com/point-and-click-essay/
- Interesting read: "Rooms and Mazes: A Procedural Dungeon Generator" http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/
- Interesting read: "Tutorial: Extending The Unity3D Editor" http://sassybot.com/blog/tutorial-extending-the-unity3d-editor/
- Interesting news: "Calling all VR enthusiasts: target the Oculus Rift with Unity Free" http://blogs.unity3d.com/2014/12/23/calling-all-vr-enthusiasts-target-the-oculus-rift-with-unity-free/
- Interesting read: "Why game accessibility matters" http://www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility
- Interesting read: "Please Encapsulate Your Fields" http://www.tallior.com/unity-encapsulate-your-fields/
- Interesting read: "The Character Art of Dragon Age: Inquisition" http://blog.digitaltutors.com/the-character-art-of-dragon-age-inquisition/
- Interesting read: "Retro City Rampage sales analysis - two years out, 2012-2014" http://retrocityrampage.com/casestudy2014.php
- Interesting read: "Building your own engine" http://www.makinggames.biz/features/building-your-own-engine-part-1-getting-ready-for-the-next-generation,6305.html
- Interesting post: "Unity version usage (might be useful for package devs)" http://forum.unity3d.com/threads/unity-version-usage-might-be-useful-for-package-devs.250891/
- Interesting read: "Lessons to learn from Oculus development team when using the 'Modern C++' approach" http://www.codergears.com/Blog/?p=1313
- Interesting read: "6 Free Comic Fonts for Commercial Use That are Awesome" http://www.optimumwound.com/6-free-comic-fonts-for-commercial-use-that-are-awesome.htm
- Interesting read: "Inkscape Web Comic Tutorial: The Speech Balloon" http://thepinksylphide.com/2008/11/21/inkscape-web-comic-tutorial-the-speech-balloon
- Interesting read: "The Prismata AI: How I learned to stop worrying and love the bots" http://blog.prismata.net/2014/12/17/the-prismata-ai/
- Interesting video: "How to get your game in the Twitch database" https://www.youtube.com/watch?v=HEQ6KZ19Jz8
- Interesting read: "Comprehensive and elegant memory pooling for Unity" http://www.gamasutra.com/blogs/RaduDanciu/20141216/230505/Comprehensive_and_elegant_memory_pooling_for_Unity.php
- Interesting read: "XRay Unreal Engine 4.5 source code" http://www.codergears.com/Blog/?p=965
- Interesting read: "The grand PR-FAQ" http://www.makinggames.biz/features/the-grand-pr-faq-part-1,6832.html
- Interesting read: "Video Game Violence: Assessing Why, When and How" http://www.theoryofgaming.com/video-game-violence-why-when-and-how/
- Interesting read: "Porting The Witcher 2 on Xbox 360" http://www.makinggames.biz/features/porting-the-witcher-2-on-xbox-360,4010.html
- Interesting read: "The Call of Duty Effect" http://www.mapcore.org/page/features/_/articles/the-call-of-duty-effect-r26
- Interesting read: "HLSLParser - The Witness" http://the-witness.net/news/2014/08/hlslparser/
- Interesting video: "Video Game Development from the Deep - Episode 1" https://www.youtube.com/watch?v=IQi5Pr9Viy0
- Interesting read: "Loot Drop Tables" http://www.lostgarden.com/2014/12/loot-drop-tables.html
- Interesting read: "What We Use to Make Our 2D Games" http://gamasutra.com/blogs/ChadAta/20141211/231678/What_We_Use_to_Make_Our_2D_Games.php
- Interesting slides and videos: "Inside GlassBox" http://www.andrewwillmott.com/talks/inside-glassbox
- Interesting read: "Doom3 is the proof that 'keep it simple' works" http://www.codergears.com/Blog/?p=1103
- Interesting read: "Reducing Unity game file size" http://www.gamedev.net/blog/591/entry-2260598-reducing-unity-game-file-size/
- Interesting videos: "Intro to C on Windows" https://www.youtube.com/playlist?list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp
- Interesting video: "Curiosity Rover Report: The Making of Mount Sharp (Dec. 8, 2014)" https://www.youtube.com/watch?v=oS99yR1cooE
- Interesting video: "15,000 amazon kiva robots drives eighth generation fulfillment center" http://vimeo.com/113374910
- Interesting video: "Modeling Nathan Drake: Bringing an Iconic Character to PS4 Panel" https://www.youtube.com/watch?v=70jVUBnp6lQ
- Interesting read: "World generation and crafting…" http://www.zombox.net/?p=542
- Interesting video: "Saints Row: Gat out of Hell Behind The Scenes" https://www.youtube.com/watch?v=14n1_SvT9lw
- Interesting read: "How You're Going To Price Your Computer Game" http://jeff-vogel.blogspot.com/2014/12/how-youre-going-to-price-your-computer.html
- Interesting read: "The Art of Saving" http://www.theoryofgaming.com/art-saving/
- Interesting video and read: "In the Directors Chair: Left 4 Dead" http://t2thompson.com/2014/12/01/in-the-directors-chair-left-4-dead/
- Interesting video: "No Man's Sky's Sean Murray Meets Insomniac's Ted Price" https://www.youtube.com/watch?v=yWnIrP1MCaM
- Interesting read: "Procedural Generation of Puzzle Game Levels" http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-generation-of-puzzle-game-levels-r3862
- Interesting video: "Introduction to Scriptable Objects" https://www.youtube.com/watch?v=yQzMN7q_Wvc
- Interesting video: "A Behind-The-Scenes Tour Of No Man's Sky's Technology" https://www.youtube.com/watch?v=h-kifCYToAU
- Interesting video: "AI: Utility Theory with Kevin Dill - IGDA Webinar" https://www.youtube.com/watch?v=gs0gQkqQ_lY
- Interesting read: "George S. Patton’s Heirs Sue Over Use Of General’s Likeness In Videogame" http://videogamerlaw.com/george-s-pattons-heirs-sue-over-use-of-generals-likeness-in-videogame/
- Interesting read: "Three States and a Plan: The A.I. of F.E.A.R." http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf (PDF | 2.3MB)
- Interesting read: "Level Design in The Last of Us: Part One" http://www.mapcore.org/page/features/_/articles/level-design-in-the-last-of-us-part-one-r46
- Interesting read: "I Wish Upon a Steam" http://gamasutra.com/blogs/LarsDoucet/20141204/231576/I_Wish_Upon_a_Steam.php
- Interesting short film: "Wanderers" http://vimeo.com/108650530
- Interesting video: "Doomed: The Embers of Amiga FPS" https://www.youtube.com/watch?v=Tv6aJRGpz_A
- Interesting video: "Postcards from Pripyat, Chernobyl" http://vimeo.com/112681885
- Interesting video: "The History Of Sonic: Birth Of An Icon (Full Documentary)" https://www.youtube.com/watch?v=Ym2ve5_YD60
- Interesting website: "Indie game youtubers directory" http://gameyoutubers.com/
- Interesting read: "The Power of the High Pass Filter" http://www.gamasutra.com/view/feature/131482/the_power_of_the_high_pass_filter.php?print=1
- Interesting read: "Marching Squares, partitioning space" http://catlikecoding.com/unity/tutorials/marching-squares/
- Interesting read: "Generalized Platformer AI Pathfinding" http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/generalized-platformer-ai-pathfinding-r3924
- Interesting videos: "3 Minute Game Design" https://www.youtube.com/playlist?list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK
- Interesting videos: "Lets build a MMORPG" https://www.youtube.com/playlist?list=PL_4rJ_acBNMFgWZf-MMBbFtrKnehwFWOe
- Interesting read: "Why Cheating Matters" http://odiousrepeater.wordpress.com/2012/02/19/why-cheating-matters/
- Interesting read: "From Dead Island to Dying Light" http://www.polygon.com/features/2014/7/16/5825146/dead-island-dying-light
- Interesting video: "GET LAMP: The Text Adventure Documentary" https://www.youtube.com/watch?v=LRhbcDzbGSU … #gamedev
- Interesting videos: "A Brief History of Graphics" https://www.youtube.com/playlist?list=PLOQZmjD6P2HlOoEVKOPaCFvLnjP865X1f … #gamedev #gameart #computergraphics
- Interesting read: "Retro Mortis: RTS (Part 1) - It was found in a Desert..." http://www.gamedev.net/page/resources/_/creative/game-design/retro-mortis-rts-part-1-it-was-found-in-a-desert-r3893 … #gamedev #gamedesign
- Interesting videos: "Good Game Design Shovel Knight" https://www.youtube.com/watch?v=cYvPdEyTXUc & "Shovel Knight - LevelHead" https://www.youtube.com/watch?v=-aYsG1tQe6E
- Interesting read: "Bézier Curves for your Games: A Tutorial" http://devmag.org.za/2011/04/05/bzier-curves-a-tutorial/#programming
- Interesting read about "F.E.A.R." 1, 2 & 3: http://www.theoryofgaming.com/finding-f-e-r/ , http://www.theoryofgaming.com/replicating-f-e-r/ & http://www.theoryofgaming.com/final-f-e-r/
- November:
- Interesting video: "Europa: Ocean World" https://www.youtube.com/watch?v=kz9VhCQbPAk
- Interesting read: "Week in Tech: SSD Update – It’s All About (NV)Me!" http://www.rockpapershotgun.com/2014/11/20/which-ssd-2014/
- Interesting repository: "A tiny neat C library that portably invokes native file open and save dialogs" https://github.com/mlabbe/nativefiledialog
- Interesting videos: "Unity Day @ Game Connection Paris 2014" https://www.youtube.com/playlist?list=PLX2vGYjWbI0Q6Vq0lsAkOO9X0ZHgxKlhC
- Interesting read: "Inside the Character Animation Process for League of Legends" http://blog.digitaltutors.com/inside-character-animation-process-league-legends/
- Interesting video: "The making of Elite: Dangerous" https://www.youtube.com/watch?v=Hb55EsHuXiQ
- Interesting read: "Zelda Wind Waker – Hyrule Travel Guide - A Game Art Trick" http://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-guide/
- Interesting read: "A Developer’s Nightmare: Economical Design" http://www.theoryofgaming.com/a-developers-nightmare-economical-design/
- Interesting news: "4.6 is Released with Source for UI System!" http://blogs.unity3d.com/2014/11/26/4-6-is-released-with-source-for-ui-system/
- Interesting read: "Unity Editor Extensions – Custom Inspectors" http://www.tallior.com/unity-custom-inspectors/
- Interesting video: "The Devs Life: Daniel Fedor" https://www.youtube.com/watch?v=1lU8XIPvYLg
- Interesting read: "Jai Primer" https://sites.google.com/site/jailanguageprimer/ and comments: http://www.reddit.com/r/gamedev/comments/2mita3/jai_a_primer_written_by_a_fan_summarizing_the/
- Interesting read: "Physically Based Deferred Rendering in Costume Quest 2" http://nosferalatu.com/CQ2Rendering.html
- Interesting read: "Tutorial: PBR Texture Conversion" http://www.marmoset.co/toolbag/learn/pbr-conversion
- Interesting read: "Directional lightmaps (Unity 5)" http://forum.unity3d.com/threads/directional-lightmaps.280716/
- Interesting documentary: "Blizzard Retrospective" https://www.youtube.com/watch?v=AHz2ky-jng8
- Interesting read: "Nearly Ripped off to death by a publisher?..." http://www.gamasutra.com/blogs/PugetAlain/20141118/230420/Nearly_Ripped_off_to_death_by_a_publisher__Get_better_by_yourself_and_wait_for_justice_Maybe.php
- Interesting read: "Half-Life 2: 10 years on" http://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on
- Interesting documentary: "NHS Sell-Off" https://www.youtube.com/watch?v=ultKvnw2h3Q
- Interesting read: "Transatlantic Trade and Investment Partnership" http://en.wikipedia.org/wiki/Transatlantic_Trade_and_Investment_Partnership
- Interesting read: "The Sixth Stage of Grief Is Retro-computing" https://medium.com/message/networks-without-networks-7644933a3100
- Interesting video: "Math and Movies (Animation at Pixar) - Numberphile" https://www.youtube.com/watch?v=mX0NB9IyYpU
- Interesting post: "64-bit" http://www.viva64.com/en/b/0188/
- Interesting read: "OSIRIS spots Philae drifting across the comet" http://blogs.esa.int/rosetta/2014/11/17/osiris-spots-Philae-drifting-across-the-comet/
- Interesting read: "Steam Traffic Patterns Deep Dive" http://www.gamasutra.com/blogs/LarsDoucet/20141119/230553/
- Interesting read: "Porting to Unity 5 – The Untold Rust Journey" http://blogs.unity3d.com/2014/11/19/porting-to-unity-5-the-untold-rust-journey/
- Interesting read: "Valve wants devs to 'set proper expectations' for Early Access games" http://gamasutra.com/view/news/230669/Valve_wants_devs_to_set_proper_expectations_for_Early_Access_games.php
- Interesting read: "Don’t Store That in a Float" https://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/
- Interesting read: "Right of Publicity in Video Games - How You Can Legally Include a Celebrity in Your Game" http://gamasutra.com/blogs/StephenMcArthur/20141117/230361/Right_of_Publicity_in_Video_Games__How_You_Can_Legally_Include_a_Celebrity_in_Your_Game.php
- Interesting video: "Minecraft in Unity 3D - One-Week Programming Challenge" https://www.youtube.com/watch?v=qdwUkYrHosk
- Interesting video: "Remaking the Legend - Halo 2: Anniversary" https://www.youtube.com/watch?v=W9-Wk_R3SPw
- Interesting read: "Secrets of the Sages: Level Design" http://www.gamasutra.com/view/feature/131767/secrets_of_the_sages_level_design.php?print=1
- Interesting read: "Inside a video game voiceover studio" http://www.polygon.com/features/2014/8/27/5885067/defense-grid-2-voiceover
- Interesting video: "GDC 2007 Programmer's Challenge" https://www.youtube.com/watch?v=SJj6ZQH6skA
- Interesting read: "Modelling by numbers: Supplementary (Terrain)" http://gamasutra.com/blogs/JayelindaSuridge/20141113/230153/Modelling_by_numbers_Supplementary_Terrain.php#proceduralgeneration
- Interesting read: "Bound Women: Why games are better without a damsel to save" http://www.polygon.com/features/2014/10/24/6242329/character-design-sarkeesian
- Interesting talk: "Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3" http://gdcvault.com/play/1012211/Design-in-Detail-Changing-the
- Interesting read: "Why are we releasing DQ1HD as a free upgrade?" http://www.gamasutra.com/blogs/LarsDoucet/20141113/230132/Why_are_we_releasing_DQ1HD_as_a_free_upgrade.php
- Interesting video: "FRONTIERS - November Update" https://www.youtube.com/watch?v=C9ZCbdDcca0
- Interesting video: "Landing on a Comet - The Rosetta Mission" https://www.youtube.com/watch?v=cArihDTnOZg
- Interesting video: "Rosetta's twelve-year journey in space" https://www.youtube.com/watch?v=iEQuE5N3rwQ
- Interesting read: "Zero to 353 Pages: Bringing My Web Book to Print and eBook" http://journal.stuffwithstuff.com/2014/11/03/bringing-my-web-book-to-print-and-ebook/
- Interesting read: "Game Environment Tips from a Halo Artist" http://blog.digitaltutors.com/dt-exclusive-game-environment-tips-halo-artist/
- Interesting read: "The Benefits of Less Detail" http://gamasutra.com/blogs/ChristopherGile/20141112/229910/The_Benefits_of_Less_Detail.php
- Interesting video : "Top 10 Reasons Bad Company 2 Was the Best Battlefield" https://www.youtube.com/watch?v=B1y4c11rg78
- Interesting read: "Simplex Noise, keeping it simple" http://catlikecoding.com/unity/tutorials/simplex-noise/
- Interesting video: "The Big Bad Embargo: Just what is it anyway?" https://www.youtube.com/watch?v=gavcvi19q1g
- Interesting read: "Opening up Visual Studio and .NET to Every Developer" http://blogs.msdn.com/b/somasegar/archive/2014/11/12/opening-up-visual-studio-and-net-to-every-developer-any-application-net-server-core-open-source-and-cross-platform-visual-studio-community-2013-and-preview-of-visual-studio-2015-and-net-2015.aspx
- Interesting repository: "TransitionKit (modular transitions in-scene and between scenes)" https://github.com/prime31/TransitionKit
- Interesting tutorial: "Cloth Flag" http://www.3dbuzz.com/training/view/unity-fundamentals/physics/15-cloth-flag
- Interesting read: "Making Games is Hard" http://www.gamasutra.com/blogs/PeterCardwellGardner/20141030/228986/Making_Games_is_Hard.php
- Interesting video: "Unity 5 Physically Based Texturing Tutorial" https://www.youtube.com/watch?v=pXHVFRHbgY0
- Interesting read: "Excerpts from An Architectural Approach to Level Design" http://www.gamasutra.com/blogs/ChristopherTotten/20140711/220802/Excerpts_from_An_Architectural_Approach_to_Level_Design.php
- Interesting read: "A glimpse into the terrain design process - The Witness" http://the-witness.net/news/2011/02/a-glimpse-into-the-terrain-design-process/
- Interesting read: "Building the World for Middle-earth: Shadow of Mordor" http://blog.digitaltutors.com/dt-exclusive-building-world-middle-earth-shadow-mordor/
- Interesting read: "Using 2D daylight assets to create a night level" http://joostdevblog.blogspot.com/2014/11/using-2d-daylight-assets-to-create.html
- Interesting talk: "Jonathan Blow: Indie Prototyping" https://www.youtube.com/watch?v=ISutk1mauPM
- Interesting read: "ZC160 – VGA-adapter" http://tldr.fi/2014/09/27/zc160-vga-adapter1/
- Interesting read: "Understanding Python Bytecode" http://security.coverity.com/blog/2014/Nov/understanding-python-bytecode.html
- Interesting short film: "Firefly Fan Film - THE VERSE" https://www.youtube.com/watch?v=B24h1SYIxEc
- Interesting read: "Cooking Up Gumbo: The Evolution of Turn-Based AI in Shadowrun" http://gamasutra.com/blogs/SheridanThirsk/20141105/229495/Cooking_Up_Gumbo_The_Evolution_of_TurnBased_AI_in_Shadowrun.php
- Interesting read: "Nazi Zombies, Ray Guns and Magic Chests" http://www.jessesnyder.org/trenches/?p=42&cpage=4
- Interesting website: "Publications & Talks | p1xelcoder" http://www.p1xelcoder.com/publications-talks/
- Interesting read: "On New Games, Rewrites, and the Pain of Higher Prices" http://jeff-vogel.blogspot.com.es/2014/09/on-new-games-rewrites-and-pain-of.html
- Interesting read: "Mirror’s Edge: Building the impossible" http://www.edge-online.com/features/mirrors-edge-building-the-impossible/
- Interesting post: "Ryan P. Morrison’s Free Legal Q&A Threads on Reddit Are Amazing" http://www.hobbygamedev.com/adv/ryan-p-morrisons-free-legal-qa-threads-on-reddit-are-amazing/
- Interesting slides and notes: "Moving Frostbite to PBR" http://www.frostbite.com/2014/11/moving-frostbite-to-pbr/
- Interesting read: "Getting Started with Mobile Game Localization" http://www.gamasutra.com/blogs/LokiNg/20141103/229300/Getting_Started_with_Mobile_Game_Localization.php
- Interesante documental: "Detrás del juego" https://www.youtube.com/watch?v=gbVxuPVARhY
- Interesting video: "Player's Hand Dev Timelapse - Return of the Obra Dinn" https://www.youtube.com/watch?v=IQdpeN_OERM
- Interesting talk: "C++ in Huge AAA Games - CppCon 2014 Nicolas Fleury" https://www.youtube.com/watch?v=qYN6eduU06s
- Interesting read: "Experiments in Texturing - The Witness" http://the-witness.net/news/2010/11/experiments-in-texturing/
- Interesting videos: "Castle Does: Subnautica" https://www.youtube.com/playlist?list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey
- Interesting read: "Surviving In the Post-Indie Bubble Wasteland!!!" http://jeff-vogel.blogspot.com/2014/06/surviving-in-post-indie-bubble-wasteland.html
- Interesting videos: "A Programming Language for Games (Jonathan Blow)" https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO
- Interesting talk: "Reverse Engineering Dead Protocols (Metal Gear Online 1 & 2)" https://www.youtube.com/watch?v=K4dyyLpMkQk
- Interesting read: "Learn from Folly source code the new C++11 features" http://www.codergears.com/Blog/?p=431
- Lectura interesante: "Cómo te afecta la nueva (y vergonzosa) Ley de Propiedad Intelectual" http://es.gizmodo.com/como-te-afecta-la-nueva-y-vergonzosa-ley-de-propiedad-1652346316
- October:
- Interesting read: "Creating a basic chess AI with Python" http://mbuffett.com/?p=66
- Interesting read: "Smart Guy Productivity Pitfalls" http://bookofhook.blogspot.com/2013/03/smart-guy-productivity-pitfalls.html
- Interesting read: "Characterizing Your Game: What Characters Say Without Speaking" http://www.theoryofgaming.com/characterizing-your-game/
- Interesting video: "The Sounds of Monsters in Borderlands 2" https://www.youtube.com/watch?v=wXHrkk70An0
- Interesting video: "Creating Bone Chilling Video Game Monster Sounds" https://www.youtube.com/watch?v=udQOi5cgIqo
- Interesting list: "The Big List Of Sound And Music Creation Software" http://www.pixelprospector.com/the-big-list-of-sound-and-music-creation-software/
- Interesting videos: "Sound Design Tutorials" https://www.youtube.com/playlist?list=PL0110847B9338E0EA
- Interesting video: "Skyrim's Sound Design" https://www.youtube.com/watch?v=0DwJTPNvSKU
- Interesting read: "Bundling in 2014" http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php
- Interesting slides: "Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2014" http://advances.realtimerendering.com/s2014/index.html
- Interesting talk: "SteamWorld Dig Postmortem: How to Fail and Still Succeed at Launching an Indie Sensation" http://www.gdcvault.com/play/1020909/SteamWorld-Dig-Postmortem-How-to
- Interesting video: "Procedural River Generation" https://www.youtube.com/watch?v=SwSUpFovMTg
- Interesting read: "Bundles – Approach with your Eyes Open" http://www.gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php
- Interesting video: "Return of the Obra Dinn - Character modeling" https://www.youtube.com/watch?v=J3X-8_D-sps
- Interesting read: "Managing hobby gamedev projects" http://vladimirslav.com/2014/10/managing-hobby-projects/
- Interesting videos: "Domino Addition - Numberphile" https://www.youtube.com/watch?v=lNuPy-r1GuQ & "The 10,000 Domino Computer" https://www.youtube.com/watch?v=OpLU__bhu2w
- Interesting read: "EU-US Trade Negotiations Continue Shutting out the Public—When Will They Learn?" https://www.eff.org/deeplinks/2014/10/eu-us-trade-negotiations-continue-shutting-out-public-when-will-they-learn
- Interesting read: "The Only Thing I Have To Say About Gamer Gate (Felicia Day)" http://thisfeliciaday.tumblr.com/post/100700417809/the-only-thing-i-have-to-say-about-gamer-gate
- Interesting video: "Design Club - Portal: Test Chambers - Tutorial Mechanics" https://www.youtube.com/watch?v=Q_AsF3Rfw8w
- Interesting read: "How Rogue Legacy handles tutorials without being boring" http://www.gamasutra.com/view/news/228326/Game_Design_Deep_Dive_How_Rogue_Legacy_handles_tutorials_without_being_boring.php
- Interesting read: "Working on The Witness Part 9 & 10" http://mollyrocket.com/casey/stream_0017.html & http://mollyrocket.com/casey/stream_0018.html
- Interesting read: "Understanding Perlin Noise" http://flafla2.github.io/2014/08/09/perlinnoise.html
- Interesting read: "Rewarding Failure: How Great Games Perpetuate Bad Design" http://www.theoryofgaming.com/rewarding-failure-great-games-perpetuate-bad-design/
- Interesting read: "Kellee Santiago's 10-step video game production plan" http://www.gamasutra.com/view/news/228260/Kellee_Santiagos_10step_video_game_production_plan.php
- Interesting video: "Design Club - Mark of the Ninja - Stealth Games and Visual Cues" https://www.youtube.com/watch?v=6vJNqseX-rs
- Interesting read: "The Designer's Notebook: Eight Ways To Make a Bad Tutorial" http://www.gamasutra.com/view/feature/134774/the_designers_notebook_eight_.php
- Interesting read: "Dragged Kickstarting and Screaming" http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/
- Interesting read: "Runtime editor-console connection in The Witcher 2" http://bartwronski.com/2014/05/13/runtime-editor-console-connection-in-the-witcher-2/
- Interesting read: "Shadow Mapping Summary – Part 1" http://the-witness.net/news/2013/09/shadow-mapping-summary-part-1/
- Interesting read: "Procedural Content: Eighth Generation Hope or Hype?" http://www.theoryofgaming.com/procedural-content-eighth-generation-hope-hype/
- Interesting slides: "Hobby engine to game engine" (PDF 4.3MB) http://aras-p.info/texts/files/201410-TUM-HobbyEngineToGameEngine.pdf
- Interesting read: "Games Are Not Coffee Mugs: Games and the Right of Publicity" http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1/
- Interesting talk: "Don't Juice It or Lose It" http://www.gdcvault.com/play/1020861/Don-t-Juice-It-or
- Interesting read: "A study of code abstraction" (PDF 511KB) http://dendory.net/screenshots/abstraction_of_code.pdf
- Interesting talk: "Making music with a C compiler" https://www.youtube.com/watch?v=vCEUyx-SxPw
- Interesting read: "We cannot let this become gaming culture" http://www.eurogamer.net/articles/2014-10-17-we-cannot-let-this-become-gaming-culture & "A letter from the editor" http://www.polygon.com/2014/10/17/6996601/on-gamergate-a-letter-from-the-editor
- Interesting read: "Thoughts on Alien: Isolation and Horror Simulation" http://frictionalgames.blogspot.com/2014/10/thoughts-on-alien-isolation-and-horror.html
- Interesting free tool: "Spacescape - a tool for creating space skyboxes with stars and nebulas" http://alexcpeterson.com/spacescape
- Interesting talk: "The 2014 European Innovative Games Showcase" http://www.gdcvault.com/play/1020863/The-2014-European-Innovative-Games
- Interesting talk: "The Quake 3 Rendering Engine (1999 GDC - Brian Hook)" https://archive.org/details/1999-gdc-brianhookquake3
- Interesting talk: "Quick Game Development with C++11 / C++14" https://www.youtube.com/watch?v=TC9zhufV_Z8
- Interesting read: "The Lack of the Female Protagonist" http://www.theoryofgaming.com/the-lack-of-the-female-protagonist-part-one/ … & http://www.theoryofgaming.com/the-lack-of-the-female-protagonist-part-two/
- Interesting read: "Reviving the Dead – The State of Survival Horror" http://www.theoryofgaming.com/reviving-dead-state-survival-horror/
- Interesting read: "Marketplace Confusion: The Pros and Cons of PC Game Marketplaces" http://blog.powerupgames.io/post/99905543738/marketplace-confusion-the-pros-and-cons-of-pc-game
- Interesting read: "Gamers Are Having A Bizarre Debate Over Whether Sending Death Threats To Women Is A Serious Issue" http://www.businessinsider.com/gamergate-death-threats-2014-10
- Interesting slides: "Banding in Games" (PDF 38.6MB) http://loopit.dk/banding_in_games.pdf
- Interesting read: "Ideal Game Length: A Modern Fallacy" http://www.theoryofgaming.com/ideal-game-length-modern-fallacy/
- Interesting read: "Other developers on the ideal patching frequency" http://joostdevblog.blogspot.nl/2014/10/other-developers-on-ideal-patching.html
- Interesting videos: "Breakfast With Unity" https://www.youtube.com/playlist?list=PLlHjNcdoyw6WVpwY7_InRc6vYFS3bEPar
- Interesting read: "The Messy Story Behind YouTubers Taking Money For Game Coverage" http://kotaku.com/the-messy-story-behind-youtubers-taking-money-for-game-1644092214
- Interesting read: "Xbox One's Parity Clause Meant to Make Owners Feel 'First Class'" http://www.gamespot.com/articles/xbox-ones-parity-clause-meant-to-make-owners-feel-/1100-6422886/
- Interesting list: "Awesome C/C++ frameworks, libraries, resources, and shiny things" https://github.com/fffaraz/awesome-cpp
- Interesting read: "Making Embedded Content Work In Responsive Design" http://www.smashingmagazine.com/2014/02/27/making-embedded-content-work-in-responsive-design/
- Interesting read: "How GameCube/Wii emulator Dolphin got a turbocharge" http://www.pcgamer.com/how-gamecubewii-emulator-dolphin-got-a-turbocharge/
- Interesting read: "Flowing Water" http://www.thewildeternal.com/2014/09/02/devlog-flowing-water/
- Interesting read: "Tell Me A Story: The Value of Voice Actors" http://www.theoryofgaming.com/tell-story-value-voice-actors/
- Interesting read: "The Social Side of Fear" http://odiousrepeater.wordpress.com/2011/03/27/the-social-side-of-fear/
- Interesting talk: "How to Get Your Game Covered by YouTubers (Mike Rose)" http://www.gdcvault.com/play/1020859/How-to-Get-Your-Game
- Interesting read: "Why patching too often is a bad idea / The magic of the Vault" http://joostdevblog.blogspot.com.es/2014/10/why-patching-too-often-is-bad-idea.html
- Interesting read: "The short games revolution" http://www.theastronauts.com/2013/01/short-games-revolution/
- Interesting read: "Reverse Engineering Star Wars: Yoda Stories" http://www.zachtronics.com/yoda-stories/
- Interesting read: "The features PC gamers want—an open letter to developers" http://www.pcgamer.com/the-features-pc-gamers-wantan-open-letter-to-developers-and-gamers/
- Interesting post: "The best developer tools, now free for students (GitHub Student Developer Pack)" https://github.com/blog/1900-the-best-developer-tools-now-free-for-students
- Interesting read: "The Marketing Guide for Game Developers" http://www.pixelprospector.com/the-marketing-guide-for-game-developers/
- Interesting read: "Postmortem: Monolith's No One Lives Forever" http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php
- Interesting read: "The Hero-Narrator Problem in Ethan Carter" http://theastrocrew.tumblr.com/post/76660730143/the-hero-narrator-problem-in-ethan-carter
- Interesting talk: "Game a Week: How to Succeed, Fail and Learn" http://gdcvault.com/play/1020866/Game-a-Week-How-to
- Interesting read: "Procedural Planet Generation" http://experilous.com/1/blog/post/procedural-planet-generation
- Interesting video: "Indiecent Exposure: Talking Steam discoverability with a panel of interesting people" https://www.youtube.com/watch?v=OzUIIkP5RMA
- Interesting videos: "Spotify Engineering Culture" http://vimeo.com/85490944 & http://vimeo.com/94950270
- Interesting slides: "CppCon2014 / Presentations" https://github.com/CppCon/CppCon2014/tree/master/Presentations
- Interesting read: "Programming the Atari ST 20 Years Later" http://www.voidbred.com/blog/2014/09/programming-the-atari-st-20-years-later/
- Interesting talk: "CppCon 2014: Mike Acton 'Data-Oriented Design and C++'" https://www.youtube.com/watch?v=rX0ItVEVjHc
- Interesting read: "MATERIALS - Tutorials by Philip Klevestav" http://www.philipk.net/tutorials/materials/materials.html
- Interesting video: "Create Specular texture from Diffuse Map layers" https://www.youtube.com/watch?v=HnvvGn9VhVU
- Interesting read: "Noise Derivatives, going with the flow" http://catlikecoding.com/unity/tutorials/noise-derivatives/
- Interesting read: "Five surprising immersion killers in games" http://www.theastronauts.com/2012/11/five-surprising-immersion-killers-in-games/
- Interesting read: "How to get every game on STEAM for free" http://www.gamasutra.com/blogs/LeszekLisowski/20141001/226840/How_to_get_every_game_on_STEAM_for_free.php
- Interesting video: "Mount & Blade II: Bannerlord Developer Blog 8: Engine Power" https://www.youtube.com/watch?v=obO5sbziqjM
- Interesting read: "How We Approached 3D Foliage in The Vanishing of Ethan Carter" http://www.theastronauts.com/2014/02/approached-3d-foliage-vanishing-ethan-carter/
- Interesting read: "Voyager to Nebular 5" http://tower22.blogspot.com/2014/05/voyager-to-nebular-5.html
- September:
- Interesting read: "The Secret of Immersive Game Worlds" http://www.theastronauts.com/2014/03/secret-immersive-game-worlds/
- Interesting video: "Live Training 22nd September 2014 - Animate Anything" https://www.youtube.com/watch?v=jWuNtik0C8E
- Interesting read: "Are the new Steam Discovery tools having any effect on game sales?" http://www.gamasutra.com/view/news/226541/Are_the_new_Steam_Discovery_tools_having_any_effect_on_game_sales.php
- Interesting video: "IndieCade 2013 - Empuzzlement (Jon Blow, Marc ten Bosch and Droqen)" https://www.youtube.com/watch?v=Ul_ZfzfHRek
- Interesting read: "Visual Revolution of The Vanishing of Ethan Carter" http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
- Interesting read: "Game Ethic classes" http://tower22.blogspot.com/2014/09/game-ethic-classes.html
- Interesting free ebooks: "40+ e-books on popular technologies for free - Syncfusion" http://www.syncfusion.com/resources/techportal/ebooks
- Interesting video: "The Shellshock Bug In About Four Minutes" https://www.youtube.com/watch?v=aKShnpOXqn0
- Interesting speech: "Emma Watson at the HeForShe Campaign 2014 - Official UN Video" https://www.youtube.com/watch?v=gkjW9PZBRfk
- Interesting read: "Ray-Casting Tutorial For Game Development And Other Purposes" http://www.permadi.com/tutorial/raycast/
- Interesting video: "Great Levels in Gaming - Episode 10 - Cave Story" https://www.youtube.com/watch?v=sNbqnZFhbTk
- Interesting podcast: "Up Up Down Down, the podcast about the craft of video games" http://www.upup.fm/
- Interesting read: "Creating Modular Environments in UDK" http://www.thiagoklafke.com/modularenvironments.html
- Interesting read: "Creating 2D animation states in Unity3D" http://johnstejskal.com/wp/creating-2d-animations-from-sprite-sheets-in-unity3d/ & http://johnstejskal.com/wp/creating-2d-animations-from-sprite-sheets-in-unity3d-pt2/
- Interesting read: "Google Play's Address Policy: Bad for Indie Devs, Bad for Android" http://www.gamasutra.com/blogs/DavidLejeune/20140920/226089/Google_Plays_Address_Policy_Bad_for_Indie_Devs_Bad_for_Android.php
- Interesting talk: "Modernizing Splinter Cell's Gunplay (James Everett)" http://www.gdcvault.com/play/1020354/Modernizing-Splinter-Cell-s
- Interesting read: "On Steam Curation, what I think it changes" http://gamasutra.com/blogs/MikeBithell/20140923/226260/On_Steam_Curation_what_I_think_it_changes.php
- Interesting read: "Analysis: Can 'The Curators' solve Steam's discoverability issues?" http://www.gamasutra.com/view/news/226249/Analysis_Can_The_Curators_solve_Steams_discoverability_issues.php
- Interesting talk: "Far Cry's AI: A Manifesto for Systemic Gameplay" http://gameaiconf.com/recording/far-cry-4/
- Interesting videos: "Unreal Engine 4 AI Tutorial" https://www.youtube.com/playlist?list=PL3hM7_RDaHMz0umAPdszT172uhZTFuP94
- Interesting read: "Defining Normal: Difficulty in Video Games" http://www.theoryofgaming.com/defining-normal-difficulty-video-games/
- Interesting talk: "Keynote by John Carmack at Oculus Connect 2014" https://www.youtube.com/watch?v=nqzpAbK9qFk
- Interesting read: "Unity New GUI Tutorial – Part 1" http://www.raywenderlich.com/78675/unity-new-gui-part-1
- Interesting talk: "Ideas about a new programming language for games (Jonathan Blow)" https://www.youtube.com/watch?v=TH9VCN6UkyQ
- Interesting repository: "Oculus Rift Development Kit : Firmware, Schematics ..." https://github.com/OculusVR/RiftDK1
- Interesting read: "I was just asked to crack a program in a job interview !" http://erenyagdiran.github.io/I-was-just-asked-to-crack-a-program-Part-1/
- Interesting test: "C++ Quiz: are you a code guru?" http://q.viva64.com/
- Interesting read: "Branching Conversation Systems and the Working Writer" http://www.alexanderfreed.com/tag/branching-conversation-systems-and-the-working-writer/
- Interesting read: "Global Illumination in Unity 5" http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/
- Interesting read: "Running an indie game store - itch.io" http://itch.io/blog/1/running-an-indie-game-store
- Interesting read: "Interview with Paul Haynes, Homefront: The Revolution Senior Level Designer" http://www.mapcore.org/page/features/_/interviews/interview-with-paul-paulh-haynes-hom-r43
- Interesting repository: "Metazelda - procedurally-generating dungeons with item-based puzzles" https://github.com/tcoxon/metazelda
- Interesting read: "Overworld Overview" http://bytten-studio.com/devlog/2014/09/08/overworld-overview-part-1/ & http://bytten-studio.com/devlog//2014/09/15/overworld-overview-part-2/
- Interesting videos: "Modern UI Development in Unity 4.6" https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
- Interesting repository: "Commander Keen in Keen Dreams" https://github.com/keendreams/keen
- Interesting videos: "ProBuilder v2.3 Tutorials" https://www.youtube.com/playlist?list=PLrJfHfcFkLM8PDioWg_5nmUqQycnVmi58
- Interesting read: "Star, an introduction to WYSIWYG editing" http://catlikecoding.com/unity/tutorials/editor/star/
- Interesting talk: "Advanced UI - Unite 2014" https://www.youtube.com/watch?v=7JhmVTEx_EA
- Interesting read: "The Fundamental Pillars of a Combat System" http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php
- Interesting read: "Fully Interactive Surfaces In DOOM3" http://www.battleteam.net/tech/fis/docs/index.html
- Interesting talk: "Preserving a Sense of Discovery in the Age of Spoilers" http://vimeo.com/91436410 & http://postproductdev.com/2014/04/07/jim-crawford-on-making-games-more-mysterious/
- Interesting video: "Unity Tips and Tricks: Procedural Geometry #1 - Basic Quad" https://www.youtube.com/watch?v=3jHe1FzrKD8
- Interesting read: "Blogging on GitHub" http://loyc.net/2014/blogging-on-github.html
- Interesting website: "Noisli - background noise and color generator for working and relaxing" http://www.noisli.com
- Interesting video: "USS Theodore Roosevelt Conducts Combined Manned, Unmanned Operations" https://www.youtube.com/watch?v=RqiOzO8yV4A
- Interesting free asset: "GConsole (an ingame developer console for the Unity3D Engine)" https://github.com/Rahazan/GConsole
- Interesting read: "Tools of the Shade (Unity)" http://www.eastshade.com/tools-of-the-shade/
- Interesting video: "UI Live Hangout 11th September 2014" https://www.youtube.com/watch?v=ohmAJ-OGVyI
- Interesting talk: "Classic Game Postmortem - POPULOUS (Peter Molyneux)" http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
- Interesting read: "Unity3d tip: implementing pick-and-drag mechanics in a first-person game" http://raycast.net/2014/09/07/unity3d-pick-and-drag.html
- Interesting talk: "DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins" (MP4 | 321MB) http://on-demand.gputechconf.com/gtc/2014/video/S4614-dx11-rendering-gameworks-batman-arkham-origins.mp4
- Interesting talk: "Mike Bithell at Nordic Game 2014: Making Games Small and Big in Unity" https://www.youtube.com/watch?v=h136fhC1HIA
- Interesting read: "Curves and Splines, a Unity C# Tutorial" http://catlikecoding.com/unity/tutorials/curves-and-splines/
- Interesting read: "Creating Tile-Based Texture Maps for Games" http://www.pathofexile.com/forum/view-thread/55091
- Interesting read: "Noise, a Unity C# Tutorial" http://catlikecoding.com/unity/tutorials/noise/
- Interesting talk: "Editor Scripting from the real world - Unite 2014" https://www.youtube.com/watch?v=s1o0gZwJS-4
- Interesting read: "The Mix in The Last of Us" http://www.audiogang.org/blog/the-mix-in-the-last-of-us/
- Interesting talk: "To Mecanim And Beyond - Unite 2014" https://www.youtube.com/watch?v=7djMWP4EKTs
- Interesting talk: "Classic Game Postmortem: Broken Sword (Charles Cecil)" http://www.gdcvault.com/play/1020893/Classic-Game-Postmortem-Broken
- Interesting website: "GTC On-Demand Featured Talks | GPU Technology Conference" http://on-demand-gtc.gputechconf.com/gtcnew/on-demand-gtc.php
- Interesting video: "The Commodore C116 as shown by Bil Herd" https://www.youtube.com/watch?v=xPD5N43VIsk
- Interesting read: "The War Photo No One Would Publish" http://www.theatlantic.com/features/archive/2014/08/the-war-photo-no-one-would-publish/375762/
- Interesting read: "I Support Anita" http://c0de517e.blogspot.ca/2014/08/i-support-anita.html
- Interesting talk: "2D Best Practices In Unity - Unite 2014" https://www.youtube.com/watch?v=HM17mAmLd7k
- Interesting talk: "A Great Disturbance in Development: The Dark Side of Early Access (James Crowe)" http://www.gdcvault.com/play/1020874/A-Great-Disturbance-in-Development
- Interesting video: "Unity Audio Subtitles Tutorial" https://www.youtube.com/watch?v=1NW0BYn5KfE
- Interesting talk: "WebGL Deployment in Unity 5 - Unite 2014" https://www.youtube.com/watch?v=OY72_tI4t1I
- Interesting videos: "Let's Make Flappy Bird (using Java and OpenGL)" https://www.youtube.com/playlist?list=PLlrATfBNZ98e5KBKGcL7ARy3DjstzI2TV
- Interesting video: "Samsung Unpacked - Gear VR and Oculus with John Carmack" https://www.youtube.com/watch?v=VO6T4M4VMuk
- Interesting read: "Interview with Thiago 'Minos' Klafke, Blizzard Environment Artist" http://www.mapcore.org/page/features/_/articles/interview-with-thiago-minos-klafke-b-r42
- Interesting read: "Digging down to business: Shovel Knight Planning and Sales" http://www.gamasutra.com/blogs/DavidDAngelo/20140805/222585/Digging_down_to_business_Shovel_Knight_Planning_and_Sales.php
- Interesting talk: "Making of Monument Valley in Unity - Nordic Game 2014" https://www.youtube.com/watch?v=mCCC9hQm6MM
- Interesting talk: "Classic Game Postmortem - PAC-MAN (Toru Iwatani)" http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC
- Interesting read: "How to Make a 2D Space Shooter in Unity - Part 1" http://blog.lessmilk.com/unity-spaceshooter-1/
- Interesting talk: "Generating Procedural Dungeons in Galak Z - Unite 2014" https://www.youtube.com/watch?v=ySTpjT6JYFU
- August:
- Interesting read: "Metro Redux: what it's really like to develop for PS4 and Xbox One" http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
- Interesting talk: "Classic Game Postmortem: Gauntlet (Ed Logg)" http://www.gdcvault.com/play/1015841/Classic-Game-Postmortem
- Interesting talk: "Dungeon of the Endless Rendering and Procedural Content - Unite 2014" https://www.youtube.com/watch?v=zPQOHX9hiL0
- Interesting read: "Game Design Deep Dive: Amnesia's 'Sanity Meter'" http://www.gamasutra.com/view/feature/223931/game_design_deep_dive_amnesias_.php
- Interesting talk: "Classic Studio Postmortem: Lucasfilm Games" http://www.gdcvault.com/play/1020557/Classic-Studio-Postmortem-Lucasfilm
- Interesting talk: "Instant Prototyping and Rapid Iterative Development with Probuilder" https://www.youtube.com/watch?v=KMoV6zc9veo
- Interesting talk: "How I Got My Mom to Play Through Plants vs. Zombies (George Fan)" http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom
- Interesting talk: "Crash Course on Implementing Steamworks SDK - Unite 2014" https://www.youtube.com/watch?v=3FJzehQrqJE
- Interesting video: "Women as Background Decoration: Part 2 - Tropes vs Women in Video Games" https://www.youtube.com/watch?v=5i_RPr9DwMA
- Interesting free ebook: "The quest for artificial intelligence: A history of ideas and achievements" http://ai.stanford.edu/~nilsson/QAI/qai.pdf (PDF | 15.3 MB)
- Interesting read: "How I Created a Beautiful and Minimal Blog Using Jekyll, Github Pages, and poole" http://joshualande.com/jekyll-github-pages-poole/
- Interesting video: "Giant Bomb: How to Build a BEAST: Episode 02 - The studio is just about done..." https://www.youtube.com/watch?v=xUyC37YWcEU
- Interesting presentation: "Excerpt from Outerra FMX 2014 presentation" http://forum.outerra.com/FMX/presentation/
- Interesting videos: "Intro to Programming with Unity3D" https://www.youtube.com/playlist?list=PLRf-PfhVvwFDWrHVWYj9tiRze0rtB5Sn0
- Interesting read: "How to host a Unity web-game with Google Drive" http://jibransyed.wordpress.com/2013/08/26/how-to-host-a-unity-web-game-with-google-drive/
- Interesting read: "How To Balance An RPG" http://kotaku.com/how-to-balance-an-rpg-1625516832
- Interesting read: "Finances of a Bare Bones Developer" http://www.gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php
- Interesting spreadsheet: "Game Budgets and Sales" https://docs.google.com/spreadsheets/d/1IlZhM6LDdRUvDpszy_yPaV2OEKhTJ0zsEYHLacGAljI/edit#gid=0
- Interesting free ebook: "The Little Book of Semaphores" http://open.umn.edu/opentextbooks/BookDetail.aspx?bookId=83
- Interesting free ebook: "Reverse Engineering for Beginners" http://beginners.re/
- Interesting read: "But WHAT CAN BE DONE: Dos and Don’ts To Combat Online Sexism" http://leighalexander.net/but-what-can-be-done-dos-and-donts-to-combat-online-sexism/
- Interesting read: "Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order" http://www.gamasutra.com/view/news/223752/Game_Design_Deep_Dive_Ammo_Collection_in_Wolfenstein_The_New_Order.php
- Interesting read: "Follow Your Dreams!...Or Maybe Don't" http://www.fortressofdoors.com/follow-your-dreams-or-maybe-dont/
- Interesting video: "Create Lightning in Unity" https://www.youtube.com/watch?v=YNauvZle5iA
- Interesting read: "Designing a 2D Jump" http://gamasutra.com/blogs/MohanRajagopalan/20140813/223251/Designing_a_2D_Jump.php & "Platformer Jumps" https://imgur.com/a/9Dj5F
- Interesting video: "Generalizing Locomotion Style to New Animals With Inverse Optimal Regression" https://www.youtube.com/watch?v=KF_a1c7zytw … #computergraphics
- Interesting read: "Computing Alpha Mipmaps" http://the-witness.net/news/2010/09/computing-alpha-mipmaps/
- Interesting read: "Composition in Level Design" http://www.gamasutra.com/blogs/MateuszPiaskiewicz/20140817/223513/Composition_in_Level_Design.php
- Interesting read: "Because You’re Worthless: The Dark Side Of Indie PR" http://www.puppygames.net/blog/?p=1574 & comments: http://www.reddit.com/r/gamedev/comments/2dwvss/because_youre_worthless_the_dark_side_of_indie_pr/
- Interesting read: "Kriging is cool" http://the-witness.net/news/2010/05/kriging-is-cool/
- Interesting read: "Was Localizing Defender's Quest Worth It?" http://www.fortressofdoors.com/was-localizing-defenders-quest-worth-it/
- Interesting talk: "Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL..." https://www.youtube.com/watch?v=9DmRNlIJIp0
- Interesting read: "Specific tips/suggestions for juicing your game" http://www.reddit.com/r/gamedev/comments/2apo2a/specific_tipssuggestions_for_juicing_your_game/
- Interesting video: "MAKING OF 'Futurama 3d (test shot)'" http://vimeo.com/102935595
- Interesting read: "Can We Trust the Libraries We Use?" http://www.viva64.com/en/b/0271/
- Interesting video: "Ranger 7 'Meets' the Moon" https://www.youtube.com/watch?v=5Z7GGiXRAo0
- Interesting read: "Volumetric fog: Unified, compute shader based solution to atmospheric scattering" http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf (PDF | 5.5MB)
- Interesting read: "Render Hell 1.0" http://simonschreibt.de/gat/renderhell/
- Interesting read: "Inside Metro: Last Light" http://www.eurogamer.net/articles/digitalfoundry-inside-metro-last-light
- Interesting read: "Introduction to Steering Behaviours" http://gamasutra.com/blogs/JuanFelipeBelonPerez/20140724/221421/Introduction_to_Steering_Behaviours.php
- Interesting read: "A Comprehensive Guide to Submitting to the Asset Store" http://markwahnish.com/?name=48
- Interesting read: "Monte-Carlo Tree Search in TOTAL WAR: ROME II’s Campaign AI" http://aigamedev.com/open/coverage/mcts-rome-ii/
- Interesting video: "Business 101 for Indies with Dan Adelman (IGDA Webinar)" https://www.youtube.com/watch?v=LH8-N7DtQt8
- Interesting read: "My tips on how to plan a game, stay motivated and get it finished." http://www.reddit.com/r/gamedev/comments/2d89kj/my_tips_on_how_to_plan_a_game_stay_motivated_and/
- Interesting read: "Postmortem: Irrational Games' System Shock 2" http://www.gamasutra.com/view/feature/131813/postmortem_irrational_games_.php
- Interesting talk: "Twenty Years after Doom: John Carmack on the Future of Engineering Virtual Worlds" https://www.youtube.com/watch?v=fOzkUKJCxTw
- Interesting read: "Let's Compile like it's 1992 (Wolfenstein 3D)" http://fabiensanglard.net/Compile_Like_Its_1992/
- Interesting video: "DOOM MYST 20 Years After" http://vimeo.com/92838909
- July:
- Interesting read & photos: "Standing on Venus in 1975" http://planetimages.blogspot.com.es/2014/07/standing-on-venus-in-1975.html
- Interesting read: "The Real Story of Hacking Together the Commodore C128" http://hackaday.com/2013/12/09/guest-post-the-real-story-of-hacking-together-the-commodore-c128/
- Interesting video: "Headcrabs - ValveTime Database: Episode 1" https://www.youtube.com/watch?v=ABpZlkixoFU
- Interesting read: "How TerraTech uses steganography for sharing player-generated content" http://www.gamasutra.com/blogs/RussClarke/20140718/220932/How_TerraTech_uses_steganography_for_sharing_playergenerated_content.php
- Interesting read: "Mixing Sweet Beats in Unity 5.0" http://blogs.unity3d.com/2014/07/24/mixing-sweet-beats-in-unity-5-0/
- Interesting read: "A Game Artist’s Guide Back to Creativity" http://gametextures.com/blog/2014/07/09/a-game-artists-guide-to-xen/
- Interesting video: "BORDERLANDS style TEXTURE tutorial!" https://www.youtube.com/watch?v=YOQ0aspIn9c
- Interesting read: "CryEngine: Engine as a service" http://www.theautomaters.com/cryengine-as-a-service/
- Interesting read: "Maniac Mansion Design Doc" http://grumpygamer.com/maniac_mansion_design_doc
- Interesting read: "Hemicube Rendering and Integration" http://the-witness.net/news/2010/09/hemicube-rendering-and-integration/
- Interesting read: "Game Developer Salary Survey 2014: The results are in!" http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php
- Interesting read: "How to sell on the Asset Store (and various tips on selling/buying)" http://www.reddit.com/r/Unity3D/comments/2b9m9n/how_to_sell_on_the_asset_store_and_various_tips/
- Interesting read: "A Darkest Dungeon Kickstarter Post-Mortem (Part 2)" http://www.gamasutra.com/blogs/TylerSigman/20140718/218975/A_Darkest_Dungeon_Kickstarter_PostMortem_Part_2.php
- Interesting read: "A* Pathfinding for Beginners" http://www.policyalmanac.org/games/aStarTutorial.htm
- Interesting read: "Editorial: Why Steam Needs To Give New Releases A Chance" http://www.rockpapershotgun.com/2014/07/21/steam-new-releases-broken/
- Interesting video: "Digital Computer Techniques: Programming (1962) - AT&T Archives" https://www.youtube.com/watch?v=dFZecokdHLo
- Interesting read: "Anatomy of a system call, part 2" http://lwn.net/SubscriberLink/604515/7970195bd8eba7a9/
- Interesting video: "Meet the Raspberry Pi Model B+" http://vimeo.com/100672310
- Interesting photos: "45 Years Ago We Landed Men on the Moon" http://www.theatlantic.com/infocus/2014/07/45-years-ago-we-landed-men-on-the-moon/100775/
- Interesting list: "The Definitive C++ Book Guide and List" http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list
- Interesting read: "Interview with Demoscener – kb (Farbrausch)" http://6octaves.blogspot.jp/2014/07/interview-with-demoscener-kb-farbrausch.html
- Interesting read: "Behavior trees for AI: How they work" http://gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php
- Interesting read: "Fast Approximate Anti-Aliasing (FXAA)" http://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/
- Interesting read: "MMOs and modern scaling techniques" http://www.gamedev.net/topic/657588-mmos-and-modern-scaling-techniques/
- Interesting read: "Indie game, indie trailer. Tips for making a trailer" http://www.gamasutra.com/blogs/RoqueRey/20140703/220298/Indie_game_indie_trailer_Tips_for_making_a_trailer.php
- Interesting read: "How To Make Videos For Games" http://www.gamedev.net/page/resources/_/business/production-and-management/how-to-make-videos-for-games-r3683
- Interesting read: "Camera Map Your Teaser Trailer" http://gamasutra.com/blogs/KoenDeetman/20140714/221001/Camera_Map_Your_Teaser_Trailer.php
- Interesting read: "Irradiance Caching" Part 1 http://the-witness.net/news/2011/07/irradiance-caching-part-1/ … & Part 2 http://www.ludicon.com/castano/blog/2014/07/irradiance-caching-continued/
- Interesting video: "formulanimations tutorial :: the principles of painting with maths" https://www.youtube.com/watch?v=0ifChJ0nJfM
- Interesting video: "Design Club - Super Mario Bros: Level 1-1 - Game Analysis" https://www.youtube.com/watch?v=ZH2wGpEZVgE
- Interesting read: "Graphics Tech: Shadow Maps" Part 1 http://the-witness.net/news/2010/03/graphics-tech-shadow-maps-part-1/ & Part 2 http://the-witness.net/news/2010/04/graphics-tech-shadow-maps-part-2-save-25-texture-memory-and-possibly-much-more/
- Interesting post: "Tutorial Hoarder's Dump" http://www.polycount.com/forum/showthread.php?t=137096
- Interesting read: "Think Before You Bundle" http://www.gamasutra.com/blogs/JoshFairhurst/20140710/220768/Think_Before_You_Bundle.php
- Interesting read: "What I mean when I say 'I think VR is bad news'" https://gist.github.com/rygorous/251b945aef2046ac7cee
- Interesting read: "A Quest for the Secret Origins of Lost Video-Game Levels" http://www.theatlantic.com/technology/archive/2014/07/a-quest-to-find-the-secret-origins-of-lost-video-game-levels/373925/
- Interesting video: "Game of Thrones, Season 4 – VFX making of reel" http://vimeo.com/100095868
- Interesting read: "Cache coherency primer" http://fgiesen.wordpress.com/2014/07/07/cache-coherency/
- Interesting read: "Sun Sends More 'Tsunami Waves' to Voyager 1" http://www.jpl.nasa.gov/news/news.php?release=2014-221
- Interesting photo: "NASA Mars Orbiter Views Rover Crossing Into New Zone" http://mars.jpl.nasa.gov/mro/news/whatsnew/index.cfm?FuseAction=ShowNews&NewsID=1665
- Interesting read: "Maze, building your own randomized place" http://catlikecoding.com/unity/tutorials/maze/
- Interesting video: "Materialing Alpha - Free Photoshop PBR Material Painting" https://www.youtube.com/watch?v=_MU3M6xqhe4
- Interesting read: "[PBR] Physically Based Rendering Encyclopedia" http://www.polycount.com/forum/showthread.php?t=136390
- Interesting read: "Serialization in Unity" http://blogs.unity3d.com/2014/06/24/serialization-in-unity/
- Interesting read: "Working on The Witness, Part 8 - A Brief Addendum on Staggered Concentric Intersection" http://mollyrocket.com/casey/stream_0016.html
- Interesting read: "The Playtime Principle: Mining 5 Billion Hours of Play on Steam" http://www.gamasutra.com/blogs/AndersDrachen/20140707/220410/The_Playtime_Principle_Mining_5_Billion_Hours_of_Play_on_Steam.php
- Interesting read: "High-performance physics in Unity 5" http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/
- Interesting read: "The Making Of: Fuel" http://www.edge-online.com/features/making-fuel/
- Interesting read: "Fuel: Roads" http://www.shamusyoung.com/twentysidedtale/?p=5237 & "Fuel: Terrain" http://www.shamusyoung.com/twentysidedtale/?p=5267
- Interesting code: "RakNet (cross platform, open source, C++ networking engine)" https://github.com/OculusVR/RakNet
- Interesting video: "Extra Credits: How To Start Your Game Narrative" https://www.youtube.com/watch?v=22HoViH4vOU
- Interesting videos: "Making an 'Angry Birds' style game" Part1 https://www.youtube.com/watch?v=L0tl0CwPYIc & Part 2 https://www.youtube.com/watch?v=pXBQk1ocxNQ
- Interesting read: "We Are Now In Command of the ISEE-3 Spacecraft" http://spacecollege.org/isee3/we-are-now-in-command-of-the-isee-3-spacecraft.html
- Interesting read: "Able Archer 83" http://en.wikipedia.org/wiki/Able_Archer_83
- Interesting read: "Kids Can't Use Computers... And This Is Why It Should Worry You" http://www.coding2learn.org/blog/2013/07/29/kids-cant-use-computers/
- Interesting read: "What actually happens when you plug in a USB device?" https://www.technovelty.org/linux/what-actually-happens-when-you-plug-in-a-usb-device.html
- Interesting read: "More punk, less hell! (An extraordinary political experiment took place in Iceland...)" http://www.tagesanzeiger.ch/ausland/europa/More-punk-less-hell/story/10069405
- Interesting read: "Dear NSA, Privacy is a Fundamental Right, Not Reasonable Suspicion" https://www.eff.org/deeplinks/2014/07/dear-nsa-privacy-fundamental-right-not-reasonable-suspicion
- Interesting free asset: "Typogenic - Signed-distance field text rendering for Unity3D" https://github.com/Chman/Typogenic
- Interesting read: "How we learned to stop worrying and love early access" http://gamasutra.com/blogs/MatthewViglione/20140701/220024/How_we_learned_to_stop_worrying_and_love_early_access.php
- Interesting video: "Extra Credits - Early Access - The Problem with Unfinished Games" https://www.youtube.com/watch?v=CmLz00L6CmY
- Interesting read: "Bone-Based Unity 2D Animation" Part 1 http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364 & Part 2 http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-creating-the-actual-animations--cms-21366
- Interesting read: "What have you learned from the latest Steam sale?" http://www.gamasutra.com/view/news/219368/What_have_you_learned_from_the_latest_Steam_sale.php
- Interesting post: "Ocean surface effects in Unity" http://scrawkblog.com/2013/02/24/ocean-renderer-for-unity/
- Interesting read: "Unity: make your lists functional with ReorderableList" http://va.lent.in/unity-make-your-lists-functional-with-reorderablelist/
- Interesting read: "Elite (or, The Universe on 32 K Per Day)" http://www.filfre.net/2013/12/elite/ & "Masters of their universe" http://www.theguardian.com/books/2003/oct/18/features.weekend
- Interesting videos: "Memories of Elite" https://www.youtube.com/watch?v=SpN_WXUxWx0 … & "The Making of Elite" https://www.youtube.com/watch?v=Rapa3VfUWfs
- Interesting video: "Unity 4.6 - New UI World Space Canvas" https://www.youtube.com/watch?v=Mzt1rEEdeOI
- Interesting videos: "Math for Game Developers" https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My
- Interesting videos: "Developer Commentary, Deus Ex: Human Revolution Director's Cut" https://www.youtube.com/playlist?list=PL5X8LHBHCqpKZe3i7IW2mh6zO8xY0niz9
- June:
- Interesting video: "RimWorld Technology - Region System" https://www.youtube.com/watch?v=RMBQn_sg7DA
- Interesting read: "Dissecting the 128-byte raycaster" http://finalpatch.blogspot.com/2014/06/dissecting-128-byte-raycaster.html
- Interesting video: "Women as Background Decoration: Part 1 - Tropes vs Women in Video Games" https://www.youtube.com/watch?v=4ZPSrwedvsg
- Interesting read: "The Lambda Calculus for Absolute Dummies (like myself)" http://palmstroem.blogspot.com.es/2012/05/lambda-calculus-for-absolute-dummies.html
- Interesting read: "How to Beat a YouTube ContentID Copyright Claim – What every Gamer and MCN Should Know" http://gamasutra.com/blogs/StephenMcArthur/20140624/219589/How_to_Beat_a_YouTube_ContentID_Copyright_Claim__What_every_Gamer_and_MCN_Should_Know.php
- Interesting read: "NASA’s Mars Curiosity Rover Marks First Martian Year with Mission Successes" http://www.nasa.gov/press/2014/june/nasa-s-mars-curiosity-rover-marks-first-martian-year-with-mission-successes/index.html
- Interesting read: "Far Cry: How the Fire Burns and Spreads" http://jflevesque.com/2012/12/06/far-cry-how-the-fire-burns-and-spreads/
- Interesting videos: "Quest Design I - Extra Credits" https://www.youtube.com/watch?v=otAkP5VjIv8 & "Quest Design II" https://www.youtube.com/watch?v=ur6GQp5mCYs
- Interesting talk: "Elysian Shadows IGDA Huntsville Presentation" https://www.youtube.com/watch?v=j-_O8E5zbiY
- Interesting read: "Pathfinding and Local Avoidance for RPG/RTS Games using Unity" http://www.gamedev.net/page/resources/_/technical/game-programming/pathfinding-and-local-avoidance-for-rpgrts-games-using-unity-r3703
- Interesting read: "Normal Map Photography" http://www.zarria.net/nrmphoto/nrmphoto.html
- Interesting read: "After One Week On Steam Greenlight…" http://www.fromdustscratch.com/2014/06/after-one-week-on-steam-greenlight/
- Interesting talk: "Unity 2D Common issues and how to solve them" https://www.youtube.com/watch?v=rMCLWt1DuqI
- Interesting read: "Obstacle Avoidance A.I." http://thewaterbear.com/obstacle-avoidance-a-i/
- Interesting read: "Using the HTML5 Gamepad API to Add Controller Support to Browser Games" http://gamedevelopment.tutsplus.com/tutorials/using-the-html5-gamepad-api-to-add-controller-support-to-browser-games--cms-21345
- Interesting read: "Unity5: API changes & automatic script updating" http://blogs.unity3d.com/2014/06/23/unity5-api-changes-automatic-script-updating/
- Interesting read: "DOOM on ZPU" http://turbogrill.blogspot.ca/2014/06/doom-on-zpu.html
- Interesting read: "Programming Pi Games With Bare Metal Assembly" http://hackaday.com/2014/06/23/programming-pi-games-with-bare-metal-assembly/
- Interesting video: "Unity: Bring your character alive with Mecanim! (DevGAMM Moscow 2014)" https://www.youtube.com/watch?v=jWrKpVvRIlQ
- Interesting read: "War Thunder: Ground Forces Damage Model" Part 1 http://warthunder.com/en/news/384-Developers-Diaries-Ground-Forces-Damage-Model-Part-1-en … & Part 2 http://warthunder.com/en/news/387-Developers-Diaries-Ground-Forces-Damage-Model-Part-2-en/
- Interesting read: "Profiling Primer" http://overbyte.com.au/index.php/overbyte-blog/entry/a-profiling-primer & "Optimisation Lesson: Profiling" http://overbyte.com.au/index.php/overbyte-blog/entry/optimisation-lesson-1-profiling
- Interesting video: "3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell" https://www.youtube.com/watch?v=3MghYhf-GhU
- Interesting read: "Errors detected in Open Source projects (PVS-Studio - static analysis)" http://www.viva64.com/en/examples/
- Interesting read: "The Witcher game that never was" http://www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was
- Interesting read: "Emacs Mini Manual (PART 1) - THE BASICS" http://tuhdo.github.io/emacs-tutor.html
- Interesting video: "E3 2014: Coverage Uncovered - Ride along with the Giant Bomb editorial team..." https://www.youtube.com/watch?v=G9hjwVxdWHs
- Interesting read: "GOG: Gamers Don't Need DRM Because They Aren't Criminals" http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/
- Interesting video: "The Game That Time Forgot" https://www.youtube.com/watch?v=2b0tSu0QDQ0
- Interesting website: "Game accessibility guidelines | A straightforward reference for inclusive game design" http://gameaccessibilityguidelines.com/
- Interesting video: "This Is Phil Fish - A case study in internet celebrity" https://www.youtube.com/watch?v=PmTUW-owa2w
- Interesting video: "Unity Internals: Memory and Performance (DevGAMM Moscow 2014)" https://www.youtube.com/watch?v=EcOFTmG7TbA
- Interesting post: "Unity 4.2 - Stencils for portal rendering" http://forum.unity3d.com/threads/unity-4-2-stencils-for-portal-rendering.191890/
- Interesting free ebook: "Master the Art of Unreal Engine 4 - Blueprints" https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints-Master-the-Art-of-Unreal-Engine-4-Blueprints&p=76929#post76929
- Interesting videos: "2D Game Art for Non-Artists" https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTsLeihLYhHLkDV0dFTWDSS
- Interesting read: "Down From the Top of Its Game. The Story of Infocom, Inc." (PDF | 9.0MB) http://web.mit.edu/6.933/www/Fall2000/infocom/infocom-paper.pdf
- Interesting read: "The Ten Most Important Video Game Patents" http://www.gamasutra.com/view/feature/130152/the_ten_most_important_video_game_.php?print=1
- Interesting videos: "Creating 2D Games in Unity 4.5" https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QSFdh-evJbfkxCK_bjUD37n
- Interesting read: "A Long-Awaited Check of Unreal Engine 4" http://www.viva64.com/en/b/0249/
- Interesting read: "All about the Unity networking transport layer" http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/
- Interesting read: "The Last Line Effect" http://www.viva64.com/en/b/0260/
- Interesting video: "Curiosity Spots Mercury Transiting Sun" https://www.youtube.com/watch?v=QSqW0ao4PDA
- Interesting read: "All Our Patent Are Belong To You - By Elon Musk, Tesla CEO" http://www.teslamotors.com/blog/all-our-patent-are-belong-you
- Interesting read: "Arduino Uno output to VGA monitor" http://www.gammon.com.au/forum/?id=11608
- Interesting video: "interrupter gear or machine gun synchronizer" https://www.youtube.com/watch?v=faZiS1CYZs0
- Interesting video: "Hubble: Timelapse of V838 Monocerotis (2002-2006)" https://www.youtube.com/watch?v=U1fvMSs9cps
- Interesting website: "Conference Presentations | AMD" http://developer.amd.com/resources/documentation-articles/conference-presentations/
- Interesting read: "Materials that need Forward Shading" http://www.filmicworlds.com/2014/05/31/materials-that-need-forward-shading/
- Interesting videos: "Watch Dogs: IGN's Exclusive Making Of Series" https://www.youtube.com/playlist?list=PLraFbwCoisJDaNFgPgdBXFOoV_ZJdFVHd
- Interesting video: "Audio in Unity 5 with Wayne Johnson from Unity Technologies" https://www.youtube.com/watch?v=snvVIjAp4dc
- Interesting read: "Getting Your Game Greenlit In 2014" http://blog.gambrinous.com/2014/06/11/getting-your-game-greenlit-in-2014/
- Interesting read: "What’s the big deal with Apples Metal API?" http://renderingpipeline.com/2014/06/whats-the-big-deal-with-apples-metal-api/
- Interesting read: "Fun with Pixel Shaders!" http://dallinwellington.com/rendering/fun-with-pixel-shaders/
- Interesting read: "Should You Polish Your Game, or Add More Depth and Features?" http://gamedevelopment.tutsplus.com/articles/should-you-polish-your-game-or-add-more-depth-and-features--cms-21155
- Interesting read: "Postmortem: DreamWorks Interactive's Trespasser" http://www.gamasutra.com/view/feature/131746/postmortem_dreamworks_.php?print=1
- Interesting read: "Jurassic Park: Trespasser CG Source Code Review" http://fabiensanglard.net/trespasser/index.php
- Interesting read: "Create a Hockey Game Using Steering Behaviors: Part 1": http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-foundation--cms-20971 … & "Part 2" http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-attack--cms-20974
- Interesting read: "What's it like being a game developer?" http://www.reddit.com/r/gamedev/comments/26cgni/whats_it_like_being_a_game_developer/
- Interesting read: "Pathfinding Demystified" http://gabrielgambetta.com/path1.html
- Interesting read: "Tips for Designing for Colorblind Users" http://designshack.net/articles/accessibility/tips-for-designing-for-colorblind-users/
- Interesting read: "Build Arkanoid With Unity: Part 3" http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-block-mechanics-prefabs-and-level-design--cms-20861 … & "Part 4" http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-audio-new-levels-and-deployment--cms-20862
- Interesting read: "The boy who stole Half-Life 2" http://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article
- Interesting news: "Pixar to give away 'Toy Story' 3D RenderMan software" http://www.bbc.com/news/technology-27677712
- Interesting read: "The Game Boy Pocket Raspi Mod Puts All Others To Shame" http://hackaday.com/2014/06/05/the-game-boy-pocket-rapi-mod-puts-all-others-to-shame/
- Interesting read: "Email Self-Defense - a guide to fighting surveillance with GnuPG" https://emailselfdefense.fsf.org/
- Interesting read: "10 Secrets You Should Have Learned with Your Software Engineering Degree" http://blog.newrelic.com/2014/06/03/10-secrets-learned-software-engineering-degree-probably-didnt/
- Interesting read: "A eulogy to the NHS: What happened to the world my generation built?" http://www.theguardian.com/society/2014/jun/04/coalition-attacks-nhs-return-britain-age-workhouse
- Interesting read: "Rate my API" http://c0de517e.blogspot.ca/2014/06/rate-my-api.html
- Interesting read: "Free User Interface Resources For Indie Game Developers" http://indiestatik.com/2014/06/03/free-indie-game-ui-resources/
- Interesting source code: "Flat Rock Software (Catacomb, Hovertank3D...)" https://github.com/FlatRockSoft/
- Interesting read: "A first-person engine in 265 lines" http://www.playfuljs.com/a-first-person-engine-in-265-lines/
- Interesting read: "YOU: How does the law work? ME: Like this. FREE LEGAL AMA" http://www.reddit.com/r/gamedev/comments/2783uk/you_how_does_the_law_work_me_like_this_free_legal/
- Interesting read: "Introducing Launch Now and Simplified Rules - The Kickstarter Blog" https://www.kickstarter.com/blog/introducing-launch-now-and-simplified-rules-0
- Interesting read: "Interesting things in Unity 4.5 you probably didn't know about" http://va.lent.in/interesting-things-in-unity-4-5-you-probably-didnt-know-about/
- Interesting read: "Using the Hero's Journey in Games" http://www.gamasutra.com/view/feature/131527/using_the_heros_journey_in_games.php?print=1
- Interesting video: "Introduction to Unity from a 2D perspective" https://www.youtube.com/watch?v=AZyDg2qEEbM
- Interesting read: "The identity paradox: why game characters are not us, but should be" http://www.theguardian.com/technology/2014/apr/24/the-identity-paradox-why-game-characters-are-not-but-should-be
- Interesting read: "The Audacity of Scope" http://odiousrepeater.wordpress.com/2013/01/26/the-audacity-of-scope/
- Interesting read: "How We Made a PS Vita Game With Zero Budget" http://gamedevelopment.tutsplus.com/articles/how-we-made-a-ps-vita-game-with-zero-budget--cms-21184
- Interesting read: "Twilight Princess Eyes Breakdown" http://www.benjones.us/twilight-princess-eyes-breakdown/
- Interesting website: "Vlambeer toolkit & link repository" http://vlambeer.com/toolkit/
- Interesting read: "Retro Game Internals (major game systems in the NES game Contra)" http://tomorrowcorporation.com/posts/retro-game-internals
- Interesting read: "Be a kernel hacker: Write your first Linux Kernel module" http://www.linuxvoice.com/be-a-kernel-hacker/
- Interesting videos: "Tim Plays Grim Fandango: Part 1" https://www.youtube.com/watch?v=d3IidGmVLo4 … & "Full Throttle: Part 1" https://www.youtube.com/watch?v=WE0Cf1JWsAg
- Interesting video: "Rise and shine - Athlete and running ultimate motivation" https://www.youtube.com/watch?v=SuPLxQD4akQ
- May:
- Interesting video: "A* search algorithm visualizer" https://www.youtube.com/watch?v=qiZVRTDb_Ns
- Interesting video: "Artificial Intelligence: Skyrim - The Elder Scrolls V, Video 01" https://www.youtube.com/watch?v=WXd6CQRTNek
- Interesting read: "Creating a Machinima game trailer with Unity" http://gamasutra.com/blogs/PeterCardwellGardner/20140527/218604/Creating_a_Machinima_game_trailer_with_Unity.php?print=1
- Interesting list: "resources, tutorials, and explanations from r/gamedev" http://www.reddit.com/r/gamedev/comments/25raup/i_compiled_a_rather_large_list_of_resources/
- Interesting video: "Unity 4.6 - New UI System overview" https://www.youtube.com/watch?v=EOX6itCuKOc
- Interesting video: "Why Excessive Features Are Killing Big Games (Battlefield 4 Gameplay/Commentary)" https://www.youtube.com/watch?v=HvQCBCpZSBA
- Interesting slides: "Cinematic System | Insomniac Games" http://www.insomniacgames.com/cinematic-system/
- Interesting read: "How to tidy your Unity code by putting it in a DLL" http://t-machine.org/index.php/2014/05/24/how-to-tidy-your-unity-code-by-putting-it-in-a-dll/
- Interesting read: "Guns of Icarus Online Post-Mortem - Part III: Lessons from Two Kickstarters" http://www.gamasutra.com/blogs/HowardTsao/20140522/218387/Guns_of_Icarus_Online_PostMortem__Part_III_Lessons_from_Two_Kickstarters.php?print=1
- Interesting read: "The challenge and saga of Zombie Pathfinding" http://dayzdev.tumblr.com/post/85919354781/the-challenge-and-saga-of-zombie-pathfinding
- Interesting list: "Game Engine Unity Learning Resources" http://www.virtualgamelab.com/unity-resources.html
- Interesting video: "Keep Paddling - A Thought For Game Developers" https://www.youtube.com/watch?v=uRjnf8ksgWA
- Interesting video: "Ralph H. Baer en Bill Harrison playing Video Ping-Pong in 1969" https://www.youtube.com/watch?v=SWiyxIBfrsI
- Interesting video: "Kids react to old computers" https://www.youtube.com/watch?v=PF7EpEnglgk
- Interesting read: "Why 'Watch Dogs' Is Bad News For AMD Users..." http://www.forbes.com/sites/jasonevangelho/2014/05/26/why-watch-dogs-is-bad-news-for-amd-users-and-potentially-the-entire-pc-gaming-ecosystem/ & "Nvidia Fires Back..." http://www.forbes.com/sites/jasonevangelho/2014/05/28/nvidia-fires-back-the-truth-about-gameworks-amd-optimization-and-watch-dogs/
- Interesting read: "Defining Boundaries: Creating Credible Obstacles In Games" http://www.gamasutra.com/view/feature/132106/defining_boundaries_creating_.php?print=1 & http://www.gamasutra.com/view/feature/132165/defining_boundaries_creating_.php?print=1
- Interesting read: "Megatextures in Rage" http://renderingpipeline.com/2012/03/megatextures-in-rage/
- Interesting video: "Live Training: Top Down 2D Games" https://www.youtube.com/watch?v=uv2QSvuwIDs
- Interesting read: "Introduction to 3D" http://flippednormals.com/introduction-3d/
- Interesting read: "Week in Tech: Cheap 4K, Adaptive-Sync, DP1.2a, Screens!" http://www.rockpapershotgun.com/2014/05/15/cheap-4k-monitor/
- Interesting photo: "NASA Rover Gains Martian Vista From Ridgeline" http://www.jpl.nasa.gov/news/news.php?release=2014-157
- Interesting read: "The Inside Story of Oculus Rift and How Virtual Reality Became Reality" http://www.wired.com/2014/05/oculus-rift-4/
- Interesting image: "50 Years of Exploration" http://www.5wgraphics.com/img/newsletter/50-years-of-exploration.jpg
- Interesting read: "How Soviet Artists Imagined Communist Life in Space" http://io9.com/how-soviet-artists-imagined-communist-life-in-space-1558140402
- Interesting read: "The Indie Bubble Is Popping" http://jeff-vogel.blogspot.de/2014/05/the-indie-bubble-is-popping.html
- Interesting read: "MotorStorm: Behind The Tracks" Part 1: http://www.team-aozora.com/2014/03/motorstorm-behind-the-tracks-part-1/ Part 2: http://www.team-aozora.com/2014/03/motorstorm-behind-the-tracks-part-2/
- Interesting video: "Making of The Elderscroll V Skyrim" https://www.youtube.com/watch?v=gX1qAxc_OX0
- Interesting video: "The Making of Fallout 3" https://www.youtube.com/watch?v=Lr5olzm9jXg
- Interesting video: "Making of Fallout: New Vegas" https://www.youtube.com/watch?v=YfkDk_TDJUE
- Interesting video: "The Making of Oblivion" https://www.youtube.com/watch?v=zvm0CN3tQFI
- Interesting read: "AI in Games: The Minds Behind the War for Cybertron" http://t2thompson.com/2014/03/16/ai-of-transformers/
- Interesting read: "Adopting a physically based shading model" http://seblagarde.wordpress.com/2011/08/17/hello-world/
- Interesting read: "Costs of Unreal 4 versus Unity" http://www.reddit.com/r/gamedev/comments/25yxl5/costs_of_unreal_4_versus_unity/
- Interesting video: "ITSP Camera Explained" https://www.youtube.com/watch?v=aAKwZt3aXQM
- Interesting video: "Super Mario World Camera Logic Review" https://www.youtube.com/watch?v=TCIMPYM0AQg
- Interesting read: "An Analysis of Super Metroid’s camera code" http://suppressivefiregames.tumblr.com/post/85891843723/an-analysis-of-super-metroids-camera-code-and-using
- Interesting read: "The Poor Man’s Dialogue Tree" http://et1337.com/2014/05/16/the-poor-mans-dialogue-tree/
- Interesting read: "Build Arkanoid With Unity" Part 1 http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-project-setup--cms-20767 … Part 2 http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-player-and-ball-mechanics--cms-20860
- Interesting read: "New Steam games vie for visibility against older back catalog games" http://www.gamasutra.com/view/news/217877/New_Steam_games_vie_for_visibility_against_older_back_catalog_games.php
- Interesting webcomic: "What it's like to own a Tesla Model S" http://theoatmeal.com/comics/tesla_model_s
- Interesting read: "Why Oracle’s Copyright Victory Over Google Is Bad News for Everyone" http://www.wired.com/2014/05/oracle-copyright/
- Interesting read: "Chernobyl: Capping a Catastrophe" http://www.nytimes.com/interactive/2014/04/27/science/chernobyl-capping-a-catastrophe.html
- Interesting read: "RPG Codex Top 70 PC RPGs (Now with User Reviews!)" http://www.rpgcodex.net/content.php?id=9453
- Interesting read: "How CD Projekt RED fought the publishers to win their independence" http://www.pcgamesn.com/how-cd-projekt-red-fought-publishers-win-their-independence
- Interesting read: "Is there any evidence of a link between violent video games and murder?" http://www.theguardian.com/science/head-quarters/2014/may/06/violent-video-games-murder-aggression-ann-maguire
- Interesting video: "Making of Gabriel Knight" https://www.youtube.com/watch?v=ZhFamZMyDK0
- Interesting read: "How the surge of Steam releases will affect game developers" http://www.gamasutra.com/view/news/217583/How_the_surge_of_Steam_releases_will_affect_game_developers.php
- Interesting read: "AI Directors Case Study #11: SAINTS ROW IV Notoriety System" http://aigamedev.com/open/coverage/notoriety-saints-row-4/
- Interesting read: "Firefox’s adoption of closed-source DRM breaks my heart" http://www.theguardian.com/technology/2014/may/14/firefox-closed-source-drm-video-browser-cory-doctorow
- Interesting read: "AI in Games: Facing Your F.E.A.R" http://t2thompson.com/2014/03/02/facing-your-fear/
- Interesting read: "How to Use BSP Trees to Generate Game Maps" http://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268
- Interesting talk: "Advanced Lighting Techniques in Unity" http://www.gdcvault.com/play/1020833/Unity-Technologies-Developer-Day-
- Interesting video: "The Making of The 7th Guest" https://www.youtube.com/watch?v=X0IX4ajhlLA#t=0m34s
- Interesting read: "Blender to Unity Workflow!" http://www.zakjr.com/blog/?p=25
- Interesting read: "No Bullshit Pixel Art Tutorial" http://pixelartus.com/post/85312310886/retronator-no-bullshit-pixel-art-tutorial
- Interesting video: "Tim Schafer Plays "Day of the Tentacle" Part 1" https://www.youtube.com/watch?v=qumYnE2wYhA
- Interesting read: "The ups and downs of doing online multiplayer as an indie" http://www.gamasutra.com/view/feature/217434/the_ups_and_downs_of_doing_online_.php?print=1
- Interesting read: "Get prepared for Unity 5 - The dreaded '.' " http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/ … & http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights
- Interesting read: "AI and Games: Arkham Intelligence" http://t2thompson.com/2014/05/05/arkham-intelligence/
- Interesting talk: "Why Virtual Reality Isn't (Just) the Next Big Platform (Michael Abrash & Dov Katz)" https://www.youtube.com/watch?v=dxbh-TM5yNc
- Interesting read: "Making Fract as a family" http://www.polygon.com/features/2014/5/8/5687794/fract-phosfiend-systems
- Interesting read: "How Steve Wozniak Wrote BASIC for the Original Apple From Scratch" http://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636
- Interesting photos: "World War I in Photos" http://www.theatlantic.com/static/infocus/wwi/
- Interesting read: "How Munich switched 15,000 PCs from Windows to Linux" http://www.linuxvoice.com/the-big-switch/
- Interesting read: "The fall of Towns" http://www.eurogamer.net/articles/2014-05-09-the-fall-of-towns
- Interesting read: "NASA Delivers New Insight into Star Cluster Formation" http://www.jpl.nasa.gov/news/news.php?release=2014-144
- Interesting read: "International Day Against DRM: It's Time to Fix U.S. Copyright Law" https://www.eff.org/deeplinks/2014/05/understanding-digital-rights-management-international-day-against-drm
- Interesting read: "Smoothen your functions" http://c0de517e.blogspot.com/2014/04/smoothen-your-functions.html
- Interesting read: "In Defense of Early Access" http://gamasutra.com/blogs/BradCarney/20140505/216943/In_Defense_of_Early_Access.php?print=1
- Interesting read: "An Analysis of Minecraft-like Engines" http://0fps.net/2012/01/14/an-analysis-of-minecraft-like-engines/
- Interesting read: "Pxtone FULL MANUAL - How to Create Cool Music for Videogames" http://www.gr87.com/?page_id=64
- Interesting videos: "Developer Commentary: Left 4 Dead" https://www.youtube.com/playlist?list=PLk97JHRtKrIos3XbxnA0tRlH46EXMpA-Q & "Left 4 Dead 2" https://www.youtube.com/watch?v=INR1q9B1XVQ&index=2&list=PLk97JHRtKrIrEP21bTOhzI4nrn7wTidk-
- Interesting read: "The Nebraska Problem - Working on The Witness Part 7" http://mollyrocket.com/casey/stream_0015.html
- Interesting read: "Alien: Isolation and The Two Hardest Problems in Horror" http://frictionalgames.blogspot.com.es/2014/05/alien-isolation-and-two-hardest_5.html
- Interesting read: "Greenlight Forever" http://gamasutra.com/blogs/PetrucioStange/20140504/216928/Greenlight_Forever.php
- Interesting read: "Infinite Possibilities – Why the idea of the Auteur Game is Irrational" http://odiousrepeater.wordpress.com/2014/02/20/infinite-possibilities-why-the-idea-of-the-auteur-game-is-irrational/
- Interesting read: "The Art of Infection" https://dl.dropboxusercontent.com/u/10197361/ArtPostMortem.html
- Interesting video: "The Making of MYST" https://www.youtube.com/watch?v=94pzx_9LkVI
- Interesting read: "Visually pleasing distributions - Working on The Witness Part 5" http://mollyrocket.com/casey/stream_0013.html & "Part 6" http://mollyrocket.com/casey/stream_0014.html
- Interesting talk: "Animation Bootcamp: An Indie Approach to Procedural Animation (David Rosen)" http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
- Interesting podcast: "Tone Control - Conversations with Video Game Developers" https://www.idlethumbs.net/tonecontrol/episodes
- Interesting read: "Indie Advice: why you probably shouldn’t make a multiplayer game" http://www.sizefivegames.com/2014/05/02/indie-advice-why-you-probably-shouldnt-make-a-multiplayer-game/
- Interesting read: "How one of gaming's most enduring personalities escaped obscurity" http://www.polygon.com/features/2014/5/2/5613114/wasteland-2-fallout-brian-fargo
- Interesting talk: "Linux Sucks - 2014" https://www.youtube.com/watch?v=5pOxlazS3zs
- Interesting read: "Programming Sucks" http://stilldrinking.org/programming-sucks
- Interesting stream: "ISS HD Earth Viewing Experiment" http://eol.jsc.nasa.gov/HDEV/ & http://www.ustream.tv/channel/iss-hdev-payload
- Interesting photo: "Curiosity Sol 613" http://www.db-prods.net/marsroversimages/curiosity-2014.html#81
- Interesting read: "A basic history of BASIC on its 50th birthday" http://www.gamasutra.com/view/news/216469/A_basic_history_of_BASIC_on_its_50th_birthday.php
- Interesting video: "Serious Sam 3 Making of" https://www.youtube.com/watch?v=sxUutm2X01w
- Interesting videos: "Unreal Engine 4 Beginner Tutorial Series" http://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC
- Interesting read: "Fixing E.T. The Extra-Terrestrial for the Atari 2600" http://www.neocomputer.org/projects/et/ #programming
- Interesting read: "Dude, Where’s My Game – The Truth and Lies of Delays and Cancellations" http://odiousrepeater.wordpress.com/2014/04/28/dude-wheres-my-game-the-truth-and-lies-of-delays-and-cancellations/
- Interesting read: "4-Layers, A Narrative Design Approach" http://frictionalgames.blogspot.se/2014/04/4-layers-narrative-design-approach.html
- Interesting read: "Working on The Witness, Part 3" http://mollyrocket.com/casey/stream_0008.html & "Part 4" http://mollyrocket.com/casey/stream_0009.html
- April:
- Interesting talk: "Crafting Destruction: The Evolution of the Dead Space User Interface (Dino Ignacio)" http://gdcvault.com/play/1017723/Crafting-Destruction-The-Evolution-of
- Interesting read: "Create Custom Binary File Formats for Your Game's Data" http://gamedevelopment.tutsplus.com/tutorials/create-custom-binary-file-formats-for-your-games-data--gamedev-206 & "Read and Write" http://gamedevelopment.tutsplus.com/tutorials/how-to-read-and-write-binary-data-for-your-custom-file-formats--gamedev-12159
- Interesting read: "Manipulating Meshes in Unity3D" http://www.gamasutra.com/blogs/DenizOpal/20120922/178132/Manipulating_Meshes_in_Unity3D.php?print=1
- Interesting read: "Why We Went With Mantle (Firaxis Games)" http://www.firaxis.com/?/blog/single/why-we-went-with-mantle
- Interesting read: "Finding and fixing a five-second stall - Working on The Witness, Part 2" http://mollyrocket.com/casey/stream_0007.html
- Interesting video: "The Dig: Xbox Entertainment Studios Unearths E.T. Cartridges" https://www.youtube.com/watch?v=8jHpOsJQaHM
- Interesting read: "Designing around a core mechanic" http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/
- Interesting read: "Deep Snow Prints" http://dougvfx.blogspot.com.es/2013/07/deep-snow-prints.html
- Interesting read: "Code Optimization in Unity : Part 2" http://robotduck.wordpress.com/2011/08/05/code-optimization-in-unity-part-2/
- Interesting read: "Inside the battles of 300: Rise of an Empire" http://www.fxguide.com/featured/inside-the-battles-of-300-rise-of-an-empire/
- Interesting read: "Zero to 95,688: How I wrote Game Programming Patterns" http://journal.stuffwithstuff.com/2014/04/22/zero-to-95688-how-i-wrote-game-programming-patterns/
- Interesting video: "PAX East 2014: The Giant Bomb Panel" https://www.youtube.com/watch?v=r5LDp3ttWME
- Interesting talk: "The Sound of Grand Theft Auto V" http://www.gdcvault.com/play/1020587/The-Sound-of-Grand-Theft
- Interesting videos: "Developer Walkthrough: Call of Duty" https://www.youtube.com/playlist?list=PLk97JHRtKrIoyasMMyVJGSce8_EWKZZqy
- Interesting read: "Unity Networking – The Pong Game" http://www.packtpub.com/article/unity-networking-pong-game
- Interesting read: "Art directing effects for inFAMOUS: Second Son" http://www.fxguide.com/featured/art-directing-effects-for-infamous-second-son/
- Interesting talk: "The Story of CAVE STORY (Daisuke 'Pixel' Amaya)" http://gdcvault.com/play/1014621/The-Story-of-CAVE
- Interesting read: "The New Curiosity Shop: Itch.io Interview" http://www.rockpapershotgun.com/2014/04/23/steam-itch-io-digital-retail-interview/
- Interesting read: "Working on The Witness, Part 1: Mapping the island's walkable surfaces" http://mollyrocket.com/casey/stream_0006.html
- Interesting talk: "Jiro Dreams of Game Design (Brenda Romero)" http://gdcvault.com/play/1020496/Jiro-Dreams-of-Game
- Interesting website: "Game Mechanic Explorer" http://gamemechanicexplorer.com/#
- Interesting video: "We Play Doom With John Romero" https://www.youtube.com/watch?v=YUU7_BthBWM
- Interesting read: "The Wizardry of Id" http://spectrum.ieee.org/consumer-electronics/gaming/the-wizardry-of-id
- Interesting video: "Making of Doom 3" https://www.youtube.com/watch?v=9uxCYkh--q0
- Interesting talk: "Ellie: Buddy AI in The Last of Us (Max Dyckhoff)" http://www.gdcvault.com/play/1020364/Ellie-Buddy-AI-in-The
- Interesting read: "Dynamic Global Illumination in Fable Legends" http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/
- Interesting read: "Rapture leaked: The true story behind the making of BioShock" http://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock
- Interesting read: "Beej's Guide to Network Programming Using Internet Sockets" http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html
- Interesting read: "How VFX saved Washington: Olympus Has Fallen" http://www.fxguide.com/featured/how-vfx-saved-washington-olympus-has-fallen/
- Interesting read/photo: "NASA Mars Orbiter Spies Rover Near Martian Butte" http://www.jpl.nasa.gov/news/news.php?release=2014-116
- Interesting talk: "Narrative Legos (Ken Levine)" http://www.gdcvault.com/play/1020434/Narrative
- Interesting read: "Introduction to Coroutines" http://unitypatterns.com/introduction-to-coroutines/ … & "Scripting with Coroutines" http://unitypatterns.com/scripting-with-coroutines/
- Interesting read: "Indie Advice: How to get Brillo Game Voice Overs" http://www.sizefivegames.com/2014/04/17/indie-advice-how-to-get-brillo-game-voice-overs/
- Interesting talk: "Classic Game Postmortem: Myst" http://gdcvault.com/play/1018048/Classic-Game-Postmortem
- Interesting talk: "Game Development with SDL 2.0" https://www.youtube.com/watch?v=MeMPCSqQ-34
- Interesting read: "Programmatically Generating Meshes In Unity3D" http://kobolds-keep.net/?p=33
- Interesting talk: "Using YouTube to Market Your Indie Game" http://gdcvault.com/play/1020499/Using-YouTube-to-Market-Your
- Interesting read: "Indie Advice: Working with Freelancers" http://www.sizefivegames.com/2014/04/11/how-to-deal-with-freelancers/
- Interesting videos: "Adventures in Game Development" https://www.youtube.com/playlist?list=PL8F065F0F4548444C
- Interesting video: "Live Training 7 Apr 2014 - Object Pooling" https://www.youtube.com/watch?v=9-zDOJllPZ8
- Interesting talk: "Antichamber: Three Years of Hardcore Iteration" http://www.gdcvault.com/play/1020586/Antichamber-Three-Years-of-Hardcore
- Interesting read: "Turn your character into a player!" http://blogs.unity3d.com/2014/04/14/turn-your-character-into-a-player/
- Interesting read: "Windows AC/Row/Infinite" http://simonschreibt.de/gat/windows-ac-row-ininite/
- Interesting talk: "Creating BioShock Infinite's Elizabeth" http://www.gdcvault.com/play/1020545/Creating-BioShock-Infinite-s
- Interesting read: "A Long-Awaited Check of Unreal Engine 4" http://www.viva64.com/en/b/0249/
- Interesting webcomic: "xkcd: Heartbleed Explanation" http://xkcd.com/1354/
- Interesting read: "Arduino BASIC Shield" http://www.instructables.com/id/Arduino-BASIC-Shield/?ALLSTEPS
- Interesting read: "The dark side: behind the VFX of Thor: The Dark World" http://www.fxguide.com/featured/the-dark-side-behind-the-vfx-of-thor-the-dark-world/
- Interesting talk: "The Art of The Witness" http://www.gdcvault.com/play/1020552/The-Art-of-The
- Interesting read: "How Does It Work? - Voxel Quest" http://www.voxelquest.com/1/post/2014/04/how-does-it-work.html
- Interesting video: "UESchool - 2. Animation and Blending" http://www.twitch.tv/ueschool/c/4038644
- Interesting talk: "Building Customizable Characters for Bungie's Destiny" http://www.gdcvault.com/play/1020412/Building-Customizable-Characters-for-Bungie
- Interesting read: "All the Boring Bits of Paperwork you have to do as an Indie Developer" http://www.sizefivegames.com/2014/04/09/all-the-boring-bits-of-paperwork-you-have-to-do-as-an-indie-developer/
- Interesting video: "UESchool - 1. Learning Navigation Meshes and Behavior Tree" http://www.twitch.tv/ueschool/b/518239777?t=10m48s
- Interesting read: "A look inside Unreal Engine 4" http://www.gamefromscratch.com/post/2014/04/08/A-look-inside-Unreal-Engine-4.aspx & http://www.gamefromscratch.com/post/2014/04/08/A-look-inside-Unreal-Engine-4-Part-Two.aspx
- Interesting talk: "Classic Game Postmortem: Zork" http://www.gdcvault.com/play/1020612/Classic-Game-Postmortem
- Interesting read: "I Am Overencumbered: Why Game Inventories Matter" http://www.rockpapershotgun.com/2014/04/08/i-am-overencumbered-why-game-inventories-matter/
- Interesting talk: "#1ReasonToBe" http://www.gdcvault.com/play/1020593/
- Interesting read: "Unity Viewmodels" http://garry.tv/2014/04/07/unity-viewmodels/
- Interesting read: "How to Fund Your Indie Game" http://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514
- Interesting videos: "Unity 3d: Multiplayer First-Person Shooter" https://www.youtube.com/playlist?list=PLbghT7MmckI7BDIGqNl_TgizCpJiXy0n9
- Interesting video: "Live Training 3 Mar 2014 - Data Persistence" https://www.youtube.com/watch?v=J6FfcJpbPXE
- Interesting read: "How we solved the infamous sliding bug" http://joostdevblog.blogspot.nl/2014/04/the-infamous-sliding-bug.html
- Interesting video: "AT&T Archives: Genesis of the Transistor" https://www.youtube.com/watch?v=WiQvGRjrLnU
- nteresting read: "Half an operating system: The triumph and tragedy of OS/2" http://arstechnica.com/business/2013/11/half-an-operating-system-the-triumph-and-tragedy-of-os2/
- Interesting read: "Space Nazis: the making of Iron Sky" http://www.fxguide.com/featured/space-nazis-the-making-of-iron-sky/
- Interesting read: "How to Dynamically Slice a Convex Shape" http://gamedevelopment.tutsplus.com/tutorials/how-to-dynamically-slice-a-convex-shape-as-seen-in-fruit-ninja--gamedev-14479
- Interesting read: "Custom List, a Unity C# Editor Tutorial" http://catlikecoding.com/unity/tutorials/editor/custom-list/
- Interesting read: "The Reality of Sexism in the Game Industry" http://gamasutra.com/blogs/JenniferAllaway/20140331/214320/The_Reality_of_Sexism_in_the_Game_Industry.php
- Interesting read: "Serialization Best Practices - Megapost" http://forum.unity3d.com/threads/155352-Serialization-Best-Practices-Megapost?p=1064609#post1064609
- Interesting read: "Unity: Toying with Scriptable Objects & Custom Editors" http://buchhofer.com/2010/10/unity-toying-with-scriptable-objects/ … & http://buchhofer.com/2011/05/scriptable-objects-and-custom-editors/
- Interesting videos: "The Making of The Witcher 3 Cinematic Trailer" https://www.youtube.com/watch?v=Bp8S0VV410U & https://www.youtube.com/watch?v=aUqW4S4jOy4
- Interesting read: "Unity Pro Tip: Use custom made assets as configuration files" http://www.jacobpennock.com/Blog/?p=670
- Interesting read: "Let's talk about accountability" http://www.gamasutra.com/blogs/AdrielWallick/20140331/214258/Lets_talk_about_accountability.php & "A Developer’s Guide To Television" http://www.rockpapershotgun.com/2014/04/01/down-the-tube-a-developers-guide-to-television/
- Interesting video: "Is VR the future of Gaming? A look at nearly every VR device shown at GDC" https://www.youtube.com/watch?v=Y2myY_pQEMk
- Interesting read: "Reasons for Modest First Projects and Incremental Learning" http://www.hobbygamedev.com/beg/incremental-learning/
- Interesting read: "Component - Game Programming Patterns / Decoupling Patterns" http://gameprogrammingpatterns.com/component.html
- Interesting videos: "ProBuilder 'E1M1' Tutorial Series" https://www.youtube.com/playlist?list=PLrJfHfcFkLM9dWnj31b8XTdePDLIOWk7e
- March:
- Interesting read: "Git Source Code Review" http://fabiensanglard.net/git_code_review/index.php
- Interesting read: "T4 Code Generation in Unity" http://www.gamedev.net/page/resources/_/technical/game-programming/t4-code-generation-in-unity-r3620
- Interesting read: "Unity3D: Mythbusting performance" http://chaoscultgames.com/2014/03/unity3d-mythbusting-performance/
- Interesting read: "Introducing Michael Abrash, Oculus Chief Scientist" http://www.oculusvr.com/blog/introducing-michael-abrash-oculus-chief-scientist/
- Interesting read: "Gravity: vfx that’s anything but down to earth" http://www.fxguide.com/featured/gravity/
- Interesting video: "Half-Life: Raise the Bar [Fan Film]" https://www.youtube.com/watch?v=YiKcWZHeMG4
- Interesting read: "Lovers in a Dangerous Spacetime DevLog #9: Pausing Without Pausing" http://gamasutra.com/blogs/AdamWinkels/20140326/213972/Lovers_in_a_Dangerous_Spacetime_DevLog_9_Pausing_Without_Pausing.php
- Interesting read: "Unity3D vs. Unreal 4 vs. Crytek: GDC 2014 Engine Wars" http://ralphbarbagallo.com/2014/03/26/unity3d-vs-unreal-4-vs-crytek-gdc-2014-engine-wars/
- Interesting slides: "Scripting Particles: Getting Native Speed from a Virtual Machine" http://www.gdcvault.com/play/1020176/Scripting-Particles-Getting-Native-Speed
- Interesting website: "Walt Disney Animation Studios - Publications" http://www.disneyanimation.com/technology/publications/
- Interesting read: "Creating Dynamic 2D Water Effects in Unity" http://gamedevelopment.tutsplus.com/tutorials/creating-dynamic-2d-water-effects-in-unity--gamedev-14143
- Interesting read: "In the wake of Oculus' Facebook deal, game devs ponder what's next" http://www.gamasutra.com/view/news/213947/In_the_wake_of_Oculus_Facebook_deal_game_devs_ponder_whats_next.php
- Interesting read: "The Complete Rules For Games" http://www.rockpapershotgun.com/2011/12/29/the-complete-rules-for-games/
- Interesting read: "The Compulsion Loop Explained" http://www.gamasutra.com/blogs/JosephKim/20140323/213728/The_Compulsion_Loop_Explained.php?print=1
- Interesting list: "free programming books" https://github.com/vhf/free-programming-books/blob/master/free-programming-books.md
- Interesting read: "Greg Costikyan's GDC rant" https://docs.google.com/document/d/1m17UNDc-nnA6s5LDKFCdehutw9viNFx8p-1CkH6tMws/edit
- Interesting slides: "Advanced Lighting Techniques in Unity" https://docs.google.com/file/d/0B11iL4IgOgWLdFhzalpmX2kzSmM/view?sle=true
- Interesting read: "Just starting out, what games should I make?" http://www.gamefromscratch.com/post/2013/08/01/Just-starting-out-what-games-should-I-make.aspx
- Interesting read: "The tech of Crytek’s Ryse: Son of Rome" http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/
- Interesting read: "Flash is dead, long live OpenFL!" http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php
- Interesting slides: "Code Clinic: How to Write Code the Compiler Can Actually Optimize" (PPTX | 3.8MB) https://raw.githubusercontent.com/macton/presentation-archive/master/gdc14_code_clinic.pptx
- Interesting videos: "RPS At GDC" https://www.youtube.com/watch?v=jPW3yAtm2wY, https://www.youtube.com/watch?v=lRsKadfbslg & https://www.youtube.com/watch?v=9UNRACYQCo0
- Interesting video: "Evolution of PC Audio - As Told by Secret of Monkey Island" https://www.youtube.com/watch?v=a324ykKV-7Y
- Interesting read: "The making of The Last Days on Mars" http://www.fxguide.com/featured/the-making-of-the-last-days-on-mars/
- Interesting read: "Ender’s Game: how DD made zero-g" http://www.fxguide.com/featured/enders-game-how-dd-made-zero-g/
- Interesting videos: "Architecture of Deus Ex: Human Revolution" https://www.youtube.com/playlist?list=PLD7519BFFBCE668B2
- Interesting read: "Parallel Concerns" http://procworld.blogspot.ca/2014/03/parallel-concerns.html
- Interesting documentary: "Free to Play: The Movie" https://www.youtube.com/watch?v=ZKti-OF0AKw
- Interesting read: "Practical techniques for ray tracing in games" http://gamasutra.com/blogs/AlexandruVoica/20140318/213148/Practical_techniques_for_ray_tracing_in_games.php?print=1
- Interesting slides: "Physically Based Shading in Unity" (PDF | 4.4MB) http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf
- Interesting news about "Unreal Engine" http://www.gamasutra.com/view/news/213517/Epic_radically_changes_licensing_model_for_Unreal_Engine.php … and "CRYENGINE" http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program
- Interesting read: "Lou's Pseudo 3d Page" http://www.extentofthejam.com/pseudo/
- Interesting talk: "Getting Started with Game Development by Jeb - MINECON 2013 Panel" https://www.youtube.com/watch?v=cPk6UPVqUJs
- Interesting news/video: "Unity 5.0 announced, with direct-to-web, plugin-free publishing" http://www.gamasutra.com/view/news/213355/Unity_50_announced_with_directtoweb_pluginfree_publishing.php
- Interesting video: "State of Play: Tommy Refenes of Team Meat" (interview) https://www.youtube.com/watch?v=nCpW0WbCVzQ
- Interesting read: "How to get art in your game without being a professional" http://tacticstudios.blogspot.ca/2013/09/how-to-get-art-in-your-game-without.html
- Interesting read: "How to get music in your game without being a professional" http://tacticstudios.blogspot.ca/2013/08/how-to-get-music-in-your-game-without.html
- Interesting talk: "Classic Game Postmortem: X-COM: UFO Defense" http://www.gdcvault.com/play/1017808/Classic-Game-Postmortem-X-COM
- Interesting read: "Cutting Corners: Networking Design in Journey" http://gamasutra.com/blogs/NickClark/20140312/212936/Cutting_Corners_Networking_Design_in_Journey.php?print=1
- Interesting read: "Venture in to UDK – That ended with Unity" http://www.besusproductions.com/?p=666
- Interesting video: "A hands-on introduction to Python for beginning programmers" https://www.youtube.com/watch?v=N-ae8Q_7iCA
- Interesting read: "Fall Of The Empire: How Inner Turmoil Brought Down LucasArts" http://www.gameinformer.com/b/features/archive/2014/02/12/fall-of-the-empire-how-inner-turmoil-brought-down-a-legendary-studio.aspx
- Interesting read: "Jedi Knight 2: Jedi Outcast retrospective" http://www.eurogamer.net/articles/2013-10-13-jedi-knight-2-jedi-outcast-retrospective
- Interesting video: "State of Play: Jonathan Blow - REMASTERED Full Interview" https://www.youtube.com/watch?v=HTumujaqEe8
- Interesting read: "2d Visibility" http://www.redblobgames.com/articles/visibility/
- Interesting code: https://github.com/ValveSoftware/ToGL (Direct3D - OpenGL translation layer) & https://github.com/ValveSoftware/vogl (OpenGL capture/playback debugger)
- Interesting slides: "AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!" http://gdcvault.com/play/1015317/AI-driven-Dynamic-Dialog-through
- Interesting read: "Tutorial: Loading a chunk of the moon into Unity3D" http://broverthegame.tumblr.com/post/56478718313/tutorial-loading-a-chunk-of-the-moon-into-unity3d
- Interesting read: "How to create 2D visibility/shadow effects for your game" http://ncase.github.io/sight-and-light/
- Interesting video: "State of Play: Edmund McMillen - Full Interview" https://www.youtube.com/watch?v=_72BJfuGoXE
- Interesting video: "The Book of Unwritten Tales 2 Kickstarter - Projection Mapping" https://www.youtube.com/watch?v=GOa2-6lmvnI
- Interesting read: "Game Animation Bootcamp: An expert roundtable Q&A" http://www.gamasutra.com/view/feature/212003/game_animation_bootcamp_an_expert_.php?print=1
- Interesting talk: "How to program independent games - Jonathan Blow - CSUA Speech" https://www.youtube.com/watch?v=JjDsP5n2kSM
- Interesting read: "Vessel Post Mortem" part 1: http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-1 2: http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-2 & 3: http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-3
- Interesting read: "The dirty business of funding" http://www.indiedb.com/games/hope/features/the-dirty-business-of-funding
- Interesting video: "DOOM under the hood" https://www.youtube.com/watch?v=e0W65ScZmQw
- Interesting videos: "A Game And A Chat Episode 4: Looking (Glass) Back On Thief" https://www.youtube.com/watch?v=mHITDn2qnhg … & https://www.youtube.com/watch?v=6AcmmDeJS1k
- Interesting read: "It took two years to cancel Singularity, and ten months to fix it" http://www.polygon.com/2014/3/3/5462994/singularity-two-years-to-make-a-mess-ten-months-to-clean-it-up
- Interesting read: "How to debug small programs" http://ericlippert.com/2014/03/05/how-to-debug-small-programs/
- Interesting read: "Games of the Generation: Fallout 3" http://www.eurogamer.net/articles/2013-10-24-games-of-the-generation-fallout-3
- Interesting read: "WeAreA videogame developer AUA!" (Gabe Newell) http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/
- Interesting read: "Rendering large terrains" http://www.pheelicks.com/2014/03/rendering-large-terrains/
- Interesting read: "Bézier Path Algorithms" http://devmag.org.za/2011/06/23/bzier-path-algorithms/
- Interesting slides: "Hierarchical Plan-Space Planning for Multi-Unit Maneuvers" (PDF) http://www.cgf-ai.com/docs/pg2013.pdf
- Interesting videos: "Programming A Chess Engine in C" https://www.youtube.com/playlist?list=PLZ1QII7yudbc-Ky058TEaOstZHVbT-2hg
- Interesting read: "République: Episode 1 Postmortem" http://gamasutra.com/blogs/RyanPayton/20140303/212110/Rpublique_Episode_1_Postmortem.php?print=1
- Interesting read: "BioShock Infinite Lighting" http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html
- Interesting read: "Essential Math for Games Programmers" http://www.essentialmath.com/tutorial.htm
- Interesting read: "Grids and Graphs" http://www.redblobgames.com/pathfinding/grids/graphs.html
- Interesting read: "Tomb Raider static shadows trick" http://kosmonautblog.wordpress.com/2014/03/04/tomb-raider-static-shadows-trick/
- Interesting read: "Culling from Hevn" http://migacollabs.com/hevn/2014/1/21/culling-from-hevn
- Interesting read: "Moral Decision Making in Fallout" http://gamestudies.org/0902/articles/schulzke
- Interesting read: "Modern Microprocessors A 90 Minute Guide!" http://www.lighterra.com/papers/modernmicroprocessors/
- Interesting read: "A Study of User Interface Modifications in World of Warcraft" http://gamestudies.org/1202/articles/ui_mod_in_wow
- Interesting open source engine: "Godot Engine" http://www.godotengine.org/wp/
- Interesting public domain resources: "Keyboard and controllers prompts" http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack & "UI pack" http://opengameart.org/content/ui-pack
- Interesting video: "Arduino The Documentary (2010)" http://vimeo.com/18539129
- Interesting video: "VICE on HBO Season One: The Hermit Kingdom" https://www.youtube.com/watch?v=IrCQh1usdzE
- Interesting video: "A Brief History of Gore" https://www.youtube.com/watch?v=NRXigbgqtOc
- February:
- Interesting read: "Make Many Games: Learn Many Things" http://gamasutra.com/blogs/AdrielWallick/20140226/211761/Make_Many_Games_Learn_Many_Things.php?print=1
- Interesting read: "Designing an RPG Inventory System That Fits: Preliminary Steps" http://gamedevelopment.tutsplus.com/articles/designing-an-rpg-inventory-system-that-fits-preliminary-steps--gamedev-14725
- Interesting video: "RenderDoc - An overview" https://www.youtube.com/watch?v=EMFG5wmng-M
- Interesting read: "Common Unity Issues – GGJ14 Edition" http://www.codingjargames.com/blog/2014/02/26/common-unity-issues-ggj14-edition/
- Interesting read: "Animating Water Using Flow Maps" http://graphicsrunner.blogspot.se/2010/08/water-using-flow-maps.html
- Interesting read: "Recreating Unity Pro Features in Unity Free" http://www.gamasutra.com/blogs/AlexJordan/20140224/211490/Recreating_Unity_Pro_Features_in_Unity_Free.php
- Interesting read: "Automatic Generation of Dungeons for Computer Games" (PDF | 3.3MB) http://xenophule.com/girscloset/Dungeon_Procedural_Generation.pdf
- Interesting read: "Three design lessons from working with RPG legend Ken Rolston" http://gamasutra.com/view/news/211522/Three_design_lessons_from_working_with_RPG_legend_Ken_Rolston.php
- Interesting video: "Grounded: The making of The Last of Us" http://www.youtube.com/watch?v=R0l7LzC_h8I
- Interesting read: "Don’t starve, Diablo – Parallax 7" http://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
- Interesting post: "A C# algorithm to build interesting cave systems for your Roguelike part 1" http://www.evilscience.co.uk/?p=624
- Interesting read: "The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter" http://www.gamasutra.com/view/feature/131781/the_internet_sucks_or_what_i_.php?print=1
- Interesting free sounds: "The Free Firearm Sound Library" http://firearmsfx.moonfruit.com/home/4582574709
- Interesting read: "Saving Data #2 - Loading and Saving XML" http://unitygems.com/xml/
- Interesting read: "Synchronized Behavior Trees" http://takinginitiative.wordpress.com/2014/02/17/synchronized-behavior-trees/
- Interesting video: "Battlefield 4 Netcode - The Real Delay" http://www.youtube.com/watch?v=8C0COfAHHf0
- Interesting talk: "Phi talks about Random Dungeon Generation in Unity" http://www.youtube.com/watch?v=XwNXtSFQF8Q #unity3d #unitytech
- Interesting slides: "Making and Using NonStandard Textures: Manipulating UVs through Color Data in Portal 2" http://www.valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf
- Interesting post: "A super simple HFSM implementation for Unity" http://mindflock.com/2014/02/a-super-simple-hfsm-implementation-for-unity/
- Interesting read: "Algorithms and Data structures books: One size doesn't fit them all" http://fabiensanglard.net/algorithms_and_datastructures/index.php
- Interesting read: "Trademark Advice For Those Who Can’t Afford Any" http://ryanmorrisonlaw.com/trademark-advice-for-those-who-cant-afford-any-advice/
- Interesting read: "Pathfinding for Tower Defense" http://www.redblobgames.com/pathfinding/tower-defense/
- Interesting read: "Event Queue (Game Programming Patterns)" http://gameprogrammingpatterns.com/event-queue.html
- Interesting videos: "FOSDEM 2014 GameDev developer room" http://www.reddit.com/r/gamedev/comments/1xmeip/videos_of_fosdem_2014_gamedev_room_available/
- Interesting read: "Replication in networked games" part 1: http://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/ … & part 2: http://0fps.net/2014/02/17/replication-in-networked-games-latency-part-2/
- Interesting read: "Battle Circle AI: Let Your Player Feel Like They're Fighting Lots of Enemies" http://gamedevelopment.tutsplus.com/tutorials/battle-circle-ai-let-your-player-feel-like-theyre-fighting-lots-of-enemies--gamedev-13535
- Interesting read: "Techniques to stay motivated" http://www.reddit.com/r/gamedev/comments/1xdicz/techniques_to_stay_motivated/
- Interesting read: "Awesome tools for AAA-Texturing" http://www.bitsalive.com/awesome-tools-for-aaa-texturing/
- Interesting read: "Dear Esther and Unity" http://www.littlelostpoly.co.uk/dear-esther-and-unity/
- Interesting post: "Unity Mecanim and ragdolls" http://perttuh.blogspot.com/2013/10/unity-mecanim-and-ragdolls.html
- Interesting documentary: "Hackers: Wizards of the Electronic Age" https://www.youtube.com/watch?v=bl_1OybdteY
- Interesting video: "JURASSIC PARK's Spitter - Building the animatronic Dilophosaurus dinosaur puppet" http://www.youtube.com/watch?v=3IJQjhdLbbo
- Very moving speech: "Ellen Page Joins HRCF's Time to Thrive Conference" http://www.youtube.com/watch?v=1hlCEIUATzg
- Interesting read: "Build your own Flappy Bird with SpriteBuilder and Cocos2d 3.0" https://www.makegameswith.us/gamernews/369/build-your-own-flappy-bird-with-spritebuilder-and
- Interesting read: "Why Indie Developers Go Insane" http://jeff-vogel.blogspot.com.es/2014/02/why-indie-developers-go-insane.html
- Interesting read: "Our Internet Empathy Problem" http://www.giantbomb.com/articles/our-internet-empathy-problem/1100-4862/
- Interesting videos: "Amnesia Fortnight 2012 Documentary Series" https://www.youtube.com/playlist?list=PLIhLvue17Sd7ifSsJancSfPUVM8RnGwcl
- Interesting talks: "D.I.C.E. Summit 2014" http://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d
- Interesting read: "Becoming Cross-Platform" http://www.piratehearts.com/blog/2014/02/03/becoming-cross-platform/
- Interesting talks: "Steam Dev Days" (videos + slides) http://steamdevdays.com/
- Interesting tutorial: "Mecanim to Ragdoll in Unity 3d" http://xenosmash.com/mecanim-ragdoll-unity-3d/
- Interesting read: "Sir, Unity, Mecanim And The Trials Of Small Studio In-Game Animation" http://www.big-robot.com/2013/01/26/sir-unity-mecanim-and-the-trials-of-in-game-animation/
- Interesting free ebook: "Procedural Content Generation in Games" http://pcgbook.com/
- Interesting read: "Cook Your Own 3D Dungeons With Procedural Recipes" http://gamedevelopment.tutsplus.com/tutorials/cook-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360
- Interesting read: "How we made our gunfire look like Battlefield 3" http://www.indiedb.com/games/zombie-hunter-inc/news/how-we-made-our-gunfire-look-like-battlefield-3
- Interesting read: "Making textureless 3D work" http://blog.littlechicken.nl/creating-a-textureless-pure3d-look-as-seen-in-oberons-court/
- Interesting read: "Level Design in Procedural Generation" http://www.gamasutra.com/blogs/TanyaXShort/20140204/209176/Level_Design_in_Procedural_Generation.php?print=1
- Interesting read: "Creating fluid motion transitions with Unity and Mecanim" http://www.gamasutra.com/blogs/HeikkiTormala/20121214/183567/Creating_fluid_motion_transitions_with_Unity_and_Mecanim.php?print=1
- Interesting read: "Turn a dead laptop into a monitor with Plexiglas stand" http://www.instructables.com/id/Turn-a-dead-laptop-into-a-monitor-with-Plexiglas-s/
- Interesting image: "NASA Mars Rover Curiosity Sees 'Evening Star' Earth" http://www.jpl.nasa.gov/news/news.php?release=2014-039
- Interesting read: "Why Games Should Enter The Public Domain" http://www.rockpapershotgun.com/2014/02/03/editorial-why-games-should-enter-the-public-domain/ & "Games and the Public Domain" http://www.gamasutra.com/blogs/PaulTaylor/20140204/209980/Games_and_the_Public_Domain.php
- Interesting read: "Level Design - Room Shapes" http://gamasutra.com/blogs/AdrianBauer/20130816/198520/Level_Design__Room_Shapes.php?print=1
- Interesting read: "Sonic Physics Guide" http://info.sonicretro.org/Sonic_Physics_Guide
- Interesting website: "Battlefield: BC2 FOV Calculator" http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php
- Interesting read: "PVS-Studio: analyzing Doom 3 code" http://www.viva64.com/en/b/0120/
- Interesting videos: "Project: Space Shooter" http://unity3d.com/learn/tutorials/projects/space-shooter
- Interesting read: "STASIS. $140 000 raised by an unknown developer on an unknown license. A Kickstarter Postmortem" https://pay.reddit.com/r/gamedev/comments/1ujopf/stasis_140_000_raised_by_an_unknown_developer_on/
- Interesting videos: "FOV in Games" http://www.youtube.com/watch?v=blZUao2jTGA & http://www.youtube.com/watch?v=S1XsPYPGcl0
- Interesting public domain sprites: "Platformer Art: Pixel Redux" http://opengameart.org/content/platformer-art-pixel-redux
- Interesting (free for a few days) asset: "Dialoguer" http://www.dialoguer.info/free.php
- Interesting read: "Doom glare implementation" http://yzergame.com/doomGlare.html
- Interesting read: "The future of screenspace reflections" http://www.gamasutra.com/blogs/BartlomiejWronski/20140129/209609/The_future_of_screenspace_reflections.php?print=1
- Interesting read: "Ryse :: beach texture and material set approach" http://www.polycount.com/forum/showpost.php?p=1997608&postcount=137
- January:
- Interesting read: "Tech Feature: Linear-space lighting" http://frictionalgames.blogspot.com.es/2013/11/tech-feature-linear-space-lighting.html
- Interesting read: "The Curious Case of First Person Storytelling- Part One- The Voice" http://www.gamasutra.com/blogs/StevenBender/20140127/209372/The_Curious_Case_of_First_Person_Storytelling_Part_One_The_Voice.php?print=1
- Interesting talk: "Analytics Driven Design" http://gdcvault.com/play/1019527/Analytics-Driven
- Interesting website: "All About Circuits : Free Electric Circuits Textbooks" http://www.allaboutcircuits.com/
- Interesting read: "The Feynman Lectures on Physics" http://www.feynmanlectures.caltech.edu/
- Interesting videos: "Apollo Saturn V LVDC Board Teardown" 1) http://www.youtube.com/watch?v=vZhRbzDZIDw 2) http://www.youtube.com/watch?v=K6UDEDzlfs0 & 3) http://www.youtube.com/watch?v=w8QdF4J9mTI
- Interesting read: "Transparent development tales from three indies baring it all online" http://www.joystiq.com/2014/01/28/transparent-development-tales-from-three-indies-baring-it-all-on/
- Interesting free ebooks: "VERTEX" http://artbypapercut.com/downloads/
- Interesting read: "How Games Are Made: Defense Grid 2" http://www.polygon.com/features/2013/6/20/4441680/how-games-are-made-defense-grid-2
- Interesting read: "Making your game localization-ready" http://dead-code.org/articles/loc1.php
- Interesting read: "Enabling the Localization of Large Role-Playing Games" (PDF | 371KB) http://www.trans.uma.es/pdf/Trans_15/39-51.pdf
- Interesting talk: "Star Citizen: Going Beyond Crowdfunding" http://www.gdcvault.com/play/1019681/Star-Citizen-Going-Beyond
- Interesting read: "5 Core Elements Of Interactive Storytelling" http://frictionalgames.blogspot.com.es/2013/08/5-core-elements-of-interactive.html
- Interesting read: "Bitcrunching numbers for bandwidth optimisation" http://joostdevblog.blogspot.com.es/2014/01/bitcrunching-numbers-for-bandwidth.html
- Interesting video: "IVSoftware - Kotaku discussion" http://www.youtube.com/watch?v=netYNUAq_ZQ
- Interesting read: "Useful Tips for Horror Game Designers" http://frictionalgames.blogspot.com.es/2013/10/useful-tips-for-horror-game-designers.html
- Interesting source code: "Natural Selection mod for Half-life" https://github.com/unknownworlds/NS/ … more info: http://unknownworlds.com/ns2/natural-selection-source-code-released/
- Interesting read: "The Ignorance Of Crowds: Why Open Development Is Crap" http://www.rockpapershotgun.com/2014/01/23/the-ignorance-of-crowds-why-open-development-is-crap/
- Interesting read: "Reverse Engineering Strike Commander" http://fabiensanglard.net/reverse_engineering_strike_commander/index.php
- Interesting read: "The great TM 'Saga': AMA with @MonaIbrahim (Game Attorney)" http://www.reddit.com/r/Games/comments/1vvvkh/the_great_tm_saga_ama_with_monaibrahim_game/
- Interesting read: "Let's talk sense about game trademarks" http://gamasutra.com/blogs/JasPurewal/20140121/209020/Lets_talk_sense_about_game_trademarks.php
- Interesting video: "SIGGRAPH University - An Introduction to OpenGL Programming" http://www.youtube.com/watch?v=T8gjVbn8VBk
- Interesting read: "Designing RPG Mini-Games (and Getting Them Right)" http://gamedevelopment.tutsplus.com/articles/designing-rpg-mini-games-and-getting-them-right--gamedev-14226
- Interesting read: "SDL 1.2 to 2.0 Migration Guide" https://wiki.libsdl.org/MigrationGuide
- Interesting read: "Tech Feature: SSAO and Temporal Blur" http://frictionalgames.blogspot.com/2014/01/tech-feature-ssao-and-temporal-blur.html
- Interesting videos: "Reconstructing Cave Story" https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X
- Interesting read: "Playing Defender's Quest with the Steam Controller" http://gamasutra.com/blogs/LarsDoucet/20140118/208868/Playing_Defenders_Quest_with_the_Steam_Controller.php?print=1
- Interesting video: "Half Life 2 Level Design Gameplay Analysis" https://www.youtube.com/watch?v=FRBisIZvl24
- Interesting read: "My Steam Developers Day Talk" (Michael Abrash) http://blogs.valvesoftware.com/abrash/my-steam-developers-day-talk/
- Interesting video: "A discussion on Early Access" http://www.youtube.com/watch?v=CyGbbIB5eaM
- Interesting read: "Rohrer Isn’t Wrong About Sales, But He Also Isn’t Right" http://www.rockpapershotgun.com/2014/01/16/rohrer-isnt-wrong-about-sales-but-he-also-isnt-right/
- Interesting read: "You Bought It, You Own It! Time to Reclaim the Right to Use/Tinker/Repair/Make(...) Your Stuff" https://www.eff.org/deeplinks/2014/01/you-bought-it-you-own-it-time-reclaim-right-usetinkerrepairmakeselllend-your-stuff
- Interesting videos: "Steam Dev Days - Steam Machine unboxing by Data of Data Realms" http://www.youtube.com/watch?v=AgL4wHPeIpo
- Interesting read: "Tips for Getting Greenlit on Steam Greenlight" http://gamedevelopment.tutsplus.com/articles/tips-for-getting-greenlit-on-steam-greenlight--gamedev-13938
- Interesting read: "Why Rampant Sales are Bad for Players" http://gamasutra.com/blogs/JasonRohrer/20140115/208673/Why_Rampant_Sales_are_Bad_for_Players.php
- Interesting read: "More Bugs: Pathfinding Problems" http://www.shiningrocksoftware.com/?p=1971 & "Pathfinding " http://www.shiningrocksoftware.com/?p=901
- Interesting read: "Unity 4.3 2D Tutorial: Getting Started" http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started
- Interesting talk: "Classic Game Postmortem: Fallout" http://www.gdcvault.com/play/1015843/Classic-Game-Postmortem
- Interesting read: "The Impact of Launching a Game on Steam" http://gamasutra.com/blogs/BradCarney/20140110/208432/The_Impact_of_Launching_a_Game_on_Steam.php?print=1
- Interesting source code: "LightShafts" https://github.com/robertcupisz/LightShafts
- Interesting read: "Internet Entrepreneurship: How to Avoid Becoming a Stressed Out Loner" http://www.gamasutra.com/blogs/MichaelGnade/20140107/208141/Internet_Entrepreneurship_How_to_Avoid_Becoming_a_Stressed_Out_Loner.php?print=1
- Interesting video: "Kim Jung gi Drawing show in" http://www.youtube.com/watch?v=MGbvhyTZXfs
- Interesting videos: "Triangles and Pixels" http://www.youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm
- Interesting source code: "Planning Starter Kit" https://bitbucket.org/alexjc/planning-starter-kit/src
- Interesting read: "Primer — Soldering and Desoldering" http://makezine.com/projects/make-01/primer-soldering-and-desoldering/
- Interesting read: "Localization Pipeline" http://www.altdevblogaday.com/2012/06/27/localization-pipeline/
- Interesting read: "Game Software Localization" http://games.greggman.com/game/game_software_localization/
- Interesting read: "Localization for Game Development" http://josephstankowicz.wordpress.com/2013/06/12/localization-for-game-development/
- Interesting read: "Finite-State Machines: Squad Pattern Using Steering Behaviors" http://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-squad-pattern-using-steering-behaviors--gamedev-13638
- Interesting talk: "PRACTICE 2013: Warren Spector" http://vimeo.com/82290242
- Interesting read: "Gabe Newell on what makes Valve tick" http://www.washingtonpost.com/blogs/the-switch/wp/2014/01/03/gabe-newell-on-what-makes-valve-tick/
- Interesting read: "7 truths about indie game development" http://gamasutra.com/blogs/SarahWoodrow/20140102/206583/7_truths_about_indie_game_development.php?print=1
- Interesting read: "13 illustrated articles on how I built an HTML5 game from scratch" http://www.reddit.com/r/gamedev/comments/1u8e6p/13_illustrated_articles_on_how_i_built_an_html5/
- Interesting videos: "DIY Guitar" http://www.youtube.com/playlist?list=PLaaJS59ui3Pg2qrEpXEE6nF-sbjOFQ__d
- Interesting read: "Eldritch: Mountains of Post-Mortem-ness" http://gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php?print=1
- Interesting talk: "Gathering Your Party with Project Eternity" http://gdcvault.com/play/1019680/Gathering-Your-Party-with-Project
- Interesting read: "Setting Up Your Indie Gamedev Business: A Primer" http://gamedevelopment.tutsplus.com/articles/setting-up-your-indie-gamedev-business--gamedev-14062
- Interesting read: " Multiplayer Logistics" http://www.lostgarden.com/2013/12/multiplayer-logistics.html
- Interesting read: "Game environments – Part C: making wet environments" http://www.fxguide.com/featured/game-environments-partc/
- Interesting read: "Game environments – Part A: rendering Remember Me" http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Part B: rain http://www.fxguide.com/featured/game-environments-partb/
- Interesting talk: "Juice it or lose it - a talk by Martin Jonasson & Petri Purho" http://www.youtube.com/watch?v=Fy0aCDmgnxg
- Interesting read: "Tomb Raider – Laras Hot Secrets" http://simonschreibt.de/gat/tomb-raider-laras-hot-secrets/
- Interesting talk: "Jan Willem Nijman - Vlambeer - The art of screenshake" http://www.youtube.com/watch?v=AJdEqssNZ-U
- Interesting videos: "3D Computer Graphics Using OpenGL" http://www.youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY
- Interesting read: "Top Tuts+ Game Development Tutorials from 2013" http://www.gamasutra.com/blogs/MichaelWilliams/20131231/207891/Top_Tuts_Game_Development_Tutorials_from_2013.php?print=1
- Interesting talk: "Unite 2013 - Ship is When it Starts: Live Ops & Analytics" http://www.youtube.com/watch?v=okoyNBaOBpo
- Interesting read: "This Year in Game AI: Analysis, Trends from 2013" http://aigamedev.com/open/editorial/2013-retrospective/
- Interesting read: "Generating Procedural Racetracks" http://www.gamasutra.com/blogs/GustavoMaciel/20131229/207833/Generating_Procedural_Racetracks.php?print=1
- Interesting talk: "Unite 2013 - Marketing Sucks" http://www.youtube.com/watch?v=hD31xc5NDxY
- December:
- Interesting read: "The 25 most popular stories on Gamasutra in 2013" http://www.gamasutra.com/view/news/207340/The_25_most_popular_stories_on_Gamasutra_in_2013.php
- Interesting talk: "30c3: Reverse engineering the Wii U Gamepad" http://www.youtube.com/watch?v=2xfxwB6R-cA
- Interesting talk: "30C3: Exploration and Exploitation of an SD Memory Card" http://www.youtube.com/watch?v=r3GDPwIuRKI more info: http://www.bunniestudios.com/blog/?p=3554
- Interesting talk: "From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences" http://www.gdcvault.com/play/1422/From-COUNTER-STRIKE-to-LEFT%22
- Interesting read: "Source Multiplayer Networking" https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- Interesting read: "Illustrative Rendering in Team Fortress 2" (PDF | 2.7MB) http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
- Interesting slides: "Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this at Home!" http://gdcvault.com/play/1012480/Borderlands-and-the-11th-Hour
- Interesting read: "Fixing E.T. The Extra-Terrestrial for the Atari 2600" http://www.neocomputer.org/projects/et/#programming
- Interesting read: "How to Code a Self-Hosted PHP/SQL Leaderboard For Your Game" http://gamedevelopment.tutsplus.com/tutorials/how-to-code-a-self-hosted-phpsql-leaderboard-for-your-game--gamedev-11627
- Interesting talk: "Unite 2013 - GIS Terrain & Unity" (how to manage arbitrary amounts of terrain) http://www.youtube.com/watch?v=VKWvAuTGVrQ
- Interesting read: "The Continuous World of Dungeon Siege" (PDF|172KB) http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.pdf
- Interestig read: "How to project decals" http://blog.wolfire.com/2009/06/how-to-project-decals/
- Interesting read: "Using abstractions and interfaces with Unity3D" http://www.gamasutra.com/blogs/VictorBarcelo/20131217/207204/Using_abstractions_and_interfaces_with_Unity3D.php?print=1
- Interesting read: "Vectors and Vector Based Containers series" http://upcoder.com/series/1/vectors-and-vector-based-containers/
- Interesting video: "Unite 2013 - Plugin Postmortem" http://www.youtube.com/watch?v=jMHtXi3_t3s
- Interesting read: "Why Game Developers Need YouTubers" http://blog.wolfire.com/2013/12/Why-Game-Developers-Need-YouTubers
- Interesting read: "CS:GO How to Design Gameplay Map Layouts (Complete In-Depth Guide)" http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php
- Interesting read: "Inline Bandwidth Meter" https://www.bonafidegeek.com/category/in-line-bandwidth-meter/
- Interesting read: "So you want to be a Unity3D game developer?" http://darkgenesis.zenithmoon.com/so-you-want-to-be-a-unity3d-game-developer/
- Interesting read: "The Cinematography of The Incredibles" Part 1 http://floobynooby.blogspot.com/2013/12/the-cinematography-of-incredibles-part-1.html … Part 2 http://floobynooby.blogspot.com/2013/12/the-cinematography-of-incredibles-part-2.html
- Interesting gadget: "pedalSHIELD Arduino Guitar Pedal" http://www.electrosmash.com/pedalshield
- Interesting read: "Camera mapping a comic: the Ward trailer" http://joostdevblog.blogspot.com/2013/12/camera-mapping-comic-ward-trailer.html
- Interesting read: "How To Match Puzzle Shapes Using Bitmasks" http://gamedevelopment.tutsplus.com/articles/how-to-match-puzzle-shapes-using-bitmasks--gamedev-11759
- Interesting read: "The YouTube Snake Is Eating Itself" http://www.giantbomb.com/articles/the-youtube-snake-is-eating-itself/1100-4815/
- Interesting read: "Counterstrike: Global Offensive - The Overpass and Cobble Process" http://blog.counter-strike.net/index.php/2013/12/8306/
- Interesting talk: "Smart Phone, Dumb Apps: How the Bad Guys View Your Mobile Applications" http://gdcvault.com/play/1019518/Smart-Phone-Dumb-Apps-How
- Interesting read: "My “Doom” 20th Anniversary Stories" http://blog.wilshipley.com/2013/12/my-doom-20th-anniversary-stories.html
- Interesting read: "Exposing the Grimm reality of the indie dev fairytale" http://indiehaven.com/exposing-the-grimm-reality-of-the-indie-dev-fairytale/
- Interesting video: "Disney's Frozen - A Material Point Method For Snow Simulation" https://www.youtube.com/watch?v=9H1gRQ6S7gg
- Interesting read: "Reverse Engineering Serial Ports" http://www.devttys0.com/2012/11/reverse-engineering-serial-ports/
- Interesting read: "One-minute Dungeon: Behind the scenes" http://www.zspline.net/blog/2013/12/16/one-minute-dungeon-behind-the-scenes/
- Interesting video: "Unity - 2D Power" http://www.youtube.com/watch?v=rXDK6InUaO4
- Interesting videos: "Chang'e #3 Lunar Mission RAW Landing" http://www.youtube.com/watch?v=TaQTSTrbT3w … & "rolls to moon surface" http://www.youtube.com/watch?v=ht4_hJBHejA
- Interesting video: "Gabe Newell talks to students" http://www.youtube.com/watch?v=1R3OI3Ocylg
- Interesting read: "Make an Internet Controlled Lamp with a Raspberry Pi and Flask" http://jack.minardi.org/raspberry_pi/make-an-internet-controlled-lamp-with-a-raspberry-pi-and-flask/
- Interesting tutorial: "PSG Art tutorial" http://androidarts.com/art_tut.htm and books: "Save Loomis!" http://www.alexhays.com/loomis/
- Interesting talk: "Game Design Fundamentals - MIT GAMBIT Game Lab" https://www.youtube.com/watch?v=n7u1puLdP90
- Interesting free web design: "presskit() 2.0" http://dopresskit.com/
- Interesting read: "Deconstructing Let’s Play, Copyright, and the YouTube Content ID Claim System:A Legal Perspective" http://www.gamasutra.com/blogs/MonaIbrahim/20131212/206912/Deconstructing_Lets_Play_Copyright_and_the_YouTube_Content_ID_Claim_System_A_Legal_Perspective.php?print=1
- Interesting read: "Adding Turbulence to a Particle System" http://gamedevelopment.tutsplus.com/articles/adding-turbulence-to-a-particle-system--gamedev-13332
- Interesting read: "More Arguing About Women In Video Games. But This Time the Women Can Beat You Up." http://jeff-vogel.blogspot.com.es/2013/12/more-arguing-about-women-in-video-games.html
- Interesting list: "Let's Play - friendly developers" http://letsplaylist.wikia.com/wiki/%22Let%27s_Play%22-friendly_developers_Wiki#Master_List
- Interesting video: "The True Power of the Matrix (Transformations in Graphics)" http://www.youtube.com/watch?v=vQ60rFwh2ig
- Interesting read: "Q&A: Doom’s Creator Looks Back on 20 Years of Demonic Mayhem" http://www.wired.com/gamelife/2013/12/john-carmack-doom/all/
- Interesting read: "Monsters from the Id: The Making of Doom" http://www.gamasutra.com/view/feature/198783/monsters_from_the_id_the_making_.php?print=1
- Interesting talk: "Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)" http://gdcvault.com/play/1019727/Broken-Age-Rethinking-a-Classic
- Interesting read: "A Flanking Opportunity: Algorithms Better Than Shortest Path" http://aisandbox.com/tutorial/flanking
- Interesting video: "A Universe of Triangles - Computerphile" http://www.youtube.com/watch?v=KdyvizaygyY
- Interesting read: "No girls allowed" http://www.polygon.com/features/2013/12/2/5143856/no-girls-allowed
- Interesting read: "Efficient Vectors of Vectors" http://www.altdevblogaday.com/2013/12/09/efficient-vectors-of-vectors/
- Interesting video: "The World Outside My Window - Time Lapse of Earth from the ISS" http://www.youtube.com/watch?v=GOAEIMx39-w
- Interesting talk: "Porting Source to Linux: Valve's Lessons Learned (Presented by NVIDIA)" http://www.gdcvault.com/play/1017850/
- Interesting read: "C# Memory Management for Unity Developers (part 3 of 3)" http://www.gamasutra.com/blogs/WendelinReich/20131127/203843/C_Memory_Management_for_Unity_Developers_part_3_of_3.php?print=1
- Interesting talk: "Unite 2013 - Asset Store" http://www.youtube.com/watch?v=fu8bFNT9eCg
- Interesting talk: "Jonathan Blow: Game design: the medium is the message" http://www.youtube.com/watch?v=AxFzf6yIfcc
- Interesting slides: "The Technology Behind the Unreal Engine 4 Elemental demo" (PDF | 5.4MB) http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_%282%29.pdf
- Interesting read: "Deliberate Practice for Level Designers and Game Environment Artist" http://www.worldofleveldesign.com/categories/level_design_tutorials/deliberate-practice-for-level-designers-game-environment-artist.php
- Interesting videos: "Game Programming - TheChernoProject" https://www.youtube.com/playlist?list=SPlrATfBNZ98eOOCk2fOFg7Qg5yoQfFAdf
- Interesting read: "Decision Modeling and Optimization in Game Design, Part 9: Modular Level Design" http://www.gamasutra.com/blogs/PaulTozour/20131201/206006/Decision_Modeling_and_Optimization_in_Game_Design_Part_9_Modular_Level_Design.php?print=1
- Interesting video: "Avalanche Studios in the Jungle" https://www.youtube.com/watch?v=8q_m7MtU2IA
- Interesting read: "Global Illumination in T22" http://tower22.blogspot.com.es/2013/10/global-illumination-in-t22.html
- Interesting read: "How To Learn Board Game Design and Development" http://gamedevelopment.tutsplus.com/articles/how-to-learn-board-game-design-and-development--gamedev-11607
- Interesting read: "Using STL Vectors" http://www.altdevblogaday.com/2013/12/02/using-stl-vectors/
- Interesting talk: "Killzone: Shadow Fall - Lighting" https://www.youtube.com/watch?v=_29M8F-sRsU
- Interesting read: " Unity 2D Tank Game: Part I – A Simple Tank Sprite With Physics" http://www.unit3y.com/unity-2d-tank-game-part/
- Interesting thread "What are some awesome Game Dev tools, we've never heard of?" http://www.reddit.com/r/gamedev/comments/1rs1s1/what_are_some_awesome_game_dev_tools_weve_never/
- November:
- Interesting read: "Unreal Engine 4 – Creating the Infiltrator Demo" http://www.makinggames.de/index.php/magazin/2320_unreal_engine_4__creating_the_infiltrator_demo
- Interesting read: "Fixing frequent freezing of Wasteland 1 when using mouse" http://poizan.dk/blog/2013/11/27/fixing-frequent-freezing-of-wasteland-1-when-using-mouse/
- Interesting video: "How to Make Apple II Artwork (Richard Garriott)" https://www.youtube.com/watch?v=tT4-B7Kl1WA
- Interesting read: "RYSE – The Transition to Physically Based Shading" http://www.makinggames.de/index.php/magazin/2391_ryse__the_transition_to_physically_based_shading
- Interesting videos: "Intermediate Editor - Learn about extending the editor, layers(..)" http://unity3d.com/learn/tutorials/modules/intermediate/editor
- Interesting read: "Three Normal Mapping Techniques Explained For the Mathematically Uninclined" http://www.gamasutra.com/blogs/RobertBasler/20131122/205462/Three_Normal_Mapping_Techniques_Explained_For_the_Mathematically_Uninclined.php?print=1
- Interesting read: "Indie Game Marketing: A love story - Part 4 [Practical Stuff - Facebook (...)]" http://www.gamasutra.com/blogs/JohanToresson/20131125/205581/Indie_Game_Marketing_A_love_story__Part_4_Practical_Stuff__Facebook_screenshotsaturday_and_your_list_of_contacts.php?print=1 … #gamedev
- Interesting talk: "Creating stylized, animated cinematics in Unity" http://www.youtube.com/watch?v=fb0yuieEzVw … slides: http://blog.proletariat.com/post/66978001348/hot-zombie-action-at-the-boston-unity-group … #unity3d
- Interesting free assets: "Glitch Sprite Assets (PNG)" http://opengameart.org/content/glitch-sprite-assets-huge-collection … & "Glitch SVGs" http://opengameart.org/content/glitch-svgs … #gamedev
- Interesting read: "My tips on how to stay motivated and get a game finished." http://www.reddit.com/r/gamedev/comments/1rclh7/my_tips_on_how_to_stay_motivated_and_get_a_game/
- Interesting list: "Books for Game Designers" http://manojalpa.net/me/books-for-game-designers/
- Interesting read: "An Introduction to Spritesheet Animation" http://gamedev.tutsplus.com/tutorials/implementation/an-introduction-to-spritesheet-animation/
- Interesting video: "Ms. Male Character - Tropes vs Women in Video Games" http://www.youtube.com/watch?v=eYqYLfm1rWA
- Interesting read: "New Unity Users, If I Knew Then..." http://www.reddit.com/r/Unity3D/comments/1r63tq/new_unity_users_if_i_knew_then/
- Interesting video: "History Respawned: Assassin's Creed IV" http://www.youtube.com/watch?v=9C9h3p5Efa4
- Interesting talk: "Mob Rules: The Destructive Power of Opinion and Online Community" http://gdcvault.com/play/1019725/Mob-Rules-The-Destructive-Power
- Interesting read: "Meaningful Choice in Games: Practical Guide & Case Studies" http://www.gamasutra.com/blogs/BriceMorrison/20131119/204733/Meaningful_Choice_in_Games_Practical_Guide__Case_Studies.php?print=1
- Interesting video: "History Of Horror Video Games In 3 Minutes" http://vimeo.com/79844574
- Interesting read: "C# Memory Management for Unity Developers" part 1: http://www.gamasutra.com/blogs/WendelinReich/20131109/203841/C_Memory_Management_for_Unity_Developers_part_1_of_3.php?print=1 part 2: http://www.gamasutra.com/blogs/WendelinReich/20131119/203842/C_Memory_Management_for_Unity_Developers_part_2_of_3.php?print=1
- Interesting read: "Light Prototype: Faking Dynamic Global Illumination in Unity - Part 1" http://www.interstellarmarines.com/articles/development/light-prototype-fakegi-part1/
- Interesting read: "Post your Unity tips and tricks - seems to be lots of helpful things people don't know!" http://www.reddit.com/r/Unity3D/comments/1qm4q7/post_your_unity_tips_and_tricks_seems_to_be_lots/
- Interesting read: "Creating a 2D game with Unity" http://pixelnest.io/tutorials/2d-game-unity/
- Interesting video: "1. Going 2D, "It's great" - Unity 4.3 Tutorial" http://www.youtube.com/watch?v=yQXdREL4GGg
- Interesting read: "So Very Many Happy Returns: Half-Life Is 15 Today" http://www.rockpapershotgun.com/2013/11/19/so-very-many-happy-returns-half-life-is-15-today/
- Interesting read: "What NOT to do when starting as an indie game developer" http://www.gamasutra.com/blogs/RogerPaffrath/20131115/204871/What_NOT_to_do_when_starting_as_an_indie_game_developer.php?print=1
- Interesting read: "The Potential Problem With Friendships Between Indie Game Developers And Press" http://indiestatik.com/2013/10/21/press-indie-game-developer-friendships/
- Interesting free assets: "Glitch | Public Domain Art & Code" http://www.glitchthegame.com/public-domain-game-art/
- Interesting talk: "Unite 2013 - Web Security and you! Practical tips to keep cheaters at bay" http://www.youtube.com/watch?v=OGxVtfU9JGY
- Interesting read: "Free Saving Under Scrutiny" http://www.gamasutra.com/blogs/TimoNaskali/20131111/204492/Free_Saving_Under_Scrutiny.php?print=1
- Interesting read: "One way to do art - Scrolls developer ramblings" http://scrollsdev.tumblr.com/post/66956594965/one-way-to-do-art
- Interesting read: "Unity3D coroutines in detail" http://www.altdevblogaday.com/2011/07/07/unity3d-coroutines-in-detail/
- Interesting read: "4 Beginner Projects for Launching into Game Programming" http://www.altdevblogaday.com/2013/11/13/4-beginner-projects-for-launching-into-game-programming/
- Interesting read: "The Regional Differences of Languages and Their Impact on Game Localization (...)" http://www.gamasutra.com/blogs/KarinESkoog/20131109/204444/The_Regional_Differences_of_Languages_and_Their_Impact_on_Game_Localization_Exploring_Spanish_Localization_across_the_Americas.php?print=1
- Interesting video: "Gamasutra Interview: The long road to Desktop Dungeons" http://www.youtube.com/watch?v=Xtk0q3R1BRI
- Interesting read: "Indie Game Marketing Getting in touch with Journalists, Fans and some Guerilla Marketing" http://www.gamasutra.com/blogs/JohanToresson/20131111/204534/Indie_Game_Marketing_A_love_story__Part_2_and_3_Getting_in_touch_with_Journalists_Fans_and_some_Guerilla_Marketing.php?print=1
- Interesting video: "Soyuz undocking, reentry and landing explained" http://www.youtube.com/watch?v=-l7MM9yoxII
- Interesting video: "Unite 2013 - Bringing Unity to Consoles" http://www.youtube.com/watch?v=z3eVA9t56nA
- Interesting video: "Unity 4.3 - 2D Game Development Walkthrough" http://www.youtube.com/watch?v=4qE8cuHI93c
- Interesting video: "Trucking Handbook (Euro Truck Simulator 2)" https://www.youtube.com/watch?v=QMeVfdPmfOQ
- Interesting documentary: "Minecraft: The Story of Mojang (Official Version!)" http://www.youtube.com/watch?v=ySRgVo1X_18
- Interesting read: "Alternative to SendMessage?" http://www.reddit.com/r/Unity3D/comments/1qbedj/alternative_to_sendmessage/
- Interesting video: "Car Crash Sounds Recording Session" http://www.youtube.com/watch?v=Wfx1pH5MD5g
- Interesting read: "Level With Me, Thomas Grip" http://www.rockpapershotgun.com/2013/11/08/level-with-me-thomas-grip/
- Interesting read: "An exclusive interview with Valve level designer Phil Co" http://www.interlopers.net/articles/phil-co-interview
- Interesting kickstarter: "The Firearm Sound Library" http://www.kickstarter.com/projects/bjjaszcz/the-firearm-sound-library
- Interesting read: "Pros and Cons of Steam Early Access" http://www.reddit.com/r/gamedev/comments/1q1hmu/pros_and_cons_of_steam_early_access/
- Interesting read: "Dungeon Grind – Procedural Dungeon Generation Tutorial" http://learninggeekblog.wordpress.com/2013/10/30/dungeon-grind-procedural-dungeon-generation-tutorial/
- Interesting read: "The Missing Conflict: How Call Of Duty’s Stories Went Awry" http://www.rockpapershotgun.com/2013/11/07/the-missing-conflict-how-call-of-dutys-stories-went-awry/
- Interesting video: "Satellite Reign - Animation Pipeline" http://www.youtube.com/watch?v=FRqrGl308JY
- Interesting talk: "MUD: Messrs Bartle and Trubshaw's Astonishing Contrivance" http://www.gdcvault.com/play/1013804/MUD-Messrs-Bartle-and-Trubshaw
- Interesting read: "Marketing, Dumb Luck, and the Popping of the Indie Bubble." http://jeff-vogel.blogspot.com.es/2013/11/marketing-dumb-luck-and-popping-of.html
- Interesting read: "Revisiting Greenlight" http://www.gamasutra.com/view/feature/203994/revisiting_greenlight.php?print=1
- Interesting read: "Go Beyond Retro Pixel Art With Flat Shaded 3D in Unity" http://gamedev.tutsplus.com/tutorials/aesthetics/go-beyond-retro-pixel-art-with-flat-shaded-3d-in-unity/
- Interesting read: "The truth about how AAA developers view indies" http://devfodder.blogspot.com.es/2013/04/the-truth-about-how-aaa-developers-view.html
- Interesting read: "Commercial Indie Games & Risk" http://www.reddit.com/r/gamedev/comments/1pto7x/commercial_indie_games_risk/
- Interesting read: "Some simple math for figuring out your game's audio budget" http://www.gamasutra.com/view/news/200158/Some_simple_math_for_figuring_out_your_games_audio_budget.php
- Interesting documentary (in Spanish): "Blow the Cartridge" http://www.youtube.com/watch?v=n0noQ-3sE_E
- Interesting read: "Voxel Tutorial" http://studentgamedev.blogspot.no/search/label/Voxel%20Tut
- Interesting read: "Let's Make a Voxel Engine" https://sites.google.com/site/letsmakeavoxelengine/home
- Interesting talk: "SIEGE 2013: You're Responsible" (Speaker: Mike Acton) http://www.youtube.com/watch?v=xNjfruknpaQ
- Interesting talk: "The User Experience of Game Development Tools" http://gdcvault.com/play/1019273/The-User-Experience-of-Game
- Interesting talk: "Moulding history for a video game story" by Charles Cecil https://soundcloud.com/university-of-cambridge/moulding-history-for-a-video
- Interesting website: "Unity Hardware Statistics" http://stats.unity3d.com/index.html
- October:
- Interesting videos: "Feng Zhu Design - Tutorials" http://www.fengzhudesign.com/tutorials.htm
- Interesting video: "Konsoll 2013: Marketing Indie Games on a $0 Budget" https://www.youtube.com/watch?v=SkEQtMP2CuA
- Interesting read: "Lacuna Passage - Devlog #19 - The Power of Unity Plugins Round 2" http://randomseedgames.com/blog/2013/10/29/lacuna-passage-devlog-19-the-power-of-unity-plugins-round-2
- Interesting read: "Best practices for VR, from seven devs working with the Oculus Rift" http://www.gamasutra.com/view/feature/203438/thoughts_on_best_practices_in_vr_.php?print=1
- Interesting read: "Designing game narrative" http://hitboxteam.com/designing-game-narrative
- Interesting read: "Forward Rendering vs. Deferred Rendering" http://gamedev.tutsplus.com/articles/glossary/forward-rendering-vs-deferred-rendering/
- Interesting read: "Tools, Tips and Tricks for Unity 3D" http://www.bitsalive.com/tips-and-tricks-for-unity-3d/
- Interesting read: "How to be a Programmer: A Short, Comprehensive, and Personal Summary" http://samizdat.mines.edu/howto/HowToBeAProgrammer.htm … #programming
- Interesting read: "The Man Who Would Teach Machines to Think" http://www.theatlantic.com/magazine/archive/2013/11/the-man-who-would-teach-machines-to-think/309529/
- Interesting read: "Game UI By Example: A Crash Course in the Good and the Bad" http://gamedev.tutsplus.com/tutorials/aesthetics/game-ui-by-example-a-crash-course-in-the-good-and-bad/
- Interesting video: "Far Cry 3 - Good Game... Bad U.I." http://www.youtube.com/watch?v=Yk_CxjBhBdQ&feature=youtu.be
- Interesting news: "Microcomputer Software Lives Again, This Time in Your Browser" http://blog.archive.org/2013/10/25/microcomputer-software-lives-again-this-time-in-your-browser/
- Interesting read: "Aqua Kitty – Milk Mine Defender: Art Creation Process" http://www.gamasutra.com/blogs/DuganJackson/20131023/202974/Aqua_Kitty__Milk_Mine_Defender_Art_Creation_Process.php?print=1
- Interesting read: "Finite-State Machines: Theory and Implementation" http://gamedev.tutsplus.com/tutorials/implementation/finite-state-machines-theory-and-implementation/
- Interesting read: "Developers speak: The Ouya, four months later" http://www.gamasutra.com/view/news/202967/Developers_speak_The_Ouya_four_months_later.php
- Interesting read: "Indie Game Marketing: A love story - Part 1 [Getting a solid base]" http://www.gamasutra.com/blogs/JohanToresson/20131021/202762/Indie_Game_Marketing_A_love_story__Part_1_Getting_a_solid_base.php?print=1
- Interesting read: "How NOT to market your indie game" http://spiffygoats.com/how-not-to-market-your-indie-game/
- Interesting read: "The 10 commandments of asset promotion" http://blogs.unity3d.com/2013/10/21/the-10-commandments-of-asset-promotion/
- Interesting read: "How to Learn Three.js for Game Development" http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-three-js-for-game-development/
- Interesting read: "A postmortem on the launch of the Stanley Parable" http://www.stanleyparable.com/2013/10/a-postmortem-on-the-launch-of-the-stanley-parable/
- Interesting read: "Zigfrak Distributor Report" http://zigfrak.com/sales-data.html
- Interesting read: "How to create awesome terrains in Unity" http://www.bitsalive.com/how-to-create-awesome-terrains-in-unity/
- Interesting read: "The puzzle structure of Ocarina of Time" http://garethrees.org/2004/12/01/ocarina-of-time/
- Interesting video: "Survivor Squad - 200 days of Greenlight" http://www.youtube.com/watch?v=qV4r61XcLJc
- Interesting read: "Cardinal Quest: How I Made $60,000 From My Indie Game" http://dev.tutsplus.com/articles/cardinal-quest-how-i-made-a-profitable-indie-game--gamedev-12073
- Interesting read: "Unity3D - Weighted Selector" http://www.lavaboots.com/node/485
- Interesting video: "Oculus Rift John Carmack Interview" http://www.engadget.com/2013/10/18/oculus-rift-john-carmack-interview/
- Interesting read: "The Rational Design Handbook: Four Primary Metrics" http://www.gamasutra.com/blogs/LukeMcMillan/20131014/202289/The_Rational_Design_Handbook_Four_Primary_Metrics.php?print=1
- Interesting website: "Chibola Royalty Free Music" http://www.chibola.com/crfml/
- Interesting read: "Procedural Content Generation for Real-Time 3D Applications Part 2" http://unigine.com/articles/131016-procedural-content-generation2/
- Interesting read: "16 Tips, Tools and Resources for Your Next Game Jam" http://gamedev.tutsplus.com/articles/roundups/tips-tools-and-resources-for-your-next-game-jam/
- Interesting read: "Crunching lately? Tell us all" http://www.reddit.com/r/gamedev/comments/1oksrk/crunching_lately_tell_us_all/
- Interesting read: "Developers react: The #RyseFacts hashtag, and the war on crunch" http://www.gamasutra.com/view/news/202444/Developers_react_The_RyseFacts_hashtag_and_the_war_on_crunch.php
- Interesting read: "Ten Principles of Good Level Design (Part 2)" http://www.gamasutra.com/blogs/DanTaylor/20131006/197209/Ten_Principles_of_Good_Level_Design_Part_2.php?print=1
- Interesting read: "The Cg Tutorial" http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html
- Interesting read: "Stallman: How Much Surveillance Can Democracy Withstand?" http://www.wired.com/opinion/2013/10/a-necessary-evil-what-it-takes-for-democracy-to-survive-surveillance/
- Interesting talk: "One Man, 17 SKUs: Shipping on Every Platform at Once" http://gdcvault.com/play/1017748/One-Man-17-SKUs-Shipping
- Interesting read: "50 Easy Steps to Indie Success" http://www.gamasutra.com/blogs/TanyaShort/20131010/201752/50_Easy_Steps_to_Indie_Success.php?print=1
- Interesting read: "The hobbyist coder #1: 2D platformer controller" http://www.gamasutra.com/blogs/YoannPignole/20131010/202080/The_hobbyist_coder_1_2D_platformer_controller.php?print=1 #unity3d #unitytech
- Interesting read: "What ( I think) I know about advertising, as an indie game developer" http://positech.co.uk/cliffsblog/2013/10/11/what-i-think-i-know-about-advertising-as-an-indie-game-developer/
- Interesting video: "Texturing Overview, tutorial, Ellie from The last of us (3d model fan art)" http://www.youtube.com/watch?v=sGN7Wby2thk
- Interesting video: "Steam Controller Demonstration" http://www.youtube.com/watch?v=eeAjkbNq4xI
- Interesting read: "The Tech of Planetary Annihilation: ChronoCam" http://forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam/
- Interesting talk: "Unite 2013 - Big Vision, Small Team: Developing Guns of Icarus Online the Unity Way" http://www.youtube.com/watch?v=kJ8-lla9430
- Interesting read: "Random Dungeon Generator" http://bigbadwofl.me/random-dungeon-generator/
- Interesting read: "Adding to Unity’s Built-In Classes Using Extension Methods" http://www.gamasutra.com/blogs/JoshSutphin/20131007/201829/Adding_to_Unitys_BuiltIn_Classes_Using_Extension_Methods.php?print=1
- Interesting read: "Bringing a 1987 Ray Tracer Up-To-Date" http://plunk.org/~grantham/ray1/
- Interesting read: "No Rock Is An Island" http://www.gaslampgames.com/2013/10/09/no-rock-is-an-island/
- Interesting videos: "Noob to Pro Shader writing for Unity 4 – Beginner" http://cgcookie.com/unity/cgc-courses/noob-to-pro-shader-writing-for-unity-4-beginner/
- Interesting talk: "Unite 2013 - Nurturing Large Projects: How We Structured Hardware: Shipbreakers" http://www.youtube.com/watch?v=q9aeNtKKXeo
- Interesting read: "Rising to Greatness: The History of Naughty Dog" http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog
- Interesting read: "Learning Legendary Hardware" http://fabiensanglard.net/learning_legendary_hardware/index.php
- Interesting read: "How indie devs should talk to the press – by the press!" http://www.hookshotinc.com/how-indie-devs-should-talk-to-the-press-by-the-press/
- Interesting read: "The problem with PunkBuster and the lack of good anti-cheat solutions" http://www.gamasutra.com/blogs/ZoranCunningham/20131004/201504/The_problem_with_PunkBuster_and_the_lack_of_good_anticheat_solutions.php?print=1
- Interesting talk: "Saints Row 4 Discussion Panel - Design, Bankruptcy, More - Steve Jaros" http://www.youtube.com/watch?v=wHVviuOuW5g
- Interesting read: "Shelter - A Post Mortem" http://www.gamasutra.com/blogs/AndreasWangler/20131003/201555/Shelter__A_Post_Mortem.php?print=1
- Interesting read: "Always Independent: The Story of Insomniac Games" http://www.ign.com/articles/2012/09/28/always-independent-the-story-of-insomniac-games
- Interesting read: "DOOM 3 BFG Technical Note" (PDF | 204KB) http://fabiensanglard.net/doom3_documentation/DOOM-3-BFG-Technical-Note.pdf
- Interesting talk: "The Witcher 3 - #EGX 2013 " http://www.youtube.com/watch?v=ZOUXbJQKmaU&t=7m48s
- Interesting read: "Spore: My View of the Elephant" http://www.gamasutra.com/blogs/SorenJohnson/20131002/201514/Spore_My_View_of_the_Elephant.php?print=1
- Interesting talk: "Unite 2013 - Static Sky: High end shading and lighting" http://www.youtube.com/watch?v=vwjNc9FS_WI … slides: http://framebunker.com/blog/static-sky-unite-presentation/
- Interesting read: "Ten Principles of Good Level Design (Part 1)" http://www.gamasutra.com/blogs/DanTaylor/20130929/196791/Ten_Principles_of_Good_Level_Design_Part_1.php?print=1
- Interesting read: "Dark Signal: The Origins Of FEAR" http://www.rockpapershotgun.com/2013/10/01/dark-signal-the-origins-of-fear/
- Interesting talk: "Guild Wars 2: Programming the Next Generation Online World" http://gdcvault.com/play/1016640/Guild-Wars-2-Programming-the
- Interesting talk: "Unite 2013 - Physically-based Ubershading" http://www.youtube.com/watch?v=8srWrgpVKJM
- Interesting read: "The Action List Data Structure: Good for UI, AI, Animations, and More" http://gamedev.tutsplus.com/tutorials/implementation/the-action-list-data-structure-good-for-ui-ai-animations-and-more/
- Interesting talk: "Getting Your Independent Game Noticed in 2013" http://gdcvault.com/play/1019281/Getting-Your-Independent-Game-Noticed
- Interesting read: "Unity Wisdom: What I Learned at Unite 2013" http://gamedev.tutsplus.com/articles/roundups/unite-2013/
- Interesting read: "My time with the Steam Controller" http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller
- September:
- Interesting read: "Let’s Distribute!" http://www.manfightdragon.com/?p=631
- Interesting talk: "Unite 2013 - Scripting Behind the Scenes" http://www.youtube.com/watch?v=WE3PWHLGsX4
- Interesting read: "Select game developers used the Steam Controller. Here's what they said" http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php
- Interesting talk: "Unite 2013 - Building a new universe in Kerbal Space Program" http://www.youtube.com/watch?v=mXTxQko-JH0
- Interesting read: "Untold Riches: An Analysis Of Portal’s Level Design" http://www.rockpapershotgun.com/2013/09/20/untold-riches-an-analysis-of-portals-expressive-level-design/
- Interesting read: "How to get sound effects in your indie game without being a professional" http://tacticstudios.blogspot.ca/2013/06/how-to-get-sound-effects-in-your-indie.html
- Interesting talk: "[SGDA] Anthony Burch - Dying is Funny, Comedy is Easy" http://www.youtube.com/watch?v=rm0rrGBin5Q
- Interesting read: "Dynamic Lighting for Tension in Games" http://gamestudies.org/0701/articles/elnasr_niedenthal_knez_almeida_zupko
- Interesting read: "Developers Speak Up About IndieGameStand" http://www.gamepolitics.com/2013/09/24/developers-speak-about-indiegamestand#.UkPp2LMvDmi
- Interesting talk: "Unite 2013 - Advanced Editor Scripting" http://www.youtube.com/watch?v=t-wShOv8c1E
- Interesting post: "How do I get my game on the IndieGameStand Store" http://indiegamestand.uservoice.com/knowledgebase/articles/256429-how-do-i-get-my-game-on-the-indiegamestand-store
- Interesting read: "Editorial: An Appeal For Unrealism" http://www.rockpapershotgun.com/2013/09/24/editorial-an-appeal-for-unrealism/
- Interesting read: "Decyphering the Business Card Raytracer" http://fabiensanglard.net/rayTracing_back_of_business_card/index.php
- Interesting read: "Atmospheric Scattering" http://www.scratchapixel.com/lessons/3d-advanced-lessons/simulating-the-colors-of-the-sky/atmospheric-scattering/
- Interesting read: "Crowdfunding's Secret Enemy Is PayPal" http://www.giantbomb.com/articles/crowdfunding-s-secret-enemy-is-paypal/1100-4743/
- Interesting talk: "Porting Contemporary Games to a Vintage Platform" http://www.gdcvault.com/play/1019305/Porting-Contemporary-Games-to-a
- Interesting read: "In the Double Grip of the Game: Challenge and Fallout 3" http://gamestudies.org/1202/articles/in_the_double_grip_of_the_game
- Interesting read: "Game Analysis: Fallout 3" http://robdonovan.wordpress.com/writing/essays/game-analysis-fallout-3/
- Interesting read: "Game Developer back issues (pdf)" http://www.gdcvault.com/gdmag
- Interesting read: "Race The Sun, A Month After Launch: Losing Steam" http://gamasutra.com/blogs/AaronSanFilippo/20130918/200548/Race_The_Sun_A_Month_After_Launch_Losing_Steam.php?print=1
- Interesting post: "15+ Analyses, Post Mortems, and Game Design Docs" http://gamedev.tutsplus.com/articles/roundups/analyses-post-mortems-and-game-design-docs/
- Interesting talk: "Unite 2013 - Console to Mobile: Bringing AAA to Mobile" http://www.youtube.com/watch?v=Die3x1CIfng
- Interesting video: "PAX Prime 2013: The Giant Bomb Panel" http://www.youtube.com/watch?v=v7tVONHF6WA
- Interesting read: "The Lies That Bind Us: The Mainstream Media And Gaming" http://www.rockpapershotgun.com/2013/09/18/the-lies-that-bind-us-the-mainstream-media-and-gaming/
- Interesting talk: "Gabe Newell at LinuxCon 2013" https://www.youtube.com/watch?v=Gzn6E2m3otg
- Interesting read: "The Saturday Paper – Dicey Puzzles" http://www.gamesbyangelina.org/2013/09/the-saturday-paper-dicey-puzzles/
- Interesting read: "4 Ways To Increase Performance of your Unity Game" http://www.paladinstudios.com/2012/07/30/4-ways-to-increase-performance-of-your-unity-game/
- Interesting read: "WebGL Terrain Rendering in Trigger Rally - Part 3" http://www.gamasutra.com/blogs/JasmineKent/20130912/200169/WebGL_Terrain_Rendering_in_Trigger_Rally__Part_3.php?print=1
- Interesting video: "Physically Based Rendering for Artists - Recap" http://www.youtube.com/watch?v=LpLBzV9uG0Y
- Interesting talk: "How reviewing games for 9 years helped design Gunpoint" http://evt.dispeak.com/ubm/gdc/eur13/player.html?xml=201308825483_PKEA.xml&token=3c6c000ab0766078310c
- Interesting video: "Let's Play: the first room of Anomalous Materials in Half-Life 1" http://www.youtube.com/watch?v=iGH41AgcjP4
- Interesting read: "Grand Theft Auto 5 – inside the creative process with Dan Houser" http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser
- Interesting read: "An Investigation into the Effects of Horror Games" http://www.gamasutra.com/blogs/DarrenMcKettrick/20130909/199865/An_Investigation_into_the_Effects_of_Horror_Games.php?print=1
- Interesting talk: "Unite 2013 - Runtime Remix: Dynamic Audio in Real-Time" http://www.youtube.com/watch?v=qlIUXLSebSk
- Interesting read: "Work smart, not hard. Spend less time on PR by being clever" http://www.udellgames.com/posts/smart-pr-not-hard/
- Interesting read: "The top 5 things I've learned as a Unity developer" http://www.gamasutra.com/blogs/JohnWarner/20130910/194559/The_top_5_things_Ive_learned_as_a_Unity_developer.php
- Interesting read: "How to Learn GameMaker: Studio" http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-gamemaker-studio/
- Interesting read: "How I Make A Living Using GameMaker" http://gamemakerblog.com/2013/08/27/how-i-make-a-living-using-gamemaker-part-i/
- Interesting read: "Making a Map: CS_Museum" http://www.mapcore.org/page/features/_/articles/making-a-map-cs-museum-r25
- Interesting read: "Inside the Box: The Borderlands 2 Loot System" http://www.gearboxsoftware.com/community/articles/1087
- Interesting read: "An Introduction to Creating a Tile Map Engine" http://gamedev.tutsplus.com/tutorials/implementation/an-introduction-to-creating-a-tile-map-engine/
- Interesting read: "Overview of Motion Planning" http://www.gamasutra.com/blogs/MatthewKlingensmith/20130907/199787/Overview_of_Motion_Planning.php
- Interesting video: "Unite 2013 - Internal Unity Tips and Tricks" http://www.youtube.com/watch?v=Ozc_hXzp_KU #unitytech
- Interesting read: "How to Protect Your Flash Drive Data with TrueCrypt" http://www.howtogeek.com/61810/how-to-protect-your-flash-drive-data-with-truecrypt/
- Interesting read: "Animation in 2D Unity Games: In-Depth Starter Guide" http://www.gamasutra.com/blogs/AlexRose/20130905/199662/Animation_in_2D_Unity_Games_InDepth_Starter_Guide.php
- Interesting read: "Modelling by numbers: Part Two" A: http://www.gamasutra.com/blogs/JayelindaSuridge/20130905/199626/Modelling_by_numbers_Part_Two_A.php … & B: http://gamasutra.com/blogs/JayelindaSuridge/20130905/199627/Modelling_by_numbers_Part_Two_B.php
- Interesting video: " Unite 2013 - New 2D Workflows" http://www.youtube.com/watch?v=B1F6fi04qw8
- Interesting video: "Behind the Scenes Making of Halo 2" http://www.youtube.com/watch?v=0q69Msy8ttM
- Interesting read: "Modelling by numbers: Part One B" http://www.gamasutra.com/blogs/JayelindaSuridge/20130903/199473/Modelling_by_numbers_Part_One_B.php
- Interesting video: "Unite 2013 - The State of (New) GUI in Unity 4.x" http://www.youtube.com/watch?v=5wcODp8Sh8o
- Interesting video: "A Thorough Look At Fallout" http://www.youtube.com/watch?v=hgg_HRiu5no
- Interesting read: "[breakdown] Shadow of the Colossus (PAL – PS2)" http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2
- Interesting read: "Modelling by numbers: Part One A" http://www.gamasutra.com/blogs/JayelindaSuridge/20130903/199457/Modelling_by_numbers_Part_One_A.php
- Interesting talk: "Classic Game Postmortem: Kick Off" http://www.gdcvault.com/play/1019341/Classic-Game-Postmortem-Kick
- Interesting read: "Noise Functions and Map Generation" http://www.redblobgames.com/articles/noise/introduction.html
- Interesting plugin: "Generating spritesheets in GIMP" http://www.ducky-pond.com/posts/2013/Sep/generating-spritesheets-in-gimp/
- Interesting read: "Technical breakdown: Assassin's Creed II" http://www.mapcore.org/page/features/_/articles/technical-breakdown-assassins-creed-ii-r24
- Interesting read: "0 – 60 fps in 14 days! What we learned trying to optimize our game using Unity3D" http://gamasutra.com/blogs/AmirFassihi/20130828/199134/0__60_fps_in_14_days_What_we_learned_trying_to_optimize_our_game_using_Unity3D.php
- Interesting video: "I Am Street Fighter - 25th Anniversary Documentary" http://www.youtube.com/watch?v=2gZBITO5GwI
- August:
- Interesting videos: "3D Modeling Architecture" https://www.youtube.com/playlist?list=PLhn8HxtWs4QhSylHQsVDtMNTgQfBQxPO0
- Interesting read: "How I Got Into the Game Industry" http://gamedevgonerogue.blogspot.ca/2013/08/how-i-got-into-game-industry.html
- Interesting read: "Spherical 360 Video, Test Shooting" http://www.airpano.com/Articles-AirPano.php?article=101606
- Interesting read: "Tales of porting games to microconsoles" http://www.gamasutra.com/view/feature/198973/tales_of_porting_games_to_.php?print=1 … #gamedev
- Interesting slides: "Next-Generation Character Rendering" http://www.iryoku.com/stare-into-the-future
- Interesting post: "Unity Native 2D Tools" http://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/
- Interesting free asset: "Animator - The Ultimate Timeline Cutscene Editor for Unity" http://forum.unity3d.com/threads/135982-Animator-The-Ultimate-Timeline-Cutscene-Editor-for-Unity
- Interesting read: "How to create 2D Physics Games with Box2D Library" http://www.gamasutra.com/blogs/JuanFelipeBelonPerez/20130826/198897/How_to_create_2D_Physics_Games_with_Box2D_Library.php
- Interesting read: "Post apoc scene Breakdown" http://www.helderpinto.com/post-apoc-scene-breakdown/
- Interesting read: "The Android Microconsole Reference Guide for Game Developers" http://www.gamasutra.com/view/feature/198919/the_android_microconsole_reference_.php?print=1
- Interesting read: "100 Rogues: Ouya Post-mortem" http://www.gamasutra.com/blogs/WesleyPaugh/20130820/198690/100_Rogues_Ouya_Postmortem.php
- Interesting read: "UMA goes open-beta!" http://blogs.unity3d.com/2013/08/26/uma-goes-open-beta/
- Interesting slides: "Shining the Light on Crysis 3" http://pydonzallaz.files.wordpress.com/2013/08/gdce2013_shining_the_light_on_crysis_3_donzallaz_final_plus_bonus.pdf … (PDF | 73.9MB)
- Interesting slides: "Relic's FX System" http://www.slideshare.net/proyZ/relics-fx-system
- Interesting read: "Gentlemen! Or, how our most successful game is also our least profitable." http://www.gamasutra.com/blogs/YannSeznec/20130820/198453/Gentlemen_Or_how_our_most_successful_game_is_also_our_least_profitable.php
- Interesting read: "Monsters from the Id: The Making of Doom" http://www.gamasutra.com/view/feature/198783/monsters_from_the_id_the_making_.php?print=1
- Interesting slides: "The Art and Rendering of Remember Me" http://seblagarde.files.wordpress.com/2013/08/gdce13_lagarde_harduin_light.pdf … (PDF | 11.6MB)
- Interesting read: "How to talk to the video game press in 2013" http://www.gamasutra.com/view/news/198381/How_to_talk_to_the_video_game_press_in_2013.php
- Interesting read: "Linq #1 - It's Time To Think Linq" http://unitygems.com/linq-1-time-linq/
- Interesting read: "Investigating Unity Security" http://gutsdev.wordpress.com/2013/08/15/investigating-unity-security/
- Interesting slides: "Playing with Real-Time Shadows" http://www.crytek.com/cryengine/presentations/playing-with-real-time-shadows
- Interesting read: "Company of Heroes - Flamethrower" http://simonschreibt.blogspot.de/2013/08/company-of-heroes-flamethrower.html
- Interesting read: "Create a Procedurally Generated Dungeon Cave System" http://gamedev.tutsplus.com/tutorials/game-design/create-a-procedurally-generated-dungeon-cave-system/
- Interesting read: "Greenlight is a path, not an obstacle" http://raithza.blogspot.com.es/2013/08/greenlight-is-path-not-obstacle.html
- Interesting read: "Lacuna Passage - Kickstarter Breakdown" http://randomseedgames.com/blog/2013/8/10/lacuna-passage-this-is-only-the-beginning
- Interesting read: "Finding nearby stuff" http://www.altdevblogaday.com/2013/08/16/finding-nearby-stuff/
- Interesting read: "A Lobster's Guide for Video Game Projects on Kickstarter" http://www.reddit.com/r/gamedev/comments/1k67t0/a_lobsters_guide_for_video_game_projects_on/
- Interesting video: "How Rayman Legends Is Made!" http://www.youtube.com/watch?v=y-chi097uV4
- Interesting read: "Second Reality Code Review" http://fabiensanglard.net/second_reality/index.php
- Interesting read: "Untangling Licensing and Copyright in Game Art" http://www.gamedev.net/page/resources/_/business/business-and-law/untangling-licensing-and-copyright-in-game-art-r3144
- Interesting read: "Interactive Fiction: Text Adventures" http://gamedev.tutsplus.com/articles/roundups/interactive-fiction-text-adventures/
- Interesting read: "How Water Works In DwarfCorp" http://www.gamasutra.com/blogs/MatthewKlingensmith/20130811/198050/How_Water_Works_In_DwarfCorp.php
- Interesting read: "Crushing the Impostor Syndrome" http://www.cyclonelife.net/2013/07/crushing-the-impostor-syndrome/
- Interesting read: "The guide to implementing 2D platformers" http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/
- Interesting read: "Make a Neon Vector Shooter in XNA" http://gamedev.tutsplus.com/series/vector-shooter-xna/
- Interesting read: "Encryption Works: How to Protect Your Privacy in the Age of NSA Surveillance" https://pressfreedomfoundation.org/encryption-works
- Interesting read: "Graphs visualizing data" http://catlikecoding.com/unity/tutorials/graphs/
- Interesting read: "Zelda Dungeon Generation in Unity3D" http://xdavidleon.tumblr.com/post/58097415717/zelda-dungeon-generation-in-unity3d
- Interesting read: "The Rational Design Handbook: An Intro to RLD" http://www.gamasutra.com/blogs/LukeMcMillan/20130806/197147/The_Rational_Design_Handbook_An_Intro_to_RLD.php
- Interesting talk: "In Days of Yore (Chris Crawford)" http://www.gdcvault.com/play/1014653/In-Days-of
- Interesting videos: "Beginner's Guide to 3ds Max" http://www.isaacoster.com/?page_id=1442
- Interesting read: "Organ Trail: Director's Cut One Year Sales Figures" http://www.gamasutra.com/blogs/RyanWiemeyer/20130809/198021/Organ_Trail_Directors_Cut_One_Year_Sales_Figures.php
- Interesting read: "Procedural City" http://www.shamusyoung.com/twentysidedtale/?p=2940
- Interesting read: "How to Do a Procedural City in 100 Lines" http://learningthreejs.com/blog/2013/08/02/how-to-do-a-procedural-city-in-100lines/
- Interesting thread: "Everything I know about game development (so far)" http://www.reddit.com/r/gamedev/comments/1jzeu4/everything_i_know_about_game_development_so_far/
- Interesting read: "Working with modular assets" http://www.philipk.net/tutorials/modular_sets/modular_sets.html
- Interesting read: "Practical Game Theory - EV, EV, EV!" http://www.gamasutra.com/blogs/TylerSigman/20130806/190830/Practical_Game_Theory__EV_EV_EV.php
- Interesting read: "Indies Did This: How Voxel Farm and StoryBricks are Helping to Shape Everquest Next" http://www.usgamer.net/articles/-indies-did-this-how-voxel-farm-and-storybricks-are-helping-to-shape-everquest-next-
- Interesting read: "Creating A Low Poly Ninja Game Character Using Blender" http://cg.tutsplus.com/series/low-poly-ninja/
- Interesting read: "Dwarf Fortress in 2013" http://gamasutra.com/view/feature/195148/dwarf_fortress_in_2013.php?print=1
- Interesting read: "Beginning Game Programming for Teens with Python" http://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python
- Interesting read: "Environment art and modeling in Kerbal Space Program" http://www.gamasutra.com/blogs/ArtyomZuev/20130731/197365/Environment_art_and_modeling_in_Kerbal_Space_Program.php
- Interesting read: "Introduction to Object Oriented Programming Concepts (OOP) and More" http://www.gamedev.net/page/resources/_/technical/general-programming/introduction-to-object-oriented-programming-concepts-oop-and-more-r3315
- Interesting read: "How to Learn CryEngine 3 SDK" http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-cryengine-3-sdk/
- Interesting read: "Assaulting F.E.A.R.’s AI: 29 Tricks to Arm Your Game" http://aigamedev.com/open/review/fear-ai/
- Interesting read: "Building A Basic Low Poly Character Rig In Blender" http://cg.tutsplus.com/tutorials/blender/building-a-basic-low-poly-character-rig-in-blender/
- Interesting read: "Down the VR rabbit hole: Fixing judder" http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder/
- Interesting talk: "Principles of Lighting and Rendering with John Carmack - QuakeCon2013" https://www.youtube.com/watch?v=VUxcVzpeFqc&list=PLqSz8wYk5VJTx5CmwWsfMjvfhEXUX8Mrm
- Interesting talk: "John Carmack's keynote at Quakecon 2013" http://www.youtube.com/watch?list=PLqSz8wYk5VJTsadQnU9EId6G0AJWA6o0q&v=eNWAcEu1jpU&feature=player_detailpage&t=872
- Interesting read: "State (Game Programming Patterns)" http://gameprogrammingpatterns.com/state.html
- Interesting read: "A Finite State Machine in C# for Unity3D" http://www.playmedusa.com/blog/2010/12/10/a-finite-state-machine-in-c-for-unity3d/
- Interesting read: "State Machines in Games" http://www.gamedev.net/page/resources/_/technical/game-programming/state-machines-in-games-r2982
- Interesting video: "Twelve Months in Two Minutes; Curiosity's First Year on Mars" http://www.youtube.com/watch?v=8Alq08Poqb0
- Intreresting read: "Beyond Kickstarter: Three game devs who crowdfunded on their own" http://www.gamasutra.com/view/news/197224/Beyond_Kickstarter_Three_game_devs_who_crowdfunded_on_their_own.php
- Interesting read: "A Brief Introduction to Project and Studio Financing Options for Indies" http://www.gamasutra.com/blogs/JasonDellaRocca/20130730/197257/A_Brief_Introduction_to_Project_and_Studio_Financing_Options_for_Indies.php
- Interesting slides: "CryENGINE 3 Graphic Gems" http://www.crytek.com/cryengine/presentations/cryengine-3-graphic-gems
- July:
- Interesting talk: "Baldur's Gate: A 10 Year Retrospective" http://www.gdcvault.com/play/1013661/Baldur-s-G
- Interesting read: "Confessions of a failed indie developer" http://www.altdevblogaday.com/2013/07/30/confessions-of-a-failed-indie-developer/
- Interesting read: "When players buy your game before it's done: Expert tips on alpha funding" http://www.gamasutra.com/view/feature/197190/alpha_funding_secrets_straight_.php?print=1
- Interesting talk: "Unity for Wii U: a Unite Nordic 2013 Presentation!" http://www.youtube.com/watch?v=BnAB3od6bmI
- Interesting read: "Loneliness and a lack of funds - the costs of being an indie developer" http://www.gamasutra.com/blogs/StephenMorris/20130726/197078/Loneliness_and_a_lack_of_funds__the_costs_of_being_an_indie_developer.php
- Interesting tips: "Unity3d tips" http://imgur.com/a/2w7zd
- Interesting talk: "Making Finished Videogames (Student & Freeware Developers)" http://www.youtube.com/watch?v=_EWds3EpSqQ
- Interesting read: "Creating a 3D Game With Three.js and WebGL" http://buildnewgames.com/webgl-threejs/
- Interesting read: "What we know and don't know about Xbox One self-publishing" http://www.gamasutra.com/view/news/196948/What_we_know_and_dont_know_about_Xbox_One_selfpublishing.php
- Interesting read: "[Tutorial] Version control in Unity using Mercurial, Source Tree and Bitbucket" http://makegamessa.com/discussion/811#Item_1
- Interesting talk: "Indie Funding Models" http://www.youtube.com/watch?v=9fXwVArvTnU
- Interesting read: "The Saturday Paper – A World Just For You" http://www.gamesbyangelina.org/2013/07/the-saturday-paper-a-world-just-for-you/
- Interesting read: "Quick Benchmark" http://unitygems.com/quick-benchmark/
- Interesting read: "Advanced Terrain Texture Splatting" http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/advanced-terrain-texture-splatting-r3287
- Interesting read: "The One: A Singleton Discussion" http://www.gamedev.net/page/resources/_/technical/general-programming/the-one-a-singleton-discussion-r3289
- Interesting thread: " Basic to Advanced Car or Vehicle Tutorial" http://forum.unity3d.com/threads/86703-Basic-to-Advanced-Car-or-Vehicle-Tutorial?highlight=simple+advanced+car+tutorial
- Interesting read: "Unity Wheel Collider" http://carpe.com.au/slawia/2009/08/unity-wheel-collider-introduction/
- Interesting read: "Generate Random Cave Levels Using Cellular Automata" http://gamedev.tutsplus.com/tutorials/implementation/cave-levels-cellular-automata/
- Interesting read: "The Evolution of Direct3D" http://www.alexstjohn.com/WP/2013/07/22/the-evolution-of-direct3d/
- Interesting read: "The Making Of: Hotline Miami" http://www.edge-online.com/features/the-making-of-hotline-miami/
- Interesting read: "Good progress on an important feature news - HOPE Game" http://www.indiedb.com/games/hope/news/good-progress-on-an-important-feature
- Interesting read: "Funding Indie Games with the Asset Store" http://blogs.unity3d.com/2013/07/19/funding-indie-games-asset-store/
- Interesting talk: "Graphics performance in The Supernauts" http://www.youtube.com/watch?v=W9KxUnUSRR8
- Interesting videos: "Imagine FX" http://www.youtube.com/user/imaginefx/videos
- Interesting read: "Ambient occlusion for Minecraft-like worlds" http://0fps.wordpress.com/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
- Interesting read: "A Few Things Pertaining To Alpha-Funding" http://www.gamasutra.com/blogs/ChrisSimpson/20130715/196294/A_Few_Things_Pertaining_To_AlphaFunding.php
- Interesting read: "Interview: Jeff Vogel On Bundles, Graphics And Pessimism" http://www.rockpapershotgun.com/2013/07/17/interview-jeff-vogel-on-bundles-graphics-and-pessimism/
- Interesting read: "VR Sickness, The Rift, and How Game Developers Can Help" http://www.oculusvr.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help/
- Interesting read: "Tiny, cheap, and dangerous: Inside a (fake) iPhone charger" http://www.righto.com/2012/03/inside-cheap-phone-charger-and-why-you.html
- Interesting tool: "SculptGL - A WebGL sculpting app" http://stephaneginier.com/sculptgl/
- Interesting website: "Open Soundtracks & Spritesheets - a collection of awesome public domain game art" http://open.commonly.cc/unlocked
- Interesting read: "General Tips on the Process of Solo Game Development" http://www.gamedev.net/page/resources/_/business/production-and-management/general-tips-on-the-process-of-solo-game-development-r3281
- Interesting read: "AI War: First Four Years Postmortem (And By Extension Arcen History)" http://www.altdevblogaday.com/2013/07/16/ai-war-first-four-years-postmortem-and-by-extension-arcen-history/
- Interesting read: "Meshing in a Minecraft Game" http://0fps.wordpress.com/2012/06/30/meshing-in-a-minecraft-game/
- Interesting read: "Assassin’s Creed III: The tech behind (or beneath) the action" http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
- Interesting website/videos: "Video Library - Ctrl+Paint - Digital Painting Simplified" http://ctrlpaint.com/library/
- Interesting read: "Building Levels in Unity – Part 2 of 3" http://www.paladinstudios.com/2013/07/12/building-levels-in-unity-part-2-of-3/
- Interesting website: "FreePD - Public Domain Music" http://freepd.com/
- Interesting short film: "Fallout: Nuka Break - Red Star [Fan Film]" https://www.youtube.com/watch?v=np531fzqWAY
- Interesting read: "The SCUMM Diary: Stories behind one of the greatest game engines ever" http://www.gamasutra.com/view/feature/196009/the_scumm_diary_stories_behind_.php?print=1
- Interesting read: "Practical Guide to Bezier Surfaces" http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-guide-to-bezier-surfaces-r3170
- Interesting read: "The story of Crytek: From X-Isle through Redemption" http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption
- Interesting read: "How to create an online multiplayer game with Unity" http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/
- Interesting read: "C# / C++ CLI Micro Chess (Huo Chess)" http://www.codeproject.com/Articles/20736/C-C-CLI-Micro-Chess-Huo-Chess
- Interesting read: "1nsane Carpet 2 - Repetitive Worlds" http://simonschreibt.blogspot.de/2013/07/1nsane-carpet-2-repetitive-worlds.html
- Interesting read: "Understanding Goal-Based Vector Field Pathfinding" http://gamedev.tutsplus.com/tutorials/implementation/goal-based-vector-field-pathfinding/
- Interesting read: "Ripping Models From Directx9 Games" http://eryanbot.com/jtp/2013/07/03/ripping-models-from-directx9-games-part-2-implementing/ … & http://eryanbot.com/jtp/2013/07/05/ripping-models-from-directx9-games-part-3-making-use-of-exported-data/
- Interesting read: "Why DRM-free comic books are a big deal, even if you don’t read comics" http://arstechnica.com/staff/2013/07/why-drm-free-comic-books-are-a-big-deal-even-if-you-dont-read-comics/
- Interesting read: "Courage and stupidity: The story behind Fist Puncher dev Team2Bit" http://www.gamasutra.com/view/news/195477/Courage_and_stupidity_The_story_behind_Fist_Puncher_dev_Team2Bit.php
- Interesting read: "Completion vs. Perfection" http://www.gamedev.net/page/resources/_/business/production-and-management/completion-vs-perfection-r3260
- Interesting read: "Game Programming Patterns / Optimizing Patterns / Spatial Partition" http://gameprogrammingpatterns.com/spatial-partition.html
- Interesting talks: "Indie Soapbox" http://www.gdcvault.com/play/1018117/Indie
- Interesting read: "Things I Do With My Raspberry Pi" http://magnatecha.com/things-i-do-with-my-raspberry-pi/
- Interesting read: "Building Levels in Unity – Part 1 of 3" http://www.paladinstudios.com/2013/07/05/building-levels-in-unity-part-1-of-3/
- Interesting talk: "DEFCON 19: Hacking MMORPGs for Fun and Mostly Profit" http://www.youtube.com/watch?v=AUjuefLqphY
- Interesting website: "Beej's Guides" http://www.beej.us/guide/
- Interesting read: "Overcoming Procrastination" http://www.gamedev.net/page/resources/_/business/production-and-management/overcoming-procrastination-r3261
- Interesting read: "From camping in the classroom, to a real game dev studio" http://blogs.unity3d.com/2013/07/03/from-camping-in-the-classroom-to-a-real-game-dev-studio/
- Interesting read: "One of Microsoft's Best-Kept Secrets - Python Tools for Visual Studio (PTVS)" http://www.hanselman.com/blog/OneOfMicrosoftsBestKeptSecretsPythonToolsForVisualStudioPTVS.aspx
- Interesting read: "What really happened to the software on the Mars Pathfinder spacecraft?" http://www.rapitasystems.com/blog/what-really-happened-to-the-software-on-the-mars-pathfinder-spacecraft
- Interesting read: "Most GUI libraries are terrible" http://www.gamedev.net/blog/1682/entry-2256533-most-gui-libraries-are-terrible/
- Interesting read: "Using XML Technologies for Enhancing Log Files" http://www.gamedev.net/page/resources/_/technical/game-programming/using-xml-technologies-for-enhancing-log-files-r3222
- Interesting read: "GOG.com Discusses DRM with AusGamers in the Wake of the Xbox One Debacle" http://www.ausgamers.com/features/read/3323745
- Interesting talk: "Fox Engine GDC 2013 Keynote - Tech Demo" http://www.youtube.com/watch?v=17nje72VnPE
- Interesting read: "Microchess for the Kim-1" http://www.benlo.com/microchess/index.html
- Interesting read: "Creating a Business Plan" http://www.gamedev.net/page/resources/_/business/business-and-law/creating-a-business-plan-r3259
- Interesting video: "Procedurally generated content in Sir, You Are Being Hunted" http://www.youtube.com/watch?v=GYYuhuarTA0
- Interesting videos: "Unity 2D Game Tutorial" http://www.youtube.com/playlist?list=PL5wwwUTwsa2ZIpJ-b38RHNzhciXZkBJpu
- Interesting read: "Learn Lua in 15 Minutes" http://tylerneylon.com/a/learn-lua/
- June:
- Interesting videos: "Rezzed 2013" http://www.youtube.com/playlist?list=PLTZXfIDHhP2vWYcKWo9R1yu6P2w8EykMk
- Interesting read: "Lego - Studs" http://simonschreibt.blogspot.de/2013/06/lego-studs.html
- Interesting read: "Post Mortem of a Kickstarter campaign (Strike Suit Zero)" http://www.gamasutra.com/blogs/ThomasBidaux/20130626/194622/Post_Mortem_of_a_Kickstarter_campaign_Strike_Suit_Zero.php
- Interesting read: "Making games as a hobby with Locomalito" http://www.gamasutra.com/view/news/195022/Making_games_as_a_hobby_with_Locomalito.php
- Interesting video: "Hungry Lizards - How Did You Make Your Game?" http://www.youtube.com/watch?v=ztRbfz3XIh8&hd=1
- Interesting read: "The Engine | HollowFear" http://hollowfear.com/development/the-engine/
- Interesting read: "How to Learn Ouya Gamedev" http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-ouya-gamedev/
- Interesting read: "Baking Pi – Operating Systems Development" http://www.cl.cam.ac.uk/projects/raspberrypi/tutorials/os/
- Interesting website: "Hyperpolyglot - Programming Languages - commonly used features in a side-by-side format" http://hyperpolyglot.org
- Interesting talk: "Classic Game Postmortem - OUT OF THIS WORLD/ANOTHER WORLD" http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem-OUT-OF
- Interesting thread: "Breaking into game design: Part 2 - build your portfolio" http://www.reddit.com/r/gamedev/comments/1gsj06/breaking_into_game_design_part_2_build_your/
- Interesting read: "Automating Card Games Using OpenCV and Python" http://arnab.org/blog/so-i-suck-24-automating-card-games-using-opencv-and-python
- Interesting read: "Dirty Game Dev Tricks" http://www.gamasutra.com/view/feature/194772/dirty_game_dev_tricks.php?print=1
- Interesting free book: "Lisp Hackers" http://lisp-univ-etc.blogspot.com.es/2013/06/free-lisp-hackers-ebook.html
- Interesting read: "Don’t quit your day job - A letter to the hobbyist on the ledge." http://aeiowu.tumblr.com/post/53234753408/dont-quit-your-day-job-a-letter-to-the-hobbyist-on
- Interesting read: "The Sorry Saga Of Skulls Of The Shogun & Windows 8" http://www.rockpapershotgun.com/2013/06/20/the-sorry-saga-of-skulls-of-the-shogun-windows-8/
- Interesting read: "Gunpoint Recoups Development Costs In 64 Seconds" http://www.pentadact.com/2013-06-18-gunpoint-recoups-development-costs-in-64-seconds/
- Interesting slides: "Some dark corners of C" https://docs.google.com/presentation/d/1h49gY3TSiayLMXYmRMaAEMl05FaJ-Z6jDOWOz3EsqqQ/preview#slide=id.p
- Interesting videotutorials: "2 Minute Tutorials: Blender Basics" http://www.youtube.com/playlist?list=PL7Z1KKHB1pIFyPS4M_LautLOgISrDQ2HE
- Interesting read: "Synchronous RTS Engines and a Tale of Desyncs" http://forrestthewoods.com/synchronous-rts-engines-and-a-tale-of-desyncs/
- Interesting website: "Sonatina Symphonic Orchestra - a creative commons-licensed orchestral sample library" http://sso.mattiaswestlund.net/
- Interesting free book: "PC Assembly Language" http://www.drpaulcarter.com/pcasm/
- Interesting read: "How FPGAs work, and why you'll buy one" http://www.yosefk.com/blog/how-fpgas-work-and-why-youll-buy-one.html
- Interesting read: "Anatomy of a Procedural Music Engine" http://www.gamesofgrey.com/blog/?p=413
- Interesting read: "Rendering and simulation in offroad driving game" http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php
- Interesting talk: "Red Thread Games on using Unity to create Dreamfall Chapters" http://www.youtube.com/watch?v=V-pLHk3MnNQ
- Interesting read: "Realistic sales numbers for an unknown PC title" http://www.gamasutra.com/blogs/HugoCardoso/20130614/194343/Realistic_sales_numbers_for_an_unknown_PC_title.php
- Interesting read: "Prince Of Persia Code Review" http://fabiensanglard.net/prince_of_persia/index.php
- Interesting read: "A good workflow to smoothly import 2D content into Unity" Part I http://blogs.unity3d.com/2013/05/17/a-good-workflow-to-smoothly-import-2d-content-into-unity-part-i-authoring-and-exporting/ … Part II http://blogs.unity3d.com/2013/05/23/a-good-workflow-to-smoothly-import-2d-content-into-unity-part-ii-importing/
- Useful gimp plugin: "Export scaled" https://github.com/akkana/gimp-plugins/blob/master/export-scaled.py
- Interesting read: "The #1 Difference Between Amateur and Pro Game Makers" http://www.gamasutra.com/blogs/BriceMorrison/20130611/194107/The_1_Difference_Between_Amateur_and_Pro_Game_Makers.php
- Interesting read: "Game environments – Part A: rendering Remember Me" http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/
- Interesting read: "Origin Story From Blobs in Games" http://simblob.blogspot.com.es/2013/06/origin-story.html
- Interesting talk: "Designing Dead Space's immersive user interface" http://www.gamasutra.com/view/news/194145/Video_Designing_Dead_Spaces_immersive_user_interface.php
- Interesting read: "Software for Game Environment Artist" http://www.worldofleveldesign.com/categories/game_environments_design/software-for-game-environment-artist.php
- Interesting read: "A programmer's guide to creating art for your game" http://gamefromscratch.com/post/2013/06/11/Creating-art-for-your-game-when-you-are-a-programmer.aspx
- Interesting read: "Roguelike Development in Unity" Part I http://xdavidleon.tumblr.com/post/51104205836/roguelike-development-in-unity-part-i Part II http://xdavidleon.tumblr.com/post/51558519390/roguelike-development-in-unity-part-ii
- Interesting read: "Organizing Code Files in C and C++" http://www.gamedev.net/page/resources/_/technical/general-programming/organizing-code-files-in-c-and-c-r3173
- Interesting read: "The Saturday Paper: Goldilocks And The Three Puzzles" http://www.gamesbyangelina.org/2013/06/the-saturday-paper-goldilocks-and-the-three-puzzles/
- Interesting read: "Charlie & The Compute-Shader factory #3: Tiled Deferred Lighting" http://tower22.blogspot.com/2013/03/charlie-compute-shader-factory-3-tiled.html
- Interesting read: "Let’s Build a 3D Graphics Engine: Rasterizing Line Segments and Circles"
- Interesting read: "The Laser Craze" http://www.filfre.net/2013/06/the-laser-craze/
- Interesting website: "Incompetech: Royalty-Free Music" http://incompetech.com/music/
- Interesting read: "How the Humble Store may challenge Steam: the business of helping indie devs sell games" http://www.penny-arcade.com/report/article/how-the-humble-store-may-challenge-steam-the-business-of-helping-indie
- Interesting read: "An insight into working out a unique style for HOPE. Part 1 - Whitebox" http://www.indiedb.com/games/hope/features/an-insight-into-working-out-a-unique-style-for-hope-part-1-whitebox
- Interesting read: "Dungeon Keeper 2 - Walls" http://simonschreibt.blogspot.de/2013/06/dungeon-keeper-2-walls.html
- Interesting read: "Why You Shouldn't Be Making an MMO" http://www.gamedev.net/page/resources/_/gamedev-net-soapbox/why-you-shouldnt-be-making-an-mmo-r3160
- Interesting thread: "Desura - any sales success stories?" http://www.reddit.com/r/gamedev/comments/1fqc9d/desura_any_sales_success_stories/
- Interesting read: "Practical Guide to Bezier Curves" http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-guide-to-bezier-curves-r3166
- Interesting read: "Unity Editor Lesser Known Features" http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/
- Interesting read: "Swinging Physics for Player Movement (As Seen in Spider-Man 2 and Energy Hook)" http://gamedev.tutsplus.com/tutorials/implementation/swinging-physics-for-player-movement-as-seen-in-spider-man-2-and-energy-hook/
- Interesting read: "Not Puzzles, but Scenes: Cinematic Gameplay Interactions" http://www.gamasutra.com/view/feature/193612/not_puzzles_but_scenes_cinematic_.php?print=1
- Interesting read: "Rapid Level Creation On A Budget With Google Warehouse And Unity Pro -No Artist Required" http://gamasutra.com/blogs/JamieFristrom/20130530/193334/Rapid_Level_Creation_On_A_Budget_With_Google_Warehouse_And_Unity_Pro__No_Artist_Required.php
- Interesting read: "The Mandelbulb fractal" http://www.iquilezles.org/www/articles/mandelbulb/mandelbulb.htm
- Interesting website: "articles - Iñigo Quilez :: fractals, computer graphics..." http://www.iquilezles.org/www/index.htm
- Interesting thread: "Greenlight research I've done" http://www.reddit.com/r/gamedev/comments/1fknal/greenlight_research_ive_done/
- Interesting read: "Good Old Games: http://GOG.com And The DRM-Free Revolution" http://www.forbes.com/sites/erikkain/2013/05/30/good-old-games-gog-com-and-the-drm-free-revolution/
- Interesting video: "Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)" http://www.youtube.com/watch?v=MBT1OK6VAIU
- Interesting video: "Behind the Scenes of Steam Greenlight with Code Avarice" https://www.youtube.com/watch?v=OdnpWJ0EdxE
- Interesting read: "Farm for your Life’s Lifetime on Greenlight" http://gamasutra.com/blogs/OliverEberlei/20130530/193273/Farm_for_your_Lifes_Lifetime_on_Greenlight.php
- May:
- Interesting read: "Hobby Videogame Development: 20 Questions" http://t.co/loauwQyxXe
- Interesting read: "How we handle our social networks" http://t.co/jtLCdKYXS4
- Interesting read: "Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling" http://t.co/Y3Y7vy3M3y
- Interesting read: "Detecting notes from a live cello: the core technology of Cello Fortress" http://t.co/rtUtWHLJmh
- Interesting read: "Nailing Down Terminology" http://t.co/Knhv6EDaiW
- Interesting read: "Words and Feelings: Thoughts on PR for Indie Developers" http://t.co/ScBy9qecKI
- Interesting read: "Making Better Hallways" http://t.co/FU8KXpMAPq
- Interesting read: "Positioning on-Screen Indicators to Point to Off-Screen Targets" http://t.co/FA3n1EYdAW
- Interesting read: "One-man Indie Game Development: A Survival Guide" http://t.co/oYLxBiM8Xd
- Interesting read: "Voice Recording in the Home Studio" http://t.co/71qTPDypGq
- Interesting read: "Creating Isometric Worlds: A Primer for Game Developers" http://t.co/Cxx1so9FYO
- Interesting read: "Teleglitch Viewcones" http://t.co/yZMNy0HhcR
- Interesting free asset: "GoKit Tween Library": http://t.co/u0qnz2YaXP Videotutorial: http://t.co/PbBDeebp0i
- Interesting read: "The Saturday Paper: Use NEW IDEA On GENRE" http://t.co/juAUYyA9JY
- Interesting read: "The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes" http://t.co/Zp6Y2qafuQ
- Interesting read: "Doom3 BFG Source Code Review" http://t.co/9LiD1jpSJU
- Interesting talk: "Practical Game Analysis with Doug and Warren" http://t.co/CAxHsI33fQ
- Interesting thread: "Changing Tags of Multiple objects?" http://t.co/OHDYQ0FIyy
- Interesting website: "Free textures - Texturelib" http://t.co/bLyVUF6diD
- Interesting read: "Making NeverWinter Nights: A classic BioWare postmortem" http://t.co/y05VLVZplC
- Interesting slides: "Functional Programming in 5 Minutes" http://t.co/1vTnF85yZP
- Interesting read: "Tutorial: Simple, High-Performance Particles for Mobile" http://t.co/spUb3Wyq3X
- Interesting read: "World of Warcraft Balloon" http://t.co/pg5WJScXUt
- Interesting read: "How to Write a Spelling Corrector" http://t.co/uXS3K0VPlW
- Interesting read: "Making 2D Games With Unity" http://t.co/UfTg26NsmQ
- Interesting read: "Sacred 2 - Pulse Shader" http://t.co/TVzDJRxMKH
- Interesting read: "Statistical Formulas For Programmers" http://t.co/cgNTEJq0f4
- Interesting read: "Assassins Creed 3 - Windows" http://t.co/Ur241Yf2Xs
- Interesting read: "Why virtual isn’t real to your brain" http://t.co/uA6bkHoRwZ
- Interesting read: "Homemade GPS Receiver" http://t.co/huWwz4mNdC
- Interesting read:Interesting read: "From XNA to MonoGame" http://t.co/AwB0NDXPAX
- Interesting read: "The Saturday Paper: Dungeon Feng Shui" http://t.co/yhiUWZfkJq
- Interesting free book: "Structure and Interpretation of Classical Mechanics" http://t.co/XBXZkq722F
- Interesting read: "Deus Ex 3 Folds" http://t.co/t0dQaRch3n
- Interesting website: "The Theoretical Minimum" http://t.co/bOrCZVv7O1
- Interesting read: "Jason Rubin: Metro: Last Light is the 'triumph of an underdog'" http://t.co/bj3ChdNLu4
- Interesting read: "Life of a Level Designer" http://t.co/ZXQj9wSYdV
- Interesting read: "The Total Beginner’s Guide to Better 2D Game Art" http://t.co/x0HoaBPVc6
- Interesting read: "Modularity and Drawcall" http://t.co/0kffUcL58R
- Interesting read: "Understanding Steering Behaviors" http://t.co/joSw3d9OUd
- Interesting read: "Wisdom from Rami Ismail" http://t.co/wPKJ9V5PYo
- Interesting free tool: "Sprite Sheet Packer" http://t.co/97aMefUYeg
- Interesting read: "Doom 3 - HDUI " http://t.co/tinxADI2sE
- Interesting read: "Real Time Multiplayer in HTML5" http://t.co/MtwhZLQzKM
- Interesting post: "The Big List Of Indie Game Sites" http://t.co/OGwjeJ704L
- Interesting talk: "The Evolution of a Franchise: The Legend of Zelda" http://t.co/5LWI8nyn0c
- Interesting read: "Hexagonal Grids" http://t.co/wgdykJvbnu
- Interesting read: "Left 4 Dead 2 - Puke" http://t.co/sJfjG76UeO
- Interesting read: "Steven Wozniak discusses early Apple years and BASIC" http://t.co/bm4scpQDvF
- Interesting read: "Battlefield Bad Company 2 - Smoke Column" http://t.co/FJsUv8cjZN
- Interesting post: "Ouya Teardown" http://t.co/m8ERIAYFYI
- Interesting read: "SpaceChem's Zach Barth on educational games & tutorial design" http://t.co/BV4NqSK0ZJ
- Interesting read: "Fallout 3 Edges" http://t.co/BV4NqSK0ZJ
- Interesting read: "Harder than it looks: rounding float to nearest integer, part 1" http://t.co/1F29QgCVsg
- Interesting read: "How to Create a Custom 2D Physics Engine: The Core Engine" http://t.co/IKHSu5K8lN
- Interesting read: "Making Action Game Minions Interesting, Part 1: The Art" http://t.co/RYlEbbiJfG
- Interesting read: "Dabbling with DABL" http://t.co/LMuqNTt0vA
- Interesting read: "How To Contact Press (And Increase Chances To Get Press Coverage)" http://t.co/udoSv5ZXN2
- Interesting talk: "2012 SouthEast LinuxFest - Ryan Gordon - How To Quit Your Job" http://t.co/3s1Er9g3OK
- Interesting read: "C/C++ Low Level Curriculum Part 11: Inheritance" http://t.co/Mdqe206YD7
- Interesting read: "Doom 3 - Volumetric Glow" http://t.co/XVTDXTeZe0
- Interesting read: "Crowdfunding, One Year Later" http://t.co/oQO4Dar1yt
- Interesting read: "Marketing Your Indie Game: The Single Most Important Thing That No One Knows How to Do" http://t.co/D8wkBBpUVv
- Interesting thread: "Have a game on Greenlight? A little tip to make it easier to let people vote for you." http://t.co/he2GJ4T9Eg
- Interesting read: "Skyrim’s Modular Approach to Level Design" http://t.co/bXkKChuj35
- Interesting read: "Mongoose: an Embeddable Web Server in C" http://t.co/iZUuu5LqUf
- Interesting post: "30 Excellent Pixel Art Tutorials For Pixel Lovers" http://t.co/zerYTc6bRZ
- Interesting read: "What happens when pirates play a game development simulator and then go bankrupt[...]?" http://t.co/BPOR9O4sYK
- Interesting read: "PONKMORTEM" http://t.co/0UyFP9zbfO
- April:
- Interesting post: "30 Excellent Pixel Art Tutorials For Pixel Lovers" http://t.co/zerYTc6bRZ
- Interesting read: "What happens when pirates play a game development simulator and then go bankrupt[...]?" http://t.co/BPOR9O4sYK
- Interesting read: "PONKMORTEM" http://t.co/0UyFP9zbfO
- Interesting read: "Receiver's Greenlight Journey" http://t.co/iHbo0c31La
- Interesating read: "A Mini-Postmortem Roundup" http://t.co/szYv9jBdtb
- Interesting read: "An Idiot's Guide to C++ Templates - Part 1" http://t.co/gDpGpnHmG3
- Interesting video: "Quality Time: a not-so-short argument for shorter games" http://t.co/tf0qSk2FsU
- Interesting read: "Making Halo 4: A Story About Triple-A" http://t.co/62V0FrXBt0
- Interesting free book: "The Cathedral and the Bazaar" http://t.co/pRTnEdy61h
- Interesting read: "How to Build a JRPG: A Primer for Game Developers" http://t.co/AFLguBxAmL
- Interesting read: "Forge Developer Diary: Postmortem" http://t.co/BgRlyidRNk
- Interesting read: "Using Photoshop to Colour a Black & White Photo From Scratch" http://t.co/Hm5LZmt5eM
- Interesting read: "Dynamic 2D Soft Shadows" http://t.co/GBqeUlwmyR
- Interesting talk: "" http://t.co/oTABInqzXG
- Interesting read: "Building a Roguelike in Javascript" http://t.co/xrWTlGSL90
- Interesting library: "usfxr" (generate game-like procedural audio effects inside Unity) https://t.co/csSUSKyJTb
- Interesting website: "SIGGRAPH 2013 papers on the web" http://t.co/GAak1URTOe
- Interesting free book: "Managing Projects with GNU Make, Third Edition" http://t.co/tec8Sik9N5
- Interesting read: "Dustforce sales figures" http://t.co/BhgVwqJSjo
- Interesting read: "Curt Schilling, Rhode Island and the Fall of 38 Studios" http://t.co/L0nKmBQOCc
- Interesting slides: "Unity: Extending the Editor" https://t.co/Mz4l4iiQBf
- Interesting video: "The History of Grand Theft Auto (Documentary)" http://t.co/Y1VbWp0wEw
- Interesting video: "Blood Dragon: The Cyber War" http://t.co/lu8eWfFGRW behind the scenes: http://t.co/GnlQBINUv7
- Interesting read: "A Journey to Monaco: Andy Schatz Looks Back" http://t.co/45A0JIs2px
- Interesting read: "Is this AI tool right for you? A RAIN{indie} review" http://t.co/iFjF3MIXYC
- Interesting read: "The Definitive Reference To Why Maybe Is Better Than Null" http://t.co/E2n6ASE2Yk | via: @ID_AA_Carmack
- Interesting video: "Introduction to shaders in Unity" http://t.co/QmJGnI6g7L
- Interesting read: "Writing Game Music" http://t.co/oKAHhHXz4y
- Interesting read: "The Infinite Game" http://t.co/UHhQcxPKqO
- Interesting read: "The indie marketing plan" http://t.co/XSQAEgU0ZX
- Interesting read: "Why your games are made by childless, 31 year old white men, and how one studio is fighting back" http://t.co/xaaWdOMbzM
- Interesting website: "Save Game Locations Wiki" http://t.co/mINQQT7MIS
- Interesting read: "Postmortem: Overhaul Games' Baldur's Gate: Enhanced Edition" http://t.co/x6EZCeKPwt
- Interesting read: "Bit Fields" http://t.co/hAlZahp6oK
- Interesting read: "A Fast, Type-safe & Minimal String Formatting Library, miniformat" http://t.co/2zmLbWDabu
- Interesting read: "2D Pixel Perfect Shadows" https://t.co/j3zZwZvL8Q
- Interesting read: "Android piracy still sucks" http://t.co/BWG3uUveBz
- Interesting video: "Project Anarchy Demo Reel" http://t.co/9LNJGYLhA6
- Interesting read: "Outcast" (post-mortem) http://t.co/F7RV1rGCiU
- Interesting read: "C++: Custom memory allocation" http://t.co/cgYpO7dlqD
- Interesting read: "Introduction to Spritesheets" http://t.co/3Mhi0WR0co
- Interesting read: "The Pac-Man Dossier" http://t.co/qBQRjj0fch
- Interesting read: "Diablo 3 - Resource Bubbles" http://t.co/PWkRdrVWn8
- Interesting read: "Fast inverse square root" http://t.co/rwk5M9STl2
- Interesting video: "Project Eternity In-Game Footage" http://t.co/64mQqkXSuE
- Interesting videos: "SunVox Tutorials and Tips" http://t.co/4NScFtPg0i
- Interesting free tool: "SunVox - Multiplatform Modular Music Creation Studio" http://t.co/3ZAqqQVDmg
- Interesting read: "Ada 2012: Ada With Contracts" http://t.co/dfrlQWYy1E
- Interesting talk: "Classic Game Postmortem: Myst" http://t.co/LVqlurcvEJ
- Interesting free tool: "musagi" (music editor and synthesizer) http://t.co/3EXE2ZsVgL
- Interesting read: "Hard Choices: Ask AMD Part 2, The Answers" http://t.co/wQZtz8350V
- Interesting open source code: "Jedi Outcast" http://t.co/qmmpSdRz0m & "Jedi Academy" http://t.co/VKJNwz0g6t "
- Interesting read: "Why are We Still Talking about LucasArts' Old Adventure Games?" http://t.co/XypkaZCyhH
- Interesting read: "Misogyny, Sexism, And Why RPS Isn’t Shutting Up" http://t.co/4cD6dx57T2
- Interesting read: "Developing Your Game Concept By Making A Design Document" http://t.co/XuWfq93CgT
- Interesting read: "Porting Source to Linux (Valve/Nvidia)" https://t.co/9drFzdwo3E (PDF)
- Interesting website: "code school" http://t.co/X0AjfCZSbs
- Interesting talk: "Classic Game Postmortem - MANIAC MANSION" http://t.co/HJUnrbT7Il
- Interesting post: GDC 2013 - links to lecture materials http://t.co/X91PoMq5OS
- Interesting read: "An Engineer's take on Chrome OS" http://t.co/owGPTFDnpU
- Interesting read: "007 Legends - The World" http://t.co/nAiG5CEzrL
- Interesting read: "A game when games were new" https://t.co/PfNnMaoPSc
- Interesting read: "So your teenager tells you they want to 'make video games' for a living..." http://t.co/hQynGHzVSb
- Interesting read: "Cross Platform Test Driven Development Environment Using CMake" http://t.co/tzL1A8cGxv
- Interesting talk: "Spec Ops: The Line contextualizes violence through story" http://t.co/71ySh02WgW
- Interesting website: "http://t.co/Zp87TTe0cv - Download Free Sound Effects" http://t.co/Jpose9Be8k
- Interesting video: "Overgrowth voice controls - Wolfire Games" http://t.co/73EXOHrjy6 ........ :P
- Interesting read: "A Beginner's Guide To Making Your First Video Game" http://t.co/IpmtmYiwQZ
- Interesting sourcecode: "Simple Minecraft-inspired demo written in Python and Pyglet" https://t.co/qrbMDA9j81
- Interesting read: "Making game development a career" http://t.co/lzj2lIJOA9
- March:
- Interesting presentation: "No One Knows About Your Game" http://t.co/LhfpUvlOYE
- Interesting blog: "Outerra" http://t.co/va7ZZT4cLy
- Interesting website: "The Hacker Shelf | Community-curated collection of free books for the intellectually curious" http://t.co/fTtMpuJZ4O
- Interesting slides: "2D in Unity3D: The City Quest Solution" https://t.co/N8TE3pSr2X
- Interesting website: "OpenClipArt" http://t.co/VSJrgD2PHK
- Interesting read (in Spanish): "Entrevista a Alfonso Azpiri" http://t.co/J7GuK4NxsT
- Interesting read: "Exploring game design through technology" http://t.co/V07u0sq0ys
- Interesting read: "Hexagonal Grids" http://t.co/0Du6HrCQPP
- Interesting read: "7 practical tips for making a moral game" http://t.co/PgxpSmWpnA
- Interesting read: "Apathy and refunds are more dangerous than Piracy" http://t.co/DrrVH6iNXV
- Interesting read: "Guess How Long Ultratron Took To Make?" http://t.co/dT1S6wrZKA
- Interesting website: "Do I need a visa for...?" http://t.co/LIVCHA05Kv
- Interesting thread: "HOWTO make a GIF of your game - Screenshot Saturday Enhancer" http://t.co/E6yNqm4cKS
- Interesting video: "Brigade - Real-time path tracing engine - WIP" http://t.co/KduVSAlozM
- Interesting video: "Riding the Booster with enhanced sound" https://t.co/ptlCKqwY1x
- Interesting read: "Project Frontier" http://t.co/CJXrXpxyFP
- Interesting lists: "The Big List Of Video Editors" Windows: http://t.co/y3SgsYJbRK Linux: http://t.co/RfFGbnfdhE
- Interesting post: "Steam Indie Sale: Everything in one place" http://t.co/dGwnpGBpHI
- Interesting read: "Making Entertaining and Engaging Video Game Trailers" http://t.co/2RGtIinXZF
- Interesting website: "http://t.co/2ilxlHoPg7 | Tutorials for modern OpenGL (3.3+)" http://t.co/rMPhbYQ422
- Interesting website: "Learn with Unity" http://t.co/JgBooh39Cl
- Interesting videos: "Unity 3d: Procedural Mesh Generation" http://t.co/ocpHZrIjJX
- Interesting read: "Metal Gear Rising - Slicing" http://t.co/kHcqKrZinr
- Interesting read: "Level Design in a Day: Your Questions, Answered" http://t.co/mQ0Hma9ILw
- Interesting read: "Homeworld 2 - Backgrounds" http://t.co/xxoP0bu2bR and "Backgrounds.Tech" http://t.co/KzVAVAqiPR
- Interesting read: "Game Developer Quality-of-Life Survey" http://t.co/kaCsBi682O
- Interesting video: "Gabe Newell, Left 4 Dead by Darren Geers " http://t.co/AUvN9quQ5n
- Interesting video: "Ken Levine filmed at a BAFTA Q&A" http://t.co/bjs1hsi8aX
- Interesting read: "High-quality text rendering" http://t.co/398TLMJrFT
- Interesting website: "http://t.co/Vs9QqDkBbY | Collecting All Cheat Sheets" http://t.co/aDMdrelVPD
- Interesting read: "Octodad’s Path to Popularity" http://t.co/CQpirKsOQO
- Interesting read: "So how do teams work on a big Unity3D project?" http://t.co/eBXG23JvTo
- Interesting read: "5 tips for making great animations for 2D games" http://t.co/SU0Dr1dA3T
- Finished reading "Master and Commander": http://t.co/FdEQU6FV51
- Interesting read: "Pixel Art Tutorial" http://t.co/fmUAjqdMzv
- Interesting video: " BioShock Infinite: Finding An Art Style" http://t.co/WVDEev5kSd
- Interesting read: "2013 /r/Linux Distro Survey Results" http://t.co/ygNgHrCkkT
- Interesting website: "Noise Texture Generator v2.1" http://t.co/ZMeBe94z74
- Interesting read: "The Metrics Aren't the Message" http://t.co/iVBN7jJV8d
- Interesting read: "My forays into JavaScript - Project Windstorm" http://t.co/rOTdm27Wtj
- Interesting thread: "have a new game coming out in the future- how do you keep people informed and engaged?" http://t.co/OJZwahX8yL
- Interesting video: "Lost Between Levels Special Edition: Valve" http://t.co/rqOX4SSAtn
- Interesting read: "3D Primer for Game Developers: An Overview of 3D Modeling in Games" http://t.co/o14ZyL4xxH
- Interesting read: "Memory Management" http://t.co/8JObryKE0b
- Interesting video: "Damsel in Distress: Part 1 - Tropes vs Women in Video Games" http://t.co/gZvhqg5bQe
- Interesting thread: "Why does this code print “hello world”?" http://t.co/UzymepWJON
- Interesting read: "Making the Move to HTML5, Part 3" http://t.co/TvNaiyZtmT
- Interesting website: "NASA ebooks" http://t.co/d3epeC6nva
- Interesting website: "Procedural Content Generation" http://t.co/PGXFrxeFul
- Interesting free magazine: "GIMP Magazine – Issue 3" http://t.co/onqShMXmOh
- Interesting thread: "Are guns public domain or do you have to acquire rights to use them in your game?" http://t.co/rrX1umLiIb
- Interesting read: "Using Unity3D with external VCS, -Mercurial & Bitbucket- step to step guide" http://t.co/Kv3a1csF27
- Interesting post: "real pixel coding" http://t.co/ju9JzHPVxV
- Interesting video: "BioShock Infinite - The Revolutionary AI Behind Elizabeth" https://t.co/6jWiNcxzoO | via: @zoombapup
- Interesting read: "Untold Riches: The Intricate Platforming of Tomb Raider" http://t.co/ILP2wmjUPK
- Interesting tutorial: "Programmer Art: Blender For Programmers" http://t.co/WymLzELin5
- Interesting free game: "Micropolis" http://t.co/S2SJ94LNhu
- Interesting videos: "Unity 3d: Simple First-Person Shooter Tutorial" http://t.co/JzUa3X3YoS
- Interesting list: "Graphics courses" http://t.co/50yqi3LIuo
- Interesting read: "The Emotional Price of Making Video Games" http://t.co/FwbAv2cK4H | via: @rockpapershot
- Interesting post: "Modern OpenGL resources round up" http://t.co/tSvx8gFWPa
- Interesting read: "Making it in Indie Games: Starter Guide" http://t.co/JmnoMX106s
- Interesting website: "Presentations | Crytek" http://t.co/bTT6XomMNC
- February:
- Interesting video: "The Making of: ROM City Rampage (Retro City Rampage)" http://t.co/7Iw9AxoLeL
- Interesting website: "Indie Resources - PixelProspector" http://t.co/0GN78WyyGk
- Interesting website: "LaTeX Templates" http://t.co/9G6pmjmvpI
- Interesting read: "Toward More Realistic Pathfinding" http://t.co/weEO8hyZEa
- Interesting website: "Learn Git Branching" http://t.co/owAuSdYT1l
- Interesting read: "A Sight For Ore Eyes: Examining The Geology Of Skyrim" http://t.co/PfOytq4tEI
- Interesting talk: "Tuning the Muzzle Velocity of the Plasma Rifle Bolt [...] Across the HALO Franchise" http://t.co/1mZIA0DWKb
- Interesting read: "The Metrics of Space: Molecule Design" http://t.co/72fusWq1Ft
- Interesting website: "Game Development Resources - fatbox software" http://t.co/SULIFX7JTK
- Interesting talk "Beyond Horror: Art Directing DEAD SPACE 2" http://t.co/9KLtApZkCm
- Interesting read: "Curved Paths" http://t.co/io2hF7jmHl
- Interesting read: "Latency Mitigation Strategies" http://t.co/hP2S9Ay89P
- Interesting read: "The Big List Of Game Revenue & Sales" http://t.co/sgCioWrljS
- Interesting read: "The StarCraft path-finding hack" http://t.co/CrAyrYAhRS
- Interesting free engine: "WAVE cross platform engine" http://t.co/UAA5vOiJFZ | via: @migueldeicaza
- Interesting read: "Defender's Quest: By the Numbers, Part 2" http://t.co/NUAdOUO6pZ
- Interesting website: "OpenGL Samples Pack" http://t.co/06onvrb9sh
- Interesting videos: "CS:GO SDK Tutorials" http://t.co/b5iYXdd3lk
- Interesting website: "World of Level Design. Game Level Design and Game Environments" http://t.co/m9wV9fUk
- Interesting read: "Why Lua?" http://t.co/bG4zvIsa
- Interesting read: "Anodyne Pirate Bay Promo Post-mortem" http://t.co/KQUcFp5J
- Interesting talk: "Halo: Development Evolved" http://t.co/ju5B2Ehk
- Interesting read: "Optimizing Software Occlusion Culling" http://t.co/Jjfq1Q3W
- Interesting thread: "Why would you program a game in c++?" http://t.co/GsjhXw29
- Interesting read: "Duke Nukem 3D Code Review" http://t.co/aGcvpAPK
- Interesting read: "Soft Shadow Mapping" http://t.co/GKFcjZs2
- Interesting video: "The Elder Scrolls : The Dumbing Down" https://t.co/UNX5LLPX
- Interesting read: "A Retrospective/Post-mortem on Dear Esther" http://t.co/VDElGZuN
- Interesting read: "Kickstarter post-mortem: Legends of Eisenwald" http://t.co/NGAg2lx6
- Interesting library: "libinet++ A networking library for humans that code in C++" http://t.co/VSJwuXtl
- Interesting tutorials: "Modern OpenGL Series" http://t.co/HWApKxNj
- Interesting talk: "From Comics to Consoles" http://t.co/DLBguEAl
- Interesting read: "How to make a Text Adventure" http://t.co/nW1FJ1cq
- Interesting video: "Episode 41: 'Shaderlicious' - Cooking with Unity" http://t.co/7KiJPh8l
- Interesting tutorial: "Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender" http://t.co/9CA4iraf
- Interesting tool: "Dependency Walker 2.2" http://t.co/ChyAyH4i
- Interesting tutorials: http://t.co/Jne15lFC
- Interesting read: "The Art and Science of Pacing and Sequencing Combat Encounters" http://t.co/4XyKXFXP
- Interesting website: "FontStruct | Build, Share, Download Fonts" http://t.co/CRDrovyE
- "Learn English with Ricky Gervais - Pilot Episode" http://t.co/gd25SQ9W :P
- Interesting read: "Programming from the Ground Up - An introduction to programming using linux assembly language" http://t.co/0sHd7RBu
- Interesting read: "Computer Science from the Bottom Up" http://t.co/RozxNoQE
- Interesting video: "[Breakdown] Assassin's creed II - Textures, Tilling and Atlas" http://t.co/MyvPWjHY | via: @zoombapup
- Interesting read: "The Origin of The 'Shmup' Genre: A Historical Study" http://t.co/8cSpC3hC
- Interesting video: "D.I.C.E. SUMMIT 2013 - Opening Keynote - Gabe Newell - 'A View on the Next Steps'" http://t.co/wGpjGkAp
- Interesting website: "Easy 6502" http://t.co/oPQEYXw8
- Interesting video: "Creating a raytracer for DOS, in 16 VGA colors" http://t.co/vV12hFJL
- Interesting read: "The barycentric conspiracy" http://t.co/2Zh2w2j4
- Interesting read: "Reflections on XNA" http://t.co/loFk2RHV
- Interesting website: "Valve - Publications" http://t.co/gh2l43bN
- Interesting read: "3 ways to draw 3D lines in Unity3D" http://t.co/rciBGeam
- Interesting free ebook: "Security Engineering" http://t.co/u4e793bZ
- Interesting talk: "Turning Depression into Inspiration" http://t.co/Y9isdR0T
- Interesting read: "Why you should use WebGL" http://t.co/GKg1Wmll
- Interesting post: "C++ containers that save memory and time" http://t.co/qCLzYvbo
- Interesting talk: "The Art of Diablo 3" http://t.co/oXqGwEod
- Interesting blog: "Procedural World" http://t.co/cZl0e4o2
- Interesting video: "FreeBSD Kernel Internals, Dr. Marshall Kirk McKusick" http://t.co/rkFMtdem | via: @mike_acton
- Interesting talk: "Truth in Game Design - Jonathan Blow" http://t.co/CLQjZtof
- Interesting video: "Gabe Newell: Reflections of a Video Game Maker" http://t.co/m2RWq1gp | via: @zoombapup
- Interesting read: "A string processing rant" http://t.co/xwz4QU6S | via: @ID_AA_Carmack
- January:
- Interesting videos: "Make a Videogame from Scratch - Tutorials" http://t.co/tdVYBeqV
- Interesting read: "How to be a Better Game Designer" http://t.co/c2z8QKpZ
- Interesting read: "DirectX/XNA Phase Out Continues" http://t.co/eCxZ3vcJ | via: @Wolfire
- Interesting video: "Unity AI - Behave Demo" https://t.co/YdWbbMuI
- Interesting website: "2D Game Physics 101" http://t.co/iD0XvihM
- Interesting video: "Remedy is hiring" http://t.co/kqKdD77z
- Interesting free asset: "Behave" http://t.co/CjMq6KKC
- Interesting presentation: "Behavior Trees for Next-Gen Game AI" http://t.co/qa6Xcvey (requires free account)
- Interesting read: "Introduction to Behavior Trees" http://t.co/gut282A5
- Interesting free asset: "RAIN{indie} the most powerful artificial intelligence solution for Unity 3D" http://t.co/MkC33SGa
- Interesting read: "Creating 3D worlds with HTML and CSS" http://t.co/lIhtZTAr
- Interesting free games: "The Free Bundle " http://t.co/112Kf8k9
- Interesting videos: http://t.co/sTJug857 (Unity 3D tutorials...)
- Interesting read: "QArt Codes" http://t.co/Zlpr3Z7M and website/tool: "QArt Coder" http://t.co/MtRvUkYV
- Interesting album: "Endless Hallway" by Dr. Zilog (8-bit Death Metal :D) https://t.co/apUkLfH1 | via: @zoombapup
- Interesting video: "formulanimations :: a simple eye ball" http://t.co/aPuZThWF
- Interesting website: "Freebbble - Awesome free resources from Dribbble" http://t.co/UXkj3yXi
- Interesting tutorial: "Blender 3D Design Course" http://t.co/ysBgt5ch | via: @daromart
- Interesting video: "Episode 38 - FPS Part 5 (Advanced Character Decals)" http://t.co/gowa2qhE
- Interesting read: "2D Character creation and animation… For dummies" http://t.co/YvMC9LiE
- Interesting video: "Half-Life Alpha v 0.52 - Full Developer Playthrough" http://t.co/nzbq6wPx
- Interesting website: http://t.co/IFIqvtou (OpenGL 3.2 tutorial)
- Interesting read: http://t.co/0Vun14LB about the design of Tron Legacy's UIs
- Interesting screenshot tools: "Greenshot" http://t.co/1WR1GQpK & "ShareX" https://t.co/14jvuZ54
- Interesting website: "3D C/C++ tutorials" http://t.co/TXGU6iXc
- Interesting free ebook: "Open Government" https://t.co/nnbZzPkN
- Interesting read: "Beginner’s Guide to Drawing with Futile (a code-centric 2D framework for Unity)" http://t.co/sFutNrfg
- Interesting video: "Extra Credits: Depth vs. Complexity" http://t.co/YUtZgsxS
- Interesting read: "Momonga Pinball Adventures – Or How To Actually Launch A Game" http://t.co/kpcqZIQU
- Interesting read: "Games of the Year: The 2012 http://t.co/GZ7eZKwP Awards for Game AI" http://t.co/BQ3y2ofh
- Interesting talk: "Game Lecture by Nicklas Nygren" http://t.co/2snZQVMA
- Interesting read: "Firaxis’ Jake Solomon Post-Mortems XCOM" part one: http://t.co/ieyMkiYY part two: http://t.co/VPmZOIAP
- Interesting free (CC BY 3.0) textures: http://t.co/oedi6FQd | via: @_Humus_
- Interesting read: "The Metrics of Space: Molecule Design" http://t.co/84QrnwQc
- Interesting website: "A Beginner’s Guide to HTML & CSS" http://t.co/PYNLctar
- Interesting read: "The 6502 CPU's overflow flag explained at the silicon level" http://t.co/L7aMdnQg
- Interesting read: "The Exceptional Beauty of Doom 3’s Source Code" http://t.co/ZXHxo2O0
- Interesting read: "2 Days Trying To Create a Multiplayer HTML5 Game" http://t.co/x4tIGCaD
- Interesting thread: "What's a commonly criticized thing in games that you actually like?" http://t.co/nlWuZNsy
- Interesting read: "Minecraft Like Rendering Experiments in OpenGL 4" http://t.co/TdDtroxW
- Interesting read: "How A $19 Million Movie Makes $150 Million... And Still Isn't Profitable" http://t.co/dXzZGNdP | via: @mike_acton
- Interesting free magazine (in Spanish): "RetroManiac número 7" http://t.co/6l3ihqhF
- Interesting video: "Surface Tension Uncut - Public Release 1.0 - Developer Commentary" http://t.co/k8EuODXR
- Interesting video: "OpenGL programming, simple FPS style walking scene (DOS)" http://t.co/lh4CsVuX
- Interesting read: "Low-Level GPU Documentation" http://t.co/vFRJtcxq | via: @_Humus_
- Interesting read: "Make a racing car using Box2d in javascript" http://t.co/6sDKXcTi
- Interesting talk: "Classic Game Postmortem - ELITE" http://t.co/C8CfM1nM
- Interesting read: "How to Generate Shockingly Good 2D Lightning Effects" http://t.co/tnOMET1d
- Interesting read: "Creating fluid motion transitions with Unity and Mecanim" http://t.co/BLydCJmk
- Interesting read: "Latency – the sine qua non of AR and VR" http://t.co/qwTRvZKC
- Interesting video: "NESMac - Macintosh Classic with Raspberry Pi inside" http://t.co/ThH4q0b5
- Interesting read: "Here’s what I used to make the FTL soundtrack" http://t.co/kYgo4s9E
- Interesting read: "How do I get started programming games???" by Tommy Refenes http://t.co/Jn4MF1es
- Interesting list: "Science Fiction: The 100 Best Novels" http://t.co/UNfAM3fL
- Interesting talk: "Classic Game Postmortem: Ultima Online" http://t.co/TnFyU1oz
- Interesting read: "C/C++ Low Level Curriculum Part 10: User Defined Types" http://t.co/JkJ6F2fr
- Interesting thread: "[C, Profiling] Optimizing Pixel Champions, my indie MMO! :)" http://t.co/wUpdZfHT
- Finished "Zen and the Art of Motorcycle Maintenance", a really good philosophical novel: http://t.co/mwRGpeAt
- Interesting free asset: "Lightmapping Extended - advanced lightmapping settings editor" http://t.co/3YsUHWgE
- Interesting post: "Links of interest for HTML5 game developers" http://t.co/stzxfZwX
- Interesting read: "The Secrets of Promotion for Indies" http://t.co/Ty9tWvi6
- Interesting read: "How to build a racing game" http://t.co/cXPn08Vy | via: @mike_acton
- Interesting read: "JavaScript Physics Engines Comparison" http://t.co/tUAPKYS6
- Interesting read: "The Absolute Beginner's Guide to Arduino" http://t.co/jgW6IA2G
- Interesting read: "50 Tips for Working with Unity (Best Practices)" http://t.co/0sRrPWbH
- Interesting read: "Creating Ambient Audio For LA Noire & The Banner Saga" http://t.co/0zKny9FY
- Interesting free ebook (in Spanish): "Cómo Convertir un PC en una Máquina Multijuegos" http://t.co/yfU6CCWz
- Interesting read: "about cross-platform support in Humble Bundles" http://t.co/Ruifd2XX
- Interesting free album: "Maldita Castilla OST" http://t.co/ZmgMtIeT | via: @Locomalito
- Interesting free ebooks by Guy Kawasaki: https://t.co/KzYGfInr
- December
- Interesting read: "Linux for HTML5 Game Development" http://t.co/RQIfLNIL
- Interesting read: "Don’t design around a payment model" http://t.co/FfM5bfpX
- Interesting read: "3D survival guide for starters , Light/AO/HeightMaps" http://t.co/jcu4FYQD
- Interesting read: "Lessons learning Haskell" http://t.co/rqCSHLjH
- Interesting post: "Download High Res Maps for GTA Trilogy Titles" http://t.co/NrZI49f5
- Interesting thread: "Original game design documents for 'The Sims' (2000)" http://t.co/fhIVwbLA
- Interesting website: "Defend Innovation" https://t.co/MTq67PNI
- Interesting read: "unimplemented function msvcp90.dll in wine" (useful for installing Kindle for PC) http://t.co/QlkGXm0S …
- Interesting website: "http://t.co/XYvOiyzH - Your one source for DNS related tools!" http://t.co/UC9LIalp
- Interesting read: "What are the lesser known but useful data structures?" http://t.co/0m8ENmPf | via: @CompSciFact
- Interesting tool: "deheader" (analyzes C & C++ files to determine which header inclusions can be removed) http://t.co/Us4OHPlY
- Interesting video: "Holland vs the Netherlands" http://t.co/G7iyMIIQ
- Interesting website: "Learn Linux The Hard Way (β version)" http://t.co/26ZXDzcz
- Interesting read: "Deus Ex Writer Creates Tool For Teaching Development" http://t.co/spYeHa2v
- Interesting video: "The Great Spanish Crash" http://t.co/G4SHNPNQ
- Interesting read: "Whose bug is this anyway?!?" http://t.co/7xBItfBP
- Interesting website: "PCGamingWiki PCGW - Let's fix PC gaming!" http://t.co/ctNUtiwX
- Interesting read: "AWS: the good, the bad and the ugly" http://t.co/bea5kl2J
- Interesting videos: "Destructible Objects - Tutorial for Unity 3d and Blender" http://t.co/dH18mdCz
- Interesting website: "Subtle Patterns | Free textures for your next web project" http://t.co/5jhUpl1z
- Interesting read: "What Magic: The Gathering Can Teach Us" http://t.co/0i2hq8FK
- Interesting read: "Raspberry Pi purchase & setup guide for developers" http://t.co/6ZjaWFCd
- Interesting video: " LRV on the Moon - Apollo 16 - HD Video Stabilized" http://t.co/aioTk69F
- Interesting website: http://t.co/cJFqfpJx (database of game saves' paths)
- Interesting video: "Usability Hangout" http://t.co/fd7ORnhF
- Interesting thread: "Please do not use Feedburner service" http://t.co/IBoikyhL
- Interesting read: "The Burning of Star Wars: The Old Republic" http://t.co/jAXl9qaG
- Interesting free book: "After the Software Wars" http://t.co/B9spSVlk
- Interesting read: "Random Dungeon Generation" http://t.co/D3V7pbAi
- Interesting read: "Seven Habits of Highly Effective Programmers" http://t.co/VezGdWPS
- Interesting read: "Mapping the Island’s Walkable Surfaces" http://t.co/NcubNDvw
- Interesting read: "Marketing Outside the Box" http://t.co/pFhVBVyF
- Interesting read: "The Quiet Wikideath of BBS History" http://t.co/1Yjicgq0
- Interesting wiki: "lwjgl-basics" https://t.co/h0gxWfxN
- Interesting read: "When to utilize IndieGameStand and other Indie Game Bundles during your game’s lifespan" http://t.co/JdyCqSDd
- Interesting read: "Game Post Mortem: Hard Vacuum" http://t.co/yz9F9FDX
- Interesting free (for a few days) sci-fi book: "Windigo Soul [Kindle Edition]" http://t.co/aEAqdp3X | via: @fkbt
- Interesting read: "How a C++ compiler implements exception handling" http://t.co/O7s8nmmP
- Interesting free magazine: "GIMP Magazine – Issue 2" http://t.co/iZiqHRhQ
- Interesting list of links: "TEDTalks as of 11.29.12 - Google Docs" https://t.co/ZyqZZ9QQ
- Interesting read: "The In-game Economics of Ultima Online" http://t.co/G2hoq0DN
- Interesting read: "The Meteoric Ascent of the Patent Troll and the Devastating Consequences for Innovation" http://t.co/Cta6iqZw
- Interesting read: "Ubuntu Spyware: What to Do?" by Richard Stallman http://t.co/TvECjifw
- Interesting Google+ community: "Indie Game Developers" https://t.co/f1mqCckX
- Interesting read: "Quaternions & Rotations Part 1 - C" http://t.co/gvAEVst6
- Interesting read: "Unity Skeletal Ragdoll / Jiggle Bones Tutorial" http://t.co/0rqe1wfb
- Interesting read: "When it comes to resolution, it’s all relative" http://t.co/x4xqCn5l
- Interesting read: "Advanced Unity Serialization" http://t.co/siNJVOWD
- Interesting read: "Suck at Coding, But Make Games Anyway" http://t.co/Pd2UQCdZ
- Interesting read: "A Web Developer’s Guide to Photoshop" http://t.co/l2Zpjtcv
- Interesting read: "How to make a Facebook social game" http://t.co/p9kTjcxP
- Interesting read: "The User Interface and the Halo Effect" http://t.co/pNl4ZWo9
- Interesting read: "Free-to-Play: The Lost Generation" http://t.co/Z9CmsuKa
- Interesting video: "How Notch's JS Experiment Generates Its Textures in Code" https://t.co/b8tqXSIb
- Interesting free software: "Open Broadcaster Software - Free and open source software for media streaming" http://t.co/zG52l2Qz
- Interesting post/videos: "Making and Remaking Karateka" http://t.co/0nP64VCa
- Interesting website: "Music Free for Commercial Use | ccmixter" http://t.co/wxHU259k
- Interesting read: "Postmortem: McMillen and Himsl's The Binding of Isaac" http://t.co/2OY8di3y
- Interesting read: "The Environment Art of Halo 4" http://t.co/J8qYGoC2
- November
- Interesting read: "A* - All Journeys Start with a Single Step" http://t.co/pTEfmYSb
- Interesting source code: "Doom 3 BFG Edition GPL Source Code" https://t.co/QjbdtyXr
- Interesting read: "Who's Tracking Your Reading Habits? An E-Book Buyer's Guide to Privacy, 2012 Edition" https://t.co/RyalZ2EQ
- Interesting free asset: "Road/Path Tool" http://t.co/DeebSCvd & http://t.co/rXjKXALS
- I'm testing http://t.co/Mfy8uCOg to see if I like it to manage my game project's TODO list, instead of using paper :)
- Interesting read: "5 Things I Learned from our Successful Kickstarter Campaign" http://t.co/spMNzIrh
- Interesting read: "The True Story of Battlefield 3, the Battlefield Franchise, Its Community, & EA/DICE" http://t.co/aXXEiyb0
- Udacity now lets you download the videos from the courses! I was hoping they'd add that option one day: http://t.co/gzjGbI0Q
- Interesting read: "Beat Hazard Grosses $2 Million - Sales Comparison" http://t.co/XqgZumNl
- Interesting talk: "Inspiration from the Trash: The TRS-80's Lost Game Designs" http://t.co/UYqAXyro
- Interesting read: "Games from the Trash: The History of the TRS-80" http://t.co/kS36D1yv
- Interesting read: "Basics of AI-Character" http://t.co/C0rC4aPh
- Interesting read: "The guide to implementing 2D platformers" http://t.co/tJ7HkBGC
- Interesting read: "Gaming Made Me: Fallout 2" http://t.co/D4OUTBGX
- Interesting video: "Unity 4.0 - Mecanim Animation Tutorial" http://t.co/Zqxleujo
- Interesting read: "3D Computer Graphics: Software Revealed" http://t.co/3Q1a0Yye source code: https://t.co/9q2SIYIn
- Interesting read: "What Linux Users Need To Know When Holiday Shopping For PC Hardware" http://t.co/KcqpGYYt
- Interesting videos: "Cooking With Unity" http://t.co/PL0EOrUe
- Interesting read: "Perils of Greenlight: how the developer of Towns enraged a community by selling an unfinished game" http://t.co/uwlcvCxv
- Interesting website: "PEPSized | What You See Is What You Get (for free)" http://t.co/R7A9kfGw
- Interesting read: "5 tips for using procedurally-generated content in your game" http://t.co/ZCB8bVgl
- Interesting read: "The Making Of: Limbo" http://t.co/5fGACuwk
- Interesting read: "The 9 common mistakes every indie game studio should avoid" http://t.co/xQxvY3gs
- Steam Greenlight Submission Fee is $100 for the US but 90€ (around $116) here? That doesn't seem fair :( http://t.co/eGspssHx
- Interesting web page: "OpenGL, OpenGL ES, WebGL, GLSL, GLSL ES API Tables" http://t.co/j1qW0BPr
- Interesting read: "A Beginner’s Guide to Designing HTML Emails" http://t.co/6fUdlvOK
- Interesting free program: "Wax" (video compositing and special effects software) http://t.co/VzJz5T7i
- Interesting read: "Reflective conspiracy theories" http://t.co/9eNkNEUe
- Interesting read: "What every programmer absolutely, positively needs to know about encodings and..." http://t.co/hiigNsss
- Interesting read: "Adobe Flash Player Export in Unity 4.0" http://t.co/KQ67OZQl
- Interesting free asset: "Save Game-Unity Serializer" http://t.co/lg3qH26d
- Interesting read: "Audio Logs Are Terrible: 4 Better Ways To Tell Stories" http://t.co/4LyeaWEc
- Interesting read: "5 Things I Learned from our Successful Kickstarter Campaign" http://t.co/spMNzIrh
- Interesting post: "How To Create A Free Blog / Website" http://t.co/nTkLmXrm
- Interesting read: "A Simple System to Patch your Game Content" http://t.co/pBBOXYQ9
- Interesting channel: "New Media Rights" http://t.co/8RZqsxhE
- Interesting read: "Saving Data - Remember Me? (Unity)" http://t.co/guKktb4Z
- Interesting read: "Where can I sell my PC Indie game?" http://t.co/fYoyXMjE
- Interesting read: "How to properly distribute DirectX in an installer" http://t.co/R3b8fixc
- RT @CompSciFact: Algorithms book from Berkeley http://t.co/JpHN6KoA [336 page pdf]
- Interesting tutorial: "Hard Surface Texture Painting" http://t.co/Py2NgDHu
- Interesting read: "3D survival guide for starters , NormalMapping" http://t.co/eBAUNaQf
- Project Gutenberg Gems 55: "Ivanhoe" http://t.co/anCgtTRG by Sir Walter Scott
- Interesting read: " 3D survival guide for starters" 1: http://t.co/xZSbMz1U & 2: http://t.co/vtD2ZfRC
- Interesting read: "The Making of Warcraft's Multiplayer" http://t.co/ZWQGByW9
- Project Gutenberg Gems 54: "The Rise and Fall of the Confederate Government" http://t.co/g3n2kOIs by Jefferson Davis
- Nice trailer of @Locomalito's upcoming game "Maldita Castilla": http://t.co/NFs6Vo2e
- Interesting website: "http://t.co/jrDXlfNg - An entire library of pro-made, ready to use video game materials" http://t.co/V8V5opJR
- Interesting read: "Using Unity3D for The Swindle’s 2D" http://t.co/26pjPJYW
- Interesting read: "Porting to Directx 11 - A Code Odyssey" http://t.co/aqH71RYd
- Interesting read: "Is Game Music All It Can Be?" http://t.co/e4k6pBzu
- Project Gutenberg Gems 53: "Sense and Sensibility" http://t.co/dJwVjONQ by Jane Austen
- Interesting video: "The Butterfly Effect - Making Of" https://t.co/dMWSFUeF
- Interesting free tool: "Free Art Tool Released Thanks to Epic Friday" http://t.co/nfbvUgU6
- Project Gutenberg Gems 52: "The Prince" http://t.co/R5qyF6Ow by Niccolò Machiavelli
- Interesting read: "Unity Editor Lesser Known Features" http://t.co/bT56cYEy
- Interesting read: "Please Make Your Game" http://t.co/DqU7Dp58
- Project Gutenberg Gems 51: "Planet of the Damned" http://t.co/BVw76osg by Harry Harrison
- Interesting read: "Common Gotchas " http://t.co/RnSm4lGm
- Interesting read: "The Indies’ Guide to Game Making" http://t.co/FxgcqGLH
- Project Gutenberg Gems 50: "Oliver Twist" http://t.co/DIxymGln by Charles Dickens
- Battlefield 1942 is available for free on Origin! http://t.co/qUQwpoV9
- Interesting read: "Noobs Guide To Shaders " http://t.co/BrGd2Pvy
- Interesting read: "How Natural Selection 2 Was Saved (And Made) By Fans" http://t.co/XAGE9Fex
- Project Gutenberg Gems 49: "Anna Karenina" http://t.co/7SKjUBgu by graf Leo Tolstoy
- Interesting thread: "Want some free sounds?" (free Halloween-inspired audio by Bombadeer Studios) http://t.co/AJXiqYjS
- Interesting post: "ShadowGun: Optimizing for Mobile Sample Level" http://t.co/URVzejmh
- Project Gutenberg Gems 48: "A Journey to the Centre of the Earth" http://t.co/pQl7Gx2u by Jules Verne
- Interesting website: "Blend Swap" (repository of open source blends) http://t.co/8ZXB2tFK
- Interesting video: "Unity-How to Animate UVs" http://t.co/qVFNFZKu
- Project Gutenberg Gems 47: "The Gambler" http://t.co/QTN4dTQM by Fyodor Dostoyevsky
- October
- Interesting read: "Low-level C Practices" http://t.co/32kamlkt
- Interesting website: "SweetSoundEffects | Free Sound Effects" http://t.co/JBsmN5k5
- Project Gutenberg Gems 46: "The Count of Monte Cristo" http://t.co/fuma4d18 by Alexandre Dumas
- Interesting read: "Privacy in Ubuntu 12.10: Amazon Ads and Data Leaks" https://t.co/xgcguubv
- Interesting video: "Unity 3 Feature: Beast Lightmapping" http://t.co/9kxtPhcN
- Project Gutenberg Gems 45: "The Republic" http://t.co/Z9gxvyrj by Plato
- Interesting video: "History of DRM & Copy Protection in Computer Games" http://t.co/BTBaG1Rn
- Interesting read: "Capsule introduction to 3d wireframe rendering" http://t.co/OOtJhT6H
- Project Gutenberg Gems 44: "Relativity : the Special and General Theory" http://t.co/kwWQazaN by Albert Einstein
- Interesting free asset: "FastGUI" http://t.co/JYcTs2VH
- Interesting slides: "The Unique Lighting of Mirror's Edge" http://t.co/DZfJyXPZ
- Project Gutenberg Gems 43: "Deathworld" by Harry Harrison http://t.co/p3QSFfHH
- Interesting read: "Learning Modern 3D Graphics Programming" http://t.co/glfZdQm6
- Interesting opensource tool: "RagePixel | Pixelart toolkit for unity" http://t.co/ML3TVGTp
- Project Gutenberg Gems 42: "The Origin of Species by means of Natural Selection" by Charles Darwin http://t.co/jqYsqRK4
- Interesting post: "Cursor API - Unity 4" http://t.co/ComVVzzS
- Interesting news: "PhysicsFS 2.0.3 released!" http://t.co/6SrTJKpb
- Project Gutenberg Gems 41: "The Island of Doctor Moreau" by H. G. Wells http://t.co/9usZoXWk
- Interesting website: "Proceedings of the Eighth AAAI Conference on Artificial Intelligence..." http://t.co/AZIDm0I7
- Interesting website: "2D Game Art for Programmers" http://t.co/YQ04tRNk
- Project Gutenberg Gems 40: "Around the World in 80 Days" by Jules Verne http://t.co/TC5QK9O2
- Interesting read: " Serialization Best Practices - Megapost" http://t.co/xjyRloNF
- Interesting website: "Unix Toolbox" http://t.co/ETUDiPfz
- Project Gutenberg Gems 39: "The Jungle Book" by Rudyard Kipling http://t.co/b5EVxFum
- Interesting website: "Proceedings of CIG 2012" http://t.co/uxwDoRTm
- Interesting youtube channel: "Channel2600" http://t.co/gkVKuR75
- Project Gutenberg Gems 38: "The Communist Manifesto" http://t.co/K6q40uGD by Friedrich Engels and Karl Marx
- Interesting news: "Steam Greenlight Adds Software and Concepts Categories" http://t.co/vLhZEkP9
- Interesting slides: "[Siggraph 2012] Screen Space Decals in Warhammer 40,000: Space Marine" http://t.co/oEEfavHP
- Interesting tool: "LinuxLive USB Creator" http://t.co/jn0b3zLT
- Project Gutenberg Gems 37: "Frankenstein" by Mary Wollstonecraft Shelley http://t.co/aKUdmVLb
- Got a few interesting ebooks, in Spanish, from this site: http://t.co/3jLdsCXl (the money goes to 'Save the Children')
- Interesting read: "The Next Twenty Years: What Windows 8's Closed Distribution Means for Developers" http://t.co/nVzGfCVZ
- Interesting read: "12 Types of Puzzles in Graphic Adventure Games" http://t.co/gGDx7nxl
- Project Gutenberg Gems 36: "On War — Volume 1" by Carl von Clausewitz http://t.co/FtbmUlic
- Interesting post: "Vienna Game/AI Conference ’12: Highlights, Photos & Slides" http://t.co/YAVz2ORb
- Interesting read: "27 Page Torque 2D Tutorial Released" http://t.co/sv8VUMz4
- Project Gutenberg Gems 35: "From the Earth to the Moon; and, Round the Moon" by Jules Verne http://t.co/Z46TAdgv
- Interesting read: "How to Make Insane, Procedural Platformer Levels" http://t.co/WWIDckER
- Interesting read: "Herringbone Tiles" http://t.co/PShU041k
- Project Gutenberg Gems 34: "The Invisible Man" by H. G. Wells http://t.co/tuasBdEQ
- Interesting video: "Complete Vice Presidential Debate 2012: Joe Biden vs. Paul Ryan - Oct 11, 2012" http://t.co/vhiyBlh8
- Interesting forum: "For The Promotion Of PC Game-Making Projects And Things Like That (rockpapershotgun)" http://t.co/jqAtfb74
- Interesting tool: "Create your Game/GUI from Photoshop to Unity (NGUI)" http://t.co/1PSeKDkE
- Project Gutenberg Gems 33: "The Odyssey" by Homer http://t.co/iDctril8
- Interesting read: "How to make a multi-player game – part 1" http://t.co/0zsTEr5O
- Interesting read: "How to add localization to your Unity3D game" http://t.co/TUGg0BHS | via: @nathcooper
- Project Gutenberg Gems 32: "The Prisoner of Zenda" by Anthony Hope http://t.co/mlzvtd6S
- Interesting read: "Dynamic Lighting on Sprites" http://t.co/5ycEngqn
- Interesting video: "The Creativity of Indie Video Games" http://t.co/H1mffhuO
- Project Gutenberg Gems 31: "A Connecticut Yankee in King Arthur's Court" by Mark Twain http://t.co/r8aNz6Ff
- Interesting website: "http://t.co/kx3o3wdg Hundreds of free icons to customize and include in your games" http://t.co/5zro5oeI
- Interesting read: "Some experiments in pathfinding + AI" http://t.co/QZ28S2Sx
- Project Gutenberg Gems 30: "The Last of the Mohicans" by James Fenimore Cooper http://t.co/1eqALHPg
- Interesting videos: "Game Programming by The Cherno" http://t.co/X5YCZ10W
- Interesting summary: "Essential C" http://t.co/4fYCC20f http://t.co/4fYCC20f
- Project Gutenberg Gems 29: "The Strange Case of Dr. Jekyll and Mr. Hyde" by Robert Louis Stevenson http://t.co/0gQBHhkK
- Funny and original promotion video: Jake Solomon goes incognito at a local games shop to sell the new XCOM http://t.co/mZ8J9nbw
- Interesting thread: "Most Educational Site On Unity?" http://t.co/Jc5D4vRJ
- Interesting post/free font: "Announcing Source Code Pro" http://t.co/ag3TJstY
- Project Gutenberg Gems 28: "The Call of the Wild" by Jack London http://t.co/2BgntnVV
- Interesting videos: "Unite 2012" http://t.co/zGSgSeeC
- Interesting tool: "PulseBoy" (a web-based musical sequencer) http://t.co/hEM4QzDV
- Project Gutenberg Gems 27: "A Christmas Carol" by Charles Dickens http://t.co/dVzl3V88
- Interesting post: "Free LAN Party Games - Games Index" http://t.co/nL8oug79
- Interesting read: "Black Mesa: How fans rebuilt a classic from the ground up" http://t.co/chRD2nxl
- Project Gutenberg Gems 26: "Metamorphosis" by Franz Kafka http://t.co/0FPVddb2
- Interesting read: "Cross Platform Shaders in 2012" http://t.co/SDbcT2N5
- Interesting read: "How Browsers Work: Behind the scenes of modern web browsers" http://t.co/Ni9QKjZe and video: http://t.co/cZv8N3gn
- Project Gutenberg Gems 25: "Underground: Hacking, madness and obsession on the..." by Dreyfus http://t.co/gmfw8OAC
- Interesting news: "v3.0 release!" (Morrowind Overhaul - Sounds & Graphics): http://t.co/x80UxllM
- Interesting read: "StarCraft: Orcs in space go down in flames" http://t.co/HVC3xZiA
- Interesting read: "Valve On Steam Greenlight’s Failings, Fixing Them" http://t.co/H8j6J9YS
- Project Gutenberg Gems 24: "Thus Spake Zarathustra" by Friedrich Wilhelm Nietzsche http://t.co/cemYAZvC
- September
- Interesting read: "Deep Dungeon: Exploring the Design of Dark Souls" http://t.co/VV94VLnP
- Interesting post: "You Say You Want An Education?" http://t.co/gEJ2rhBd
- Interesting read: "How to Choose Colours Procedurally (Algorithms)" http://t.co/yJ8mPbQY
- Interesting post: "The Big List Of Game Making Tools" http://t.co/IHzQrA8T
- Project Gutenberg Gems 23: "The Adventures of Tom Sawyer" by Mark Twain http://t.co/k2ORcaoa
- Project Gutenberg Gems 22: "Peter Pan" by J. M. Barrie http://t.co/yR6we75F
- "Tears of Steel - Blender Foundation's fourth short Open Movie" http://t.co/lKKXt9eo
- Interesting post: "PC Games Are All About Terrain" http://t.co/5HElFJBo
- Interesting read: "Archetypical Spaces, Part 3: The Maze" http://t.co/kxEBggLH
- Project Gutenberg Gems 21: "The Adventures of Sherlock Holmes" by Sir Arthur Conan Doyle http://t.co/urluMafU
- Using ShoeBox to create custom bitmap fonts to use with NGUI. Works great so far and it is quite easy to use: http://t.co/URUWEY6u
- Interesting read: "The Making Of: Dust 2" http://t.co/rjUTUAKn
- Interesting website: "Unity Cookie | Unity Game Engine Tutorials and Resources" http://t.co/QxtiMHoi
- Project Gutenberg Gems 20: "Heart of Darkness" by Joseph Conrad http://t.co/ugh0OJqS
- Interesting trailer: "The Hobbit Full Length Trailer 2 HD" http://t.co/BgcUUNbR
- Interesting read: "Regarding Water" http://t.co/kSMxAgwm
- Interesting read: "0x5f3759df" http://t.co/ZaDyeajy
- Project Gutenberg Gems 19: "The Time Machine" by H. G. Wells http://t.co/eQEbsXim
- Interesting read: "Occlussion Culling and Perfomance Tutorial for Unity 3D" http://t.co/e5HPeuJt
- Interesting read: "How DICE Does It" http://t.co/M4XiE7yz
- Project Gutenberg Gems 18: "Treasure Island" by Robert Louis Stevenson http://t.co/zcpo7YBa
- Interesting read: "The Making Of: Tom Clancy’s Splinter Cell" http://t.co/Y0rwQUIF
- Interesting read: "How Gearbox broke the bank for Borderlands 2" http://t.co/1YOr3kOZ
- Project Gutenberg Gems 17: "Gulliver's Travels" by Jonathan Swift http://t.co/29xzItqP
- Project Gutenberg Gems 16: "The Hacker Crackdown" by Bruce Sterling http://t.co/q0vXdXdQ
- Interesting read: "Hard choices: Gaming laptops" http://t.co/AEbH7sLt & http://t.co/3t1PaM7k
- Interesting read: "Storytelling Without Stories: Writing for Infinite Replayability" http://t.co/VEdX4Y8a
- Interesting read: "PlayStation Mobile SDK Development tutorial content" http://t.co/9VtnSPMq
- Interesting video-tutorial: "How to create a terrain for Cryengine and UDK Part 1/8" http://t.co/1zA5OUGW
- Project Gutenberg Gems 15: "The Trial" by Franz Kafka http://t.co/DalLHU34
- Interesting read: "Simulate Fabric and Ragdolls With Simple Verlet Integration" http://t.co/soKWSVF2
- Interesting free tool: "ShoeBox" http://t.co/wGaV21Xh
- Project Gutenberg Gems 14: "The Wonderful Wizard of Oz" by L. Frank Baum http://t.co/DcDYzKDF
- Interesting read: "Guerrilla Multiplayer Development" http://t.co/qQf9tvyB
- Interesting read: "Two men, $200,000, and a successful Kickstarter: how FTL did everything right" http://t.co/jksixV7X
- Project Gutenberg Gems 13: "The Iliad" by Homer http://t.co/swRDwruR
- Interesting read: "Avoiding game crashes related to linked lists" http://t.co/AYhp5eVl
- Interesting read: "Super Meat Boy Physics" http://t.co/7EJxQLgs
- Project Gutenberg Gems 12: "Moby Dick, or, the whale" by Herman Melville http://t.co/VXk0b2zG
- Interesting talk: "GDC Vault - Classic Postmortem: GoldenEye 007" http://t.co/RiUMIx3H
- Interesting read: "James Bond meets Virtua Cop: The development of Rare's GoldenEye 007" http://t.co/lSAYGZKX
- Project Gutenberg Gems 11: "Dracula" by Bram Stoker http://t.co/xABtiQPq
- Interesting read: "Amnesia - Two Years Later" http://t.co/Y1bW2Oca
- Interesting read: "Seeing Red: The Pitfalls of Regenerating Health" http://t.co/bBed5SK2
- Interesting post: "The Future of Torque 3D is Open Source!" http://t.co/C4UOBMcR
- Project Gutenberg Gems 10: "Alice's Adventures in Wonderland" by Lewis Carroll http://t.co/ngDveph4
- Interesting news: "Game engine Torque 3D will soon be free, open source" http://t.co/DfVFhoCN
- Interesting website: "Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2012" http://t.co/dtfCWC0G
- Interesting read: "Indies collaborate on tools to make talking to the press easier" http://t.co/Itb3mtQw
- Project Gutenberg Gems 9: "A Princess of Mars" by Edgar Rice Burroughs http://t.co/tnmLEKoJ
- Interesting read: "Improvised occlusion culling in any version of Unity..." http://t.co/8zxvHXwt
- Interesting read: "Tough times on the road to Starcraft" http://t.co/Amu6XeV3
- Project Gutenberg Gems 8: "The Lost World" by Sir Arthur Conan Doyle http://t.co/Iukz9Xyv
- Interesting read: "The One Hundred Dollar Question" http://t.co/a6jxtNeY
- Interesting read: "Procedural Island Generation for Ludum Dare 24" http://t.co/Ld4Tw5zC
- Interesting read: "C/C++ Low Level Curriculum Part 9: Loops" http://t.co/M14D5hkv
- Project Gutenberg Gems 7: "Hackers, Heroes of the Computer Revolution" by Steven Levy http://t.co/XRrvMHA0
- Interesting read: "Why Might Ubisoft Have Changed Their Minds On DRM?" http://t.co/Ily0125t
- Interesting video: "GDC Vault - Ask the Experts: Professional Programmer's Panel" http://t.co/U8cQFOcG
- Interesting read: "TOP offensive comments from Steam Greenlight (contains swearing)" http://t.co/sX6Hnj7G
- Project Gutenberg Gems 6: "The Three Musketeers" by Alexandre Dumas http://t.co/ro9zGoAa
- Interesting read: "Steam Greenlight: Developers Speak Out" http://t.co/V3tlXFYS "Valve Now Charging $100 Fee" http://t.co/fQffZZf2
- Interesting read: "The Metrics of Space: Tactical Level Design" http://t.co/KQ92xXFq
- Interesting talk: "GDC Vault - Building the Story-driven Experience of Deus Ex: Human Revolution" http://t.co/WkFMbawK
- I've made another account to share all the interesting videos I find about PC games: @pcgamingvideos
- Interesting read: "Math for Game Programmers 05 – Vector Cheat Sheet" http://t.co/DbQUlE1R
- Interesting youtube channel: "Troma Movies" http://t.co/cxdJNw4X
- Project Gutenberg Gems 5: "The War of the Worlds" by H. G. Wells http://t.co/4epltFRB
- Interesting read: "Animation Sharing between Different Characters with Same Topology in Unity" http://t.co/YpBC2emO
- Interesting video: "Metal Gear Solid: Ground Zeroes - English subtitles" http://t.co/iaLDRtYQ
- Project Gutenberg Gems 4: "Twenty Thousand Leagues Under the Sea" by Jules Verne http://t.co/ULqmy2f2
- August
- Interesting read: "John Carmack discusses the art and science of software engineering" http://t.co/4ycniGk5
- Interesting read: "Mirror's Edge: Building the impossible" http://t.co/bitTaFEP
- Interesting read: "The Ins and Outs of Native Client" http://t.co/ErZG0T2Z
- Interesting read: "Indies On Steam Greenlight, Part One: The Present" http://t.co/bROHX8U9
- Interesting read: "Discoverability on Steam Greenlight? It's nonexistent" http://t.co/s7SvfJlK
- Interesting read: "5 tips for making great sprite-animated games" http://t.co/V3pFFUGb
- Project Gutenberg Gems 3: "Robinson Crusoe" by Daniel Defoe http://t.co/M9XarYSo
- Interesting video: "Far Cry 3 -- Island Survival Guide: Welcome to the Rook Islands" http://t.co/S9n4UOTP
- Project Gutenberg Gems 2: "A Tale of Two Cities" by Charles Dickens http://t.co/EeN00GPT
- Interesting post, in Spanish, about Curiosity's power source: "Curiosity, corazón de plutonio" http://t.co/BC3nOBZo
- Interesting video: "Natural Selection 2 | Exosuit Reveal Trailer " http://t.co/JY0LVmrt
- Project Gutenberg Gems 1: "War and Peace" by Leo Tolstoy http://t.co/3DXEHNoQ
- Interesting read: "The Spector of Game AI" http://t.co/DGW3znVh
- Interesting image: "Unity 3.4 MonoBehavior lifecycle" http://t.co/ZpTeSgue
- Interesting video: "Replay - Deus Ex" (with Warren Spector) http://t.co/L950nAYw
- Interesting website: "The guide to sound effects" http://t.co/V6OoZBAr
- Interesting post: "Zelda: Wind waker Tech and Texture Analysis *picture heavy*" http://t.co/ougUicVG
- Interesting youtube channel: "Hammer Films" http://t.co/4ZYFTbI3
- Interesting read: "Make a Splash With Dynamic 2D Water Effects" http://t.co/KyWuEFAr
- Interesting posts: "Xenonauts A.I." http://t.co/8TIMQSzs
- Interesting read: "The Trials of the Game Developer" http://t.co/F0bV6lkh
- Interesting read: "David Helgason details most ambitious Unity engine yet" http://t.co/Dq7mdpwg
- Interesting read: "Beyond Bresenham: New Algorithms for Drawing Line Segments" http://t.co/HGwPDLuf
- Interesting read: "Simplifying Isosurfaces (Part 2)" http://t.co/sVSo08GF
- Interesting read: "Procedural Characters and the Coming Animation Technology Revolution" http://t.co/cA3rYSWU
- Interesting read: "6 tips for writing video game dialogue that's actually funny" http://t.co/7Px5JZvJ
- Interesting read: "How to get a job as an animator in games…" http://t.co/TooFSEMx
- Interesting talk: "Classic Game Postmortem - PITFALL!" http://t.co/Ga0MCjcj
- Intertesting read: "How Camouflaj saved République's Kickstarter" http://t.co/rhXuCbMn
- Interesting read: "Five Tips for Floating Point Programming" http://t.co/Dh5s8z7a
- Interesting read: "Cliff Bleszinski's Game Developer Flashcards" http://t.co/8wSnJnkD
- Interesting video: "MSL Curiosity descent width MARDI cam (High Resolution Video)" http://t.co/M0M8oJSe
- Interesting video: "Borderlands 2 GeForce GTX PhysX Trailer" http://t.co/P8NG48ch
- Interesting read: "The making of Warcraft part 2" http://t.co/rLNm2yRe
- Interesting read: "Getting Into Making Games" http://t.co/x0dShoN5
- Interesting video: "Far Cry 3 - new gameplay reveals 'outposts'" http://t.co/azSsnFeP
- Interesting free asset for Unity: "Decal System" http://t.co/BOHlY7RS
- Interesting read: "The Fundamental Pillars of a Combat System" http://t.co/qhcrX9vb
- Interesting read: "How statically linked programs run on Linux" http://t.co/3pMFX3Fq
- Interesting free documentary: "Code Rush" (follows the people of Netscape during 1998) http://t.co/ekT6J1HU
- Interesting read: "How Are Puzzle Games Designed? (Conclusion)" http://t.co/9dqcMwgC
- Interesting video: "WTF Is... : Sleeping Dogs ?" http://t.co/rGPAesbZ
- Interesting read: "Handling Complexity in the Halo 2 AI" http://t.co/74vcBbGG
- Interesting video: "Half-Life - Roach AI Demonstration" http://t.co/YV1i4un3
- Interesting video: "Borderlands 2 - Come and Get Me Trailer" http://t.co/XtsRBJ8x
- Interesting post: "SIGGRAPH 2012 Links" http://t.co/7lvz5TvN
- Interesting read: "Virtual Texturing in Software and Hardware" http://t.co/tTTZwuJu (PDF|6.4MB)
- Interesting video: "Crysis 3 - CryEngine3 Tech Trailer" http://t.co/rZV4TXHF
- Interesting website: "gamedev tuts+" http://t.co/c5zMWxZY
- Interesting read: "Implementing a shatter destruction effect using Box2D and XNA" http://t.co/hUgRtmCi
- Interesting video: "Sleeping Dogs - PC Features" http://t.co/pLK0jNMx
- Trying "FocusWriter", an open source, distraction-free writing environment: http://t.co/TiZ9TGyN
- Interesting read: "Let's Build A World - Dungeons" http://t.co/tjRyWCG3
- Interesting read: "5 tips for making great 16-bit-style action games" http://t.co/FYZ1cgVg
- Interesting read: "Letters of Note: Why Explore Space?" http://t.co/SthwUL4Q
- Interesting free ebook: "Reinforcement Learning: An Introduction" http://t.co/dwrFPD3e
- Interesting read: "Singletons in Unity3D" http://t.co/Jjvf9mLa
- Interesting video and source code: "Voxel terrain engine - work in progress" http://t.co/QH6q7943
- Interesting read: "The Design Debates" http://t.co/qaRgEToJ
- Interesting read: "Optimal Reciprocal Collision Avoidance" http://t.co/E7shr06M
- Interesting video: "Natural Selection 2 Rezzed Session" http://t.co/57slTjDM
- Interesting video: "QuakeCon 2012 Panel - Virtual Insanity" http://t.co/asDy7qRO
- Interesting read: "Fun with in-engine color grading" http://t.co/Wbayuf9l
- Interesting video: "The History of Ken Silverman's Build Engine" http://t.co/KqOcWhxg
- Interesting video: "QuakeCon 2012 - John Carmack Keynote" http://t.co/11yhyyzA
- Interesting read: "Thinking through Publishing Contracts: Tips and Lessons Learned" http://t.co/hLq2uMxh
- Interesting video: "Sleeping Dogs Walkthrough: Serial Killer" http://t.co/e6Stoiqs
- Interesting talk: "Build That Wall: Creating the Audio for Bastion" http://t.co/CL1fb2GJ
- Interesting video: "vertexpainting in blender for use in unity with ats mobile foliage shaders" http://t.co/sAyVolJ8
- Interesting video: "Far Cry 3 Co-op Walkthrough" http://t.co/zGXywkqM
- Interesting video: "Natural Selection 2 Coverage - Aliens" http://t.co/CPfMvQGy
- Interesting read: "Dreams of Chronic and Sustained Cruelty" (Team Fortress 2) http://t.co/87DKRSJU
- Interesting read: "Shader Generator" http://t.co/u1lLYJ41
- Interesting video: "Natural Selection 2 Coverage - Marines" http://t.co/wGzJv2MZ
- Interesting tool: "Pyxel Edit" http://t.co/wgpTofkK
- Interesting free magazine (old pdf issues): "Dev.Mag" http://t.co/5Rgn6ISX
- Interesting video: " Morrowind Overhaul v3.0 Trailer" http://t.co/ZzTD3AY7
- July
- Interesting read: "How to Choose Colours Procedurally (Algorithms)" http://t.co/yJ8mPbQY
- Interesting free magazine (old pdf issues): "Dev.Mag" http://t.co/5Rgn6ISX
- Interesting video: " Morrowind Overhaul v3.0 Trailer" http://t.co/ZzTD3AY7
- Interesting read: "Four ways to make better horror games" http://t.co/8Yp12bA3
- Interesting tool: "Pyxel Edit" http://t.co/wgpTofkK
- Interesting video: "WTF Is... - Blacklight : Retribution ?" http://t.co/6wcWXOd0
- Interesting read: "End Game: Inside the Destruction of Curt Schilling's 38 Studios" http://t.co/fIGqyLC4
- Interesting video: "BWONG: Anatomy Of A Ragdoll (S01E01)" http://t.co/rrlxZZLc
- Interesting video: "Dishonored - Daring Escapes" http://t.co/xFVwE7Jb
- Interesting read: "The making of Warcraft part 1" http://t.co/cpJ2CmOy
- Interesting read: "Real Time Multiplayer in HTML5" http://t.co/687nHlbc
- Interesting video: "Crysis 3 Official Single Player Interactive Demo" http://t.co/RfPNbyFu
- Interesting read: "Creating Audio That Matters" http://t.co/iZrGg71r
- Interesting read: "Thoughts on Consoles and Certification Processes" http://t.co/P9SAGhqd
- Interesting video: "Walkthrough: Mrs Chu's Revenge" (Sleeping Dogs) http://t.co/Jt0u5jWk
- Interesting read: "The Guts of Gearbox" http://t.co/Tv4K1YBu
- Interesting website: "CRITICAL///PATH | Dynamic Interview Archive" http://t.co/hToFRQvU Trailer: http://t.co/GhwEqLDX
- Interesting video: "THE WORK BEHIND THE COLOR" http://t.co/pWTFe0cj
- Interesting talk: "Classic Game Postmortem: Alone in the Dark" http://t.co/9eqlKHXg
- Interesting read: "5 tips for making more believable open world cities" http://t.co/xlktZeYE
- Interesting read: "This might be Steam Greenlight's biggest problem" http://t.co/3oYP68Zj
- Interesting website: "Goal-Oriented Action Planning (GOAP)" http://t.co/xjoukyQt
- Interesting read: "Unity3D – How to render depth values and normals to a RenderTexture" http://t.co/2qebMeXS
- Interesting video: "Batman: Arkham City - Making of Sound Effects, Inside Rocksteady Studios" http://t.co/cxedGWVv
- Interesting read: "Unity 3.x Scripting-Character Controller versus Rigidbody" http://t.co/mP1HZkCI
- Interesting read: "The Great Catch: Becoming the Artist You Should Be" http://t.co/pZ8gswOz
- Interesting video: "The evolution of PC games" http://t.co/uoR4zTIe
- Interesting read: "50 Tips for Working with Unity (Best Practices)" http://t.co/0sRrPWbH
- Interesting read: "Procedural Content Generation: Thinking With Modules" http://t.co/wLsF7LPR
- Interesting video: "" Really good Punisher short fan-film (with Thomas Jane, Ron Perlman...) http://t.co/TENSatnA
- Interesting video: "Introversion on Subversion and Prison Architect Rezzed Session" http://t.co/zgW7kEhg
- Interesting read: "How to succeed on Kickstarter" http://t.co/vUod9A5J
- Interesting video: "Metro: Last Light - E3 2012 Gameplay Demo - 'Welcome to Moscow'" http://t.co/GKXWzDSK
- Interesting read: "Steam’d Penguins" http://t.co/QT9D8fo7
- Interesting video: "Introversion on Subversion and Prison Architect Rezzed Session" http://t.co/zgW7kEhg
- Interesting video: "Unity 4 - DirectX 11 Support" http://t.co/BNxEQqbv
- Interesting video "Borderlands 2 - All new gameplay: Sanctuary, more Claptrap..." http://t.co/wH6Xh5WL
- Interesting talk: "Cubes All the Way Down: FEZ Technical Postmortem" http://t.co/1KkHmudy
- Interesting read: "How not to go insane while working from home" http://t.co/Q7xx9OnA
- Interesting video: "Hitman Absolution - "Streets of Hope" E3 2012 Playthrough" http://t.co/sgmJoCJ6
- Interesting read: "Steam Greenlight: What developers need to know" http://t.co/48dOAEnc
- Interesting video: "Project Zomboid Rezzed Session - How NOT to make a game!" http://t.co/iqYDtDtG
- Interesting video: "Borderlands 2 - Wimoweh trailer" http://t.co/PrCqEwOY
- Interesting video: "Unity 3d Tutorial: Altering Sounds Dynamically [Piano Game]" http://t.co/2wIvJ974 3d
- Interesting read: "Game Developer - Free 2012 Game Career Guide" http://t.co/I1PwbGJa
- Interesting video: "The Dark Knight Rises - Featurette" http://t.co/Z3fIW3E5
- Interesting video: "Unity 4 - Mobile Features" http://t.co/V7CWK5f1
- Interesting video: "Peter Molyneux Rezzed Session" http://t.co/GJCR8WZV
- Interesting video: "Medal of Honor Warfighter Fire Team Multiplayer Gameplay Trailer" http://t.co/Rrev3F0B
- Interesting read: "Unity, Replayed" http://t.co/CF5Tvoae
- Interesting news: "Valve Announces Steam Greenlight" http://t.co/lFhwBuJF more info: http://t.co/n2YE1vgI
- Interesting video: "Legend of Grimrock Dungeon Editor Preview" http://t.co/Ft0Y8oES
- Interesting read: "Kaos Descends: How Homefront's Developer Met its End" http://t.co/MDvxltTw
- Interesting videos: "Unity 3d Tutorial 1 - 2d Brick Game" http://t.co/mSHYPciW
- Interesting video: "Arma 3 - E3 2012 Showcases: Vehicles" http://t.co/PuoHDNwM
- Interesting read: "So You Want To Be A Pixel Artist?" http://t.co/RrWKqSHV
- Interesting read: "Getting Tricky with Triggers" http://t.co/LKqt4giB
- Interesting video: "The Secret World - Launch Trailer" http://t.co/y4VxOgM6
- Interesting read: "How Sleeping Dogs Tackles Open World Design" http://t.co/YjIYc2cF
- Interesting video: "Unity 4 - Linux Export" http://t.co/1o0Dk6XJ
- Interesting video: "Star Wars Battlefront III | 1000 Subscriber Special (1 Hour of Footage" http://t.co/EZLmJFam
- Interesting read: "The Invisible Hand of Super Metroid" http://t.co/1N2Qcy2E
- Interesting read: "5 Tips For Becoming a Better Indie Developer" http://t.co/68G5MCFO
- Interesting video: "The Amazing Spider-Man - Exclusive Developer Diary" http://t.co/5C7gfWw8
- Interesting read: "Learning From The Masters: Level Design In The Legend Of Zelda" http://t.co/SDXJSUmb
- Interesting read: "Unity Tutorial: Difference between Start() and Awake() method" http://t.co/kVgoj50B
- Interesting video: "WTF Is... : DayZ ?" http://t.co/Ne0ZRnbV
- Interesting read: "Quake 3 Source Code Review" http://t.co/JkmJ8YYu
- Interesting read: "The new GUI - Unity Blog" http://t.co/AeAJ6S8S
- Interesting video: "Spec Ops: The Line Launch Trailer" http://t.co/6IR2kYwk
- June
- Interesting read: "Building a Better Zombie" http://t.co/qalsRAxt
- Interesting read: "Promoting your indie game company with a podcast" http://t.co/rUiemi1R
- Interesting video: "Dishonored Golden Cat E3 Gameplay Walkthrough -- Part 1" http://t.co/rqtiPIdb
- Interesting read: "Congratulations, Your First Indie Game is a Flop" http://t.co/OUjHCZvS
- Interesting video: "Introducing the Source Filmmaker" http://t.co/yh2hYCFc
- Interesting video: "Meet the Pyro" http://t.co/4vdLGsHf
- Finished "Doom 3". Gameplay is a little repetitive but I enjoyed it, the atmosphere is great and visually still looks quite good.
- Interesting read: "Chrono Trigger's Design Secrets" http://t.co/izROvmyj
- Interesting videos: "NGUI Tutorials" http://t.co/hxld7gBh 3d
- Interesting video: "Oniken Launch Trailer" http://t.co/Cds01RYm
- Interesting read: "How to build a racing game - straight roads" http://t.co/MYVL4oKq
- Interesting image: "List of Worthwhile DOS Games" http://t.co/ZJ3GXBzO
- Interesting video: "Scrolls Gameplay Trailer" http://t.co/hvfFhyAP
- Interesting read: "Let's Make a Voxel Engine" https://t.co/jqZXESXN
- Interesting read: "The Online Backpacker: Discovering MMOs" http://t.co/oOvSpoBY
- Interesting video: "Curiosity's Seven Minutes of Terror" http://t.co/LqTc5qwR
- Interesting read: "Going Indie: 5 lessons I learned from AAA" http://t.co/34JL6Nlp
- Interesting read: "How Do You Put the Sim in SimCity?" http://t.co/05Seh0Q2
- Interesting read: "Ditching Diffuse Maps" (technical details behind "procedural" texturing) http://t.co/taMNO7fi
- Interesting post: "25+ Useful Linux and Unix Cheat Sheets" http://t.co/770UOvNi
- Interesting video: "The Dark Knight Rises - Exclusive Nokia Trailer Debut" http://t.co/VYvhWq7a
- Interesting read: "Notes from the Mix: Prototype 2" http://t.co/WZNdmBfa
- Interesting read: "Launching a Crowd Funding Campaign When Nobody Knows Who You Are" http://t.co/5u1jCeB3
- Interesting video: "Perspective: DigiPen Student Game Trailer" http://t.co/Bn6tQYAY
- Interesting read: "An Introduction to Lock-Free Programming" http://t.co/RPEwfqiA
- Interesting read: "Smoothsort vs. Timsort" http://t.co/kvNWsEKo
- Interesting video: "Dead Space™ 3 Official First Gameplay" http://t.co/VaHm80EI
- Interesting read: "Indie Game: The Movie: An Honest and Important Look at Independent Game Development" http://t.co/Eq6veWX3
- Interesting video: "Unity 4 - Using Mecanim" http://t.co/em8jzM1B 3d
- Interesting video: "Introducing Unity 4" http://t.co/m95yfuGT 3d
- Interesting read: "How the greatest shooter in years failed to find an audience" http://t.co/DrJiFxeH
- Interesting free online book: "Beginning Perl" http://t.co/Rf7Gm7NN
- Interesting video: "PAYDAY: The Heist - No Mercy Trailer" http://t.co/q0ehlHGo
- Interesting read: "10 Years of Behavioral Game Design with Bungie's Research Boss" http://t.co/f3rDvByG
- Interesting videos: "Borderlands 2 Gameplay Videos" http://t.co/FAls3eng
- Interesting read: "How to Be an Indie Game Developer" http://t.co/r6rG8uqq
- Interesting videos: "Unity Tutorials by Infinite Ammo" http://t.co/gp3OsMOw 3d
- Interesting video: "The Last of Us E3 2012 Gameplay" http://t.co/VUfe4kF2 (sadly, not for PC)
- Interesting read: "Postmortem: Zachtronics Industries' SpaceChem" http://t.co/r0V1Yz6s
- Interesting free comic book: "Max Payne 3 Comic Book Issue 2" http://t.co/ts55I59J
- Interesting video: "Krater Release Trailer" http://t.co/KDskMOuB
- Interesting read: "10 Things You Should Know In Programming Unity3D Games" http://t.co/7X5qT3JN 3d
- Interesting read: "Fight or Flight: The Neuroscience of Survival Horror" http://t.co/LBcXfUO4
- Interesting video: "Lego Batman 2 - Open World Trailer" http://t.co/Z2zVUU1L
- Interesting interview: "E3 2012: John Carmack Interview" http://t.co/j9XLLVT1
- Interesting post: "Getting Started with Monogame on Ubuntu 12.04" http://t.co/DxXihlQr
- Interesting video: "Doom 3 BFG Edition Trailer" http://t.co/ikGBxKNg
- Interesting read: "Doom3 Source Code Review: Introduction" http://t.co/XGUPHNbc
- Interesting read: "VESSEL from Fluid Simulation to Physical Characters" http://t.co/XtFm67VS
- Interesting video: "Unreal Engine 4 - GT.TV Exclusive Development Walkthrough" http://t.co/uFv3LuAA
- Interesting talk: "Open Source Tools for Game Development" http://t.co/I9LcLaAc
- Interesting read: "Three Steps from Paid to Freemium" http://t.co/ht6kn5wV
- Interesting video: "Metro Last Light - E3 2012 Clear Gameplay HD" http://t.co/tJ7Ohecx
- Interesting read: "We See Farther - A History of Electronic Arts" http://t.co/q5wGHeBF
- Interesting read: "The Gear, Gadgets and Weaponry of a D-Day Paratrooper" http://t.co/xD2OjzIh
- Interesting video: "G4techTV Icons: Half-Life" http://t.co/LkoBhrVr
- Interesting read: "A Humble Interview With The Humble Indie Bundle" http://t.co/PDpN84Lr
- Interesting read: "Floating Point Determinism" http://t.co/XjwxkvMv
- Interesting post: "The E3 2012 Trailer Park - every (well, almost every) PC game trailer inside" http://t.co/3OQd0rsB
- Interesting video: "Far Cry 3 | E3 2012 Step Into Insanity Trailer" http://t.co/W7zGC6cn
- Interesting read: "Read my lips: No more loading screens" http://t.co/ZFU3jDPF
- Interesting read: "The E3 2012 press conference PC gamers deserve" http://t.co/QPDWkElZ
- Interesting video: "Watch Dogs - Game Demo Video" http://t.co/D0hBmjxp
- Interesting read: "Making an MMO in 48 Hours" http://t.co/a7jluujY
- Interesting read: "Ron Gilbert Interview" Part 1: http://t.co/7k6Kj079 Part 2: http://t.co/oEdj2zQi
- Interesting video: "Crysis® 3 Official Gameplay Trailer - E3 2012" http://t.co/t3lLSfX3
- Interesting quiz: "A Quiz About Integers in C" http://t.co/sL5xVSM9
- Interesting thread: "After playing minecraft..." http://t.co/jTqIq3cW... 3d
- Interesting video: "Dishonored - E3 2012 Exclusive Gameplay Trailer" http://t.co/nRAkCUiW
- Interesting read: "Indie dad survival tips" http://t.co/XOFB4KD7
- Interesting post: "Converting .docx to pdf (or .doc to odt, etc.) with libreoffice on a webserver on the fly using php" http://t.co/t63uqmF9
- Interesting BBC documentary: "Queen Days of our Lives" Part 1: http://t.co/hH8BfHze Part 2: http://t.co/SyCaeSod
- Interesting read: "Hard choices: Graphics Card Update" http://t.co/Q257gcRx
- Interesting read: "38 Studios' Downfall: The Gamasutra Report" http://t.co/ITj3uBWx
- Interesting video: "Arma 3 - 'E3 2012 Sneak Preview' Trailer" http://t.co/ipjDeuWS
- Interesting read: "Hands-on: GitHub for Windows takes the pain out of using git" http://t.co/Z2I0ri4G
- Interesting read: "Protecting Your GNU/Linux System from Dropbox" https://t.co/JHcyzxRm
- Interesting video: "StarForge - First Playable Release" http://t.co/H5oVoShA
- May
- Interesting read: "Going Mercenary: Startup Costs of an Independent Game Developer" http://t.co/V3P1LCa2
- Interesting read: "Using git and Github for Game Development" http://t.co/Ys5CSs6g
- Interesting video: "Sleeping Dogs: 101 [Gameplay-Trailer]" http://t.co/qTDnr5aN
- Interesting talk: "Creative Panic: How Agility Turned Terror Into Triumph" http://t.co/EcgyncNI
- Interesting read: "The 'Diablo III' That Never Was" http://t.co/tvnTxLaL
- Interesting video: "Ghost Recon Future Soldier: UK Launch Trailer" http://t.co/UDJONAXv
- Interesting read: "x64 ABI: Intro to the Windows x64 Calling Convention" http://t.co/wcXhUKka
- Interesting free asset: "Strumpy Shader Editor" http://t.co/V302dOy1
- Interesting video: "The Witcher 2 Enhanced Edition - Non-linear story, the changing environment" http://t.co/7yomJY7q
- Interesting read: "Developing for Android and iOS with Unity3D: Lessons Learned" http://t.co/tzPbyJJY
- Interesting read: "The Raspberry Pi: A Review" http://t.co/tzPbyJJY
- Interesting video: "Sniper: Ghost Warrior 2 - Walkthrough Urban Environment" http://t.co/Jt3J2Sc2
- Interesting read: "Tips for getting your Game On Steam (from Valve, no less)!" http://t.co/mwdFth9p
- Interesting podcast: "I Recorded A Podcast: Phil Carlisle" http://t.co/kVbxpzU6
- Interesting video: "Metro Last Light: E3 2012 Enter the Metro" http://t.co/JmL64dQ4
- Interesting read: "Nordic 2012: How id Software built Rage" http://t.co/2i0NQDVN
- Interesting read: "3 Ways To Capture A Screenshot In Unity3D" http://t.co/yZet43Wd
- Interesting video: "The Cave - Debut Trailer" http://t.co/dLZHWIof
- Interesting read: "Respawn's West And Zampella Sound Off On Upcoming Activision Lawsuit" http://t.co/x1FFXbXh
- Interesting read: "Game File Systems: File Paths" http://t.co/TyHKi08C
- Interesting read: "Essential Unity3D Asset Store Goodies" http://t.co/M5NX1fiZ
- Interesting video: "Arma 3 - Lighting Showcase!" http://t.co/jhRrc1JF
- Interesting read: "Anti-Sale Mentality Ignites As ‘Because We May’ Discounts Launch" http://t.co/1lJSFuvJ
- Interesting read: "SQL Server: High performance inserts" http://t.co/DXOdL0ZT
- Interesting read: "First-person shooter design: What to save, and what to frag" http://t.co/yCyusAmv
- Interesting video: "Sniper Ghost Warrior 2: Sarajevo Urban Combat Trailer" http://t.co/sbGt5NdM
- Interesting read: "There’s a Hole in Your NavMesh, Dear Zombie" http://t.co/sPI7TOo2
- Interesting read: "The guide to implementing 2D platformers" http://t.co/tJ7HkBGC
- Interesting videos: "Guns of Icarus Online: Closed Beta Weekend 2 Highlights" http://t.co/zct1qEmz
- Bad news: "Visual Studio 11 Express editions Metro-only" http://t.co/ot1gPARt more info: http://t.co/VvG1BMEO
- Interesting video: "Zombie AI That’s Not Brain Dead" http://t.co/bzeyI9NA
- Interesting read: "Indie Marketing 101: The Right (And Wrong) Ways To Market Your Indie Game" http://t.co/0WuDRKsA
- Interesting video: "Far Cry 3 - Exclusive Burning Building Gameplay" http://t.co/dbon2n4d
- Interesting talk: "Unite 10 Bootcamp Postmortem" http://t.co/ZLKMm07n
- Interesting read: "That’s Not Normal–the Performance of Odd Floats" http://t.co/IAMYjVm2
- Interesting video: "Batman: Arkham City - Harley Quinn's Revenge: Payback Trailer" http://t.co/TLizsWPS
- Just watched "Warrior". Very, very good movie. http://t.co/Zrkepf4R
- Interesting read: "A Revolution in Sound: Break Down the Walls!" http://t.co/89WxGw5N
- Interesting read: "Saints Row the Third: The Dystopian Science Fiction Story You Never Knew" http://t.co/utuSBZsz
- Interesting read: "Locomalito, el artesano del píxel" (in Spanish, about @Locomalito and his games) http://t.co/yOPWgJQy
- Interesting read: "How a mod put three-year-old Arma 2 on top of Steam's charts" http://t.co/Elzzmkzl
- Interesting read: "Why Survival Horror is Still Viable" http://t.co/vfmCkCLh
- By the way, the first 5 books of the Mars series by Edgar Rice Burroughs are available for free at Project Gutenberg: http://t.co/Pwn4Zrlw
- Just watched "John Carter". Quite entertaining sci-fi adventure film. http://t.co/5tz9ujTK
- Interesting read: "Anti-aliasing – The past, present and the future" http://t.co/phbvZCCY
- Interesting read: "The Imagination Engine: Why Next-Gen Video Games Will Rock Your World" http://t.co/8EIifrKB
- Interesting video: "Renaissance Heroes Official Trailer" http://t.co/MjcVPtSA
- Interesting read: "Nonfree DRM'd Games on GNU/Linux: Good or Bad?" http://t.co/FGhGl5io
- Interesting videos: "Unity iOS ShaderLab Tutorials" http://t.co/QBRZFA4Q
- Interesting read: "From ASCII To 3D: Evochron Mercenary Interview" http://t.co/1DN5SnxM
- Interesting video: "The Last Of Us -- The Sky Has Turned Grey" http://t.co/IZVlTsak
- DayZ has some elements I always wanted in a zombie game, and this kind of environment looks great in the ARMA 2 engine: http://t.co/Uyh0un5H
- Interesting talk: "Collision Detection in Pac-Man Ghost Zone" http://t.co/PYy0NeWd
- Interesting read: "Creating levels with Unity 3D" http://t.co/OYu6QVJH
- Interesting read: "Hack Slashes: Three Hours With Diablo III" http://t.co/A1iAUzYU
- Interesting read: "Planting the Seeds of AI in Open-Source RTS 0 A.D." http://t.co/ExvFPM3q
- Interesting read: "In-depth: Is it time for a text game revival?" http://t.co/JAuPrvjU
- Interesting video: "Borderlands 2 - Gunzerker Class Preview" http://t.co/rQnRaSV6
- Was having a problem with ragdolls becoming invisible, this helped me fix it: http://t.co/d88XUhoe
- Great news if this ends up being true: "Wasteland 2 will Use Unity 3D Engine, Linux Support Coming?" http://t.co/2d0K72Qa
- Interesting talk: "Conference Keynote: Shigeru Miyamoto" (GDC 1999) http://t.co/Puk3N1QD
- Interesting read: "Postmortem: Blizzard's Diablo II" http://t.co/Kh0zUkrN
- Interesting video: "Double Fine's Adventure Episode One // A Perfect Storm for Adventure" http://t.co/f4T5jmJn
- Interesting read: "Generating Uniformly Distributed Points on Sphere" http://t.co/f5u9zmLV
- Interesting free ebook: "The Debian Administrator's Handbook" http://t.co/VivFMfaq
- Interesting video: "Sequelitis : Mega Man Classic vs. Mega Man X" http://t.co/DtfnF8U1
- Interesting read: "Four reasons we’re not as good as we could be" http://t.co/jzgWF5gc
- Interesting read: "How to Make Insane, Procedural Platformer Levels" http://t.co/b061RMFY
- Interesting music video: "Kharma Code - Karma Code (Live in Madrid) 13-4-2012" http://t.co/rHAGFDp1
- Interesting talk: "Breaking Into Game Development: Ask the Pros" http://t.co/TkCCP7iN
- Interesting free comic-book: "Max Payne 3 Issue 1: After the Fall" http://t.co/ts5afFiT
- Interesting video: "Max Payne 3 - Official Launch Trailer" http://t.co/5B5IQKWA
- Interesting interview: "Hybrid Procedural and Physics-based Animation in OVERGROWTH" http://t.co/xtJutBQa
- Interesting video: "Wolfenstein 3D Director's Commentary with John Carmack" http://t.co/RlkjzREY
- Interesting read: "The Ultimate Retro Console Collectors' Guide" http://t.co/4rut3aWc
- Interesting read: "C/C++ Low Level Curriculum Part 8: looking at optimised assembly" http://t.co/mazducrE
- Interesting video: "Primal Carnage - Alpha Gameplay 4" http://t.co/vtY1xR68
- Interesting videos: "BBS - The Documentary" http://t.co/Kx4yj1sO (really worth watching)
- Interesting read: "But Can You Make Pong?" http://t.co/Jqi6CZ7u
- Interesting video: "Arma 3 - New Interview with Gameplay" http://t.co/JDP4uOp2
- Interesting read: "Why Indie Matters" http://t.co/B8fKO82R
- Interesting read: "Free Radical vs. the Monsters" http://t.co/b4agnP69
- Interesting video: "Dishonored -- Debut Trailer" http://t.co/CvDRiQ96
- Interesting read: "The lasagne theory of game design" http://t.co/yoeZzGOJ
- Interesting read: "Xperf Wait Analysis–Finding Idle Time" http://t.co/KnfV27rd
- Finished rereading "Masters of Doom" for the nth time. It always manages to inspire and motivate me. http://t.co/I5jT6AIw
- Time flies, today is the 20th anniversary of the release of the great "Wolfenstein 3D" http://t.co/hrVIVZdS http://t.co/FbCluHeF
- Interesting read: "Animating Four-Legged Beasts" http://t.co/RdFtiaEB
- Interesting talk: "Please Finish Your Game" http://t.co/A9gBaTl3
- Interesting video: "History of Video Games" (from Atari to the Game Boy) http://t.co/Yojh6mk6
- Interesting read: "Android Game Development with libgdx - Prototype in a day, Part 1a" http://t.co/N6C5BuhV
- Interesting read: "Hard choices: SSDs" http://t.co/yvvMWqBS
- Interesting video: "Hitman: Absolution Gameplay 1 Introducing: Agent 47" http://t.co/UWLE9Fh3
- Interesting read: "GIMP 2.8 Release Notes" http://t.co/01fJlb9W
- Interesting read: "Cellular Automata Method for Generating Random Cave-Like Levels" http://t.co/4RxZx1Ok
- Interesting read: "Jump into Game Development with GitHub" http://t.co/U76aX6QU
- Interesting video: "Reveal Trailer - Official Call of Duty: Black Ops 2" http://t.co/EekuceQ2
- Interesting video: "Richard Stallman: CISPA nearly abolishes people's right not to be unreasonably searched" https://t.co/YVylEV3F
- Interesting read: "Why There Are No Bosses at Valve" http://t.co/iLvwZuWa
- Interesting thread: "Transatlantic ping faster than sending a pixel to the screen?" (includes John Carmack's answer) http://t.co/hRMM7zN0
- Interesting talk: "Ravenwood Fair Post Mortem" by John Romero and Brenda Brathwaite http://t.co/MJ4MdJRj
- Interesting podcast: "The Rock, Paper, Shotcast" http://t.co/TSQiVbxE
- Interesting videos: "Why Linux Sucks & Why Linux Does Not Suck" http://t.co/Ab4NpP58
- Interesting interview: "A Fireside Chat with Markus 'Notch' Persson" http://t.co/Gulx306R
- Interesting video: "YBN Review: Ludum Dare 23 Extravaganza" http://t.co/BeNGjuhY
- April
- Interesting read: "Hard Choices Essential Update: Intel’s New CPUs" http://t.co/Mdn8ccrO
- Interesting read: "Software Rasterizer Part 2" http://t.co/h516CHaK
- Interesting read: "Reciprocal Collision Avoidance and Navigation for Video Games" http://t.co/yZ0EyxfU
- Interesting video: "Risen 2: Dark Waters - Hope Emerges Trailer" http://t.co/MipB6uWT
- Interesting read: "Nook and Emscripten: A technical look at C++ GameDev in the Browser" http://t.co/Q8GNBwJv
- Interesting read: "CSS Sprites Revisited" http://t.co/aDkPs46K
- Interesting read: "Keep the Lights On: Making Money During Development" http://t.co/9r2JUMAC
- Interesting read: "Ron Pieket: A Client/Server Tools Architecture" http://t.co/ewrAukvN
- Interesting read: "Functional Programming in C++" http://t.co/uaWEyLqt
- Interesting motivational video: "Navy SEAL Training - Self Confidence" http://t.co/nW5Ny0TP
- Interesting read: "Metaballs (also known as: Blobs)" http://t.co/RLTNr0BQ
- Interesting read: "10 Ways to Evolve Horror Games" http://t.co/brG73W7a
- Interesting read (in Spanish): "Los 30 mejores juegos de Spectrum, Amstrad CPC y Commodore 64" http://t.co/YDcFQDKB
- Interesting talk: "Google I/O 2011: Accelerated Android Rendering" (in Android 3.0) http://t.co/INJhkgUo | via @migueldeicaza
- Interesting post: "I Need Practice Programming: 49 Ideas for Game Clones to Code" http://t.co/wE4WGxiI | via: @FlyingRoosters
- Interesting read: "Finding Out What They Think: A Rough Primer To User Research, Part 1" http://t.co/QzIz8hY9
- Interesting read: "The Geeks Who Saved Prince of Persia’s Source Code From Digital Death" http://t.co/jkHz1fG5
- Interesting video: "Speed art - Cover for X-Men:Legacy 265" by Mark Brooks http://t.co/r2IguStR
- Interesting free ebook: "Learning Modern 3D Graphics Programming" http://t.co/sSIGrJta repository: https://t.co/PCskYlAi
- Interesting read/videos: "Technically Leaking: Vessel’s Fantastic Fluids" http://t.co/l8286lDi
- Interesting video: "Crysis 3 | Official Announce Gameplay Trailer" http://t.co/RhtOl6tH
- Interesting website/repository: "Nocturnal Initiative" http://t.co/AB9e1HA1 and https://t.co/6ZL5g5Oo | via: @zoombapup
- Interesting read: "A look around the PlayStation Suite tools and SDK" http://t.co/VIIvNLka
- Interesting read: "ZX Spectrum's chief designers reunited 30 years on" http://t.co/No5aJorR
- Interesting video: "Arma 3 - 'Stratis Showcase' Trailer" http://t.co/BDymQhnr
- Interesting read: "Kevin Bacon in Video Gaming" http://t.co/0SijmjFn
- Interesting read: "Why you should be excited about 0x10c" http://t.co/v7qyTtyD
- Interesting read: "Valve: Handbook for new employees" (pdf|3.9MB) http://t.co/tKHUwU9m
- Someone asked me for examples of using Bullet with DirectX: I found this one useful when I was starting to learn Bullet http://t.co/dcy1mKDY
- Interesting read: "Inheriting Velocity in Ragdolls" http://t.co/wp5OZWKD
- Interesting talk: "Back to the Garage: The Return of Indie Development" http://t.co/9WN4ewgu
- Interesting video: "Max Payne 3 - Bullet Time Trailer" http://t.co/aiwpUibc
- Interesting read: "Exceptional Floating Point" http://t.co/FR7O9nQb
- Interesting presentation/video: "Interesting Decisions" by Sid Meier http://t.co/vBhsgeg6
- Interesting video: "SimCity | GlassBox Engine "Scenario 2" http://t.co/GSrG5q2Y
- Interesting post: "The great demoscene sourcecode giveaway" http://t.co/nglmNFme
- Interesting post: "Asset Store Newsletter Issue: 3" http://t.co/9t0C5SVM 3d
- Interesting video: " Game tools" http://t.co/1TOh08hz
- Interesting read: "Breivik Testifies About Gaming, Press Ignores The Facts" http://t.co/Xi3LEy1k
- Interesting photos: "Space Shuttle Discovery's Final Flight" http://t.co/pXUDK6Ke
- Interesting read: "30 years of being a game developer in 3000 words" http://t.co/8kZKiA1y
- Interesting read: "Unlocking our potential" http://t.co/jXu9B7J5
- Interesting read: "Software Rasterizer Part 1" http://t.co/frMf2HHw
- Interesting read: "Behind Fez : Trixels" part1: http://t.co/DJWi9lvG part2: http://t.co/ZOeST9Nv
- Interesting Matrix fan-film: "KAYDARA" http://t.co/4qNJB0Vg
- Interesting read: "Wot I Think: Tribes: Ascend" http://t.co/t7cFnZsv
- Interesting thread: "Saving configuration files, save-game data, etc on Windows 7" http://t.co/gvoYwsHd
- Interesting read: "Game Engines for Indies" http://t.co/faX1OMl6
- Interesting video: "The Making Of Risen 2 -- Episode 5 -- Fighting & Dirty Tricks" http://t.co/njgMwUVd
- Interesting read: "The Structure of Fun: Learning from Super Mario 3D Land's Director" http://t.co/vvLHSY43
- Interesting post: "Demoscene - The Art of the Algorithms" http://t.co/Fkplige0
- Interesting video "Ghost Recon : Future Soldier - Mission Walkthrough 1 - Stealth" http://t.co/9903bizD
- Listening to "Kharma Code" on their new BandPage: http://t.co/Vp6ZTiyv
- Interesting read: "Valve: How I Got Here, What It’s Like, and What I’m Doing" by Michael Abrash http://t.co/vCy7BHSF
- Interesting read: "Bytown Lumberjack HTML5: Behind the scenes" http://t.co/31kAE7B1
- Interesting read: "Waves: The Postmorteming" http://t.co/9tC8MzA4
- Interesting read: "C++ FAQ" http://t.co/SoZ5a4Cb
- Interesting read: "RMS Titanic" http://t.co/wNz9s4Se
- Interesting read: "Blender as a 2D game level editor – Proof Of Concept" http://t.co/dY6Sfs3h
- Interesting read: "Outpost: Haven Post Mortem" http://t.co/RZpU7mKs | via: @FlyingRoosters
- Interesting video: "Spec Ops: The Line Pax East Trailer" http://t.co/h6EDfng6
- Interesting video: "Overview of MonoGame" http://t.co/I5jARYs6
- Interesting read: "Defender's Quest: By the Numbers" http://t.co/x7HkhUx6
- Interesting video: "Delver - quick alpha runthrough" http://t.co/iybvK2RU
- Interesting read: "C/C++ Low Level Curriculum Part 7: More Conditionals" http://t.co/xTPwwOI5
- Interesting read: "Crowdfunding... and taxes?" http://t.co/2nSGVYOF
- Interesting video: "Aliens: Colonial Marines" http://t.co/FfizsrdI
- Interesting read: "Interplay’s Wasteland Memories" http://t.co/f47Bq3ha
- Interesting read: "Depth of field blur: the Swiss army knife that improved even the framerate of Awesomenauts" http://t.co/Bk4I8ug8
- Interesting thread: "How can I start learning Unity fast? (List Of Tutorials)" http://t.co/CffR8DoH 3d
- Interesting video: "Far Cry 3: first in-game multiplayer footage" http://t.co/VtaEKkLp
- Interesting read: "Dungeon Siege - Lectures and Papers" http://t.co/KkBT5kzC
- Interesting video: "Adventures in Game Development Chapter 18" http://t.co/U6V4qrFi
- Interesting video: "Borderlands 2: all new gameplay blowout" http://t.co/DXB5uRon
- Interesting read: "Polygonal Map Generation for Games" http://t.co/ZA2MMk7E
- Interesting read: "Rethinking the audio loop in games" http://t.co/LieL3Hl5
- Interesting video: "Gunpoint: a game about rewiring things and punching people" http://t.co/spZDYDJi
- Interesting read: "The physics of rolling" http://t.co/dHDMNoqG
- Interesting read: "The Top 6 Misconceptions I Had About Unity" http://t.co/VmRlb2lF 3d
- Interesting video: "John Rochard: Puzzle Platformer Unity Presentation" http://t.co/K8ngHQL5 3d
- Interesting free ebook: "Pro Git - professional version control" http://t.co/EV4bQkzk
- Interesting read: "Simulating a Loaded Dice in a Constant Time" http://t.co/gLlzZo8h
- Interesting video: "STASIS Gameplay" http://t.co/9VrPUCJ4
- Interesting video: "Treasure Adventure Game - Post-Mortem Part 4" http://t.co/AkzBB30h
- Interesting website: "Why I Design Games" http://t.co/owz9DUQP | via: @FlyingRoosters
- Interesting read: "Lessons on development of 64-bit C/C++ applications" http://t.co/laKKVMLE
- Interesting video: "Lone Survivor - Launch Trailer" http://t.co/bkisrPva
- Interesting read: "Exploring The Studious World Of Adventure Game Studio" http://t.co/SmiQ0qzw
- Interesting website: "Red Blob Games — helping people make games" http://t.co/uEKQrM7v
- Interesting website (in Spanish): "Referencia [Losersjuegos]" http://t.co/sw2nwAvd
- Interesting read: "The Rif War" http://t.co/DqTjM8Ii
- Interesting read: "OpenGL Programming/Mini-Portal" http://t.co/OSyuAmmn
- Interesting video: "Thor speed art" by Mark Brooks, one of my favorite comic-book artists http://t.co/1CKjRIiy
- Interesting read: "The Zoo flak tower" http://t.co/mnRhLgyP
- Interesting read: "Extravagant Cheating via Direct X" http://t.co/6mGlXOOO
- Interesting read: "Retrospective: Jade Empire" http://t.co/rD6BZBtG
- Interesting read: "Roald Amundsen" http://t.co/KBBuEgh1
- Interesting video: " Optimization" http://t.co/Q3ffBaYF | via: @mike_acton
- Interesting website: "Free Section GDC 2012 - GDC Vault" http://t.co/l3FFPYa9
- Interesting read: "What it’s like being an EA Engineer" http://t.co/hC6BlSzX
- March
- Interesting read: "Making of 'Mountain above the clouds' – Part 1 – Collision" http://t.co/AxxdySve
- Interesting video: "Fallout Classic Revisited" http://t.co/lXJVYSpS
- Interesting read: "Sachsenhausen concentration camp" http://t.co/Mn0ye05f
- Interesting free ebook: "RPG Design Patterns - Design Patterns of Successful Role-Playing Games" http://t.co/02yaMObV | via @zoombapup
- Interesting read: "The Southern Cross Expedition" http://t.co/CbLiiz4K
- Interesting read: "Books Programmers Don't Really Read" http://t.co/2q2z20m4 | via: @CompSciFact
- Interesting read: "Comparison of Open Source Licenses" http://t.co/PGqVehYg
- Interesting slides: "Cubes All The Way Down @ IGS (GDC)" http://t.co/YzDcOHwL
- Interesting read: "The Decembrist revolt" http://t.co/6uyul4pr
- Really liked this article, in Spanish, about "Doom 3": http://t.co/iSdUPQVw
- Interesting read: "DXTC texture compression" http://t.co/E97ltw0N
- Interesting read: "The Walking Dead (unofficial) opening title sequence | Art of the Title" http://t.co/6SNDXYxy
- Finished re-reading "Berlin, The Downfall, 1945" by Antony Beevor, one of my favorite about WWII: http://t.co/K1pvG0Rv
- Interesting read: "Intermediate Floating-Point Precision" http://t.co/aHPcO5B6
- Interesting website: "Bungie Publications" http://t.co/vMpWpctk
- Interesting read: "The Reichstag building" http://t.co/IhhATvFs
- "Gimp Paint Studio" looks really interesting, I have to try it some day: http://t.co/pwKmnrc3
- Interesting read: "PIMPL vs Pure Virtual Interfaces" http://t.co/DmVZew2i
- Interesting read: "Comic making using MyPaint, GIMP and Inkscape" http://t.co/zLUIQUIT
- Interesting read: "The Enola Gay" http://t.co/l2FH4Dkt
- Interesting website: "Research & Development | Insomniac Games" http://t.co/yJcQwOk8
- Interesting video: "10 Lessons from 20 years As An Entrepeneur" http://t.co/MwfZTskN
- Interesting read: "Design in Detail (Halo 3's Sniper Rifle)" (PDF|13.0MB) http://t.co/MVL2Vc75
- Interesting read: "Ernest Shackleton" http://t.co/JkJjGkkT
- Interesting read: "Networking for Game Programmers" http://t.co/y8zY3F9h
- Interesting videos: "NVIDIA @ GDC 2012" http://t.co/2PgwBqqC | via: @CRYTEK_TIAGO
- Interesting read: "The Spanish Constitution of 1812" http://t.co/2W5DgslA
- Interesting read: "The Art of Braid Index" http://t.co/0gFnMNXY | via: @FlyingRoosters
- Interesting sale: "Asset Store Madness" (Unity) http://t.co/4vjZOX5j 3d
- Interesting read: "Rendering Wounds in Left 4 Dead 2" (PDF|4.3MB) http://t.co/gpfvkaCJ
- Interesting read: "How we made the Awesomenauts level art" http://t.co/cLBskqWD
- Interesting read: "Marie Curie" http://t.co/rGoXh7FJ
- Trying "Redirect Cleaner" for firefox to get the real URL, not the redirection it creates, from Google search results: https://t.co/Tji3fiqZ
- Interesting read: "100 bugs in Open Source C/C++ projects" http://t.co/RI9hFBzg
- Interesting video: "Rob Reid: The $8 billion iPod" http://t.co/lE0LF4zL
- Interesting read: "Banzai charge" http://t.co/8n2ZEn90
- Interesting videos: "The Making Of Skyrim" http://t.co/fRHPgNNv "The Making of Oblivion" http://t.co/nAxQhtZn
- Interesting read: "Deferred decals" http://t.co/eT8u4xpa
- Interesting read: "Skyrim - This is Going to Take a While" http://t.co/IgKYdTFS
- Interesting read: "H. P. Lovecraft" http://t.co/Gp5vHEgZ
- Interesting video: "Enhancing Performance Capture on Ubisoft Far Cry 3 using Autodesk MotionBuilder" http://t.co/U6EMRKn7
- Interesting read: "How Not to Attract Tourists" http://t.co/uEJHbgw5
- Interesting read: "A DIY Guide to Optimizing SFX for Mobile and Web (For Non-Audio Nerds)" http://t.co/16XIVAl4
- Interesting read: "Rendering Techniques in Split/Second" (PDF|962.8KB) http://t.co/TNgR8I8R
- Interesting video: "GDC 2012: Innovation in the Game Industry" http://t.co/pokFiOLN
- Interesting read: "Werwolf" http://t.co/F2t4jaIo
- Interesting read: "Understanding Rotations" http://t.co/uCwIiEvD
- Interesting website: "Humus - 3D" http://t.co/0U1g7QIs
- Interesting website: "Valve Software - Publications" http://t.co/9zGlVKfK
- Interesting video: "Portal 2 - Post Mortem (GDC) " http://t.co/v1vzosvK
- Interesting read: "A Dad’s Plea To Developers Of iPad Apps For Children" http://t.co/0QSpTrom
- Interesting post: "All about 64-bit programming in one place" http://t.co/c5P6xOOE
- Interesting read: "Francisco Pizarro" http://t.co/l4PlDcOg
- Reading how to get system specifications to add it to my game's log file: http://t.co/xiw4f6Yt http://t.co/7dJYi7uC http://t.co/OVrx7hAU
- Interesting read: Issue 3 of the free magazine "WGE:MAG" http://t.co/C71o6EaB
- Interesting website: "Lectures - Casual Connect Europe" http://t.co/afvO9KVe
- Interesting read: "Diablo 3 Ragdolls" (GDC2012 slides) by Erin Catto http://t.co/QQ5vheQ0
- Interesting blog: "2D Game Art for Programmers" http://t.co/9COCybpl
- Interesting read: "Let’s Make a 3D Game with HTML5: 01" http://t.co/GR3QecuT
- Interesting read: "Wilhelm Canaris" http://t.co/Mgrg5tbG
- Interesting read: "Deus Ex: Human Revolution opening title sequence | Art of the Title" http://t.co/MkcLGbsX
- Interesting read: "Summary of Windows Azure Service Disruption on Feb 29th, 2012" (The Leap Day Bug) http://t.co/NYKnPqOy
- Interesting website: "The-Blueprints.com - The largest free blueprint collection on the Internet" http://t.co/NyJNrfct
- Interesting read: "What is an entity framework for game development?" http://t.co/Mm1rk3Ix "Why use it" http://t.co/r57HjgAn
- Interesting read: "The SMERSH" http://t.co/TKqMeVwY
- Interesting read: "How to use variable argument lists (va_list) in C / C++" http://t.co/XzidJxAf
- Interesting website: "Learn C scripting in Unity" http://t.co/GDc1EgRJ 3d
- Interesting read: "Inside the making of Alone in the Dark" http://t.co/FQk9YNL8
- Interesting read: "Georgy Zhukov" http://t.co/nVLU7oGb
- Interesting read: "OpenAL Lessons 1-8" http://t.co/QCSszEEN Quite old, but may be useful.
- Interesting video: "Keynote: Paul Graham, YCombinator (PyCon US 2012)" https://t.co/9bTFOEd4
- Interesting website: "PyCon US 2012 Videos" http://t.co/1E3OVZiQ
- Interesting video: "Unity 3.5 Feature Overview" http://t.co/THvG2kJB 3d
- Interesting read: "10 tutorial tips from Plants vs. Zombies creator George Fan" http://t.co/GFUVscul
- Interesting read: "Cross-Platform Global High-Score using Amazon SimpleDB" http://t.co/4MHNSU7e
- Interesting read: "The American Indian Wars" http://t.co/j8gcH5Ek
- Interesting blog: "Superboss Games" http://t.co/z31w3514 Their twitter: @SuperbossGames
- Interesting video: "Jonathan Blow: How Mainstream Devs Are Getting It Wrong" http://t.co/Wg0TIRqQ
- Interesting library: "miniz" http://t.co/6v0sQFFa One file, Deflate/Inflate compression, ZIP reading/writing, PNG writing | via @icculus
- Interesting read: "The Volkssturm" http://t.co/BLfwTdIt
- Interesting read: "ABL versus Behavior Trees" http://t.co/In9yJNqK
- Interesting read: "Original Fallout concept included time-travel, sentient dinosaurs, fantasy planets" http://t.co/DaMD6Nez
- Interesting video: "Kara - tech demo from Heavy Rain developer" http://t.co/6VinfwCP
- Interesting video: "Larry Wall: Hobbits Would Make Great Programmers" http://t.co/Jfw17fOc | via: @CompSciFact
- Interesting read: "Infinity Gene creator's five tips for making an unforgettable game" http://t.co/1SbtKdUU
- Interesting read: "OpenGL (LibGDX) Laser FX" http://t.co/W24ebKNa
- Interesting read: "The Boxer Rebellion" http://t.co/A4GF76vh
- Interesting video: "GDC: CryEngine 3 Tech Trailer" (MP4|53.4MB) http://t.co/kpRnCFXt Quite impressive.
- Interesting read: "Make A 2D Game in Unity3D Using Only Free Tools Part 1" http://t.co/sVr4GB00 more: http://t.co/Q2CcqiHB 3d
- Interesting read: "Finding the 'soul' of Deus Ex: Human Revolution" http://t.co/cI8h8Qdr
- Interesting video: "Porting your game to NaCl" http://t.co/QVFQIj7I
- Interesting read: "Andrey Vlasov" http://t.co/OMG947jg
- Interesting read: "GDC 2012: Breaking down SimCity's Glassbox engine" http://t.co/QPPGaSVl
- Interesting blog: "The Engine Room" http://t.co/HfIdxcpw
- Interesting read: "The Competition: The Story Behind The IGF’s Critics" http://t.co/8WspEk5h
- Interesting read: "GDC 2012: The great middleware debate" http://t.co/lwB3UWNS
- Interesting read: "C / C++ Low Level Curriculum Part 6: Conditionals" http://t.co/zv0SgdTA
- Interesting video: "Unity Character Animation GDC 2012 Feature Preview" http://t.co/FpAkfWLW 3d
- Interesting read: "The Armia Krajowa" http://t.co/rD7FDTTr
- Interesting read: "Indie devs, the odds are against you" http://t.co/SairCtzc
- Interesting video: "Realistic fluid simulation in Blender + LuxRender " http://t.co/WH2uWj6A
- Interesting read: "The MV Wilhelm Gustloff" http://t.co/ReLKTz1W
- Interesting website: "RagePixel", a free pixelart toolkit for Unity http://t.co/ML3Yth2z video: http://t.co/nmY19y8H
- Interesting read: "Gameplay Networking of Halo: Reach" (PPTX|6.8MB) http://t.co/2sMeq4Y4
- Interesting read: "The TRIBES Engine Networking Model" (PDF|341KB) http://t.co/ISkW1XtA
- Interesting read: "The Berlin Wall" http://t.co/e2m2iCc3
- Interesting read: "What Happens When You Don’t Have a Written Agreement" part 1: http://t.co/IAscPFfT part 2: http://t.co/CIIhc7ma
- Interesting read: "The Basics of jQuery" http://t.co/Dq8m5WOZ
- Interesting read: "The Terra Nova Expedition" http://t.co/GmFZ3uas and "The Worst Journey in the World" http://t.co/95rIzVc0
- Interesting read: "Cogs Bad - There is something really wrong with modern programmers. Very wrong indeed." http://t.co/XMWUbGSN
- Interesting podcast (in Spanish): "Ficción sonora - Radio Nacional" http://t.co/AGVT3nHJ
- Got my old copy of "Grim Fandango" working on one of my netbooks using this installer/launcher http://t.co/brh4p4hT http://t.co/xB5JwsNL
- Interesting post: "Making the Music for the The Broadside Express" http://t.co/oBNDixkK
- Interesting read: "Make your intro not suck" http://t.co/eQNrVL7u | via @FlyingRoosters
- Interesting read: "Designing a retro pixel-art tile-set" http://t.co/Atr1x4Uf
- Interesting read: "Simo Häyhä" http://t.co/FR7PYjXB
- Interesting read: "20 Overlooked PC Gaming Classics (And How To Play Them Now)" http://t.co/y9wgPdqc
- Finished testing libRocket for now: http://t.co/XB14SS4i
- Tim Schafer's Pitch Video Bloopers: http://t.co/Ghb0PTg2 :D
- Finished "Call to Arms", book II in "The Corps" series, by W.E.B. Griffin. Liked it, although the first one was better. http://t.co/FdsBo3GE
- Interesting read: "Pre-lighting in Resistance 2" (PDF|1.2MB) http://t.co/0vfExacX
- Interesting read: "Reciprocal Velocity Obstacles for Real-Time Multi-Agent Navigation" http://t.co/Z4H1BDsf and video: http://t.co/l2Xu1GYg
- Interesting read: "The Anglo-Zulu War" http://t.co/UIbhHjkD
- Interesting read: "Unity's Future In High-Definition" http://t.co/M2EefV7L
- Interesting read: "Light Pre Pass Renderer on iPhone" http://t.co/mPWB47nQ
- Recommended: "Secrets Indoors", the first album of "Kharma Code"; now available on iTunes: http://t.co/JPPe18Hl
- Interesting read: "How one indie studio burns $15K per month (or: this graph looks like Pac-Man)" http://t.co/1zfuz2QE
- Interesting read: "The Tale Of The Tools That Made Dead Rising 2" http://t.co/mEqid4Pb
- Interesting read: "Martin Scorsese’s Film School: The 85 Films You Need To See To Know Anything About Film" http://t.co/9hMhrWLv
- Interesting read: "Lavrentiy Beria" http://t.co/lXAUnMFo
- February
- Using this 'trick' to be able to install Ubuntu 11.10 on my Asus Eee PC 701 4G http://t.co/73Ms5twe
- Interesting read: "The Best Game Engines for Indie Game Developers" http://t.co/X2h6KDyJ
- Interesting tutorial: "Hack & Slash RPG - A Unity3D Game Engine Tutorial" http://t.co/aB8lSyI0
- Interesting post: "List of freely available programming books" http://t.co/InA2oV1S
- Interesting read: "The Crimean War" http://t.co/CiDTgz4c
- Second part of @rockpapershot's interview with Tim Schafer: "Tim Schafer On Adventures" http://t.co/mShf2kdM
- Interesting interview: "Tim Schafer On Kickstarter, Passion And Dads" http://t.co/aajapqLN
- Interesting read: "Renegade Ops – Post Mortem" http://t.co/F6xsJhkf
- Interesting read: "Project Habakkuk" http://t.co/GEMKIxhX
- Reading about GWEN, a GUI system aimed at games: http://t.co/Utk5ywU0
- Finished "The Longest Day" by Cornelius Ryan. Good read, I liked it. http://t.co/8dBKo35k
- Interesting video: "Ron Gilbert's Words of Wisdom to Tim Schafer" http://t.co/1ElvjI3H I can't wait to see what they come up with
- RT @AltDevConf: The #AltDevConf session videos are now available! http://t.co/9DAxboMh
- Interesting video: "Interview with Tommy Refenes of Team Meat" http://t.co/sV66CH3y
- Interesting post: "The Big List of Payment Processors" http://t.co/b14euQPI
- Interesting read: "How we Built an iOS game on PC" http://t.co/8GGd4vom
- Interesting read: "X class submarine" http://t.co/D3I8gloV and "Operation Gambit" http://t.co/Jri4m15A
- Interesting read: "Learn Regex The Hard Way - Scanning And Parsing Text Without Going Insane" http://t.co/hvWVAGdc
- Interesting read: "Katyusha rocket launcher" http://t.co/dUnGY4hB
- Interesting read: "Introducing the New Developer Experience (Visual Studio 11)" http://t.co/hQ7HGiTl
- Interesting read: "Recovering detailed normals from photo textures" http://t.co/2WfYEILn
- Interesting news: CryENGINE 3 Free SDK Update 3.3.9 is now available http://t.co/O6KGvoMq
- Interesting video: "The Broadside Express coding timelapse" http://t.co/eUsR5ik9
- Interesting website: "BBC - Podcasts" http://t.co/hmGH1Opk
- Interesting read: "Bushido" http://t.co/mq6rnv8L
- Listening to "Radio Horizonte", after a friend's recommendation, while programming. I like their music selection: http://t.co/bW9b3xWp
- Interesting video: "Ubuntu for Android in action" http://t.co/zcAkZOYm
- Interesting read: "Handling Complexity in the Halo 2 AI" http://t.co/kDoJAQqA
- Interesting read: "Comparing Floating Point Numbers, 2012 Edition" http://t.co/kFBXHycB
- Interesting read: "Battle of Stalingrad" http://t.co/EmMQAsnJ
- Finished "Crysis 2", more than 12 hours of pure fun gameplay and beautiful and impressive graphics. http://t.co/FhgD2die
- Interesting read: "Coordinates in Hexagon-Based Tile Maps" http://t.co/1SJTFZUD
- Interesting read: "Amit's Thoughts on Grids" http://t.co/Pux7PEy0
- Interesting read: "The Crusades" http://t.co/yhpjUmzi
- Interesting read: "Hard Choices: CPUs" http://t.co/9lfvWUCr "Graphics Cards" http://t.co/NQxQ6LbQ "Monitors" http://t.co/FTHll6SH
- Interesting read: "Behavior Trees by Example. AI in an Android game." http://t.co/uTpLS31c
- Interesting read: "Sensible Error Handling" part1: http://t.co/FDLs4I3Q part 2: http://t.co/7zfrMLyy part 3: http://t.co/v7SdRVJ7
- Good news: "Retro City Rampage" will be released on PC in May, I thought it was going to be console-only http://t.co/J4LRRyZq
- Interesting read: "Pol Pot" http://t.co/7iq1XksI
- Interesting free ebook: "Pangea Software's Ultimate Game Programming Guide for Mac OS X" http://t.co/FsI9lbEn
- Interesting read: "Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership" http://t.co/ym1bCCc8
- Interesting read: "Let’s build an MP3-decoder!" http://t.co/iaGGCnXI
- Just discovered libRocket, a C++ user interface middleware package based on HTML and CSS. I'll probably try it sometime http://t.co/JTdSCO3f
- Interesting read: "2D (Deferred) Lightning" http://t.co/gcRmxxvF and http://t.co/QIUKDawf
- Interesting read: "Google App Engine for indie developers" http://t.co/EIM6bjX2
- Interesting read: "Battle of Waterloo" http://t.co/7CxumVaK
- http://t.co/Lz0uErEI has some interesting ebooks DRM free. Bought a couple about Unity, I may use it someday, 50% off: https://t.co/CKqbQMUn
- Interesting resource: "Blender CheatSheet" http://t.co/qkAsHClR
- Interesting website: "Unity Training ( Free )" http://t.co/dMvGq4Gq
- Interesting read: "Dieppe Raid" http://t.co/bIwygZir
- Interesting read: "Understanding Half-Pixel and Half-Texel Offsets" http://t.co/tRMIkoA4
- Interesting read: "The Origins of Fallout - Part 1 (As best as I can remember it)" by R. Scott Campbell http://t.co/IBdll1np
- Interesting read: "Professional developer’s look at GameMaker" http://t.co/ZSwbcUIy
- Interesting read: "Source Multiplayer Networking" https://t.co/oW0zqKpn
- Interesting read: "Battle of Kursk" http://t.co/stQiE8eM
- Interesting free ebook: "Making Games with Python & Pygame" http://t.co/StLXrY5G
- Interesting read: "Scene Management" http://t.co/4ljFZgGG
- Interesting read: "Scene Graph Management for OpenGL based 3D Graphics Engine" http://t.co/Vc35RGPI
- Interesting read "Deferred Rendering in Leadwerks Engine" (PDF|406KB) http://t.co/0wz6d8QM
- Interesting website: "Psionic's 3D tutorials" http://t.co/dBmC8uB0
- Interesting read: "Goliath tracked mine" http://t.co/kp2PiGJr
- Interesting read: "So You Want to Be an Indie Game Developer?" http://t.co/KKRI9ON5
- Interesting read: "Deferred Rendering in XNA 4 and SSAO with Normals" http://t.co/XoBsEMSJ
- Interesting read: "Low Level Bit Hacks You Absolutely Must Know" http://t.co/iE7i1H25
- Interesting post: "Podcasts for Hackers" http://t.co/OUFUgFZ2
- Interesting read: "Crash Course in HLSL" http://t.co/SkSMePdw
- Interesting website: "the FREE indie bundle" http://t.co/h0wBQfE8
- Interesting read: "Battle of Gettysburg" http://t.co/4pFZZagP
- Testing Ubuntu 11.10 on my NC10. I don't like Unity for most situations but could be useful on a netbook's small screen http://t.co/GlaKjB5F
- Interesting read: "Deferred Shading in S.T.A.L.K.E.R." http://t.co/0ETnWCJ7
- Interesting read: "A Simple and Practical Approach to SSAO" http://t.co/UXqgrCNz
- Interesting read: "What every programmer should know about memory" (PDF|912KB) http://t.co/GdnKTrmr
- Interesting read: "Operation Downfall" http://t.co/LdrNlCOh
- Interesting read: "Deferred Shading in Tabula Rasa" http://t.co/6ijzIril
- Bought "Crysis 2". Although I have a modest PC and less VRAM than the minimum requirements, it runs and looks great. http://t.co/nHfddLVH
- Interesting read: "Building a memory system – Part 1: Fundamentals" http://t.co/TwuqnbXc
- Interesting read: "Coding tricks of game developers" http://t.co/RNOz6FHP
- Interesting read: "Battle of Borodino" http://t.co/guf1F5lP
- Finished reading "The Battle for Iwo Jima 1945" by Derrick Wright. Not perfect but overall a good read. http://t.co/2Hxriy6Q
- Interesting video: "MonoGame FOSDEM Presentation 2012" http://t.co/I8J6gQRr
- Interesting website: "Bob Ueland's Cocos2d Tutorials" http://t.co/tsXXTc6t
- Interesting read: "Epic of Gilgamesh" http://t.co/Ekg7aUgC "Gilgamesh": http://t.co/hryLbQBq
- Interesting video: "Gratuitous Tank Battles Debug Tool" http://t.co/xLrJBFlO
- Interesting website: "DICE - Publications" http://t.co/gA8jAEJK
- Interesting read: "Samurai" http://t.co/pz2vlJff
- Interesting read: "WebSocket" http://t.co/lftms3sn
- Interesting video: "Painting Gabe Newell Half Life 3 by Darren Geers" http://t.co/gMybhVIb
- Interesting website: "The Java 2D games tutorial" http://t.co/JVf7fy7u
- Interesting read: "Tadamichi Kuribayashi" http://t.co/bDDAxWEK
- Finished reading "Blaze" by Stephen King. Quite good, King manages to make you sympathize with the bad guy http://t.co/SUSbY9Xu
- Interesting read: "Principles of an Indie Game Bottom Feeder" http://t.co/vMCp6LNo
- Interesting read: "Thoughts on the knowledge of an up-to-date Graphics Programmer" http://t.co/wmoVmVjF
- Interesting website: "R&D Presentations - Sony Computer Entertainment Europe" http://t.co/p3CoETBL
- Interesting read: "Boeing B-29 Superfortress" http://t.co/v2LdqS16
- Interesting video: "Advice for Aspiring Game Developers" http://t.co/4G5bbV2V
- Today I tested "Firefox Sync" to synchronize my bookmarks across two of my computers, works quite well http://t.co/mHvrL5SW
- Interesting read: http://t.co/PtqQY7N6 Tommy Refenes' formspring
- Interesting read: "Culling The Battlefield" (PDF|6.6MB) http://t.co/WZWWYmiO
- Interesting read: "Pancho Villa Expedition" http://t.co/zSO1gx8N
- Interesting read: "The Zuckerberg Tax" http://t.co/21cf15U8
- Interesting read: "A Low Level Curriculum for C and C++" http://t.co/HGxRUAOX
- Interesting read: "Pitfalls of Object Oriented Programming" (PDF|3.4MB) http://t.co/a3zwl5Ch
- Interesting read: "Marine Raiders" http://t.co/fHoORius
- Interesting read: "Hard Choices: Graphics Cards" http://t.co/NQxQ6LbQ
- Interesting video: "Native Client Event: December 8, 2011" http://t.co/x26BkOSF About "Native Client (NaCl)": http://t.co/a4xsjePE
- Finished reading "Semper Fi" (book I in "The Corps" series) by W.E.B. Griffin http://t.co/xJSTZEHg Great novel, I have to get the next one.
- Interesting read: "Vector maths – a primer for games programmers" http://t.co/6JwzRh8w
- Interesting video: "Jonathan Blow: Design Reboot" http://t.co/OWFGDslc
- Interesting read: "The Quake3 Networking Model" http://t.co/yNBrGwT5
- Interesting read: "Don’t Store That in a Float" http://t.co/jTu9iKah
- Interesting tutorial: "Text rendering (OpenGL)" http://t.co/TqsWXhzk
- Interesting website: "Yahoo! Design Pattern Library" http://t.co/BhAalPc4
- Interesting read: "From Python to Lua" http://t.co/N0F3uQEs
- Interesting post: "Best Game Development Podcasts" http://t.co/8u0vw6SA
- Interesting read: "Game Pre-Mortem" http://t.co/RMKdzMvp
- Interesting read: "SDA cyber-security report" http://t.co/hcsSYwxf The report (PDF|2.5MB): http://t.co/lG5GNX5C
- Quite impressive: "SSSS: Separable Subsurface Scattering" http://t.co/HnBeKQy6
- Interesting website: "Guerrilla Games - Publications" http://t.co/4HaOSZ2q
- Interesting read: "Deferred Rendering Demystified" http://t.co/EWfAAYG3
- Interesting website: "iPad Course - Carnegie Mellon University" http://t.co/Y2Y2gLwb
- Interesting read: "Variance Shadow Maps" http://t.co/S0WPjN45
- Interesting read: "Rendering Water as a Post-process Effect" http://t.co/LvURDd6m
- Very helpful: "How to integrate the Effect Compiler into Visual Studio" http://t.co/yiVGHSFe Just tested it in VS2008 Express
- Interesting blog: http://t.co/AhVRelxf Wojciech Toman's devlog
- Interesting read: "Deferred Rendering in Killzone 2 - Guerrilla Games" http://t.co/JxIzc0Z3 (PDF|8.3MB)
- Interesting tutorials: "Lazy Foo' Productions: Beginning Game Programming" http://t.co/pNU2pZYk
- Interesting free ebook: "Designing Arcade Computer Game Graphics" by Ari Feldman http://t.co/V5nOxPsu
- January
- Interesting read: "Finishing a Game" http://t.co/ezsnhCcg
- Interesting read: "Character Design and Dredmor" http://t.co/f6MfINym
- Interesting read: "Real-Time Local Reflections" http://t.co/dYV8xMmN
- Interesting blog: http://t.co/0C2Z4flM the development blog for "Cube World". The game is taking form very nicely: http://t.co/bTmbsfYe
- Interesting tutorials: http://t.co/ibxshlxC
- I didn't know about "Quantum Conundrum" until today, it looks great: http://t.co/cmhnNUpX
- Interesting video: 'Interview with Edmund McMillen of Team Meat' http://t.co/u9FA09v9
- Interesting read: 'Volumetric Billboards' http://t.co/U6ri6ugK and video: http://t.co/1EyPRhaM
- Interesting read: 'Code Share: Source Censoring' http://t.co/pVMqLDRf
- Interesting read: 'Inversion of Control Containers and the Dependency Injection pattern' http://t.co/UA3KlnAL
- Interesting read: 'Building Games that Run on Poor Mobile Connections' http://t.co/UGnDrlfc
- Interesting post: 'Best 60 Linux Applications For Year 2011' http://t.co/mDaATwlm
- Interesting read: "Postmortem: Mode 7 Games' Frozen Synapse" http://t.co/J3OEz9cz
- Interesting read: '3rd Person Action Platformer Hero Animation Graph' http://t.co/5B6Bpz3x
- Great presentation: 'Classic Game Post-Mortem: Maniac Mansion' by Ron Gilbert http://t.co/UqQod5kJ
- Good read: 'The Creation of Saints Row's Open World Cityscape: Stilwater' http://t.co/ux1d1Rso (PPT|4.9MB)
- Interesting website: 'Udacity - Educating the 21st Century' http://t.co/UVo7Lgoe
- Good read: 'GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes' http://t.co/2jP6PGr4
- Interesting video: 'Deus Ex: Invisible War Post-Mortem' http://t.co/T30Dk2JE
- Great presentation: 'Making Prince of Persia' by Jordan Mechner http://t.co/XhD0ing3
- Interesting read: The Absolute Minimum Every Software Developer Must Know About Unicode and Character Sets http://t.co/hc5i5TJu
- Interesting website: http://t.co/g7v3YwBV Eric Bruneton's publications and demos about rendering of terrain, atmosphere, ocean...
- Interesting video: 'Deus Ex Post-Mortem' part 1: http://t.co/maz126PO part2: http://t.co/GXsahnQj
- Interesting read: 'Why Presentation Is Important' http://t.co/XRed1xxx
- Interesting read: 'Best Gaming CPUs For The Money: January 2012' http://t.co/mRlopj1d
- Great presentation: 'Doom: Post-Mortem 2011' by John Romero and Tom Hall http://t.co/rSJ7HXDJ (length: 59 min)
- Very interesting video: 'Let's Program Cortex Command with Data' http://t.co/dXLcHxmg (it's quite long: 1:38:40)
- Interesting website: 'Volition GDC Presentation Archive' http://t.co/Jh4r338n
- Interesting website: 'Game Pitches: The repository for video game pitches and design documents' http://t.co/2VkHHaKB
- Interesting read: '30 books everyone in software business should read (and why)' http://t.co/bGZuln9k
- Interesting read: 'Five tips for programmer productivity' http://t.co/6GV015PF
- Interesting read: 'Real Men Write Their Own Game Engines' http://t.co/QoYgbCG
- Interesting post: Wayne Robson decides to put his entire range of Mudbox DVDs out for free http://t.co/tw7m8hPX
- Interesting website: 'Game Talks: A collection of some of the best lectures on game design and development' http://t.co/rqWnWJLO
- Interesting read: 'Technological change: The last Kodak moment?' http://t.co/BoD0ZMlL
- Interesting read: 'Inverse Kinematics (2 joints) for foot placement' http://t.co/EsD8shkU
- Interesting read: 'Rich's Tips to Sprite Animation' http://t.co/yB7my3UM
- Good read: 'Physics engines for dummies' http://t.co/6RjamWpk
- Interesting video: 'Procedural Generation of Parcels in Urban Modeling - Eurographics 2012' http://t.co/c4mPIpIG
- Interesting read: 'SMAA v2.7 released and EUROGRAPHICS presentation' http://t.co/oz34S9IV
- Interesting video tutorial: 'How to use AGS (Adventure Game Studio)' http://t.co/mF5BHlSv
- Interesting read: 'How ScummVM's unpaid coders kept adventure gaming alive' http://t.co/0DlSzqZ5
- Interesting read: 'Minecraft, Intellectual Property, and the Future of Copyright' http://t.co/jFuZgisg
- Interesting read: 'An Analysis of Minecraft-like Engines' http://t.co/edSch715
- Interesting read: 'The Big List Of Postmortems' http://t.co/j23dyDYc
- Interesting read: http://t.co/PZ8oLsYx Three articles about a proof-of-concept terrain editor.
- Good read: 'Let's Code ... an MMO!' http://t.co/tK5nf8BY A very interesting, and long, series of posts.
- Interesting free magazine: 'Indie Games Developer' http://t.co/3tiiy8lg
- Good read: 'Procedural City' (making a procedurally generated night-time cityscape) http://t.co/QsehDNIL
- Interesting read: 'Evolve Your Hierarchy: Refactoring Game Entities with Components' http://t.co/G7caDUJX
- Interesting video: 'Will Wright: A Life In Pixels' http://t.co/heuK8I7y
- Interesting read: 'Looking Back – My Recent Nine Months as an Indie Developer' http://t.co/7rregzT7
- Interesting read: 'Make a Particle Explosion Effect' http://t.co/2IDr6690
- Good read: 'Ten Tips to Becoming an Indie Game Developer' http://t.co/vqDioxGR
- Interesting read: 'Money and the App Store: a few figures that might help an indie developer' http://t.co/7F2fgYtK
- Interesting video: 'Optimising Natural Selection 2' http://t.co/aQYMMCdD
- Interesting read: '12 Tips For The Young Games Journalist' by John Walker http://t.co/PImE3Ou3
- Interesting read: 'Resource Acquisition Is Initialization' http://t.co/YwnC1uWj
- Interesting read: 'How To Design Enemies: Tips From A Combat Designer' http://t.co/ri6TRsRk
- Interesting video: 'Level Design Analysis: "Factory" (abandoned Half-Life 2 Episode 2 map)' http://t.co/XmRMOjvh
- Interesting read: 'AMD's OpenCL heaven and hell' http://t.co/uTCXTflt
- Interesting read: 'Improved Alpha-Tested Magnification for Vector Textures and Special Effects' (PDF|5.0MB) http://t.co/laTAIemh
- Interesting read: GPU Gems 2: Implementing Improved Perlin Noise http://t.co/5uSQsUod
- Interesting read: 'Warping for generating procedural textures and geometry' http://t.co/JZg5bchU
- Interesting list: 'The Definitive C++ Book Guide and List' http://t.co/hGnrZALK
- Interesting post: '30 Free Programming eBooks' http://t.co/L0Z6LP0p
- Interesting read: 'Rendering Techniques in Gears of War 2' (PDF|6.5MB) http://t.co/DM3LiGTd
- Interesting read: 'x86 Assembly for C Programmers 1' http://t.co/ZABHtH90
- Interesting read: 'Writing a Volume Renderer' http://t.co/wjT0qLBr
- Interesting read: 'Damn Cool Algorithms: Fountain Codes' http://t.co/0AzGYxmO
- This remake of 'Space Quest II' looks good, I may give it a try some time: http://t.co/V2EjIXDP
- Reading about 'Marching Cubes': http://t.co/zf03KUJr
- Interesting read: '12 resolutions for programmers' http://t.co/tsZpAVU5
- Interesting read: 'Deobfuscating malicious code layer by layer' http://t.co/4LqZ9IZC
- Interesting read: 'Reflection in C++, Part 2: The Simple Implementation of Splinter Cell' http://t.co/3hk5vmLa
- Interesting read: 'Cubes All The Way Down - FEZ Technical Post-Mortem' http://t.co/8iHrFXSC
- Interesting website: 'Game Programming Patterns' http://t.co/UERj2U1W, still a work in progress but looks promising
- Interesting read: 'Using DXT compressed textures in your OpenGL program' part 1: http://t.co/l8eRaspz part 2: http://t.co/lJ3fGE35
- Interesting read: 'Writing an iPhone Game Engine' by Simon Yeung http://t.co/hZYAwWFP
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